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Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes1.cpp')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 70937fcbc4..79e8963b58 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -1401,7 +1401,7 @@ void Scene1500::signal() {
case 0:
R2_GLOBALS.setFlag(25);
setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
- // No break on purpose
+ // fall through
case 1:
if (_starship._yDiff < 50) {
_starship.setPosition(Common::Point(289, 239), _starship._yDiff + 1);
@@ -1424,12 +1424,12 @@ void Scene1500::signal() {
break;
case 13:
R2_GLOBALS._player._characterIndex = R2_MIRANDA;
- // No break on purpose
+ // fall through
case 4:
R2_GLOBALS._sceneManager.changeScene(300);
break;
case 10:
- // No break on purpose
+ // fall through
case 20:
setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
break;
@@ -2225,11 +2225,11 @@ void Scene1550::postInit(SceneObjectList *OwnerList) {
switch (R2_GLOBALS._sceneManager._previousScene) {
case 1530:
R2_GLOBALS._stripModifier = 0;
- // No break on purpose
+ // fall through
case 300:
- // No break on purpose
+ // fall through
case 1500:
- // No break on purpose
+ // fall through
case 3150:
R2_GLOBALS._sound1.play(105);
break;
@@ -7309,7 +7309,7 @@ void Scene1900::signal() {
break;
case 1904:
R2_GLOBALS._scene1925CurrLevel = -3;
- // No break on purpose
+ // fall through
case 1905:
R2_GLOBALS._player.disableControl(CURSOR_WALK);
R2_GLOBALS._sceneManager.changeScene(1925);
@@ -7323,7 +7323,7 @@ void Scene1900::signal() {
break;
case 1906:
R2_GLOBALS._scene1925CurrLevel = -3;
- // No break on purpose
+ // fall through
default:
R2_GLOBALS._player.enableControl();
break;
@@ -7517,7 +7517,7 @@ void Scene1925::changeLevel(bool upFlag) {
break;
case 512:
R2_GLOBALS._scene1925CurrLevel = 508;
- // No break on purpose
+ // fall through
default:
loadScene(_levelResNum[(R2_GLOBALS._scene1925CurrLevel % 4)]);
R2_GLOBALS._sceneItems.remove(&_button);
@@ -7561,10 +7561,10 @@ void Scene1925::postInit(SceneObjectList *OwnerList) {
case 3:
_door.setDetails(1925, 0, 1, 2, 1, (SceneItem *) NULL);
_button.setDetails(Rect(133, 68, 140, 77), 1925, 3, -1, 5, 1, NULL);
- // No break on purpose
+ // fall through
case -3:
_westExit.setDetails(Rect(83, 38, 128, 101), EXITCURSOR_W, 1925);
- // No break on purpose
+ // fall through
default:
_exitUp.setDetails(Rect(128, 0, 186, 10), EXITCURSOR_N, 1925);
_exitDown.setDetails(Rect(128, 160, 190, 167), EXITCURSOR_S, 1925);
@@ -7647,7 +7647,7 @@ void Scene1925::signal() {
_newSceneMode = 0;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
}
- // No break on purpose
+ // fall through
default:
R2_GLOBALS._player.enableControl(CURSOR_USE);
break;
@@ -7708,7 +7708,7 @@ bool Scene1945::Ice::startAction(CursorType action, Event &event) {
else
scene->_ice.setDetails(1945, 3, -1, 5, 3, (SceneItem *) NULL);
}
- // No break on purpose
+ // fall through
default:
return SceneHotspot::startAction(action, event);
break;
@@ -7951,7 +7951,7 @@ void Scene1945::signal() {
R2_GLOBALS.clearFlag(42);
R2_GLOBALS.setFlag(43);
_nextSceneMode1 = 1940;
- // No break on purpose
+ // fall through
case 1949:
_sceneMode = _nextSceneMode1;
if (_nextSceneMode2 == 1943) {