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Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes1.cpp')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp87
1 files changed, 53 insertions, 34 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 29bef2ccb2..0932c70f04 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -478,10 +478,11 @@ void Scene1000::dispatch() {
*--------------------------------------------------------------------------*/
void Scene1010::postInit(SceneObjectList *OwnerList) {
- SceneExt::postInit();
loadScene(1010);
-
+ SceneExt::postInit();
+ R2_GLOBALS._interfaceY = 200;
R2_GLOBALS._uiElements._active = false;
+
setZoomPercents(100, 1, 160, 100);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.setObjectWrapper(NULL);
@@ -533,16 +534,18 @@ void Scene1010::signal() {
}
/*--------------------------------------------------------------------------
- * Scene 1020 -
+ * Scene 1020 - Cutscene - trip in space 2
*
*--------------------------------------------------------------------------*/
+
void Scene1020::postInit(SceneObjectList *OwnerList) {
- SceneExt::postInit();
loadScene(1020);
+ SceneExt::postInit();
if (R2_GLOBALS._sceneManager._previousScene == 1010)
- g_globals->gfxManager()._bounds.moveTo(Common::Point(160, 0));
+ _sceneBounds = Rect(160, 0, SCREEN_WIDTH + 160, 200);
+ R2_GLOBALS._interfaceY = 200;
R2_GLOBALS._v558B6.set(160, 0, 160, 161);
R2_GLOBALS._uiElements._active = false;
R2_GLOBALS._player.postInit();
@@ -658,9 +661,10 @@ void Scene1020::dispatch() {
}
/*--------------------------------------------------------------------------
- * Scene 1100 -
+ * Scene 1100 - Canyon
*
*--------------------------------------------------------------------------*/
+
Scene1100::Scene1100() {
_nextStripNum = 0;
_paletteRefreshStatus = 0;
@@ -801,16 +805,16 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
scalePalette(65, 65, 65);
- _actor2.postInit();
- _actor2.setup(1100, 1, 1);
- _actor2.fixPriority(10);
+ _cloud.postInit();
+ _cloud.setup(1100, 1, 1);
+ _cloud.fixPriority(10);
R2_GLOBALS._scrollFollower = NULL;
- _item3.setDetails(Rect(56, 47, 68, 83), 1100, 7, -1, -1, 1, NULL);
- _item4.setDetails(Rect(167, 132, 183, 167), 1100, 7, -1, -1, 1, NULL);
- _item5.setDetails(Rect(26, 112, 87, 145), 1100, 13, -1, -1, 1, NULL);
- _item7.setDetails(Rect(4, 70, 79, 167), 1100, 16, -1, -1, 1, NULL);
+ _fuana1.setDetails(Rect(56, 47, 68, 83), 1100, 7, -1, -1, 1, NULL);
+ _fauna2.setDetails(Rect(167, 132, 183, 167), 1100, 7, -1, -1, 1, NULL);
+ _bouldersBlockingCave.setDetails(Rect(26, 112, 87, 145), 1100, 13, -1, -1, 1, NULL);
+ _trail.setDetails(Rect(4, 70, 79, 167), 1100, 16, -1, -1, 1, NULL);
R2_GLOBALS._sound1.stop();
@@ -819,7 +823,7 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._characterIndex = R2_QUINN;
R2_GLOBALS._player._characterScene[R2_QUINN] = 1100;
R2_GLOBALS._player._characterScene[R2_SEEKER] = 1100;
- _actor2.setPosition(Common::Point(150, 30));
+ _cloud.setPosition(Common::Point(150, 30));
R2_GLOBALS._sound1.play(93);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.hide();
@@ -848,18 +852,18 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
_trooper._numFrames = 5;
_trooper.setDetails(1100, 22, 23, 24, 1, (SceneItem *) NULL);
- _actor1.postInit();
- _actor1.setup(1512, 1, 1);
- _actor1.setPosition(Common::Point(187, -25));
- _actor1.fixPriority(48);
- _actor1._moveDiff.y = 1;
- _actor1.setDetails(1100, 37, -1, -1, 1, (SceneItem *) NULL);
+ _ship.postInit();
+ _ship.setup(1512, 1, 1);
+ _ship.setPosition(Common::Point(187, -25));
+ _ship.fixPriority(48);
+ _ship._moveDiff.y = 1;
+ _ship.setDetails(1100, 37, -1, -1, 1, (SceneItem *) NULL);
_sceneMode = 20;
setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL);
} else if (R2_GLOBALS._sceneManager._previousScene == 1000) {
- _actor2.setPosition(Common::Point(50, 30));
+ _cloud.setPosition(Common::Point(50, 30));
_paletteRefreshStatus = 0;
_palette1.loadPalette(1101);
R2_GLOBALS._player.postInit();
@@ -899,7 +903,7 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL);
} else {
- _actor2.setPosition(Common::Point(180, 30));
+ _cloud.setPosition(Common::Point(180, 30));
if (R2_GLOBALS.getFlag(52))
R2_GLOBALS._sound1.play(98);
else
@@ -969,16 +973,17 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
_trooper.fixPriority(200);
}
- _actor1.postInit();
- _actor1.setup(1512, 1, 1);
- _actor1.setPosition(Common::Point(187, 45));
- _actor1.fixPriority(48);
- _actor1._moveDiff.y = 1;
- _actor1.setDetails(1100, 37, -1, -1, 1, (SceneItem *) NULL);
+ _ship.postInit();
+ _ship.setup(1512, 1, 1);
+ _ship.setPosition(Common::Point(187, 45));
+ _ship.fixPriority(48);
+ _ship._moveDiff.y = 1;
+ _ship.setDetails(1100, 37, -1, -1, 1, (SceneItem *) NULL);
}
- _item6.setDetails(Rect(123, 69, 222, 105), 1100, 13, -1, -1, 1, NULL);
- _item2.setDetails(Rect(0, 0, 480, 46), 1100, 0, -1, -1, 1, NULL);
- _item1.setDetails(Rect(0, 0, 480, 200), 1100, 40, 41, 42, 1, NULL);
+
+ _boulders.setDetails(Rect(123, 69, 222, 105), 1100, 13, -1, -1, 1, NULL);
+ _sky.setDetails(Rect(0, 0, 480, 46), 1100, 0, -1, -1, 1, NULL);
+ _background.setDetails(Rect(0, 0, 480, 200), 1100, 40, 41, 42, 1, NULL);
}
void Scene1100::remove() {
@@ -1112,7 +1117,7 @@ void Scene1100::signal() {
case 20: {
Common::Point pt(187, -13);
NpcMover *mover = new NpcMover();
- _actor1.addMover(mover, &pt, this);
+ _ship.addMover(mover, &pt, this);
}
break;
case 21: {
@@ -1120,7 +1125,7 @@ void Scene1100::signal() {
_trooper.animate(ANIM_MODE_5, NULL);
Common::Point pt(187, 45);
NpcMover *mover = new NpcMover();
- _actor1.addMover(mover, &pt, this);
+ _ship.addMover(mover, &pt, this);
}
break;
case 22:
@@ -1259,7 +1264,7 @@ void Scene1100::signal() {
R2_GLOBALS._sound1.play(101);
Common::Point pt(187, -13);
NpcMover *mover = new NpcMover();
- _actor1.addMover(mover, &pt, this);
+ _ship.addMover(mover, &pt, this);
}
break;
default:
@@ -1270,6 +1275,15 @@ void Scene1100::signal() {
}
void Scene1100::dispatch() {
+ // WORKAROUND: This fixes a problem with an overhang that gets blasted re-appearing
+ if (_animation._frame > 5 && _sceneMode == 13) {
+ _animation._endFrame = 9;
+ if (_animation._frame == 9)
+ // Use one of the scene's background scene objects to copy the scene to the background.
+ // This fixes the problem with the cliff overhang still appearing during the cutscene
+ _rightLandslide.copySceneToBackground();
+ }
+
if ((g_globals->_sceneObjects->contains(&_laserShot)) && (_laserShot._visage == 1102) && (_laserShot._strip == 4) && (_laserShot._frame == 1) && (_laserShot._flags & OBJFLAG_HIDING)) {
if (_paletteRefreshStatus == 1) {
_paletteRefreshStatus = 2;
@@ -6872,6 +6886,7 @@ void Scene1337::subD1A48(int arg1) {
* Scene 1500 - Cutscene: Ship landing
*
*--------------------------------------------------------------------------*/
+
void Scene1500::postInit(SceneObjectList *OwnerList) {
loadScene(1500);
R2_GLOBALS._uiElements._active = false;
@@ -7030,6 +7045,7 @@ void Scene1500::dispatch() {
* Scene 1525 - Cutscene - Ship
*
*--------------------------------------------------------------------------*/
+
void Scene1525::postInit(SceneObjectList *OwnerList) {
loadScene(1525);
R2_GLOBALS._uiElements._active = false;
@@ -7072,6 +7088,7 @@ void Scene1525::signal() {
* Scene 1530 - Cutscene - Elevator
*
*--------------------------------------------------------------------------*/
+
void Scene1530::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._sceneManager._previousScene == 1000)
loadScene(1650);
@@ -9275,6 +9292,7 @@ void Scene1550::enterArea() {
* Scene 1575 -
*
*--------------------------------------------------------------------------*/
+
Scene1575::Scene1575() {
_field412 = 0;
_field414 = 0;
@@ -9655,6 +9673,7 @@ void Scene1575::dispatch() {
* Scene 1580 - Inside wreck
*
*--------------------------------------------------------------------------*/
+
Scene1580::Scene1580() {
_field412 = 0;
}