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Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes0.h')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes0.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.h b/engines/tsage/ringworld2/ringworld2_scenes0.h new file mode 100644 index 0000000000..c51b044137 --- /dev/null +++ b/engines/tsage/ringworld2/ringworld2_scenes0.h @@ -0,0 +1,84 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TSAGE_RINGWORLD2_SCENES0_H +#define TSAGE_RINGWORLD2_SCENES0_H + +#include "common/scummsys.h" +#include "tsage/converse.h" +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/scenes.h" +#include "tsage/globals.h" +#include "tsage/sound.h" +#include "tsage/ringworld2/ringworld2_logic.h" + +namespace TsAGE { + +namespace Ringworld2 { + +using namespace TsAGE; + +class Scene100: public SceneExt { + /* Objects */ + class Object7: public SceneActorExt { + public: + bool startAction(CursorType action, Event &event); + }; + class Object8: public SceneActor { + public: + bool startAction(CursorType action, Event &event); + }; + class Object9: public SceneActor { + public: + bool startAction(CursorType action, Event &event); + }; + class Object10: public SceneActorExt { + public: + bool startAction(CursorType action, Event &event); + }; + class SteppingDisks: public SceneActor { + public: + bool startAction(CursorType action, Event &event); + }; +public: + NamedHotspot _item1, _item2, _item3, _item4, _item5; + SceneActor _object1, _object2, _object3, _object4, _object5; + SceneActor _object6; + Object7 _object7; + Object8 _object8; + Object9 _object9; + Object10 _object10; + SteppingDisks _steppingDisks; + SequenceManager _sequenceManager1, _sequenceManager2; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void dispatch(); +}; + +} // End of namespace Ringworld2 + +} // End of namespace TsAGE + +#endif |