diff options
Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes1.cpp')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 7254 |
1 files changed, 0 insertions, 7254 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index e2c22bd0b4..81dc05e2a4 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -1321,5469 +1321,6 @@ void Scene1100::saveCharacter(int characterIndex) { } /*-------------------------------------------------------------------------- - * Scene 1200 - Air Ducts Maze - * - *--------------------------------------------------------------------------*/ - -Scene1200::Scene1200() { - _nextCrawlDirection = 0; - _field414 = 0; - _field416 = 0; - _field418 = 0; - _field41A = 0; - _fixupMaze = false; -} - -void Scene1200::synchronize(Serializer &s) { - SceneExt::synchronize(s); - - s.syncAsSint16LE(_nextCrawlDirection); - s.syncAsSint16LE(_field414); - s.syncAsSint16LE(_field416); - s.syncAsSint16LE(_field418); - s.syncAsSint16LE(_field41A); - s.syncAsSint16LE(_fixupMaze); -} - -Scene1200::LaserPanel::LaserPanel() { -} - -void Scene1200::LaserPanel::Jumper::init(int state) { - _state = state; - - SceneActor::postInit(); - setup(1003, 1, 1); - fixPriority(255); - - switch (_state) { - case 1: - switch (R2_GLOBALS._ductMazePanel1State) { - case 1: - setFrame2(2); - setPosition(Common::Point(129, 101)); - break; - case 2: - setFrame2(3); - setPosition(Common::Point(135, 95)); - break; - default: - break; - } - break; - case 2: - switch (R2_GLOBALS._ductMazePanel2State) { - case 1: - setFrame2(2); - setPosition(Common::Point(152, 101)); - break; - case 2: - setFrame2(3); - setPosition(Common::Point(158, 122)); - break; - case 3: - setFrame2(3); - setPosition(Common::Point(135, 122)); - break; - default: - break; - } - break; - case 3: - switch (R2_GLOBALS._ductMazePanel3State) { - case 1: - setFrame2(3); - setPosition(Common::Point(158, 95)); - break; - case 2: - setFrame2(2); - setPosition(Common::Point(175, 101)); - break; - default: - break; - } - break; - default: - break; - } - - setDetails(1200, 12, -1, -1, 2, (SceneItem *) NULL); -} - -bool Scene1200::LaserPanel::Jumper::startAction(CursorType action, Event &event) { - if (action != CURSOR_USE) - return SceneActor::startAction(action, event); - - R2_GLOBALS._sound2.play(260); - switch (_state) { - case 1: - if (R2_GLOBALS._ductMazePanel1State == 1) { - R2_GLOBALS._ductMazePanel1State = 2; - setFrame2(3); - setPosition(Common::Point(135, 95)); - } else { - R2_GLOBALS._ductMazePanel1State = 1; - setFrame2(2); - setPosition(Common::Point(129, 101)); - } - break; - case 2: - ++R2_GLOBALS._ductMazePanel2State; - if (R2_GLOBALS._ductMazePanel2State == 4) - R2_GLOBALS._ductMazePanel2State = 1; - - switch (R2_GLOBALS._ductMazePanel2State) { - case 1: - setFrame2(2); - setPosition(Common::Point(152, 101)); - break; - case 2: - setFrame2(3); - setPosition(Common::Point(158, 122)); - break; - case 3: - setFrame2(3); - setPosition(Common::Point(135, 122)); - break; - default: - break; - } - break; - case 3: - if (R2_GLOBALS._ductMazePanel3State == 1) { - R2_GLOBALS._ductMazePanel3State = 2; - setFrame2(2); - setPosition(Common::Point(175, 101)); - } else { - R2_GLOBALS._ductMazePanel3State = 1; - setFrame2(3); - setPosition(Common::Point(158, 95)); - } - break; - default: - break; - } - - Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene; - scene->_field418 = 0; - - if ((R2_GLOBALS._ductMazePanel1State == 1) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 1)) - scene->_field418 = 1; - else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 1)) - scene->_field418 = 2; - else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 2)) - scene->_field418 = 3; - else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 3) && (R2_GLOBALS._ductMazePanel3State == 1)) - scene->_field418 = 4; - - return true; -} - -void Scene1200::LaserPanel::postInit(SceneObjectList *OwnerList) { - Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene; - - scene->_field41A = 1; - R2_GLOBALS._events.setCursor(CURSOR_USE); - setup2(1003, 1, 1, 100, 40); - setup3(1200, 11, -1, -1); - R2_GLOBALS._sound2.play(259); - _jumper1.init(1); - _jumper2.init(2); - _jumper3.init(3); - - R2_GLOBALS._player._canWalk = false; -} - -void Scene1200::LaserPanel::remove() { - Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene; - - scene->_field41A = 0; - scene->_sceneAreas.remove(&_jumper1); - scene->_sceneAreas.remove(&_jumper2); - scene->_sceneAreas.remove(&_jumper3); - _jumper1.remove(); - _jumper2.remove(); - _jumper3.remove(); - - ModalWindow::remove(); - R2_GLOBALS._player._canWalk = true; -} - -void Scene1200::postInit(SceneObjectList *OwnerList) { - loadScene(1200); - SceneExt::postInit(); - - if (R2_GLOBALS._sceneManager._previousScene < 3200) - R2_GLOBALS._sound1.play(257); - - _nextCrawlDirection = CRAWL_EAST; - _field414 = 0; - _field416 = 0; - _field418 = 0; - _field41A = 0; - - if ((R2_GLOBALS._ductMazePanel1State == 1) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 1)) - _field418 = 1; - else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 1)) - _field418 = 2; - else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 2)) - _field418 = 3; - else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 3) && (R2_GLOBALS._ductMazePanel3State == 1)) - _field418 = 4; - - R2_GLOBALS._player.postInit(); - R2_GLOBALS._player.disableControl(); - R2_GLOBALS._player.setup(3156, 1, 6); - R2_GLOBALS._player.setPosition(Common::Point(160, 70)); - R2_GLOBALS._player._numFrames = 10; - R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 1200; - - _actor1.postInit(); - _actor1.hide(); - - _mazeUI.setDisplayBounds(Rect(110, 20, 210, 120)); - - _mazeUI.postInit(); - _mazeUI.load(1); - _mazeUI.setMazePosition(R2_GLOBALS._ventCellPos); - - R2_GLOBALS._player.enableControl(); - _item1.setDetails(Rect(0, 0, 320, 200), 1200, 0, 1, 2, 1, NULL); -} - -void Scene1200::signal() { - switch (_sceneMode++) { - case 1: - // No break on purpose - case 1200: - // No break on purpose - case 1201: - // No break on purpose - case 1202: - // No break on purpose - case 1203: - R2_GLOBALS._player.enableControl(); - // CHECKME: The original is calling _eventManager.waitEvent(); - _sceneMode = 2; - break; - case 10: - _field416 = 1; - _field414 = 6; - R2_GLOBALS._player._numFrames = 5; - R2_GLOBALS._player.setStrip(1); - R2_GLOBALS._player.setFrame(5); - R2_GLOBALS._player.animate(ANIM_MODE_6, this); - break; - case 11: - // No break on purpose - case 21: - // No break on purpose - case 31: - // No break on purpose - case 41: - _field416 = 0; - break; - case 12: - _field414 = 14; - R2_GLOBALS._player._numFrames = 10; - R2_GLOBALS._player.setup(3155, 1, 4); - R2_GLOBALS._player.setPosition(Common::Point(160, 70)); - R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); - break; - case 13: - // No break on purpose - case 16: - // No break on purpose - case 23: - // No break on purpose - case 26: - // No break on purpose - case 33: - // No break on purpose - case 36: - // No break on purpose - case 43: - // No break on purpose - case 46: - R2_GLOBALS._player.setFrame(4); - _sceneMode = 1; - setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); - break; - case 15: - // No break on purpose - case 25: - // No break on purpose - case 35: - // No break on purpose - case 45: - _field414 = 20; - R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); - break; - case 20: - _field416 = 1; - _field414 = 6; - R2_GLOBALS._player._numFrames = 5; - R2_GLOBALS._player.setStrip(2); - R2_GLOBALS._player.setFrame(5); - R2_GLOBALS._player.animate(ANIM_MODE_6, this); - break; - case 22: - _field414 = 14; - R2_GLOBALS._player._numFrames = 10; - R2_GLOBALS._player.setup(3155, 2, 4); - R2_GLOBALS._player.setPosition(Common::Point(160, 70)); - R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); - break; - case 30: - _field416 = 1; - _field414 = 6; - R2_GLOBALS._player._numFrames = 5; - R2_GLOBALS._player.setStrip(3); - R2_GLOBALS._player.setFrame(5); - R2_GLOBALS._player.animate(ANIM_MODE_6, this); - break; - case 32: - _field414 = 14; - R2_GLOBALS._player._numFrames = 10; - R2_GLOBALS._player.setup(3155, 3, 4); - R2_GLOBALS._player.setPosition(Common::Point(160, 70)); - R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); - break; - case 40: - _field416 = 1; - _field414 = 6; - R2_GLOBALS._player._numFrames = 5; - R2_GLOBALS._player.setStrip(4); - R2_GLOBALS._player.setFrame(5); - R2_GLOBALS._player.animate(ANIM_MODE_6, this); - break; - case 42: - _field414 = 14; - R2_GLOBALS._player._numFrames = 10; - R2_GLOBALS._player.setup(3155, 4, 4); - R2_GLOBALS._player.setPosition(Common::Point(160, 70)); - R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); - break; - case 50: - // No break on purpose - case 55: - // No break on purpose - case 60: - R2_GLOBALS._player.setup(3156, 5, 1); - R2_GLOBALS._player._numFrames = 5; - R2_GLOBALS._player.animate(ANIM_MODE_5, this); - break; - case 51: - // No break on purpose - case 56: - // No break on purpose - case 117: - R2_GLOBALS._player.setup(3157, 1, 1); - R2_GLOBALS._player.animate(ANIM_MODE_5, this); - break; - case 52: - // No break on purpose - case 82: - // No break on purpose - case 118: - R2_GLOBALS._player.setup(3156, 3, 6); - _sceneMode = 1; - setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); - break; - case 57: - // No break on purpose - case 91: - // No break on purpose - case 96: - R2_GLOBALS._player.setup(3157, 2, 1); - R2_GLOBALS._player.animate(ANIM_MODE_5, this); - break; - case 58: - // No break on purpose - case 92: - // No break on purpose - case 122: - R2_GLOBALS._player.setup(3156, 2, 6); - _sceneMode = 1; - setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); - break; - case 61: - R2_GLOBALS._player.setup(3157, 4, 5); - R2_GLOBALS._player.animate(ANIM_MODE_6, this); - break; - case 62: - // No break on purpose - case 72: - // No break on purpose - case 98: - R2_GLOBALS._player.setup(3156, 4, 6); - _sceneMode = 1; - setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); - break; - case 70: - // No break on purpose - case 75: - // No break on purpose - case 80: - R2_GLOBALS._player.setup(3156, 6, 1); - R2_GLOBALS._player._numFrames = 5; - R2_GLOBALS._player.animate(ANIM_MODE_5, this); - break; - case 71: - // No break on purpose - case 76: - // No break on purpose - case 97: - R2_GLOBALS._player.setup(3157, 3, 1); - R2_GLOBALS._player.animate(ANIM_MODE_5, this); - break; - case 77: - // No break on purpose - case 111: - // No break on purpose - case 116: - R2_GLOBALS._player.setup(3157, 4, 1); - R2_GLOBALS._player.animate(ANIM_MODE_5, this); - break; - case 78: - // No break on purpose - case 102: - // No break on purpose - case 112: - R2_GLOBALS._player.setup(3156, 1, 6); - _sceneMode = 1; - setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); - break; - case 81: - R2_GLOBALS._player.setup(3157, 2, 5); - R2_GLOBALS._player.animate(ANIM_MODE_6, this); - break; - case 90: - // No break on purpose - case 95: - // No break on purpose - case 100: - R2_GLOBALS._player.setup(3156, 7, 1); - R2_GLOBALS._player._numFrames = 5; - R2_GLOBALS._player.animate(ANIM_MODE_5, this); - break; - case 101: - R2_GLOBALS._player.setup(3157, 1, 5); - R2_GLOBALS._player.animate(ANIM_MODE_6, this); - break; - case 110: - // No break on purpose - case 115: - // No break on purpose - case 120: - R2_GLOBALS._player.setup(3156, 8, 1); - R2_GLOBALS._player._numFrames = 5; - R2_GLOBALS._player.animate(ANIM_MODE_5, this); - break; - case 121: - R2_GLOBALS._player.setup(3157, 3, 5); - R2_GLOBALS._player.animate(ANIM_MODE_6, this); - break; - default: - // CHECKME: The original is walling _eventManager.waitEvent(); - _sceneMode = 2; - break; - } -} - -void Scene1200::process(Event &event) { - if (_field414 != 0) - return; - - Scene::process(event); - - if (!R2_GLOBALS._player._canWalk) - return; - - if (event.eventType == EVENT_BUTTON_DOWN) { - Common::Point cellPos = R2_GLOBALS._ventCellPos; - _mazeUI.pixelToCellXY(cellPos); - - int cellId = _mazeUI.getCellFromPixelXY(event.mousePos); - switch (R2_GLOBALS._events.getCursor()) { - case CURSOR_WALK: - event.handled = true; - if ((event.mousePos.x > 179) && (event.mousePos.x < 210) && (event.mousePos.y > 50) && (event.mousePos.y < 89)) - startCrawling(CRAWL_EAST); - - if ((event.mousePos.x > 109) && (event.mousePos.x < 140) && (event.mousePos.y > 50) && (event.mousePos.y < 89)) - startCrawling(CRAWL_WEST); - - if ((event.mousePos.x > 140) && (event.mousePos.x < 179) && (event.mousePos.y > 89) && (event.mousePos.y < 120)) - startCrawling(CRAWL_SOUTH); - - if ((event.mousePos.x > 140) && (event.mousePos.x < 179) && (event.mousePos.y > 19) && (event.mousePos.y < 50)) - startCrawling(CRAWL_NORTH); - break; - case CURSOR_USE: - if (cellId > 36) { - if ( ((cellPos.x == 3) && (cellPos.y == 33)) - || ((cellPos.x == 7) && (cellPos.y == 33)) - || ((cellPos.x == 33) && (cellPos.y == 41)) - || ((cellPos.x == 5) && (cellPos.y == 5)) - || ((cellPos.x == 13) && (cellPos.y == 21)) - || ((cellPos.x == 17) && (cellPos.y == 21)) - || ((cellPos.x == 17) && (cellPos.y == 5)) - || ((cellPos.x == 17) && (cellPos.y == 9)) - || ((cellPos.x == 29) && (cellPos.y == 17)) - || ((cellPos.x == 33) && (cellPos.y == 17)) - || ((cellPos.x == 35) && (cellPos.y == 17)) - || ((cellPos.x == 41) && (cellPos.y == 21)) ) { - _laserPanel.postInit(); - event.handled = true; - } - } - - if ((cellId == 1) || (cellId == 4) || (cellId == 11) || (cellId == 14)) { - if ( ((cellPos.x == 3) && (cellPos.y == 9)) - || ((cellPos.x == 11) && (cellPos.y == 27)) - || ((cellPos.x == 17) && (cellPos.y == 7)) - || ((cellPos.x == 17) && (cellPos.y == 27)) - || ((cellPos.x == 17) && (cellPos.y == 33)) - || (cellPos.x == 33) ) { - switch (cellPos.x) { - case 3: - R2_GLOBALS._sceneManager.changeScene(3150); - break; - case 33: - if (R2_GLOBALS._scientistConvIndex >= 4) - R2_GLOBALS._sceneManager.changeScene(3250); - else - SceneItem::display(1200, 6, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END); - break; - default: - SceneItem::display(1200, 5, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END); - break; - } - event.handled = true; - } - } - break; - case CURSOR_LOOK: - if ((cellId == 1) || (cellId == 4) || (cellId == 11) || (cellId == 14)) { - event.handled = true; - switch (cellPos.x) { - case 3: - // It was your cell. - SceneItem::display(1200, 8, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); - break; - case 9: - R2_GLOBALS._sceneManager.changeScene(3240); - break; - case 11: - if (cellPos.y == 27) - R2_GLOBALS._sceneManager.changeScene(3210); - else - // A vent grill - SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); - break; - case 17: - switch (cellPos.y) { - case 5: - R2_GLOBALS._sceneManager.changeScene(3230); - break; - case 21: - R2_GLOBALS._sceneManager.changeScene(3220); - break; - case 33: - R2_GLOBALS._sceneManager.changeScene(3200); - break; - default: - // A vent grill - SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); - break; - } - break; - case 33: - R2_GLOBALS._sceneManager.changeScene(3245); - break; - default: - SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); - break; - } - } - if (cellId > 36) { - // "An anti-pest laser" - event.handled = true; - SceneItem::display(1200, 9, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); - } - break; - case CURSOR_TALK: - event.handled = true; - break; - default: - return; - } - } else if (event.eventType == EVENT_KEYPRESS) { - if (_field414) { - event.handled = false; - return; - } - - switch (event.kbd.keycode) { - case Common::KEYCODE_KP8: - case Common::KEYCODE_UP: - startCrawling(CRAWL_NORTH); - break; - case Common::KEYCODE_KP4: - case Common::KEYCODE_LEFT: - startCrawling(CRAWL_WEST); - break; - case Common::KEYCODE_KP6: - case Common::KEYCODE_RIGHT: - startCrawling(CRAWL_EAST); - break; - case Common::KEYCODE_KP2: - case Common::KEYCODE_DOWN: - startCrawling(CRAWL_SOUTH); - break; - default: - event.handled = false; - return; - break; - } - } else - return; -} - -void Scene1200::dispatch() { - Rect tmpRect; - Scene::dispatch(); - - if (_fixupMaze) { - _mazeUI.setMazePosition(R2_GLOBALS._ventCellPos); - //_mazeUI.draw(); - _fixupMaze = false; - } - - if (_field414 != 0) { - tmpRect.set(110, 20, 210, 120); - _field414--; - - switch (_nextCrawlDirection) { - case CRAWL_EAST: - R2_GLOBALS._ventCellPos.x += 2; - break; - case CRAWL_WEST: - R2_GLOBALS._ventCellPos.x -= 2; - break; - case CRAWL_SOUTH: - R2_GLOBALS._ventCellPos.y += 2; - break; - case CRAWL_NORTH: - R2_GLOBALS._ventCellPos.y -= 2; - break; - default: - break; - } - - _mazeUI.setMazePosition(R2_GLOBALS._ventCellPos); - //_mazeUI.draw(); - - if (_field416 != 0) { - switch(_nextCrawlDirection) { - case CRAWL_EAST: - R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x - 2, R2_GLOBALS._player._position.y)); - break; - case CRAWL_WEST: - R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x + 2, R2_GLOBALS._player._position.y)); - break; - case CRAWL_SOUTH: - R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y - 2)); - break; - case CRAWL_NORTH: - R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y + 2)); - break; - default: - break; - } - } - if (_field414 == 0) { - if (_field416 == 0) - R2_GLOBALS._player.animate(ANIM_MODE_NONE, NULL); - signal(); - } - } -} - -void Scene1200::saveCharacter(int characterIndex) { - R2_GLOBALS._sound1.fadeOut2(NULL); - SceneExt::saveCharacter(characterIndex); -} - -void Scene1200::startCrawling(CrawlDirection dir) { - Common::Point cellPos = R2_GLOBALS._ventCellPos; - _mazeUI.pixelToCellXY(cellPos); - - switch (dir) { - case CRAWL_EAST: - if ( ((_mazeUI.getCellFromPixelXY(Common::Point(200, 50)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(200, 88)) > 36)) - && ( ((cellPos.x == 3) && (cellPos.y == 33) && (_field418 != 4)) - || ((cellPos.x == 13) && (cellPos.y == 21) && (_field418 != 2)) - || ((cellPos.x == 29) && (cellPos.y == 17) && (_field418 != 1)) - || ((cellPos.x == 33) && (cellPos.y == 41)) ) - ) { - R2_GLOBALS._player.disableControl(); - _sceneMode = 1200; - setAction(&_sequenceManager, this, 1200, &_actor1, NULL); - } else if (_mazeUI.getCellFromPixelXY(Common::Point(200, 69)) == 36) { - switch (_nextCrawlDirection) { - case CRAWL_EAST: - if (R2_GLOBALS._player._visage == 3155) - _sceneMode = 15; - else - _sceneMode = 10; - break; - case CRAWL_WEST: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 76; - else - _sceneMode = 75; - break; - case CRAWL_SOUTH: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 101; - else - _sceneMode = 100; - break; - case CRAWL_NORTH: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 111; - else - _sceneMode = 110; - break; - default: - break; - } - R2_GLOBALS._player.disableControl(); - _nextCrawlDirection = 1; - signal(); - } - break; - case CRAWL_WEST: - if ( ((_mazeUI.getCellFromPixelXY(Common::Point(120, 50)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(120, 88)) > 36)) - && ( ((cellPos.x == 7) && (cellPos.y == 33) && (_field418 != 4)) - || ((cellPos.x == 17) && (cellPos.y == 21) && (_field418 != 2)) - || ((cellPos.x == 33) && (cellPos.y == 17) && (_field418 != 1)) - || ((cellPos.x == 5) && (cellPos.y == 5)) ) - ) { - R2_GLOBALS._player.disableControl(); - _sceneMode = 1201; - setAction(&_sequenceManager, this, 1201, &_actor1, NULL); - } else if (_mazeUI.getCellFromPixelXY(Common::Point(120, 69)) == 36) { - switch (_nextCrawlDirection) { - case CRAWL_EAST: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 56; - else - _sceneMode = 55; - break; - case CRAWL_WEST: - if (R2_GLOBALS._player._visage == 3155) - _sceneMode = 25; - else - _sceneMode = 20; - break; - case CRAWL_SOUTH: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 91; - else - _sceneMode = 90; - break; - case CRAWL_NORTH: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 121; - else - _sceneMode = 120; - break; - default: - break; - } - R2_GLOBALS._player.disableControl(); - _nextCrawlDirection = 2; - signal(); - } - break; - case CRAWL_SOUTH: - if ( ((_mazeUI.getCellFromPixelXY(Common::Point(140, 110)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(178, 110)) > 36)) - && ( ((cellPos.x == 17) && (cellPos.y == 5) && (_field418 != 3)) - || ((cellPos.x == 41) && (cellPos.y == 21)) ) - ) { - R2_GLOBALS._player.disableControl(); - _sceneMode = 1203; - setAction(&_sequenceManager, this, 1203, &_actor1, NULL); - } else if (_mazeUI.getCellFromPixelXY(Common::Point(160, 110)) == 36) { - switch (_nextCrawlDirection) { - case CRAWL_EAST: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 51; - else - _sceneMode = 50; - break; - case CRAWL_WEST: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 81; - else - _sceneMode = 80; - break; - case CRAWL_SOUTH: - if (R2_GLOBALS._player._visage == 3155) - _sceneMode = 35; - else - _sceneMode = 30; - break; - case CRAWL_NORTH: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 116; - else - _sceneMode = 115; - break; - default: - break; - } - R2_GLOBALS._player.disableControl(); - _nextCrawlDirection = 3; - signal(); - } - break; - case CRAWL_NORTH: - if ( ((_mazeUI.getCellFromPixelXY(Common::Point(140, 30)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(178, 30)) > 36)) - && ( ((cellPos.x == 17) && (cellPos.y == 9) && (_field418 != 3)) - || ((cellPos.x == 35) && (cellPos.y == 17)) ) - ) { - R2_GLOBALS._player.disableControl(); - _sceneMode = 1202; - setAction(&_sequenceManager, this, 1202, &_actor1, NULL); - } else if (_mazeUI.getCellFromPixelXY(Common::Point(160, 30)) == 36) { - switch (_nextCrawlDirection) { - case CRAWL_EAST: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 61; - else - _sceneMode = 60; - break; - case CRAWL_WEST: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 71; - else - _sceneMode = 70; - break; - case CRAWL_SOUTH: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 96; - else - _sceneMode = 95; - break; - case CRAWL_NORTH: - if (R2_GLOBALS._player._visage == 3155) - _sceneMode = 45; - else - _sceneMode = 40; - break; - default: - _sceneMode = 1; - R2_GLOBALS._player.setup(3156, 4, 6); - break; - } - R2_GLOBALS._player.disableControl(); - _nextCrawlDirection = 4; - signal(); - } - break; - default: - break; - } -} - -/*-------------------------------------------------------------------------- - * Scene 1337 - Card game - * - *--------------------------------------------------------------------------*/ - -Scene1337::Card::Card() { - _cardId = 0; - _stationPos = Common::Point(0, 0); -} - -void Scene1337::Card::synchronize(Serializer &s) { - warning("STUBBED: Card::synchronize()"); -} - -bool Scene1337::Card::isIn(Common::Point pt) { - if ((_stationPos.x > pt.x) || (_stationPos.x + 24 < pt.x)) - return false; - - if ((_stationPos.y > pt.y) || (_stationPos.y + 24 < pt.y)) - return false; - - return true; -} - -Scene1337::GameBoardSide::GameBoardSide() { - _card1Pos = Common::Point(0, 0); - _card2Pos = Common::Point(0, 0); - _card3Pos = Common::Point(0, 0); - _card4Pos = Common::Point(0, 0); - _frameNum = 0; -} - -void Scene1337::GameBoardSide::synchronize(Serializer &s) { - warning("STUBBED: GameBoardSide::synchronize()"); -} - -Scene1337::Scene1337() { - _autoplay = false; - _cardsAvailableNumb = 0; - _currentDiscardIndex = 0; - - for (int i = 0; i < 100; i++) - _availableCardsPile[i] = 0; - - _shuffleEndedFl = false; - _currentPlayerNumb = 0; - _actionIdx1 = 0; - _actionIdx2 = 0; - _showPlayerTurn = false; - _displayHelpFl = false; - _winnerId = -1; - _instructionsDisplayedFl = false; - _instructionsWaitCount = 0; - - _delayedFunction = nullptr; - _actionCard1 = nullptr; - _actionCard2 = nullptr; - _actionCard3 = nullptr; - - _cursorCurRes = 0; - _cursorCurStrip = 0; - _cursorCurFrame = 0; -} - -void Scene1337::synchronize(Serializer &s) { - warning("STUBBED: Scene1337::synchronize()"); -} - -void Scene1337::Action1337::waitFrames(int32 frameCount) { - uint32 firstFrameNumber = g_globals->_events.getFrameNumber(); - uint32 curFrame = firstFrameNumber; - uint32 destFrame = firstFrameNumber + frameCount; - - while ((curFrame < destFrame) && !g_vm->shouldQuit()) { - TsAGE::Event event; - g_globals->_events.getEvent(event); - curFrame = g_globals->_events.getFrameNumber(); - } - - // CHECKME: The original is calling _eventManager.waitEvent(); -} - -/** - * Display instructions - */ -void Scene1337::Action1::signal() { - Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; - - switch (_actionIndex++) { - case 1: { - scene->actionDisplay(1331, 6, 159, 10, 1, 200, 0, 7, 0, 154, 154); - R2_GLOBALS._sceneObjects->draw(); - scene->actionDisplay(1331, 7, 159, 10, 1, 200, 0, 7, 0, 154, 154); - scene->actionDisplay(1331, 8, 159, 10, 1, 200, 0, 7, 0, 154, 154); - - scene->_gameBoardSide[1]._outpostStation[0]._cardId = 2; - scene->_gameBoardSide[1]._outpostStation[0]._card.postInit(); - scene->_gameBoardSide[1]._outpostStation[0]._card.setVisage(1332); - scene->_gameBoardSide[1]._outpostStation[0]._card.setPosition(scene->_gameBoardSide[1]._outpostStation[0]._stationPos, 0); - scene->_gameBoardSide[1]._outpostStation[0]._card.setStrip(2); - scene->_gameBoardSide[1]._outpostStation[0]._card.setFrame(scene->_gameBoardSide[1]._outpostStation[0]._cardId); - scene->_gameBoardSide[1]._outpostStation[0]._card.fixPriority(170); - scene->setAnimationInfo(&scene->_gameBoardSide[1]._outpostStation[0]); - - scene->_gameBoardSide[1]._outpostStation[1]._cardId = 3; - scene->_gameBoardSide[1]._outpostStation[1]._card.postInit(); - scene->_gameBoardSide[1]._outpostStation[1]._card.setVisage(1332); - scene->_gameBoardSide[1]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[1]._outpostStation[1]._stationPos, 0); - scene->_gameBoardSide[1]._outpostStation[1]._card.setStrip(2); - scene->_gameBoardSide[1]._outpostStation[1]._card.setFrame(scene->_gameBoardSide[1]._outpostStation[1]._cardId); - scene->_gameBoardSide[1]._outpostStation[1]._card.fixPriority(170); - scene->setAnimationInfo(&scene->_gameBoardSide[1]._outpostStation[1]); - - scene->_gameBoardSide[2]._outpostStation[0]._cardId = 4; - scene->_gameBoardSide[2]._outpostStation[0]._card.postInit(); - scene->_gameBoardSide[2]._outpostStation[0]._card.setVisage(1332); - scene->_gameBoardSide[2]._outpostStation[0]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[0]._stationPos, 0); - scene->_gameBoardSide[2]._outpostStation[0]._card.setStrip(2); - scene->_gameBoardSide[2]._outpostStation[0]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[0]._cardId); - scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[0]); - - scene->_gameBoardSide[3]._outpostStation[0]._cardId = 5; - scene->_gameBoardSide[3]._outpostStation[0]._card.postInit(); - scene->_gameBoardSide[3]._outpostStation[0]._card.setVisage(1332); - scene->_gameBoardSide[3]._outpostStation[0]._card.setPosition(scene->_gameBoardSide[3]._outpostStation[0]._stationPos, 0); - scene->_gameBoardSide[3]._outpostStation[0]._card.setStrip(2); - scene->_gameBoardSide[3]._outpostStation[0]._card.setFrame(scene->_gameBoardSide[3]._outpostStation[0]._cardId); - scene->_gameBoardSide[3]._outpostStation[0]._card.fixPriority(170); - scene->setAnimationInfo(&scene->_gameBoardSide[3]._outpostStation[0]); - - scene->_gameBoardSide[3]._outpostStation[1]._cardId = 6; - scene->_gameBoardSide[3]._outpostStation[1]._card.postInit(); - scene->_gameBoardSide[3]._outpostStation[1]._card.setVisage(1332); - scene->_gameBoardSide[3]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[3]._outpostStation[1]._stationPos, 0); - scene->_gameBoardSide[3]._outpostStation[1]._card.setStrip(2); - scene->_gameBoardSide[3]._outpostStation[1]._card.setFrame(scene->_gameBoardSide[3]._outpostStation[1]._cardId); - scene->_gameBoardSide[3]._outpostStation[1]._card.fixPriority(170); - scene->setAnimationInfo(&scene->_gameBoardSide[3]._outpostStation[1]); - - scene->_gameBoardSide[3]._outpostStation[2]._cardId = 7; - scene->_gameBoardSide[3]._outpostStation[2]._card.postInit(); - scene->_gameBoardSide[3]._outpostStation[2]._card.setVisage(1332); - scene->_gameBoardSide[3]._outpostStation[2]._card.setPosition(scene->_gameBoardSide[3]._outpostStation[2]._stationPos, 0); - scene->_gameBoardSide[3]._outpostStation[2]._card.setStrip(2); - scene->_gameBoardSide[3]._outpostStation[2]._card.setFrame(scene->_gameBoardSide[3]._outpostStation[2]._cardId); - scene->_gameBoardSide[3]._outpostStation[2]._card.fixPriority(170); - scene->setAnimationInfo(&scene->_gameBoardSide[3]._outpostStation[2]); - - scene->_gameBoardSide[0]._outpostStation[0]._cardId = 8; - scene->_gameBoardSide[0]._outpostStation[0]._card.postInit(); - scene->_gameBoardSide[0]._outpostStation[0]._card.setVisage(1332); - scene->_gameBoardSide[0]._outpostStation[0]._card.setPosition(scene->_gameBoardSide[0]._outpostStation[0]._stationPos, 0); - scene->_gameBoardSide[0]._outpostStation[0]._card.setStrip(2); - scene->_gameBoardSide[0]._outpostStation[0]._card.setFrame(scene->_gameBoardSide[0]._outpostStation[0]._cardId); - scene->_gameBoardSide[0]._outpostStation[0]._card.fixPriority(170); - scene->setAnimationInfo(&scene->_gameBoardSide[0]._outpostStation[0]); - - scene->_gameBoardSide[0]._outpostStation[1]._cardId = 9; - scene->_gameBoardSide[0]._outpostStation[1]._card.postInit(); - scene->_gameBoardSide[0]._outpostStation[1]._card.setVisage(1332); - scene->_gameBoardSide[0]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[0]._outpostStation[1]._stationPos, 0); - scene->_gameBoardSide[0]._outpostStation[1]._card.setStrip(2); - scene->_gameBoardSide[0]._outpostStation[1]._card.setFrame(scene->_gameBoardSide[0]._outpostStation[1]._cardId); - scene->_gameBoardSide[0]._outpostStation[1]._card.fixPriority(170); - scene->setAnimationInfo(&scene->_gameBoardSide[0]._outpostStation[1]); - - R2_GLOBALS._sceneObjects->draw(); - - waitFrames(60); - scene->actionDisplay(1331, 9, 159, 10, 1, 200, 0, 7, 0, 154, 154); - - scene->_gameBoardSide[2]._outpostStation[1]._cardId = 2; - scene->_gameBoardSide[2]._outpostStation[1]._card.postInit(); - scene->_gameBoardSide[2]._outpostStation[1]._card.setVisage(1332); - scene->_gameBoardSide[2]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[1]._stationPos, 0); - scene->_gameBoardSide[2]._outpostStation[1]._card.setStrip(2); - scene->_gameBoardSide[2]._outpostStation[1]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[1]._cardId); - scene->_gameBoardSide[2]._outpostStation[1]._card.fixPriority(170); - scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[1]); - - scene->_gameBoardSide[2]._outpostStation[2]._cardId = 3; - scene->_gameBoardSide[2]._outpostStation[2]._card.postInit(); - scene->_gameBoardSide[2]._outpostStation[2]._card.setVisage(1332); - scene->_gameBoardSide[2]._outpostStation[2]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[2]._stationPos, 0); - scene->_gameBoardSide[2]._outpostStation[2]._card.setStrip(2); - scene->_gameBoardSide[2]._outpostStation[2]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[2]._cardId); - scene->_gameBoardSide[2]._outpostStation[2]._card.fixPriority(170); - scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[2]); - - scene->_gameBoardSide[2]._outpostStation[3]._cardId = 5; - scene->_gameBoardSide[2]._outpostStation[3]._card.postInit(); - scene->_gameBoardSide[2]._outpostStation[3]._card.setVisage(1332); - scene->_gameBoardSide[2]._outpostStation[3]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[3]._stationPos, 0); - scene->_gameBoardSide[2]._outpostStation[3]._card.setStrip(2); - scene->_gameBoardSide[2]._outpostStation[3]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[3]._cardId); - scene->_gameBoardSide[2]._outpostStation[3]._card.fixPriority(170); - scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[3]); - - scene->_gameBoardSide[2]._outpostStation[4]._cardId = 6; - scene->_gameBoardSide[2]._outpostStation[4]._card.postInit(); - scene->_gameBoardSide[2]._outpostStation[4]._card.setVisage(1332); - scene->_gameBoardSide[2]._outpostStation[4]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[4]._stationPos, 0); - scene->_gameBoardSide[2]._outpostStation[4]._card.setStrip(2); - scene->_gameBoardSide[2]._outpostStation[4]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[4]._cardId); - scene->_gameBoardSide[2]._outpostStation[4]._card.fixPriority(170); - scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[4]); - - scene->_gameBoardSide[2]._outpostStation[5]._cardId = 7; - scene->_gameBoardSide[2]._outpostStation[5]._card.postInit(); - scene->_gameBoardSide[2]._outpostStation[5]._card.setVisage(1332); - scene->_gameBoardSide[2]._outpostStation[5]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[5]._stationPos, 0); - scene->_gameBoardSide[2]._outpostStation[5]._card.setStrip(2); - scene->_gameBoardSide[2]._outpostStation[5]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[5]._cardId); - scene->_gameBoardSide[2]._outpostStation[5]._card.fixPriority(170); - scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[5]); - - scene->_gameBoardSide[2]._outpostStation[6]._cardId = 8; - scene->_gameBoardSide[2]._outpostStation[6]._card.postInit(); - scene->_gameBoardSide[2]._outpostStation[6]._card.setVisage(1332); - scene->_gameBoardSide[2]._outpostStation[6]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[6]._stationPos, 0); - scene->_gameBoardSide[2]._outpostStation[6]._card.setStrip(2); - scene->_gameBoardSide[2]._outpostStation[6]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[6]._cardId); - scene->_gameBoardSide[2]._outpostStation[6]._card.fixPriority(170); - scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[6]); - - scene->_gameBoardSide[2]._outpostStation[7]._cardId = 9; - scene->_gameBoardSide[2]._outpostStation[7]._card.postInit(); - scene->_gameBoardSide[2]._outpostStation[7]._card.setVisage(1332); - scene->_gameBoardSide[2]._outpostStation[7]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[7]._stationPos, 0); - scene->_gameBoardSide[2]._outpostStation[7]._card.setStrip(2); - scene->_gameBoardSide[2]._outpostStation[7]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[7]._cardId); - scene->_gameBoardSide[2]._outpostStation[7]._card.fixPriority(170); - scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[7]); - - scene->_aSound1.play(62); - - R2_GLOBALS._sceneObjects->draw(); - - waitFrames(120); - scene->_gameBoardSide[2]._outpostStation[0]._card.remove(); - scene->_gameBoardSide[2]._outpostStation[1]._card.remove(); - scene->_gameBoardSide[2]._outpostStation[2]._card.remove(); - scene->_gameBoardSide[2]._outpostStation[3]._card.remove(); - scene->_gameBoardSide[2]._outpostStation[4]._card.remove(); - scene->_gameBoardSide[2]._outpostStation[5]._card.remove(); - scene->_gameBoardSide[2]._outpostStation[6]._card.remove(); - scene->_gameBoardSide[2]._outpostStation[7]._card.remove(); - - scene->_gameBoardSide[1]._outpostStation[0]._card.remove(); - scene->_gameBoardSide[1]._outpostStation[1]._card.remove(); - - scene->_gameBoardSide[3]._outpostStation[0]._card.remove(); - scene->_gameBoardSide[3]._outpostStation[1]._card.remove(); - scene->_gameBoardSide[3]._outpostStation[2]._card.remove(); - - scene->_gameBoardSide[0]._outpostStation[0]._card.remove(); - scene->_gameBoardSide[0]._outpostStation[1]._card.remove(); - - scene->_stockPile.setup(1332, 5, 1); - scene->_stockPile.setPosition(Common::Point(165, 95)); - scene->_stockPile.setPriority(110); - scene->_stockPile._effect = EFFECT_SHADED; - scene->_stockPile.show(); - - scene->_gameBoardSide[1]._handCard[0]._card.postInit(); - scene->_gameBoardSide[1]._handCard[0]._card.setVisage(1332); - scene->_gameBoardSide[1]._handCard[0]._card.setPosition(scene->_gameBoardSide[1]._handCard[0]._stationPos, 0); - scene->_gameBoardSide[1]._handCard[0]._card.setStrip(1); - scene->_gameBoardSide[1]._handCard[0]._card.setFrame(4); - scene->_gameBoardSide[1]._handCard[0]._card.fixPriority(170); - - scene->_gameBoardSide[1]._handCard[1]._card.postInit(); - scene->_gameBoardSide[1]._handCard[1]._card.setVisage(1332); - scene->_gameBoardSide[1]._handCard[1]._card.setPosition(scene->_gameBoardSide[1]._handCard[1]._stationPos, 0); - scene->_gameBoardSide[1]._handCard[1]._card.setStrip(1); - scene->_gameBoardSide[1]._handCard[1]._card.setFrame(4); - scene->_gameBoardSide[1]._handCard[1]._card.fixPriority(170); - - scene->_gameBoardSide[1]._handCard[2]._card.postInit(); - scene->_gameBoardSide[1]._handCard[2]._card.setVisage(1332); - scene->_gameBoardSide[1]._handCard[2]._card.setPosition(scene->_gameBoardSide[1]._handCard[2]._stationPos, 0); - scene->_gameBoardSide[1]._handCard[2]._card.setStrip(1); - scene->_gameBoardSide[1]._handCard[2]._card.setFrame(4); - scene->_gameBoardSide[1]._handCard[2]._card.fixPriority(170); - - scene->_gameBoardSide[2]._handCard[0]._cardId = 30; - scene->_gameBoardSide[2]._handCard[0]._card.postInit(); - scene->_gameBoardSide[2]._handCard[0]._card.setVisage(1332); - scene->_gameBoardSide[2]._handCard[0]._card.setPosition(scene->_gameBoardSide[2]._handCard[0]._stationPos, 0); - scene->_gameBoardSide[2]._handCard[0]._card.setStrip(1); - scene->_gameBoardSide[2]._handCard[0]._card.setFrame(2); - scene->_gameBoardSide[2]._handCard[0]._card.fixPriority(170); - scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[0]); - - scene->_gameBoardSide[2]._handCard[1]._cardId = 16; - scene->_gameBoardSide[2]._handCard[1]._card.postInit(); - scene->_gameBoardSide[2]._handCard[1]._card.setVisage(1332); - scene->_gameBoardSide[2]._handCard[1]._card.setPosition(scene->_gameBoardSide[2]._handCard[1]._stationPos, 0); - scene->_gameBoardSide[2]._handCard[1]._card.setStrip(1); - scene->_gameBoardSide[2]._handCard[1]._card.setFrame(2); - scene->_gameBoardSide[2]._handCard[1]._card.fixPriority(170); - scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[1]); - - scene->_gameBoardSide[2]._handCard[2]._cardId = 1; - scene->_gameBoardSide[2]._handCard[2]._card.postInit(); - scene->_gameBoardSide[2]._handCard[2]._card.setVisage(1332); - scene->_gameBoardSide[2]._handCard[2]._card.setPosition(scene->_gameBoardSide[2]._handCard[2]._stationPos, 0); - scene->_gameBoardSide[2]._handCard[2]._card.setStrip(1); - scene->_gameBoardSide[2]._handCard[2]._card.setFrame(2); - scene->_gameBoardSide[2]._handCard[2]._card.fixPriority(170); - scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[2]); - - scene->_gameBoardSide[3]._handCard[0]._card.postInit(); - scene->_gameBoardSide[3]._handCard[0]._card.setVisage(1332); - scene->_gameBoardSide[3]._handCard[0]._card.setPosition(scene->_gameBoardSide[3]._handCard[0]._stationPos, 0); - scene->_gameBoardSide[3]._handCard[0]._card.setStrip(1); - scene->_gameBoardSide[3]._handCard[0]._card.setFrame(3); - scene->_gameBoardSide[3]._handCard[0]._card.fixPriority(170); - - scene->_gameBoardSide[3]._handCard[1]._card.postInit(); - scene->_gameBoardSide[3]._handCard[1]._card.setVisage(1332); - scene->_gameBoardSide[3]._handCard[1]._card.setPosition(scene->_gameBoardSide[3]._handCard[1]._stationPos, 0); - scene->_gameBoardSide[3]._handCard[1]._card.setStrip(1); - scene->_gameBoardSide[3]._handCard[1]._card.setFrame(3); - scene->_gameBoardSide[3]._handCard[1]._card.fixPriority(170); - - scene->_gameBoardSide[3]._handCard[2]._card.postInit(); - scene->_gameBoardSide[3]._handCard[2]._card.setVisage(1332); - scene->_gameBoardSide[3]._handCard[2]._card.setPosition(scene->_gameBoardSide[3]._handCard[2]._stationPos, 0); - scene->_gameBoardSide[3]._handCard[2]._card.setStrip(1); - scene->_gameBoardSide[3]._handCard[2]._card.setFrame(3); - scene->_gameBoardSide[3]._handCard[2]._card.fixPriority(170); - - scene->_gameBoardSide[0]._handCard[0]._card.postInit(); - scene->_gameBoardSide[0]._handCard[0]._card.setVisage(1332); - scene->_gameBoardSide[0]._handCard[0]._card.setPosition(scene->_gameBoardSide[0]._handCard[0]._stationPos, 0); - scene->_gameBoardSide[0]._handCard[0]._card.setStrip(1); - scene->_gameBoardSide[0]._handCard[0]._card.setFrame(2); - scene->_gameBoardSide[0]._handCard[0]._card.fixPriority(170); - - scene->_gameBoardSide[0]._handCard[1]._card.postInit(); - scene->_gameBoardSide[0]._handCard[1]._card.setVisage(1332); - scene->_gameBoardSide[0]._handCard[1]._card.setPosition(scene->_gameBoardSide[0]._handCard[1]._stationPos, 0); - scene->_gameBoardSide[0]._handCard[1]._card.setStrip(1); - scene->_gameBoardSide[0]._handCard[1]._card.setFrame(2); - scene->_gameBoardSide[0]._handCard[1]._card.fixPriority(170); - - scene->_gameBoardSide[0]._handCard[2]._card.postInit(); - scene->_gameBoardSide[0]._handCard[2]._card.setVisage(1332); - scene->_gameBoardSide[0]._handCard[2]._card.setPosition(scene->_gameBoardSide[0]._handCard[2]._stationPos, 0); - scene->_gameBoardSide[0]._handCard[2]._card.setStrip(1); - scene->_gameBoardSide[0]._handCard[2]._card.setFrame(2); - scene->_gameBoardSide[0]._handCard[2]._card.fixPriority(170); - - R2_GLOBALS._sceneObjects->draw(); - - scene->actionDisplay(1331, 10, 159, 10, 1, 200, 0, 7, 0, 154, 154); - scene->_animatedCard._card.setPosition(Common::Point(162, 95), 0); - scene->_animatedCard._card.show(); - scene->_aSound2.play(61); - - Common::Point pt(91, 174); - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &pt, this); - } - break; - case 2: { - scene->_gameBoardSide[2]._handCard[3]._cardId = 2; - scene->_gameBoardSide[2]._handCard[3]._card.postInit(); - scene->_gameBoardSide[2]._handCard[3]._card.setVisage(1332); - scene->_gameBoardSide[2]._handCard[3]._card.setPosition(scene->_gameBoardSide[2]._handCard[3]._stationPos, 0); - scene->_gameBoardSide[2]._handCard[3]._card.setStrip(1); - scene->_gameBoardSide[2]._handCard[3]._card.setFrame(2); - scene->_gameBoardSide[2]._handCard[3]._card.fixPriority(170); - - scene->_animatedCard._card.hide(); - scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[3]); - - R2_GLOBALS._sceneObjects->draw(); - - waitFrames(60); - scene->actionDisplay(1331, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); - scene->actionDisplay(1331, 12, 159, 10, 1, 200, 0, 7, 0, 154, 154); - - scene->_gameBoardSide[2]._outpostStation[1]._cardId = 1; - scene->_gameBoardSide[2]._outpostStation[1]._card.postInit(); - scene->_gameBoardSide[2]._outpostStation[1]._card.setVisage(1332); - scene->_gameBoardSide[2]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[1]._stationPos, 0); - scene->_gameBoardSide[2]._outpostStation[1]._card.hide(); - - scene->_animatedCard._card.setStrip(scene->_gameBoardSide[2]._handCard[2]._card._strip); - scene->_animatedCard._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._card._frame); - scene->_animatedCard._card.animate(ANIM_MODE_NONE, NULL); - - scene->_gameBoardSide[2]._handCard[2]._cardId = 0; - scene->_gameBoardSide[2]._handCard[2]._card.remove(); - - scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._handCard[2]._stationPos, 0); - scene->_animatedCard._card.show(); - - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._outpostStation[1]._stationPos, this); - } - break; - case 3: { - scene->_animatedCard._card.hide(); - scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[1]); - scene->_aSound1.play(59); - - R2_GLOBALS._sceneObjects->draw(); - - waitFrames(60); - scene->actionDisplay(1331, 13, 159, 10, 1, 200, 0, 7, 0, 154, 154); - - scene->_gameBoardSide[2]._outpostStation[1]._cardId = scene->_gameBoardSide[2]._handCard[3]._cardId; - - scene->_animatedCard._card.setStrip(scene->_gameBoardSide[2]._handCard[3]._card._strip); - scene->_animatedCard._card.setFrame(scene->_gameBoardSide[2]._handCard[3]._card._frame); - - scene->_gameBoardSide[2]._handCard[3]._cardId = 0; - scene->_gameBoardSide[2]._handCard[3]._card.remove(); - - scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._handCard[3]._stationPos, 0); - scene->_animatedCard._card.show(); - - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._outpostStation[1]._stationPos, this); - } - break; - case 4: { - scene->_animatedCard._card.hide(); - scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[1]); - scene->_aSound1.play(59); - - scene->_discardPile._cardId = 1; - scene->_discardPile._card.hide(); - - scene->_animatedCard._card.setStrip(5); - scene->_animatedCard._card.setFrame(1); - scene->_animatedCard._card.animate(ANIM_MODE_2, NULL); - scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._outpostStation[1]._stationPos, 0); - scene->_animatedCard._card.show(); - - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &scene->_discardPile._stationPos, this); - } - break; - case 5: { - scene->_animatedCard._card.hide(); - - scene->_discardPile._card.postInit(); - scene->_discardPile._card.setVisage(1332); - scene->_discardPile._card.setPosition(scene->_discardPile._stationPos, 0); - scene->setAnimationInfo(&scene->_discardPile); - scene->_aSound2.play(61); - - R2_GLOBALS._sceneObjects->draw(); - - waitFrames(60); - scene->actionDisplay(1331, 14, 159, 10, 1, 200, 0, 7, 0, 154, 154); - - scene->_gameBoardSide[2]._delayCard._card.postInit(); - scene->_gameBoardSide[2]._delayCard._card.setVisage(1332); - scene->_gameBoardSide[2]._delayCard._card.setPosition(scene->_gameBoardSide[2]._delayCard._stationPos, 0); - scene->_gameBoardSide[2]._delayCard._card.hide(); - - scene->_gameBoardSide[3]._handCard[2]._cardId = 0; - scene->_gameBoardSide[3]._handCard[2].remove(); - - scene->_animatedCard._card.setPosition(scene->_gameBoardSide[3]._handCard[2]._stationPos, 0); - scene->_animatedCard._card.show(); - - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._delayCard._stationPos, this); - } - break; - case 6: { - scene->_animatedCard._card.hide(); - scene->_gameBoardSide[2]._delayCard._cardId = 21; - scene->setAnimationInfo(&scene->_gameBoardSide[2]._delayCard); - scene->_aSound1.play(57); - - R2_GLOBALS._sceneObjects->draw(); - - waitFrames(60); - scene->actionDisplay(1331, 15, 159, 10, 1, 200, 0, 7, 0, 154, 154); - - int tmpVal = 15; - int i = -1; - - for (i = 0; i <= 7; i++) { - tmpVal += 29; - - scene->_upperDisplayCard[i].postInit(); - scene->_upperDisplayCard[i].setVisage(1332); - scene->_upperDisplayCard[i].setPosition(Common::Point(tmpVal, 90), 0); - scene->_upperDisplayCard[i].setStrip(3); - scene->_upperDisplayCard[i].fixPriority(190); - - scene->_lowerDisplayCard[i].postInit(); - scene->_lowerDisplayCard[i].setVisage(1332); - scene->_lowerDisplayCard[i].setPosition(Common::Point(tmpVal, 90), 0); - scene->_lowerDisplayCard[i].setStrip(7); - scene->_lowerDisplayCard[i].setFrame(1); - scene->_lowerDisplayCard[i].fixPriority(180); - } - - scene->_upperDisplayCard[0].setFrame(1); - scene->_upperDisplayCard[1].setFrame(3); - scene->_upperDisplayCard[2].setFrame(6); - scene->_upperDisplayCard[3].setFrame(8); - scene->_upperDisplayCard[4].setFrame(9); - scene->_upperDisplayCard[5].setFrame(10); - scene->_upperDisplayCard[6].setFrame(11); - scene->_upperDisplayCard[7].setFrame(12); - - R2_GLOBALS._sceneObjects->draw(); - - waitFrames(240); - - scene->_upperDisplayCard[0].remove(); - scene->_upperDisplayCard[1].remove(); - scene->_upperDisplayCard[2].remove(); - scene->_upperDisplayCard[3].remove(); - scene->_upperDisplayCard[4].remove(); - scene->_upperDisplayCard[5].remove(); - scene->_upperDisplayCard[6].remove(); - scene->_upperDisplayCard[7].remove(); - - scene->_lowerDisplayCard[0].remove(); - scene->_lowerDisplayCard[1].remove(); - scene->_lowerDisplayCard[2].remove(); - scene->_lowerDisplayCard[3].remove(); - scene->_lowerDisplayCard[4].remove(); - scene->_lowerDisplayCard[5].remove(); - scene->_lowerDisplayCard[6].remove(); - scene->_lowerDisplayCard[7].remove(); - - scene->_discardPile._cardId = scene->_gameBoardSide[2]._delayCard._cardId; - - scene->_gameBoardSide[2]._delayCard._cardId = 0; - scene->_gameBoardSide[2]._delayCard._card.remove(); - - scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._delayCard._stationPos, 0); - scene->_animatedCard._card.show(); - - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &scene->_discardPile._stationPos, this); - } - break; - case 7: { - scene->_animatedCard._card.hide(); - scene->setAnimationInfo(&scene->_discardPile); - scene->_aSound2.play(61); - - R2_GLOBALS._sceneObjects->draw(); - - scene->_gameBoardSide[2]._delayCard._card.postInit(); - scene->_gameBoardSide[2]._delayCard._card.setVisage(1332); - scene->_gameBoardSide[2]._delayCard._card.setPosition(scene->_gameBoardSide[2]._delayCard._stationPos, 0); - scene->_gameBoardSide[2]._delayCard._card.hide(); - - scene->_gameBoardSide[3]._handCard[1]._cardId = 0; - scene->_gameBoardSide[3]._handCard[1].remove(); - - scene->_animatedCard._card.setPosition(scene->_gameBoardSide[3]._handCard[1]._stationPos, 0); - scene->_animatedCard._card.show(); - - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._delayCard._stationPos, this); - } - break; - case 8: { - scene->_animatedCard._card.hide(); - scene->_gameBoardSide[2]._delayCard._cardId = 14; - scene->setAnimationInfo(&scene->_gameBoardSide[2]._delayCard); - scene->_aSound1.play(57); - - R2_GLOBALS._sceneObjects->draw(); - - scene->actionDisplay(1331, 16, 159, 10, 1, 200, 0, 7, 0, 154, 154); - int tmpVal = 72; - int i = -1; - - for (i = 0; i <= 3; i++) { - tmpVal += 29; - scene->_upperDisplayCard[i].postInit(); - scene->_upperDisplayCard[i].setVisage(1332); - scene->_upperDisplayCard[i].setPosition(Common::Point(tmpVal, 71), 0); - scene->_upperDisplayCard[i].setStrip(3); - scene->_upperDisplayCard[i].fixPriority(190); - - scene->_lowerDisplayCard[i].postInit(); - scene->_lowerDisplayCard[i].setVisage(1332); - scene->_lowerDisplayCard[i].setPosition(Common::Point(tmpVal, 71), 0); - scene->_lowerDisplayCard[i].setStrip(7); - scene->_lowerDisplayCard[i].setFrame(1); - scene->_lowerDisplayCard[i].fixPriority(180); - } - - scene->_upperDisplayCard[0].setFrame(2); - scene->_upperDisplayCard[1].setFrame(5); - scene->_upperDisplayCard[2].setFrame(7); - scene->_upperDisplayCard[3].setFrame(15); - - R2_GLOBALS._sceneObjects->draw(); - - waitFrames(240); - scene->actionDisplay(1331, 17, 159, 10, 1, 200, 0, 7, 0, 154, 154); - - tmpVal = 72; - for (i = 4; i <= 7; i++) { - tmpVal += 29; - - scene->_upperDisplayCard[i].postInit(); - scene->_upperDisplayCard[i].setVisage(1332); - scene->_upperDisplayCard[i].setPosition(Common::Point(tmpVal, 100), 0); - scene->_upperDisplayCard[i].setStrip(4); - scene->_upperDisplayCard[i].fixPriority(190); - - scene->_lowerDisplayCard[i].postInit(); - scene->_lowerDisplayCard[i].setVisage(1332); - scene->_lowerDisplayCard[i].setPosition(Common::Point(tmpVal, 100), 0); - scene->_lowerDisplayCard[i].setStrip(7); - scene->_lowerDisplayCard[i].setFrame(1); - scene->_lowerDisplayCard[i].fixPriority(180); - } - - scene->_upperDisplayCard[4].setFrame(1); - scene->_upperDisplayCard[5].setFrame(5); - scene->_upperDisplayCard[6].setFrame(7); - scene->_upperDisplayCard[7].setFrame(3); - - R2_GLOBALS._sceneObjects->draw(); - - waitFrames(240); - - scene->_upperDisplayCard[0].remove(); - scene->_upperDisplayCard[1].remove(); - scene->_upperDisplayCard[2].remove(); - scene->_upperDisplayCard[3].remove(); - scene->_upperDisplayCard[4].remove(); - scene->_upperDisplayCard[5].remove(); - scene->_upperDisplayCard[6].remove(); - scene->_upperDisplayCard[7].remove(); - - scene->_lowerDisplayCard[0].remove(); - scene->_lowerDisplayCard[1].remove(); - scene->_lowerDisplayCard[2].remove(); - scene->_lowerDisplayCard[3].remove(); - scene->_lowerDisplayCard[4].remove(); - scene->_lowerDisplayCard[5].remove(); - scene->_lowerDisplayCard[6].remove(); - scene->_lowerDisplayCard[7].remove(); - - scene->_discardPile._cardId = scene->_gameBoardSide[2]._handCard[0]._cardId; - - scene->_animatedCard._card.setStrip(scene->_gameBoardSide[2]._handCard[0]._card._strip); - scene->_animatedCard._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._card._frame); - scene->_animatedCard._card.animate(ANIM_MODE_NONE, NULL); - - scene->_gameBoardSide[2]._handCard[0]._cardId = 0; - scene->_gameBoardSide[2]._handCard[0]._card.remove(); - - scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._handCard[0]._stationPos, 0); - scene->_animatedCard._card.show(); - - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._delayCard._stationPos, this); - } - break; - case 9: { - scene->_aSound1.play(58); - scene->_gameBoardSide[2]._delayCard._cardId = 0; - scene->_gameBoardSide[2]._delayCard.remove(); - scene->_animatedCard._card.setStrip(5); - scene->_animatedCard._card.setFrame(1); - scene->_animatedCard._card.animate(ANIM_MODE_2, NULL); - scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._delayCard._stationPos, 0); - scene->_animatedCard._card.show(); - - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &scene->_discardPile._stationPos, this); - } - break; - case 10: { - scene->_animatedCard._card.hide(); - scene->setAnimationInfo(&scene->_discardPile); - scene->_aSound2.play(61); - - R2_GLOBALS._sceneObjects->draw(); - scene->actionDisplay(1331, 18, 159, 10, 1, 200, 0, 7, 0, 154, 154); - - scene->_upperDisplayCard[0].postInit(); - scene->_upperDisplayCard[0].setVisage(1332); - scene->_upperDisplayCard[0].setPosition(Common::Point(131, 71), 0); - scene->_upperDisplayCard[0].fixPriority(190); - scene->_upperDisplayCard[0].setStrip(3); - scene->_upperDisplayCard[0].setFrame(4); - - scene->_lowerDisplayCard[0].postInit(); - scene->_lowerDisplayCard[0].setVisage(1332); - scene->_lowerDisplayCard[0].setPosition(Common::Point(131, 71), 0); - scene->_lowerDisplayCard[0].setStrip(7); - scene->_lowerDisplayCard[0].setFrame(1); - scene->_lowerDisplayCard[0].fixPriority(180); - - scene->_upperDisplayCard[1].postInit(); - scene->_upperDisplayCard[1].setVisage(1332); - scene->_upperDisplayCard[1].setPosition(Common::Point(160, 71), 0); - scene->_upperDisplayCard[1].fixPriority(190); - scene->_upperDisplayCard[1].setStrip(3); - scene->_upperDisplayCard[1].setFrame(16); - - scene->_lowerDisplayCard[1].postInit(); - scene->_lowerDisplayCard[1].setVisage(1332); - scene->_lowerDisplayCard[1].setPosition(Common::Point(160, 71), 0); - scene->_lowerDisplayCard[1].setStrip(7); - scene->_lowerDisplayCard[1].setFrame(1); - scene->_lowerDisplayCard[1].fixPriority(180); - - scene->_upperDisplayCard[2].postInit(); - scene->_upperDisplayCard[2].setVisage(1332); - scene->_upperDisplayCard[2].setPosition(Common::Point(131, 100), 0); - scene->_upperDisplayCard[2].fixPriority(190); - scene->_upperDisplayCard[2].setStrip(4); - scene->_upperDisplayCard[2].setFrame(4); - - scene->_lowerDisplayCard[2].postInit(); - scene->_lowerDisplayCard[2].setVisage(1332); - scene->_lowerDisplayCard[2].setPosition(Common::Point(131, 100), 0); - scene->_lowerDisplayCard[2].setStrip(7); - scene->_lowerDisplayCard[2].setFrame(1); - scene->_lowerDisplayCard[2].fixPriority(180); - - scene->_upperDisplayCard[3].postInit(); - scene->_upperDisplayCard[3].setVisage(1332); - scene->_upperDisplayCard[3].setPosition(Common::Point(160, 100), 0); - scene->_upperDisplayCard[3].fixPriority(190); - scene->_upperDisplayCard[3].setStrip(4); - scene->_upperDisplayCard[3].setFrame(2); - - scene->_lowerDisplayCard[3].postInit(); - scene->_lowerDisplayCard[3].setVisage(1332); - scene->_lowerDisplayCard[3].setPosition(Common::Point(160, 100), 0); - scene->_lowerDisplayCard[3].setStrip(7); - scene->_lowerDisplayCard[3].setFrame(1); - scene->_lowerDisplayCard[3].fixPriority(180); - - R2_GLOBALS._sceneObjects->draw(); - - waitFrames(240); - - scene->_upperDisplayCard[0].remove(); - scene->_upperDisplayCard[1].remove(); - scene->_upperDisplayCard[2].remove(); - scene->_upperDisplayCard[3].remove(); - - scene->_lowerDisplayCard[0].remove(); - scene->_lowerDisplayCard[1].remove(); - scene->_lowerDisplayCard[2].remove(); - scene->_lowerDisplayCard[3].remove(); - - scene->_currentPlayerArrow.setFrame(1); - scene->_currentPlayerArrow.show(); - scene->_currentPlayerArrow.animate(ANIM_MODE_2, NULL); - - R2_GLOBALS._sceneObjects->draw(); - - scene->actionDisplay(1331, 19, 159, 10, 1, 220, 0, 7, 0, 154, 154); - - scene->_currentPlayerArrow.hide(); - - scene->actionDisplay(1331, 20, 159, 10, 1, 220, 0, 7, 0, 154, 154); - scene->actionDisplay(1331, 21, 159, 10, 1, 220, 0, 7, 0, 154, 154); - - scene->_discardPile._cardId = scene->_gameBoardSide[2]._handCard[1]._cardId; - - scene->_animatedCard._card.setStrip(scene->_gameBoardSide[2]._handCard[1]._card._strip); - scene->_animatedCard._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._card._frame); - scene->_animatedCard._card.animate(ANIM_MODE_NONE, NULL); - - scene->_gameBoardSide[2]._handCard[1]._cardId = 0; - scene->_gameBoardSide[2]._handCard[1]._card.remove(); - - scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._handCard[1]._stationPos, 0); - scene->_animatedCard._card.show(); - - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &scene->_discardPile._stationPos, this); - } - break; - case 11: { - scene->_animatedCard._card.hide(); - scene->setAnimationInfo(&scene->_discardPile); - scene->_aSound2.play(61); - scene->_animatedCard._card.setStrip(5); - scene->_animatedCard._card.setFrame(1); - scene->_animatedCard._card.animate(ANIM_MODE_2, NULL); - - R2_GLOBALS._sceneObjects->draw(); - - scene->actionDisplay(1331, 22, 159, 10, 1, 200, 0, 7, 0, 154, 154); - - int i = -1; - for (i = 0; i <= 3; i ++) { - scene->_gameBoardSide[3]._handCard[i]._cardId = 0; - scene->_gameBoardSide[3]._handCard[i]._card.remove(); - - scene->_gameBoardSide[2]._handCard[i]._cardId = 0; - scene->_gameBoardSide[2]._handCard[i]._card.remove(); - - scene->_gameBoardSide[0]._handCard[i]._cardId = 0; - scene->_gameBoardSide[0]._handCard[i]._card.remove(); - - scene->_gameBoardSide[1]._handCard[i]._cardId = 0; - scene->_gameBoardSide[1]._handCard[i]._card.remove(); - } - - for (i = 0; i <= 7; i++) { - scene->_gameBoardSide[3]._outpostStation[i]._cardId = 0; - scene->_gameBoardSide[3]._outpostStation[i]._card.remove(); - - scene->_gameBoardSide[2]._outpostStation[i]._cardId = 0; - scene->_gameBoardSide[2]._outpostStation[i]._card.remove(); - - scene->_gameBoardSide[0]._outpostStation[i]._cardId = 0; - scene->_gameBoardSide[0]._outpostStation[i]._card.remove(); - - scene->_gameBoardSide[1]._outpostStation[i]._cardId = 0; - scene->_gameBoardSide[1]._outpostStation[i]._card.remove(); - } - - scene->_gameBoardSide[2]._delayCard._cardId = 0; - scene->_gameBoardSide[2]._delayCard._card.remove(); - - scene->_discardPile._cardId = 0; - scene->_discardPile._card.remove(); - - scene->_stockPile.remove(); - } - // No break on purpose - case 0: - R2_GLOBALS._sceneObjects->draw(); - signal(); - break; - case 12: - scene->suggestInstructions(); - remove(); - break; - default: - break; - } -} - -/** - * Shuffle cards animation - */ -void Scene1337::Action2::signal() { - Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; - - switch (_actionIndex++) { - case 0: - scene->_shuffleAnimation._card.postInit(); - scene->_shuffleAnimation._card.setVisage(1332); - scene->_shuffleAnimation._card.setStrip(8); - scene->_shuffleAnimation._card.setFrame(1); - scene->_shuffleAnimation._card.fixPriority(300); - scene->_shuffleAnimation._card.setPosition(Common::Point(156, 108)); - - scene->_discardPile._card.remove(); - scene->_discardPile._cardId = 0; - - scene->_aSound1.play(60); - scene->_shuffleAnimation._card.animate(ANIM_MODE_5, this); - break; - case 1: - scene->_shuffleAnimation._card.setFrame(1); - - scene->_aSound1.play(60); - scene->_shuffleAnimation._card.animate(ANIM_MODE_5, this); - break; - case 2: { - Common::Point pt(156, 108); - NpcMover *mover = new NpcMover(); - scene->_shuffleAnimation._card.addMover(mover, &pt, this); - } - break; - case 3: - scene->_shuffleAnimation._card.remove(); - scene->_stockPile.setup(1332, 5, 1); - scene->_stockPile.setPosition(Common::Point(162, 95)); - scene->_stockPile.setPriority(110); - scene->_stockPile._effect = EFFECT_SHADED; - scene->_stockPile.show(); - scene->_shuffleEndedFl = true; - break; - default: - break; - } -} - -/** - * Deal cards - */ -void Scene1337::Action3::signal() { - Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; - - scene->_animatedCard._card.setPosition(Common::Point(162, 95), 0); - - switch (_actionIndex++) { - case 0: { - scene->_animatedCard._card._moveDiff = Common::Point(30, 30); - scene->_animatedCard._card.setVisage(1332); - scene->_animatedCard._card.setStrip(5); - scene->_animatedCard._card.setFrame(1); - scene->_animatedCard._card.fixPriority(400); - scene->_animatedCard._card.animate(ANIM_MODE_2, NULL); - scene->_aSound2.play(61); - - Common::Point pt(283, 146); - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &pt, this); - - scene->_animatedCard._card.show(); - scene->_gameBoardSide[1]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; - } - break; - case 1: { - scene->_gameBoardSide[1]._handCard[0]._card.postInit(); - scene->_gameBoardSide[1]._handCard[0]._card._moveDiff = Common::Point(30, 30); - scene->_gameBoardSide[1]._handCard[0]._card.setVisage(1332); - scene->_gameBoardSide[1]._handCard[0]._card.setPosition(scene->_gameBoardSide[1]._handCard[0]._stationPos, 0); - scene->_gameBoardSide[1]._handCard[0]._card.setStrip(1); - scene->_gameBoardSide[1]._handCard[0]._card.setFrame(4); - scene->_gameBoardSide[1]._handCard[0]._card.fixPriority(170); - scene->_aSound2.play(61); - - Common::Point pt(10, 174); - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &pt, this); - - scene->_gameBoardSide[2]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; - } - break; - case 2: { - scene->_gameBoardSide[2]._handCard[0]._card.postInit(); - scene->_gameBoardSide[2]._handCard[0]._card._moveDiff = Common::Point(30, 30); - scene->_gameBoardSide[2]._handCard[0]._card.setVisage(1332); - scene->_gameBoardSide[2]._handCard[0]._card.setPosition(scene->_gameBoardSide[2]._handCard[0]._stationPos, 0); - scene->_gameBoardSide[2]._handCard[0]._card.fixPriority(170); - if (scene->_gameBoardSide[2]._handCard[0]._cardId > 25) { - scene->_gameBoardSide[2]._handCard[0]._card.setStrip(4); - scene->_gameBoardSide[2]._handCard[0]._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._cardId - 25); - } else if (scene->_gameBoardSide[2]._handCard[0]._cardId > 9) { - scene->_gameBoardSide[2]._handCard[0]._card.setStrip(3); - scene->_gameBoardSide[2]._handCard[0]._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._cardId - 9); - } else { - scene->_gameBoardSide[2]._handCard[0]._card.setStrip(2); - scene->_gameBoardSide[2]._handCard[0]._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._cardId); - } - scene->_aSound2.play(61); - - Common::Point pt(14, 14); - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &pt, this); - - scene->_gameBoardSide[3]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; - } - break; - case 3: { - scene->_gameBoardSide[3]._handCard[0]._card.postInit(); - scene->_gameBoardSide[3]._handCard[0]._card._moveDiff = Common::Point(30, 30); - scene->_gameBoardSide[3]._handCard[0]._card.setVisage(1332); - scene->_gameBoardSide[3]._handCard[0]._card.setPosition(scene->_gameBoardSide[3]._handCard[0]._stationPos, 0); - scene->_gameBoardSide[3]._handCard[0]._card.setStrip(1); - scene->_gameBoardSide[3]._handCard[0]._card.setFrame(3); - scene->_gameBoardSide[3]._handCard[0]._card.fixPriority(170); - scene->_aSound2.play(61); - - Common::Point pt(280, 5); - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &pt, this); - - scene->_gameBoardSide[0]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; - } - break; - case 4: { - scene->_gameBoardSide[0]._handCard[0]._card.postInit(); - scene->_gameBoardSide[0]._handCard[0]._card._moveDiff = Common::Point(30,30); - scene->_gameBoardSide[0]._handCard[0]._card.setVisage(1332); - scene->_gameBoardSide[0]._handCard[0]._card.setPosition(scene->_gameBoardSide[0]._handCard[0]._stationPos, 0); - scene->_gameBoardSide[0]._handCard[0]._card.setStrip(5); - scene->_gameBoardSide[0]._handCard[0]._card.setFrame(1); - scene->_gameBoardSide[0]._handCard[0]._card.fixPriority(170); - scene->_aSound2.play(61); - - Common::Point pt(283, 124); - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &pt, this); - - scene->_gameBoardSide[1]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; - } - break; - case 5: { - scene->_gameBoardSide[1]._handCard[1]._card.postInit(); - scene->_gameBoardSide[1]._handCard[1]._card._moveDiff = Common::Point(30, 30); - scene->_gameBoardSide[1]._handCard[1]._card.setVisage(1332); - scene->_gameBoardSide[1]._handCard[1]._card.setPosition(scene->_gameBoardSide[1]._handCard[1]._stationPos, 0); - scene->_gameBoardSide[1]._handCard[1]._card.setStrip(1); - scene->_gameBoardSide[1]._handCard[1]._card.setFrame(4); - scene->_gameBoardSide[1]._handCard[1]._card.fixPriority(170); - scene->_aSound2.play(61); - - Common::Point pt(37, 174); - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &pt, this); - - scene->_gameBoardSide[2]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; - } - break; - case 6: { - scene->_gameBoardSide[2]._handCard[1]._card.postInit(); - scene->_gameBoardSide[2]._handCard[1]._card._moveDiff = Common::Point(30, 30); - scene->_gameBoardSide[2]._handCard[1]._card.setVisage(1332); - scene->_gameBoardSide[2]._handCard[1]._card.setPosition(scene->_gameBoardSide[2]._handCard[1]._stationPos, 0); - scene->_gameBoardSide[2]._handCard[1]._card.fixPriority(170); - - if (scene->_gameBoardSide[2]._handCard[1]._cardId > 25) { - scene->_gameBoardSide[2]._handCard[1]._card.setStrip(4); - scene->_gameBoardSide[2]._handCard[1]._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._cardId - 25); - } else if (scene->_gameBoardSide[2]._handCard[1]._cardId > 9) { - scene->_gameBoardSide[2]._handCard[1]._card.setStrip(3); - scene->_gameBoardSide[2]._handCard[1]._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._cardId - 9); - } else { - scene->_gameBoardSide[2]._handCard[1]._card.setStrip(2); - scene->_gameBoardSide[2]._handCard[1]._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._cardId); - } - - scene->_aSound2.play(61); - - Common::Point pt(14, 36); - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &pt, this); - - scene->_gameBoardSide[3]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; - } - break; - case 7: { - scene->_gameBoardSide[3]._handCard[1]._card.postInit(); - scene->_gameBoardSide[3]._handCard[1]._card._moveDiff = Common::Point(30, 30); - scene->_gameBoardSide[3]._handCard[1]._card.setVisage(1332); - scene->_gameBoardSide[3]._handCard[1]._card.setPosition(scene->_gameBoardSide[3]._handCard[1]._stationPos); - scene->_gameBoardSide[3]._handCard[1]._card.setStrip(1); - scene->_gameBoardSide[3]._handCard[1]._card.setFrame(3); - scene->_gameBoardSide[3]._handCard[1]._card.fixPriority(170); - scene->_aSound2.play(61); - - Common::Point pt(253, 5); - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &pt, this); - - scene->_gameBoardSide[0]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; - } - break; - case 8: { - scene->_gameBoardSide[0]._handCard[1]._card.postInit(); - scene->_gameBoardSide[0]._handCard[1]._card._moveDiff = Common::Point(30, 30); - scene->_gameBoardSide[0]._handCard[1]._card.setVisage(1332); - scene->_gameBoardSide[0]._handCard[1]._card.setPosition(scene->_gameBoardSide[0]._handCard[1]._stationPos, 0); - scene->_gameBoardSide[0]._handCard[1]._card.setStrip(5); - scene->_gameBoardSide[0]._handCard[1]._card.setFrame(1); - scene->_gameBoardSide[0]._handCard[1]._card.fixPriority(170); - scene->_aSound2.play(61); - - Common::Point pt(283, 102); - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &pt, this); - - scene->_gameBoardSide[1]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; - } - break; - case 9: { - scene->_gameBoardSide[1]._handCard[2]._card.postInit(); - scene->_gameBoardSide[1]._handCard[2]._card._moveDiff = Common::Point(30, 30); - scene->_gameBoardSide[1]._handCard[2]._card.setVisage(1332); - scene->_gameBoardSide[1]._handCard[2]._card.setPosition(scene->_gameBoardSide[1]._handCard[2]._stationPos, 0); - scene->_gameBoardSide[1]._handCard[2]._card.setStrip(1); - scene->_gameBoardSide[1]._handCard[2]._card.setFrame(4); - scene->_gameBoardSide[1]._handCard[2]._card.fixPriority(170); - scene->_aSound2.play(61); - - Common::Point pt(64, 174); - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &pt, this); - - scene->_gameBoardSide[2]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; - } - break; - case 10: { - scene->_gameBoardSide[2]._handCard[2]._card.postInit(); - scene->_gameBoardSide[2]._handCard[2]._card._moveDiff = Common::Point(30, 30); - scene->_gameBoardSide[2]._handCard[2]._card.setVisage(1332); - scene->_gameBoardSide[2]._handCard[2]._card.setPosition(scene->_gameBoardSide[2]._handCard[2]._stationPos, 0); - scene->_gameBoardSide[2]._handCard[2]._card.fixPriority(170); - - if (scene->_gameBoardSide[2]._handCard[2]._cardId > 25) { - scene->_gameBoardSide[2]._handCard[2]._card.setStrip(4); - scene->_gameBoardSide[2]._handCard[2]._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._cardId - 25); - } else if (scene->_gameBoardSide[2]._handCard[2]._cardId > 9) { - scene->_gameBoardSide[2]._handCard[2]._card.setStrip(3); - scene->_gameBoardSide[2]._handCard[2]._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._cardId - 9); - } else { - scene->_gameBoardSide[2]._handCard[2]._card.setStrip(2); - scene->_gameBoardSide[2]._handCard[2]._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._cardId); - } - - scene->_aSound2.play(61); - - Common::Point pt(14, 58); - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &pt, this); - - scene->_gameBoardSide[3]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; - } - break; - case 11: { - scene->_gameBoardSide[3]._handCard[2]._card.postInit(); - scene->_gameBoardSide[3]._handCard[2]._card._moveDiff = Common::Point(30, 30); - scene->_gameBoardSide[3]._handCard[2]._card.setVisage(1332); - scene->_gameBoardSide[3]._handCard[2]._card.setPosition(scene->_gameBoardSide[3]._handCard[2]._stationPos, 0); - scene->_gameBoardSide[3]._handCard[2]._card.setStrip(1); - scene->_gameBoardSide[3]._handCard[2]._card.setFrame(3); - scene->_gameBoardSide[3]._handCard[2]._card.fixPriority(170); - scene->_aSound2.play(61); - - Common::Point pt(226, 5); - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &pt, this); - - scene->_gameBoardSide[0]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; - } - break; - case 12: - scene->_gameBoardSide[0]._handCard[2]._card.postInit(); - scene->_gameBoardSide[0]._handCard[2]._card._moveDiff = Common::Point(30, 30); - scene->_gameBoardSide[0]._handCard[2]._card.setVisage(1332); - scene->_gameBoardSide[0]._handCard[2]._card.setPosition(scene->_gameBoardSide[0]._handCard[2]._stationPos, 0); - scene->_gameBoardSide[0]._handCard[2]._card.setStrip(5); - scene->_gameBoardSide[0]._handCard[2]._card.setFrame(1); - scene->_gameBoardSide[0]._handCard[2]._card.fixPriority(170); - scene->_animatedCard._card.hide(); - default: - break; - } - - if (_actionIndex > 12) { - scene->_currentPlayerNumb = 0; - R2_GLOBALS._sceneObjects->draw(); - scene->actionDisplay(1330, 0, 159, 10, 1, 200, 0, 7, 0, 154, 154); - scene->handleNextTurn(); - } else if (_actionIndex >= 1) { - scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0; - scene->_cardsAvailableNumb--; - } -} - -/** - * Action used to handle the other players' turn - */ -void Scene1337::Action4::signal() { - Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; - - switch (_actionIndex++) { - case 0: - if ( (scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId == 0) - && (!scene->isStationCard(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) { - if (scene->_cardsAvailableNumb < 0) - scene->shuffleCards(); - scene->_animatedCard._card.setPosition(Common::Point(162, 95), 0); - scene->_animatedCard._card.show(); - scene->_aSound2.play(61); - - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._card1Pos, this); - - scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; - scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0; - scene->_cardsAvailableNumb--; - - if (scene->_cardsAvailableNumb < 0) - scene->_stockPile.remove(); - } else { - // Self call, forcing next actionIndex - signal(); - } - break; - case 1: - if ( (scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._card1Pos.x) - && (scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._card1Pos.y) ) { - scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.postInit(); - scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card._moveDiff = Common::Point(30, 30); - scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setVisage(1332); - scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._stationPos, 0); - scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setStrip(1); - scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._frameNum); - scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.fixPriority(170); - } - - if ((R2_GLOBALS._debugCardGame) || (scene->_currentPlayerNumb == 2)) - scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]); - - scene->_animatedCard._card.hide(); - if ( (scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId == 0) - && (!scene->isStationCard(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) { - if (scene->_cardsAvailableNumb < 0) - scene->shuffleCards(); - scene->_animatedCard._card.setPosition(Common::Point(162, 95)); - scene->_animatedCard._card.show(); - - scene->_aSound2.play(61); - - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._card2Pos, this); - - scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; - scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0; - scene->_cardsAvailableNumb--; - if (scene->_cardsAvailableNumb < 0) - scene->_stockPile.remove(); - } else - signal(); - break; - case 2: - if ( (scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._card2Pos.x) - && (scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._card2Pos.y) ) { - scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.postInit(); - scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card._moveDiff = Common::Point(30, 30); - scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setVisage(1332); - scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._stationPos, 0); - scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setStrip(1); - scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._frameNum); - scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.fixPriority(170); - } - - if ((R2_GLOBALS._debugCardGame) || (scene->_currentPlayerNumb == 2)) - scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]); - - scene->_animatedCard._card.hide(); - if ( (scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._cardId == 0) - && (!scene->isStationCard(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) { - if (scene->_cardsAvailableNumb < 0) - scene->shuffleCards(); - scene->_animatedCard._card.setPosition(Common::Point(162, 95)); - scene->_animatedCard._card.show(); - - scene->_aSound2.play(61); - - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._card3Pos, this); - - scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; - scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0; - scene->_cardsAvailableNumb--; - if (scene->_cardsAvailableNumb < 0) - scene->_stockPile.remove(); - } else - signal(); - break; - case 3: - if ( (scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._card3Pos.x) - && (scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._card3Pos.y) ) { - scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.postInit(); - scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card._moveDiff = Common::Point(30, 30); - scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setVisage(1332); - scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._stationPos, 0); - scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setStrip(1); - scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._frameNum); - scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.fixPriority(170); - } - - if ((R2_GLOBALS._debugCardGame) || (scene->_currentPlayerNumb == 2)) - scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]); - - scene->_animatedCard._card.hide(); - if ( (scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._cardId == 0) - && (!scene->isStationCard(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) { - if (scene->_cardsAvailableNumb < 0) - scene->shuffleCards(); - scene->_animatedCard._card.setPosition(Common::Point(162, 95)); - scene->_animatedCard._card.show(); - - scene->_aSound2.play(61); - - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._card4Pos, this); - - scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; - scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0; - scene->_cardsAvailableNumb--; - if (scene->_cardsAvailableNumb < 0) - scene->_stockPile.remove(); - } else - signal(); - break; - case 4: - if ( (scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._card4Pos.x) - && (scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._card4Pos.y) ) { - scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.postInit(); - scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card._moveDiff = Common::Point(30, 30); - scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setVisage(1332); - scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._stationPos, 0); - scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setStrip(1); - scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._frameNum); - scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.fixPriority(170); - } - - if ((R2_GLOBALS._debugCardGame) || (scene->_currentPlayerNumb == 2)) - scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]); - - scene->_animatedCard._card.hide(); - switch (scene->_currentPlayerNumb) { - case 0: - scene->handlePlayer0(); - break; - case 1: - scene->handlePlayer1(); - break; - case 2: - scene->handleAutoplayPlayer2(); - break; - case 3: - scene->handlePlayer3(); - break; - default: - break; - } - break; - default: - break; - } -} - -/** - * Animations for discarding a card - */ -void Scene1337::Action5::signal() { - Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; - - switch (_actionIndex++) { - case 0: { - scene->_availableCardsPile[scene->_currentDiscardIndex] = scene->_actionCard1->_cardId; - scene->_currentDiscardIndex--; - if (!g_globals->_sceneObjects->contains(&scene->_discardPile._card)) { - // The first discarded card makes the pile appear - scene->_discardPile._card.postInit(); - scene->_discardPile._card.hide(); - scene->_discardPile._card.setVisage(1332); - scene->_discardPile._card.setPosition(scene->_discardPile._stationPos, 0); - scene->_discardPile._card.fixPriority(170); - } - - scene->_discardPile._cardId = scene->_actionCard1->_cardId; - scene->_actionCard1->_cardId = 0; - scene->_actionCard1->_card.remove(); - - if (scene->_actionCard1 == &scene->_selectedCard) { - scene->setCursorData(5, 1, 4); - scene->subC4CEC(); - } - scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0); - scene->_animatedCard._card.show(); - Common::Point pt(128, 95); - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &pt, this); - } - break; - case 1: - scene->_animatedCard._card.hide(); - scene->setAnimationInfo(&scene->_discardPile); - scene->_aSound2.play(61); - scene->handleNextTurn(); - break; - default: - break; - } -} - -/** - * Animations for playing a platform card - */ -void Scene1337::Action6::signal() { - Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; - - switch (_actionIndex++) { - case 0: { - scene->_actionCard2->_cardId = 1; - scene->_actionCard2->_card.postInit(); - scene->_actionCard2->_card.hide(); - scene->_actionCard2->_card.setVisage(1332); - scene->_actionCard2->_card.setPosition(scene->_actionCard2->_stationPos); - scene->_actionCard2->_card.fixPriority(170); - - scene->_actionCard1->_cardId = 0; - scene->_actionCard1->_card.remove(); - - scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos); - scene->_animatedCard._card.show(); - - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this); - } - break; - case 1: - scene->_animatedCard._card.hide(); - scene->setAnimationInfo(scene->_actionCard2); - scene->_aSound1.play(59); - if (scene->_actionCard1 == &scene->_selectedCard) { - scene->setCursorData(5, 1, 4); - scene->subC4CEC(); - } - scene->handleNextTurn(); - break; - default: - break; - } -} - -/** - * Upgrade platform to station by playing a station card on top of it - */ -void Scene1337::Action7::signal() { - Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; - - switch (_actionIndex++) { - case 0: { - scene->_actionCard2->_cardId = scene->_actionCard1->_cardId; - - scene->_actionCard1->_cardId = 0; - scene->_actionCard1->_card.remove(); - - scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0); - scene->_animatedCard._card.show(); - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this); - } - break; - case 1: - if (scene->_actionCard1 == &scene->_selectedCard) { - scene->setCursorData(5, 1, 4); - scene->subC4CEC(); - } - scene->setAnimationInfo(scene->_actionCard2); - scene->_aSound1.play(59); - scene->_discardedPlatformCard._cardId = 1; - scene->_discardedPlatformCard._stationPos = scene->_actionCard2->_stationPos; - scene->_discardedPlatformCard._card.postInit(); - scene->_discardedPlatformCard._card.hide(); - scene->_discardedPlatformCard._card._flags = OBJFLAG_HIDING; - - scene->discardCard(&scene->_discardedPlatformCard); - break; - default: - break; - } -} - -void Scene1337::Action8::signal() { - Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; - - switch (_actionIndex++) { - case 0: { - scene->_availableCardsPile[scene->_currentDiscardIndex] = scene->_actionCard2->_cardId; - scene->_currentDiscardIndex--; - - scene->_actionCard2->_cardId = scene->_actionCard1->_cardId; - scene->_actionCard1->_card.remove(); - - scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0); - scene->_animatedCard._card.show(); - - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this); - } - break; - case 1: - scene->_animatedCard._card.hide(); - - if (scene->_actionCard1 == &scene->_selectedCard) { - scene->setCursorData(5, 1, 4); - scene->subC4CEC(); - } - scene->setAnimationInfo(scene->_actionCard2); - scene->_aSound1.play(58); - scene->discardCard(scene->_actionCard2); - break; - default: - break; - } -} - -// Play delay card -void Scene1337::Action9::signal() { - Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; - - switch (_actionIndex++) { - case 0: { - scene->_actionCard2->_cardId = scene->_actionCard1->_cardId; - scene->_actionCard2->_card.postInit(); - scene->_actionCard2->_card.hide(); - scene->_actionCard2->_card.setVisage(1332); - scene->_actionCard2->_card.setPosition(scene->_actionCard2->_stationPos, 0); - scene->_actionCard2->_card.fixPriority(170); - - scene->_actionCard1->_cardId = 0; - scene->_actionCard1->_card.remove(); - - scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0); - scene->_animatedCard._card.show(); - - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this); - } - break; - case 1: - scene->_animatedCard._card.hide(); - scene->setAnimationInfo(scene->_actionCard2); - scene->_aSound1.play(57); - - if (scene->_actionCard1 == &scene->_selectedCard) { - scene->setCursorData(5, 1, 4); - scene->subC4CEC(); - } - - scene->handleNextTurn(); - break; - default: - break; - } -} - -// Counter a trick with a card -void Scene1337::Action10::signal() { - Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; - - switch (_actionIndex++) { - case 0: { - scene->_actionCard3->_card.postInit(); - scene->_actionCard3->_card.hide(); - scene->_actionCard3->_card.setVisage(1332); - scene->_actionCard3->_card.setPosition(scene->_actionCard3->_stationPos, 0); - scene->_actionCard3->_card.fixPriority(170); - scene->_actionCard3->_cardId = scene->_actionCard1->_cardId; - - scene->_actionCard1->_cardId = 0; - scene->_actionCard1->_card.remove(); - - if (scene->_actionCard1 == &scene->_selectedCard) { - scene->setCursorData(5, 1, 4); - scene->subC4CEC(); - } - - scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0); - scene->_animatedCard._card.show(); - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &scene->_actionCard3->_stationPos, this); - } - break; - case 1: { - scene->_animatedCard._card.hide(); - scene->setAnimationInfo(scene->_actionCard3); - scene->_aSound1.play(57); - - bool found = false; - int indexFound = -1; - - switch (scene->_actionIdx1) { - case 0: - for (indexFound = 0; indexFound < 3; indexFound++) { - if (scene->_gameBoardSide[0]._handCard[indexFound]._cardId == 29) { - found = true; - break; - } - } - break; - case 1: - for (indexFound = 0; indexFound < 3; indexFound++) { - if (scene->_gameBoardSide[1]._handCard[indexFound]._cardId == 29) { - found = true; - break; - } - } - break; - case 2: - for (indexFound = 0; indexFound < 3; indexFound++) { - if (scene->_gameBoardSide[2]._handCard[indexFound]._cardId == 29) { - found = true; - break; - } - } - break; - case 3: - for (indexFound = 0; indexFound < 3; indexFound++) { - if (scene->_gameBoardSide[3]._handCard[indexFound]._cardId == 29) { - found = true; - break; - } - } - break; - default: - break; - } - - bool found2 = false; - - if (found) { - switch (scene->_actionIdx1) { - case 0: - scene->subC51A0(&scene->_gameBoardSide[0]._handCard[indexFound], scene->_actionCard3); - found2 = true; - break; - case 1: - scene->subC51A0(&scene->_gameBoardSide[1]._handCard[indexFound], scene->_actionCard3); - found2 = true; - break; - case 2: - scene->subC4CD2(); - if (MessageDialog::show(USE_INTERCEPTOR, NO_MSG, YES_MSG) == 0) - scene->subC4CEC(); - else { - scene->subC51A0(&scene->_gameBoardSide[2]._handCard[indexFound], scene->_actionCard3); - found2 = true; - } - break; - case 3: - scene->subC51A0(&scene->_gameBoardSide[3]._handCard[indexFound], scene->_actionCard3); - found2 = true; - break; - default: - break; - } - } - - if (!found2) - break; - - if (scene->_actionIdx1 == 2) { - int j = 0; - for (int i = 0; i <= 7; i++) { - if (scene->_gameBoardSide[2]._outpostStation[i]._cardId != 0) - ++j; - } - - if (j <= 1) { - for (int i = 0; i <= 7; i++) { - if (scene->_gameBoardSide[2]._outpostStation[i]._cardId != 0) { - scene->_actionCard2 = &scene->_gameBoardSide[2]._outpostStation[i]; - break; - } - } - } else { - scene->subC4CD2(); - - found2 = false; - while (!found2) { - scene->actionDisplay(1330, 130, 159, 10, 1, 200, 0, 7, 0, 154, 154); - - // Wait for a mouse or keypress - Event event; - while (!g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN | EVENT_KEYPRESS) && !g_vm->shouldQuit()) { - g_globals->_scenePalette.signalListeners(); - R2_GLOBALS._sceneObjects->draw(); - g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks); - } - - scene->_selectedCard._stationPos = event.mousePos; - - for (int i = 0; i <= 7; i++) { - if (scene->_gameBoardSide[2]._outpostStation[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[2]._outpostStation[i]._cardId != 0)) { - scene->_actionCard2 = &scene->_gameBoardSide[2]._outpostStation[0]; - found2 = true; - break; - } - } - } - scene->subC4CEC(); - } - } - - scene->_availableCardsPile[scene->_currentDiscardIndex] = scene->_actionCard2->_cardId; - scene->_currentDiscardIndex--; - scene->_actionCard2->_cardId = 0; - scene->_actionCard2->_card.remove(); - - scene->_animatedCard._card.setPosition(scene->_actionCard2->_stationPos, 0); - scene->_animatedCard._card.show(); - - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &scene->_actionCard3->_stationPos, this); - } - break; - case 2: - scene->_animatedCard._card.hide(); - scene->discardCard(scene->_actionCard3); - break; - default: - break; - } -} - -// Use trick (card #25 - thieft ?) and pick a card from the opponent -void Scene1337::Action11::signal() { - Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; - - switch (_actionIndex++) { - case 0: { - scene->_actionCard2->_card.postInit(); - scene->_actionCard2->_card.hide(); - scene->_actionCard2->_card.setVisage(1332); - scene->_actionCard2->_card.setPosition(scene->_actionCard2->_stationPos, 0); - scene->_actionCard2->_card.fixPriority(170); - scene->_actionCard2->_cardId = 25; - - if (scene->_actionIdx1 == 2) { - scene->_animatedCard._card.setPosition(scene->_actionCard2->_stationPos, 0); - scene->setCursorData(5, 1, 4); - } else { - scene->_actionCard1->_cardId = 0; - scene->_actionCard1->_card.remove(); - scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0); - } - scene->_animatedCard._card.show(); - - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this); - } - break; - case 1: { - scene->_animatedCard._card.hide(); - scene->setAnimationInfo(scene->_actionCard2); - scene->_aSound1.play(57); - - bool found = false; - bool noAction = true; - - int i = -1; - - switch (scene->_actionIdx2) { - case 0: - for (i = 0; i <= 3; i++) { - if (scene->_gameBoardSide[0]._handCard[i]._cardId == 27) { - found = true; - break; - } - } - - if ((found) && (scene->getFreeHandCard(scene->_actionIdx1) != -1)) { - scene->_actionCard1 = &scene->_gameBoardSide[0]._handCard[i]; - scene->_actionCard2 = &scene->_gameBoardSide[0]._emptyStationPos; - if (scene->_actionIdx1 != 0) { - int tmpVal = scene->getFreeHandCard(scene->_actionIdx1); - scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionIdx1]._handCard[tmpVal]; - } - scene->_actionItem.setAction(&scene->_action12); - noAction = false; - } - break; - case 1: - for (i = 0; i <= 3; i++) { - if (scene->_gameBoardSide[1]._handCard[i]._cardId == 27) { - found = true; - break; - } - } - - if ((found) && (scene->getFreeHandCard(scene->_actionIdx1) != -1)) { - scene->_actionCard1 = &scene->_gameBoardSide[1]._handCard[i]; - scene->_actionCard2 = &scene->_gameBoardSide[1]._emptyStationPos; - if (scene->_actionIdx1 != 1) { - int tmpVal = scene->getFreeHandCard(scene->_actionIdx1); - scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionIdx1]._handCard[tmpVal]; - } - scene->_actionItem.setAction(&scene->_action12); - noAction = false; - } - break; - case 2: - for (i = 0; i <= 3; i++) { - if (scene->_gameBoardSide[2]._handCard[i]._cardId == 27) { - found = true; - break; - } - } - - if ((found) && (scene->getFreeHandCard(scene->_actionIdx1) != -1)) { - scene->subC4CD2(); - if (MessageDialog::show(USE_DOUBLE_AGENT, NO_MSG, YES_MSG) == 0) - scene->subC4CEC(); - else { - scene->subC4CEC(); - scene->_actionCard1 = &scene->_gameBoardSide[2]._handCard[i]; - scene->_actionCard2 = &scene->_gameBoardSide[2]._emptyStationPos; - if (scene->_actionIdx1 != 2) { - int tmpVal = scene->getFreeHandCard(scene->_actionIdx1); - scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionIdx1]._handCard[tmpVal]; - } - scene->_actionItem.setAction(&scene->_action12); - noAction = false; - } - } - break; - case 3: - for (i = 0; i <= 3; i++) { - if (scene->_gameBoardSide[3]._handCard[i]._cardId == 27) { - found = true; - break; - } - } - - if ((found) && (scene->getFreeHandCard(scene->_actionIdx1) != -1)) { - scene->_actionCard1 = &scene->_gameBoardSide[3]._handCard[i]; - scene->_actionCard2 = &scene->_gameBoardSide[3]._emptyStationPos; - if (scene->_actionIdx1 != 3) { - int tmpVal = scene->getFreeHandCard(scene->_actionIdx1); - scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionIdx1]._handCard[tmpVal]; - } - scene->_actionItem.setAction(&scene->_action12); - noAction = false; - } - break; - default: - break; - } - - if (!noAction) - return; - - if (scene->_actionIdx1 == 2) { - int count = 0; - if (scene->_actionIdx2 != 2) { - for (i = 0; i <= 3; i++) { - if (scene->_gameBoardSide[scene->_actionIdx2]._handCard[i]._cardId == 0) - ++count; - } - } - - if (count > 1) { - scene->subC4CD2(); - - found = false; - while (!found) { - switch (scene->_actionIdx2) { - case 0: - scene->actionDisplay(1330, 131, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 1: - scene->actionDisplay(1330, 132, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 3: - scene->actionDisplay(1330, 133, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - default: - break; - } - - Event event; - while (!g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN | EVENT_KEYPRESS) && !g_vm->shouldQuit()) { - g_globals->_scenePalette.signalListeners(); - R2_GLOBALS._sceneObjects->draw(); - g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks); - } - - scene->_selectedCard._stationPos = event.mousePos; - - found = false; - - if (scene->_actionIdx2 != 2) { - for (i = 0; i <= 3; i++) { - if (scene->_gameBoardSide[scene->_actionIdx2]._handCard[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[scene->_actionIdx2]._handCard[i]._cardId != 0)) { - scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionIdx2]._handCard[i]; - found = true; - break; - } - } - } - } // while - scene->_displayHelpFl = true; - scene->subC4CEC(); - } else if (scene->_actionIdx2 != 2) { - int tmpVal = scene->getFreeHandCard(scene->_actionIdx2); - scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionIdx2]._handCard[tmpVal]; - } - } - - scene->_actionCard1->_card.postInit(); - scene->_actionCard1->_card.hide(); - scene->_actionCard1->_card.setVisage(1332); - scene->_actionCard1->_card.setPosition(scene->_actionCard1->_stationPos, 0); - scene->_actionCard1->_card.fixPriority(170); - scene->_actionCard1->_card.setStrip2(1); - scene->_actionCard1->_cardId = scene->_actionCard3->_cardId; - - scene->_actionCard3->_cardId = 0; - scene->_actionCard3->_card.remove(); - - scene->_animatedCard._card.setPosition(scene->_actionCard3->_stationPos, 0); - scene->_animatedCard._card.show(); - - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &scene->_actionCard1->_stationPos, this); - } - break; - case 2: - scene->_animatedCard._card.hide(); - switch (scene->_actionIdx1) { - case 0: - scene->_actionCard1->_card.setFrame2(2); - scene->_actionCard1->_card.show(); - break; - case 1: - scene->_actionCard1->_card.setFrame2(4); - scene->_actionCard1->_card.show(); - break; - case 3: - scene->_actionCard1->_card.setFrame2(3); - scene->_actionCard1->_card.show(); - break; - default: - scene->setAnimationInfo(scene->_actionCard1); - break; - } - - scene->_currentPlayerNumb--; - scene->_showPlayerTurn = false; - scene->discardCard(scene->_actionCard2); - break; - default: - break; - } -} - -// Pick a card in opponent hand -void Scene1337::Action12::signal() { - Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; - - switch (_actionIndex++) { - case 0: - signal(); - break; - case 1: { - scene->_availableCardsPile[scene->_currentDiscardIndex] = scene->_actionCard2->_cardId; - scene->_currentDiscardIndex++; - scene->_actionCard2->_cardId = scene->_actionCard1->_cardId; - scene->_actionCard1->_cardId = 0; - scene->_actionCard1->_card.remove(); - scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0); - scene->_animatedCard._card.show(); - - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this); - } - break; - case 2: - scene->_animatedCard._card.hide(); - scene->setAnimationInfo(scene->_actionCard2); - scene->_aSound1.play(58); - if (scene->_actionIdx2 == 2) { - int count = 0; - int i = -1; - switch (scene->_actionIdx1) { - case 0: - for (i = 0; i <= 3; i++) { - if (scene->_gameBoardSide[0]._handCard[i]._cardId != 0) - ++count; - } - break; - case 1: - for (i = 0; i <= 3; i++) { - // The original game was counting in the hand of player 3, which is obviously wrong - if (scene->_gameBoardSide[1]._handCard[i]._cardId != 0) - ++count; - } - break; - case 3: - for (i = 0; i <= 3; i++) { - if (scene->_gameBoardSide[3]._handCard[i]._cardId != 0) - ++count; - } - break; - default: - break; - } - - if (count > 1) { - scene->subC4CD2(); - - bool found = false; - - while (!found) { - switch (scene->_actionIdx1) { - case 0: - scene->actionDisplay(1330, 131, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 1: - scene->actionDisplay(1330, 132, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 3: - scene->actionDisplay(1330, 133, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - default: - break; - } - - Event event; - while (!g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN | EVENT_KEYPRESS) && !g_vm->shouldQuit()) { - g_globals->_scenePalette.signalListeners(); - R2_GLOBALS._sceneObjects->draw(); - g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks); - } - - scene->_selectedCard._stationPos = event.mousePos; - - if (scene->_actionIdx1 == 0) { - for (i = 0; i <= 3; i++) { - if (scene->_gameBoardSide[0]._handCard[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[0]._handCard[i]._cardId != 0)) { - found = true; - scene->_actionCard3 = &scene->_gameBoardSide[0]._handCard[i]; - break; - } - } - } - - if (scene->_actionIdx1 == 3) { - for (i = 0; i <= 3; i++) { - if (scene->_gameBoardSide[3]._handCard[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[3]._handCard[i]._cardId != 0)) { - found = true; - scene->_actionCard3 = &scene->_gameBoardSide[3]._handCard[i]; - break; - } - } - } - - if (scene->_actionIdx1 == 1) { - for (i = 0; i <= 3; i++) { - if (scene->_gameBoardSide[1]._handCard[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[1]._handCard[i]._cardId != 0)) { - found = true; - scene->_actionCard3 = &scene->_gameBoardSide[1]._handCard[i]; - break; - } - } - } - } - scene->subC4CEC(); - } else if (scene->_actionIdx1 != 1) { - switch (scene->_actionIdx1) { - case 0: - scene->_actionCard3 = &scene->_gameBoardSide[0]._handCard[scene->getFreeHandCard(0)]; - break; - case 3: - scene->_actionCard3 = &scene->_gameBoardSide[3]._handCard[scene->getFreeHandCard(3)]; - break; - default: - break; - } - } else { - scene->_actionCard3 = &scene->_gameBoardSide[1]._handCard[scene->getFreeHandCard(1)]; - } - - scene->_actionCard1->_card.postInit(); - scene->_actionCard1->_card.hide(); - scene->_actionCard1->_card.setVisage(1332); - scene->_actionCard1->_card.setPosition(scene->_actionCard1->_stationPos); - scene->_actionCard1->_card.fixPriority(170); - scene->_actionCard1->_card.setStrip2(1); - scene->_actionCard1->_cardId = scene->_actionCard3->_cardId; - - scene->_actionCard3->_cardId = 0; - scene->_actionCard3->_card.remove(); - - scene->_animatedCard._card.setPosition(scene->_actionCard3->_stationPos); - scene->_animatedCard._card.show(); - scene->_aSound1.play(57); - - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &scene->_actionCard1->_stationPos, this); - } - break; - case 3: - scene->_animatedCard._card.hide(); - switch (scene->_actionIdx2) { - case 0: - scene->_actionCard1->_card.setFrame2(2); - scene->_actionCard1->_card.show(); - break; - case 1: - scene->_actionCard1->_card.setFrame2(4); - scene->_actionCard1->_card.show(); - break; - case 3: - scene->_actionCard1->_card.setFrame2(3); - scene->_actionCard1->_card.show(); - break; - default: - scene->setAnimationInfo(scene->_actionCard1); - break; - } - scene->discardCard(scene->_actionCard2); - scene->handleNextTurn(); - break; - default: - break; - } -} - -void Scene1337::Action13::signal() { - Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; - - switch (_actionIndex++) { - case 0: { - scene->_availableCardsPile[scene->_currentDiscardIndex] = scene->_actionCard2->_cardId; - scene->_currentDiscardIndex--; - - scene->_actionCard2->_cardId = scene->_actionCard1->_cardId; - - scene->_actionCard1->_cardId = 0; - scene->_actionCard1->_card.remove(); - - scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0); - scene->_animatedCard._card.show(); - - NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this); - } - break; - case 1: - scene->_animatedCard._card.hide(); - scene->setAnimationInfo(scene->_actionCard2); - scene->_aSound1.play(58); - signal(); - break; - case 2: - scene->discardCard(scene->_actionCard2); - break; - default: - break; - } -} - -void Scene1337::postInit(SceneObjectList *OwnerList) { -// In the original, may be found in subPostInit. -// Without it, enableControl asserts - loadScene(1330); - R2_GLOBALS._uiElements._active = false; - SceneExt::postInit(); -// - - // Hide the user interface - BF_GLOBALS._interfaceY = SCREEN_HEIGHT; - R2_GLOBALS._uiElements._visible = false; - - R2_GLOBALS._player.enableControl(); - R2_GLOBALS._player._canWalk = false; - R2_GLOBALS._player._uiEnabled = false; - - _delayedFunction = nullptr; - - _actionCard1 = nullptr; - _actionCard2 = nullptr; - _actionCard3 = nullptr; - - _gameBoardSide[2]._handCard[0]._stationPos = Common::Point(10, 174); - _gameBoardSide[2]._handCard[1]._stationPos = Common::Point(37, 174); - _gameBoardSide[2]._handCard[2]._stationPos = Common::Point(64, 174); - _gameBoardSide[2]._handCard[3]._stationPos = Common::Point(91, 174); - - _gameBoardSide[2]._outpostStation[0]._stationPos = Common::Point(119, 174); - _gameBoardSide[2]._outpostStation[1]._stationPos = Common::Point(119, 148); - _gameBoardSide[2]._outpostStation[2]._stationPos = Common::Point(119, 122); - _gameBoardSide[2]._outpostStation[3]._stationPos = Common::Point(145, 122); - _gameBoardSide[2]._outpostStation[4]._stationPos = Common::Point(171, 122); - _gameBoardSide[2]._outpostStation[5]._stationPos = Common::Point(171, 148); - _gameBoardSide[2]._outpostStation[6]._stationPos = Common::Point(171, 174); - _gameBoardSide[2]._outpostStation[7]._stationPos = Common::Point(145, 174); - - _gameBoardSide[2]._delayCard._stationPos = Common::Point(199, 174); - - _gameBoardSide[2]._emptyStationPos._stationPos = Common::Point(145, 148); - - _gameBoardSide[2]._card1Pos = Common::Point(10, 174); - _gameBoardSide[2]._card2Pos = Common::Point(37, 174); - _gameBoardSide[2]._card3Pos = Common::Point(64, 174); - _gameBoardSide[2]._card4Pos = Common::Point(91, 174); - _gameBoardSide[2]._frameNum = 2; - - _gameBoardSide[3]._handCard[0]._stationPos = Common::Point(14, 14); - _gameBoardSide[3]._handCard[1]._stationPos = Common::Point(14, 36); - _gameBoardSide[3]._handCard[2]._stationPos = Common::Point(14, 58); - _gameBoardSide[3]._handCard[3]._stationPos = Common::Point(14, 80); - - _gameBoardSide[3]._outpostStation[0]._stationPos = Common::Point(37, 66); - _gameBoardSide[3]._outpostStation[1]._stationPos = Common::Point(63, 66); - _gameBoardSide[3]._outpostStation[2]._stationPos = Common::Point(89, 66); - _gameBoardSide[3]._outpostStation[3]._stationPos = Common::Point(89, 92); - _gameBoardSide[3]._outpostStation[4]._stationPos = Common::Point(89, 118); - _gameBoardSide[3]._outpostStation[5]._stationPos = Common::Point(63, 118); - _gameBoardSide[3]._outpostStation[6]._stationPos = Common::Point(37, 118); - _gameBoardSide[3]._outpostStation[7]._stationPos = Common::Point(37, 92); - - _gameBoardSide[3]._delayCard._stationPos = Common::Point(37, 145); - - _gameBoardSide[3]._emptyStationPos._stationPos = Common::Point(63, 92); - - _gameBoardSide[3]._card1Pos = Common::Point(14, 14); - _gameBoardSide[3]._card2Pos = Common::Point(14, 36); - _gameBoardSide[3]._card3Pos = Common::Point(14, 58); - _gameBoardSide[3]._card4Pos = Common::Point(14, 80); - _gameBoardSide[3]._frameNum = 3; - - _gameBoardSide[0]._handCard[0]._stationPos = Common::Point(280, 5); - _gameBoardSide[0]._handCard[1]._stationPos = Common::Point(253, 5); - _gameBoardSide[0]._handCard[2]._stationPos = Common::Point(226, 5); - _gameBoardSide[0]._handCard[3]._stationPos = Common::Point(199, 5); - - _gameBoardSide[0]._outpostStation[0]._stationPos = Common::Point(171, 16); - _gameBoardSide[0]._outpostStation[1]._stationPos = Common::Point(171, 42); - _gameBoardSide[0]._outpostStation[2]._stationPos = Common::Point(171, 68); - _gameBoardSide[0]._outpostStation[3]._stationPos = Common::Point(145, 68); - _gameBoardSide[0]._outpostStation[4]._stationPos = Common::Point(119, 68); - _gameBoardSide[0]._outpostStation[5]._stationPos = Common::Point(119, 42); - _gameBoardSide[0]._outpostStation[6]._stationPos = Common::Point(119, 16); - _gameBoardSide[0]._outpostStation[7]._stationPos = Common::Point(145, 16); - - _gameBoardSide[0]._delayCard._stationPos = Common::Point(91, 16); - - _gameBoardSide[0]._emptyStationPos._stationPos = Common::Point(145, 42); - - _gameBoardSide[0]._card1Pos = Common::Point(280, 5); - _gameBoardSide[0]._card2Pos = Common::Point(253, 5); - _gameBoardSide[0]._card3Pos = Common::Point(226, 5); - _gameBoardSide[0]._card4Pos = Common::Point(199, 5); - _gameBoardSide[0]._frameNum = 2; - - _gameBoardSide[1]._handCard[0]._stationPos = Common::Point(283, 146); - _gameBoardSide[1]._handCard[1]._stationPos = Common::Point(283, 124); - _gameBoardSide[1]._handCard[2]._stationPos = Common::Point(283, 102); - _gameBoardSide[1]._handCard[3]._stationPos = Common::Point(283, 80); - - _gameBoardSide[1]._outpostStation[0]._stationPos = Common::Point(253, 122); - _gameBoardSide[1]._outpostStation[1]._stationPos = Common::Point(227, 122); - _gameBoardSide[1]._outpostStation[2]._stationPos = Common::Point(201, 122); - _gameBoardSide[1]._outpostStation[3]._stationPos = Common::Point(201, 96); - _gameBoardSide[1]._outpostStation[4]._stationPos = Common::Point(201, 70); - _gameBoardSide[1]._outpostStation[5]._stationPos = Common::Point(227, 70); - _gameBoardSide[1]._outpostStation[6]._stationPos = Common::Point(253, 70); - _gameBoardSide[1]._outpostStation[7]._stationPos = Common::Point(253, 96); - - _gameBoardSide[1]._delayCard._stationPos = Common::Point(253, 43); - - _gameBoardSide[1]._emptyStationPos._stationPos = Common::Point(227, 96); - - _gameBoardSide[1]._card1Pos = Common::Point(283, 146); - _gameBoardSide[1]._card2Pos = Common::Point(283, 124); - _gameBoardSide[1]._card3Pos = Common::Point(283, 102); - _gameBoardSide[1]._card4Pos = Common::Point(283, 80); - _gameBoardSide[1]._frameNum = 4; - - subPostInit(); - - _stockPile.postInit(); -} - -void Scene1337::remove() { - if (R2_GLOBALS._v57709 > 1) { - subD1917(); - subD1940(false); - } - - R2_GLOBALS._uiElements._active = true; - R2_GLOBALS._uiElements._visible = true; - SceneExt::remove(); -} - -void Scene1337::process(Event &event) { - if (event.eventType == EVENT_BUTTON_DOWN) { - if (event.btnState == BTNSHIFT_RIGHT) { - updateCursorId(R2_GLOBALS._mouseCursorId, true); - event.handled = true; - } else if (_delayedFunction) { - FunctionPtrType tmpFctPtr = _delayedFunction; - _delayedFunction = nullptr; - (this->*tmpFctPtr)(); - event.handled = true; - } - } else if (event.eventType == EVENT_KEYPRESS) { - if (event.kbd.keycode == Common::KEYCODE_SPACE) { - if (_delayedFunction) { - FunctionPtrType tmpFctPtr = _delayedFunction; - _delayedFunction = nullptr; - (this->*tmpFctPtr)(); - event.handled = true; - } - } else - warning("Fixme: Find proper keycode value"); - } - - if (!event.handled) - Scene::process(event); -} - -void Scene1337::dispatch() { - if (!_instructionsDisplayedFl) { - ++_instructionsWaitCount; - if (_instructionsWaitCount == 4) { - _instructionsDisplayedFl = true; - suggestInstructions(); - } - } - - // The following code is in the original in sceneHandler::process(), - // which is terrible as it's checked in every scene of the game. - setCursorData(5, _cursorCurStrip, _cursorCurFrame); - // - - Scene::dispatch(); -} - -void Scene1337::actionDisplay(int resNum, int lineNum, int x, int y, int keepOnScreen, int width, int textMode, int fontNum, int colFG, int colBGExt, int colFGExt) { - // TODO: Check if it's normal that arg5 is unused and replaced by an hardcoded 0 value - // May hide an original bug - - SceneItem::display(resNum, lineNum, SET_X, x, SET_Y, y, SET_KEEP_ONSCREEN, 0, - SET_WIDTH, width, SET_POS_MODE, -1, SET_TEXT_MODE, textMode, - SET_FONT, fontNum, SET_FG_COLOR, colFG, SET_EXT_BGCOLOR, colBGExt, - SET_EXT_FGCOLOR, colFGExt, LIST_END); -} - -void Scene1337::setAnimationInfo(Card *card) { - if (!card) - return; - - if (card->_cardId > 25) { - card->_card.setStrip2(4); - card->_card.setFrame(card->_cardId - 25); - } else if (card->_cardId > 9) { - card->_card.setStrip2(3); - card->_card.setFrame(card->_cardId - 9); - } else { - card->_card.setStrip2(2); - card->_card.setFrame(card->_cardId); - } - - card->_card.show(); - R2_GLOBALS._sceneObjects->draw(); -} - -void Scene1337::handleNextTurn() { - switch (_winnerId) { - case -1: - ++_currentPlayerNumb; - if (_currentPlayerNumb > 3) - _currentPlayerNumb = 0; - - if (_showPlayerTurn) { - _currentPlayerArrow.show(); - switch (_currentPlayerNumb) { - case 0: - _currentPlayerArrow.setStrip(3); - break; - case 1: - _currentPlayerArrow.setStrip(4); - break; - case 2: - subD1975(174, 107); - _currentPlayerArrow.setStrip(1); - break; - case 3: - subC4CEC(); - _currentPlayerArrow.setStrip(2); - break; - default: - break; - } - - if (!_autoplay) - _delayedFunction = &Scene1337::handlePlayerTurn; - else - handlePlayerTurn(); - } else { - handlePlayerTurn(); - } - break; - case 0: - _aSound2.play(62); - actionDisplay(1330, 135, 159, 10, 1, 200, 0, 7, 0, 154, 154); - actionDisplay(1330, 121, 20, 99, 1, 136, 0, 7, 0, 172, 172); - actionDisplay(1330, 122, 300, 99, 1, 136, 0, 7, 0, 117, 117); - R2_GLOBALS._sceneObjects->draw(); - actionDisplay(1330, 123, 159, 134, 1, 200, 0, 7, 0, 105, 105); - break; - case 1: - _aSound2.play(62); - actionDisplay(1330, 151, 300, 99, 1, 136, 0, 7, 0, 117, 117); - actionDisplay(1330, 118, 20, 99, 1, 136, 0, 7, 0, 172, 172); - actionDisplay(1330, 119, 159, 10, 1, 200, 0, 7, 0, 154, 154); - R2_GLOBALS._sceneObjects->draw(); - actionDisplay(1330, 120, 159, 134, 1, 200, 0, 7, 0, 105, 105); - break; - case 2: - _aSound2.play(62); - actionDisplay(1330, 134, 159, 134, 1, 200, 0, 7, 0, 105, 105); - actionDisplay(1330, 124, 20, 99, 1, 136, 0, 7, 0, 172, 172); - actionDisplay(1330, 126, 159, 10, 1, 200, 0, 7, 0, 154, 154); - R2_GLOBALS._sceneObjects->draw(); - actionDisplay(1330, 125, 300, 99, 1, 136, 0, 7, 0, 117, 117); - break; - case 3: - _aSound2.play(62); - actionDisplay(1330, 150, 20, 99, 1, 136, 0, 7, 0, 172, 172); - actionDisplay(1330, 115, 300, 99, 1, 136, 0, 7, 0, 117, 117); - actionDisplay(1330, 116, 159, 10, 1, 200, 0, 7, 0, 154, 154); - R2_GLOBALS._sceneObjects->draw(); - actionDisplay(1330, 117, 159, 134, 1, 200, 0, 7, 0, 105, 105); - break; - default: - break; - } - - if (_winnerId != -1) - R2_GLOBALS._sceneManager.changeScene(125); - -} - -void Scene1337::handlePlayerTurn() { - if (_showPlayerTurn) - _currentPlayerArrow.hide(); - - switch (_currentPlayerNumb) { - case 2: - subC4CD2(); - if (_displayHelpFl) - actionDisplay(1330, 114, 159, 10, 1, 200, 0, 7, 0, 154, 154); - _displayHelpFl = false; - // No break on purpose - case 0: - // No break on purpose - case 1: - // No break on purpose - case 3: - _actionItem.setAction(&_action4); - default: - break; - } - - _showPlayerTurn = true; - -} - -bool Scene1337::isStationCard(int cardId) { - switch (cardId) { - case 10: - // No break on purpose - case 12: - // No break on purpose - case 15: - // No break on purpose - case 17: - // No break on purpose - case 18: - // No break on purpose - case 19: - // No break on purpose - case 20: - // No break on purpose - case 21: - return true; - default: - return false; - } -} - -bool Scene1337::isStopConstructionCard(int cardId) { - switch (cardId) { - case 11: - // No break on purpose - case 14: - // No break on purpose - case 16: - // No break on purpose - case 24: - return true; - default: - return false; - } -} - -int Scene1337::getStationId(int playerId, int handCardId) { - if ((_gameBoardSide[playerId]._handCard[handCardId]._cardId > 1) && (_gameBoardSide[playerId]._handCard[handCardId]._cardId <= 9)) - return handCardId; - - return -1; -} - -int Scene1337::findPlatformCardInHand(int playerId) { - for (int i = 0; i <= 3; i++) { - if (_gameBoardSide[playerId]._handCard[i]._cardId == 1) - return i; - } - - return -1; -} - -int Scene1337::findCard13InHand(int playerId) { - for (int i = 0; i <= 3; i++) { - if (_gameBoardSide[playerId]._handCard[i]._cardId == 13) - return i; - } - - return -1; -} - -int Scene1337::checkThieftCard(int playerId) { - for (int i = 0; i <= 3; i++) { - if (_gameBoardSide[playerId]._handCard[i]._cardId == 25) - return i; - } - - return -1; -} - -int Scene1337::isDelayCard(int cardId) { - switch (cardId) { - case 11: - // No break on purpose - case 14: - // No break on purpose - case 16: - // No break on purpose - case 24: - return cardId; - break; - default: - return -1; - break; - } -} - -int Scene1337::getStationCardId(int cardId) { - switch (cardId) { - case 10: - // No break on purpose - case 12: - // No break on purpose - case 15: - // No break on purpose - case 17: - // No break on purpose - case 18: - // No break on purpose - case 19: - // No break on purpose - case 20: - // No break on purpose - case 21: - return cardId; - default: - return -1; - } -} - -void Scene1337::handlePlayer01Discard(int playerId) { - switch (playerId) { - case 0: - for (int i = 0; i <= 3; i++) { - if (getStationCardId(_gameBoardSide[playerId]._handCard[i]._cardId) != -1) { - discardCard(&_gameBoardSide[playerId]._handCard[i]); - return; - } - } - - for (int i = 0; i <= 3; i++) { - if (isDelayCard(_gameBoardSide[playerId]._handCard[i]._cardId) != -1) { - discardCard(&_gameBoardSide[playerId]._handCard[i]); - return; - } - } - - for (int i = 0; i <= 3; i++) { - if ((_gameBoardSide[playerId]._handCard[i]._cardId > 1) && (_gameBoardSide[playerId]._handCard[i]._cardId <= 9)) { - discardCard(&_gameBoardSide[playerId]._handCard[i]); - return; - } - } - - for (int i = 0; i <= 3; i++) { - if ((_gameBoardSide[playerId]._handCard[i]._cardId >= 26) && (_gameBoardSide[playerId]._handCard[i]._cardId <= 33)) { - discardCard(&_gameBoardSide[playerId]._handCard[i]); - return; - } - } - - for (int i = 0; i <= 3; i++) { - if (_gameBoardSide[playerId]._handCard[i]._cardId == 1) { - discardCard(&_gameBoardSide[playerId]._handCard[i]); - return; - } - } - - for (int i = 0; i <= 3; i++) { - if (_gameBoardSide[playerId]._handCard[i]._cardId == 25) { - discardCard(&_gameBoardSide[playerId]._handCard[i]); - return; - } - } - - for (int i = 0; i <= 3; i++) { - if (_gameBoardSide[playerId]._handCard[i]._cardId == 13) { - discardCard(&_gameBoardSide[playerId]._handCard[i]); - return; - } - } - break; - case 1: - for (int i = 0; i <= 3; i++) { - if ((_gameBoardSide[playerId]._handCard[i]._cardId >= 26) && (_gameBoardSide[playerId]._handCard[i]._cardId <= 33)) { - discardCard(&_gameBoardSide[playerId]._handCard[i]); - return; - } - } - - for (int i = 0; i <= 3; i++) { - if (_gameBoardSide[playerId]._handCard[i]._cardId == 1) { - discardCard(&_gameBoardSide[playerId]._handCard[i]); - return; - } - } - - for (int i = 0; i <= 3; i++) { - if ((_gameBoardSide[playerId]._handCard[i]._cardId > 1) && (_gameBoardSide[playerId]._handCard[i]._cardId <= 9)) { - discardCard(&_gameBoardSide[playerId]._handCard[i]); - return; - } - } - - for (int i = 0; i <= 3; i++) { - if (getStationCardId(_gameBoardSide[playerId]._handCard[i]._cardId) != -1) { - discardCard(&_gameBoardSide[playerId]._handCard[i]); - return; - } - } - - for (int i = 0; i <= 3; i++) { - if (isDelayCard(_gameBoardSide[playerId]._handCard[i]._cardId) != -1) { - discardCard(&_gameBoardSide[playerId]._handCard[i]); - return; - } - } - - for (int i = 0; i <= 3; i++) { - if (_gameBoardSide[playerId]._handCard[i]._cardId == 25) { - discardCard(&_gameBoardSide[playerId]._handCard[i]); - return; - } - } - - for (int i = 0; i <= 3; i++) { - if (_gameBoardSide[playerId]._handCard[i]._cardId == 13) { - discardCard(&_gameBoardSide[playerId]._handCard[i]); - return; - } - } - - break; - default: - break; - } -} - -void Scene1337::playThieftCard(int playerId, Card *card, int victimId) { - _actionIdx1 = playerId; - _actionIdx2 = victimId; - - int randIndx; - - for (;;) { - randIndx = R2_GLOBALS._randomSource.getRandomNumber(3); - if (_gameBoardSide[victimId]._handCard[randIndx]._cardId != 0) - break; - } - - _actionCard1 = card; - _actionCard2 = &_gameBoardSide[victimId]._emptyStationPos; - _actionCard3 = &_gameBoardSide[victimId]._handCard[randIndx]; - - _actionItem.setAction(&_action11); -} - -int Scene1337::getPreventionCardId(int cardId) { - int retVal; - - switch (cardId) { - case 10: - retVal = 2; - break; - case 12: - retVal = 3; - break; - case 15: - retVal = 5; - break; - case 17: - retVal = 9; - break; - case 18: - retVal = 6; - break; - case 19: - retVal = 4; - break; - case 20: - retVal = 8; - break; - case 21: - retVal = 7; - break; - default: - retVal = -1; - } - - return retVal; -} - -bool Scene1337::isAttackPossible(int victimId, int cardId) { - if (victimId < 0 || victimId >= ARRAYSIZE(_gameBoardSide)) - error("Scene1337::isAttackPossible() victimId:%d out of range 0 to %d", victimId, ARRAYSIZE(_gameBoardSide)-1); - - for (int i = 0; i <= 7; i++) { - if (_gameBoardSide[victimId]._outpostStation[i]._cardId != 0) { - if (getPreventionCardId(cardId) == _gameBoardSide[victimId]._outpostStation[i]._cardId) - return false; - } - } - return true; -} - -int Scene1337::getPlayerWithOutpost(int playerId) { - int randPlayerId = R2_GLOBALS._randomSource.getRandomNumber(3); - - for (int i = 0; i <= 3; i++) { - if (randPlayerId != playerId) { - for (int j = 0; j <= 7; j++) { - if (_gameBoardSide[randPlayerId]._outpostStation[j]._cardId != 0) - return randPlayerId; - } - } - - if (playerId == 1) { - randPlayerId--; - if (randPlayerId < 0) - randPlayerId = 3; - } else { - ++randPlayerId; - if (randPlayerId > 3) - randPlayerId = 0; - } - } - - return -1; -} - -bool Scene1337::checkAntiDelayCard(int delayCardId, int cardId) { - if ((delayCardId == 11) && (cardId == 26)) - return true; - - if ((delayCardId == 14) && (cardId == 30)) - return true; - - if ((delayCardId == 16) && (cardId == 32)) - return true; - - if ((delayCardId == 24) && (cardId == 28)) - return true; - - return false; -} - -void Scene1337::playStationCard(Card *station, Card *platform) { - _actionCard1 = station; - _actionCard2 = platform; - _actionItem.setAction(&_action7); -} - -int Scene1337::getFreeHandCard(int playerId) { - if ( (_gameBoardSide[playerId]._handCard[0]._cardId == 0) - && (_gameBoardSide[playerId]._handCard[1]._cardId == 0) - && (_gameBoardSide[playerId]._handCard[2]._cardId == 0) - && (_gameBoardSide[playerId]._handCard[3]._cardId == 0)) - return -1; - - int randIndx; - for (;;) { - randIndx = R2_GLOBALS._randomSource.getRandomNumber(3); - if (_gameBoardSide[playerId]._handCard[randIndx]._cardId == 0) - break; - } - - return randIndx; -} - -void Scene1337::playPlatformCard(Card *card, Card *dest) { - _actionCard1 = card; - _actionCard2 = dest; - - _actionItem.setAction(&_action6); -} - -void Scene1337::playDelayCard(Card *card, Card *dest) { - _actionCard1 = card; - _actionCard2 = dest; - - _actionItem.setAction(&_action9); -} - -void Scene1337::playAntiDelayCard(Card *card, Card *dest) { - _actionCard1 = card; - _actionCard2 = dest; - - _actionItem.setAction(&_action8); - - handleNextTurn(); -} - - -Scene1337::Card *Scene1337::getStationCard(int playerId) { - for (int i = 0; i <= 7; i++) { - if ((_gameBoardSide[playerId]._outpostStation[i]._cardId >= 1) && (_gameBoardSide[playerId]._outpostStation[i]._cardId <= 9)) - return &_gameBoardSide[playerId]._outpostStation[i]; - } - - return nullptr; -} - -void Scene1337::playCounterTrickCard(Card *card, int playerId) { - _actionCard1 = card; - _actionCard2 = getStationCard(playerId); - _actionCard3 = &_gameBoardSide[playerId]._emptyStationPos; - _actionIdx1 = playerId; - _actionItem.setAction(&_action10); - handleNextTurn(); -} - -void Scene1337::discardCard(Card *card) { - _actionCard1 = card; - - _actionItem.setAction(&_action5); -} - -void Scene1337::subC4CD2() { - if (R2_GLOBALS._v57709 > 0) { - subD1917(); - subD1940(false); // _v5780C-- - } -} - -void Scene1337::subC4CEC() { - if (R2_GLOBALS._v57709 == 0) { - subD18F5(); - subD1940(true); // _v5780C++ - } -} - -void Scene1337::subC51A0(Card *subObj1, Card *subObj2) { - _actionCard1 = subObj1; - _actionCard2 = subObj2; - - _actionItem.setAction(&_action13); -} - -void Scene1337::displayDialog(int dialogNumb) { - switch (dialogNumb - 1) { - case 0: - actionDisplay(1330, 53, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 1: - actionDisplay(1330, 57, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 2: - actionDisplay(1330, 58, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 3: - actionDisplay(1330, 59, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 4: - actionDisplay(1330, 60, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 5: - actionDisplay(1330, 61, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 6: - actionDisplay(1330, 62, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 7: - actionDisplay(1330, 63, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 8: - actionDisplay(1330, 64, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 9: - actionDisplay(1330, 65, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 10: - actionDisplay(1330, 67, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 11: - actionDisplay(1330, 69, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 12: - actionDisplay(1330, 71, 159, 10, 1, 200, 0, 7, 0, 154, 154); - actionDisplay(1330, 72, 159, 10, 1, 200, 0, 7, 0, 154, 154); - actionDisplay(1330, 73, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 13: - actionDisplay(1330, 79, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 14: - actionDisplay(1330, 81, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 15: - actionDisplay(1330, 83, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 16: - actionDisplay(1330, 85, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 17: - actionDisplay(1330, 87, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 18: - actionDisplay(1330, 89, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 19: - actionDisplay(1330, 91, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 20: - actionDisplay(1330, 93, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 23: - actionDisplay(1330, 95, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 24: - actionDisplay(1330, 97, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 25: - actionDisplay(1330, 104, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 26: - actionDisplay(1330, 105, 159, 10, 1, 200, 0, 7, 0, 154, 154); - actionDisplay(1330, 106, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 27: - actionDisplay(1330, 110, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 28: - actionDisplay(1330, 108, 159, 10, 1, 200, 0, 7, 0, 154, 154); - actionDisplay(1330, 109, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 29: - actionDisplay(1330, 111, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 31: - actionDisplay(1330, 112, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - default: - break; - } -} - -void Scene1337::subPostInit() { - R2_GLOBALS._v57709 = 0; - R2_GLOBALS._v5780C = 0; - updateCursorId(1, false); - subD1940(true); // _v5780C++ - subD18F5(); - -// loadScene(1330); -// SceneExt::postInit(); - - R2_GLOBALS._scenePalette.addRotation(224, 235, 1); - - _availableCardsPile[0] = 1; - _availableCardsPile[1] = 1; - _availableCardsPile[2] = 1; - _availableCardsPile[3] = 1; - _availableCardsPile[4] = 1; - _availableCardsPile[5] = 1; - _availableCardsPile[6] = 1; - _availableCardsPile[7] = 1; - _availableCardsPile[8] = 26; - _availableCardsPile[9] = 2; - _availableCardsPile[10] = 2; - _availableCardsPile[11] = 2; - _availableCardsPile[12] = 2; - _availableCardsPile[13] = 2; - _availableCardsPile[14] = 26; - _availableCardsPile[15] = 3; - _availableCardsPile[16] = 3; - _availableCardsPile[17] = 3; - _availableCardsPile[18] = 3; - _availableCardsPile[19] = 3; - _availableCardsPile[20] = 28; - _availableCardsPile[21] = 4; - _availableCardsPile[22] = 4; - _availableCardsPile[23] = 4; - _availableCardsPile[24] = 4; - _availableCardsPile[25] = 4; - _availableCardsPile[26] = 28; - _availableCardsPile[27] = 5; - _availableCardsPile[28] = 5; - _availableCardsPile[29] = 5; - _availableCardsPile[30] = 5; - _availableCardsPile[31] = 5; - _availableCardsPile[32] = 30; - _availableCardsPile[33] = 6; - _availableCardsPile[34] = 6; - _availableCardsPile[35] = 6; - _availableCardsPile[36] = 6; - _availableCardsPile[37] = 6; - _availableCardsPile[38] = 30; - _availableCardsPile[39] = 7; - _availableCardsPile[40] = 7; - _availableCardsPile[41] = 7; - _availableCardsPile[42] = 7; - _availableCardsPile[43] = 7; - _availableCardsPile[44] = 32; - _availableCardsPile[45] = 8; - _availableCardsPile[46] = 8; - _availableCardsPile[47] = 8; - _availableCardsPile[48] = 8; - _availableCardsPile[49] = 8; - _availableCardsPile[50] = 32; - _availableCardsPile[51] = 9; - _availableCardsPile[52] = 9; - _availableCardsPile[53] = 9; - _availableCardsPile[54] = 9; - _availableCardsPile[55] = 9; - _availableCardsPile[56] = 10; - _availableCardsPile[57] = 11; - _availableCardsPile[58] = 12; - _availableCardsPile[59] = 13; - _availableCardsPile[60] = 13; - _availableCardsPile[61] = 14; - _availableCardsPile[62] = 15; - _availableCardsPile[63] = 16; - _availableCardsPile[64] = 17; - _availableCardsPile[65] = 18; - _availableCardsPile[66] = 19; - _availableCardsPile[67] = 20; - _availableCardsPile[68] = 21; - _availableCardsPile[69] = 26; - _availableCardsPile[70] = 28; - _availableCardsPile[71] = 24; - _availableCardsPile[72] = 25; - _availableCardsPile[73] = 25; - _availableCardsPile[74] = 25; - _availableCardsPile[75] = 25; - _availableCardsPile[76] = 26; - _availableCardsPile[77] = 26; - _availableCardsPile[78] = 26; - _availableCardsPile[79] = 27; - _availableCardsPile[80] = 27; - _availableCardsPile[81] = 28; - _availableCardsPile[82] = 28; - _availableCardsPile[83] = 28; - _availableCardsPile[84] = 29; - _availableCardsPile[85] = 29; - _availableCardsPile[86] = 29; - _availableCardsPile[87] = 30; - _availableCardsPile[88] = 30; - _availableCardsPile[89] = 30; - _availableCardsPile[90] = 30; - _availableCardsPile[91] = 32; - _availableCardsPile[92] = 1; - _availableCardsPile[93] = 32; - _availableCardsPile[94] = 32; - _availableCardsPile[95] = 32; - _availableCardsPile[96] = 1; - _availableCardsPile[97] = 1; - _availableCardsPile[98] = 1; - _availableCardsPile[99] = 0; - - _cardsAvailableNumb = 98; - _currentDiscardIndex = 98; // CHECKME: Would make more sense at pos 99 - - _discardPile._cardId = 0; - _discardPile._stationPos = Common::Point(128, 95); - - _stockCard._cardId = 0; - _stockCard._stationPos = Common::Point(162, 95); - - _selectedCard._cardId = 0; - - _animatedCard._card.postInit(); - _animatedCard._card.setVisage(1332); - _animatedCard._card.setStrip(5); - _animatedCard._card.setFrame(1); - _animatedCard._card._moveDiff = Common::Point(10, 10); - _animatedCard._card.fixPriority(400); - _animatedCard._card.setPosition(Common::Point(128, 95), 0); - _animatedCard._card.animate(ANIM_MODE_2, NULL); - _animatedCard._card.hide(); - - _currentPlayerArrow.postInit(); - _currentPlayerArrow.setVisage(1334); - _currentPlayerArrow.setStrip(1); - _currentPlayerArrow.setFrame(1); - _currentPlayerArrow._numFrames = 12; - _currentPlayerArrow.fixPriority(500); - _currentPlayerArrow.setPosition(Common::Point(174, 107), 0); - _currentPlayerArrow.animate(ANIM_MODE_2, NULL); - _currentPlayerArrow.hide(); - - _showPlayerTurn = true; - _displayHelpFl = false; - _winnerId = -1; - - _helpIcon.postInit(); - _helpIcon.setup(9531, 1, 1); - _helpIcon.setPosition(Common::Point(249, 168)); - _helpIcon.setPriority(155); - _helpIcon._effect = EFFECT_NONE; - _helpIcon.show(); - - _autoplay = false; - _instructionsDisplayedFl = false; - _instructionsWaitCount = 0; -} - -void Scene1337::suggestInstructions() { - if (R2_GLOBALS._v57709 > 0) - subD1917(); - - if (MessageDialog::show(NEED_INSTRUCTIONS, NO_MSG, YES_MSG) == 0) { - if (R2_GLOBALS._v57709 == 0) - subD18F5(); - dealCards(); - } else { - if (R2_GLOBALS._v57709 == 0) - subD18F5(); - displayInstructions(); - } -} - -void Scene1337::displayInstructions() { - _actionItem.setAction(&_action1); -} - -void Scene1337::shuffleCards() { - R2_GLOBALS._sceneObjects->draw(); - - // Remove holes in card pile - for (int i = 0; i <= 98; i++) { - if (_availableCardsPile[i] == 0) { - for (int j = i + 1; j <= 98; j ++) { - if (_availableCardsPile[j] != 0) { - _availableCardsPile[i] = _availableCardsPile[j]; - _availableCardsPile[j] = 0; - break; - } - } - } - } - - // Compute the number of available cards - for (int i = 0; i <= 99; i ++) { - if (_availableCardsPile[i] == 0) { - // CHECKME: This will fail if i == 0, which shouldn't happen - // as we don't shuffle cards when no card is available. - _cardsAvailableNumb = i - 1; - _currentDiscardIndex = 98; // CHECKME: Would make more sense at pos 99 - break; - } - } - - for (int i = 0; i < 2000; i ++) { - int randIndx = R2_GLOBALS._randomSource.getRandomNumber(_cardsAvailableNumb); - int swap = _availableCardsPile[0]; - _availableCardsPile[0] = _availableCardsPile[randIndx]; - _availableCardsPile[randIndx] = swap; - } - - _shuffleEndedFl = false; - - // Shuffle cards - _animatedCard._card.setAction(&_action2); - - while(!_shuffleEndedFl && !g_vm->shouldQuit()) { - g_globals->_sceneObjects->recurse(SceneHandler::dispatchObject); - g_globals->_scenePalette.signalListeners(); - R2_GLOBALS._sceneObjects->draw(); - g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks); - } -} - -void Scene1337::dealCards() { - _animatedCard._card._moveDiff = Common::Point(30, 30); - shuffleCards(); - - // Deal cards - _actionItem.setAction(&_action3); -} - -void Scene1337::showOptionsDialog() { - // Display menu with "Auto Play", "New Game", "Quit" and "Continue" - OptionsDialog::show(); -} - -void Scene1337::handleClick(int arg1, Common::Point pt) { - int curReg = R2_GLOBALS._sceneRegions.indexOf(g_globals->_events._mousePos); - - if (arg1 == 3) { - bool found = false; - int i; - for (i = 0; i <= 7; i++) { - if ( _gameBoardSide[2]._outpostStation[i].isIn(pt) - || _gameBoardSide[0]._outpostStation[i].isIn(pt) - || _gameBoardSide[1]._outpostStation[i].isIn(pt) - || _gameBoardSide[3]._outpostStation[i].isIn(pt) ) { - found = true; - break; - } - } - - if (found) { - switch (curReg) { - case 5: - if (_gameBoardSide[2]._outpostStation[i]._cardId != 0) - displayDialog(_gameBoardSide[2]._outpostStation[i]._cardId); - else - actionDisplay(1330, 20, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 10: - if (_gameBoardSide[3]._outpostStation[i]._cardId != 0) - displayDialog(_gameBoardSide[3]._outpostStation[i]._cardId); - else - actionDisplay(1330, 22, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 15: - if (_gameBoardSide[0]._outpostStation[i]._cardId != 0) - displayDialog(_gameBoardSide[0]._outpostStation[i]._cardId); - else - actionDisplay(1330, 21, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 20: - if (_gameBoardSide[1]._outpostStation[i]._cardId != 0) - displayDialog(_gameBoardSide[1]._outpostStation[i]._cardId); - else - actionDisplay(1330, 23, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - default: - break; - } - } else if ( _gameBoardSide[2]._delayCard.isIn(pt) - || _gameBoardSide[0]._delayCard.isIn(pt) - || _gameBoardSide[1]._delayCard.isIn(pt) - || _gameBoardSide[3]._delayCard.isIn(pt) ) { - switch (curReg) { - case 5: - if (_gameBoardSide[2]._delayCard._cardId != 0) - displayDialog(_gameBoardSide[2]._delayCard._cardId); - else - actionDisplay(1330, 10, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 10: - if (_gameBoardSide[3]._delayCard._cardId != 0) - displayDialog(_gameBoardSide[3]._delayCard._cardId); - else - actionDisplay(1330, 16, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 15: - if (_gameBoardSide[0]._delayCard._cardId != 0) - displayDialog(_gameBoardSide[0]._delayCard._cardId); - else - actionDisplay(1330, 13, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 20: - if (_gameBoardSide[1]._delayCard._cardId != 0) - displayDialog(_gameBoardSide[1]._delayCard._cardId); - else - actionDisplay(1330, 18, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - default: - break; - } - } else if (_discardPile.isIn(pt)) { - if (_discardPile._cardId != 0) - displayDialog(_discardPile._cardId); - else - actionDisplay(1330, 7, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } else if (_helpIcon._bounds.contains(pt)) - actionDisplay(1330, 43, 159, 10, 1, 200, 0, 7, 0, 154, 154); - else if (_stockCard.isIn(pt)) - actionDisplay(1330, 4, 159, 10, 1, 200, 0, 7, 0, 154, 154); - else if ( (_gameBoardSide[2]._emptyStationPos.isIn(pt)) - || (_gameBoardSide[3]._emptyStationPos.isIn(pt)) - || (_gameBoardSide[0]._emptyStationPos.isIn(pt)) - || (_gameBoardSide[1]._emptyStationPos.isIn(pt)) ) - actionDisplay(1330, 32, 159, 10, 1, 200, 0, 7, 0, 154, 154); - else if (_gameBoardSide[2]._handCard[0].isIn(pt)) - displayDialog(_gameBoardSide[2]._handCard[0]._cardId); - else if (_gameBoardSide[2]._handCard[1].isIn(pt)) - displayDialog(_gameBoardSide[2]._handCard[1]._cardId); - else if (_gameBoardSide[2]._handCard[2].isIn(pt)) - displayDialog(_gameBoardSide[2]._handCard[2]._cardId); - else if (_gameBoardSide[2]._handCard[3].isIn(pt)) - displayDialog(_gameBoardSide[2]._handCard[3]._cardId); - else if ((curReg >= 6) && (curReg <= 9)) - actionDisplay(1330, 29, 159, 10, 1, 200, 0, 7, 0, 154, 154); - else if ((curReg >= 11) && (curReg <= 14)) - actionDisplay(1330, 31, 159, 10, 1, 200, 0, 7, 0, 154, 154); - else if ((curReg >= 16) && (curReg <= 19)) - actionDisplay(1330, 30, 159, 10, 1, 200, 0, 7, 0, 154, 154); - else { - switch (curReg) { - case 0: - actionDisplay(1330, 2, 159, 134, 1, 200, 0, 7, 0, 105, 105); - break; - case 5: - actionDisplay(1330, 25, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 10: - actionDisplay(1330, 27, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 15: - actionDisplay(1330, 26, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 20: - actionDisplay(1330, 28, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 21: - actionDisplay(1330, 24, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - default: - break; - } - } - } - - if (arg1 != 1) - return; - - for (int i = 0; i <= 7; i++) { - if (_gameBoardSide[2]._outpostStation[i].isIn(pt)) { - switch (_gameBoardSide[2]._outpostStation[i]._cardId) { - case 0: - actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 1: - actionDisplay(1330, 54, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - default: - actionDisplay(1330, 34, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - } - return; - } - if (_gameBoardSide[0]._outpostStation[i].isIn(pt)) { - switch (_gameBoardSide[0]._outpostStation[i]._cardId) { - case 0: - actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - default: - actionDisplay(1330, 1, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - } - return; - } - if (_gameBoardSide[1]._outpostStation[i].isIn(pt)) { - switch (_gameBoardSide[1]._outpostStation[i]._cardId) { - case 0: - actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117); - break; - default: - actionDisplay(1330, 144, 300, 99, 1, 136, 0, 7, 0, 117, 117); - break; - } - return; - } - if (_gameBoardSide[3]._outpostStation[i].isIn(pt)) { - switch (_gameBoardSide[3]._outpostStation[i]._cardId) { - case 0: - actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172); - break; - default: - actionDisplay(1330, 145, 20, 99, 1, 136, 0, 7, 0, 172, 172); - break; - } - return; - } - } - - if (_gameBoardSide[2]._delayCard.isIn(pt)) { - // The original uses _gameBoardSide[0], which is obviously a bug. - if (_gameBoardSide[2]._delayCard._cardId != 0) - actionDisplay(1330, 39, 159, 10, 1, 200, 0, 7, 0, 154, 154); - else - actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); - - return; - } - if (_gameBoardSide[3]._delayCard.isIn(pt)) { - if (_gameBoardSide[3]._delayCard._cardId != 0) - actionDisplay(1330, 145, 20, 99, 1, 136, 0, 7, 0, 172, 172); - else - actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172); - - return; - } - if (_gameBoardSide[1]._delayCard.isIn(pt)) { - if (_gameBoardSide[1]._delayCard._cardId != 0) - actionDisplay(1330, 144, 300, 99, 1, 136, 0, 7, 0, 117, 117); - else - actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117); - - return; - } - if (_gameBoardSide[0]._delayCard.isIn(pt)) { - if (_gameBoardSide[0]._delayCard._cardId != 0) - actionDisplay(1330, 1, 159, 10, 1, 200, 0, 7, 0, 154, 154); - else - actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); - - return; - } - if (_gameBoardSide[3]._emptyStationPos.isIn(pt)) { - actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172); - return; - } - if (_gameBoardSide[1]._emptyStationPos.isIn(pt)) { - actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117); - return; - } - if (_gameBoardSide[0]._emptyStationPos.isIn(pt)) { - actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); - return; - } - - if (_helpIcon._bounds.contains(pt)) { - showOptionsDialog(); - return; - } - - if (_discardPile.isIn(pt)) - actionDisplay(1330, 9, 159, 10, 1, 200, 0, 7, 0, 154, 154); - else if (_stockCard.isIn(pt)) - actionDisplay(1330, 5, 159, 10, 1, 200, 0, 7, 0, 154, 154); - else { - switch (curReg) { - case 0: - actionDisplay(1330, 3, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 6: - // no break on purpose - case 7: - // no break on purpose - case 8: - // no break on purpose - case 9: - actionDisplay(1330, 145, 20, 99, 1, 136, 0, 7, 0, 172, 172); - break; - case 10: - actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172); - break; - case 11: - // no break on purpose - case 12: - // no break on purpose - case 13: - // no break on purpose - case 14: - actionDisplay(1330, 1, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 16: - // no break on purpose - case 17: - // no break on purpose - case 18: - // no break on purpose - case 19: - actionDisplay(1330, 144, 300, 99, 1, 136, 0, 7, 0, 117, 117); - break; - case 20: - actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117); - break; - default: - actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - } - } -} - -void Scene1337::handlePlayer0() { - if (_gameBoardSide[0]._delayCard._cardId != 0) { - switch (_gameBoardSide[0]._delayCard._cardId) { - case 10: - //No break on purpose - case 12: - //No break on purpose - case 15: - //No break on purpose - case 17: - //No break on purpose - case 18: - //No break on purpose - case 19: - //No break on purpose - case 20: - //No break on purpose - case 21: - discardCard(&_gameBoardSide[0]._delayCard); - break; - default: - for (int i = 0; i <= 3; i++) { - if (checkAntiDelayCard(_gameBoardSide[0]._delayCard._cardId, _gameBoardSide[0]._handCard[i]._cardId)) { - playAntiDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[0]._delayCard); - return; - } - } - - break; - } - } - - for (int i = 0; i <= 3; i++) { - int tmpVal = getStationId(0, i); - - if (tmpVal != -1) { - bool stationAlreadyPresentFl = false; - for (int j = 0; j <= 7; j++) { - if (_gameBoardSide[0]._outpostStation[j]._cardId == _gameBoardSide[0]._handCard[tmpVal]._cardId) { - stationAlreadyPresentFl = true; - break; - } - } - - if (!stationAlreadyPresentFl) { - for (int j = 0; j <= 7; j++) { - if ((_gameBoardSide[0]._outpostStation[j]._cardId == 1) && !isStopConstructionCard(_gameBoardSide[0]._delayCard._cardId)) { - int stationCount = 0; - for (int k = 0; k <= 7; k++) { - if ((_gameBoardSide[0]._outpostStation[k]._cardId > 1) && (_gameBoardSide[0]._outpostStation[k]._cardId <= 9)) { - ++stationCount; - } - } - - if (stationCount == 7) - _winnerId = 0; - - playStationCard(&_gameBoardSide[0]._handCard[tmpVal], &_gameBoardSide[0]._outpostStation[j]); - return; - } - } - } - } - } - - int tmpVal = findPlatformCardInHand(0); - - if (tmpVal != -1) { - for (int i = 0; i <= 7; i++) { - if ((_gameBoardSide[0]._outpostStation[i]._cardId == 0) && !isStopConstructionCard(_gameBoardSide[0]._delayCard._cardId)) { - playPlatformCard(&_gameBoardSide[0]._handCard[tmpVal], &_gameBoardSide[0]._outpostStation[i]); - return; - } - } - } - - int card13Id = findCard13InHand(0); - if (card13Id != -1) { - for (int i = 0; i <= 7; i++) { - if (_gameBoardSide[2]._outpostStation[i]._cardId != 0) { - playCounterTrickCard(&_gameBoardSide[0]._handCard[card13Id], 2); - return; - } - } - } - - int thieftId = checkThieftCard(0); - if (thieftId != -1) { - if ( (_gameBoardSide[2]._handCard[0]._cardId != 0) - || (_gameBoardSide[2]._handCard[1]._cardId != 0) - || (_gameBoardSide[2]._handCard[2]._cardId != 0) - || (_gameBoardSide[2]._handCard[3]._cardId != 0) ) { - playThieftCard(0, &_gameBoardSide[0]._handCard[thieftId], 2); - return; - } - } - - for (int i = 0; i <= 3; i++) { - if ((isDelayCard(_gameBoardSide[0]._handCard[i]._cardId) != -1) - && (_gameBoardSide[2]._delayCard._cardId == 0) - && isAttackPossible(2, _gameBoardSide[0]._handCard[i]._cardId)) { - playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[2]._delayCard); - return; - } - } - - for (int i = 0; i <= 3; i++) { - if ((getStationCardId(_gameBoardSide[0]._handCard[i]._cardId) != -1) - && (_gameBoardSide[2]._delayCard._cardId == 0) - && isAttackPossible(2, _gameBoardSide[0]._handCard[i]._cardId)) { - playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[2]._delayCard); - return; - } - } - - card13Id = findCard13InHand(0); - int victimPlayerId = getPlayerWithOutpost(0); - - if ((card13Id != -1) && (victimPlayerId != -1)) { - playCounterTrickCard(&_gameBoardSide[0]._handCard[card13Id], victimPlayerId); - return; - } - - thieftId = checkThieftCard(0); - if (thieftId != -1) { - if ( (_gameBoardSide[1]._handCard[0]._cardId != 0) - || (_gameBoardSide[1]._handCard[1]._cardId != 0) - || (_gameBoardSide[1]._handCard[2]._cardId != 0) - || (_gameBoardSide[1]._handCard[3]._cardId != 0) ) { - playThieftCard(0, &_gameBoardSide[0]._handCard[thieftId], 1); - return; - } - } - - for (int i = 0; i <= 3; i++) { - if (getStationCardId(_gameBoardSide[0]._handCard[i]._cardId) != -1) { - if ((_gameBoardSide[1]._delayCard._cardId == 0) && isAttackPossible(1, _gameBoardSide[0]._handCard[i]._cardId)) { - playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[1]._delayCard); - return; - } - - if ((_gameBoardSide[3]._delayCard._cardId == 0) && isAttackPossible(3, _gameBoardSide[0]._handCard[i]._cardId)) { - playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[3]._delayCard); - return; - } - } - } - - for (int i = 0; i <= 3; i++) { - tmpVal = isDelayCard(_gameBoardSide[0]._handCard[i]._cardId); - if (tmpVal != -1) { - if ((_gameBoardSide[1]._delayCard._cardId == 0) && isAttackPossible(1, _gameBoardSide[0]._handCard[i]._cardId)) { - playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[1]._delayCard); - return; - } - - if ((_gameBoardSide[3]._delayCard._cardId == 0) && isAttackPossible(3, _gameBoardSide[0]._handCard[i]._cardId)) { - playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[3]._delayCard); - return; - } - } - } - - handlePlayer01Discard(0); -} - -void Scene1337::handlePlayer1() { - if (this->_gameBoardSide[1]._delayCard._cardId != 0) { - switch (_gameBoardSide[1]._delayCard._cardId) { - case 10: - // No break on purpose - case 12: - // No break on purpose - case 15: - // No break on purpose - case 17: - // No break on purpose - case 18: - // No break on purpose - case 19: - // No break on purpose - case 20: - // No break on purpose - case 21: - discardCard(&_gameBoardSide[1]._delayCard); - return; - default: - for (int i = 0; i <= 3; i++) { - if (checkAntiDelayCard(_gameBoardSide[1]._delayCard._cardId, _gameBoardSide[1]._handCard[i]._cardId)) { - playAntiDelayCard(&_gameBoardSide[1]._handCard[i], &_gameBoardSide[1]._delayCard); - return; - } - } - break; - } - } - - for (int i = 0; i <= 3; i++) { - int tmpIndx = getStationId(1, i); - if (tmpIndx == -1) - break; - - int tmpVal = 0; - for (int j = 0; j <= 7; j++) { - if (_gameBoardSide[1]._outpostStation[j]._cardId == _gameBoardSide[1]._handCard[tmpIndx]._cardId) { - tmpVal = 1; - break; - } - } - - if (tmpVal == 0) - break; - - for (int j = 0; j <= 7; j++) { - if ((_gameBoardSide[1]._outpostStation[j]._cardId == 1) && !isStopConstructionCard(_gameBoardSide[1]._delayCard._cardId)) { - int stationCount = 0; - for (int k = 0; k <= 7; k++) { - if ((_gameBoardSide[1]._outpostStation[k]._cardId > 1) && (_gameBoardSide[1]._outpostStation[k]._cardId <= 9)) - ++stationCount; - } - - if (stationCount == 7) - _winnerId = 1; - - playStationCard(&_gameBoardSide[1]._handCard[tmpIndx], &_gameBoardSide[1]._outpostStation[j]); - return; - } - } - } - - int normalCardId = findPlatformCardInHand(1); - if (normalCardId != -1) { - for (int i = 0; i <= 7; i++) { - if ((_gameBoardSide[1]._outpostStation[i]._cardId == 0) && !isStopConstructionCard(_gameBoardSide[1]._delayCard._cardId)) { - playPlatformCard(&_gameBoardSide[1]._handCard[normalCardId], &_gameBoardSide[1]._outpostStation[i]); - return; - } - } - } - - int card13Id = findCard13InHand(1); - int tmpVal2 = getPlayerWithOutpost(1); - - if ((card13Id != -1) && (tmpVal2 != -1)) { - playCounterTrickCard(&_gameBoardSide[1]._handCard[card13Id], tmpVal2); - return; - } - - int thieftId = checkThieftCard(1); - if (thieftId != -1) { - int playerIdFound = -1; - int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3); - for (int i = 0; i <= 3; i++) { - if (rndVal != 1) { - if ( (_gameBoardSide[rndVal]._handCard[0]._cardId != 0) - || (_gameBoardSide[rndVal]._handCard[1]._cardId != 0) - || (_gameBoardSide[rndVal]._handCard[2]._cardId != 0) - || (_gameBoardSide[rndVal]._handCard[3]._cardId == 0)) { - playerIdFound = rndVal; - break; - } - } - // The original was only updating in the rndVal block, - // which was a bug as the checks were stopping at this point - rndVal--; - if (rndVal < 0) - rndVal = 3; - } - - if (playerIdFound != -1) { - playThieftCard(1, &_gameBoardSide[1]._handCard[thieftId], playerIdFound); - return; - } - } - - int count = -1; - int i; - for (i = 0; i <= 3; i++) { - int tmpVal = isDelayCard(_gameBoardSide[1]._handCard[i]._cardId); - if (tmpVal != -1) { - int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3); - - for (int j = 0; j <= 3; j++) { - //CHECKME: tmpVal or rndVal? - // FIXME: This is probably meant to be rndVal, but not clear... - if (tmpVal < 0 || tmpVal >= ARRAYSIZE(_gameBoardSide)) - error("Scene1337::handlePlayer1() tmpVal:%d out of range 0 to %d", tmpVal, ARRAYSIZE(_gameBoardSide)-1); - - if (tmpVal != 1) { - if ((_gameBoardSide[tmpVal]._delayCard._cardId == 0) && isAttackPossible(tmpVal, _gameBoardSide[1]._handCard[i]._cardId)) - count = tmpVal; - } - - if (count < 0 || count >= ARRAYSIZE(_gameBoardSide)) - error("Scene1337::handlePlayer1() count:%d out of range 0 to %d", count, ARRAYSIZE(_gameBoardSide)-1); - - if (count != -1) { - playDelayCard(&_gameBoardSide[1]._handCard[i], &_gameBoardSide[count]._delayCard); - return; - } else { - rndVal--; - if (rndVal < 0) - rndVal = 3; - } - } - } - } - - int j; - for (j = 0; j <= 3; j++) { - if (getStationCardId(_gameBoardSide[1]._handCard[j]._cardId) != -1) { - count = -1; - int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3); - for (int l = 0; l <= 3; l++) { - if (rndVal != 1) { - if ((_gameBoardSide[rndVal]._delayCard._cardId == 0) && (_gameBoardSide[1]._handCard[j]._cardId == 1)) - count = rndVal; - } - if (count != -1) { - playDelayCard(&_gameBoardSide[1]._handCard[j], &_gameBoardSide[count]._delayCard); - return; - } else { - rndVal--; - if (rndVal < 0) - rndVal = 3; - } - } - } - } - - handlePlayer01Discard(1); -} - -void Scene1337::handlePlayer3() { - if (_gameBoardSide[3]._delayCard._cardId != 0) { - switch (_gameBoardSide[3]._delayCard._cardId) { - case 10: - // No break on purpose - case 12: - // No break on purpose - case 15: - // No break on purpose - case 17: - // No break on purpose - case 18: - // No break on purpose - case 19: - // No break on purpose - case 20: - // No break on purpose - case 21: - discardCard(&_gameBoardSide[3]._delayCard); - return; - default: - for (int i = 0; i <= 3; i++) { - if (checkAntiDelayCard(_gameBoardSide[3]._delayCard._cardId, _gameBoardSide[3]._handCard[i]._cardId)) { - playAntiDelayCard(&_gameBoardSide[3]._handCard[i], &_gameBoardSide[3]._delayCard); - return; - } - } - break; - } - } - - int randIndx = R2_GLOBALS._randomSource.getRandomNumber(3); - - if (_gameBoardSide[3]._handCard[randIndx]._cardId == 1) { - for (int i = 0; i <= 7; i++) { - if ((_gameBoardSide[3]._outpostStation[i]._cardId == 0) && !isStopConstructionCard(_gameBoardSide[3]._delayCard._cardId)) { - playPlatformCard(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[3]._outpostStation[i]); - return; - } - } - } else if (_gameBoardSide[3]._handCard[randIndx]._cardId <= 9) { - for (int i = 0; i <= 7; i++) { - if (_gameBoardSide[3]._outpostStation[i]._cardId == _gameBoardSide[3]._handCard[randIndx]._cardId) { - discardCard(&_gameBoardSide[3]._handCard[randIndx]); - return; - } - } - - for (int i = 0; i <= 7; i++) { - if ((_gameBoardSide[3]._outpostStation[i]._cardId == 1) && !isStopConstructionCard(_gameBoardSide[3]._delayCard._cardId)) { - int stationCount = 0; - for (int j = 0; j <= 7; j++) { - if ((_gameBoardSide[3]._outpostStation[j]._cardId > 1) && (_gameBoardSide[3]._outpostStation[j]._cardId <= 9)) - ++stationCount; - } - - if (stationCount == 7) - _winnerId = 3; - - playStationCard(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[3]._outpostStation[i]); - return; - } - } - } else if (_gameBoardSide[3]._handCard[randIndx]._cardId == 13) { - int victimId = getPlayerWithOutpost(3); - - if (victimId != -1) { - playCounterTrickCard(&_gameBoardSide[3]._handCard[randIndx], victimId); - return; - } - } else if (_gameBoardSide[3]._handCard[randIndx]._cardId == 25) { - int victimId = -1; - int tmpRandIndx = R2_GLOBALS._randomSource.getRandomNumber(3); - - for (int i = 0; i <= 3; i++) { - if ( (tmpRandIndx != 3) - && ( (_gameBoardSide[tmpRandIndx]._handCard[0]._cardId != 0) - || (_gameBoardSide[tmpRandIndx]._handCard[1]._cardId != 0) - || (_gameBoardSide[tmpRandIndx]._handCard[2]._cardId != 0) - || (_gameBoardSide[tmpRandIndx]._handCard[3]._cardId != 0) )) { - victimId = tmpRandIndx; - break; - } - - ++tmpRandIndx; - if (tmpRandIndx > 3) - tmpRandIndx = 0; - } - - if (victimId != -1) { - playThieftCard(3, &_gameBoardSide[3]._handCard[randIndx], victimId); - return; - } - } else { - switch (_gameBoardSide[3]._handCard[randIndx]._cardId) { - case 10: - // No break on purpose - case 11: - // No break on purpose - case 12: - // No break on purpose - case 14: - // No break on purpose - case 15: - // No break on purpose - case 16: - // No break on purpose - case 17: - // No break on purpose - case 18: - // No break on purpose - case 19: - // No break on purpose - case 20: - // No break on purpose - case 21: - // No break on purpose - case 24: { - int victimId = -1; - int tmpRandIndx = R2_GLOBALS._randomSource.getRandomNumber(3); - - for (int i = 0; i <= 3; i++) { - if (tmpRandIndx != 3) { - if ((_gameBoardSide[tmpRandIndx]._delayCard._cardId == 0) - && isAttackPossible(tmpRandIndx, _gameBoardSide[3]._handCard[randIndx]._cardId)) - victimId = tmpRandIndx; - } - - ++tmpRandIndx; - if (tmpRandIndx > 3) - tmpRandIndx = 0; - - if (victimId != -1) - break; - } - - if (victimId != -1) { - // Useless second identical check skipped - playDelayCard(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[victimId]._delayCard); - return; - } - } - default: - break; - } - } - - discardCard(&_gameBoardSide[3]._handCard[randIndx]); -} - -void Scene1337::handleAutoplayPlayer2() { - if (getStationCardId(this->_gameBoardSide[2]._delayCard._cardId) == -1) - _delayedFunction = &Scene1337::handlePlayer2; - else - discardCard(&_gameBoardSide[2]._delayCard); -} - -void Scene1337::handlePlayer2() { - _selectedCard._stationPos = g_globals->_events._mousePos; - - if (R2_GLOBALS._v57810 == 200) { - // Hand - int i; - for (i = 0; i < 4; i++) { - if ((_gameBoardSide[2]._handCard[i].isIn(_selectedCard._stationPos)) && (_gameBoardSide[2]._handCard[i]._cardId != 0)) { - Card *handcard = &_gameBoardSide[2]._handCard[i]; - _selectedCard._cardId = handcard->_cardId; - _selectedCard._stationPos = handcard->_stationPos; - //warning("_selectedCard._actorName = handcard->_actorName;"); - //warning("_selectedCard._fieldE = handcard->_fieldE;"); - //warning("_selectedCard._field10 = handcard->_field10;"); - //warning("_selectedCard._field12 = handcard->_field12;"); - //warning("_selectedCard._field14 = handcard->_field14;"); - //warning("_selectedCard._field16 = handcard->_field16;"); - _selectedCard._sceneRegionId = handcard->_sceneRegionId; - _selectedCard._position = handcard->_position; - _selectedCard._yDiff = handcard->_yDiff; - _selectedCard._bounds = handcard->_bounds; - _selectedCard._resNum = handcard->_resNum; - _selectedCard._lookLineNum = handcard->_lookLineNum; - _selectedCard._talkLineNum = handcard->_talkLineNum; - _selectedCard._useLineNum = handcard->_useLineNum; - _selectedCard._action = handcard->_action; - //warning("_selectedCard._field0 = handcard->_field0;"); - _selectedCard._card._updateStartFrame = handcard->_card._updateStartFrame; - _selectedCard._card._walkStartFrame = handcard->_card._walkStartFrame; - // _field2E is named _field3C in R2R - _selectedCard._card._oldPosition = handcard->_card._oldPosition; - _selectedCard._card._percent = handcard->_card._percent; - _selectedCard._card._priority = handcard->_card._priority; - _selectedCard._card._angle = handcard->_card._angle; - _selectedCard._card._flags = handcard->_card._flags; - _selectedCard._card._xe = handcard->_card._xe; - _selectedCard._card._xs = handcard->_card._xs; - _selectedCard._card._paneRects[0] = handcard->_card._paneRects[0]; - _selectedCard._card._paneRects[1] = handcard->_card._paneRects[1]; - _selectedCard._card._visage = handcard->_card._visage; - _selectedCard._card._objectWrapper = handcard->_card._objectWrapper; - _selectedCard._card._strip = handcard->_card._strip; - _selectedCard._card._animateMode = handcard->_card._animateMode; - _selectedCard._card._frame = handcard->_card._frame; - _selectedCard._card._endFrame = handcard->_card._endFrame; - // _field68 is named _field76 in R2R - _selectedCard._card._loopCount = handcard->_card._loopCount; - _selectedCard._card._frameChange = handcard->_card._frameChange; - _selectedCard._card._numFrames = handcard->_card._numFrames; - _selectedCard._card._regionIndex = handcard->_card._regionIndex; - _selectedCard._card._mover = handcard->_card._mover; - _selectedCard._card._moveDiff = handcard->_card._moveDiff; - _selectedCard._card._moveRate = handcard->_card._moveRate; - _selectedCard._card._actorDestPos = handcard->_card._actorDestPos; - _selectedCard._card._endAction = handcard->_card._endAction; - _selectedCard._card._regionBitList = handcard->_card._regionBitList; - // _selectedCard._object1._actorName = handcard->_object1._actorName; - //warning("_selectedCard._card._fieldE = handcard->_card._fieldE;"); - //warning("_selectedCard._card._field10 = handcard->_card._field10;"); - //warning("_selectedCard._card._field12 = handcard->_card._field12;"); - //warning("_selectedCard._card._field14 = handcard->_card._field14;"); - //warning("_selectedCard._card._field16 = handcard->_card._field16;"); - - _gameBoardSide[2]._handCard[i]._cardId = 0; - _gameBoardSide[2]._handCard[i]._card.remove(); - break; - } - } - - if (i == 4) { - handleClick(1, _selectedCard._stationPos); - handleAutoplayPlayer2(); - return; - } else { - setCursorData(1332, _selectedCard._card._strip, _selectedCard._card._frame); - R2_GLOBALS._sceneObjects->draw(); - } - } else if (R2_GLOBALS._v57810 == 300) { - // Eye - handleClick(3, _selectedCard._stationPos); - handleAutoplayPlayer2(); - return; - } else { - // The original code is calling a function full of dead code. - // Only this message remains after a cleanup. - MessageDialog::show(WRONG_ANSWER_MSG, OK_BTN_STRING); - // - handleAutoplayPlayer2(); - return; - } - - Event event; - bool found; - for (;;) { - if ( ((g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN)) && (event.btnState == BTNSHIFT_RIGHT)) - || (g_globals->_events.getEvent(event, EVENT_KEYPRESS)) ){ - _selectedCard._stationPos = g_globals->_events._mousePos; - found = false; - - for (int i = 0; i <= 3; i ++) { - if (_gameBoardSide[2]._handCard[i].isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { - if (_gameBoardSide[2]._handCard[i]._cardId == 0) { - _gameBoardSide[2]._handCard[i]._cardId = _selectedCard._cardId; - _gameBoardSide[2]._handCard[i]._card.postInit(); - _gameBoardSide[2]._handCard[i]._card.hide(); - _gameBoardSide[2]._handCard[i]._card.setVisage(1332); - _gameBoardSide[2]._handCard[i]._card.setPosition(_gameBoardSide[2]._handCard[i]._stationPos, 0); - _gameBoardSide[2]._handCard[i]._card.fixPriority(170); - setAnimationInfo(&_gameBoardSide[2]._handCard[i]); - setCursorData(5, 1, 4); - _currentPlayerNumb--; - _showPlayerTurn = false; - handleNextTurn(); - return; - } else { - actionDisplay(1330, 127, 159, 10, 1, 200, 0, 7, 0, 154, 154); - found = true; - } - break; - } - } - - if (!found) { - if (_discardPile.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { - discardCard(&_selectedCard); - return; - } else if (_selectedCard._cardId == 1) { - bool isInCardFl = false; - int i; - for (i = 0; i <= 7; i++) { - if (_gameBoardSide[2]._outpostStation[i].isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { - isInCardFl = true; - break; - } - } - - if ((isInCardFl) && (_gameBoardSide[2]._outpostStation[i]._cardId == 0)) { - if (isDelayCard(_gameBoardSide[2]._delayCard._cardId) != -1) { - actionDisplay(1330, 55, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } else { - playPlatformCard(&_selectedCard, &_gameBoardSide[2]._outpostStation[i]); - return; - } - } else { - actionDisplay(1330, 56, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } - } else if (_selectedCard._cardId <= 9) { - bool isInCardFl = false; - int i; - for (i = 0; i <= 7; i++) { - if (_gameBoardSide[2]._outpostStation[i].isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { - isInCardFl = true; - break; - } - } - if ((isInCardFl) && (_gameBoardSide[2]._outpostStation[i]._cardId == 1)) { - isInCardFl = false; - for (int j = 0; j <= 7; j++) { - if (_selectedCard._cardId == _gameBoardSide[2]._outpostStation[j]._cardId) { - isInCardFl = true; - break; - } - } - if (isInCardFl) { - // This station is already in place - actionDisplay(1330, 34, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } else if (isDelayCard(_gameBoardSide[2]._delayCard._cardId) != -1) { - // You must eliminate your delay before you can play a station - actionDisplay(1330, 35, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } else { - int stationCount = 0; - for (int k = 0; k <= 7; k++) { - if ((_gameBoardSide[2]._outpostStation[k]._cardId > 1) && (_gameBoardSide[2]._outpostStation[k]._cardId <= 9)) - ++stationCount; - } - - if (stationCount == 7) - _winnerId = 2; - - playStationCard(&_selectedCard, &_gameBoardSide[2]._outpostStation[i]); - return; - } - } else { - actionDisplay(1330, 37, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } - } else if ((_selectedCard._cardId == 26) || (_selectedCard._cardId == 30) ||(_selectedCard._cardId == 32) || (_selectedCard._cardId == 28)) { - // Check anti-delay card - if (_gameBoardSide[2]._delayCard.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { - actionDisplay(1330, 42, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } else if (checkAntiDelayCard(_gameBoardSide[2]._delayCard._cardId, _selectedCard._cardId)) { - playAntiDelayCard(&_selectedCard, &_gameBoardSide[2]._delayCard); - return; - } else { - if (_gameBoardSide[2]._delayCard._cardId != 0) { - switch (_gameBoardSide[2]._delayCard._cardId) { - case 11: - actionDisplay(1330, 68, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 14: - actionDisplay(1330, 80, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 16: - actionDisplay(1330, 84, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 24: - actionDisplay(1330, 96, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - default: - break; - } - } else { - actionDisplay(1330, 41, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } - } - } else if ((getStationCardId(_selectedCard._cardId) == -1) && (isDelayCard(_selectedCard._cardId) == -1)) { - if (_selectedCard._cardId == 13) { - if (_gameBoardSide[0]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { - for (int k = 0; k <= 7; k++) { - if (_gameBoardSide[0]._outpostStation[k]._cardId != 0) { - playCounterTrickCard(&_selectedCard, 0); - return; - } - } - actionDisplay(1330, 74, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } else if (_gameBoardSide[3]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { - for (int k = 0; k <= 7; k++) { - if (_gameBoardSide[3]._outpostStation[k]._cardId != 0) { - playCounterTrickCard(&_selectedCard, 3); - return; - } - } - actionDisplay(1330, 74, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } else if (_gameBoardSide[1]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { - for (int k = 0; k <= 7; k++) { - if (_gameBoardSide[1]._outpostStation[k]._cardId == 0) { - playCounterTrickCard(&_selectedCard, 1); - return; - } - } - actionDisplay(1330, 74, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } else { - actionDisplay(1330, 128, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } - } else if (_selectedCard._cardId == 25) { - if (_gameBoardSide[0]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { - if ( (_gameBoardSide[0]._handCard[0]._cardId != 0) - || (_gameBoardSide[0]._handCard[1]._cardId != 0) - || (_gameBoardSide[0]._handCard[2]._cardId != 0) - || (_gameBoardSide[0]._handCard[3]._cardId != 0) ) { - int k; - for (k = 0; k <= 3; k++){ - if (_gameBoardSide[2]._handCard[k]._cardId == 0) - break; - } - playThieftCard(2, &_gameBoardSide[2]._handCard[k], 0); - return; - } else { - actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } - } else if (_gameBoardSide[1]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { - if ( (_gameBoardSide[1]._handCard[0]._cardId != 0) - || (_gameBoardSide[1]._handCard[1]._cardId != 0) - || (_gameBoardSide[1]._handCard[2]._cardId != 0) - || (_gameBoardSide[1]._handCard[3]._cardId != 0) ) { - int k; - for (k = 0; k <= 3; k++){ - if (_gameBoardSide[2]._handCard[k]._cardId == 0) - break; - } - playThieftCard(2, &_gameBoardSide[2]._handCard[k], 1); - return; - } else { - actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } - } - - if (_gameBoardSide[3]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { - if ( (_gameBoardSide[3]._handCard[0]._cardId != 0) - || (_gameBoardSide[3]._handCard[1]._cardId != 0) - || (_gameBoardSide[3]._handCard[2]._cardId != 0) - || (_gameBoardSide[3]._handCard[3]._cardId != 0) ) { - int k; - for (k = 0; k <= 3; k++){ - if (_gameBoardSide[2]._handCard[k]._cardId == 0) - break; - } - playThieftCard(2, &_gameBoardSide[2]._handCard[k], 3); - return; - } else { - actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } - } else { - actionDisplay(1330, 129, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } - } else if (_selectedCard._cardId == 29) { - // Interceptor cards are used to prevent collision - actionDisplay(1330, 136, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } else if (_selectedCard._cardId == 27) { - actionDisplay(1330, 137, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } - } else if (_gameBoardSide[0]._delayCard.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { - if (_gameBoardSide[0]._delayCard._cardId != 0) { - actionDisplay(1330, 15, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } else if (!isAttackPossible(0, _selectedCard._cardId)) { - switch (_selectedCard._cardId) { - case 10: - actionDisplay(1330, 66, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 12: - actionDisplay(1330, 70, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 15: - actionDisplay(1330, 82, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 17: - actionDisplay(1330, 86, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 18: - actionDisplay(1330, 88, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 19: - actionDisplay(1330, 90, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 20: - actionDisplay(1330, 92, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 21: - actionDisplay(1330, 94, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - default: - break; - } - } else { - playDelayCard(&_selectedCard, &_gameBoardSide[0]._delayCard); - return; - } - } else if (_gameBoardSide[3]._delayCard.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { - if (_gameBoardSide[3]._delayCard._cardId != 0) { - actionDisplay(1330, 17, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } else if (!isAttackPossible(3, _selectedCard._cardId)) { - switch (_selectedCard._cardId) { - case 10: - actionDisplay(1330, 66, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 12: - actionDisplay(1330, 70, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 15: - actionDisplay(1330, 82, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 17: - actionDisplay(1330, 86, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 18: - actionDisplay(1330, 88, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 19: - actionDisplay(1330, 90, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 20: - actionDisplay(1330, 92, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 21: - actionDisplay(1330, 94, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - default: - break; - } - } else { - playDelayCard(&_selectedCard, &_gameBoardSide[3]._delayCard); - return; - } - } else if (_gameBoardSide[1]._delayCard.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { - if (_gameBoardSide[1]._delayCard._cardId != 0) { - actionDisplay(1330, 19, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } else if (!isAttackPossible(1, _selectedCard._cardId)) { - switch (_selectedCard._cardId) { - case 10: - actionDisplay(1330, 66, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 12: - actionDisplay(1330, 70, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 15: - actionDisplay(1330, 82, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 17: - actionDisplay(1330, 86, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 18: - actionDisplay(1330, 88, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 19: - actionDisplay(1330, 90, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 20: - actionDisplay(1330, 92, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - case 21: - actionDisplay(1330, 94, 159, 10, 1, 200, 0, 7, 0, 154, 154); - break; - default: - break; - } - } else { - playDelayCard(&_selectedCard, &_gameBoardSide[1]._delayCard); - return; - } - } else { - actionDisplay(1330, 38, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } - } - } else { - g_globals->_scenePalette.signalListeners(); - R2_GLOBALS._sceneObjects->draw(); - g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks); - } - - g_globals->_sceneObjects->recurse(SceneHandler::dispatchObject); - } -} - -void Scene1337::updateCursorId(int cursorId, bool updateFl) { - if ((R2_GLOBALS._v57709 != 0) || (R2_GLOBALS._v5780C != 0)) - return; - - R2_GLOBALS._mouseCursorId = cursorId; - - if (updateFl) { - R2_GLOBALS._mouseCursorId++; - - if (R2_GLOBALS._mouseCursorId < 1) - R2_GLOBALS._mouseCursorId = 2; - - if (R2_GLOBALS._mouseCursorId > 2) - R2_GLOBALS._mouseCursorId = 1; - } - - // The original was using an intermediate function to call setCursorData. - // It has been removed to improve readability - if (R2_GLOBALS._mouseCursorId == 1) { - R2_GLOBALS._v57810 = 200; - setCursorData(5, 1, 4); - } else if (R2_GLOBALS._mouseCursorId == 2) { - R2_GLOBALS._v57810 = 300; - setCursorData(5, 1, 5); - } else { - R2_GLOBALS._v57810 = 0; - setCursorData(5, 0, 0); - } -} - -void Scene1337::setCursorData(int resNum, int rlbNum, int frameNum) { - _cursorCurRes = resNum; - _cursorCurStrip = rlbNum; - _cursorCurFrame = frameNum; - - if (!frameNum) { - // Should be a hardcoded cursor displaying only a dot. - // FIXME: Use another cursor when possible - R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); - } else { - // TODO: The original was using some ressource caching, which was useless and complex - // and which has been removed. This cursor behavior clearly made intensive use of this caching... - // We now have to find a way to cache these cursor pointers and avoid loading them multiple times per seconds - uint size; - byte *cursor = g_resourceManager->getSubResource(resNum, rlbNum, frameNum, &size); - // Decode the cursor - GfxSurface s = surfaceFromRes(cursor); - - Graphics::Surface surface = s.lockSurface(); - const byte *cursorData = (const byte *)surface.getPixels(); - CursorMan.replaceCursor(cursorData, surface.w, surface.h, s._centroid.x, s._centroid.y, s._transColor); - s.unlockSurface(); - - DEALLOCATE(cursor); - } -} - -void Scene1337::subD18F5() { - if (R2_GLOBALS._v57709 == 0) - R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); - - ++R2_GLOBALS._v57709; -} - -void Scene1337::subD1917() { - if (R2_GLOBALS._v57709 != 0) { - R2_GLOBALS._v57709--; - if (R2_GLOBALS._v57709 != 0) { - // The original was using an intermediate function to call setCursorData. - // It has been removed to improve readability - setCursorData(5, _cursorCurStrip, _cursorCurFrame); - } - } -} - -void Scene1337::subD1940(bool flag) { - if (flag) - ++R2_GLOBALS._v5780C; - else if (R2_GLOBALS._v5780C != 0) - --R2_GLOBALS._v5780C; -} - -void Scene1337::subD1975(int arg1, int arg2) { - warning("STUBBED lvl2 Scene1337::subD1975()"); -} - -void Scene1337::OptionsDialog::show() { - OptionsDialog *dlg = new OptionsDialog(); - dlg->draw(); - - // Show the dialog - GfxButton *btn = dlg->execute(NULL); - - // Figure out the new selected character - if (btn == &dlg->_quitGame) - R2_GLOBALS._sceneManager.changeScene(125); - else if (btn == &dlg->_restartGame) - R2_GLOBALS._sceneManager.changeScene(1330); - - // Remove the dialog - dlg->remove(); - delete dlg; -} - -Scene1337::OptionsDialog::OptionsDialog() { - // Set the elements text - Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; - _autoplay.setText(scene->_autoplay ? AUTO_PLAY_ON : AUTO_PLAY_OFF); - _restartGame.setText(START_NEW_CARD_GAME); - _quitGame.setText(QUIT_CARD_GAME); - _continueGame.setText(CONTINUE_CARD_GAME); - - // Set position of the elements - _autoplay._bounds.moveTo(5, 2); - _restartGame._bounds.moveTo(5, _autoplay._bounds.bottom + 2); - _quitGame._bounds.moveTo(5, _restartGame._bounds.bottom + 2); - _continueGame._bounds.moveTo(5, _quitGame._bounds.bottom + 2); - - // Add the items to the dialog - addElements(&_autoplay, &_restartGame, &_quitGame, &_continueGame, NULL); - - // Set the dialog size and position - frame(); - _bounds.collapse(-6, -6); - setCenter(160, 100); -} - -GfxButton *Scene1337::OptionsDialog::execute(GfxButton *defaultButton) { - _gfxManager.activate(); - - // Event loop - GfxButton *selectedButton = NULL; - - bool breakFlag = false; - while (!g_vm->shouldQuit() && !breakFlag) { - Event event; - while (g_globals->_events.getEvent(event) && !breakFlag) { - // Adjust mouse positions to be relative within the dialog - event.mousePos.x -= _gfxManager._bounds.left; - event.mousePos.y -= _gfxManager._bounds.top; - - for (GfxElementList::iterator i = _elements.begin(); i != _elements.end(); ++i) { - if ((*i)->process(event)) - selectedButton = static_cast<GfxButton *>(*i); - } - - if (selectedButton == &_autoplay) { - // Toggle Autoplay - selectedButton = NULL; - Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; - scene->_autoplay = !scene->_autoplay; - - _autoplay.setText(scene->_autoplay ? AUTO_PLAY_ON : AUTO_PLAY_OFF); - _autoplay.draw(); - } else if (selectedButton) { - breakFlag = true; - break; - } else if (!event.handled) { - if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_ESCAPE)) { - selectedButton = NULL; - breakFlag = true; - break; - } - } - } - - g_system->delayMillis(10); - GLOBALS._screenSurface.updateScreen(); - } - - _gfxManager.deactivate(); - return selectedButton; -} - -/*-------------------------------------------------------------------------- * Scene 1500 - Cutscene: Ship landing * *--------------------------------------------------------------------------*/ @@ -13433,1796 +7970,5 @@ void Scene1945::signal() { R2_GLOBALS._player._canWalk = false; } -/*-------------------------------------------------------------------------- - * Scene 1950 - Flup Tube Corridor Maze - * - *--------------------------------------------------------------------------*/ - -Scene1950::KeypadWindow::KeypadWindow() { - _buttonIndex = 0; -} - -void Scene1950::KeypadWindow::synchronize(Serializer &s) { - SceneArea::synchronize(s); - - s.syncAsSint16LE(_buttonIndex); -} - -Scene1950::KeypadWindow::KeypadButton::KeypadButton() { - _buttonIndex = 0; - _pressed = false; - _toggled = false; -} - -void Scene1950::KeypadWindow::KeypadButton::synchronize(Serializer &s) { - SceneActor::synchronize(s); - - s.syncAsSint16LE(_buttonIndex); - s.syncAsSint16LE(_pressed); - s.syncAsSint16LE(_toggled); -} - -void Scene1950::KeypadWindow::KeypadButton::init(int indx) { - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - - _buttonIndex = indx; - _pressed = false; - _toggled = false; - - postInit(); - setup(1971, 2, 1); - fixPriority(249); - setPosition(Common::Point(((_buttonIndex % 4) * 22) + 127, ((_buttonIndex / 4) * 19) + 71)); - scene->_sceneAreas.push_front(this); -} - -void Scene1950::KeypadWindow::KeypadButton::process(Event &event) { - if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE) - && (_bounds.contains(event.mousePos)) && !_pressed) { - R2_GLOBALS._sound2.play(227); - if (!_toggled) { - setFrame(2); - _toggled = true; - } else { - setFrame(1); - _toggled = false; - } - _pressed = true; - event.handled = true; - } - - if ((event.eventType == EVENT_BUTTON_UP) && _pressed) { - _pressed = false; - event.handled = true; - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - scene->doButtonPress(_buttonIndex); - } -} - -bool Scene1950::KeypadWindow::KeypadButton::startAction(CursorType action, Event &event) { - if (action == CURSOR_USE) - return false; - return SceneActor::startAction(action, event); -} - -void Scene1950::KeypadWindow::remove() { - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - for (_buttonIndex = 0; _buttonIndex < 16; ++_buttonIndex) { - scene->_sceneAreas.remove(&_buttons[_buttonIndex]); - _buttons[_buttonIndex].remove(); - } - - ModalWindow::remove(); - - if (!R2_GLOBALS.getFlag(37)) - R2_GLOBALS._sound2.play(278); - - R2_GLOBALS._player.disableControl(CURSOR_WALK); - scene->_eastExit._enabled = true; - - if (!R2_GLOBALS.getFlag(37)) { - if (R2_GLOBALS.getFlag(36)) { - scene->_sceneMode = 1964; - scene->setAction(&scene->_sequenceManager, scene, 1964, &R2_GLOBALS._player, NULL); - } else { - scene->_sceneMode = 1965; - scene->setAction(&scene->_sequenceManager, scene, 1965, &R2_GLOBALS._player, NULL); - } - } -} - -void Scene1950::KeypadWindow::setup2(int visage, int stripFrameNum, int frameNum, int posX, int posY) { - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - - if (R2_GLOBALS._player._mover) - R2_GLOBALS._player.addMover(NULL); - R2_GLOBALS._player._canWalk = false; - - ModalWindow::setup2(visage, stripFrameNum, frameNum, posX, posY); - - _object1.fixPriority(248); - scene->_eastExit._enabled = false; - setup3(1950, 27, 28, 27); - - for (_buttonIndex = 0; _buttonIndex < 16; _buttonIndex++) - _buttons[_buttonIndex].init(_buttonIndex); -} - -void Scene1950::KeypadWindow::setup3(int resNum, int lookLineNum, int talkLineNum, int useLineNum) { - // Copy of Scene1200::LaserPanel::proc13() - _areaActor.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *) NULL); -} - -/*--------------------------------------------------------------------------*/ - -bool Scene1950::Keypad::startAction(CursorType action, Event &event) { - if ((action != CURSOR_USE) || (R2_GLOBALS.getFlag(37))) - return SceneHotspot::startAction(action, event); - - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - - R2_GLOBALS._player.disableControl(); - if (R2_GLOBALS.getFlag(36)) { - scene->_sceneMode = 1962; - scene->setAction(&scene->_sequenceManager, scene, 1962, &R2_GLOBALS._player, NULL); - } else { - scene->_sceneMode = 1963; - scene->setAction(&scene->_sequenceManager, scene, 1963, &R2_GLOBALS._player, NULL); - } - return true; -} - -bool Scene1950::Door::startAction(CursorType action, Event &event) { - if (action != R2_SCRITH_KEY) - return SceneActor::startAction(action, event); - - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - - R2_GLOBALS._player.disableControl(); - R2_INVENTORY.setObjectScene(R2_SCRITH_KEY, 0); - scene->_sceneMode = 1958; - scene->setAction(&scene->_sequenceManager, scene, 1958, &R2_GLOBALS._player, &scene->_door, NULL); - return true; -} - -bool Scene1950::Scrolls::startAction(CursorType action, Event &event) { - if ((action != CURSOR_USE) || (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) != 1950)) - return SceneActor::startAction(action, event); - - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - - R2_GLOBALS._player.disableControl(); - scene->_sceneMode = 1968; - scene->setAction(&scene->_sequenceManager, scene, 1968, &R2_GLOBALS._player, NULL); - - return true; -} - -bool Scene1950::Gem::startAction(CursorType action, Event &event) { - if ((action != CURSOR_USE) || (!R2_GLOBALS.getFlag(37))) - return SceneActor::startAction(action, event); - - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - - R2_GLOBALS._player.disableControl(); - scene->_sceneMode = 1967; - scene->setAction(&scene->_sequenceManager, scene, 1967, &R2_GLOBALS._player, NULL); - - return true; -} - -/*--------------------------------------------------------------------------*/ - -Scene1950::Vampire::Vampire() { - _deadPosition = Common::Point(0, 0); - _deltaX = 0; - _deltaY = 0; - _vampireMode = 0; -} - -void Scene1950::Vampire::synchronize(Serializer &s) { - SceneActor::synchronize(s); - - s.syncAsSint16LE(_deadPosition.x); - s.syncAsSint16LE(_deadPosition.y); - s.syncAsSint16LE(_deltaX); - s.syncAsSint16LE(_deltaY); - s.syncAsSint16LE(_vampireMode); -} - -void Scene1950::Vampire::signal() { - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - - switch (_vampireMode) { - case 19: { - _vampireMode = 0; - setVisage(1960); - if (R2_GLOBALS._flubMazeEntryDirection == 3) - setStrip(2); - else - setStrip(1); - - NpcMover *mover = new NpcMover(); - addMover(mover, &scene->_vampireDestPos, scene); - } - break; - case 20: { - // Non fatal shot - _vampireMode = 19; - R2_GLOBALS._player.setVisage(22); - if (R2_GLOBALS._flubMazeEntryDirection == 3) - R2_GLOBALS._player.setStrip(1); - else - R2_GLOBALS._player.setStrip(2); - R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._shotsRequired--; - - if (R2_GLOBALS._flubMazeEntryDirection == 3) - _deadPosition.x = _position.x + 10; - else - _deadPosition.x = _position.x - 10; - _deadPosition.y = _position.y - 4; - - setVisage(1961); - - if (R2_GLOBALS._flubMazeEntryDirection == 3) - setStrip(2); - else - setStrip(1); - - animate(ANIM_MODE_2, NULL); - Common::Point pt = _deadPosition; - PlayerMover *mover = new PlayerMover(); - addMover(mover, &pt, this); - - R2_GLOBALS._player.enableControl(); - } - break; - case 21: { - // Fatal shot - R2_GLOBALS._player.setVisage(22); - if (R2_GLOBALS._flubMazeEntryDirection == 3) - R2_GLOBALS._player.setStrip(1); - else - R2_GLOBALS._player.setStrip(2); - R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - - setVisage(1961); - if (R2_GLOBALS._flubMazeEntryDirection == 3) - setStrip(4); - else - setStrip(3); - setDetails(1950, 15, -1, 17, 2, (SceneItem *) NULL); - addMover(NULL); - _numFrames = 8; - R2_GLOBALS._sound2.play(226); - animate(ANIM_MODE_5, NULL); - fixPriority(10); - - R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._isAlive = false; - R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._shotsRequired--; - R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._position = _position; - _deltaX = (_position.x - R2_GLOBALS._player._position.x) / 2; - _deltaY = (_position.y - R2_GLOBALS._player._position.y) / 2; - - byte vampireCount = 0; - for (byte i = 0; i < 18; ++i) { - if (!R2_GLOBALS._vampireData[i]._isAlive) - ++vampireCount; - } - - if (vampireCount == 18) { - R2_GLOBALS.setFlag(36); - _vampireMode = 23; - Common::Point pt(R2_GLOBALS._player._position.x + _deltaX, R2_GLOBALS._player._position.y + _deltaY); - NpcMover *mover = new NpcMover(); - R2_GLOBALS._player.addMover(mover, &pt, this); - } else if (vampireCount == 1) { - _vampireMode = 22; - Common::Point pt(R2_GLOBALS._player._position.x + _deltaX, R2_GLOBALS._player._position.y + _deltaY); - NpcMover *mover = new NpcMover(); - R2_GLOBALS._player.addMover(mover, &pt, this); - } else { - R2_GLOBALS._player.enableControl(CURSOR_WALK); - } - - if (R2_GLOBALS._flubMazeEntryDirection == 3) - scene->_eastExit._enabled = true; - else - scene->_westExit._enabled = true; - - scene->_vampireActive = false; - } - break; - case 22: - SceneItem::display(1950, 18, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); - R2_GLOBALS._player.enableControl(CURSOR_WALK); - break; - case 23: - SceneItem::display(1950, 25, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); - scene->_sceneMode = R2_GLOBALS._flubMazeEntryDirection; - scene->setAction(&scene->_sequenceManager, scene, 1960, &R2_GLOBALS._player, NULL); - break; - default: - break; - } -} - -bool Scene1950::Vampire::startAction(CursorType action, Event &event) { - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - - if (!R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._isAlive || - (action != R2_PHOTON_STUNNER)) - return SceneActor::startAction(action, event); - - R2_GLOBALS._player.disableControl(); - - if (R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._shotsRequired <= 1) - _vampireMode = 21; - else - _vampireMode = 20; - - R2_GLOBALS._player.setVisage(25); - if (R2_GLOBALS._flubMazeEntryDirection == 3) - R2_GLOBALS._player.setStrip(2); - else - R2_GLOBALS._player.setStrip(1); - R2_GLOBALS._player.animate(ANIM_MODE_5, this); - R2_GLOBALS._sound3.play(99); - - return true; -} - -/*--------------------------------------------------------------------------*/ - -void Scene1950::NorthExit::changeScene() { - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - - _enabled = false; - R2_GLOBALS._player.disableControl(CURSOR_WALK); - R2_GLOBALS._flubMazeEntryDirection = 1; - scene->_sceneMode = 11; - - Common::Point pt(160, 127); - PlayerMover *mover = new PlayerMover(); - R2_GLOBALS._player.addMover(mover, &pt, scene); -} - -void Scene1950::UpExit::changeScene() { - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - - _enabled = false; - R2_GLOBALS._player.disableControl(CURSOR_WALK); - R2_GLOBALS._flubMazeEntryDirection = 2; - scene->_sceneMode = 12; - - if (!scene->_upExitStyle) { - if (R2_GLOBALS.getFlag(36)) - scene->setAction(&scene->_sequenceManager, scene, 1953, &R2_GLOBALS._player, NULL); - else - scene->setAction(&scene->_sequenceManager, scene, 1970, &R2_GLOBALS._player, NULL); - } else { - if (R2_GLOBALS.getFlag(36)) - scene->setAction(&scene->_sequenceManager, scene, 1952, &R2_GLOBALS._player, NULL); - else - scene->setAction(&scene->_sequenceManager, scene, 1969, &R2_GLOBALS._player, NULL); - } -} - -void Scene1950::EastExit::changeScene() { - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - - _enabled = false; - R2_GLOBALS._player.disableControl(CURSOR_WALK); - R2_GLOBALS._flubMazeEntryDirection = 3; - scene->_sceneMode = 13; - - if (scene->_vampireActive) - R2_GLOBALS._player.animate(ANIM_MODE_9); - - Common::Point pt(340, 160); - NpcMover *mover = new NpcMover(); - R2_GLOBALS._player.addMover(mover, &pt, scene); -} - -void Scene1950::DownExit::changeScene() { - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - - _enabled = false; - R2_GLOBALS._player.disableControl(CURSOR_WALK); - R2_GLOBALS._flubMazeEntryDirection = 4; - scene->_sceneMode = 14; - - if (R2_GLOBALS.getFlag(36)) - scene->setAction(&scene->_sequenceManager, scene, 1956, &R2_GLOBALS._player, NULL); - else - scene->setAction(&scene->_sequenceManager, scene, 1973, &R2_GLOBALS._player, NULL); -} - -void Scene1950::SouthExit::changeScene() { - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - - _enabled = false; - R2_GLOBALS._player.disableControl(CURSOR_WALK); - R2_GLOBALS._flubMazeEntryDirection = 5; - scene->_sceneMode = 15; - - Common::Point pt(160, 213); - NpcMover *mover = new NpcMover(); - R2_GLOBALS._player.addMover(mover, &pt, scene); -} - -void Scene1950::WestExit::changeScene() { - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - - _enabled = false; - R2_GLOBALS._player.disableControl(CURSOR_WALK); - R2_GLOBALS._flubMazeEntryDirection = 6; - - if (R2_GLOBALS._flubMazeArea == 2) { - // In the very first corridor area after the Scrith Door - if ((R2_GLOBALS.getFlag(36)) && (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 2) && (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2)) { - scene->_sceneMode = 1961; - Common::Point pt(-20, 160); - NpcMover *mover = new NpcMover(); - R2_GLOBALS._player.addMover(mover, &pt, scene); - } else { - if (!R2_GLOBALS.getFlag(36)) - SceneItem::display(1950, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); - if ((R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 1950) || (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 1950)) - SceneItem::display(1950, 34, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); - scene->_sceneMode = 0; - Common::Point pt(30, 160); - NpcMover *mover = new NpcMover(); - R2_GLOBALS._player.addMover(mover, &pt, scene); - } - } else { - if (scene->_vampireActive) - R2_GLOBALS._player.animate(ANIM_MODE_9); - - scene->_sceneMode = 16; - Common::Point pt(-20, 160); - NpcMover *mover = new NpcMover(); - R2_GLOBALS._player.addMover(mover, &pt, scene); - } -} - -void Scene1950::ShaftExit::changeScene() { - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - - _enabled = false; - R2_GLOBALS._player.disableControl(CURSOR_WALK); - R2_GLOBALS._flubMazeEntryDirection = 0; - scene->_sceneMode = 1951; - scene->setAction(&scene->_sequenceManager, scene, 1951, &R2_GLOBALS._player, NULL); -} - -void Scene1950::DoorExit::changeScene() { - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - - _enabled = false; - R2_GLOBALS._player.disableControl(CURSOR_WALK); - R2_GLOBALS._flubMazeEntryDirection = 3; - if (R2_GLOBALS._player._visage == 22) { - scene->_sceneMode = 1975; - scene->setAction(&scene->_sequenceManager, scene, 1975, &R2_GLOBALS._player, NULL); - } else { - SceneItem::display(1950, 22, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); - R2_GLOBALS._flubMazeEntryDirection = 0; - scene->_sceneMode = 0; - Common::Point pt(250, 150); - NpcMover *mover = new NpcMover(); - R2_GLOBALS._player.addMover(mover, &pt, scene); - _enabled = true; - } -} - -/*--------------------------------------------------------------------------*/ - -Scene1950::Scene1950() { - _upExitStyle = false; - _removeFlag = false; - _vampireActive = false; - _vampireDestPos = Common::Point(0, 0); - _vampireIndex = 0; -} - -void Scene1950::synchronize(Serializer &s) { - SceneExt::synchronize(s); - - s.syncAsSint16LE(_upExitStyle); - s.syncAsSint16LE(_removeFlag); - s.syncAsSint16LE(_vampireActive); - s.syncAsSint16LE(_vampireDestPos.x); - s.syncAsSint16LE(_vampireDestPos.y); - s.syncAsSint16LE(_vampireIndex); -} - -void Scene1950::initArea() { - _northExit._enabled = false; - _upExit._enabled = false; - _eastExit._enabled = false; - _downExit._enabled = false; - _southExit._enabled = false; - _westExit._enabled = false; - _shaftExit._enabled = false; - _doorExit._enabled = false; - _northExit._insideArea = false; - _upExit._insideArea = false; - _eastExit._insideArea = false; - _downExit._insideArea = false; - _southExit._insideArea = false; - _westExit._insideArea = false; - _shaftExit._insideArea = false; - _doorExit._insideArea = false; - _northExit._moving = false; - _upExit._moving = false; - _eastExit._moving = false; - _downExit._moving = false; - _southExit._moving = false; - _westExit._moving = false; - _shaftExit._moving = false; - _doorExit._moving = false; - _upExitStyle = false; - - switch (R2_GLOBALS._flubMazeArea - 1) { - case 0: - loadScene(1948); - break; - case 1: - // No break on purpose - case 8: - // No break on purpose - case 10: - // No break on purpose - case 12: - // No break on purpose - case 16: - // No break on purpose - case 19: - // No break on purpose - case 23: - // No break on purpose - case 30: - // No break on purpose - case 44: - // No break on purpose - case 72: - // No break on purpose - case 74: - // No break on purpose - case 86: - // No break on purpose - case 96: - // No break on purpose - case 103: - loadScene(1950); - break; - case 2: - // No break on purpose - case 29: - loadScene(1965); - break; - case 3: - // No break on purpose - case 9: - // No break on purpose - case 11: - // No break on purpose - case 15: - // No break on purpose - case 24: - // No break on purpose - case 39: - // No break on purpose - case 45: - // No break on purpose - case 71: - // No break on purpose - case 73: - // No break on purpose - case 75: - // No break on purpose - case 79: - // No break on purpose - case 85: - // No break on purpose - case 87: - // No break on purpose - case 95: - loadScene(1955); - break; - case 4: - // No break on purpose - case 6: - // No break on purpose - case 13: - // No break on purpose - case 27: - // No break on purpose - case 41: - // No break on purpose - case 48: - // No break on purpose - case 50: - // No break on purpose - case 54: - // No break on purpose - case 76: - // No break on purpose - case 80: - // No break on purpose - case 90: - // No break on purpose - case 104: - loadScene(1975); - break; - case 5: - // No break on purpose - case 7: - // No break on purpose - case 14: - // No break on purpose - case 28: - // No break on purpose - case 32: - // No break on purpose - case 47: - // No break on purpose - case 53: - loadScene(1997); - break; - case 17: - // No break on purpose - case 20: - // No break on purpose - case 25: - // No break on purpose - case 31: - // No break on purpose - case 33: - // No break on purpose - case 46: - loadScene(1995); - break; - case 18: - // No break on purpose - case 22: - // No break on purpose - case 26: - // No break on purpose - case 36: - // No break on purpose - case 38: - // No break on purpose - case 43: - // No break on purpose - case 51: - // No break on purpose - case 70: - // No break on purpose - case 78: - // No break on purpose - case 84: - // No break on purpose - case 89: - // No break on purpose - case 101: - loadScene(1970); - break; - case 21: - // No break on purpose - case 34: - // No break on purpose - case 57: - // No break on purpose - case 58: - // No break on purpose - case 59: - // No break on purpose - case 62: - // No break on purpose - case 65: - loadScene(1980); - break; - case 35: - // No break on purpose - case 61: - // No break on purpose - case 77: - // No break on purpose - case 83: - loadScene(1982); - break; - case 37: - // No break on purpose - case 52: - // No break on purpose - case 82: - // No break on purpose - case 88: - // No break on purpose - case 92: - // No break on purpose - case 97: - // No break on purpose - case 100: - loadScene(1962); - break; - case 40: - // No break on purpose - case 102: - loadScene(1960); - break; - case 42: - // No break on purpose - case 55: - // No break on purpose - case 60: - // No break on purpose - case 66: - // No break on purpose - case 68: - // No break on purpose - case 69: - // No break on purpose - case 93: - // No break on purpose - case 98: - loadScene(1990); - break; - case 49: - // No break on purpose - case 81: - // No break on purpose - case 91: - // No break on purpose - case 94: - // No break on purpose - case 99: - loadScene(1967); - break; - case 56: - // No break on purpose - case 63: - // No break on purpose - case 64: - // No break on purpose - case 67: - loadScene(1985); - _upExitStyle = true; - break; - default: - break; - } - - if (R2_GLOBALS._flubMazeArea != 1) - R2_GLOBALS._walkRegions.load(1950); - - switch (R2_GLOBALS._flubMazeArea - 1) { - case 0: - _shaftExit._enabled = true; - if ((R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0) && (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 1950)) - _doorExit._enabled = true; - R2_GLOBALS._walkRegions.disableRegion(2); - R2_GLOBALS._walkRegions.disableRegion(3); - R2_GLOBALS._walkRegions.disableRegion(4); - R2_GLOBALS._walkRegions.disableRegion(5); - R2_GLOBALS._walkRegions.disableRegion(6); - break; - case 1: - // No break on purpose - case 2: - // No break on purpose - case 3: - // No break on purpose - case 8: - // No break on purpose - case 9: - // No break on purpose - case 10: - // No break on purpose - case 11: - // No break on purpose - case 12: - // No break on purpose - case 15: - // No break on purpose - case 16: - // No break on purpose - case 19: - // No break on purpose - case 23: - // No break on purpose - case 24: - // No break on purpose - case 29: - // No break on purpose - case 30: - // No break on purpose - case 39: - // No break on purpose - case 40: - // No break on purpose - case 44: - // No break on purpose - case 45: - // No break on purpose - case 71: - // No break on purpose - case 72: - // No break on purpose - case 73: - // No break on purpose - case 74: - // No break on purpose - case 75: - // No break on purpose - case 79: - // No break on purpose - case 85: - // No break on purpose - case 86: - // No break on purpose - case 87: - // No break on purpose - case 95: - // No break on purpose - case 96: - // No break on purpose - case 102: - // No break on purpose - case 103: - _eastExit._enabled = true; - _westExit._enabled = true; - break; - case 4: - // No break on purpose - case 6: - // No break on purpose - case 13: - // No break on purpose - case 17: - // No break on purpose - case 20: - // No break on purpose - case 25: - // No break on purpose - case 27: - // No break on purpose - case 31: - // No break on purpose - case 33: - // No break on purpose - case 37: - // No break on purpose - case 41: - // No break on purpose - case 46: - // No break on purpose - case 48: - // No break on purpose - case 50: - // No break on purpose - case 52: - // No break on purpose - case 54: - // No break on purpose - case 76: - // No break on purpose - case 80: - // No break on purpose - case 82: - // No break on purpose - case 88: - // No break on purpose - case 90: - // No break on purpose - case 92: - // No break on purpose - case 97: - // No break on purpose - case 100: - // No break on purpose - case 104: - _westExit._enabled = true; - R2_GLOBALS._walkRegions.disableRegion(6); - R2_GLOBALS._walkRegions.disableRegion(9); - break; - case 5: - // No break on purpose - case 7: - // No break on purpose - case 14: - // No break on purpose - case 18: - // No break on purpose - case 22: - // No break on purpose - case 26: - // No break on purpose - case 28: - // No break on purpose - case 32: - // No break on purpose - case 36: - // No break on purpose - case 38: - // No break on purpose - case 43: - // No break on purpose - case 47: - // No break on purpose - case 49: - // No break on purpose - case 51: - // No break on purpose - case 53: - // No break on purpose - case 70: - // No break on purpose - case 78: - // No break on purpose - case 81: - // No break on purpose - case 84: - // No break on purpose - case 89: - // No break on purpose - case 91: - // No break on purpose - case 94: - // No break on purpose - case 99: - // No break on purpose - case 101: - _eastExit._enabled = true; - R2_GLOBALS._walkRegions.disableRegion(1); - R2_GLOBALS._walkRegions.disableRegion(7); - R2_GLOBALS._walkRegions.disableRegion(13); - break; - default: - R2_GLOBALS._walkRegions.disableRegion(1); - R2_GLOBALS._walkRegions.disableRegion(6); - R2_GLOBALS._walkRegions.disableRegion(7); - R2_GLOBALS._walkRegions.disableRegion(9); - R2_GLOBALS._walkRegions.disableRegion(13); - break; - } - - _northDoorway.remove(); - _northDoorway.removeObject(); - _southDoorway.remove(); - - switch (R2_GLOBALS._flubMazeArea - 4) { - case 0: - // No break on purpose - case 3: - // No break on purpose - case 16: - // No break on purpose - case 22: - // No break on purpose - case 24: - // No break on purpose - case 32: - // No break on purpose - case 33: - // No break on purpose - case 45: - // No break on purpose - case 46: - // No break on purpose - case 48: - // No break on purpose - case 51: - // No break on purpose - case 56: - // No break on purpose - case 59: - // No break on purpose - case 67: - // No break on purpose - case 68: - // No break on purpose - case 70: - // No break on purpose - case 73: - // No break on purpose - case 82: - // No break on purpose - case 90: - _northExit._enabled = true; - _northDoorway.setup(1950, (R2_GLOBALS._flubMazeArea % 2) + 1, 1, 160, 137, 25); - //visage,strip,frame,px,py,priority,effect - _southDoorway.postInit(); - _southDoorway.setVisage(1950); - _southDoorway.setStrip((((R2_GLOBALS._flubMazeArea - 1) / 35) % 2) + 1); - _southDoorway.setFrame(2); - _southDoorway.setPosition(Common::Point(160, 167)); - _southDoorway.fixPriority(220); - R2_GLOBALS._walkRegions.disableRegion(3); - R2_GLOBALS._walkRegions.disableRegion(4); - break; - case 7: - // No break on purpose - case 10: - // No break on purpose - case 23: - // No break on purpose - case 29: - // No break on purpose - case 31: - // No break on purpose - case 39: - // No break on purpose - case 40: - // No break on purpose - case 52: - // No break on purpose - case 53: - // No break on purpose - case 55: - // No break on purpose - case 63: - // No break on purpose - case 65: - // No break on purpose - case 66: - // No break on purpose - case 75: - // No break on purpose - case 77: - // No break on purpose - case 81: - // No break on purpose - case 87: - // No break on purpose - case 89: - // No break on purpose - case 97: - _southExit._enabled = true; - - _southDoorway.postInit(); - _southDoorway.setVisage(1950); - _southDoorway.setStrip((((R2_GLOBALS._flubMazeArea - 1) / 35) % 2) + 1); - _southDoorway.setFrame(3); - _southDoorway.setPosition(Common::Point(160, 167)); - _southDoorway.fixPriority(220); - break; - case 58: - // No break on purpose - case 74: - // No break on purpose - case 80: - _northExit._enabled = true; - _southExit._enabled = true; - - _northDoorway.setup(1950, (R2_GLOBALS._flubMazeArea % 2) + 1, 1, 160, 137, 25); - - _southDoorway.postInit(); - _southDoorway.setVisage(1950); - _southDoorway.setStrip((((R2_GLOBALS._flubMazeArea - 1) / 35) % 2) + 1); - _southDoorway.setFrame(3); - _southDoorway.setPosition(Common::Point(160, 167)); - _southDoorway.fixPriority(220); - R2_GLOBALS._walkRegions.disableRegion(3); - R2_GLOBALS._walkRegions.disableRegion(4); - break; - default: - _southDoorway.postInit(); - _southDoorway.setVisage(1950); - _southDoorway.setStrip(((R2_GLOBALS._flubMazeArea - 1) / 35) % 2 + 1); - _southDoorway.setFrame(2); - _southDoorway.setPosition(Common::Point(160, 167)); - _southDoorway.fixPriority(220); - break; - } - - switch (R2_GLOBALS._flubMazeArea - 3) { - case 0: - // No break on purpose - case 3: - // No break on purpose - case 5: - // No break on purpose - case 12: - // No break on purpose - case 15: - // No break on purpose - case 18: - // No break on purpose - case 19: - // No break on purpose - case 23: - // No break on purpose - case 26: - // No break on purpose - case 27: - // No break on purpose - case 29: - // No break on purpose - case 30: - // No break on purpose - case 31: - // No break on purpose - case 32: - // No break on purpose - case 44: - // No break on purpose - case 45: - // No break on purpose - case 51: - // No break on purpose - case 55: - // No break on purpose - case 56: - // No break on purpose - case 57: - // No break on purpose - case 60: - // No break on purpose - case 63: - _upExit._enabled = true; - break; - case 54: - // No break on purpose - case 61: - // No break on purpose - case 62: - // No break on purpose - case 65: - _upExit._enabled = true; - // No break on purpose - case 35: - // No break on purpose - case 38: - // No break on purpose - case 40: - // No break on purpose - case 47: - // No break on purpose - case 50: - // No break on purpose - case 53: - // No break on purpose - case 58: - // No break on purpose - case 64: - // No break on purpose - case 66: - // No break on purpose - case 67: - // No break on purpose - case 79: - // No break on purpose - case 80: - // No break on purpose - case 86: - // No break on purpose - case 89: - // No break on purpose - case 90: - // No break on purpose - case 91: - // No break on purpose - case 92: - // No break on purpose - case 95: - // No break on purpose - case 96: - // No break on purpose - case 97: - // No break on purpose - case 98: - // No break on purpose - case 100: - _downExit._enabled = true; - R2_GLOBALS._walkRegions.disableRegion(4); - R2_GLOBALS._walkRegions.disableRegion(5); - R2_GLOBALS._walkRegions.disableRegion(6); - R2_GLOBALS._walkRegions.disableRegion(10); - R2_GLOBALS._walkRegions.disableRegion(11); - default: - break; - } - R2_GLOBALS._uiElements.draw(); -} - -void Scene1950::enterArea() { - R2_GLOBALS._player.disableControl(); - R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - - _vampire.remove(); - _door.remove(); - _scrolls.remove(); - - _vampireActive = false; - _vampireIndex = 0; - - // Certain areas have a vampire in them - switch (R2_GLOBALS._flubMazeArea) { - case 10: - _vampireIndex = 1; - break; - case 13: - _vampireIndex = 2; - break; - case 16: - _vampireIndex = 3; - break; - case 17: - _vampireIndex = 4; - break; - case 24: - _vampireIndex = 5; - break; - case 25: - _vampireIndex = 6; - break; - case 31: - _vampireIndex = 7; - break; - case 40: - _vampireIndex = 8; - break; - case 45: - _vampireIndex = 9; - break; - case 46: - _vampireIndex = 10; - break; - case 73: - _vampireIndex = 11; - break; - case 75: - _vampireIndex = 12; - break; - case 80: - _vampireIndex = 13; - break; - case 87: - _vampireIndex = 14; - break; - case 88: - _vampireIndex = 15; - break; - case 96: - _vampireIndex = 16; - break; - case 97: - _vampireIndex = 17; - break; - case 104: - _vampireIndex = 18; - break; - default: - break; - } - - if (_vampireIndex != 0) { - _vampire.postInit(); - _vampire._numFrames = 6; - _vampire._moveRate = 6; - _vampire._moveDiff = Common::Point(3, 2); - _vampire._effect = EFFECT_SHADED; - - if (!R2_GLOBALS._vampireData[_vampireIndex - 1]._isAlive) { - // Show vampire ashes - _vampire.setPosition(Common::Point(R2_GLOBALS._vampireData[_vampireIndex - 1]._position)); - _vampire.animate(ANIM_MODE_NONE, NULL); - _vampire.addMover(NULL); - _vampire.setVisage(1961); - _vampire.setStrip(4); - _vampire.setFrame(10); - _vampire.fixPriority(10); - _vampire.setDetails(1950, 15, -1, 17, 2, (SceneItem *) NULL); - } else { - // Start the vampire - _vampire.setVisage(1960); - _vampire.setPosition(Common::Point(160, 130)); - _vampire.animate(ANIM_MODE_2, NULL); - _vampire.setDetails(1950, 12, -1, 14, 2, (SceneItem *) NULL); - _vampireActive = true; - } - } - if ((R2_GLOBALS._flubMazeArea == 1) && (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) != 0)) { - // Show doorway at the right hand side of the very first flub corridor - _door.postInit(); - _door.setVisage(1948); - _door.setStrip(3); - _door.setPosition(Common::Point(278, 155)); - _door.fixPriority(100); - _door.setDetails(1950, 19, 20, 23, 2, (SceneItem *) NULL); - } - - if (R2_GLOBALS._flubMazeArea == 102) { - R2_GLOBALS._walkRegions.load(1951); - R2_GLOBALS._walkRegions.disableRegion(1); - R2_GLOBALS._walkRegions.disableRegion(5); - R2_GLOBALS._walkRegions.disableRegion(6); - R2_GLOBALS._walkRegions.disableRegion(7); - - _cube.postInit(); - _cube.setVisage(1970); - _cube.setStrip(1); - if (R2_GLOBALS.getFlag(37)) - _cube.setFrame(3); - else - _cube.setFrame(1); - _cube.setPosition(Common::Point(193, 158)); - _cube.setDetails(1950, 3, 4, 5, 2, (SceneItem *) NULL); - - _pulsingLights.postInit(); - _pulsingLights.setVisage(1970); - _pulsingLights.setStrip(3); - _pulsingLights.animate(ANIM_MODE_2, NULL); - _pulsingLights._numFrames = 6; - _pulsingLights.setPosition(Common::Point(194, 158)); - _pulsingLights.fixPriority(159); - - _keypad.setDetails(Rect(188, 124, 199, 133), 1950, 27, 28, -1, 2, NULL); - - if (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 1950) { - _gem.postInit(); - _gem.setVisage(1970); - _gem.setStrip(1); - _gem.setFrame(2); - _gem.fixPriority(160); - } - - if (R2_GLOBALS.getFlag(37)) { - _gem.setPosition(Common::Point(192, 118)); - _gem.setDetails(1950, 9, 4, -1, 2, (SceneItem *) NULL); - } else { - _containmentField.postInit(); - _containmentField.setVisage(1970); - _containmentField.setStrip(4); - _containmentField._numFrames = 4; - _containmentField.animate(ANIM_MODE_8, 0, NULL); - _containmentField.setPosition(Common::Point(192, 121)); - _containmentField.fixPriority(159); - _containmentField.setDetails(1950, 6, 7, 8, 2, (SceneItem *) NULL); - - _gem.setPosition(Common::Point(192, 109)); - _gem.setDetails(1950, 9, 7, 8, 2, (SceneItem *) NULL); - } - - _scrolls.postInit(); - _scrolls.setVisage(1972); - _scrolls.setStrip(1); - _scrolls.setPosition(Common::Point(76, 94)); - _scrolls.fixPriority(25); - _scrolls.setDetails(1950, 30, -1, -1, 2, (SceneItem *) NULL); - if (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2) - _scrolls.setFrame(2); - else - _scrolls.setFrame(1); - - _removeFlag = true; - } else if (_removeFlag) { - _cube.remove(); - _containmentField.remove(); - _gem.remove(); - _pulsingLights.remove(); - _scrolls.remove(); - - R2_GLOBALS._sceneItems.remove(&_background); - _background.setDetails(Rect(0, 0, 320, 200), 1950, 0, 1, 2, 2, NULL); - - _removeFlag = false; - } - - switch (R2_GLOBALS._flubMazeEntryDirection) { - case 0: - _sceneMode = 1950; - if (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0) - // The original uses CURSOR_ARROW. CURSOR_WALK is much more coherent - R2_GLOBALS._player.enableControl(CURSOR_WALK); - else - setAction(&_sequenceManager, this, 1950, &R2_GLOBALS._player, NULL); - - break; - case 1: { - _sceneMode = R2_GLOBALS._flubMazeEntryDirection; - R2_GLOBALS._player.setPosition(Common::Point(160, 213)); - Common::Point pt(160, 160); - NpcMover *mover = new NpcMover(); - R2_GLOBALS._player.addMover(mover, &pt, this); - } - break; - case 2: - _sceneMode = R2_GLOBALS._flubMazeEntryDirection; - if (R2_GLOBALS.getFlag(36)) - setAction(&_sequenceManager, this, 1957, &R2_GLOBALS._player, NULL); - else - setAction(&_sequenceManager, this, 1974, &R2_GLOBALS._player, NULL); - break; - case 3: - // Entering from the left - if (!_vampireActive) { - _sceneMode = R2_GLOBALS._flubMazeEntryDirection; - R2_GLOBALS._player.setPosition(Common::Point(-20, 160)); - Common::Point pt(30, 160); - NpcMover *mover = new NpcMover(); - R2_GLOBALS._player.addMover(mover, &pt, this); - } else { - _sceneMode = 18; - _eastExit._enabled = false; - _vampireDestPos = Common::Point(60, 152); - R2_GLOBALS._player.enableControl(CURSOR_USE); - R2_GLOBALS._player._canWalk = false; - - _vampire.setStrip(2); - NpcMover *mover = new NpcMover(); - _vampire.addMover(mover, &_vampireDestPos, this); - - R2_GLOBALS._player.setPosition(Common::Point(-20, 160)); - Common::Point pt2(30, 160); - NpcMover *mover2 = new NpcMover(); - R2_GLOBALS._player.addMover(mover2, &pt2, NULL); - } - break; - case 4: - _sceneMode = R2_GLOBALS._flubMazeEntryDirection; - if (!_upExitStyle) { - if (R2_GLOBALS.getFlag(36)) - setAction(&_sequenceManager, this, 1955, &R2_GLOBALS._player, NULL); - else - setAction(&_sequenceManager, this, 1972, &R2_GLOBALS._player, NULL); - } else { - if (R2_GLOBALS.getFlag(36)) - setAction(&_sequenceManager, this, 1954, &R2_GLOBALS._player, NULL); - else - setAction(&_sequenceManager, this, 1971, &R2_GLOBALS._player, NULL); - } - break; - case 5: { - _sceneMode = R2_GLOBALS._flubMazeEntryDirection; - R2_GLOBALS._player.setPosition(Common::Point(160, 127)); - Common::Point pt(160, 160); - NpcMover *mover = new NpcMover(); - R2_GLOBALS._player.addMover(mover, &pt, this); - } - break; - case 6: - // Entering from the right - if (!_vampireActive) { - _sceneMode = R2_GLOBALS._flubMazeEntryDirection; - if (R2_GLOBALS._flubMazeArea == 1) { - setAction(&_sequenceManager, this, 1961, &R2_GLOBALS._player, NULL); - } else { - R2_GLOBALS._player.setPosition(Common::Point(340, 160)); - Common::Point pt(289, 160); - NpcMover *mover = new NpcMover(); - R2_GLOBALS._player.addMover(mover, &pt, this); - } - } else { - _sceneMode = 17; - _westExit._enabled = false; - _vampireDestPos = Common::Point(259, 152); - - R2_GLOBALS._player.enableControl(CURSOR_USE); - R2_GLOBALS._player._canWalk = false; - - _vampire.setStrip(1); - NpcMover *mover = new NpcMover(); - _vampire.addMover(mover, &_vampireDestPos, this); - - R2_GLOBALS._player.setPosition(Common::Point(340, 160)); - Common::Point pt2(289, 160); - NpcMover *mover2 = new NpcMover(); - R2_GLOBALS._player.addMover(mover2, &pt2, NULL); - } - break; - default: - break; - } -} - -void Scene1950::doButtonPress(int indx) { - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - R2_GLOBALS._player.disableControl(); - - int prevIndex = indx - 1; - if ((indx / 4) == (prevIndex / 4)) { - if (prevIndex < 0) - prevIndex = 3; - } else { - prevIndex += 4; - } - - assert(prevIndex >= 0 && prevIndex < 16); - if (!_KeypadWindow._buttons[prevIndex]._toggled) { - _KeypadWindow._buttons[prevIndex].setFrame(2); - _KeypadWindow._buttons[prevIndex]._toggled = true; - } else { - _KeypadWindow._buttons[prevIndex].setFrame(1); - _KeypadWindow._buttons[prevIndex]._toggled = false; - } - - prevIndex = indx + 1; - if ((indx / 4) == (prevIndex / 4)) { - if (prevIndex > 15) - prevIndex = 12; - } else { - prevIndex -= 4; - } - - assert(prevIndex >= 0 && prevIndex < 16); - if (!_KeypadWindow._buttons[prevIndex]._toggled) { - _KeypadWindow._buttons[prevIndex].setFrame(2); - _KeypadWindow._buttons[prevIndex]._toggled = true; - } else { - _KeypadWindow._buttons[prevIndex].setFrame(1); - _KeypadWindow._buttons[prevIndex]._toggled = false; - } - - prevIndex = indx - 4; - if (prevIndex < 0) - prevIndex += 16; - - assert(prevIndex >= 0 && prevIndex < 16); - if (!_KeypadWindow._buttons[prevIndex]._toggled) { - _KeypadWindow._buttons[prevIndex].setFrame(2); - _KeypadWindow._buttons[prevIndex]._toggled = true; - } else { - _KeypadWindow._buttons[prevIndex].setFrame(1); - _KeypadWindow._buttons[prevIndex]._toggled = false; - } - - prevIndex = indx + 4; - if (prevIndex > 15) - prevIndex -= 16; - - assert(prevIndex >= 0 && prevIndex < 16); - if (!_KeypadWindow._buttons[prevIndex]._toggled) { - _KeypadWindow._buttons[prevIndex].setFrame(2); - _KeypadWindow._buttons[prevIndex]._toggled = true; - } else { - _KeypadWindow._buttons[prevIndex].setFrame(1); - _KeypadWindow._buttons[prevIndex]._toggled = false; - } - - // Check whether all the buttons are highlighted - int cpt = 0; - for (prevIndex = 0; prevIndex < 16; prevIndex++) { - if (_KeypadWindow._buttons[prevIndex]._toggled) - ++cpt; - } - - if (cpt != 16) { - R2_GLOBALS._player.enableControl(); - R2_GLOBALS._player._canWalk = false; - } else { - R2_GLOBALS.setFlag(37); - _sceneMode = 24; - setAction(&_sequenceManager, scene, 1976, NULL); - } -} - -void Scene1950::postInit(SceneObjectList *OwnerList) { - _upExitStyle = false; - _removeFlag = false; - _vampireActive = false; - _vampireIndex = 0; - if (R2_GLOBALS._sceneManager._previousScene == 300) - R2_GLOBALS._flubMazeArea = 103; - - initArea(); - SceneExt::postInit(); - R2_GLOBALS._sound1.play(105); - - _northExit.setDetails(Rect(130, 46, 189, 135), SHADECURSOR_UP, 1950); - _northExit.setDest(Common::Point(160, 145)); - - _upExit.setDetails(Rect(208, 0, 255, 73), EXITCURSOR_N, 1950); - _upExit.setDest(Common::Point(200, 151)); - - _eastExit.setDetails(Rect(305, 95, 320, 147), EXITCURSOR_E, 1950); - _eastExit.setDest(Common::Point(312, 160)); - - _downExit.setDetails(Rect(208, 99, 255, 143), EXITCURSOR_S, 1950); - _downExit.setDest(Common::Point(200, 151)); - - _southExit.setDetails(Rect(113, 154, 206, 168), SHADECURSOR_DOWN, 1950); - _southExit.setDest(Common::Point(160, 165)); - - _westExit.setDetails(Rect(0, 95, 14, 147), EXITCURSOR_W, 1950); - _westExit.setDest(Common::Point(7, 160)); - - _shaftExit.setDetails(Rect(72, 54, 120, 128), EXITCURSOR_NW, 1950); - _shaftExit.setDest(Common::Point(120, 140)); - - _doorExit.setDetails(Rect(258, 60, 300, 145), EXITCURSOR_NE, 1950); - _doorExit.setDest(Common::Point(268, 149)); - - R2_GLOBALS._player.postInit(); - if ( (R2_INVENTORY.getObjectScene(R2_TANNER_MASK) == 0) && (R2_INVENTORY.getObjectScene(R2_PURE_GRAIN_ALCOHOL) == 0) - && (R2_INVENTORY.getObjectScene(R2_SOAKED_FACEMASK) == 0) && (!R2_GLOBALS.getFlag(36)) ) - R2_GLOBALS._player.setVisage(22); - else - R2_GLOBALS._player.setVisage(20); - - R2_GLOBALS._player._moveDiff = Common::Point(5, 3); - _background.setDetails(Rect(0, 0, 320, 200), 1950, 0, 1, 2, 1, NULL); - - enterArea(); -} - -void Scene1950::remove() { - R2_GLOBALS._sound1.stop(); - R2_GLOBALS._sound2.fadeOut2(NULL); - SceneExt::remove(); -} - -void Scene1950::signal() { - switch (_sceneMode) { - case 11: - R2_GLOBALS._flubMazeArea += 7; - initArea(); - enterArea(); - break; - case 12: - // Moving up a ladder within the Flub maze - R2_GLOBALS._flubMazeArea += 35; - initArea(); - enterArea(); - break; - case 1975: - SceneItem::display(1950, 21, SET_WIDTH, 280, SET_X, 160, SET_POS_MODE, 1, - SET_Y, 20, SET_EXT_BGCOLOR, 7, LIST_END); - // No break on purpose - case 13: - // Moving east within the Flub maze - ++R2_GLOBALS._flubMazeArea; - initArea(); - enterArea(); - break; - case 14: - // Moving down a ladder within the Flub maze - R2_GLOBALS._flubMazeArea -= 35; - initArea(); - enterArea(); - break; - case 15: - R2_GLOBALS._flubMazeArea -= 7; - initArea(); - enterArea(); - break; - case 16: - // Moving west within the Flub maze - // No break on purpose - case 1961: - --R2_GLOBALS._flubMazeArea; - initArea(); - enterArea(); - break; - case 17: { - _sceneMode = 13; - R2_GLOBALS._flubMazeEntryDirection = 3; - _vampireActive = false; - R2_GLOBALS._player.disableControl(CURSOR_WALK); - R2_GLOBALS._player._canWalk = true; - R2_GLOBALS._player.setVisage(22); - R2_GLOBALS._player.animate(ANIM_MODE_9); - Common::Point pt(340, 160); - NpcMover *mover = new NpcMover(); - R2_GLOBALS._player.addMover(mover, &pt, this); - Common::Point pt2(289, 160); - NpcMover *mover2 = new NpcMover(); - _vampire.addMover(mover2, &pt2, NULL); - } - break; - case 18: { - _sceneMode = 16; - R2_GLOBALS._flubMazeEntryDirection = 6; - _vampireActive = false; - R2_GLOBALS._player.disableControl(CURSOR_WALK); - R2_GLOBALS._player._canWalk = true; - R2_GLOBALS._player.setVisage(22); - R2_GLOBALS._player.animate(ANIM_MODE_9); - Common::Point pt(-20, 160); - NpcMover *mover = new NpcMover(); - R2_GLOBALS._player.addMover(mover, &pt, this); - Common::Point pt2(30, 160); - NpcMover *mover2 = new NpcMover(); - _vampire.addMover(mover2, &pt2, NULL); - } - break; - case 24: - _KeypadWindow.remove(); - _sceneMode = 1966; - _cube.setFrame(3); - setAction(&_sequenceManager, this, 1966, &_containmentField, &_gem, NULL); - break; - case 1951: - R2_GLOBALS._sound1.fadeOut2(NULL); - R2_GLOBALS._sceneManager.changeScene(1945); - break; - case 1958: - SceneItem::display(1950, 24, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); - R2_GLOBALS._player.enableControl(CURSOR_WALK); - _doorExit._enabled = true; - break; - case 1959: - R2_INVENTORY.setObjectScene(R2_SOAKED_FACEMASK, 0); - R2_GLOBALS._player.enableControl(CURSOR_WALK); - _doorExit._enabled = true; - break; - case 1962: - // No break on purpose - case 1963: - R2_GLOBALS._player.enableControl(); - _KeypadWindow.setup2(1971, 1, 1, 160, 135); - break; - case 1964: - // No break on purpose - case 1965: - if (!R2_GLOBALS.getFlag(37)) - SceneItem::display(1950, 26, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); - - R2_GLOBALS._player.enableControl(); - break; - case 1966: - _containmentField.remove(); - if (R2_GLOBALS.getFlag(36)) { - _sceneMode = 1964; - setAction(&_sequenceManager, this, 1964, &R2_GLOBALS._player, NULL); - } else { - _sceneMode = 1965; - setAction(&_sequenceManager, this, 1965, &R2_GLOBALS._player, NULL); - } - _gem.setDetails(1950, 9, -1, -1, 2, (SceneItem *) NULL); - break; - case 1967: { - _sceneMode = 0; - R2_INVENTORY.setObjectScene(R2_SAPPHIRE_BLUE, 2); - _gem.remove(); - if (R2_GLOBALS.getFlag(36)) - R2_GLOBALS._player.setVisage(20); - else - R2_GLOBALS._player.setVisage(22); - - R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - // This is a hack to work around a pathfinding issue. original destination is (218, 165) - Common::Point pt(128, 165); - NpcMover *mover = new NpcMover(); - R2_GLOBALS._player.addMover(mover, &pt, this); - } - break; - case 1968: - R2_GLOBALS._player.enableControl(); - R2_INVENTORY.setObjectScene(R2_ANCIENT_SCROLLS, 2); - _scrolls.setFrame(2); - if (R2_GLOBALS.getFlag(36)) - R2_GLOBALS._player.setVisage(20); - else - R2_GLOBALS._player.setVisage(22); - R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - break; - default: - R2_GLOBALS._player.enableControl(CURSOR_WALK); - break; - } -} - -void Scene1950::process(Event &event) { - if ( (event.eventType == EVENT_BUTTON_DOWN) - && (R2_GLOBALS._player._uiEnabled) - && (R2_GLOBALS._events.getCursor() == R2_SOAKED_FACEMASK) - && (R2_GLOBALS._player._bounds.contains(event.mousePos)) - && (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0)) { - event.handled = true; - R2_GLOBALS._player.disableControl(); - _shaftExit._enabled = false; - _doorExit._enabled = false; - _sceneMode = 1959; - setAction(&_sequenceManager, this, 1959, &R2_GLOBALS._player, NULL); - } - - Scene::process(event); -} - } // End of namespace Ringworld2 } // End of namespace TsAGE |