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-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp447
1 files changed, 445 insertions, 2 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index ba62a119a8..6ea53d0852 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -30,9 +30,452 @@ namespace TsAGE {
namespace Ringworld2 {
/*--------------------------------------------------------------------------
+ * Scene 1000 - Cutscene scene
+ *
+ *--------------------------------------------------------------------------*/
+
+Scene1000::Scene1000(): SceneExt() {
+ R2_GLOBALS._sceneManager._hasPalette = false;
+ R2_GLOBALS._uiElements._active = false;
+ _gameTextSpeaker._displayMode = 9;
+ _fieldD2E = 0;
+}
+
+void Scene1000::postInit(SceneObjectList *OwnerList) {
+ loadBlankScene();
+ SceneExt::postInit();
+
+ _stripManager.addSpeaker(&_gameTextSpeaker);
+ R2_GLOBALS._player.postInit();
+ R2_GLOBALS._player.hide();
+ R2_GLOBALS._player.disableControl();
+
+ switch (R2_GLOBALS._sceneManager._previousScene) {
+ case 300:
+ _sceneMode = R2_GLOBALS.getFlag(57) ? 40 : 0;
+ break;
+ case 1010:
+ _sceneMode = 30;
+ break;
+ case 1100:
+ _sceneMode = 10;
+ break;
+ case 1530:
+ _sceneMode = 20;
+ break;
+ case 2500:
+ _sceneMode = 100;
+ break;
+ case 2800:
+ _sceneMode = 2800;
+ break;
+ case 3100:
+ if (R2_GLOBALS._player._oldCharacterScene[R2_QUINN] == 1000)
+ _sceneMode = 90;
+ else
+ _sceneMode = 80;
+ break;
+ case 3500:
+ _sceneMode = 50;
+ break;
+ case 3700:
+ _sceneMode = 60;
+ break;
+ default:
+ _sceneMode = 999;
+ break;
+ }
+
+ R2_GLOBALS._uiElements._active = false;
+ setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL);
+}
+
+void Scene1000::remove() {
+ R2_GLOBALS._scenePalette.loadPalette(0);
+ R2_GLOBALS._scenePalette.setEntry(255, 0xff, 0xff, 0xff);
+ SceneExt::remove();
+}
+
+void Scene1000::signal() {
+ ScenePalette scenePalette1, scenePalette2;
+ uint32 black = 0;
+
+ switch (_sceneMode++) {
+ case 0:
+ // TODO: Sort out values
+ R2_GLOBALS._gfxColors.foreground = 191;
+ R2_GLOBALS._gfxColors.background = 144;
+ R2_GLOBALS._fontColors.background = 224;
+ R2_GLOBALS._fontColors.foreground = 119;
+
+ _animationPlayer._objectMode = ANIMOBJMODE_2;
+ _animationPlayer._paletteMode = ANIMPALMODE_NONE;
+ _animationPlayer.load(5, this);
+ R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
+ R2_GLOBALS._sceneManager._hasPalette = false;
+
+ _animationPlayer.dispatch();
+ _fieldD2E = 1;
+
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, 0);
+ for (int percent = 0; percent < 100; percent += 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+
+ R2_GLOBALS._sound1.play(67);
+ break;
+
+ case 1:
+ R2_GLOBALS._sound1.fadeOut2(NULL);
+
+ // TODO: Sort out values
+ R2_GLOBALS._gfxColors.foreground = 191;
+ R2_GLOBALS._gfxColors.background = 144;
+ R2_GLOBALS._fontColors.background = 224;
+ R2_GLOBALS._fontColors.foreground = 119;
+
+ R2_GLOBALS._scenePalette.loadPalette(0);
+ loadScene(9999);
+
+ R2_GLOBALS._player.setup(1140, 1, 1);
+ R2_GLOBALS._player.setPosition(Common::Point(160, 100));
+ R2_GLOBALS._player.show();
+
+ _field412 = 0;
+ _stripManager.start(29, this);
+ break;
+
+ case 2:
+ if (R2_GLOBALS._speechSubtitles & SPEECH_TEXT) {
+ setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL);
+ } else {
+ if (++_field412 < 3)
+ _sceneMode = 2;
+
+ setAction(&_sequenceManager1, this, 2, &R2_GLOBALS._player, NULL);
+ }
+ break;
+
+ case 3:
+ // TODO: Sort out values
+ R2_GLOBALS._gfxColors.foreground = 191;
+ R2_GLOBALS._gfxColors.background = 144;
+ R2_GLOBALS._fontColors.background = 224;
+ R2_GLOBALS._fontColors.foreground = 119;
+
+ for (int percent = 100; percent >= 0; percent -= 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+
+ _animationPlayer._paletteMode = ANIMPALMODE_NONE;
+ _animationPlayer._objectMode = ANIMOBJMODE_2;
+ _animationPlayer.load(7, this);
+ R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
+ R2_GLOBALS._sceneManager._hasPalette = false;
+
+ _animationPlayer.dispatch();
+
+ _fieldD2E = 1;
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
+ for (int percent = 0; percent < 100; percent += 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+
+ R2_GLOBALS._sound2.play(81);
+ R2_GLOBALS._sound1.play(80);
+ break;
+
+ case 4:
+ // TODO: Sort out values
+ R2_GLOBALS._gfxColors.foreground = 191;
+ R2_GLOBALS._gfxColors.background = 144;
+ R2_GLOBALS._fontColors.background = 224;
+ R2_GLOBALS._fontColors.foreground = 119;
+
+ R2_GLOBALS._sound2.fadeOut2(NULL);
+ R2_GLOBALS._sound1.fadeOut2(NULL);
+ R2_GLOBALS._sceneManager.changeScene(1100);
+ break;
+
+ case 10:
+ _animationPlayer._paletteMode = ANIMPALMODE_NONE;
+ _animationPlayer._objectMode = ANIMOBJMODE_2;
+ _animationPlayer.load(6, this);
+
+ R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
+ R2_GLOBALS._sceneManager._hasPalette = false;
+ _animationPlayer.dispatch();
+
+ _fieldD2E = 1;
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
+ for (int percent = 0; percent < 100; percent += 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+
+ R2_GLOBALS._sound1.play(55);
+ break;
+
+ case 11:
+ R2_GLOBALS._scenePalette.loadPalette(0);
+ R2_GLOBALS._sceneManager.changeScene(300);
+ break;
+
+ case 20:
+ _animationPlayer._paletteMode = ANIMPALMODE_NONE;
+ _animationPlayer._objectMode = ANIMOBJMODE_2;
+ _animationPlayer.load(8, this);
+
+ R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
+ R2_GLOBALS._sceneManager._hasPalette = false;
+ _animationPlayer.dispatch();
+
+ _fieldD2E = 1;
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
+ for (int percent = 0; percent < 100; percent += 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+ break;
+
+ case 21:
+ R2_GLOBALS._scenePalette.loadPalette(0);
+ R2_GLOBALS._sceneManager.changeScene(1530);
+ break;
+
+ case 30:
+ _animationPlayer._paletteMode = ANIMPALMODE_NONE;
+ _animationPlayer._objectMode = ANIMOBJMODE_2;
+ _animationPlayer.load(17, this);
+
+ R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
+ R2_GLOBALS._sceneManager._hasPalette = false;
+ _animationPlayer.dispatch();
+
+ _fieldD2E = 1;
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
+ for (int percent = 0; percent < 100; percent += 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+
+ R2_GLOBALS._sound2.play(91);
+ break;
+
+ case 31:
+ R2_GLOBALS._sound2.fadeOut2(NULL);
+ R2_GLOBALS._sound1.fadeOut2(NULL);
+ R2_GLOBALS._scenePalette.loadPalette(0);
+ R2_GLOBALS.setFlag(51);
+ R2_GLOBALS._sceneManager.changeScene(300);
+ break;
+
+ case 40:
+ _animationPlayer._paletteMode = ANIMPALMODE_NONE;
+ _animationPlayer._objectMode = ANIMOBJMODE_2;
+ _animationPlayer.load(18, this);
+
+ R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
+ R2_GLOBALS._sceneManager._hasPalette = false;
+ _animationPlayer.dispatch();
+
+ _fieldD2E = 1;
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
+ for (int percent = 0; percent < 100; percent += 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+
+ R2_GLOBALS._sound2.play(90);
+ break;
+
+ case 41:
+ R2_GLOBALS._scenePalette.loadPalette(0);
+ R2_GLOBALS._sceneManager.changeScene(1010);
+ break;
+
+ case 50:
+ R2_GLOBALS._sound2.play(306);
+ for (int percent = 100; percent >= 0; percent -= 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+
+ _animationPlayer._paletteMode = ANIMPALMODE_NONE;
+ _animationPlayer._objectMode = ANIMOBJMODE_2;
+ _animationPlayer.load(13, this);
+
+ R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
+ R2_GLOBALS._sceneManager._hasPalette = false;
+ _animationPlayer.dispatch();
+
+ _fieldD2E = 1;
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
+ for (int percent = 0; percent < 100; percent += 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+ break;
+
+ case 51:
+ R2_GLOBALS._sound2.stop();
+ R2_GLOBALS._sound2.play(307);
+ R2_GLOBALS._sound1.play(308);
+
+ for (int percent = 100; percent >= 0; percent -= 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+
+ _animationPlayer._paletteMode = ANIMPALMODE_NONE;
+ _animationPlayer._objectMode = ANIMOBJMODE_2;
+ _animationPlayer.load(14, this);
+
+ R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
+ R2_GLOBALS._sceneManager._hasPalette = false;
+ _animationPlayer.dispatch();
+
+ _fieldD2E = 1;
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
+ for (int percent = 0; percent < 100; percent += 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+ break;
+
+ case 52:
+ R2_GLOBALS._sound2.fadeOut2(NULL);
+ R2_GLOBALS._sound1.fadeOut2(NULL);
+ R2_GLOBALS._scenePalette.loadPalette(0);
+ R2_GLOBALS._sceneManager.changeScene(3350);
+ break;
+
+ case 60:
+ R2_GLOBALS._sound1.play(333);
+
+ for (int percent = 100; percent >= 0; percent -= 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+
+ _animationPlayer._paletteMode = ANIMPALMODE_NONE;
+ _animationPlayer._objectMode = ANIMOBJMODE_2;
+ _animationPlayer.load(12, this);
+
+ R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
+ R2_GLOBALS._sceneManager._hasPalette = false;
+ _animationPlayer.dispatch();
+
+ _fieldD2E = 1;
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
+ for (int percent = 0; percent < 100; percent += 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+ break;
+
+ case 61:
+ R2_GLOBALS._sound1.fadeOut2(NULL);
+ R2_GLOBALS._scenePalette.loadPalette(0);
+ R2_GLOBALS._sceneManager.changeScene(160);
+ break;
+
+ case 70:
+ R2_GLOBALS._sound2.play(113);
+ for (int percent = 100; percent >= 0; percent -= 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+
+ _animationPlayer._paletteMode = ANIMPALMODE_NONE;
+ _animationPlayer._objectMode = ANIMOBJMODE_2;
+ _animationPlayer.load(9, this);
+
+ R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
+ R2_GLOBALS._sceneManager._hasPalette = false;
+ _animationPlayer.dispatch();
+
+ _fieldD2E = 1;
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
+ for (int percent = 0; percent < 100; percent += 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+ break;
+
+ case 71:
+ case 81:
+ R2_GLOBALS._sound1.fadeOut2(NULL);
+ R2_GLOBALS._sound2.fadeOut2(NULL);
+ R2_GLOBALS._scenePalette.loadPalette(0);
+ R2_GLOBALS._sceneManager.changeScene(3100);
+ break;
+
+ case 80:
+ _animationPlayer._paletteMode = ANIMPALMODE_NONE;
+ _animationPlayer._objectMode = ANIMOBJMODE_2;
+ _animationPlayer.load(10, this);
+
+ R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
+ R2_GLOBALS._sceneManager._hasPalette = false;
+ _animationPlayer.dispatch();
+
+ _fieldD2E = 1;
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
+ for (int percent = 0; percent < 100; percent += 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+
+ R2_GLOBALS._sound1.play(242);
+ R2_GLOBALS._sound2.play(286);
+ break;
+
+ case 90:
+ _animationPlayer._paletteMode = ANIMPALMODE_NONE;
+ _animationPlayer._objectMode = ANIMOBJMODE_2;
+ _animationPlayer.load(11, this);
+
+ R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
+ R2_GLOBALS._sceneManager._hasPalette = false;
+ _animationPlayer.dispatch();
+
+ _fieldD2E = 1;
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
+ for (int percent = 0; percent < 100; percent += 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+
+ R2_GLOBALS._sound1.play(277);
+ break;
+
+ case 91:
+ R2_GLOBALS._sound1.fadeOut2(NULL);
+ R2_GLOBALS._player._characterIndex = R2_SEEKER;
+ R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 3100;
+ R2_GLOBALS._sceneManager.changeScene(2500);
+ break;
+
+ case 100:
+ R2_GLOBALS._sound1.play(304);
+ R2_GLOBALS._sound2.play(82);
+
+ _animationPlayer._paletteMode = ANIMPALMODE_NONE;
+ _animationPlayer._objectMode = ANIMOBJMODE_2;
+ _animationPlayer.load(19, this);
+
+ R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
+ R2_GLOBALS._sceneManager._hasPalette = false;
+ _animationPlayer.dispatch();
+
+ _fieldD2E = 1;
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
+ for (int percent = 0; percent < 100; percent += 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+ break;
+
+ case 101:
+ R2_GLOBALS._sound1.fadeOut2(NULL);
+ R2_GLOBALS._sound2.fadeOut2(NULL);
+ R2_GLOBALS._scenePalette.loadPalette(0);
+ R2_GLOBALS._sceneManager.changeScene(3500);
+ break;
+ }
+}
+
+void Scene1000::dispatch() {
+ if (_fieldD2E) {
+ if (_animationPlayer.isCompleted()) {
+ _fieldD2E = 0;
+ _animationPlayer.close();
+ _animationPlayer.remove();
+
+ if (_sceneMode == 52)
+ _endHandler = this;
+ } else {
+ _animationPlayer.dispatch();
+ }
+ }
+
+ Scene::dispatch();
+}
+
+
+/*--------------------------------------------------------------------------
* Scene 1010 - Cutscene: A pixel lost in space!
*
*--------------------------------------------------------------------------*/
+
void Scene1010::postInit(SceneObjectList *OwnerList) {
SceneExt::postInit();
loadScene(1010);
@@ -619,7 +1062,7 @@ void Scene1100::signal() {
setAction(&_sequenceManager1, this, 1105, &R2_GLOBALS._player, &_actor10, &_actor11, &_actor18, NULL);
break;
case 9:
- _object1.proc27();
+ _object1.copySceneToBackground();
_actor15.postInit();
_actor15.setup(1103, 2, 1);
@@ -633,7 +1076,7 @@ void Scene1100::signal() {
_actor13.setAction(&_sequenceManager2, this, 1108, &_actor13, NULL);
break;
case 11: {
- setAction(&_sequenceManager1, this, 1116, &_actor11, &_actor10, &_actor12, NULL);
+ setAction(&_sequenceManager1, this, 1106, &_actor11, &_actor10, &_actor12, NULL);
R2_GLOBALS._player._effect = 5;
R2_GLOBALS._player.setup(1102, 3, 2);
R2_GLOBALS._player.setPosition(Common::Point(-50, 131));