aboutsummaryrefslogtreecommitdiff
path: root/engines/tsage/ringworld2/ringworld2_scenes0.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes0.h')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes0.h84
1 files changed, 84 insertions, 0 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.h b/engines/tsage/ringworld2/ringworld2_scenes0.h
new file mode 100644
index 0000000000..c51b044137
--- /dev/null
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.h
@@ -0,0 +1,84 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TSAGE_RINGWORLD2_SCENES0_H
+#define TSAGE_RINGWORLD2_SCENES0_H
+
+#include "common/scummsys.h"
+#include "tsage/converse.h"
+#include "tsage/events.h"
+#include "tsage/core.h"
+#include "tsage/scenes.h"
+#include "tsage/globals.h"
+#include "tsage/sound.h"
+#include "tsage/ringworld2/ringworld2_logic.h"
+
+namespace TsAGE {
+
+namespace Ringworld2 {
+
+using namespace TsAGE;
+
+class Scene100: public SceneExt {
+ /* Objects */
+ class Object7: public SceneActorExt {
+ public:
+ bool startAction(CursorType action, Event &event);
+ };
+ class Object8: public SceneActor {
+ public:
+ bool startAction(CursorType action, Event &event);
+ };
+ class Object9: public SceneActor {
+ public:
+ bool startAction(CursorType action, Event &event);
+ };
+ class Object10: public SceneActorExt {
+ public:
+ bool startAction(CursorType action, Event &event);
+ };
+ class SteppingDisks: public SceneActor {
+ public:
+ bool startAction(CursorType action, Event &event);
+ };
+public:
+ NamedHotspot _item1, _item2, _item3, _item4, _item5;
+ SceneActor _object1, _object2, _object3, _object4, _object5;
+ SceneActor _object6;
+ Object7 _object7;
+ Object8 _object8;
+ Object9 _object9;
+ Object10 _object10;
+ SteppingDisks _steppingDisks;
+ SequenceManager _sequenceManager1, _sequenceManager2;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+ virtual void signal();
+ virtual void dispatch();
+};
+
+} // End of namespace Ringworld2
+
+} // End of namespace TsAGE
+
+#endif