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-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.h836
1 files changed, 409 insertions, 427 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h
index f65a89972d..28b82b4045 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.h
@@ -39,6 +39,24 @@ namespace Ringworld2 {
using namespace TsAGE;
+class Scene1000 : public SceneExt {
+public:
+ SequenceManager _sequenceManager1;
+ SequenceManager _sequenceManager2;
+ SpeakerGameText _gameTextSpeaker;
+ AnimationPlayer _animationPlayer;
+
+ int _animCounter;
+ bool _forceCheckAnimationFl;
+public:
+ Scene1000();
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+ virtual void signal();
+ virtual void dispatch();
+};
+
class Scene1010 : public SceneExt {
public:
SequenceManager _sequenceManager;
@@ -57,52 +75,52 @@ public:
};
class Scene1100 : public SceneExt {
- class Actor16 : public SceneActor {
+ class Seeker : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor17 : public SceneActor {
+ class Trooper : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor18 : public SceneActor {
+ class Chief : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
public:
- int _field412, _field414;
+ int _nextStripNum, _paletteRefreshStatus;
SpeakerSeeker1100 _seekerSpeaker;
SpeakerQuinn1100 _quinnSpeaker;
SpeakerChief1100 _chiefSpeaker;
ScenePalette _palette1;
- NamedHotspot _item1;
- NamedHotspot _item2;
- NamedHotspot _item3;
- NamedHotspot _item4;
- NamedHotspot _item5;
- NamedHotspot _item6;
- NamedHotspot _item7;
- SceneActor _actor1;
- SceneActor _actor2;
- SceneActor _actor3;
- SceneActor _actor4;
- SceneActor _actor5;
- SceneActor _actor6;
- SceneActor _actor7;
- SceneActor _actor8;
- SceneActor _actor9;
- SceneActor _actor10;
- SceneActor _actor11;
- SceneActor _actor12;
- SceneActor _actor13;
- SceneActor _actor14;
- SceneActor _actor15;
- BackgroundSceneObject _object1;
- BackgroundSceneObject _object2;
- Actor16 _actor16;
- Actor17 _actor17;
- Actor18 _actor18;
+ NamedHotspot _background;
+ NamedHotspot _sky;
+ NamedHotspot _fuana1;
+ NamedHotspot _fauna2;
+ NamedHotspot _bouldersBlockingCave;
+ NamedHotspot _boulders;
+ NamedHotspot _trail;
+ SceneActor _ship;
+ SceneActor _cloud;
+ SceneActor _shipFormation;
+ SceneActor _shipFormationShadow;
+ SceneActor _shotImpact1;
+ SceneActor _shotImpact2;
+ SceneActor _shotImpact3;
+ SceneActor _shotImpact4;
+ SceneActor _shotImpact5;
+ SceneActor _laserShot;
+ SceneActor _animation; // Used for cliff collapse and ship theft
+ SceneActor _leftImpacts;
+ SceneActor _runningGuy1;
+ SceneActor _runningGuy2;
+ SceneActor _runningGuy3;
+ BackgroundSceneObject _rightLandslide;
+ BackgroundSceneObject _purplePlant;
+ Seeker _seeker;
+ Trooper _trooper;
+ Chief _chief;
SequenceManager _sequenceManager1;
SequenceManager _sequenceManager2;
SequenceManager _sequenceManager3;
@@ -118,49 +136,44 @@ public:
};
class Scene1200 : public SceneExt {
- class Area1: public SceneArea {
+ enum CrawlDirection { CRAWL_EAST = 1, CRAWL_WEST = 2, CRAWL_SOUTH = 3, CRAWL_NORTH = 4 };
+
+ class LaserPanel: public ModalWindow {
public:
- class Actor3 : public SceneActorExt {
+ class Jumper : public SceneActorExt {
public:
void init(int state);
virtual bool startAction(CursorType action, Event &event);
};
- SceneActor _actor2;
- Actor3 _actor3;
- Actor3 _actor4;
- Actor3 _actor5;
-
- byte _field20;
+ Jumper _jumper1;
+ Jumper _jumper2;
+ Jumper _jumper3;
- Area1();
- void synchronize(Serializer &s);
+ LaserPanel();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
- virtual void process(Event &event);
- virtual void proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY);
- virtual void proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum);
};
public:
NamedHotspot _item1;
SceneActor _actor1;
- Area1 _area1;
- UnkObject1200 _object1;
+ LaserPanel _laserPanel;
+ MazeUI _mazeUI;
SequenceManager _sequenceManager;
- int _field412;
+ int _nextCrawlDirection;
int _field414;
int _field416;
int _field418;
int _field41A;
- int _field41C;
+ bool _fixupMaze;
Scene1200();
void synchronize(Serializer &s);
- void sub9DAD6(int indx);
+ void startCrawling(CrawlDirection dir);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
@@ -172,10 +185,10 @@ public:
class Scene1337 : public SceneExt {
class unkObj1337sub1: public SceneHotspot {
public:
- SceneObject _object1;
+ SceneObject _card;
- int _field34;
- Common::Point _field36;
+ int _cardId;
+ Common::Point _stationPos;
unkObj1337sub1();
void synchronize(Serializer &s);
@@ -183,9 +196,9 @@ class Scene1337 : public SceneExt {
class unkObj1337_1: public SceneHotspot {
public:
- unkObj1337sub1 _arr1[4];
- unkObj1337sub1 _arr2[8];
- unkObj1337sub1 _arr3[1];
+ unkObj1337sub1 _handCard[4];
+ unkObj1337sub1 _outpostStation[8];
+ unkObj1337sub1 _delayPile[1];
unkObj1337sub1 _arr4[1];
Common::Point _fieldB94;
@@ -200,8 +213,7 @@ class Scene1337 : public SceneExt {
class Action1337: public Action {
public:
- void subD18B5(int resNum, int stripNum, int frameNum);
- void skipFrames(int32 skipCount);
+ void waitFrames(int32 frameCount);
};
class Action1: public Action1337 {
@@ -264,9 +276,9 @@ public:
ASound _aSound2;
BackgroundSceneObject _background1;
bool _autoplay;
- unkObj1337_1 _arrunkObj1337[4];
+ unkObj1337_1 _gameBoardSide[4];
SceneItem _item1;
- SceneObject _object1;
+ SceneObject _currentPlayerArrow;
Action1 _action1;
Action2 _action2;
Action3 _action3;
@@ -280,33 +292,33 @@ public:
Action11 _action11;
Action12 _action12;
Action13 _action13;
- unkObj1337sub1 _item2;
- unkObj1337sub1 _item3;
+ unkObj1337sub1 _animatedCard;
+ unkObj1337sub1 _shuffleAnimation;
unkObj1337sub1 _item4;
BackgroundSceneObject _background2;
- int _field3E24;
+ int _cardsAvailableNumb;
int _field3E26;
- int _field3E28[100];
+ int _availableCardsPile[100];
unkObj1337sub1 *_field3EF0;
unkObj1337sub1 *_field3EF4;
unkObj1337sub1 *_field3EF8;
unkObj1337sub1 _item5;
unkObj1337sub1 _item6;
- unkObj1337sub1 _item7;
+ unkObj1337sub1 _discardPile;
unkObj1337sub1 _item8;
- int _field423C;
- int _field423E;
+ bool _shuffleEndedFl;
+ int _currentPlayerNumb;
int _field4240;
int _field4242;
- int _field4244;
- int _field4246;
+ bool _field4244;
+ bool _field4246;
int _field4248;
int _field424A;
- int _field424C;
- int _field424E;
+ int _instructionsDisplayedFl;
+ int _instructionsWaitCount;
- SceneObject _arrObject1[8];
- SceneObject _arrObject2[8];
+ SceneObject _upperDisplayCard[8];
+ SceneObject _lowerDisplayCard[8];
Scene1337();
virtual void synchronize(Serializer &s);
@@ -345,10 +357,10 @@ public:
void subC51A0(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2);
void displayDialog(int dialogNumb);
void subPostInit();
- void subCB59B();
+ void displayInstructions();
void suggestInstructions();
void shuffleCards();
- void subCCF26();
+ void firstShuffle();
void subCD193();
void subCDB90(int arg1, Common::Point pt);
void subCF31D();
@@ -357,10 +369,10 @@ public:
void subD0281();
void subD02CA();
void subD183F(int arg1, int arg2);
- void subD18B5(int resNum, int rlbNum, int arg3);
- int subD18F5();
- int subD1917();
- int subD1940(bool flag);
+ void setCursorData(int resNum, int rlbNum, int frameNum);
+ void subD18F5();
+ void subD1917();
+ void subD1940(bool flag);
void subD195F(int arg1, int arg2);
void subD1975(int arg1, int arg2);
void subD1A48(int arg1);
@@ -373,10 +385,10 @@ public:
class Scene1500 : public SceneExt {
public:
- SceneActor _actor1;
- SceneActor _actor2;
- SceneActor _actor3;
- SceneActor _actor4;
+ SceneActor _starship;
+ SceneActor _starshipShadow;
+ SceneActor _smallShip;
+ SceneActor _smallShipShadow;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
@@ -397,9 +409,9 @@ class Scene1530 : public SceneExt {
public:
SpeakerQuinn _quinnSpeaker;
SpeakerSeeker _seekerSpeaker;
- SceneActor _actor1;
- SceneActor _actor2;
- SceneActor _actor3;
+ SceneActor _seeker;
+ SceneActor _leftReactor;
+ SceneActor _rightReactor;
SequenceManager _sequenceManager;
@@ -409,151 +421,136 @@ public:
};
class Scene1550 : public SceneExt {
- class SceneActor1550 : public SceneActor {
+ class Wall : public SceneActor {
public:
- void subA4D14(int frameNumber, int strip);
+ void setupWall(int frameNumber, int strip);
};
- class UnkObj15501 : public SceneActor {
+ class Junk : public SceneActor {
public:
- int _fieldA4;
- int _fieldA6;
+ int _junkNumber;
- UnkObj15501();
+ Junk();
void synchronize(Serializer &s);
virtual bool startAction(CursorType action, Event &event);
};
- class UnkObj15502 : public SceneActor {
+ class ShipComponent : public SceneActor {
public:
- int _fieldA4;
+ int _componentId;
- UnkObj15502();
+ ShipComponent();
void synchronize(Serializer &s);
virtual bool startAction(CursorType action, Event &event);
- void subA5CDF(int strip);
+ void setupShipComponent(int componentId);
};
- class UnkObj15503 : public SceneActor {
- public:
- int _fieldA4;
-
- UnkObj15503();
- void synchronize(Serializer &s);
+ class DishControlsWindow : public ModalWindow {
+ class DishControl : public SceneActor {
+ public:
+ int _controlId;
- virtual bool startAction(CursorType action, Event &event);
- };
+ DishControl();
+ void synchronize(Serializer &s);
- class UnkArea1550 : public SceneArea {
+ virtual bool startAction(CursorType action, Event &event);
+ };
public:
byte _field20;
SceneActor _areaActor;
- UnkObj15503 _unkObj155031;
- UnkObj15503 _unkObj155032;
+ DishControl _button;
+ DishControl _lever;
virtual void remove();
- virtual void process(Event &event);
- virtual void proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY);
- virtual void proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum);
- };
-
- class Hotspot1 : public NamedHotspot {
- public:
- virtual bool startAction(CursorType action, Event &event);
+ virtual void setup2(int visage, int stripFrameNum, int frameNum, int posX, int posY);
};
- class Hotspot3 : public NamedHotspot {
+ class WorkingShip : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor6 : public SceneActor {
+ class Wreckage : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor7 : public SceneActor {
+ class Companion : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor8 : public SceneActor {
+ class AirBag : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor9 : public SceneActor {
+ class Joystick : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor10 : public SceneActor {
+ class Gyroscope : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor11 : public SceneActor {
+ class DiagnosticsDisplay : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor12 : public SceneActor {
+ class DishTower : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor13 : public SceneActor {
+ class Dish : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor14 : public SceneActor1550 {
- // Nothing specific found in the original
- // TODO: check if it's an useless class
- };
-
public:
SpeakerQuinn _quinnSpeaker;
SpeakerSeeker _seekerSpeaker;
- Hotspot1 _item1;
- Hotspot1 _item2;
- Hotspot3 _item3;
- SceneActor _actor1;
- SceneActor _actor2;
- SceneActor _actor3;
- SceneActor _actor4;
- SceneActor _actor5;
- Actor6 _actor6;
- Actor7 _actor7;
- Actor8 _actor8;
- Actor9 _actor9;
- Actor10 _actor10;
- Actor11 _actor11;
- Actor12 _actor12;
- Actor13 _actor13;
- UnkObj15501 _arrUnkObj15501[8];
- Actor14 _actor14;
- Actor14 _actor15;
- Actor14 _actor16;
- Actor14 _actor17;
- Actor14 _actor18;
- Actor14 _actor19;
- UnkObj15502 _arrUnkObj15502[8];
- UnkArea1550 _unkArea1;
+ WorkingShip _intactHull1, _intactHull2;
+ SceneHotspot _background;
+ SceneActor _wreckage2; // also used for Lance of Truth landing strut
+ SceneActor _wreckage3;
+ SceneActor _wreckage4;
+ SceneActor _walkway;
+ SceneActor _dishTowerShadow;
+ Wreckage _wreckage;
+ Companion _companion;
+ AirBag _airbag;
+ Joystick _joystick;
+ Gyroscope _gyroscope;
+ DiagnosticsDisplay _diagnosticsDisplay;
+ DishTower _dishTower;
+ Dish _dish;
+ Junk _junk[8];
+ Wall _wallCorner1;
+ Wall _northWall; // Is also reused for landing strip
+ Wall _wallCorner2;
+ Wall _westWall; // Is also reused for left hand space
+ Wall _eastWall;
+ Wall _southWall;
+ ShipComponent _shipComponents[8];
+ DishControlsWindow _dishControlsWindow;
SequenceManager _sequenceManager1;
SequenceManager _sequenceManager2;
- int _field412;
- byte _field414;
- int _field415;
- int _field417;
- int _field419;
+ bool _dontExit;
+ int _wallType;
+ int _dishMode;
+ int _sceneResourceId;
+ int _walkRegionsId;
Scene1550();
void synchronize(Serializer &s);
- void subA2B2F();
+ void enterArea();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
@@ -563,14 +560,14 @@ public:
};
class Scene1575 : public SceneExt {
- class Hotspot1 : public NamedHotspot {
+ class Button : public NamedHotspot {
public:
- int _field34;
- int _field36;
+ int _buttonId;
+ bool _pressed;
- Hotspot1();
+ Button();
void synchronize(Serializer &s);
- void subA910D(int indx);
+ void initButton(int buttonId);
virtual void process(Event &event);
virtual bool startAction(CursorType action, Event &event);
@@ -581,12 +578,12 @@ public:
int _field416;
int _field418;
int _field41A;
- Hotspot1 _item1;
- Hotspot1 _item2;
- Hotspot1 _item3;
- Hotspot1 _item4;
- Hotspot1 _item5;
- Hotspot1 _item6;
+ Button _button1;
+ Button _button2;
+ Button _button3;
+ Button _button4;
+ Button _button5;
+ Button _button6;
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
@@ -616,54 +613,53 @@ public:
};
class Scene1580 : public SceneExt {
- class Hotspot1 : public NamedHotspot {
+ class JoystickPlug : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Hotspot2 : public NamedHotspot {
+ class ScreenSlot : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor2 : public SceneActor {
+ class Joystick : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor3 : public SceneActor {
+ class Screen : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor4 : public SceneActor {
+ class StorageCompartment : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor5 : public SceneActor {
+ class HatchButton : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor6 : public SceneActor {
+ class ThrusterValve : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor7 : public SceneActor {
+ class Ignitor : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
public:
- int _field412;
SpeakerQuinn _quinnSpeaker;
SpeakerSeeker _seekerSpeaker;
- Hotspot1 _item1;
- Hotspot2 _item2;
- NamedHotspot _item3;
- SceneActor _actor1;
+ JoystickPlug _joystickPlug;
+ ScreenSlot _screenSlot;
+ NamedHotspot _background;
+ SceneActor _screenDisplay;
SceneActor _arrActor[8];
- Actor2 _actor2;
- Actor3 _actor3;
- Actor4 _actor4;
- Actor5 _actor5;
- Actor6 _actor6;
- Actor7 _actor7;
+ Joystick _joystick;
+ Screen _screen;
+ StorageCompartment _storageCompartment;
+ HatchButton _hatchButton;
+ ThrusterValve _thrusterValve;
+ Ignitor _ignitor;
SequenceManager _sequenceManager;
Scene1580();
@@ -674,23 +670,22 @@ public:
};
class Scene1625 : public SceneExt {
- class Actor7 : public SceneActor {
+ class Wire : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
public:
- int _field412;
SpeakerMiranda1625 _mirandaSpeaker;
SpeakerTeal1625 _tealSpeaker;
SpeakerSoldier1625 _soldierSpeaker;
- NamedHotspot _item1;
- SceneActor _actor1;
- SceneActor _actor2;
- SceneActor _actor3;
- SceneActor _actor4;
- SceneActor _actor5;
- SceneActor _actor6;
- Actor7 _actor7;
+ NamedHotspot _background;
+ SceneActor _teal;
+ SceneActor _tealHead;
+ SceneActor _mirandaMouth;
+ SceneActor _glass;
+ SceneActor _wristRestraints;
+ SceneActor _tealRightArm;
+ Wire _wire;
SequenceManager _sequenceManager;
Scene1625();
@@ -703,60 +698,54 @@ public:
};
class Scene1700 : public SceneExt {
- class Item2 : public NamedHotspot {
+ class RimTransport : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
-
- class Actor11 : public SceneActor {
- public:
- virtual bool startAction(CursorType action, Event &event);
- };
- class Actor12 : public SceneActor {
+ class Companion : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Exit1 : public SceneExit {
+ class NorthExit : public SceneExit {
public:
virtual void changeScene();
};
- class Exit2 : public SceneExit {
+ class SouthExit : public SceneExit {
public:
virtual void changeScene();
};
- class Exit3 : public SceneExit {
+ class WestExit : public SceneExit {
public:
virtual void changeScene();
};
public:
SpeakerQuinn _quinnSpeaker;
SpeakerSeeker _seekerSpeaker;
- NamedHotspot _item1;
- Item2 _item2;
- SceneActor _actor1;
- SceneActor _actor2;
- SceneActor _actor3;
- SceneActor _actor4;
- SceneActor _actor5;
- SceneActor _actor6;
- SceneActor _actor7;
- SceneActor _actor8;
- SceneActor _actor9;
- SceneActor _actor10;
- Actor11 _actor11;
- Actor12 _actor12;
- Exit1 _exit1;
- Exit2 _exit2;
- Exit3 _exit3;
+ NamedHotspot _surface;
+ NamedHotspot _background;
+ SceneActor _playerShadow;
+ SceneActor _companionShadow;
+ SceneActor _slabWest;
+ SceneActor _slabEast;
+ SceneActor _slabShadowWest;
+ SceneActor _slabShadowEast;
+ SceneActor _westPlatform;
+ SceneActor _rimTransportDoor;
+ SceneActor _ledgeHopper;
+ SceneActor _hatch;
+ RimTransport _rimTransport;
+ Companion _companion;
+ NorthExit _northExit;
+ SouthExit _southExit;
+ WestExit _westExit;
SequenceManager _sequenceManager;
- int _field77A;
- int _field77C;
+ bool _walkFlag;
Scene1700();
void synchronize(Serializer &s);
- void subAF3F8();
+ void enterArea();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
@@ -764,58 +753,57 @@ public:
};
class Scene1750 : public SceneExt {
- class Actor4 : public SceneActor {
+ class SpeedSlider : public SceneActor {
public:
- int _fieldA4;
- int _fieldA6;
- int _fieldA8;
- int _fieldAA;
- int _fieldAC;
- int _fieldAE;
+ int _incrAmount;
+ int _xp;
+ int _ys;
+ int _height;
+ int _thumbHeight;
+ bool _mouseDown;
- Actor4();
+ SpeedSlider();
virtual void synchronize(Serializer &s);
- void subB1A76(int arg1, int arg2, int arg3, int arg4, int arg5);
- void subB1B27();
+ void setupSlider(int incrAmount, int xp, int ys, int height, int thumbHeight);
+ void calculateSlider();
- virtual void remove();
virtual void process(Event &event);
virtual bool startAction(CursorType action, Event &event);
};
- class Actor5 : public SceneActor {
+ class Button : public SceneActor {
public:
- int _fieldA4;
+ int _buttonId;
- Actor5();
+ Button();
virtual void synchronize(Serializer &s);
virtual bool startAction(CursorType action, Event &event);
};
public:
- NamedHotspot _item1;
- NamedHotspot _item2;
- NamedHotspot _item3;
- NamedHotspot _item4;
- NamedHotspot _item5;
- SceneActor _actor1;
- SceneActor _actor2;
- SceneActor _actor3;
- Actor4 _actor4;
- Actor5 _actor5;
- Actor5 _actor6;
- Actor5 _actor7;
+ NamedHotspot _background;
+ NamedHotspot _redLightsDescr;
+ NamedHotspot _greenLights;
+ NamedHotspot _frontView;
+ NamedHotspot _rearView;
+ SceneActor _scannerIcon;
+ SceneActor _redLights;
+ SceneActor _radarSweep;
+ SpeedSlider _speedSlider;
+ Button _forwardButton;
+ Button _backwardButton;
+ Button _exitButton;
SequenceManager _sequenceManager;
PaletteRotation *_rotation;
- int _field412;
- int _field413;
- int _field415;
- int _field417;
- int _field419;
- int _field41B;
- int _field41D;
+ int _direction;
+ int _speedCurrent;
+ int _speed;
+ int _speedDelta;
+ int _rotationSegment;
+ int _rotationSegCurrent;
+ int _newRotation;
Scene1750();
virtual void synchronize(Serializer &s);
@@ -828,47 +816,47 @@ public:
};
class Scene1800 : public SceneExt {
- class Hotspot5 : public NamedHotspot {
+ class Background : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor6 : public SceneActor {
+ class Lever : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor7 : public SceneActor {
+ class Doors : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor8 : public SceneActor {
+ class PassengerDoor : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Exit1 : public SceneExit {
+ class SouthExit : public SceneExit {
public:
virtual void changeScene();
};
public:
- int _field412;
+ int _locationMode;
SpeakerQuinn _quinnSpeaker;
SpeakerSeeker _seekerSpeaker;
- NamedHotspot _item1;
- NamedHotspot _item2;
- NamedHotspot _item3;
- NamedHotspot _item4;
- Hotspot5 _item5;
- SceneActor _actor1;
- SceneActor _actor2;
- SceneActor _actor3;
- SceneActor _actor4;
- SceneActor _actor5;
- Actor6 _actor6;
- Actor7 _actor7;
- Actor8 _actor8;
- Actor8 _actor9;
- Exit1 _exit1;
+ NamedHotspot _elevator;
+ NamedHotspot _elevatorContents;
+ NamedHotspot _surface;
+ NamedHotspot _secBackground;
+ Background _background;
+ SceneActor _playerShadow;
+ SceneActor _companion;
+ SceneActor _companionShadow;
+ SceneActor _leftStaircase;
+ SceneActor _rightStaircase;
+ Lever _lever;
+ Doors _doors;
+ PassengerDoor _leftDoor;
+ PassengerDoor _rightDoor;
+ SouthExit _southExit;
SequenceManager _sequenceManager;
Scene1800();
@@ -880,44 +868,44 @@ public:
};
class Scene1850 : public SceneExt {
- class Hotspot2 : public NamedHotspot {
+ class Button : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor5 : public SceneActor {
+ class Robot : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor6 : public SceneActor {
+ class Door : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor8 : public SceneActor {
+ class DisplayScreen : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
public:
- int _field412;
- int _field414;
- int _field416;
- int _field418;
- Common::Point _field41A;
- int _field41E;
+ int _sceneMode;
+ int _shadeCountdown;
+ int _shadeDirection;
+ bool _shadeChanging;
+ Common::Point _playerDest;
+ int _seqNumber;
ScenePalette _palette1;
SpeakerQuinn _quinnSpeaker;
SpeakerSeeker _seekerSpeaker;
- NamedHotspot _item1;
- Hotspot2 _item2;
- SceneActor _actor1;
- SceneActor _actor2;
- SceneActor _actor3;
- SceneActor _actor4;
- Actor5 _actor5;
- Actor6 _actor6;
- Actor6 _actor7;
- Actor8 _actor8;
+ NamedHotspot _background;
+ Button _button;
+ SceneActor _companion;
+ SceneActor _airbag;
+ SceneActor _screen;
+ SceneActor _helmet;
+ Robot _robot;
+ Door _leftDoor;
+ Door _rightDoor;
+ DisplayScreen _displayScreen;
SequenceManager _sequenceManager1;
SequenceManager _sequenceManager2;
@@ -932,31 +920,31 @@ public:
};
class Scene1875 : public SceneExt {
- class Actor1875 : public SceneActor {
+ class Button : public SceneActor {
public:
- int _fieldA4;
- int _fieldA6;
+ int _buttonId;
+ bool _buttonDown;
- Actor1875();
- void subB84AB();
- void subB8271(int indx);
+ Button();
+ void doButtonPress();
+ void initButton(int buttonId);
+ virtual Common::String getClassName() { return "Scene1875_Button"; }
void synchronize(Serializer &s);
virtual void process(Event &event);
};
public:
SpeakerQuinn _quinnSpeaker;
SpeakerSeeker _seekerSpeaker;
- NamedHotspot _item1;
- NamedHotspot _item2;
- SceneActor _actor1;
- SceneActor _actor2;
- SceneActor _actor3;
- Actor1875 _actor4;
- Actor1875 _actor5;
- Actor1875 _actor6;
- Actor1875 _actor7;
- Actor1875 _actor8;
+ NamedHotspot _background;
+ NamedHotspot _screen;
+ SceneActor _map;
+ SceneActor _rimPosition;
+ Button _button1;
+ Button _button2;
+ Button _button3;
+ Button _button4;
+ Button _button5;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
@@ -965,30 +953,29 @@ public:
};
class Scene1900 : public SceneExt {
- class Actor2 : public SceneActor {
+ class LiftDoor : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Exit1 : public SceneExit {
+ class WestExit : public SceneExit {
public:
virtual void changeScene();
};
- class Exit2 : public SceneExit {
+ class EastExit : public SceneExit {
public:
virtual void changeScene();
};
public:
SpeakerSeeker1900 _seekerSpeaker;
- NamedHotspot _item1;
- NamedHotspot _item2;
- SceneActor _actor1;
- BackgroundSceneObject _object1;
- BackgroundSceneObject _object2;
- Actor2 _actor2;
- Actor2 _actor3;
- Exit1 _exit1;
- Exit2 _exit2;
+ NamedHotspot _background;
+ NamedHotspot _elevator;
+ SceneActor _companion;
+ BackgroundSceneObject _leftDoorFrame;
+ BackgroundSceneObject _rightDoorFrame;
+ LiftDoor _leftDoor, _rightDoor;
+ WestExit _westExit;
+ EastExit _eastExit;
SequenceManager _sequenceManager1;
SequenceManager _sequenceManager2;
@@ -998,11 +985,11 @@ public:
};
class Scene1925 : public SceneExt {
- class Hotspot2 : public NamedHotspot {
+ class Button : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Hotspot3 : public NamedHotspot {
+ class Ladder : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
@@ -1011,30 +998,30 @@ class Scene1925 : public SceneExt {
public:
virtual void changeScene();
};
- class Exit2 : public SceneExit {
+ class ExitDown : public SceneExit {
public:
virtual void changeScene();
};
- class Exit3 : public SceneExit {
+ class WestExit : public SceneExit {
public:
virtual void changeScene();
};
- class Exit4 : public SceneExit {
+ class EastExit : public SceneExit {
public:
virtual void changeScene();
};
public:
- NamedHotspot _item1;
- Hotspot2 _item2;
- Hotspot3 _item3;
- SceneActor _actor1;
+ NamedHotspot _background;
+ Button _button;
+ Ladder _ladder;
+ SceneActor _door;
ExitUp _exitUp;
- Exit2 _exit2;
- Exit3 _exit3;
- Exit4 _exit4;
+ ExitDown _exitDown;
+ WestExit _westExit;
+ EastExit _eastExit;
SequenceManager _sequenceManager;
- int _field9B8;
+ int _newSceneMode;
int _levelResNum[5];
Scene1925();
@@ -1047,16 +1034,16 @@ public:
};
class Scene1945 : public SceneExt {
- class Hotspot3 : public NamedHotspot {
+ class Ice : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Hotspot4 : public NamedHotspot {
+ class Ladder : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor3 : public SceneActor {
+ class Gunpowder : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
@@ -1065,26 +1052,26 @@ class Scene1945 : public SceneExt {
public:
virtual void changeScene();
};
- class Exit2 : public SceneExit {
+ class CorridorExit : public SceneExit {
public:
virtual void changeScene();
};
public:
- NamedHotspot _item1;
- NamedHotspot _item2;
- Hotspot3 _item3;
- Hotspot4 _item4;
- SceneActor _actor1;
- SceneActor _actor2;
- Actor3 _actor3;
+ NamedHotspot _hole;
+ NamedHotspot _ice2;
+ Ice _ice;
+ Ladder _ladder;
+ SceneActor _coveringIce;
+ SceneActor _alcoholLamp;
+ Gunpowder _gunpowder;
ExitUp _exitUp;
- Exit2 _exit2;
+ CorridorExit _corridorExit;
SequenceManager _sequenceManager1;
SequenceManager _sequenceManager2;
- int _fieldEAA;
- int _fieldEAC;
- CursorType _fieldEAE;
+ int _nextSceneMode1;
+ int _nextSceneMode2;
+ CursorType _lampUsed;
Scene1945();
void synchronize(Serializer &s);
@@ -1095,15 +1082,16 @@ public:
};
class Scene1950 : public SceneExt {
- class Area1: public SceneArea {
+ /* Windows */
+ class KeypadWindow: public ModalWindow {
public:
- class Actor10 : public SceneActor {
+ class KeypadButton : public SceneActor {
public:
- int _fieldA4;
- int _fieldA6;
- int _fieldA8;
+ int _buttonIndex;
+ bool _pressed;
+ bool _toggled;
- Actor10();
+ KeypadButton();
void synchronize(Serializer &s);
void init(int indx);
@@ -1112,130 +1100,124 @@ class Scene1950 : public SceneExt {
};
SceneActor _areaActor;
- Actor10 _arrActor1[16];
+ KeypadButton _buttons[16];
- byte _field20;
- int _fieldB65;
-
- Area1();
- void synchronize(Serializer &s);
+ int _buttonIndex;
+ KeypadWindow();
+ virtual void synchronize(Serializer &s);
virtual void remove();
- virtual void process(Event &event);
- virtual void proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY);
- virtual void proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum);
+ virtual void setup2(int visage, int stripFrameNum, int frameNum, int posX, int posY);
+ virtual void setup3(int resNum, int lookLineNum, int talkLineNum, int useLineNum);
};
- class Hotspot2 : public NamedHotspot {
+ class Keypad : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor2 : public SceneActor {
+ /* Actors */
+ class Door : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor3 : public SceneActor {
+ class Scrolls : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor4 : public SceneActor {
+ class Gem : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor5 : public SceneActor {
+ class Vampire : public SceneActor {
public:
- virtual bool startAction(CursorType action, Event &event);
- };
- class Actor8 : public SceneActor {
- public:
- int _fieldA4;
- int _fieldA6;
- int _fieldA8;
- int _fieldAA;
- int _fieldAC;
- byte _fieldAE;
- byte _fieldAF;
+ Common::Point _deadPosition;
+ int _deltaX;
+ int _deltaY;
+ int _vampireMode;
- Actor8();
+ Vampire();
void synchronize(Serializer &s);
virtual void signal();
virtual bool startAction(CursorType action, Event &event);
};
- class Exit1 : public SceneExit {
+ /* Exits */
+ class NorthExit : public SceneExit {
public:
virtual void changeScene();
};
- class Exit2 : public SceneExit {
+ class UpExit : public SceneExit {
public:
virtual void changeScene();
};
- class Exit3 : public SceneExit {
+ class EastExit : public SceneExit {
public:
virtual void changeScene();
};
- class Exit4 : public SceneExit {
+ class DownExit : public SceneExit {
public:
virtual void changeScene();
};
- class Exit5 : public SceneExit {
+ class SouthExit : public SceneExit {
public:
virtual void changeScene();
};
- class Exit6 : public SceneExit {
+ class WestExit : public SceneExit {
public:
virtual void changeScene();
};
- class Exit7 : public SceneExit {
+ class ShaftExit : public SceneExit {
public:
virtual void changeScene();
};
- class Exit8 : public SceneExit {
+ class DoorExit : public SceneExit {
public:
virtual void changeScene();
};
+private:
+ void initArea();
+ void enterArea();
+ void doButtonPress(int indx);
public:
- NamedHotspot _item1;
- Hotspot2 _item2;
- SceneActor _actor1;
- BackgroundSceneObject _object1;
- Actor2 _actor2;
- Actor3 _actor3;
- SceneActor _actor4;
- Actor5 _actor5;
- SceneActor _actor6;
- SceneActor _actor7;
- Actor8 _actor8;
- Area1 _area1;
- Exit1 _exit1;
- Exit2 _exit2;
- Exit3 _exit3;
- Exit4 _exit4;
- Exit5 _exit5;
- Exit6 _exit6;
- Exit7 _exit7;
- Exit8 _exit8;
+ NamedHotspot _background;
+ Keypad _keypad;
+ SceneActor _southDoorway;
+ SceneObject _northDoorway;
+ Door _door;
+ Scrolls _scrolls;
+ SceneActor _containmentField;
+ Gem _gem;
+ SceneActor _cube;
+ SceneActor _pulsingLights;
+ Vampire _vampire;
+ KeypadWindow _KeypadWindow;
+ NorthExit _northExit;
+ UpExit _upExit;
+ EastExit _eastExit;
+ DownExit _downExit;
+ SouthExit _southExit;
+ WestExit _westExit;
+ ShaftExit _shaftExit;
+ DoorExit _doorExit;
SequenceManager _sequenceManager;
- int _field412;
- int _field414;
- int _field416;
- Common::Point _field418;
- int _field41C;
+ bool _upExitStyle;
+ bool _removeFlag;
+ bool _vampireActive;
+ Common::Point _vampireDestPos;
+ int _vampireIndex;
Scene1950();
void synchronize(Serializer &s);
- void subBDC1E();
- void subBE59B();
- void subBF4B4(int indx);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
virtual void process(Event &event);
};
+
} // End of namespace Ringworld2
} // End of namespace TsAGE