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-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes2.cpp3169
1 files changed, 1926 insertions, 1243 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
index 6a030e5b44..f928f3635c 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
@@ -30,17 +30,19 @@ namespace TsAGE {
namespace Ringworld2 {
/*--------------------------------------------------------------------------
- * Scene 2000 - Ice Maze
+ * Scene 2000 - Spill Mountains
*
*--------------------------------------------------------------------------*/
+
void Scene2000::initPlayer() {
+ R2_GLOBALS._events.setCursor(CURSOR_WALK);
R2_GLOBALS._player.disableControl();
switch (_mazePlayerMode) {
case 0:
R2_GLOBALS._player.setStrip(5);
- if (_exit1._enabled) {
- if (_exit2._enabled)
+ if (_westExit._enabled) {
+ if (_eastExit._enabled)
R2_GLOBALS._player.setPosition(Common::Point(140, 129));
else
R2_GLOBALS._player.setPosition(Common::Point(20, 129));
@@ -49,77 +51,77 @@ void Scene2000::initPlayer() {
R2_GLOBALS._player.enableControl();
break;
case 1:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2001;
else
_sceneMode = 2021;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
break;
case 2:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2002;
else
_sceneMode = 2022;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
break;
case 3:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2000;
else
_sceneMode = 2020;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
break;
case 4:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2005;
else
_sceneMode = 2025;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
break;
case 5:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2004;
else
_sceneMode = 2024;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
break;
case 6:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2009;
else
_sceneMode = 2029;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
break;
case 7:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2008;
else
_sceneMode = 2028;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
break;
case 8:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2013;
else
_sceneMode = 2033;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
break;
case 9:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2012;
else
_sceneMode = 2032;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
break;
case 10:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2016;
else
_sceneMode = 2036;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
break;
case 11:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2038;
else
_sceneMode = 2040;
@@ -129,77 +131,80 @@ void Scene2000::initPlayer() {
break;
}
for (int i = 0; i < 11; i++) {
- if (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] == R2_GLOBALS._v56605[3 + i])
- _objList1[i].show();
+ if (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] == R2_GLOBALS._spillLocation[3 + i])
+ _persons[i].show();
}
- if ((R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) && (R2_GLOBALS._v56605[1] == R2_GLOBALS._v56605[2])) {
- _object1.postInit();
- if (R2_GLOBALS._player._characterIndex == 1) {
- _object1.setup(20, 5, 1);
- _object1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
+ if ((R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER])
+ && (R2_GLOBALS._spillLocation[R2_QUINN] == R2_GLOBALS._spillLocation[R2_SEEKER])) {
+ _companion.postInit();
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
+ // Seeker is in room with Quinn
+ _companion.setup(20, 5, 1);
+ _companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
} else {
- _object1.setup(2008, 5, 1);
- _object1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
+ // Quinn is in room with Seeker
+ _companion.setup(2008, 5, 1);
+ _companion.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
}
- if (_exit1._enabled) {
- if (_exit2._enabled)
- _object1.setPosition(Common::Point(180, 128));
+ if (_westExit._enabled) {
+ if (_eastExit._enabled)
+ _companion.setPosition(Common::Point(180, 128));
else
- _object1.setPosition(Common::Point(75, 128));
+ _companion.setPosition(Common::Point(75, 128));
} else
- _object1.setPosition(Common::Point(300, 128));
+ _companion.setPosition(Common::Point(300, 128));
}
}
void Scene2000::initExits() {
- _exit1._enabled = true;
- _exit2._enabled = true;
- _exit3._enabled = false;
- _exit4._enabled = false;
- _exit5._enabled = false;
-
- _exit1._insideArea = false;
- _exit2._insideArea = false;
- _exit3._insideArea = false;
- _exit4._insideArea = false;
- _exit5._insideArea = false;
-
- _exit1._moving = false;
- _exit2._moving = false;
- _exit3._moving = false;
- _exit4._moving = false;
- _exit5._moving = false;
+ _westExit._enabled = true;
+ _eastExit._enabled = true;
+ _southExit._enabled = false;
+ _northExit._enabled = false;
+ _doorExit._enabled = false;
+
+ _westExit._insideArea = false;
+ _eastExit._insideArea = false;
+ _southExit._insideArea = false;
+ _northExit._insideArea = false;
+ _doorExit._insideArea = false;
+
+ _westExit._moving = false;
+ _eastExit._moving = false;
+ _southExit._moving = false;
+ _northExit._moving = false;
+ _doorExit._moving = false;
for (int i = 0; i < 11; i++)
- _objList1[i].hide();
+ _persons[i].hide();
- _object1.remove();
+ _companion.remove();
- switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) {
+ switch (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex]) {
case 3:
case 10:
case 16:
case 21:
- _exit5._enabled = true;
- _exit5._bounds.set(61, 68, 90, 125);
- _exit5.setDest(Common::Point(92, 129));
- _exit5._cursorNum = EXITCURSOR_W;
+ _doorExit._enabled = true;
+ _doorExit._bounds.set(61, 68, 90, 125);
+ _doorExit.setDest(Common::Point(92, 129));
+ _doorExit._cursorNum = EXITCURSOR_W;
break;
case 4:
case 12:
case 25:
case 34:
- _exit5._enabled = true;
- _exit5._bounds.set(230, 68, 259, 125);
- _exit5.setDest(Common::Point(244, 129));
- _exit5._cursorNum = EXITCURSOR_E;
+ _doorExit._enabled = true;
+ _doorExit._bounds.set(230, 68, 259, 125);
+ _doorExit.setDest(Common::Point(244, 129));
+ _doorExit._cursorNum = EXITCURSOR_E;
break;
default:
break;
}
- switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] - 1) {
+ switch (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] - 1) {
case 0:
case 6:
case 13:
@@ -207,7 +212,7 @@ void Scene2000::initExits() {
case 22:
case 27:
case 30:
- _exit1._enabled = false;
+ _westExit._enabled = false;
loadScene(2225);
R2_GLOBALS._walkRegions.load(2225);
if (!_exitingFlag)
@@ -216,10 +221,10 @@ void Scene2000::initExits() {
break;
case 1:
case 19:
- _exit3._enabled = true;
- _exit3._bounds.set(71, 130, 154, 168);
- _exit3.setDest(Common::Point(94, 129));
- _exit3._cursorNum = EXITCURSOR_SE;
+ _southExit._enabled = true;
+ _southExit._bounds.set(71, 130, 154, 168);
+ _southExit.setDest(Common::Point(94, 129));
+ _southExit._cursorNum = EXITCURSOR_SE;
loadScene(2300);
if (!_exitingFlag)
_mazePlayerMode = 0;
@@ -283,8 +288,8 @@ void Scene2000::initExits() {
case 21:
case 26:
loadScene(2200);
- R2_GLOBALS._walkRegions.load(2000);
- _exit2._enabled = false;
+ R2_GLOBALS._walkRegions.load(2200);
+ _eastExit._enabled = false;
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1900)
_mazePlayerMode = 2;
else if (!_exitingFlag)
@@ -294,10 +299,10 @@ void Scene2000::initExits() {
break;
case 7:
case 29:
- _exit4._enabled = true;
- _exit4._bounds.set(138, 83, 211, 125);
- _exit4.setDest(Common::Point(129, 188));
- _exit4._cursorNum = EXITCURSOR_NW;
+ _northExit._enabled = true;
+ _northExit._bounds.set(138, 83, 211, 125);
+ _northExit.setDest(Common::Point(188, 129));
+ _northExit._cursorNum = EXITCURSOR_NW;
loadScene(2250);
R2_GLOBALS._walkRegions.load(2000);
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2500)
@@ -309,10 +314,10 @@ void Scene2000::initExits() {
break;
case 10:
case 25:
- _exit3._enabled = true;
- _exit3._bounds.set(78, 130, 148, 168);
- _exit3.setDest(Common::Point(100, 129));
- _exit3._cursorNum = EXITCURSOR_SE;
+ _southExit._enabled = true;
+ _southExit._bounds.set(78, 130, 148, 168);
+ _southExit.setDest(Common::Point(100, 129));
+ _southExit._cursorNum = EXITCURSOR_SE;
loadScene(2075);
R2_GLOBALS._walkRegions.load(2000);
if (!_exitingFlag)
@@ -320,10 +325,10 @@ void Scene2000::initExits() {
R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000;
break;
case 14:
- _exit3._enabled = true;
- _exit3._bounds.set(160, 130, 248, 168);
- _exit3.setDest(Common::Point(225, 129));
- _exit3._cursorNum = EXITCURSOR_SW;
+ _southExit._enabled = true;
+ _southExit._bounds.set(160, 130, 248, 168);
+ _southExit.setDest(Common::Point(225, 129));
+ _southExit._cursorNum = EXITCURSOR_SW;
loadScene(2325);
R2_GLOBALS._walkRegions.load(2000);
if (!_exitingFlag)
@@ -332,10 +337,10 @@ void Scene2000::initExits() {
break;
case 16:
case 31:
- _exit4._enabled = true;
- _exit4._bounds.set(122, 83, 207, 125);
- _exit4.setDest(Common::Point(210, 129));
- _exit4._cursorNum = EXITCURSOR_NW;
+ _northExit._enabled = true;
+ _northExit._bounds.set(122, 83, 207, 125);
+ _northExit.setDest(Common::Point(210, 129));
+ _northExit._cursorNum = EXITCURSOR_NW;
loadScene(2125);
R2_GLOBALS._walkRegions.load(2000);
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2400)
@@ -346,10 +351,10 @@ void Scene2000::initExits() {
R2_GLOBALS._sceneManager._previousScene = 2000;
break;
case 23:
- _exit4._enabled = true;
- _exit4._bounds.set(108, 83, 128, 184);
- _exit4.setDest(Common::Point(135, 129));
- _exit4._cursorNum = CURSOR_INVALID;
+ _northExit._enabled = true;
+ _northExit._bounds.set(108, 83, 184, 125);
+ _northExit.setDest(Common::Point(135, 129));
+ _northExit._cursorNum = EXITCURSOR_NE;
loadScene(2275);
R2_GLOBALS._walkRegions.load(2000);
if (!_exitingFlag)
@@ -357,10 +362,10 @@ void Scene2000::initExits() {
R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000;
break;
case 28:
- _exit3._enabled = true;
- _exit3._bounds.set(171, 130, 241, 168);
- _exit3.setDest(Common::Point(218, 129));
- _exit3._cursorNum = EXITCURSOR_SW;
+ _southExit._enabled = true;
+ _southExit._bounds.set(171, 130, 241, 168);
+ _southExit.setDest(Common::Point(218, 129));
+ _southExit._cursorNum = EXITCURSOR_SW;
loadScene(2050);
R2_GLOBALS._walkRegions.load(2000);
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2350)
@@ -391,42 +396,42 @@ void Scene2000::Action1::signal() {
_actionIndex = 1;
Common::Point pt(-20, 127);
NpcMover *mover = new NpcMover();
- scene->_objList1[_state].addMover(mover, &pt, scene);
+ scene->_persons[_state].addMover(mover, &pt, scene);
break;
}
case 1:
- scene->_objList1[_state].setPosition(Common::Point(340, 127));
- --R2_GLOBALS._v56605[4 + _state];
+ scene->_persons[_state].setPosition(Common::Point(340, 127));
+ --R2_GLOBALS._spillLocation[4 + _state];
_actionIndex = 0;
switch (_state - 1) {
case 0:
- if (R2_GLOBALS._v56605[4] == 1)
+ if (R2_GLOBALS._spillLocation[4] == 1)
_actionIndex = 10;
break;
case 2:
- if (R2_GLOBALS._v56605[6] == 7)
+ if (R2_GLOBALS._spillLocation[6] == 7)
_actionIndex = 10;
break;
case 4:
- if (R2_GLOBALS._v56605[8] == 14)
+ if (R2_GLOBALS._spillLocation[8] == 14)
_actionIndex = 10;
break;
case 6:
- if (R2_GLOBALS._v56605[10] == 19)
+ if (R2_GLOBALS._spillLocation[10] == 19)
_actionIndex = 10;
break;
case 7:
- if (R2_GLOBALS._v56605[11] == 23)
+ if (R2_GLOBALS._spillLocation[11] == 23)
_actionIndex = 10;
break;
default:
break;
}
- if (R2_GLOBALS._v56605[3 + _state] == R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex])
- scene->_objList1[_state].show();
+ if (R2_GLOBALS._spillLocation[3 + _state] == R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex])
+ scene->_persons[_state].show();
else
- scene->_objList1[_state].hide();
+ scene->_persons[_state].hide();
signal();
break;
@@ -434,96 +439,96 @@ void Scene2000::Action1::signal() {
_actionIndex = 6;
Common::Point pt(340, 127);
NpcMover *mover = new NpcMover();
- scene->_objList1[_state].addMover(mover, &pt, this);
+ scene->_persons[_state].addMover(mover, &pt, this);
break;
}
case 6:
- scene->_objList1[_state].setPosition(Common::Point(-20, 127));
- ++R2_GLOBALS._v56605[3 + _state];
+ scene->_persons[_state].setPosition(Common::Point(-20, 127));
+ ++R2_GLOBALS._spillLocation[3 + _state];
_actionIndex = 5;
switch (_state - 1) {
case 0:
- if (R2_GLOBALS._v56605[4] == 5)
+ if (R2_GLOBALS._spillLocation[4] == 5)
_actionIndex = 15;
break;
case 2:
- if (R2_GLOBALS._v56605[6] == 13)
+ if (R2_GLOBALS._spillLocation[6] == 13)
_actionIndex = 15;
break;
case 4:
- if (R2_GLOBALS._v56605[8] == 16)
+ if (R2_GLOBALS._spillLocation[8] == 16)
_actionIndex = 15;
break;
case 6:
- if (R2_GLOBALS._v56605[10] == 22)
+ if (R2_GLOBALS._spillLocation[10] == 22)
_actionIndex = 15;
break;
case 7:
- if (R2_GLOBALS._v56605[11] == 27)
+ if (R2_GLOBALS._spillLocation[11] == 27)
_actionIndex = 15;
break;
default:
break;
}
- if (R2_GLOBALS._v56605[3 + _state] == R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex])
- scene->_objList1[_state].show();
+ if (R2_GLOBALS._spillLocation[3 + _state] == R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex])
+ scene->_persons[_state].show();
else
- scene->_objList1[_state].hide();
+ scene->_persons[_state].hide();
signal();
break;
case 10: {
Common::Point pt(290, 127);
NpcMover *mover = new NpcMover();
- scene->_objList1[_state].addMover(mover, &pt, this);
+ scene->_persons[_state].addMover(mover, &pt, this);
_actionIndex = 11;
break;
}
case 11:
if (_state == 1)
- scene->_objList1[0].setStrip(1);
+ scene->_persons[0].setStrip(1);
else if (_state == 5)
- scene->_objList1[4].setStrip(1);
+ scene->_persons[4].setStrip(1);
setDelay(600);
_actionIndex = 12;
break;
case 12:
if (_state == 1)
- scene->_objList1[0].setStrip(2);
+ scene->_persons[0].setStrip(2);
else if (_state == 5)
- scene->_objList1[4].setStrip(2);
- scene->_objList1[_state].setStrip(1);
+ scene->_persons[4].setStrip(2);
+ scene->_persons[_state].setStrip(1);
_actionIndex = 5;
signal();
break;
case 15:
- if ((R2_GLOBALS._v56605[3 + _state] == 13) || (R2_GLOBALS._v56605[3 + _state] == 22) || (R2_GLOBALS._v56605[3 + _state] == 27)) {
+ if ((R2_GLOBALS._spillLocation[3 + _state] == 13) || (R2_GLOBALS._spillLocation[3 + _state] == 22) || (R2_GLOBALS._spillLocation[3 + _state] == 27)) {
Common::Point pt(30, 127);
NpcMover *mover = new NpcMover();
- scene->_objList1[_state].addMover(mover, &pt, this);
+ scene->_persons[_state].addMover(mover, &pt, this);
_actionIndex = 16;
} else {
Common::Point pt(120, 127);
NpcMover *mover = new NpcMover();
- scene->_objList1[_state].addMover(mover, &pt, this);
+ scene->_persons[_state].addMover(mover, &pt, this);
_actionIndex = 16;
}
break;
case 16:
if (_state == 1)
- scene->_objList1[2].setStrip(2);
+ scene->_persons[2].setStrip(2);
else if (_state == 8)
- scene->_objList1[9].setStrip(2);
+ scene->_persons[9].setStrip(2);
setDelay(600);
_actionIndex = 17;
break;
case 17:
if (_state == 1)
- scene->_objList1[2].setStrip(1);
+ scene->_persons[2].setStrip(1);
else if (_state == 8)
- scene->_objList1[9].setStrip(1);
- scene->_objList1[_state].setStrip(2);
+ scene->_persons[9].setStrip(1);
+ scene->_persons[_state].setStrip(2);
_actionIndex = 0;
break;
case 99:
@@ -534,26 +539,24 @@ void Scene2000::Action1::signal() {
}
}
-void Scene2000::Exit1::changeScene() {
+void Scene2000::WestExit::changeScene() {
Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene;
scene->_exitingFlag = true;
- scene->_sceneMode = 0;
+ _enabled = false;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
scene->_sceneMode = 10;
Common::Point pt(-10, 129);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
-
- scene->setAction(&scene->_sequenceManager, scene, 206, &R2_GLOBALS._player, NULL);
}
-void Scene2000::Exit2::changeScene() {
+void Scene2000::EastExit::changeScene() {
Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene;
scene->_exitingFlag = true;
- scene->_sceneMode = 0;
+ _enabled = false;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
scene->_sceneMode = 11;
@@ -562,38 +565,38 @@ void Scene2000::Exit2::changeScene() {
R2_GLOBALS._player.addMover(mover, &pt, scene);
}
-void Scene2000::Exit3::changeScene() {
+void Scene2000::SouthExit::changeScene() {
Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene;
scene->_exitingFlag = true;
- scene->_sceneMode = 0;
+ _enabled = false;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
scene->_sceneMode = 12;
- switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) {
+ switch (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex]) {
case 2:
scene->_mazePlayerMode = 4;
- R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 8;
+ R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 8;
break;
case 11:
scene->_mazePlayerMode = 6;
- R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 17;
+ R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 17;
break;
case 15:
scene->_mazePlayerMode = 8;
- R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 24;
+ R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 24;
break;
case 20:
scene->_mazePlayerMode = 4;
- R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 30;
+ R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 30;
break;
case 26:
scene->_mazePlayerMode = 6;
- R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 32;
+ R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 32;
break;
case 29:
scene->_mazePlayerMode = 11;
- R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 29;
+ R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 29;
break;
default:
break;
@@ -601,25 +604,25 @@ void Scene2000::Exit3::changeScene() {
switch (scene->_mazePlayerMode) {
case 4:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2003, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2023, &R2_GLOBALS._player, NULL);
break;
case 6:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2007, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2027, &R2_GLOBALS._player, NULL);
break;
case 8:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2011, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2031, &R2_GLOBALS._player, NULL);
break;
case 11:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_sceneMode = 2039;
else
scene->_sceneMode = 2041;
@@ -630,34 +633,35 @@ void Scene2000::Exit3::changeScene() {
break;
}
}
-void Scene2000::Exit4::changeScene() {
+
+void Scene2000::NorthExit::changeScene() {
Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene;
scene->_exitingFlag = true;
- scene->_sceneMode = 0;
+ _enabled = false;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
scene->_sceneMode = 13;
- switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) {
+ switch (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex]) {
case 8:
scene->_mazePlayerMode = 5;
- R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 2;
+ R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 2;
break;
case 17:
scene->_mazePlayerMode = 7;
- R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 11;
+ R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 11;
break;
case 24:
scene->_mazePlayerMode = 9;
- R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 15;
+ R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 15;
break;
case 30:
scene->_mazePlayerMode = 5;
- R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 20;
+ R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 20;
break;
case 32:
scene->_mazePlayerMode = 7;
- R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 26;
+ R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 26;
break;
default:
break;
@@ -665,19 +669,19 @@ void Scene2000::Exit4::changeScene() {
switch (scene->_mazePlayerMode) {
case 5:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2006, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2026, &R2_GLOBALS._player, NULL);
break;
case 7:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2010, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2030, &R2_GLOBALS._player, NULL);
break;
case 9:
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2014, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2034, &R2_GLOBALS._player, NULL);
@@ -687,66 +691,66 @@ void Scene2000::Exit4::changeScene() {
}
}
-void Scene2000::Exit5::changeScene() {
+void Scene2000::DoorExit::changeScene() {
Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene;
- scene->_sceneMode = 0;
+ _enabled = false;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
scene->_sceneMode = 14;
- switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) {
+ switch (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex]) {
case 3:
scene->_mazePlayerMode = 1;
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2015, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2035, &R2_GLOBALS._player, NULL);
break;
case 4:
scene->_mazePlayerMode = 7;
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2017, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2037, &R2_GLOBALS._player, NULL);
break;
case 10:
scene->_mazePlayerMode = 8;
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2015, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2035, &R2_GLOBALS._player, NULL);
break;
case 12:
scene->_mazePlayerMode = 3;
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2017, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2037, &R2_GLOBALS._player, NULL);
break;
case 16:
scene->_mazePlayerMode = 4;
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2015, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2035, &R2_GLOBALS._player, NULL);
break;
case 21:
scene->_mazePlayerMode = 5;
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2015, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2035, &R2_GLOBALS._player, NULL);
break;
case 25:
scene->_mazePlayerMode = 2;
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2017, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2037, &R2_GLOBALS._player, NULL);
break;
case 34:
scene->_mazePlayerMode = 6;
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2017, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2037, &R2_GLOBALS._player, NULL);
@@ -756,29 +760,32 @@ void Scene2000::Exit5::changeScene() {
}
}
-void Scene2000::postInit(SceneObjectList *OwnerList) {
- SceneExt::postInit();
- loadScene(2000);
-
- if (R2_GLOBALS._sceneManager._previousScene != -1) {
- R2_GLOBALS._v56605[1] = 21;
- R2_GLOBALS._v56605[2] = 21;
+Scene2000::Scene2000(): SceneExt() {
+ if (R2_GLOBALS._sceneManager._previousScene == -1) {
+ R2_GLOBALS._spillLocation[R2_QUINN] = 21;
+ R2_GLOBALS._spillLocation[R2_SEEKER] = 21;
}
- if ((R2_GLOBALS._player._characterScene[R2_GLOBALS._player._characterIndex] != R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex]) && (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] != 2350)) {
+ if ((R2_GLOBALS._player._characterScene[R2_GLOBALS._player._characterIndex]
+ != R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex])
+ && (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] != 2350)) {
R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 0;
}
+
_exitingFlag = false;
+ _mazePlayerMode = 0;
+}
- _exit1.setDetails(Rect(0, 100, 14, 140), EXITCURSOR_W, 2000);
- _exit1.setDest(Common::Point(14, 129));
- _exit2.setDetails(Rect(305, 100, 320, 140), EXITCURSOR_E, 2000);
- _exit2.setDest(Common::Point(315, 129));
- _exit3.setDetails(Rect(71, 130, 154, 168), EXITCURSOR_S, 2000);
- _exit3.setDest(Common::Point(94, 129));
- _exit4.setDetails(Rect(138, 83, 211, 125), EXITCURSOR_N, 2000);
- _exit4.setDest(Common::Point(188, 128));
- _exit5.setDetails(Rect(61, 68, 90, 125), EXITCURSOR_W, 2000);
- _exit5.setDest(Common::Point(92, 129));
+void Scene2000::postInit(SceneObjectList *OwnerList) {
+ _westExit.setDetails(Rect(0, 100, 14, 140), EXITCURSOR_W, 2000);
+ _westExit.setDest(Common::Point(14, 129));
+ _eastExit.setDetails(Rect(305, 100, 320, 140), EXITCURSOR_E, 2000);
+ _eastExit.setDest(Common::Point(315, 129));
+ _southExit.setDetails(Rect(71, 130, 154, 168), EXITCURSOR_S, 2000);
+ _southExit.setDest(Common::Point(94, 129));
+ _northExit.setDetails(Rect(138, 83, 211, 125), EXITCURSOR_N, 2000);
+ _northExit.setDest(Common::Point(188, 129));
+ _doorExit.setDetails(Rect(61, 68, 90, 125), EXITCURSOR_W, 2000);
+ _doorExit.setDest(Common::Point(92, 129));
R2_GLOBALS._sound1.play(200);
initExits();
@@ -787,7 +794,7 @@ void Scene2000::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setup(2008, 3, 1);
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
} else {
@@ -802,92 +809,92 @@ void Scene2000::postInit(SceneObjectList *OwnerList) {
_action5._state = 3;
for (int i = 0; i < 11; i++)
- _objList1[i].postInit();
+ _persons[i].postInit();
- _objList1[0].setVisage(2000);
- _objList1[0].setStrip(2);
- _objList1[0].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL);
+ _persons[0].setVisage(2000);
+ _persons[0].setStrip(2);
+ _persons[0].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL);
- _objList1[1].setVisage(2001);
- _objList1[1].setStrip(2);
- _objList1[1].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL);
+ _persons[1].setVisage(2001);
+ _persons[1].setStrip(2);
+ _persons[1].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL);
- _objList1[2].setVisage(2003);
- _objList1[2].setStrip(1);
- _objList1[2].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL);
+ _persons[2].setVisage(2003);
+ _persons[2].setStrip(1);
+ _persons[2].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL);
- _objList1[3].setVisage(2007);
- _objList1[3].setStrip(2);
- _objList1[3].setDetails(2001, 12, -1, -1, 1, (SceneItem *)NULL);
+ _persons[3].setVisage(2007);
+ _persons[3].setStrip(2);
+ _persons[3].setDetails(2001, 12, -1, -1, 1, (SceneItem *)NULL);
- _objList1[4].setVisage(2004);
- _objList1[4].setStrip(2);
- _objList1[4].setDetails(2001, 19, -1, -1, 1, (SceneItem *)NULL);
+ _persons[4].setVisage(2004);
+ _persons[4].setStrip(2);
+ _persons[4].setDetails(2001, 19, -1, -1, 1, (SceneItem *)NULL);
- _objList1[5].setVisage(2003);
- _objList1[5].setStrip(2);
- _objList1[5].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL);
+ _persons[5].setVisage(2003);
+ _persons[5].setStrip(2);
+ _persons[5].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL);
- _objList1[6].setVisage(2000);
- _objList1[6].setStrip(1);
- _objList1[6].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL);
+ _persons[6].setVisage(2000);
+ _persons[6].setStrip(1);
+ _persons[6].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL);
- _objList1[7].setVisage(2000);
- _objList1[7].setStrip(2);
- _objList1[7].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL);
+ _persons[7].setVisage(2000);
+ _persons[7].setStrip(2);
+ _persons[7].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL);
- _objList1[8].setVisage(2000);
- _objList1[8].setStrip(2);
- _objList1[8].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL);
+ _persons[8].setVisage(2000);
+ _persons[8].setStrip(2);
+ _persons[8].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL);
- _objList1[9].setVisage(2006);
- _objList1[9].setStrip(1);
- _objList1[9].setDetails(2001, 6, -1, -1, 1, (SceneItem *)NULL);
+ _persons[9].setVisage(2006);
+ _persons[9].setStrip(1);
+ _persons[9].setDetails(2001, 6, -1, -1, 1, (SceneItem *)NULL);
- _objList1[10].setVisage(2007);
- _objList1[10].setStrip(1);
- _objList1[10].setDetails(2001, 12, -1, -1, 1, (SceneItem *)NULL);
+ _persons[10].setVisage(2007);
+ _persons[10].setStrip(1);
+ _persons[10].setDetails(2001, 12, -1, -1, 1, (SceneItem *)NULL);
for (int i = 0; i < 11; i++) {
- _objList1[i].animate(ANIM_MODE_1, NULL);
- _objList1[i]._moveDiff.x = 3;
- _objList1[i]._moveRate = 8;
- _objList1[i].hide();
+ _persons[i].animate(ANIM_MODE_1, NULL);
+ _persons[i]._moveDiff.x = 3;
+ _persons[i]._moveRate = 8;
+ _persons[i].hide();
switch (i - 1) {
case 0:
- if (R2_GLOBALS._v56605[3 + i] == 1)
- ++R2_GLOBALS._v56605[3 + i];
- else if (R2_GLOBALS._v56605[3 + i] == 5)
- --R2_GLOBALS._v56605[3 + i];
+ if (R2_GLOBALS._spillLocation[3 + i] == 1)
+ ++R2_GLOBALS._spillLocation[3 + i];
+ else if (R2_GLOBALS._spillLocation[3 + i] == 5)
+ --R2_GLOBALS._spillLocation[3 + i];
break;
case 2:
- if (R2_GLOBALS._v56605[3 + i] == 7)
- ++R2_GLOBALS._v56605[3 + i];
- else if (R2_GLOBALS._v56605[3 + i] == 13)
- --R2_GLOBALS._v56605[3 + i];
+ if (R2_GLOBALS._spillLocation[3 + i] == 7)
+ ++R2_GLOBALS._spillLocation[3 + i];
+ else if (R2_GLOBALS._spillLocation[3 + i] == 13)
+ --R2_GLOBALS._spillLocation[3 + i];
break;
case 4:
- if (R2_GLOBALS._v56605[3 + i] == 14)
- ++R2_GLOBALS._v56605[3 + i];
- else if (R2_GLOBALS._v56605[3 + i] == 16)
- --R2_GLOBALS._v56605[3 + i];
+ if (R2_GLOBALS._spillLocation[3 + i] == 14)
+ ++R2_GLOBALS._spillLocation[3 + i];
+ else if (R2_GLOBALS._spillLocation[3 + i] == 16)
+ --R2_GLOBALS._spillLocation[3 + i];
break;
case 6:
- if (R2_GLOBALS._v56605[3 + i] == 19)
- ++R2_GLOBALS._v56605[3 + i];
- else if (R2_GLOBALS._v56605[3 + i] == 22)
- --R2_GLOBALS._v56605[3 + i];
+ if (R2_GLOBALS._spillLocation[3 + i] == 19)
+ ++R2_GLOBALS._spillLocation[3 + i];
+ else if (R2_GLOBALS._spillLocation[3 + i] == 22)
+ --R2_GLOBALS._spillLocation[3 + i];
break;
case 8:
- if (R2_GLOBALS._v56605[3 + i] == 23)
- ++R2_GLOBALS._v56605[3 + i];
- else if (R2_GLOBALS._v56605[3 + i] == 27)
- --R2_GLOBALS._v56605[3 + i];
+ if (R2_GLOBALS._spillLocation[3 + i] == 23)
+ ++R2_GLOBALS._spillLocation[3 + i];
+ else if (R2_GLOBALS._spillLocation[3 + i] == 27)
+ --R2_GLOBALS._spillLocation[3 + i];
break;
default:
break;
}
- switch (R2_GLOBALS._v56605[3 + i] - 1) {
+ switch (R2_GLOBALS._spillLocation[3 + i] - 1) {
case 0:
case 6:
case 13:
@@ -895,31 +902,34 @@ void Scene2000::postInit(SceneObjectList *OwnerList) {
case 22:
case 27:
case 30:
- _objList1[i].setPosition(Common::Point(265, 127));
+ _persons[i].setPosition(Common::Point(265, 127));
break;
case 5:
case 12:
case 17:
case 21:
case 26:
- _objList1[i].setPosition(Common::Point(55, 127));
+ _persons[i].setPosition(Common::Point(55, 127));
break;
default:
- _objList1[i].setPosition(Common::Point(160, 127));
+ _persons[i].setPosition(Common::Point(160, 127));
break;
}
}
- _objList1[1].setAction(&_action2);
- _objList1[3].setAction(&_action5);
- _objList1[5].setAction(&_action4);
- _objList1[8].setAction(&_action1);
+ _persons[1].setAction(&_action2);
+ _persons[3].setAction(&_action5);
+ _persons[5].setAction(&_action4);
+ _persons[8].setAction(&_action1);
initPlayer();
- _item1.setDetails(Rect(0, 0, 320, 200), 2000, 0, -1, 23, 1, NULL);
+ _background.setDetails(Rect(0, 0, 320, 200), 2000, 0, -1, 23, 1, NULL);
+
+ SceneExt::postInit();
}
void Scene2000::remove() {
+ R2_GLOBALS._events.setCursor(CURSOR_WALK);
R2_GLOBALS._sound1.fadeOut(NULL);
SceneExt::remove();
}
@@ -927,17 +937,19 @@ void Scene2000::remove() {
void Scene2000::signal() {
switch (_sceneMode) {
case 10:
- if (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] == 6)
+ // Leaving left-hand side of scene
+ if (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] == 6)
g_globals->_sceneManager.changeScene(1900);
else {
_mazePlayerMode = 1;
- --R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex];
+ --R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex];
initExits();
initPlayer();
}
break;
case 11:
- switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) {
+ // Leaving right-hand side of scene
+ switch (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex]) {
case 5:
g_globals->_sceneManager.changeScene(1900);
break;
@@ -949,7 +961,7 @@ void Scene2000::signal() {
break;
default:
_mazePlayerMode = 2;
- ++R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex];
+ ++R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex];
initExits();
initPlayer();
break;
@@ -957,6 +969,7 @@ void Scene2000::signal() {
break;
case 12:
case 13:
+ // Top/bottom scene exits
initExits();
initPlayer();
break;
@@ -987,9 +1000,7 @@ void Scene2000::signal() {
g_globals->_sceneManager.changeScene(2535);
break;
default:
- if (R2_GLOBALS._v56AAB != 0)
- R2_GLOBALS._v56AAB = 0;
- R2_GLOBALS._player.enableControl(CURSOR_ARROW);
+ R2_GLOBALS._player.enableControl(CURSOR_WALK);
break;
}
break;
@@ -998,6 +1009,7 @@ void Scene2000::signal() {
g_globals->_sceneManager.changeScene(2350);
break;
default:
+ R2_GLOBALS._player.enableControl();
break;
}
}
@@ -1026,20 +1038,21 @@ void Scene2000::synchronize(Serializer &s) {
* Scene 2350 - Balloon Launch Platform
*
*--------------------------------------------------------------------------*/
-bool Scene2350::Actor2::startAction(CursorType action, Event &event) {
+
+bool Scene2350::Companion::startAction(CursorType action, Event &event) {
if (action != R2_SENSOR_PROBE)
return(SceneActor::startAction(action, event));
return true;
}
-bool Scene2350::Actor3::startAction(CursorType action, Event &event) {
- Scene2350 *scene = (Scene2350 *)R2_GLOBALS._sceneManager._scene;
-
+bool Scene2350::Balloon::startAction(CursorType action, Event &event) {
if ((action == R2_REBREATHER_TANK) && (R2_GLOBALS.getFlag(74))) {
+ Scene2350 *scene = (Scene2350 *)R2_GLOBALS._sceneManager._scene;
+
R2_GLOBALS._player.disableControl();
- scene->_actor1.postInit();
+ scene->_person.postInit();
scene->_sceneMode = 2355;
- scene->setAction(&scene->_sequenceManager, scene, 2355, &R2_GLOBALS._player, &scene->_actor1, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 2355, &R2_GLOBALS._player, &scene->_person, NULL);
return true;
}
@@ -1048,10 +1061,11 @@ bool Scene2350::Actor3::startAction(CursorType action, Event &event) {
void Scene2350::ExitUp::changeScene() {
Scene2350 *scene = (Scene2350 *)R2_GLOBALS._sceneManager._scene;
+ _enabled = false;
- R2_GLOBALS._player.disableControl(CURSOR_CROSSHAIRS);
+ R2_GLOBALS._player.disableControl(CURSOR_WALK);
scene->_sceneMode = 12;
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2350, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2352, &R2_GLOBALS._player, NULL);
@@ -1077,7 +1091,7 @@ void Scene2350::postInit(SceneObjectList *OwnerList) {
_stripManager.addSpeaker(&_quinnSpeaker);
if (R2_GLOBALS._sceneManager._previousScene == -1)
- R2_GLOBALS._player._characterScene[2] = 2350;
+ R2_GLOBALS._player._characterScene[R2_SEEKER] = 2350;
_exitUp.setDetails(Rect(25, 83, 93, 125), EXITCURSOR_NW, 2350);
_exitUp.setDest(Common::Point(80, 129));
@@ -1087,7 +1101,7 @@ void Scene2350::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setup(2008, 3, 1);
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
} else {
@@ -1095,39 +1109,39 @@ void Scene2350::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
}
- if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
- _actor2.postInit();
- if (R2_GLOBALS._player._characterIndex == 1) {
- _actor2.setup(20, 5, 1);
- _actor2.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
+ if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
+ _companion.postInit();
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
+ _companion.setup(20, 5, 1);
+ _companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
} else {
- _actor2.setup(2008, 5, 1);
- _actor2.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
+ _companion.setup(2008, 5, 1);
+ _companion.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
}
- _actor2.setPosition(Common::Point(135, 128));
+ _companion.setPosition(Common::Point(135, 128));
}
- _actor3.postInit();
- _actor4.postInit();
+ _balloon.postInit();
+ _harness.postInit();
- if (R2_INVENTORY.getObjectScene(20) == 2350) {
- _actor3.hide();
- _actor4.hide();
+ if (R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) == 2350) {
+ _balloon.hide();
+ _harness.hide();
} else {
- _actor3.setup(2350, 0, 1);
- _actor3.setPosition(Common::Point(197, 101));
- _actor3.setDetails(2000, 12, -1, -1, 1, (SceneItem *)NULL);
- _actor3.fixPriority(10);
- _actor4.setup(2350, 1, 2);
- _actor4.setPosition(Common::Point(199, 129));
- _actor4.setDetails(2000, 12, -1, -1, 1, (SceneItem *)NULL);
- _actor4.fixPriority(10);
- }
- _item1.setDetails(Rect(0, 0, 320, 200), 2000, 9, -1, -1, 1, NULL);
+ _balloon.setup(2350, 0, 1);
+ _balloon.setPosition(Common::Point(197, 101));
+ _balloon.setDetails(2000, 12, -1, -1, 1, (SceneItem *)NULL);
+ _balloon.fixPriority(10);
+ _harness.setup(2350, 1, 2);
+ _harness.setPosition(Common::Point(199, 129));
+ _harness.setDetails(2000, 12, -1, -1, 1, (SceneItem *)NULL);
+ _harness.fixPriority(10);
+ }
+ _background.setDetails(Rect(0, 0, 320, 200), 2000, 9, -1, -1, 1, NULL);
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) {
- if (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] == 34) {
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] != 34) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2351;
else
_sceneMode = 2353;
@@ -1156,11 +1170,11 @@ void Scene2350::remove() {
void Scene2350::signal() {
switch (_sceneMode) {
case 11:
- R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 34;
+ R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 34;
g_globals->_sceneManager.changeScene(2000);
break;
case 12:
- R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 29;
+ R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 29;
g_globals->_sceneManager.changeScene(2000);
break;
case 20:
@@ -1169,12 +1183,12 @@ void Scene2350::signal() {
break;
case 21:
R2_GLOBALS._player.disableControl();
- R2_INVENTORY.setObjectScene(36, 1);
+ R2_INVENTORY.setObjectScene(R2_FLUTE, 1);
_sceneMode = 2354;
setAction(&_sequenceManager, this, 2354, &R2_GLOBALS._player, NULL);
break;
case 2354:
- R2_INVENTORY.setObjectScene(20, 2350);
+ R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 2350);
g_globals->_sceneManager.changeScene(2900);
break;
case 2355:
@@ -1188,22 +1202,12 @@ void Scene2350::signal() {
}
}
-void Scene2350::process(Event &event) {
- if ((R2_GLOBALS._player._canWalk) && (event.eventType != EVENT_BUTTON_DOWN) &&
- (R2_GLOBALS._events.getCursor() == CURSOR_CROSSHAIRS)){
- Common::Point pt(event.mousePos.x, 129);
- PlayerMover *mover = new PlayerMover();
- R2_GLOBALS._player.addMover(mover, &pt);
- event.handled = true;
- }
- Scene::process(event);
-}
-
/*--------------------------------------------------------------------------
- * Scene 2400 - Ice Maze: Large empty room
+ * Scene 2400 - Spill Mountains: Large empty room
*
*--------------------------------------------------------------------------*/
-void Scene2400::Exit1::changeScene() {
+
+void Scene2400::WestExit::changeScene() {
Scene2400 *scene = (Scene2400 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl();
@@ -1215,7 +1219,7 @@ void Scene2400::Exit1::changeScene() {
}
-void Scene2400::Exit2::changeScene() {
+void Scene2400::EastExit::changeScene() {
Scene2400 *scene = (Scene2400 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl();
@@ -1229,14 +1233,14 @@ void Scene2400::Exit2::changeScene() {
void Scene2400::postInit(SceneObjectList *OwnerList) {
loadScene(2400);
SceneExt::postInit();
- _exit1.setDetails(Rect(0, 125, 14, 165), EXITCURSOR_W, 2000);
- _exit1.setDest(Common::Point(14, 150));
- _exit2.setDetails(Rect(305, 125, 320, 165), EXITCURSOR_E, 2000);
- _exit2.setDest(Common::Point(315, 150));
+ _westExit.setDetails(Rect(0, 125, 14, 165), EXITCURSOR_W, 2000);
+ _westExit.setDest(Common::Point(14, 150));
+ _eastExit.setDetails(Rect(305, 125, 320, 165), EXITCURSOR_E, 2000);
+ _eastExit.setDest(Common::Point(315, 150));
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.disableControl();
- if (R2_GLOBALS._v56605[1] == 16) {
+ if (R2_GLOBALS._spillLocation[R2_QUINN] == 16) {
_sceneMode = 2400;
setAction(&_sequenceManager, this, 2400, &R2_GLOBALS._player, NULL);
} else {
@@ -1248,11 +1252,11 @@ void Scene2400::postInit(SceneObjectList *OwnerList) {
void Scene2400::signal() {
switch (_sceneMode) {
case 10:
- R2_GLOBALS._v56605[1] = 16;
+ R2_GLOBALS._spillLocation[R2_QUINN] = 16;
g_globals->_sceneManager.changeScene(2000);
break;
case 11:
- R2_GLOBALS._v56605[1] = 17;
+ R2_GLOBALS._spillLocation[R2_QUINN] = 17;
g_globals->_sceneManager.changeScene(2000);
break;
default:
@@ -1262,102 +1266,102 @@ void Scene2400::signal() {
}
/*--------------------------------------------------------------------------
- * Scene 2425 - Ice Maze:
+ * Scene 2425 - Spill Mountains: The Hall Of Records
*
*--------------------------------------------------------------------------*/
-bool Scene2425::Item1::startAction(CursorType action, Event &event) {
- Scene2425 *scene = (Scene2425 *)R2_GLOBALS._sceneManager._scene;
+bool Scene2425::RopeDest1::startAction(CursorType action, Event &event) {
+ if ((action == R2_CURSOR_ROPE) && (!R2_GLOBALS.getFlag(84))) {
+ Scene2425 *scene = (Scene2425 *)R2_GLOBALS._sceneManager._scene;
- if ((action == R2_GUNPOWDER) && (!R2_GLOBALS.getFlag(84))) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 2426;
- scene->setAction(&scene->_sequenceManager, scene, 2426, &R2_GLOBALS._player, &scene->_actor1, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 2426, &R2_GLOBALS._player, &scene->_rope, NULL);
R2_GLOBALS.setFlag(84);
return true;
- } else if (action == R2_GUNPOWDER) {
- R2_GLOBALS._events.setCursor(R2_STEPPING_DISKS);
- R2_GLOBALS._player.enableControl(R2_STEPPING_DISKS);
- return NamedHotspot::startAction(R2_STEPPING_DISKS, event);
+ } else if (action == R2_CURSOR_ROPE) {
+ R2_GLOBALS._events.setCursor(CURSOR_USE);
+ R2_GLOBALS._player.enableControl(CURSOR_USE);
+ return NamedHotspot::startAction(CURSOR_USE, event);
} else
return NamedHotspot::startAction(action, event);
}
-bool Scene2425::Item2::startAction(CursorType action, Event &event) {
- Scene2425 *scene = (Scene2425 *)R2_GLOBALS._sceneManager._scene;
+bool Scene2425::RopeDest2::startAction(CursorType action, Event &event) {
+ if ((action == R2_CURSOR_ROPE) && (R2_GLOBALS.getFlag(84))) {
+ Scene2425 *scene = (Scene2425 *)R2_GLOBALS._sceneManager._scene;
- if ((action == R2_GUNPOWDER) && (R2_GLOBALS.getFlag(84))) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 2427;
- scene->setAction(&scene->_sequenceManager, scene, 2427, &R2_GLOBALS._player, &scene->_actor1, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 2427, &R2_GLOBALS._player, &scene->_rope, NULL);
R2_GLOBALS.clearFlag(84);
return true;
- } else if (action == R2_GUNPOWDER) {
- R2_GLOBALS._events.setCursor(R2_STEPPING_DISKS);
- R2_GLOBALS._player.enableControl(R2_STEPPING_DISKS);
- return NamedHotspot::startAction(R2_STEPPING_DISKS, event);
+ } else if (action == R2_CURSOR_ROPE) {
+ R2_GLOBALS._events.setCursor(CURSOR_USE);
+ R2_GLOBALS._player.enableControl(CURSOR_USE);
+ return NamedHotspot::startAction(CURSOR_USE, event);
} else
return NamedHotspot::startAction(action, event);
}
-bool Scene2425::Item3::startAction(CursorType action, Event &event) {
- Scene2425 *scene = (Scene2425 *)R2_GLOBALS._sceneManager._scene;
-
- if (action != R2_GUNPOWDER)
+bool Scene2425::Crevasse::startAction(CursorType action, Event &event) {
+ if (action != R2_CURSOR_ROPE)
return NamedHotspot::startAction(action, event);
else {
+ Scene2425 *scene = (Scene2425 *)R2_GLOBALS._sceneManager._scene;
+
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS.getFlag(84)) {
scene->_sceneMode = 20;
- scene->setAction(&scene->_sequenceManager, scene, 2427, &R2_GLOBALS._player, &scene->_actor1, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 2427, &R2_GLOBALS._player, &scene->_rope, NULL);
R2_GLOBALS.clearFlag(84);
} else {
scene->_sceneMode = 2425;
- scene->setAction(&scene->_sequenceManager, scene, 2425, &R2_GLOBALS._player, &scene->_actor1, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 2425, &R2_GLOBALS._player, &scene->_rope, NULL);
}
return true;
}
}
-bool Scene2425::Item4::startAction(CursorType action, Event &event) {
- if (action != R2_GUNPOWDER)
+bool Scene2425::Background::startAction(CursorType action, Event &event) {
+ if (action != R2_CURSOR_ROPE)
return NamedHotspot::startAction(action, event);
else {
- R2_GLOBALS._events.setCursor(R2_STEPPING_DISKS);
- R2_GLOBALS._player.enableControl(R2_STEPPING_DISKS);
- return NamedHotspot::startAction(R2_STEPPING_DISKS, event);
+ R2_GLOBALS._events.setCursor(CURSOR_USE);
+ R2_GLOBALS._player.enableControl(CURSOR_USE);
+ return NamedHotspot::startAction(CURSOR_USE, event);
}
}
-bool Scene2425::Actor1::startAction(CursorType action, Event &event) {
- if (action == R2_STEPPING_DISKS) {
- if (R2_GLOBALS._player._characterIndex == 2) {
- R2_GLOBALS._events.setCursor(R2_GUNPOWDER);
+bool Scene2425::Rope::startAction(CursorType action, Event &event) {
+ if (action == CURSOR_USE) {
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
+ R2_GLOBALS._events.setCursor(R2_CURSOR_ROPE);
return true;
} else {
return SceneActor::startAction(action, event);
}
- } else if (R2_GLOBALS._events.getCursor() == R2_GUNPOWDER)
+ } else if (R2_GLOBALS._events.getCursor() == R2_CURSOR_ROPE)
return false;
else
return SceneActor::startAction(action, event);
}
-bool Scene2425::Actor2::startAction(CursorType action, Event &event) {
- if (action != R2_GUNPOWDER)
+bool Scene2425::Pictographs::startAction(CursorType action, Event &event) {
+ if (action != R2_CURSOR_ROPE)
return SceneActor::startAction(action, event);
else {
- R2_GLOBALS._events.setCursor(R2_STEPPING_DISKS);
- R2_GLOBALS._player.enableControl(R2_STEPPING_DISKS);
- return SceneActor::startAction(R2_STEPPING_DISKS, event);
+ R2_GLOBALS._events.setCursor(CURSOR_USE);
+ R2_GLOBALS._player.enableControl(CURSOR_USE);
+ return SceneActor::startAction(CURSOR_USE, event);
}
}
-void Scene2425::Exit1::changeScene() {
+void Scene2425::SouthEastExit::changeScene() {
Scene2425 *scene = (Scene2425 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
- R2_GLOBALS._events.setCursor(R2_NEGATOR_GUN);
+ R2_GLOBALS._events.setCursor(CURSOR_WALK);
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 11;
@@ -1376,11 +1380,11 @@ void Scene2425::postInit(SceneObjectList *OwnerList) {
}
R2_GLOBALS._sound1.play(200);
- _exit1.setDetails(Rect(270, 136, 319, 168), EXITCURSOR_SE, 2000);
+ _southEastExit.setDetails(Rect(270, 136, 319, 168), EXITCURSOR_SE, 2000);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setVisage(2008);
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
} else {
@@ -1388,41 +1392,39 @@ void Scene2425::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
}
- if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
- _actor2.postInit();
- if (R2_GLOBALS._player._characterIndex == 1) {
- _actor2.setup(20, 5, 1);
- _actor2.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
+ if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
+ _pictographs1.postInit();
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
+ _pictographs1.setup(20, 5, 1);
+ _pictographs1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
} else {
- _actor2.setup(2008, 5, 1);
- _actor2.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
+ _pictographs1.setup(2008, 5, 1);
+ _pictographs1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
}
- _actor2.setPosition(Common::Point(250, 185));
+ _pictographs1.setPosition(Common::Point(250, 185));
}
- _actor1.postInit();
+ _rope.postInit();
if (R2_GLOBALS._sceneManager._previousScene == 2455)
- _actor1.setup(2426, 1, 1);
+ _rope.setup(2426, 1, 1);
else
- _actor1.setup(2426, 1, 2);
-
- _actor1.setPosition(Common::Point(290, 9));
- _actor1.fixPriority(20);
- _actor1.setDetails(2455, 12, -1, -1, 1, (SceneItem *)NULL);
- _item1.setDetails(Rect(225, 52, 248, 65), 2425, -1, -1, -1, 1, NULL);
- _item2.setDetails(Rect(292, 81, 316, 94), 2425, -1, -1, -1, 1, NULL);
-
-// CHECKME: SceneActor using a SceneItem function??
-// _actor3.setDetails(11, 2425, 3, -1, 6);
- _actor3._sceneRegionId = 11;
- _actor3._resNum = 2425;
- _actor3._lookLineNum = 3;
- _actor3._talkLineNum = -1;
- _actor3._useLineNum = 6;
- g_globals->_sceneItems.push_back(&_actor3);
-
- _item3.setDetails(12, 2425, 7, -1, 9);
- _item4.setDetails(Rect(0, 0, 320, 200), 2425, 0, -1, -1, 1, NULL);
+ _rope.setup(2426, 1, 2);
+
+ _rope.setPosition(Common::Point(290, 9));
+ _rope.fixPriority(20);
+ _rope.setDetails(2455, 12, -1, -1, 1, (SceneItem *)NULL);
+ _ropeDest1.setDetails(Rect(225, 52, 248, 65), 2425, -1, -1, -1, 1, NULL);
+ _ropeDest2.setDetails(Rect(292, 81, 316, 94), 2425, -1, -1, -1, 1, NULL);
+
+ _pictographs2._sceneRegionId = 11;
+ _pictographs2._resNum = 2425;
+ _pictographs2._lookLineNum = 3;
+ _pictographs2._talkLineNum = -1;
+ _pictographs2._useLineNum = 6;
+ g_globals->_sceneItems.push_back(&_pictographs2);
+
+ _crevasse.setDetails(12, 2425, 7, -1, 9);
+ _background.setDetails(Rect(0, 0, 320, 200), 2425, 0, -1, -1, 1, NULL);
R2_GLOBALS._player.disableControl();
switch (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex]) {
@@ -1442,7 +1444,7 @@ void Scene2425::postInit(SceneObjectList *OwnerList) {
break;
case 2455:
_sceneMode = 2428;
- setAction(&_sequenceManager, this, 2428, &R2_GLOBALS._player, &_actor1, NULL);
+ setAction(&_sequenceManager, this, 2428, &R2_GLOBALS._player, &_rope, NULL);
break;
default:
R2_GLOBALS._player.setPosition(Common::Point(280, 150));
@@ -1465,7 +1467,7 @@ void Scene2425::signal() {
break;
case 20:
_sceneMode = 2425;
- setAction(&_sequenceManager, this, 2425, &R2_GLOBALS._player, &_actor1, NULL);
+ setAction(&_sequenceManager, this, 2425, &R2_GLOBALS._player, &_rope, NULL);
break;
case 2425:
g_globals->_sceneManager.changeScene(2455);
@@ -1477,43 +1479,43 @@ void Scene2425::signal() {
}
/*--------------------------------------------------------------------------
- * Scene 2430 - Ice Maze: Bedroom
+ * Scene 2430 - Spill Mountains: Bedroom
*
*--------------------------------------------------------------------------*/
-bool Scene2430::Actor1::startAction(CursorType action, Event &event) {
+bool Scene2430::Companion::startAction(CursorType action, Event &event) {
return SceneActor::startAction(action, event);
}
-bool Scene2430::Actor2::startAction(CursorType action, Event &event) {
- Scene2430 *scene = (Scene2430 *)R2_GLOBALS._sceneManager._scene;
-
- if ((action != R2_STEPPING_DISKS) || (R2_GLOBALS._player._characterIndex != 2))
+bool Scene2430::GunPowder::startAction(CursorType action, Event &event) {
+ if ((action != CURSOR_USE) || (R2_GLOBALS._player._characterIndex != 2))
return SceneActor::startAction(action, event);
+ Scene2430 *scene = (Scene2430 *)R2_GLOBALS._sceneManager._scene;
+
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 2430;
- scene->setAction(&scene->_sequenceManager, scene, 2430, &R2_GLOBALS._player, &scene->_actor2, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 2430, &R2_GLOBALS._player, &scene->_gunPowder, NULL);
return true;
}
-bool Scene2430::Actor3::startAction(CursorType action, Event &event) {
- Scene2430 *scene = (Scene2430 *)R2_GLOBALS._sceneManager._scene;
-
- if ((action != R2_STEPPING_DISKS) || (R2_GLOBALS._player._characterIndex != 2))
+bool Scene2430::OilLamp::startAction(CursorType action, Event &event) {
+ if ((action != CURSOR_USE) || (R2_GLOBALS._player._characterIndex != 2))
return SceneActor::startAction(action, event);
+ Scene2430 *scene = (Scene2430 *)R2_GLOBALS._sceneManager._scene;
+
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 2435;
- scene->setAction(&scene->_sequenceManager, scene, 2435, &R2_GLOBALS._player, &scene->_actor3, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 2435, &R2_GLOBALS._player, &scene->_oilLamp, NULL);
return true;
}
-void Scene2430::Exit1::changeScene() {
+void Scene2430::SouthExit::changeScene() {
Scene2430 *scene = (Scene2430 *)R2_GLOBALS._sceneManager._scene;
scene->_sceneMode = 0;
- R2_GLOBALS._events.setCursor(R2_NEGATOR_GUN);
+ R2_GLOBALS._events.setCursor(CURSOR_WALK);
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 11;
Common::Point pt(108, 200);
@@ -1524,27 +1526,27 @@ void Scene2430::Exit1::changeScene() {
void Scene2430::postInit(SceneObjectList *OwnerList) {
loadScene(2430);
SceneExt::postInit();
- _exit1.setDetails(Rect(68, 155, 147, 168), EXITCURSOR_S, 2000);
- _exit1.setDest(Common::Point(108, 160));
-
- if (R2_INVENTORY.getObjectScene(37) == 2430) {
- _actor2.postInit();
- _actor2.setup(2435, 1, 5);
- _actor2.setPosition(Common::Point(205, 119));
- _actor2.fixPriority(152);
- _actor2.setDetails(2430, 51, -1, 53, 1, (SceneItem *)NULL);
+ _southExit.setDetails(Rect(68, 155, 147, 168), EXITCURSOR_S, 2000);
+ _southExit.setDest(Common::Point(108, 160));
+
+ if (R2_INVENTORY.getObjectScene(R2_GUNPOWDER) == 2430) {
+ _gunPowder.postInit();
+ _gunPowder.setup(2435, 1, 5);
+ _gunPowder.setPosition(Common::Point(205, 119));
+ _gunPowder.fixPriority(152);
+ _gunPowder.setDetails(2430, 51, -1, 53, 1, (SceneItem *)NULL);
}
- if (R2_INVENTORY.getObjectScene(50) == 2435) {
- _actor3.postInit();
- _actor3.setup(2435, 1, 1);
- _actor3.setPosition(Common::Point(31, 65));
- _actor3.setDetails(2430, 48, -1, -1, 1, (SceneItem *)NULL);
+ if (R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_3) == 2435) {
+ _oilLamp.postInit();
+ _oilLamp.setup(2435, 1, 1);
+ _oilLamp.setPosition(Common::Point(31, 65));
+ _oilLamp.setDetails(2430, 48, -1, -1, 1, (SceneItem *)NULL);
}
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setVisage(2008);
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
} else {
@@ -1553,34 +1555,32 @@ void Scene2430::postInit(SceneObjectList *OwnerList) {
}
R2_GLOBALS._player.setPosition(Common::Point(100, 200));
- if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
- _actor1.postInit();
- if (R2_GLOBALS._player._characterIndex == 1) {
- _actor1.setup(20, 5, 1);
- _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
+ if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
+ _companion.postInit();
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
+ _companion.setup(20, 5, 1);
+ _companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
} else {
- _actor1.setup(2008, 5, 1);
- _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
+ _companion.setup(2008, 5, 1);
+ _companion.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
}
- _actor1.setPosition(Common::Point(189, 137));
- R2_GLOBALS._walkRegions.enableRegion(4);
- }
-
- _item2.setDetails(Rect(11, 30, 37, 45), 2430, 3, -1, 5, 1, NULL);
- _item3.setDetails(Rect(9, 58, 63, 92), 2430, 6, -1, -1, 1, NULL);
- _item4.setDetails(Rect(20, 89, 127, 107), 2430, 9, -1, 11, 1, NULL);
- _item5.setDetails(Rect(49, 7, 60, 27), 2430, 12, 13, 14, 1, NULL);
- _item6.setDetails(Rect(69, 10, 95, 72), 2430, 15, -1, 14, 1, NULL);
- _item10.setDetails(Rect(198, 4, 222, 146), 2430, 30, 31, 32, 1, NULL);
- _item7.setDetails(Rect(155, 40, 304, 120), 2430, 21, -1, 23, 1, NULL);
- _item8.setDetails(Rect(249, 3, 261, 39), 2430, 24, 25, -1, 1, NULL);
- _item9.setDetails(Rect(279, 13, 305, 34), 2430, 33, -1, 18, 1, NULL);
- // CHECKME: initialized for the 2nd time??
- _item2.setDetails(Rect(11, 30, 37, 45), 2430, 33, -1, 18, 1, NULL);
- _item11.setDetails(Rect(116, 104, 148, 111), 2430, 39, -1, -1, 1, NULL);
- _item12.setDetails(Rect(66, 77, 84, 83), 2430, 39, -1, -1, 1, NULL);
- _item13.setDetails(Rect(117, 118, 201, 141), 2430, 9, -1, 11, 1, NULL);
- _item1.setDetails(Rect(0, 0, 320, 200), 2430, 0, -1, -1, 1, NULL);
+ _companion.setPosition(Common::Point(189, 137));
+ R2_GLOBALS._walkRegions.disableRegion(4);
+ }
+
+ _furnishings.setDetails(Rect(9, 58, 63, 92), 2430, 6, -1, -1, 1, NULL);
+ _rug1.setDetails(Rect(20, 89, 127, 107), 2430, 9, -1, 11, 1, NULL);
+ _mirror.setDetails(Rect(49, 7, 60, 27), 2430, 12, 13, 14, 1, NULL);
+ _garments.setDetails(Rect(69, 10, 95, 72), 2430, 15, -1, 14, 1, NULL);
+ _post.setDetails(Rect(198, 4, 222, 146), 2430, 30, 31, 32, 1, NULL);
+ _bed.setDetails(Rect(155, 40, 304, 120), 2430, 21, -1, 23, 1, NULL);
+ _towel.setDetails(Rect(249, 3, 261, 39), 2430, 24, 25, -1, 1, NULL);
+ _bottles1.setDetails(Rect(279, 13, 305, 34), 2430, 33, -1, 18, 1, NULL);
+ _bottles2.setDetails(Rect(11, 30, 37, 45), 2430, 33, -1, 18, 1, NULL);
+ _clothesPile1.setDetails(Rect(116, 104, 148, 111), 2430, 39, -1, -1, 1, NULL);
+ _clothesPile2.setDetails(Rect(66, 77, 84, 83), 2430, 39, -1, -1, 1, NULL);
+ _rug2.setDetails(Rect(117, 118, 201, 141), 2430, 9, -1, 11, 1, NULL);
+ _background.setDetails(Rect(0, 0, 320, 200), 2430, 0, -1, -1, 1, NULL);
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) {
R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2430;
@@ -1600,12 +1600,12 @@ void Scene2430::signal() {
g_globals->_sceneManager.changeScene(2000);
break;
case 2430:
- _actor2.remove();
+ _gunPowder.remove();
R2_INVENTORY.setObjectScene(R2_GUNPOWDER, 2);
R2_GLOBALS._player.enableControl();
break;
case 2435:
- _actor3.remove();
+ _oilLamp.remove();
R2_INVENTORY.setObjectScene(R2_ALCOHOL_LAMP_3, 2);
R2_GLOBALS._player.enableControl();
break;
@@ -1616,14 +1616,15 @@ void Scene2430::signal() {
}
/*--------------------------------------------------------------------------
- * Scene 2435 - Ice Maze: Throne room
+ * Scene 2435 - Spill Mountains: Throne room
*
*--------------------------------------------------------------------------*/
-bool Scene2435::Actor1::startAction(CursorType action, Event &event) {
+
+bool Scene2435::Companion::startAction(CursorType action, Event &event) {
return SceneActor::startAction(action, event);
}
-bool Scene2435::Actor2::startAction(CursorType action, Event &event) {
+bool Scene2435::Astor::startAction(CursorType action, Event &event) {
Scene2435 *scene = (Scene2435 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
@@ -1644,7 +1645,7 @@ bool Scene2435::Actor2::startAction(CursorType action, Event &event) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 20;
R2_GLOBALS._events.setCursor(CURSOR_ARROW);
- if ((R2_GLOBALS._player._characterIndex == 1) || (R2_GLOBALS.getFlag(82))) {
+ if ((R2_GLOBALS._player._characterIndex == R2_QUINN) || (R2_GLOBALS.getFlag(82))) {
scene->_stripManager.start(605, scene);
return true;
} else if (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2) {
@@ -1660,11 +1661,11 @@ bool Scene2435::Actor2::startAction(CursorType action, Event &event) {
}
}
-void Scene2435::Exit1::changeScene() {
+void Scene2435::SouthExit::changeScene() {
Scene2435 *scene = (Scene2435 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
- R2_GLOBALS._events.setCursor(R2_NEGATOR_GUN);
+ R2_GLOBALS._events.setCursor(CURSOR_WALK);
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 11;
Common::Point pt(175, 200);
@@ -1680,38 +1681,40 @@ void Scene2435::postInit(SceneObjectList *OwnerList) {
_stripManager.addSpeaker(&_quinnSpeaker);
_stripManager.addSpeaker(&_seekerSpeaker);
_stripManager.addSpeaker(&_pharishaSpeaker);
- _exit1.setDetails(Rect(142, 155, 207, 167), EXITCURSOR_S, 2000);
- _exit1.setDest(Common::Point(175, 160));
- _actor2.postInit();
- _actor2.setup(2005, 3, 1);
- _actor2.setPosition(Common::Point(219, 106));
- _actor2.setDetails(2001, 25, 26, -1, 1, (SceneItem *)NULL);
+ _southExit.setDetails(Rect(142, 155, 207, 167), EXITCURSOR_S, 2000);
+ _southExit.setDest(Common::Point(175, 160));
+ _astor.postInit();
+ _astor.setup(2005, 3, 1);
+ _astor.setPosition(Common::Point(219, 106));
+ _astor.setDetails(2001, 25, 26, -1, 1, (SceneItem *)NULL);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
- if (R2_GLOBALS._player._characterIndex == 1) {
+
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setVisage(2008);
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
} else {
R2_GLOBALS._player.setVisage(20);
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
}
- R2_GLOBALS._player.setPosition(Common::Point(715, 200));
- if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
- _actor1.postInit();
- if (R2_GLOBALS._player._characterIndex == 1) {
- _actor1.setup(20, 5, 1);
- _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
+ R2_GLOBALS._player.setPosition(Common::Point(175, 200));
+ if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
+ _companion.postInit();
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
+ _companion.setup(20, 5, 1);
+ _companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
} else {
- _actor1.setup(2008, 5, 1);
- _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
+ _companion.setup(2008, 5, 1);
+ _companion.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
}
- _actor1.setPosition(Common::Point(107, 145));
- R2_GLOBALS._walkRegions.enableRegion(2);
+ _companion.setPosition(Common::Point(107, 145));
+ R2_GLOBALS._walkRegions.disableRegion(2);
}
- _item2.setDetails(Rect(52, 44, 96, 82), 2430, 3, -1, 5, 1, NULL);
- _item3.setDetails(Rect(117, 36, 161, 74), 2430, 3, -1, 5, 1, NULL);
- _item1.setDetails(Rect(0, 0, 320, 200), 2430, 0, -1, -1, 1, NULL);
+ _leftWindow.setDetails(Rect(52, 44, 96, 82), 2430, 3, -1, 5, 1, NULL);
+ _rightWindow.setDetails(Rect(117, 36, 161, 74), 2430, 3, -1, 5, 1, NULL);
+ _background.setDetails(Rect(0, 0, 320, 200), 2430, 0, -1, -1, 1, NULL);
+
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) {
_sceneMode = 10;
@@ -1729,7 +1732,7 @@ void Scene2435::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.enableControl();
}
R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2435;
- R2_GLOBALS._v56605[1 + R2_GLOBALS._player._characterIndex] = 12;
+ R2_GLOBALS._spillLocation[1 + R2_GLOBALS._player._characterIndex] = 12;
}
void Scene2435::remove() {
@@ -1746,27 +1749,28 @@ void Scene2435::signal() {
R2_GLOBALS._player.enableControl(CURSOR_TALK);
break;
case 30:
- R2_GLOBALS._player._characterScene[1] = 2435;
- R2_GLOBALS._player._characterScene[2] = 2435;
- R2_GLOBALS._player._oldCharacterScene[1] = 2435;
- R2_GLOBALS._player._oldCharacterScene[2] = 2435;
- R2_GLOBALS._v56605[1] = 12;
- R2_GLOBALS._v56605[2] = 12;
+ R2_GLOBALS._player._characterScene[R2_QUINN] = 2435;
+ R2_GLOBALS._player._characterScene[R2_SEEKER] = 2435;
+ R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 2435;
+ R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 2435;
+ R2_GLOBALS._spillLocation[R2_QUINN] = 12;
+ R2_GLOBALS._spillLocation[R2_SEEKER] = 12;
R2_GLOBALS.setFlag(81);
_sceneMode = 2436;
R2_GLOBALS._player.setStrip(7);
- _actor1.postInit();
- if (R2_GLOBALS._player._characterIndex == 1)
- _actor1.setVisage(20);
+ _companion.postInit();
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
+ _companion.setVisage(20);
else
- _actor1.setVisage(2008);
- setAction(&_sequenceManager, this, 2436, &_actor1, NULL);
+ _companion.setVisage(2008);
+ setAction(&_sequenceManager, this, 2436, &_companion, NULL);
break;
case 2436:
- R2_GLOBALS._walkRegions.enableRegion(2);
+ R2_GLOBALS._walkRegions.disableRegion(2);
_sceneMode = 20;
R2_GLOBALS._events.setCursor(CURSOR_ARROW);
_stripManager.start(709, this);
+ break;
default:
R2_GLOBALS._player.enableControl();
break;
@@ -1774,28 +1778,28 @@ void Scene2435::signal() {
}
/*--------------------------------------------------------------------------
- * Scene 2440 - Ice Maze: Another bedroom
+ * Scene 2440 - Spill Mountains: Another bedroom
*
*--------------------------------------------------------------------------*/
-bool Scene2440::Actor1::startAction(CursorType action, Event &event) {
+bool Scene2440::Companion::startAction(CursorType action, Event &event) {
return SceneActor::startAction(action, event);
}
-bool Scene2440::Actor2::startAction(CursorType action, Event &event) {
- Scene2440 *scene = (Scene2440 *)R2_GLOBALS._sceneManager._scene;
+bool Scene2440::OilLamp::startAction(CursorType action, Event &event) {
+ if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == R2_SEEKER)) {
+ Scene2440 *scene = (Scene2440 *)R2_GLOBALS._sceneManager._scene;
- if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == 2)){
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 2440;
- scene->setAction(&scene->_sequenceManager, scene, 2440, &R2_GLOBALS._player, &scene->_actor2, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 2440, &R2_GLOBALS._player, &scene->_oilLamp, NULL);
return true;
}
return SceneActor::startAction(action, event);
}
-void Scene2440::Exit1::changeScene() {
+void Scene2440::SouthEastExit::changeScene() {
Scene2440 *scene = (Scene2440 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
@@ -1811,20 +1815,20 @@ void Scene2440::postInit(SceneObjectList *OwnerList) {
SceneExt::postInit();
R2_GLOBALS._sound1.play(200);
// Fix exit cursor, the original was using NW
- _exit1.setDetails(Rect(172, 155, 250, 167), EXITCURSOR_SE, 2000);
- _exit1.setDest(Common::Point(210, 160));
- if (R2_INVENTORY.getObjectScene(49) == 2440) {
- _actor2.postInit();
- _actor2.setup(2435, 1, 1);
- _actor2.setPosition(Common::Point(94, 80));
- _actor2.fixPriority(106);
- _actor2.setDetails(2430, 48, -1, -1, 1, (SceneItem *)NULL);
+ _southEastExit.setDetails(Rect(172, 155, 250, 167), EXITCURSOR_SE, 2000);
+ _southEastExit.setDest(Common::Point(210, 160));
+ if (R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_2) == 2440) {
+ _oilLamp.postInit();
+ _oilLamp.setup(2435, 1, 1);
+ _oilLamp.setPosition(Common::Point(94, 80));
+ _oilLamp.fixPriority(106);
+ _oilLamp.setDetails(2430, 48, -1, -1, 1, (SceneItem *)NULL);
}
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.enableControl();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setVisage(2008);
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
} else {
@@ -1832,25 +1836,25 @@ void Scene2440::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
}
R2_GLOBALS._player.setPosition(Common::Point(210, 200));
- if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
- _actor1.postInit();
- if (R2_GLOBALS._player._characterIndex == 1) {
- _actor1.setup(20, 5, 1);
- _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
+ if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
+ _companion.postInit();
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
+ _companion.setup(20, 5, 1);
+ _companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
} else {
- _actor1.setup(2008, 5, 1);
- _actor1.setDetails(9002, 0, 5, 3, 1, (SceneItem *)NULL);
+ _companion.setup(2008, 5, 1);
+ _companion.setDetails(9002, 0, 5, 3, 1, (SceneItem *)NULL);
}
- _actor1.setPosition(Common::Point(38, 119));
+ _companion.setPosition(Common::Point(38, 119));
}
- _item2.setDetails(Rect(125, 25, 142, 73), 2430, 15, -1, 14, 1, NULL);
- _item3.setDetails(Rect(124, 78, 237, 120), 2430, 36, -1, 38, 1, NULL);
- _item4.setDetails(Rect(250, 3, 265, 133), 2430, 30, 31, 32, 1, NULL);
- _item5.setDetails(Rect(91, 117, 203, 140), 2430, 9, -1, 11, 1, NULL);
- _item6.setDetails(Rect(48, 78, 103, 112), 2430, 6, -1, -1, 1, NULL);
- _item7.setDetails(Rect(48, 31, 73, 52), 2430, 33, -1, 18, 1, NULL);
- _item1.setDetails(Rect(0, 0, 320, 200), 2430, 0, -1, -1, 1, NULL);
+ _garments.setDetails(Rect(125, 25, 142, 73), 2430, 15, -1, 14, 1, NULL);
+ _bedspread.setDetails(Rect(124, 78, 237, 120), 2430, 36, -1, 38, 1, NULL);
+ _post.setDetails(Rect(250, 3, 265, 133), 2430, 30, 31, 32, 1, NULL);
+ _rug.setDetails(Rect(91, 117, 203, 140), 2430, 9, -1, 11, 1, NULL);
+ _furnishings.setDetails(Rect(48, 78, 103, 112), 2430, 6, -1, -1, 1, NULL);
+ _bottles.setDetails(Rect(48, 31, 73, 52), 2430, 33, -1, 18, 1, NULL);
+ _background.setDetails(Rect(0, 0, 320, 200), 2430, 0, -1, -1, 1, NULL);
R2_GLOBALS._player.disableControl();
@@ -1877,8 +1881,8 @@ void Scene2440::signal() {
g_globals->_sceneManager.changeScene(2000);
break;
case 2440:
- _actor2.remove();
- R2_INVENTORY.setObjectScene(49, 2);
+ _oilLamp.remove();
+ R2_INVENTORY.setObjectScene(R2_ALCOHOL_LAMP_2, 2);
// No break on purpose
default:
R2_GLOBALS._player.enableControl();
@@ -1887,9 +1891,10 @@ void Scene2440::signal() {
}
/*--------------------------------------------------------------------------
- * Scene 2445 - Ice Maze:
+ * Scene 2445 - Spill Mountains:
*
*--------------------------------------------------------------------------*/
+
void Scene2445::postInit(SceneObjectList *OwnerList) {
loadScene(2445);
SceneExt::postInit();
@@ -1905,45 +1910,46 @@ void Scene2445::signal() {
}
/*--------------------------------------------------------------------------
- * Scene 2450 - Ice Maze: Another bedroom
+ * Scene 2450 - Spill Mountains: Another bedroom
*
*--------------------------------------------------------------------------*/
-bool Scene2450::Actor2::startAction(CursorType action, Event &event) {
- Scene2450 *scene = (Scene2450 *)R2_GLOBALS._sceneManager._scene;
+bool Scene2450::Parker::startAction(CursorType action, Event &event) {
+ if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == R2_QUINN)) {
+ Scene2450 *scene = (Scene2450 *)R2_GLOBALS._sceneManager._scene;
- if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == 1)) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 2452;
- scene->setAction(&scene->_sequenceManager, scene, 2452, &R2_GLOBALS._player, &scene->_actor2, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 2452, &R2_GLOBALS._player, &scene->_parker, NULL);
return true;
}
return SceneActor::startAction(action, event);
}
-bool Scene2450::Actor3::startAction(CursorType action, Event &event) {
- Scene2450 *scene = (Scene2450 *)R2_GLOBALS._sceneManager._scene;
-
+bool Scene2450::CareTaker::startAction(CursorType action, Event &event) {
if (action == CURSOR_TALK) {
R2_GLOBALS._player.disableControl();
- if (R2_GLOBALS._v565AE < 3) {
- ++R2_GLOBALS._v565AE;
+ if (R2_GLOBALS._stripModifier < 3) {
+ Scene2450 *scene = (Scene2450 *)R2_GLOBALS._sceneManager._scene;
+
+ ++R2_GLOBALS._stripModifier;
scene->_sceneMode = 20;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
- if (R2_GLOBALS._player._characterIndex == 1)
- scene->_stripManager.start(699 + (R2_GLOBALS._v565AE * 2), scene);
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
+ scene->_stripManager.start(699 + (R2_GLOBALS._stripModifier * 2), scene);
else
- scene->_stripManager.start(700 + (R2_GLOBALS._v565AE * 2), scene);
+ scene->_stripManager.start(700 + (R2_GLOBALS._stripModifier * 2), scene);
}
- return true;} else {
+ return true;
+ } else {
return SceneActor::startAction(action, event);
}
}
-void Scene2450::Exit1::changeScene() {
- Scene2450 *scene = (Scene2450 *)R2_GLOBALS._sceneManager._scene;
+void Scene2450::SouthWestExit::changeScene() {
+ if ((R2_GLOBALS._player._characterIndex == R2_SEEKER) || (R2_GLOBALS.getFlag(61))) {
+ Scene2450 *scene = (Scene2450 *)R2_GLOBALS._sceneManager._scene;
- if ((R2_GLOBALS._player._characterIndex == 2) || (R2_GLOBALS.getFlag(61))) {
_enabled = false;
R2_GLOBALS._events.setCursor(CURSOR_ARROW);
R2_GLOBALS._player.disableControl();
@@ -1953,7 +1959,7 @@ void Scene2450::Exit1::changeScene() {
R2_GLOBALS._player.addMover(mover, &pt, scene);
} else {
_moving = false;
- SceneItem::display(2450, 3, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(2450, 3, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
Common::Point pt(60, 140);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, NULL);
@@ -1966,66 +1972,66 @@ void Scene2450::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._sound1.play(200);
if (R2_GLOBALS._sceneManager._previousScene == -1) {
R2_GLOBALS._sceneManager._previousScene = 1900;
- R2_GLOBALS._player._oldCharacterScene[1] = 1900;
- R2_GLOBALS._player._oldCharacterScene[2] = 1900;
+ R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1900;
+ R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1900;
}
_stripManager.addSpeaker(&_quinnSpeaker);
_stripManager.addSpeaker(&_seekerSpeaker);
_stripManager.addSpeaker(&_caretakerSpeaker);
if (R2_GLOBALS.getFlag(72)) {
- _exit1.setDetails(Rect(0, 143, 47, 168), EXITCURSOR_SW, 2000);
- _exit1.setDest(Common::Point(10, 160));
+ _southWestExit.setDetails(Rect(0, 143, 47, 168), EXITCURSOR_SW, 2000);
+ _southWestExit.setDest(Common::Point(10, 160));
}
if (!R2_GLOBALS.getFlag(61)) {
- _actor2.postInit();
- _actor2.setVisage(2009);
- _actor2.setPosition(Common::Point(190, 119));
- _actor2.fixPriority(50);
- _actor2.setDetails(2450, 0, -1, -1, 1, (SceneItem *)NULL);
+ _parker.postInit();
+ _parker.setVisage(2009);
+ _parker.setPosition(Common::Point(190, 119));
+ _parker.fixPriority(50);
+ _parker.setDetails(2450, 0, -1, -1, 1, (SceneItem *)NULL);
}
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.disableControl();
switch (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex]) {
case 1900:
- R2_GLOBALS._v565AE = 0;
- R2_GLOBALS._player._characterScene[1] = 2450;
- R2_GLOBALS._player._characterScene[2] = 2450;
- R2_GLOBALS._player._oldCharacterScene[1] = 2450;
- R2_GLOBALS._player._oldCharacterScene[2] = 2450;
+ R2_GLOBALS._stripModifier = 0;
+ R2_GLOBALS._player._characterScene[R2_QUINN] = 2450;
+ R2_GLOBALS._player._characterScene[R2_SEEKER] = 2450;
+ R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 2450;
+ R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 2450;
R2_GLOBALS._player.setup(2450, 1, 1);
R2_GLOBALS._player.setPosition(Common::Point(126, 101));
setAction(&_sequenceManager, this, 2450, &R2_GLOBALS._player, NULL);
break;
case 2000:
_sceneMode = 2451;
- if (R2_GLOBALS._player._characterIndex == 1) {
- if (R2_GLOBALS._player._characterScene[2] == 2450) {
- _actor1.postInit();
- _actor1.setup(20, 6, 1);
- _actor1.setPosition(Common::Point(240, 120));
- _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
+ if (R2_GLOBALS._player._characterScene[R2_SEEKER] == 2450) {
+ _companion.postInit();
+ _companion.setup(20, 6, 1);
+ _companion.setPosition(Common::Point(240, 120));
+ _companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
}
setAction(&_sequenceManager, this, 2451, &R2_GLOBALS._player, NULL);
} else {
- R2_GLOBALS._player._oldCharacterScene[2] = 2450;
- R2_GLOBALS._player._characterScene[2] = 2450;
- if (R2_GLOBALS._player._characterScene[1] == 2450) {
- _actor1.postInit();
+ R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 2450;
+ R2_GLOBALS._player._characterScene[R2_SEEKER] = 2450;
+ if (R2_GLOBALS._player._characterScene[R2_QUINN] == 2450) {
+ _companion.postInit();
if (R2_GLOBALS.getFlag(61))
- _actor1.setup(2008, 6, 1);
+ _companion.setup(2008, 6, 1);
else
- _actor1.setup(10, 6, 1);
- _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
- _actor1.setPosition(Common::Point(106, 111));
+ _companion.setup(10, 6, 1);
+ _companion.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
+ _companion.setPosition(Common::Point(106, 111));
}
setAction(&_sequenceManager, this, 2456, &R2_GLOBALS._player, NULL);
}
break;
case 2450:
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.postInit();
if (R2_GLOBALS.getFlag(61)) {
R2_GLOBALS._player.setup(2008, 6, 1);
@@ -2035,24 +2041,24 @@ void Scene2450::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.setPosition(Common::Point(106, 111));
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
if (R2_GLOBALS.getFlag(72)) {
- if (R2_GLOBALS._player._characterScene[2] == 2450) {
- _actor1.postInit();
- _actor1.setup(20, 6, 1);
- _actor1.setPosition(Common::Point(240, 120));
- _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
+ if (R2_GLOBALS._player._characterScene[R2_SEEKER] == 2450) {
+ _companion.postInit();
+ _companion.setup(20, 6, 1);
+ _companion.setPosition(Common::Point(240, 120));
+ _companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
}
} else {
- _actor1.postInit();
- _actor1.setup(20, 8, 1);
- _actor1.setPosition(Common::Point(93, 158));
- _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
+ _companion.postInit();
+ _companion.setup(20, 8, 1);
+ _companion.setPosition(Common::Point(93, 158));
+ _companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
- _actor3.postInit();
- _actor3.setup(2001, 7, 1);
- _actor3.setPosition(Common::Point(34, 153));
- _actor3.setDetails(2001, 40, -1, -1, 1, (SceneItem *)NULL);
+ _careTaker.postInit();
+ _careTaker.setup(2001, 7, 1);
+ _careTaker.setPosition(Common::Point(34, 153));
+ _careTaker.setDetails(2001, 40, -1, -1, 1, (SceneItem *)NULL);
- _exit1._enabled = false;
+ _southWestExit._enabled = false;
}
} else {
R2_GLOBALS._player.postInit();
@@ -2060,32 +2066,32 @@ void Scene2450::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.setPosition(Common::Point(93, 158));
if (R2_GLOBALS.getFlag(72)) {
- if (R2_GLOBALS._player._characterScene[1] == 2450) {
- _actor1.postInit();
+ if (R2_GLOBALS._player._characterScene[R2_QUINN] == 2450) {
+ _companion.postInit();
if (R2_GLOBALS.getFlag(61)) {
- _actor1.setup(2008, 6, 1);
+ _companion.setup(2008, 6, 1);
} else {
- _actor1.setup(10, 6, 1);
+ _companion.setup(10, 6, 1);
}
- _actor1.setPosition(Common::Point(106, 111));
- _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
+ _companion.setPosition(Common::Point(106, 111));
+ _companion.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
}
} else {
- _actor1.postInit();
+ _companion.postInit();
if (R2_GLOBALS.getFlag(61)) {
- _actor1.setup(2008, 6, 1);
+ _companion.setup(2008, 6, 1);
} else {
- _actor1.setup(10, 6, 1);
+ _companion.setup(10, 6, 1);
}
- _actor1.setPosition(Common::Point(106, 111));
- _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
+ _companion.setPosition(Common::Point(106, 111));
+ _companion.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
- _actor3.postInit();
- _actor3.setup(2001, 7, 1);
- _actor3.setPosition(Common::Point(34, 153));
- _actor3.setDetails(2001, 40, -1, -1, 1, (SceneItem *)NULL);
+ _careTaker.postInit();
+ _careTaker.setup(2001, 7, 1);
+ _careTaker.setPosition(Common::Point(34, 153));
+ _careTaker.setDetails(2001, 40, -1, -1, 1, (SceneItem *)NULL);
- _exit1._enabled = false;
+ _southWestExit._enabled = false;
}
}
R2_GLOBALS._player.enableControl();
@@ -2095,7 +2101,7 @@ void Scene2450::postInit(SceneObjectList *OwnerList) {
break;
default:
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
if (R2_GLOBALS.getFlag(61)) {
R2_GLOBALS._player.setup(2008, 3, 1);
} else {
@@ -2110,9 +2116,9 @@ void Scene2450::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.enableControl();
break;
}
- _item2.setDetails(Rect(174, 4, 199, 123), 2430, 30, 31, 32, 1, NULL);
- _item3.setDetails(Rect(67, 73, 207, 121), 2430, 36, -1, 38, 1, NULL);
- _item1.setDetails(Rect(0, 0, 320, 200), 2430, 0, -1, -1, 1, NULL);
+ _post.setDetails(Rect(174, 4, 199, 123), 2430, 30, 31, 32, 1, NULL);
+ _bedspread.setDetails(Rect(67, 73, 207, 121), 2430, 36, -1, 38, 1, NULL);
+ _background.setDetails(Rect(0, 0, 320, 200), 2430, 0, -1, -1, 1, NULL);
}
void Scene2450::remove() {
@@ -2126,21 +2132,21 @@ void Scene2450::signal() {
g_globals->_sceneManager.changeScene(2000);
break;
case 20:
- if (R2_GLOBALS._v565AE == 3) {
+ if (R2_GLOBALS._stripModifier == 3) {
R2_GLOBALS._player.disableControl();
- R2_GLOBALS._v565AE = 4;
+ R2_GLOBALS._stripModifier = 4;
_sceneMode = 2454;
- setAction(&_sequenceManager, this, 2454, &_actor3, NULL);
+ setAction(&_sequenceManager, this, 2454, &_careTaker, NULL);
} else {
R2_GLOBALS._player.enableControl(CURSOR_TALK);
- if (R2_GLOBALS._v565AE < 4)
+ if (R2_GLOBALS._stripModifier < 4)
R2_GLOBALS._player._canWalk = false;
}
break;
case 30:
R2_GLOBALS._player.disableControl();
_sceneMode = 2455;
- setAction(&_sequenceManager, this, 2455, &_actor1, NULL);
+ setAction(&_sequenceManager, this, 2455, &_companion, NULL);
break;
case 31:
R2_GLOBALS.setFlag(61);
@@ -2151,7 +2157,7 @@ void Scene2450::signal() {
break;
case 2452:
R2_GLOBALS.setFlag(61);
- _actor2.remove();
+ _parker.remove();
R2_GLOBALS._player.enableControl();
if (!R2_GLOBALS.getFlag(72)) {
R2_GLOBALS._player.setStrip(6);
@@ -2164,55 +2170,55 @@ void Scene2450::signal() {
_stripManager.start(700, this);
break;
case 2454:
- _exit1._enabled = true;
+ _southWestExit._enabled = true;
R2_GLOBALS.setFlag(72);
- _actor3.remove();
+ _careTaker.remove();
if (R2_GLOBALS.getFlag(61)) {
g_globals->_sceneManager.changeScene(2435);
} else {
_sceneMode = 31;
- if (R2_GLOBALS._player._characterIndex == 1) {
- setAction(&_sequenceManager, this, 2452, &R2_GLOBALS._player, NULL);
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
+ setAction(&_sequenceManager, this, 2452, &R2_GLOBALS._player, &_parker, NULL);
} else {
- setAction(&_sequenceManager, this, 2452, &_actor1, &_actor2, NULL);
+ setAction(&_sequenceManager, this, 2452, &_companion, &_parker, NULL);
}
}
break;
case 2455:
- R2_GLOBALS._player._oldCharacterScene[2] = 2450;
- R2_GLOBALS._player._characterScene[2] = 2000;
- R2_GLOBALS._v56605[2] = 3;
- _actor1.remove();
- R2_GLOBALS._player.enableControl(CURSOR_ARROW);
+ R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 2450;
+ R2_GLOBALS._player._characterScene[R2_SEEKER] = 2000;
+ R2_GLOBALS._spillLocation[R2_SEEKER] = 3;
+ _companion.remove();
+ R2_GLOBALS._player.enableControl(CURSOR_WALK);
break;
default:
- _actor1.postInit();
- _actor1.setDetails(9002, 0, 4, 3, 2, (SceneItem *)NULL);
- _actor3.postInit();
- _actor3.setDetails(2001, 40, -1, -1, 2, (SceneItem *)NULL);
+ _companion.postInit();
+ _companion.setDetails(9002, 0, 4, 3, 2, (SceneItem *)NULL);
+ _careTaker.postInit();
+ _careTaker.setDetails(2001, 40, -1, -1, 2, (SceneItem *)NULL);
_sceneMode = 2453;
- setAction(&_sequenceManager, this, 2453, &_actor3, &_actor1, NULL);
+ setAction(&_sequenceManager, this, 2453, &_careTaker, &_companion, NULL);
break;
}
}
/*--------------------------------------------------------------------------
- * Scene 2455 - Ice Maze: Inside crevasse
+ * Scene 2455 - Spill Mountains: Inside crevasse
*
*--------------------------------------------------------------------------*/
-bool Scene2455::Actor1::startAction(CursorType action, Event &event) {
- Scene2455 *scene = (Scene2455 *)R2_GLOBALS._sceneManager._scene;
-
+bool Scene2455::Lamp::startAction(CursorType action, Event &event) {
if (action == R2_GLASS_DOME) {
- if ((R2_INVENTORY.getObjectScene(49) == 2455) || (R2_INVENTORY.getObjectScene(50) == 2455)) {
+ if ((R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_2) == 2455) || (R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_3) == 2455)) {
+ Scene2455 *scene = (Scene2455 *)R2_GLOBALS._sceneManager._scene;
+
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 2458;
- scene->_actor2._lookLineNum = 9;
- scene->_actor1.remove();
- scene->_actor3.postInit();
- scene->_actor3.setDetails(2455, 16, 1, -1, 2, (SceneItem *)NULL);
- scene->setAction(&scene->_sequenceManager, scene, 2458, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor3, NULL);
+ scene->_pool._lookLineNum = 9;
+ scene->_lamp.remove();
+ scene->_scrithKey.postInit();
+ scene->_scrithKey.setDetails(2455, 16, 1, -1, 2, (SceneItem *)NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 2458, &R2_GLOBALS._player, &scene->_pool, &scene->_scrithKey, NULL);
return true;
}
}
@@ -2220,31 +2226,31 @@ bool Scene2455::Actor1::startAction(CursorType action, Event &event) {
return SceneActor::startAction(action, event);
}
-bool Scene2455::Actor2::startAction(CursorType action, Event &event) {
+bool Scene2455::Pool::startAction(CursorType action, Event &event) {
Scene2455 *scene = (Scene2455 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
case R2_ALCOHOL_LAMP_2:
- if (R2_INVENTORY.getObjectScene(50) != 2455) {
+ if (R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_3) != 2455) {
R2_GLOBALS._player.disableControl();
- scene->_actor1.postInit();
- scene->_actor1.setup(2456, 3, 3);
- scene->_actor1.setPosition(Common::Point(162, 165));
- scene->_actor1.setDetails(2455, 15, 1, -1, 2, (SceneItem *)NULL);
+ scene->_lamp.postInit();
+ scene->_lamp.setup(2456, 3, 3);
+ scene->_lamp.setPosition(Common::Point(162, 165));
+ scene->_lamp.setDetails(2455, 15, 1, -1, 2, (SceneItem *)NULL);
scene->_sceneMode = 11;
- scene->setAction(&scene->_sequenceManager, scene, 2457, &R2_GLOBALS._player, &scene->_actor2, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 2457, &R2_GLOBALS._player, &scene->_pool, NULL);
return true;
}
break;
case R2_ALCOHOL_LAMP_3:
- if (R2_INVENTORY.getObjectScene(49) != 2455) {
+ if (R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_2) != 2455) {
R2_GLOBALS._player.disableControl();
- scene->_actor1.postInit();
- scene->_actor1.setup(2456, 3, 3);
- scene->_actor1.setPosition(Common::Point(162, 165));
- scene->_actor1.setDetails(2455, 15, 1, -1, 2, (SceneItem *)NULL);
+ scene->_lamp.postInit();
+ scene->_lamp.setup(2456, 3, 3);
+ scene->_lamp.setPosition(Common::Point(162, 165));
+ scene->_lamp.setDetails(2455, 15, 1, -1, 2, (SceneItem *)NULL);
scene->_sceneMode = 12;
- scene->setAction(&scene->_sequenceManager, scene, 2457, &R2_GLOBALS._player, &scene->_actor2, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 2457, &R2_GLOBALS._player, &scene->_pool, NULL);
return true;
}
break;
@@ -2255,20 +2261,20 @@ bool Scene2455::Actor2::startAction(CursorType action, Event &event) {
return SceneActor::startAction(action, event);
}
-bool Scene2455::Actor3::startAction(CursorType action, Event &event) {
- Scene2455 *scene = (Scene2455 *)R2_GLOBALS._sceneManager._scene;
-
+bool Scene2455::ScrithKey::startAction(CursorType action, Event &event) {
if (action == CURSOR_USE) {
+ Scene2455 *scene = (Scene2455 *)R2_GLOBALS._sceneManager._scene;
+
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 2459;
- scene->setAction(&scene->_sequenceManager, scene, 2459, &R2_GLOBALS._player, &scene->_actor3, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 2459, &R2_GLOBALS._player, &scene->_scrithKey, NULL);
return true;
}
return SceneActor::startAction(action, event);
}
-void Scene2455::Exit1::changeScene() {
+void Scene2455::NorthExit::changeScene() {
Scene2455 *scene = (Scene2455 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
@@ -2283,45 +2289,44 @@ void Scene2455::postInit(SceneObjectList *OwnerList) {
SceneExt::postInit();
if (R2_GLOBALS._sceneManager._previousScene == -1) {
- R2_INVENTORY.setObjectScene(29, 2);
- R2_INVENTORY.setObjectScene(50, 2);
+ R2_INVENTORY.setObjectScene(R2_GLASS_DOME, 2);
+ R2_INVENTORY.setObjectScene(R2_ALCOHOL_LAMP_3, 2);
}
R2_GLOBALS._sound1.play(200);
- _exit1.setDetails(Rect(0, 0, 320, 15), EXITCURSOR_N, 2425);
-
- if (R2_INVENTORY.getObjectScene(29) == 2455) {
- if ((R2_INVENTORY.getObjectScene(50) == 2455) || (R2_INVENTORY.getObjectScene(49) == 2455)) {
- _actor1.postInit();
- _actor1.setup(2456, 3, 3);
- _actor1.setPosition(Common::Point(162, 165));
- _actor1.setDetails(2455, 15, 1, -1, 1, (SceneItem *)NULL);
- }
- } else {
- _actor3.postInit();
- _actor3.setup(2456, 3, 1);
- _actor3.setPosition(Common::Point(176, 165));
- _actor3.setDetails(2455, 16, 1, -1, 1, (SceneItem *)NULL);
+ _northExit.setDetails(Rect(0, 0, 320, 15), EXITCURSOR_N, 2425);
+
+ if (R2_INVENTORY.getObjectScene(R2_GLASS_DOME) == 2455) {
+ _scrithKey.postInit();
+ _scrithKey.setup(2456, 3, 1);
+ _scrithKey.setPosition(Common::Point(176, 165));
+ _scrithKey.setDetails(2455, 16, 1, -1, 1, (SceneItem *)NULL);
+ } else if ((R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_3) == 2455) ||
+ (R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_2) == 2455)) {
+ _lamp.postInit();
+ _lamp.setup(2456, 3, 3);
+ _lamp.setPosition(Common::Point(162, 165));
+ _lamp.setDetails(2455, 15, 1, -1, 1, (SceneItem *)NULL);
}
- _actor2.postInit();
- if (R2_INVENTORY.getObjectScene(29) == 2455) {
- _actor2.setup(2456, 3, 2);
- _actor2.setDetails(2455, 9, 1, -1, 1, (SceneItem *)NULL);
+ _pool.postInit();
+ if (R2_INVENTORY.getObjectScene(R2_GLASS_DOME) == 2455) {
+ _pool.setup(2456, 3, 2);
+ _pool.setDetails(2455, 9, 1, -1, 1, (SceneItem *)NULL);
} else {
- if ((R2_INVENTORY.getObjectScene(50) != 2455) && (R2_INVENTORY.getObjectScene(49) != 2455))
- _actor2.setup(2455, 1, 1);
+ if ((R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_3) != 2455) && (R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_2) != 2455))
+ _pool.setup(2455, 1, 1);
else
- _actor2.setup(2456, 1, 1);
- _actor2.setDetails(2455, 3, 1, -1, 1, (SceneItem *)NULL);
+ _pool.setup(2456, 1, 1);
+ _pool.setDetails(2455, 3, 1, -1, 1, (SceneItem *)NULL);
}
- _actor2.setPosition(Common::Point(162, 165));
- _actor2.fixPriority(20);
- if (R2_INVENTORY.getObjectScene(29) != 2455)
- _actor2.animate(ANIM_MODE_2, NULL);
+ _pool.setPosition(Common::Point(162, 165));
+ _pool.fixPriority(20);
+ if (R2_INVENTORY.getObjectScene(R2_GLASS_DOME) != 2455)
+ _pool.animate(ANIM_MODE_2, NULL);
R2_GLOBALS._player.postInit();
- _item1.setDetails(Rect(0, 0, 320, 200), 2455, 0, 1, -1, 1, NULL);
+ _background.setDetails(Rect(0, 0, 320, 200), 2455, 0, 1, -1, 1, NULL);
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2425) {
@@ -2349,23 +2354,23 @@ void Scene2455::signal() {
g_globals->_sceneManager.changeScene(2425);
break;
case 11:
- R2_INVENTORY.setObjectScene(49, 2455);
+ R2_INVENTORY.setObjectScene(R2_ALCOHOL_LAMP_2, 2455);
R2_GLOBALS._player.enableControl(CURSOR_USE);
R2_GLOBALS._player._canWalk = false;
break;
case 12:
- R2_INVENTORY.setObjectScene(50, 2455);
+ R2_INVENTORY.setObjectScene(R2_ALCOHOL_LAMP_3, 2455);
R2_GLOBALS._player.enableControl(CURSOR_USE);
R2_GLOBALS._player._canWalk = false;
break;
case 2458:
- R2_INVENTORY.setObjectScene(29, 2455);
+ R2_INVENTORY.setObjectScene(R2_GLASS_DOME, 2455);
R2_GLOBALS._player.enableControl(CURSOR_USE);
R2_GLOBALS._player._canWalk = false;
break;
case 2459:
- _actor3.remove();
- R2_INVENTORY.setObjectScene(31, 2);
+ _scrithKey.remove();
+ R2_INVENTORY.setObjectScene(R2_SCRITH_KEY, 2);
R2_GLOBALS._player.enableControl(CURSOR_USE);
R2_GLOBALS._player._canWalk = false;
break;
@@ -2377,11 +2382,11 @@ void Scene2455::signal() {
}
/*--------------------------------------------------------------------------
- * Scene 2500 - Ice Maze: Large Cave
+ * Scene 2500 - Spill Mountains: Large Ledge
*
*--------------------------------------------------------------------------*/
-void Scene2500::Exit1::changeScene() {
+void Scene2500::WestExit::changeScene() {
Scene2500 *scene = (Scene2500 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
@@ -2409,12 +2414,12 @@ void Scene2500::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._sceneManager._previousScene == -1)
R2_GLOBALS._sceneManager._previousScene = 2000;
- _exit1.setDetails(Rect(30, 50, 85, 105), EXITCURSOR_W, 2000);
- _exit1.setDest(Common::Point(84, 104));
+ _westExit.setDetails(Rect(30, 50, 85, 105), EXITCURSOR_W, 2000);
+ _westExit.setDest(Common::Point(84, 104));
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setVisage(11);
R2_GLOBALS._player._moveDiff = Common::Point(2, 1);
} else {
@@ -2422,20 +2427,20 @@ void Scene2500::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
}
- if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
- _actor1.postInit();
- if (R2_GLOBALS._player._characterIndex == 1) {
- _actor1.setup(21, 3, 1);
- _actor1.setDetails(9002, 1, -1, -1, 1, (SceneItem *)NULL);
+ if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
+ _companion.postInit();
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
+ _companion.setup(21, 3, 1);
+ _companion.setDetails(9002, 1, -1, -1, 1, (SceneItem *)NULL);
} else {
- _actor1.setup(2008, 3, 1);
- _actor1.changeZoom(50);
- _actor1.setDetails(9001, 0, -1, -1, 1, (SceneItem *)NULL);
+ _companion.setup(2008, 3, 1);
+ _companion.changeZoom(50);
+ _companion.setDetails(9001, 0, -1, -1, 1, (SceneItem *)NULL);
}
- _actor1.setPosition(Common::Point(141, 94));
+ _companion.setPosition(Common::Point(141, 94));
}
- _item1.setDetails(Rect(0, 0, 320, 200), 2430, 0, -1, -1, 1, NULL);
+ _background.setDetails(Rect(0, 0, 320, 200), 2430, 0, -1, -1, 1, NULL);
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) {
@@ -2446,9 +2451,9 @@ void Scene2500::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.addMover(mover, &pt, this);
} else if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 3100) {
_sceneMode = 2500;
- _actor2.postInit();
- _actor3.postInit();
- setAction(&_sequenceManager, this, 2500, &R2_GLOBALS._player, &_actor2, &_actor3, NULL);
+ _quinn.postInit();
+ _ship.postInit();
+ setAction(&_sequenceManager, this, 2500, &R2_GLOBALS._player, &_quinn, &_ship, NULL);
} else {
R2_GLOBALS._player.setPosition(Common::Point(160, 150));
R2_GLOBALS._player.setStrip(3);
@@ -2465,7 +2470,7 @@ void Scene2500::signal() {
case 20:
R2_GLOBALS._player.disableControl();
_sceneMode = 2501;
- setAction(&_sequenceManager, this, 2501, &R2_GLOBALS._player, &_actor2, &_actor3, NULL);
+ setAction(&_sequenceManager, this, 2501, &R2_GLOBALS._player, &_quinn, &_ship, NULL);
break;
case 2500:
_sceneMode = 20;
@@ -2485,10 +2490,11 @@ void Scene2500::signal() {
* Scene 2525 - Furnace room
*
*--------------------------------------------------------------------------*/
-bool Scene2525::Item5::startAction(CursorType action, Event &event) {
- Scene2525 *scene = (Scene2525 *)R2_GLOBALS._sceneManager._scene;
+bool Scene2525::StopCock::startAction(CursorType action, Event &event) {
if ((action == R2_REBREATHER_TANK) && (!R2_GLOBALS.getFlag(74))) {
+ Scene2525 *scene = (Scene2525 *)R2_GLOBALS._sceneManager._scene;
+
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 2526;
scene->setAction(&scene->_sequenceManager, scene, 2526, &R2_GLOBALS._player, NULL);
@@ -2498,23 +2504,23 @@ bool Scene2525::Item5::startAction(CursorType action, Event &event) {
return SceneItem::startAction(action, event);
}
-bool Scene2525::Actor3::startAction(CursorType action, Event &event) {
- Scene2525 *scene = (Scene2525 *)R2_GLOBALS._sceneManager._scene;
-
+bool Scene2525::GlassDome::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
- if (R2_GLOBALS._player._characterIndex == 2) {
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
+ Scene2525 *scene = (Scene2525 *)R2_GLOBALS._sceneManager._scene;
+
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 2525;
- scene->setAction(&scene->_sequenceManager, scene, 2525, &R2_GLOBALS._player, &scene->_actor3, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 2525, &R2_GLOBALS._player, &scene->_glassDome, NULL);
} else {
- SceneItem::display(2530, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(2530, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
}
return true;
}
-void Scene2525::Exit1::changeScene() {
+void Scene2525::SouthExit::changeScene() {
Scene2525 *scene = (Scene2525 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
@@ -2533,26 +2539,26 @@ void Scene2525::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._sound1.play(200);
R2_GLOBALS._sound2.play(207);
- _exit1.setDetails(Rect(86, 155, 228, 168), EXITCURSOR_S, 2000);
+ _southExit.setDetails(Rect(86, 155, 228, 168), EXITCURSOR_S, 2000);
- if (R2_INVENTORY.getObjectScene(29) == 2525) {
- _actor3.postInit();
- _actor3.setup(2435, 1, 2);
- _actor3.setPosition(Common::Point(78, 155));
- _actor3.fixPriority(155);
- _actor3.setDetails(2525, 27, -1, -1, 1, (SceneItem *)NULL);
+ if (R2_INVENTORY.getObjectScene(R2_GLASS_DOME) == 2525) {
+ _glassDome.postInit();
+ _glassDome.setup(2435, 1, 2);
+ _glassDome.setPosition(Common::Point(78, 155));
+ _glassDome.fixPriority(155);
+ _glassDome.setDetails(2525, 27, -1, -1, 1, (SceneItem *)NULL);
}
- _actor2.postInit();
- _actor2.setup(2525, 1, 1);
- _actor2.setPosition(Common::Point(183, 114));
- _actor2.setDetails(2525, 15, -1, -1, 1, (SceneItem *)NULL);
- _actor2.animate(ANIM_MODE_2, NULL);
- _actor2._numFrames = 3;
+ _compressor.postInit();
+ _compressor.setup(2525, 1, 1);
+ _compressor.setPosition(Common::Point(183, 114));
+ _compressor.setDetails(2525, 15, -1, -1, 1, (SceneItem *)NULL);
+ _compressor.animate(ANIM_MODE_2, NULL);
+ _compressor._numFrames = 3;
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setup(2008, 3, 1);
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
} else {
@@ -2560,25 +2566,25 @@ void Scene2525::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
}
- if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
- _actor1.postInit();
- if (R2_GLOBALS._player._characterIndex == 1) {
- _actor1.setup(20, 5, 1);
- _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
+ if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
+ _companion.postInit();
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
+ _companion.setup(20, 5, 1);
+ _companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
} else {
- _actor1.setup(2008, 5, 1);
- _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
+ _companion.setup(2008, 5, 1);
+ _companion.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
}
- _actor1.setPosition(Common::Point(209, 162));
+ _companion.setPosition(Common::Point(209, 162));
- R2_GLOBALS._walkRegions.enableRegion(4);
+ R2_GLOBALS._walkRegions.disableRegion(4);
}
- _item5.setDetails(Rect(125, 73, 140, 86), 2525, 6, -1, -1, 1, NULL);
- _item3.setDetails(Rect(137, 11, 163, 72), 2525, 12, -1, -1, 1, NULL);
- _item4.setDetails(Rect(204, 20, 234, 78), 2525, 12, -1, -1, 1, NULL);
- _item2.setDetails(Rect(102, 62, 230, 134), 2525, 0, -1, -1, 1, NULL);
- _item1.setDetails(Rect(0, 0, 320, 200), 2525, 24, -1, -1, 1, NULL);
+ _stopcock.setDetails(Rect(125, 73, 140, 86), 2525, 6, -1, -1, 1, NULL);
+ _pipes1.setDetails(Rect(137, 11, 163, 72), 2525, 12, -1, -1, 1, NULL);
+ _pipes2.setDetails(Rect(204, 20, 234, 78), 2525, 12, -1, -1, 1, NULL);
+ _machine.setDetails(Rect(102, 62, 230, 134), 2525, 0, -1, -1, 1, NULL);
+ _background.setDetails(Rect(0, 0, 320, 200), 2525, 24, -1, -1, 1, NULL);
R2_GLOBALS._player.disableControl();
@@ -2607,8 +2613,8 @@ void Scene2525::signal() {
g_globals->_sceneManager.changeScene(2000);
break;
case 2525:
- _actor3.remove();
- R2_INVENTORY.setObjectScene(29, 2);
+ _glassDome.remove();
+ R2_INVENTORY.setObjectScene(R2_GLASS_DOME, 2);
R2_GLOBALS._player.enableControl();
break;
case 2526:
@@ -2622,56 +2628,57 @@ void Scene2525::signal() {
}
/*--------------------------------------------------------------------------
- * Scene 2530 - Ice Maze: Well
+ * Scene 2530 - Spill Mountains: Well
*
*--------------------------------------------------------------------------*/
-bool Scene2530::Actor2::startAction(CursorType action, Event &event) {
- Scene2530 *scene = (Scene2530 *)R2_GLOBALS._sceneManager._scene;
+bool Scene2530::Flask::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
- if (R2_GLOBALS._player._characterIndex == 2) {
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
+ Scene2530 *scene = (Scene2530 *)R2_GLOBALS._sceneManager._scene;
+
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 2530;
- scene->setAction(&scene->_sequenceManager, scene, 2530, &R2_GLOBALS._player, &scene->_actor2, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 2530, &R2_GLOBALS._player, &scene->_flask, NULL);
} else {
- SceneItem::display(2530, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(2530, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
}
return true;
}
-bool Scene2530::Actor3::startAction(CursorType action, Event &event) {
- Scene2530 *scene = (Scene2530 *)R2_GLOBALS._sceneManager._scene;
-
+bool Scene2530::Crank::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
- if (R2_GLOBALS._player._characterIndex == 1) {
+ Scene2530 *scene = (Scene2530 *)R2_GLOBALS._sceneManager._scene;
+
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
if (R2_GLOBALS.getFlag(73))
- SceneItem::display(2530, 35, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(2530, 35, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
else {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 2532;
- scene->setAction(&scene->_sequenceManager, scene, 2532, &R2_GLOBALS._player, &scene->_actor3, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 2532, &R2_GLOBALS._player, &scene->_crank, NULL);
}
} else {
if (R2_GLOBALS.getFlag(73)) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 2533;
- scene->setAction(&scene->_sequenceManager, scene, 2533, &R2_GLOBALS._player, &scene->_actor3, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 2533, &R2_GLOBALS._player, &scene->_crank, NULL);
} else {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 2531;
- scene->setAction(&scene->_sequenceManager, scene, 2531, &R2_GLOBALS._player, &scene->_actor3, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 2531, &R2_GLOBALS._player, &scene->_crank, NULL);
}
}
return true;
}
-void Scene2530::Exit1::changeScene() {
+void Scene2530::SouthExit::changeScene() {
Scene2530 *scene = (Scene2530 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
@@ -2688,31 +2695,31 @@ void Scene2530::postInit(SceneObjectList *OwnerList) {
loadScene(2530);
SceneExt::postInit();
- _exit1.setDetails(Rect(68, 155, 147, 168), EXITCURSOR_S, 2000);
- _exit1.setDest(Common::Point(108, 160));
+ _southExit.setDetails(Rect(68, 155, 147, 168), EXITCURSOR_S, 2000);
+ _southExit.setDest(Common::Point(108, 160));
- if (R2_INVENTORY.getObjectScene(33) == 2530) {
- _actor2.postInit();
- _actor2.setup(2435, 1, 3);
- _actor2.setPosition(Common::Point(299, 80));
- _actor2.fixPriority(80);
- _actor2.setDetails(2530, 28, -1, -1, 1, (SceneItem *)NULL);
+ if (R2_INVENTORY.getObjectScene(R2_PURE_GRAIN_ALCOHOL) == 2530) {
+ _flask.postInit();
+ _flask.setup(2435, 1, 3);
+ _flask.setPosition(Common::Point(299, 80));
+ _flask.fixPriority(80);
+ _flask.setDetails(2530, 28, -1, -1, 1, (SceneItem *)NULL);
}
- _actor3.postInit();
+ _crank.postInit();
if (R2_GLOBALS.getFlag(73)) {
- _actor3.setup(2531, 4, 2);
- _actor3.setPosition(Common::Point(154, 130));
+ _crank.setup(2531, 4, 2);
+ _crank.setPosition(Common::Point(154, 130));
} else {
- _actor3.setup(2531, 4, 1);
- _actor3.setPosition(Common::Point(173, 131));
+ _crank.setup(2531, 4, 1);
+ _crank.setPosition(Common::Point(173, 131));
}
- _actor3.setDetails(2530, 22, -1, -1, 1, (SceneItem *)NULL);
+ _crank.setDetails(2530, 22, -1, -1, 1, (SceneItem *)NULL);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setVisage(2008);
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
} else {
@@ -2721,23 +2728,23 @@ void Scene2530::postInit(SceneObjectList *OwnerList) {
}
R2_GLOBALS._player.setPosition(Common::Point(100, 200));
- if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
- _actor1.postInit();
- if (R2_GLOBALS._player._characterIndex == 1) {
- _actor1.setup(20, 5, 1);
- _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
+ if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
+ _companion.postInit();
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
+ _companion.setup(20, 5, 1);
+ _companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
} else {
- _actor1.setup(2008, 5, 1);
- _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
+ _companion.setup(2008, 5, 1);
+ _companion.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
}
- _actor1.setPosition(Common::Point(20, 130));
- R2_GLOBALS._walkRegions.enableRegion(1);
+ _companion.setPosition(Common::Point(20, 130));
+ R2_GLOBALS._walkRegions.disableRegion(1);
}
- _item2.setDetails(Rect(108, 90, 135, 205), 2530, 22, -1, -1, 1, NULL);
- _item5.setDetails(Rect(115, 112, 206, 130), 2530, 25, -1, 27, 1, NULL);
- _item3.setDetails(Rect(256, 64, 311, 85), 2530, 31, -1, 33, 1, NULL);
- _item1.setDetails(Rect(0, 0, 320, 200), 2530, 0, 1, -1, 1, NULL);
+ _crank2.setDetails(Rect(108, 90, 135, 205), 2530, 22, -1, -1, 1, NULL);
+ _rope.setDetails(Rect(115, 112, 206, 130), 2530, 25, -1, 27, 1, NULL);
+ _shelf.setDetails(Rect(256, 64, 311, 85), 2530, 31, -1, 33, 1, NULL);
+ _background.setDetails(Rect(0, 0, 320, 200), 2530, 0, 1, -1, 1, NULL);
R2_GLOBALS._player.disableControl();
@@ -2759,8 +2766,9 @@ void Scene2530::signal() {
g_globals->_sceneManager.changeScene(2000);
break;
case 2530:
- R2_INVENTORY.setObjectScene(33, 2);
- _actor2.remove();
+ R2_INVENTORY.setObjectScene(R2_PURE_GRAIN_ALCOHOL, 2);
+ _flask.remove();
+ R2_GLOBALS._player.enableControl();
break;
case 2531:
// No break on purpose
@@ -2779,50 +2787,47 @@ void Scene2530::signal() {
}
/*--------------------------------------------------------------------------
- * Scene 2535 - Ice Maze: Tannery
+ * Scene 2535 - Spill Mountains: Tannery
*
*--------------------------------------------------------------------------*/
-bool Scene2535::Actor3::startAction(CursorType action, Event &event) {
- Scene2535 *scene = (Scene2535 *)R2_GLOBALS._sceneManager._scene;
-
+bool Scene2535::RebreatherTank::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
+ Scene2535 *scene = (Scene2535 *)R2_GLOBALS._sceneManager._scene;
+
R2_GLOBALS._player.disableControl();
- if (R2_INVENTORY.getObjectScene(20) == 2535) {
- scene->_sceneMode = 2536;
- scene->setAction(&scene->_sequenceManager, scene, 2536, &R2_GLOBALS._player, &scene->_actor3, NULL);
- } else {
- scene->_sceneMode = 2537;
- scene->setAction(&scene->_sequenceManager, scene, 2537, &R2_GLOBALS._player, &scene->_actor3, NULL);
- }
+
+ scene->_sceneMode = (R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) == 2535) ? 2536 : 2537;
+ scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode,
+ &R2_GLOBALS._player, &scene->_rebreatherTank, NULL);
} else {
- SceneItem::display(2530, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(2530, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
}
return true;
}
-bool Scene2535::Actor4::startAction(CursorType action, Event &event) {
- Scene2535 *scene = (Scene2535 *)R2_GLOBALS._sceneManager._scene;
-
+bool Scene2535::TannerMask::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
- if (R2_GLOBALS._player._characterIndex == 2) {
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
+ Scene2535 *scene = (Scene2535 *)R2_GLOBALS._sceneManager._scene;
+
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 2535;
- scene->setAction(&scene->_sequenceManager, scene, 2535, &R2_GLOBALS._player, &scene->_actor4, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 2535, &R2_GLOBALS._player, &scene->_tannerMask, NULL);
} else {
- SceneItem::display(2530, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(2530, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
}
return true;
}
-void Scene2535::Exit1::changeScene() {
+void Scene2535::SouthExit::changeScene() {
Scene2535 *scene = (Scene2535 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
@@ -2839,45 +2844,45 @@ void Scene2535::postInit(SceneObjectList *OwnerList) {
SceneExt::postInit();
if (R2_GLOBALS._sceneManager._previousScene == -1) {
R2_GLOBALS.setFlag(73);
- R2_INVENTORY.setObjectScene(20, 2535);
+ R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 2535);
}
- _exit1.setDetails(Rect(172, 155, 250, 167), EXITCURSOR_S, 2000);
- _exit1.setDest(Common::Point(210, 160));
-
- if (R2_INVENTORY.getObjectScene(32) == 2535) {
- _actor4.postInit();
- _actor4.setup(2435, 1, 4);
- _actor4.setPosition(Common::Point(47, 74));
- _actor4.fixPriority(74);
- _actor4.setDetails(2535, 21, -1, -1, 1, (SceneItem *)NULL);
+ _southExit.setDetails(Rect(172, 155, 250, 167), EXITCURSOR_S, 2000);
+ _southExit.setDest(Common::Point(210, 160));
+
+ if (R2_INVENTORY.getObjectScene(R2_TANNER_MASK) == 2535) {
+ _tannerMask.postInit();
+ _tannerMask.setup(2435, 1, 4);
+ _tannerMask.setPosition(Common::Point(47, 74));
+ _tannerMask.fixPriority(74);
+ _tannerMask.setDetails(2535, 21, -1, -1, 1, (SceneItem *)NULL);
}
- if (R2_INVENTORY.getObjectScene(20) == 2535) {
- _actor3.postInit();
- _actor3.setup(2535, 3, 1);
- _actor3.setPosition(Common::Point(203, 131));
- _actor3.setDetails(3, 20, -1, -1, 1, (SceneItem *)NULL);
- R2_GLOBALS._walkRegions.enableRegion(6);
+ if (R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) == 2535) {
+ _rebreatherTank.postInit();
+ _rebreatherTank.setup(2535, 3, 1);
+ _rebreatherTank.setPosition(Common::Point(203, 131));
+ _rebreatherTank.setDetails(3, 20, -1, -1, 1, (SceneItem *)NULL);
+ R2_GLOBALS._walkRegions.disableRegion(6);
}
- if ((R2_INVENTORY.getObjectScene(20) == 0) && (R2_GLOBALS.getFlag(73))) {
- _actor3.postInit();
- _actor3.setup(2536, 1, 2);
- _actor3.setPosition(Common::Point(164, 133));
- _actor3.setDetails(3, 20, -1, -1, 1, (SceneItem *)NULL);
+ if ((R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) == 0) && (R2_GLOBALS.getFlag(73))) {
+ _rebreatherTank.postInit();
+ _rebreatherTank.setup(2536, 1, 2);
+ _rebreatherTank.setPosition(Common::Point(164, 133));
+ _rebreatherTank.setDetails(3, 20, -1, -1, 1, (SceneItem *)NULL);
}
if (R2_GLOBALS.getFlag(73)) {
- _actor2.postInit();
- _actor2.setup(2536, 1, 1);
- _actor2.setPosition(Common::Point(160, 130));
- _actor2.fixPriority(122);
- _actor2.setDetails(2535, 37, -1, -1, 1, (SceneItem *)NULL);
+ _rope.postInit();
+ _rope.setup(2536, 1, 1);
+ _rope.setPosition(Common::Point(160, 130));
+ _rope.fixPriority(122);
+ _rope.setDetails(2535, 37, -1, -1, 1, (SceneItem *)NULL);
}
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setVisage(2008);
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
} else {
@@ -2886,26 +2891,26 @@ void Scene2535::postInit(SceneObjectList *OwnerList) {
}
R2_GLOBALS._player.setPosition(Common::Point(210, 200));
- if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
- _actor1.postInit();
- if (R2_GLOBALS._player._characterIndex == 1) {
- _actor1.setup(20, 5, 1);
- _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
+ if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
+ _companion.postInit();
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
+ _companion.setup(20, 5, 1);
+ _companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
} else {
- _actor1.setup(2008, 5, 1);
- _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
+ _companion.setup(2008, 5, 1);
+ _companion.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
}
- _actor1.setPosition(Common::Point(245, 115));
- R2_GLOBALS._walkRegions.enableRegion(2);
+ _companion.setPosition(Common::Point(245, 115));
+ R2_GLOBALS._walkRegions.disableRegion(2);
}
- _item2.setDetails(Rect(96, 3, 215, 33), 2535, 3, 6, 5, 1, NULL);
- _item3.setDetails(Rect(4, 43, 40, 101), 2535, 6, 7, 8, 1, NULL);
- _item4.setDetails(Rect(55, 13, 140, 89), 2535, 6, 7, 8, 1, NULL);
- _item5.setDetails(Rect(144, 23, 216, 76), 2535, 6, 7, 8, 1, NULL);
- _item6.setDetails(Rect(227, 8, 307, 99), 2535, 6, 7, 8, 1, NULL);
- _item7.setDetails(Rect(116, 111, 201, 132), 2535, 18, 19, 20, 1, NULL);
- _item1.setDetails(Rect(0, 0, 320, 200), 2535, 0, 1, -1, 1, NULL);
+ _roof.setDetails(Rect(96, 3, 215, 33), 2535, 3, 6, 5, 1, NULL);
+ _skin1.setDetails(Rect(4, 43, 40, 101), 2535, 6, 7, 8, 1, NULL);
+ _skin2.setDetails(Rect(55, 13, 140, 89), 2535, 6, 7, 8, 1, NULL);
+ _skin3.setDetails(Rect(144, 23, 216, 76), 2535, 6, 7, 8, 1, NULL);
+ _skin4.setDetails(Rect(227, 8, 307, 99), 2535, 6, 7, 8, 1, NULL);
+ _depression.setDetails(Rect(116, 111, 201, 132), 2535, 18, 19, 20, 1, NULL);
+ _background.setDetails(Rect(0, 0, 320, 200), 2535, 0, 1, -1, 1, NULL);
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) {
@@ -2926,32 +2931,31 @@ void Scene2535::signal() {
g_globals->_sceneManager.changeScene(2000);
break;
case 2535:
- R2_INVENTORY.setObjectScene(32, 2);
- _actor4.remove();
+ R2_INVENTORY.setObjectScene(R2_TANNER_MASK, R2_SEEKER);
+ _tannerMask.remove();
R2_GLOBALS._player.enableControl();
break;
case 2536:
- R2_INVENTORY.setObjectScene(20, 0);
- R2_GLOBALS._walkRegions.disableRegion(6);
+ R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 0);
+ R2_GLOBALS._walkRegions.enableRegion(6);
if (!R2_GLOBALS.getFlag(73)) {
- _actor3.remove();
+ _rebreatherTank.remove();
R2_GLOBALS._player.enableControl();
} else {
_sceneMode = 20;
- _actor3.show();
- _actor3.setup(2536, 1, 2);
- _actor3.setDetails(3, 20, -1, -1, 3, (SceneItem *)NULL);
- _actor3.setPosition(Common::Point(164, 150));
- _actor3.fixPriority(130);
- _actor3._moveDiff.y = 1;
- Common::Point pt(164, 133);
- PlayerMover *mover = new PlayerMover();
- _actor3.addMover(mover, &pt, this);
+ _rebreatherTank.show();
+ _rebreatherTank.setup(2536, 1, 2);
+ _rebreatherTank.setDetails(3, 20, -1, -1, 3, (SceneItem *)NULL);
+ _rebreatherTank.setPosition(Common::Point(164, 150));
+ _rebreatherTank.fixPriority(130);
+
+ _rebreatherTank._moveDiff.y = 1;
+ ADD_MOVER(_rebreatherTank, 164, 133);
}
break;
case 2537:
- _actor3.remove();
- R2_INVENTORY.setObjectScene(20, 1);
+ _rebreatherTank.remove();
+ R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 1);
R2_GLOBALS._player.enableControl();
break;
case 20:
@@ -2963,9 +2967,10 @@ void Scene2535::signal() {
}
/*--------------------------------------------------------------------------
- * Scene 2600 - Ice Maze: Exit
+ * Scene 2600 - Spill Mountains: Exit
*
*--------------------------------------------------------------------------*/
+
Scene2600::Scene2600(): SceneExt() {
_rotation = NULL;
}
@@ -2980,6 +2985,8 @@ void Scene2600::postInit(SceneObjectList *OwnerList) {
loadScene(2600);
R2_GLOBALS._uiElements._active = false;
SceneExt::postInit();
+ R2_GLOBALS._interfaceY = SCREEN_HEIGHT;
+
R2_GLOBALS._sound1.fadeSound(214);
R2_GLOBALS._sound2.play(215);
_rotation = R2_GLOBALS._scenePalette.addRotation(176, 191, 1);
@@ -2994,6 +3001,7 @@ void Scene2600::postInit(SceneObjectList *OwnerList) {
void Scene2600::remove() {
R2_GLOBALS._sound1.fadeOut2(NULL);
R2_GLOBALS._sound2.fadeOut2(NULL);
+ R2_GLOBALS._uiElements._visible = true;
// _rotation->remove();
SceneExt::remove();
}
@@ -3004,57 +3012,65 @@ void Scene2600::signal() {
}
/*--------------------------------------------------------------------------
- * Scene 2700 - Forest Maze
+ * Scene 2700 - Outer Forest
*
*--------------------------------------------------------------------------*/
+
Scene2700::Scene2700(): SceneExt() {
- _field412 = _field414 = _field416 = 0;
+ _areaMode = _moveMode = _stripNumber = 0;
+
+ _walkRect1.set(70, 122, 90, 132);
+ _walkRect2.set(150, 122, 160, 132);
+ _walkRect3.set(90, 142, 130, 157);
+ _walkRect4.set(175, 137, 200, 147);
+ _walkRect5.set(280, 127, 300, 137);
+ _walkRect6.set(240, 157, 265, 167);
}
void Scene2700::synchronize(Serializer &s) {
SceneExt::synchronize(s);
- s.syncAsSint16LE(_field412);
- s.syncAsSint16LE(_field414);
- s.syncAsSint16LE(_field416);
+ s.syncAsSint16LE(_areaMode);
+ s.syncAsSint16LE(_moveMode);
+ s.syncAsSint16LE(_stripNumber);
}
void Scene2700::Action1::signal() {
Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene;
setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(300));
- scene->_actor2.animate(ANIM_MODE_5, NULL);
+ scene->_ghoulHome6.animate(ANIM_MODE_5, NULL);
}
void Scene2700::Action2::signal() {
Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene;
setDelay(300 + R2_GLOBALS._randomSource.getRandomNumber(300));
- scene->_actor3.animate(ANIM_MODE_5, NULL);
+ scene->_ghoulHome7.animate(ANIM_MODE_5, NULL);
}
void Scene2700::Action3::signal() {
Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene;
setDelay(450 + R2_GLOBALS._randomSource.getRandomNumber(450));
- scene->_actor4.animate(ANIM_MODE_8, 1, NULL);
+ scene->_ghoulHome8.animate(ANIM_MODE_8, 1, NULL);
}
void Scene2700::Action4::signal() {
Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene;
setDelay(300 + R2_GLOBALS._randomSource.getRandomNumber(300));
- scene->_actor5.animate(ANIM_MODE_8, 1, NULL);
+ scene->_ghoulHome9.animate(ANIM_MODE_8, 1, NULL);
}
-void Scene2700::Area1::process(Event &event) {
+void Scene2700::SouthExit::process(Event &event) {
SceneArea::process(event);
- if ((event.eventType == 1) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos))) {
+ if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos))) {
Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 10;
- scene->_field414 = 2703;
- switch (scene->_field412) {
+ scene->_moveMode = 2703;
+ switch (scene->_areaMode) {
case 0:
// No break on purpose
case 6:
@@ -3097,14 +3113,14 @@ void Scene2700::Area1::process(Event &event) {
}
}
-void Scene2700::Area2::process(Event &event) {
+void Scene2700::EastExit::process(Event &event) {
SceneArea::process(event);
- if ((event.eventType == 1) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos))) {
+ if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos))) {
Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 10;
- scene->_field414 = 2704;
- switch (scene->_field412) {
+ scene->_moveMode = 2704;
+ switch (scene->_areaMode) {
case 0: {
Common::Point pt(140, 162);
NpcMover *mover = new NpcMover();
@@ -3157,41 +3173,35 @@ void Scene2700::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._sound1.stop();
R2_GLOBALS._sound2.stop();
- _area1.setDetails(Rect(135, 160, 185, 168), SHADECURSOR_DOWN);
- _area2.setDetails(Rect(300, 90, 320, 135), EXITCURSOR_E);
- _rect1.set(70, 122, 90, 132);
- _rect2.set(150, 122, 160, 132);
- _rect3.set(90, 142, 130, 157);
- _rect4.set(175, 137, 200, 147);
- _rect5.set(280, 127, 300, 137);
- _rect6.set(240, 157, 265, 167);
-
- _actor2.postInit();
- _actor2.setup(2700, 1, 1);
- _actor2.setPosition(Common::Point(140, 29));
- _actor2.setAction(&_action1);
-
- _actor3.postInit();
- _actor3.setup(2700, 2, 1);
- _actor3.setPosition(Common::Point(213, 32));
- _actor3.setAction(&_action2);
-
- _actor4.postInit();
- _actor4.setup(2700, 3, 1);
- _actor4.setPosition(Common::Point(17, 39));
- _actor4.setAction(&_action3);
-
- _actor5.postInit();
- _actor5.setup(2700, 5, 1);
- _actor5.setPosition(Common::Point(17, 71));
- _actor5.setAction(&_action4);
-
- _item2.setDetails(Rect(52, 38, 68, 60), 2700, 4, -1, 6, 1, NULL);
- _item3.setDetails(Rect(113, 22, 127, 33), 2700, 4, -1, 6, 1, NULL);
- _item4.setDetails(Rect(161, 44, 170, 52), 2700, 4, -1, 6, 1, NULL);
- _item5.setDetails(Rect(221, 19, 233, 31), 2700, 4, -1, 6, 1, NULL);
- _item6.setDetails(Rect(235, 59, 250, 75), 2700, 4, -1, 6, 1, NULL);
- _item1.setDetails(Rect(0, 0, 320, 200), 2700, 4, -1, 6, 1, NULL);
+ _southExit.setDetails(Rect(135, 160, 185, 168), SHADECURSOR_DOWN);
+ _eastExit.setDetails(Rect(300, 90, 320, 135), EXITCURSOR_E);
+
+ _ghoulHome6.postInit();
+ _ghoulHome6.setup(2700, 1, 1);
+ _ghoulHome6.setPosition(Common::Point(140, 29));
+ _ghoulHome6.setAction(&_action1);
+
+ _ghoulHome7.postInit();
+ _ghoulHome7.setup(2700, 2, 1);
+ _ghoulHome7.setPosition(Common::Point(213, 32));
+ _ghoulHome7.setAction(&_action2);
+
+ _ghoulHome8.postInit();
+ _ghoulHome8.setup(2700, 3, 1);
+ _ghoulHome8.setPosition(Common::Point(17, 39));
+ _ghoulHome8.setAction(&_action3);
+
+ _ghoulHome9.postInit();
+ _ghoulHome9.setup(2700, 5, 1);
+ _ghoulHome9.setPosition(Common::Point(17, 71));
+ _ghoulHome9.setAction(&_action4);
+
+ _ghoulHome1.setDetails(Rect(52, 38, 68, 60), 2700, 4, -1, 6, 1, NULL);
+ _ghoulHome2.setDetails(Rect(113, 22, 127, 33), 2700, 4, -1, 6, 1, NULL);
+ _ghoulHome3.setDetails(Rect(161, 44, 170, 52), 2700, 4, -1, 6, 1, NULL);
+ _ghoulHome4.setDetails(Rect(221, 19, 233, 31), 2700, 4, -1, 6, 1, NULL);
+ _ghoulHome5.setDetails(Rect(235, 59, 250, 75), 2700, 4, -1, 6, 1, NULL);
+ _background.setDetails(Rect(0, 0, 320, 200), 2700, 4, -1, 6, 1, NULL);
_stripManager.setColors(60, 255);
_stripManager.setFontNumber(3);
@@ -3204,15 +3214,15 @@ void Scene2700::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._moveDiff = Common::Point(2, 2);
R2_GLOBALS._player.disableControl();
- if (R2_INVENTORY.getObjectScene(36) == 0)
+ if (R2_INVENTORY.getObjectScene(R2_FLUTE) == 0)
R2_GLOBALS._sound1.changeSound(234);
if (R2_GLOBALS._sceneManager._previousScene == 2750) {
_sceneMode = 2702;
- _field412 = 5;
+ _areaMode = 5;
setAction(&_sequenceManager, this, 2702, &R2_GLOBALS._player, NULL);
} else {
- _field412 = 0;
+ _areaMode = 0;
if (R2_GLOBALS._sceneManager._previousScene == 3900) {
_sceneMode = 2701;
setAction(&_sequenceManager, this, 2701, &R2_GLOBALS._player, NULL);
@@ -3227,26 +3237,26 @@ void Scene2700::postInit(SceneObjectList *OwnerList) {
void Scene2700::signal() {
switch (_sceneMode) {
case 10:
- switch (_field414) {
+ switch (_moveMode) {
case 1:
- switch (_field412) {
+ switch (_areaMode) {
case 0:
case 2:
case 4:
case 6:
- _field412 = 3;
+ _areaMode = 3;
R2_GLOBALS._player.setAction(&_sequenceManager, this, 2705, &R2_GLOBALS._player, NULL);
break;
case 3: {
- _sceneMode = _field414;
- _field412 = 1;
+ _sceneMode = _moveMode;
+ _areaMode = 1;
Common::Point pt(80, 127);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
break;
}
case 5:
- _field412 = 4;
+ _areaMode = 4;
R2_GLOBALS._player.setAction(&_sequenceManager, this, 2708, &R2_GLOBALS._player, NULL);
break;
default: // includes case 1
@@ -3254,24 +3264,24 @@ void Scene2700::signal() {
}
break;
case 2:
- switch (_field412) {
+ switch (_areaMode) {
case 0:
case 1:
case 6:
- _field412 = 3;
+ _areaMode = 3;
R2_GLOBALS._player.setAction(&_sequenceManager, this, 2706, &R2_GLOBALS._player, NULL);
break;
case 3:
case 4: {
- _sceneMode = _field414;
- _field412 = 2;
+ _sceneMode = _moveMode;
+ _areaMode = 2;
Common::Point pt(155, 127);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
break;
}
case 5:
- _field412 = 4;
+ _areaMode = 4;
R2_GLOBALS._player.setAction(&_sequenceManager, this, 2708, &R2_GLOBALS._player, NULL);
break;
default: // includes case 2
@@ -3279,21 +3289,21 @@ void Scene2700::signal() {
}
break;
case 3:
- switch (_field412) {
+ switch (_areaMode) {
case 0:
case 1:
case 2:
case 4:
case 6: {
- _sceneMode = _field414;
- _field412 = 3;
+ _sceneMode = _moveMode;
+ _areaMode = 3;
Common::Point pt(115, 152);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
break;
}
case 5:
- _field412 = 4;
+ _areaMode = 4;
R2_GLOBALS._player.setAction(&_sequenceManager, this, 2708, &R2_GLOBALS._player, NULL);
break;
default: // includes case 3
@@ -3301,21 +3311,21 @@ void Scene2700::signal() {
}
break;
case 4:
- switch (_field412) {
+ switch (_areaMode) {
case 0:
case 1:
case 6:
- _field412 = 3;
+ _areaMode = 3;
R2_GLOBALS._player.setAction(&_sequenceManager, this, 2706, &R2_GLOBALS._player, NULL);
break;
case 2:
case 3:
- _field412 = 4;
+ _areaMode = 4;
R2_GLOBALS._player.setAction(&_sequenceManager, this, 2709, &R2_GLOBALS._player, NULL);
break;
case 4:
case 5:
- _sceneMode = _field414;
+ _sceneMode = _moveMode;
R2_GLOBALS._player.setAction(&_sequenceManager, this, 2704, &R2_GLOBALS._player, NULL);
break;
default:
@@ -3323,21 +3333,21 @@ void Scene2700::signal() {
}
break;
case 5:
- switch (_field412) {
+ switch (_areaMode) {
case 0:
case 1:
case 6:
- _field412 = 3;
+ _areaMode = 3;
R2_GLOBALS._player.setAction(&_sequenceManager, this, 2706, &R2_GLOBALS._player, NULL);
break;
case 2:
case 3:
- _field412 = 4;
+ _areaMode = 4;
R2_GLOBALS._player.setAction(&_sequenceManager, this, 2709, &R2_GLOBALS._player, NULL);
break;
case 4: {
- _sceneMode = _field414;
- _field412 = 5;
+ _sceneMode = _moveMode;
+ _areaMode = 5;
Common::Point pt(285, 132);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
@@ -3348,11 +3358,11 @@ void Scene2700::signal() {
}
break;
case 6:
- switch (_field412) {
+ switch (_areaMode) {
case 0:
case 3: {
- _sceneMode = _field414;
- _field412 = 6;
+ _sceneMode = _moveMode;
+ _areaMode = 6;
Common::Point pt(250, 162);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
@@ -3361,11 +3371,11 @@ void Scene2700::signal() {
case 1:
case 2:
case 4:
- _field412 = 3;
+ _areaMode = 3;
R2_GLOBALS._player.setAction(&_sequenceManager, this, 2707, &R2_GLOBALS._player, NULL);
break;
case 5:
- _field412 = 4;
+ _areaMode = 4;
R2_GLOBALS._player.setAction(&_sequenceManager, this, 2708, &R2_GLOBALS._player, NULL);
break;
default:
@@ -3373,21 +3383,21 @@ void Scene2700::signal() {
}
break;
case 2703:
- switch (_field412) {
+ switch (_areaMode) {
case 0:
case 3:
case 6:
- _sceneMode = _field414;
+ _sceneMode = _moveMode;
setAction(&_sequenceManager, this, 2703, &R2_GLOBALS._player, NULL);
break;
case 1:
case 2:
case 4:
- _field412 = 3;
+ _areaMode = 3;
R2_GLOBALS._player.setAction(&_sequenceManager, this, 2707, &R2_GLOBALS._player, NULL);
break;
case 5:
- _field412 = 4;
+ _areaMode = 4;
R2_GLOBALS._player.setAction(&_sequenceManager, this, 2708, &R2_GLOBALS._player, NULL);
break;
default:
@@ -3395,21 +3405,21 @@ void Scene2700::signal() {
}
break;
case 2704:
- switch (_field412) {
+ switch (_areaMode) {
case 0:
case 1:
case 6:
- _field412 = 3;
+ _areaMode = 3;
R2_GLOBALS._player.setAction(&_sequenceManager, this, 2706, &R2_GLOBALS._player, NULL);
break;
case 2:
case 3:
- _field412 = 4;
+ _areaMode = 4;
R2_GLOBALS._player.setAction(&_sequenceManager, this, 2709, &R2_GLOBALS._player, NULL);
break;
case 4:
case 5:
- _sceneMode = _field414;
+ _sceneMode = _moveMode;
R2_GLOBALS._player.setAction(&_sequenceManager, this, 2704, &R2_GLOBALS._player, NULL);
break;
default:
@@ -3417,23 +3427,23 @@ void Scene2700::signal() {
}
break;
case 2710:
- switch (_field412) {
+ switch (_areaMode) {
case 0:
case 1:
case 3:
- _field412 = 3;
+ _areaMode = 3;
R2_GLOBALS._player.setAction(&_sequenceManager, this, 2707, &R2_GLOBALS._player, NULL);
break;
case 2:
case 5: {
- _sceneMode = _field414;
+ _sceneMode = _moveMode;
Common::Point pt(164, 160);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
break;
}
case 4:
- _field412 = 4;
+ _areaMode = 4;
R2_GLOBALS._player.setAction(&_sequenceManager, this, 2708, &R2_GLOBALS._player, NULL);
break;
default:
@@ -3445,36 +3455,36 @@ void Scene2700::signal() {
}
break;
case 11:
- R2_INVENTORY.setObjectScene(36, 0);
+ R2_INVENTORY.setObjectScene(R2_FLUTE, 0);
R2_GLOBALS._player.disableControl();
- _field412 = 0;
+ _areaMode = 0;
_sceneMode = 2700;
- setAction(&_sequenceManager, this, 2700, &_actor1, NULL);
+ setAction(&_sequenceManager, this, 2700, &_nej, NULL);
break;
case 12:
R2_GLOBALS._sound1.play(234);
- R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
+ R2_GLOBALS._events.setCursor(CURSOR_WALK);
_sceneMode = 2711;
- _stripManager.start(_field416, this);
+ _stripManager.start(_stripNumber, this);
break;
case 13:
- R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
+ R2_GLOBALS._events.setCursor(CURSOR_WALK);
_sceneMode = 2712;
- _stripManager.start(_field416, this);
+ _stripManager.start(_stripNumber, this);
break;
case 14:
- R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
+ R2_GLOBALS._events.setCursor(CURSOR_WALK);
_sceneMode = 2713;
- _stripManager.start(_field416, this);
+ _stripManager.start(_stripNumber, this);
break;
case 15:
- R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
+ R2_GLOBALS._events.setCursor(CURSOR_WALK);
_sceneMode = 11;
- _stripManager.start(_field416, this);
+ _stripManager.start(_stripNumber, this);
break;
case 2700:
- _actor1.remove();
- R2_GLOBALS._player.enableControl(CURSOR_ARROW);
+ _nej.remove();
+ R2_GLOBALS._player.enableControl(CURSOR_WALK);
break;
case 2703:
g_globals->_sceneManager.changeScene(3900);
@@ -3483,31 +3493,32 @@ void Scene2700::signal() {
g_globals->_sceneManager.changeScene(2750);
break;
case 2710:
- _field416 = 1200;
+ // Start of Nej assault
+ _stripNumber = 1200;
_sceneMode = 12;
- _actor1.postInit();
- setAction(&_sequenceManager, this, 2710, &R2_GLOBALS._player, &_actor1, NULL);
+ _nej.postInit();
+ setAction(&_sequenceManager, this, 2710, &R2_GLOBALS._player, &_nej, NULL);
break;
case 2711:
R2_GLOBALS._player.disableControl();
- _field416 = 1201;
+ _stripNumber = 1201;
_sceneMode = 13;
- setAction(&_sequenceManager, this, 2711, &R2_GLOBALS._player, &_actor1, NULL);
+ setAction(&_sequenceManager, this, 2711, &R2_GLOBALS._player, &_nej, NULL);
break;
case 2712:
R2_GLOBALS._player.disableControl();
- _field416 = 1202;
+ _stripNumber = 1202;
_sceneMode = 14;
- setAction(&_sequenceManager, this, 2712, &R2_GLOBALS._player, &_actor1, NULL);
+ setAction(&_sequenceManager, this, 2712, &R2_GLOBALS._player, &_nej, NULL);
break;
case 2713:
R2_GLOBALS._player.disableControl();
- _field416 = 1203;
- _sceneMode = 14;
- setAction(&_sequenceManager, this, 2713, &R2_GLOBALS._player, &_actor1, NULL);
+ _stripNumber = 1203;
+ _sceneMode = 15;
+ setAction(&_sequenceManager, this, 2713, &R2_GLOBALS._player, &_nej, NULL);
break;
default:
- R2_GLOBALS._player.enableControl(CURSOR_ARROW);
+ R2_GLOBALS._player.enableControl(CURSOR_WALK);
break;
}
}
@@ -3516,10 +3527,11 @@ void Scene2700::process(Event &event) {
if (R2_GLOBALS._events.getCursor() == R2_FLUTE) {
if (R2_GLOBALS._player._bounds.contains(event.mousePos)) {
_sceneMode = 10;
- _field414 = 2710;
+ _moveMode = 2710;
R2_GLOBALS._player.disableControl();
- R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
- switch (_field412) {
+ R2_GLOBALS._events.setCursor(CURSOR_WALK);
+
+ switch (_areaMode) {
case 0: {
_sceneMode = 2710;
Common::Point pt(164, 160);
@@ -3566,46 +3578,47 @@ void Scene2700::process(Event &event) {
default:
break;
}
- event.handled = true;
} else {
- SceneItem::display(2700, 3, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(2700, 3, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
}
- } else if (R2_GLOBALS._events.getCursor() == R2_NEGATOR_GUN) {
- if (_rect1.contains(event.mousePos)) {
- if (!_rect1.contains(R2_GLOBALS._player._position)) {
+
+ event.handled = true;
+ } else if (R2_GLOBALS._events.getCursor() == CURSOR_WALK) {
+ if (_walkRect1.contains(event.mousePos)) {
+ if (!_walkRect1.contains(R2_GLOBALS._player._position)) {
event.handled = true;
_sceneMode = 10;
- _field414 = 1;
+ _moveMode = 1;
}
- } else if (_rect2.contains(event.mousePos)) {
- if (!_rect2.contains(R2_GLOBALS._player._position)) {
+ } else if (_walkRect2.contains(event.mousePos)) {
+ if (!_walkRect2.contains(R2_GLOBALS._player._position)) {
event.handled = true;
_sceneMode = 10;
- _field414 = 2;
+ _moveMode = 2;
}
- } else if (_rect3.contains(event.mousePos)) {
- if (!_rect3.contains(R2_GLOBALS._player._position)) {
+ } else if (_walkRect3.contains(event.mousePos)) {
+ if (!_walkRect3.contains(R2_GLOBALS._player._position)) {
event.handled = true;
_sceneMode = 10;
- _field414 = 3;
+ _moveMode = 3;
}
- } else if (_rect4.contains(event.mousePos)) {
- if (!_rect4.contains(R2_GLOBALS._player._position)) {
+ } else if (_walkRect4.contains(event.mousePos)) {
+ if (!_walkRect4.contains(R2_GLOBALS._player._position)) {
event.handled = true;
_sceneMode = 10;
- _field414 = 4;
+ _moveMode = 4;
}
- } else if (_rect5.contains(event.mousePos)) {
- if (!_rect5.contains(R2_GLOBALS._player._position)) {
+ } else if (_walkRect5.contains(event.mousePos)) {
+ if (!_walkRect5.contains(R2_GLOBALS._player._position)) {
event.handled = true;
_sceneMode = 10;
- _field414 = 5;
+ _moveMode = 5;
}
- } else if (_rect6.contains(event.mousePos)) {
- if (!_rect6.contains(R2_GLOBALS._player._position)) {
+ } else if (_walkRect6.contains(event.mousePos)) {
+ if (!_walkRect6.contains(R2_GLOBALS._player._position)) {
event.handled = true;
_sceneMode = 10;
- _field414 = 6;
+ _moveMode = 6;
}
} else {
event.handled = true;
@@ -3613,9 +3626,9 @@ void Scene2700::process(Event &event) {
}
if (_sceneMode == 10) {
R2_GLOBALS._player.disableControl();
- switch (_field412) {
+ switch (_areaMode) {
case 0:
- if (_field414 >= 6) {
+ if (_moveMode >= 6) {
Common::Point pt(205, 162);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
@@ -3638,11 +3651,11 @@ void Scene2700::process(Event &event) {
break;
}
case 3:
- if (_field414 == 1) {
+ if (_moveMode == 1) {
Common::Point pt(80, 137);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
- } else if (_field414 == 6) {
+ } else if (_moveMode == 6) {
Common::Point pt(140, 162);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
@@ -3653,7 +3666,7 @@ void Scene2700::process(Event &event) {
}
break;
case 4:
- if (_field414 == 5) {
+ if (_moveMode == 5) {
Common::Point pt(235, 132);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
@@ -3685,19 +3698,20 @@ void Scene2700::process(Event &event) {
}
/*--------------------------------------------------------------------------
- * Scene 2750 - Forest Maze
+ * Scene 2750 - Inner Forest
*
*--------------------------------------------------------------------------*/
+
Scene2750::Scene2750(): SceneExt() {
- _field412 = _field414 = _field416 = 0;
+ _areaMode = _moveMode = _stripNumber = 0;
}
void Scene2750::synchronize(Serializer &s) {
SceneExt::synchronize(s);
- s.syncAsSint16LE(_field412);
- s.syncAsSint16LE(_field414);
- s.syncAsSint16LE(_field416);
+ s.syncAsSint16LE(_areaMode);
+ s.syncAsSint16LE(_moveMode);
+ s.syncAsSint16LE(_stripNumber);
}
void Scene2750::Action1::signal() {
@@ -3707,20 +3721,20 @@ void Scene2750::Action1::signal() {
case 1:
setDelay(60 + R2_GLOBALS._randomSource.getRandomNumber(240));
_actionIndex = 2;
- scene->_actor5.show();
- scene->_actor5.animate(ANIM_MODE_8, 1, NULL);
+ scene->_bird2.show();
+ scene->_bird2.animate(ANIM_MODE_8, 1, NULL);
break;
case 2:
setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(600));
_actionIndex = 0;
- scene->_actor5.show();
- scene->_actor3.animate(ANIM_MODE_2, NULL);
+ scene->_bird2.show();
+ scene->_bird1.animate(ANIM_MODE_2, NULL);
break;
default:
setDelay(30);
_actionIndex = 1;
- scene->_actor3.animate(ANIM_MODE_6, NULL);
- scene->_actor4.animate(ANIM_MODE_8, 1, NULL);
+ scene->_bird1.animate(ANIM_MODE_6, NULL);
+ scene->_folliage1.animate(ANIM_MODE_8, 1, NULL);
break;
}
}
@@ -3729,20 +3743,20 @@ void Scene2750::Action2::signal() {
Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene;
setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(300));
- scene->_actor6.animate(ANIM_MODE_8, 1, NULL);
+ scene->_folliage2.animate(ANIM_MODE_8, 1, NULL);
}
void Scene2750::Action3::signal() {
Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene;
- if (scene->_actor7._position.x <= 320) {
+ if (scene->_folliage3._position.x <= 320) {
setDelay(1800 + R2_GLOBALS._randomSource.getRandomNumber(600));
} else {
setDelay(60);
- scene->_actor7.setPosition(Common::Point(-10, 25));
+ scene->_folliage3.setPosition(Common::Point(-10, 25));
Common::Point pt(330, 45);
NpcMover *mover = new NpcMover();
- scene->_actor7.addMover(mover, &pt, NULL);
+ scene->_folliage3.addMover(mover, &pt, NULL);
}
}
@@ -3750,38 +3764,38 @@ void Scene2750::Action4::signal() {
Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene;
setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(300));
- scene->_actor8.animate(ANIM_MODE_8, 1, NULL);
+ scene->_folliage4.animate(ANIM_MODE_8, 1, NULL);
}
void Scene2750::Action5::signal() {
Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene;
setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(300));
- scene->_actor9.animate(ANIM_MODE_8, 1, NULL);
+ scene->_folliage5.animate(ANIM_MODE_8, 1, NULL);
}
void Scene2750::Action6::signal() {
Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene;
setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(300));
- scene->_actor10.animate(ANIM_MODE_8, 1, NULL);
+ scene->_folliage6.animate(ANIM_MODE_8, 1, NULL);
}
void Scene2750::Action7::signal() {
Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene;
setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(300));
- scene->_actor11.animate(ANIM_MODE_8, 1, NULL);
+ scene->_folliage7.animate(ANIM_MODE_8, 1, NULL);
}
-void Scene2750::Area1::process(Event &event) {
+void Scene2750::WestExit::process(Event &event) {
SceneArea::process(event);
if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos))) {
Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 10;
- scene->_field414 = 2752;
- switch (scene->_field412) {
+ scene->_moveMode = 2752;
+ switch (scene->_areaMode) {
case 1: {
scene->_sceneMode = 2752;
scene->setAction(&scene->_sequenceManager, scene, 2752, &R2_GLOBALS._player, NULL);
@@ -3805,14 +3819,14 @@ void Scene2750::Area1::process(Event &event) {
}
}
-void Scene2750::Area2::process(Event &event) {
+void Scene2750::EastExit::process(Event &event) {
SceneArea::process(event);
if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos))) {
Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 10;
- scene->_field414 = 2753;
- switch (scene->_field412) {
+ scene->_moveMode = 2753;
+ switch (scene->_areaMode) {
case 1: {
Common::Point pt(140, 142);
NpcMover *mover = new NpcMover();
@@ -3840,93 +3854,93 @@ void Scene2750::postInit(SceneObjectList *OwnerList) {
loadScene(2750);
R2_GLOBALS._sound2.stop();
SceneExt::postInit();
- _area1.setDetails(Rect(0, 90, 20, 135), EXITCURSOR_W);
- _area2.setDetails(Rect(300, 90, 320, 135), EXITCURSOR_E);
+ _westExit.setDetails(Rect(0, 90, 20, 135), EXITCURSOR_W);
+ _eastExit.setDetails(Rect(300, 90, 320, 135), EXITCURSOR_E);
- _rect1.set(30, 127, 155, 147);
- _rect2.set(130, 142, 210, 167);
- _rect3.set(-1, 137, 290, 147);
+ _walkRect1.set(30, 127, 155, 147);
+ _walkRect2.set(130, 142, 210, 167);
+ _walkRect3.set(-1, 137, 290, 147);
- if (R2_INVENTORY.getObjectScene(36) == 0) {
+ if (R2_INVENTORY.getObjectScene(R2_FLUTE) == 0) {
R2_GLOBALS._sound1.changeSound(235);
- _actor2.postInit();
- _actor2.setup(2751, 1, 1);
- _actor2.setPosition(Common::Point(104, 158));
- _actor2.animate(ANIM_MODE_2, NULL);
- }
-
- _actor3.postInit();
- _actor3.setup(2750, 1, 1);
- _actor3.setPosition(Common::Point(188, 34));
- _actor3.animate(ANIM_MODE_2, NULL);
- _actor3._numFrames = 16;
-
- _actor4.postInit();
- _actor4.setup(2700, 4, 1);
- _actor4.setPosition(Common::Point(188, 37));
- _actor4.fixPriority(26);
-
- _actor5.postInit();
- _actor5.setup(2750, 2, 1);
- _actor5.setPosition(Common::Point(188, 34));
- _actor5.hide();
-
- _actor3.setAction(&_action1);
-
- _actor6.postInit();
- _actor6.setup(2750, 3, 1);
- _actor6.setPosition(Common::Point(9, 167));
- _actor6.fixPriority(252);
- _actor6.setAction(&_action2);
-
- _actor7.postInit();
- _actor7.setup(2750, 4, 1);
- _actor7.setPosition(Common::Point(-10, 25));
- _actor7.animate(ANIM_MODE_1, NULL);
- _actor7.setStrip2(4);
- _actor7._moveRate = 20;
- _actor7.setAction(&_action3);
-
- _actor8.postInit();
- _actor8.fixPriority(26);
- _actor8.setup(2750, 5, 1);
- _actor8.setPosition(Common::Point(258, 33));
- _actor8.setAction(&_action4);
-
- _actor9.postInit();
- _actor9.fixPriority(26);
- _actor9.setup(2750, 6, 1);
- _actor9.setPosition(Common::Point(61, 38));
- _actor9.setAction(&_action5);
-
- _actor10.postInit();
- _actor10.fixPriority(26);
- _actor10.setup(2750, 7, 1);
- _actor10.setPosition(Common::Point(69, 37));
- _actor10.setAction(&_action6);
-
- _actor11.postInit();
- _actor11.fixPriority(26);
- _actor11.setup(2750, 8, 1);
- _actor11.setPosition(Common::Point(80, 35));
- _actor11.setAction(&_action7);
-
- _item2.setDetails(Rect(29, 50, 35, 56), 2750, 3, -1, 5, 1, NULL);
- _item3.setDetails(Rect(47, 36, 54, 42), 2750, 3, -1, 5, 1, NULL);
- _item4.setDetails(Rect(193, 21, 206, 34), 2750, 3, -1, 5, 1, NULL);
- _item5.setDetails(Rect(301, 18, 315, 32), 2750, 3, -1, 5, 1, NULL);
- _item1.setDetails(Rect(0, 0, 320, 200), 2700, 0, -1, 2, 1, NULL);
+ _fire.postInit();
+ _fire.setup(2751, 1, 1);
+ _fire.setPosition(Common::Point(104, 158));
+ _fire.animate(ANIM_MODE_2, NULL);
+ }
+
+ _bird1.postInit();
+ _bird1.setup(2750, 1, 1);
+ _bird1.setPosition(Common::Point(188, 34));
+ _bird1.animate(ANIM_MODE_2, NULL);
+ _bird1._numFrames = 16;
+
+ _folliage1.postInit();
+ _folliage1.setup(2700, 4, 1);
+ _folliage1.setPosition(Common::Point(188, 37));
+ _folliage1.fixPriority(26);
+
+ _bird2.postInit();
+ _bird2.setup(2750, 2, 1);
+ _bird2.setPosition(Common::Point(188, 34));
+ _bird2.hide();
+
+ _bird1.setAction(&_action1);
+
+ _folliage2.postInit();
+ _folliage2.setup(2750, 3, 1);
+ _folliage2.setPosition(Common::Point(9, 167));
+ _folliage2.fixPriority(252);
+ _folliage2.setAction(&_action2);
+
+ _folliage3.postInit();
+ _folliage3.setup(2750, 4, 1);
+ _folliage3.setPosition(Common::Point(-10, 25));
+ _folliage3.animate(ANIM_MODE_1, NULL);
+ _folliage3.setStrip2(4);
+ _folliage3._moveRate = 20;
+ _folliage3.setAction(&_action3);
+
+ _folliage4.postInit();
+ _folliage4.fixPriority(26);
+ _folliage4.setup(2750, 5, 1);
+ _folliage4.setPosition(Common::Point(258, 33));
+ _folliage4.setAction(&_action4);
+
+ _folliage5.postInit();
+ _folliage5.fixPriority(26);
+ _folliage5.setup(2750, 6, 1);
+ _folliage5.setPosition(Common::Point(61, 38));
+ _folliage5.setAction(&_action5);
+
+ _folliage6.postInit();
+ _folliage6.fixPriority(26);
+ _folliage6.setup(2750, 7, 1);
+ _folliage6.setPosition(Common::Point(69, 37));
+ _folliage6.setAction(&_action6);
+
+ _folliage7.postInit();
+ _folliage7.fixPriority(26);
+ _folliage7.setup(2750, 8, 1);
+ _folliage7.setPosition(Common::Point(80, 35));
+ _folliage7.setAction(&_action7);
+
+ _ghoulHome1.setDetails(Rect(29, 50, 35, 56), 2750, 3, -1, 5, 1, NULL);
+ _ghoulHome2.setDetails(Rect(47, 36, 54, 42), 2750, 3, -1, 5, 1, NULL);
+ _ghoulHome3.setDetails(Rect(193, 21, 206, 34), 2750, 3, -1, 5, 1, NULL);
+ _ghoulHome4.setDetails(Rect(301, 18, 315, 32), 2750, 3, -1, 5, 1, NULL);
+ _background.setDetails(Rect(0, 0, 320, 200), 2700, 0, -1, 2, 1, NULL);
_stripManager.setColors(60, 255);
_stripManager.setFontNumber(3);
_stripManager.addSpeaker(&_quinnSpeaker);
_stripManager.addSpeaker(&_nejSpeaker);
- if (R2_INVENTORY.getObjectScene(36) == 0) {
- _actor1.postInit();
- _actor1.setup(2752, 5, 1);
- _actor1.animate(ANIM_MODE_NONE, NULL);
- _actor1.setPosition(Common::Point(101, 148));
+ if (R2_INVENTORY.getObjectScene(R2_FLUTE) == 0) {
+ _nej.postInit();
+ _nej.setup(2752, 5, 1);
+ _nej.animate(ANIM_MODE_NONE, NULL);
+ _nej.setPosition(Common::Point(101, 148));
}
R2_GLOBALS._player.postInit();
@@ -3936,47 +3950,49 @@ void Scene2750::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS._sceneManager._previousScene == 2700) {
- if (R2_INVENTORY.getObjectScene(36) == 0) {
+ if (R2_INVENTORY.getObjectScene(R2_FLUTE) == 0) {
R2_GLOBALS._player.setVisage(2752);
R2_GLOBALS._player.setStrip(6);
R2_GLOBALS._player.animate(ANIM_MODE_NONE, NULL);
R2_GLOBALS._player.setPosition(Common::Point(81, 165));
- R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
- _field416 = 1204;
+
+ R2_GLOBALS._events.setCursor(CURSOR_ARROW);
+ _stripNumber = 1204;
_sceneMode = 11;
- _stripManager.start(_field416, this);
+ _stripManager.start(_stripNumber, this);
} else {
_sceneMode = 2750;
- _field412 = 1;
+ _areaMode = 1;
R2_GLOBALS._player.setAction(&_sequenceManager, this, 2750, &R2_GLOBALS._player, NULL);
}
} else if (R2_GLOBALS._sceneManager._previousScene == 2800) {
_sceneMode = 2751;
- _field412 = 3;
+ _areaMode = 3;
R2_GLOBALS._player.setAction(&_sequenceManager, this, 2751, &R2_GLOBALS._player, NULL);
} else {
- _field412 = 1;
+ _areaMode = 1;
R2_GLOBALS._player.setPosition(Common::Point(90, 137));
R2_GLOBALS._player.setStrip(3);
R2_GLOBALS._player.enableControl();
}
}
+
void Scene2750::signal() {
switch (_sceneMode) {
case 10:
- switch (_field414) {
+ switch (_moveMode) {
case 1:
- switch (_field412) {
+ switch (_areaMode) {
case 2: {
- _sceneMode = _field414;
- _field412 = 1;
+ _sceneMode = _moveMode;
+ _areaMode = 1;
Common::Point pt(90, 137);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
case 3: {
- _field412 = 2;
+ _areaMode = 2;
Common::Point pt(140, 142);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
@@ -3987,25 +4003,25 @@ void Scene2750::signal() {
}
break;
case 2: {
- _sceneMode = _field414;
- _field412 = 2;
+ _sceneMode = _moveMode;
+ _areaMode = 2;
Common::Point pt(170, 162);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
case 3:
- switch (_field412) {
+ switch (_areaMode) {
case 1: {
- _field412 = 2;
+ _areaMode = 2;
Common::Point pt(210, 142);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
case 2: {
- _sceneMode = _field414;
- _field412 = 3;
+ _sceneMode = _moveMode;
+ _areaMode = 3;
Common::Point pt(270, 142);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
@@ -4016,20 +4032,20 @@ void Scene2750::signal() {
}
break;
case 2752:
- switch (_field412) {
+ switch (_areaMode) {
case 1:
- _sceneMode = _field414;
+ _sceneMode = _moveMode;
setAction(&_sequenceManager, this, 2752, &R2_GLOBALS._player, NULL);
break;
case 2: {
- _field412 = 1;
+ _areaMode = 1;
Common::Point pt(20, 132);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
case 3: {
- _field412 = 2;
+ _areaMode = 2;
Common::Point pt(140, 142);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
@@ -4040,23 +4056,23 @@ void Scene2750::signal() {
}
break;
case 2753:
- switch (_field412) {
+ switch (_areaMode) {
case 1: {
- _field412 = 2;
+ _areaMode = 2;
Common::Point pt(210, 142);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
case 2: {
- _field412 = 3;
+ _areaMode = 3;
Common::Point pt(300, 132);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
case 3:
- _sceneMode = _field414;
+ _sceneMode = _moveMode;
setAction(&_sequenceManager, this, 2753, &R2_GLOBALS._player, NULL);
break;
default:
@@ -4076,30 +4092,31 @@ void Scene2750::signal() {
g_globals->_sceneManager.changeScene(2700);
break;
default:
- R2_GLOBALS._player.enableControl(R2_NEGATOR_GUN);
+ R2_GLOBALS._player.enableControl(CURSOR_WALK);
break;
}
}
void Scene2750::process(Event &event) {
- if ((R2_GLOBALS._player._canWalk) && (event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == R2_NEGATOR_GUN)) {
- if (_rect1.contains(event.mousePos)) {
- if (!_rect1.contains(R2_GLOBALS._player._position)) {
+ if ((R2_GLOBALS._player._canWalk) && (event.eventType == EVENT_BUTTON_DOWN)
+ && (R2_GLOBALS._events.getCursor() == R2_NEGATOR_GUN)) {
+ if (_walkRect1.contains(event.mousePos)) {
+ if (!_walkRect1.contains(R2_GLOBALS._player._position)) {
event.handled = true;
_sceneMode = 10;
- _field414 = 1;
+ _moveMode = 1;
}
- } else if (_rect2.contains(event.mousePos)) {
- if (!_rect2.contains(R2_GLOBALS._player._position)) {
+ } else if (_walkRect2.contains(event.mousePos)) {
+ if (!_walkRect2.contains(R2_GLOBALS._player._position)) {
event.handled = true;
_sceneMode = 10;
- _field414 = 2;
+ _moveMode = 2;
}
- } else if (_rect3.contains(event.mousePos)) {
- if (!_rect3.contains(R2_GLOBALS._player._position)) {
+ } else if (_walkRect3.contains(event.mousePos)) {
+ if (!_walkRect3.contains(R2_GLOBALS._player._position)) {
event.handled = true;
_sceneMode = 10;
- _field414 = 3;
+ _moveMode = 3;
}
} else {
event.handled = true;
@@ -4108,7 +4125,7 @@ void Scene2750::process(Event &event) {
if (_sceneMode == 10) {
R2_GLOBALS._player.disableControl();
- switch (_field412) {
+ switch (_areaMode) {
case 1: {
Common::Point pt(140, 142);
NpcMover *mover = new NpcMover();
@@ -4116,7 +4133,7 @@ void Scene2750::process(Event &event) {
}
break;
case 2:
- if (_field414 == 1) {
+ if (_moveMode == 1) {
Common::Point pt(140, 142);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
@@ -4141,23 +4158,24 @@ void Scene2750::process(Event &event) {
}
/*--------------------------------------------------------------------------
- * Scene 2800 - Exiting forest
+ * Scene 2800 - Guard post
*
*--------------------------------------------------------------------------*/
+
Scene2800::Scene2800(): SceneExt() {
- _field412 = 0;
+ _stripNumber = 0;
}
void Scene2800::synchronize(Serializer &s) {
SceneExt::synchronize(s);
- s.syncAsSint16LE(_field412);
+ s.syncAsSint16LE(_stripNumber);
}
-bool Scene2800::Item2::startAction(CursorType action, Event &event) {
- Scene2800 *scene = (Scene2800 *)R2_GLOBALS._sceneManager._scene;
-
+bool Scene2800::Outpost::startAction(CursorType action, Event &event) {
if ((action == CURSOR_USE) && (R2_GLOBALS.getFlag(47))) {
+ Scene2800 *scene = (Scene2800 *)R2_GLOBALS._sceneManager._scene;
+
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 2805;
scene->setAction(&scene->_sequenceManager, scene, 2805, &R2_GLOBALS._player, NULL);
@@ -4166,23 +4184,23 @@ bool Scene2800::Item2::startAction(CursorType action, Event &event) {
return SceneHotspot::startAction(action, event);
}
-bool Scene2800::Actor1::startAction(CursorType action, Event &event) {
+bool Scene2800::Guard::startAction(CursorType action, Event &event) {
Scene2800 *scene = (Scene2800 *)R2_GLOBALS._sceneManager._scene;
if (action == CURSOR_TALK) {
R2_GLOBALS._player.disableControl();
- R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
+ R2_GLOBALS._events.setCursor(CURSOR_WALK);
R2_GLOBALS.setFlag(47);
- scene->_field412 = 1205;
+ scene->_stripNumber = 1205;
scene->_sceneMode = 2803;
- scene->_stripManager.start(scene->_field412, scene);
+ scene->_stripManager.start(scene->_stripNumber, scene);
return true;
} else if (action == R2_SONIC_STUNNER) {
R2_GLOBALS._events.setCursor(CURSOR_ARROW);
R2_GLOBALS._player.disableControl();
R2_GLOBALS.setFlag(47);
scene->_sceneMode = 10;
- scene->setAction(&scene->_sequenceManager, scene, 2802, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor1, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 2802, &R2_GLOBALS._player, &scene->_nej, &scene->_guard, NULL);
return true;
} else
return SceneActor::startAction(action, event);
@@ -4195,10 +4213,10 @@ void Scene2800::Action1::signal() {
setDelay(120);
Common::Point pt(330, 25);
NpcMover *mover = new NpcMover();
- scene->_object1.addMover(mover, &pt, NULL);
+ scene->_bird.addMover(mover, &pt, NULL);
} else {
setDelay(1800 + R2_GLOBALS._randomSource.getRandomNumber(600));
- scene->_object1.setPosition(Common::Point(-10, 45));
+ scene->_bird.setPosition(Common::Point(-10, 45));
}
}
@@ -4253,37 +4271,37 @@ void Scene2800::Action2::signal() {
case 4:
setDelay(18);
_object4.setStrip(4);
- scene->_actor1.setVisage(2800);
- scene->_actor1.setStrip(5);
- scene->_actor1.setFrame(1);
- scene->_actor1._numFrames = 5;
- scene->_actor1._moveRate = 5;
- scene->_actor1.setPosition(Common::Point(300, 104));
- scene->_actor1.fixPriority(110);
- scene->_actor1.changeZoom(100);
- scene->_actor1.show();
+ scene->_guard.setVisage(2800);
+ scene->_guard.setStrip(5);
+ scene->_guard.setFrame(1);
+ scene->_guard._numFrames = 5;
+ scene->_guard._moveRate = 5;
+ scene->_guard.setPosition(Common::Point(300, 104));
+ scene->_guard.fixPriority(110);
+ scene->_guard.changeZoom(100);
+ scene->_guard.show();
break;
case 5:
- scene->_actor1.animate(ANIM_MODE_5, this);
+ scene->_guard.animate(ANIM_MODE_5, this);
break;
case 6: {
- scene->_actor1.changeZoom(-1);
- scene->_actor1.setVisage(3107);
- scene->_actor1.animate(ANIM_MODE_1, NULL);
- scene->_actor1.setStrip(3);
- scene->_actor1.setPosition(Common::Point(297, 140));
- scene->_actor1._numFrames = 10;
- scene->_actor1._moveRate = 10;
- scene->_actor1._moveDiff = Common::Point(3, 2);
+ scene->_guard.changeZoom(-1);
+ scene->_guard.setVisage(3107);
+ scene->_guard.animate(ANIM_MODE_1, NULL);
+ scene->_guard.setStrip(3);
+ scene->_guard.setPosition(Common::Point(297, 140));
+ scene->_guard._numFrames = 10;
+ scene->_guard._moveRate = 10;
+ scene->_guard._moveDiff = Common::Point(3, 2);
Common::Point pt(297, 160);
NpcMover *mover = new NpcMover();
- scene->_actor1.addMover(mover, &pt, this);
+ scene->_guard.addMover(mover, &pt, this);
break;
}
case 7: {
- scene->_actor1.changeZoom(75);
- scene->_actor1.updateAngle(R2_GLOBALS._player._position);
+ scene->_guard.changeZoom(75);
+ scene->_guard.updateAngle(R2_GLOBALS._player._position);
Common::Point pt(105, 82);
NpcMover *mover = new NpcMover();
@@ -4309,7 +4327,7 @@ void Scene2800::Action2::signal() {
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
- Common::Point pt(100, 64);
+ Common::Point pt(64, 100);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
break;
@@ -4338,9 +4356,9 @@ void Scene2800::Action2::signal() {
break;
}
case 13:
- R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
- scene->_field412 = 1207;
- scene->_stripManager.start(scene->_field412, this);
+ R2_GLOBALS._events.setCursor(CURSOR_WALK);
+ scene->_stripNumber = 1207;
+ scene->_stripManager.start(scene->_stripNumber, this);
break;
case 14: {
R2_GLOBALS._player.disableControl();
@@ -4353,7 +4371,7 @@ void Scene2800::Action2::signal() {
}
case 15:
setDelay(18);
- scene->_actor1.updateAngle(R2_GLOBALS._player._position);
+ scene->_guard.updateAngle(R2_GLOBALS._player._position);
R2_GLOBALS._player.setVisage(2800);
R2_GLOBALS._player.setStrip(6);
R2_GLOBALS._player.setFrame(1);
@@ -4406,34 +4424,34 @@ void Scene2800::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._sound2.stop();
SceneExt::postInit();
- _object1.postInit();
- _object1.setup(2750, 4, 1);
- _object1.setPosition(Common::Point(-10, 25));
- _object1.animate(ANIM_MODE_1, NULL);
- _object1.setStrip2(4);
- _object1._moveRate = 20;
- _object1.setAction(&_action1);
-
- _actor3.postInit();
- _actor3.setup(2802, 1, 1);
- _actor3.setPosition(Common::Point(116, 80));
- _actor3.fixPriority(111);
- _actor3.animate(ANIM_MODE_2, NULL);
- _actor3._numFrames = 6;
+ _bird.postInit();
+ _bird.setup(2750, 4, 1);
+ _bird.setPosition(Common::Point(-10, 25));
+ _bird.animate(ANIM_MODE_1, NULL);
+ _bird.setStrip2(4);
+ _bird._moveRate = 20;
+ _bird.setAction(&_action1);
+
+ _lightBar.postInit();
+ _lightBar.setup(2802, 1, 1);
+ _lightBar.setPosition(Common::Point(116, 80));
+ _lightBar.fixPriority(111);
+ _lightBar.animate(ANIM_MODE_2, NULL);
+ _lightBar._numFrames = 6;
if (!R2_GLOBALS.getFlag(47)) {
- _actor1.postInit();
- _actor1.setVisage(3105);
- _actor1.setStrip(3);
- _actor1.setFrame(1);
- _actor1.setZoom(50);
- _actor1._moveDiff = Common::Point(2, 1);
- _actor1.setPosition(Common::Point(122, 82));
- _actor1.animate(ANIM_MODE_NONE, NULL);
- _actor1.setDetails(2800, -1, -1, -1, 1, (SceneItem *)NULL);
+ _guard.postInit();
+ _guard.setVisage(3105);
+ _guard.setStrip(3);
+ _guard.setFrame(1);
+ _guard.setZoom(50);
+ _guard._moveDiff = Common::Point(2, 1);
+ _guard.setPosition(Common::Point(122, 82));
+ _guard.animate(ANIM_MODE_NONE, NULL);
+ _guard.setDetails(2800, -1, -1, -1, 1, (SceneItem *)NULL);
}
- _item1.setDetails(Rect(0, 0, 320, 200), 2800, -1, -1, -1, 1, NULL);
+ _background.setDetails(Rect(0, 0, 320, 200), 2800, -1, -1, -1, 1, NULL);
_stripManager.setColors(60, 255);
_stripManager.setFontNumber(3);
@@ -4441,17 +4459,17 @@ void Scene2800::postInit(SceneObjectList *OwnerList) {
_stripManager.addSpeaker(&_nejSpeaker);
_stripManager.addSpeaker(&_guardSpeaker);
- if (R2_INVENTORY.getObjectScene(36) == 0) {
+ if (R2_INVENTORY.getObjectScene(R2_FLUTE) == 0) {
R2_GLOBALS._sound1.fadeSound(237);
if (R2_GLOBALS.getFlag(47)) {
- _item2.setDetails(Rect(76, 45, 155, 90), 2800, 3, -1, -1, 2, NULL);
+ _outpost.setDetails(Rect(76, 45, 155, 90), 2800, 3, -1, -1, 2, NULL);
} else {
- _actor2.postInit();
- _actor2.setup(2752, 5, 1);
- _actor2.animate(ANIM_MODE_NONE, NULL);
- _actor2.changeZoom(100);
- _actor2._moveDiff = Common::Point(2, 1);
- _actor2.setPosition(Common::Point(101, 148));
+ _nej.postInit();
+ _nej.setup(2752, 5, 1);
+ _nej.animate(ANIM_MODE_NONE, NULL);
+ _nej.changeZoom(100);
+ _nej._moveDiff = Common::Point(2, 1);
+ _nej.setPosition(Common::Point(101, 148));
}
}
@@ -4462,7 +4480,8 @@ void Scene2800::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._moveDiff = Common::Point(2, 2);
R2_GLOBALS._player.disableControl();
- if (R2_INVENTORY.getObjectScene(36) == 0) {
+ if (R2_INVENTORY.getObjectScene(R2_FLUTE) != 0) {
+ _sceneMode = 2800;
R2_GLOBALS._player.setAction(&_sequenceManager, this, 2800, &R2_GLOBALS._player, NULL);
} else if (R2_GLOBALS.getFlag(47)) {
R2_GLOBALS._player.setVisage(3110);
@@ -4472,7 +4491,8 @@ void Scene2800::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.enableControl();
} else {
_sceneMode = 2801;
- R2_GLOBALS._player.setAction(&_sequenceManager, this, 2801, &R2_GLOBALS._player, &_actor2, &_actor1, NULL);
+ R2_GLOBALS._player.setAction(&_sequenceManager, this, 2801, &R2_GLOBALS._player,
+ &_nej, &_guard, NULL);
}
}
@@ -4480,17 +4500,17 @@ void Scene2800::signal() {
switch (_sceneMode) {
case 10:
R2_GLOBALS._sound1.play(238);
- R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
- _field412 = 1206;
+ R2_GLOBALS._events.setCursor(CURSOR_WALK);
+ _stripNumber = 1206;
_sceneMode = 2804;
- _stripManager.start(_field412, this);
+ _stripManager.start(_stripNumber, this);
break;
case 11:
- _actor2.remove();
- _object1.setAction(NULL);
- R2_GLOBALS._player.enableControl(CURSOR_ARROW);
+ _nej.remove();
+ _bird.setAction(NULL);
+ R2_GLOBALS._player.enableControl(CURSOR_WALK);
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
- _item2.setDetails(Rect(76, 45, 155, 90), 2800, 3, -1, -1, 2, NULL);
+ _outpost.setDetails(Rect(76, 45, 155, 90), 2800, 3, -1, -1, 2, NULL);
break;
case 12:
R2_GLOBALS._sound1.fadeOut2(NULL);
@@ -4501,21 +4521,21 @@ void Scene2800::signal() {
g_globals->_sceneManager.changeScene(2750);
break;
case 2801:
- R2_GLOBALS._player.enableControl(CURSOR_ARROW);
+ R2_GLOBALS._player.enableControl(CURSOR_WALK);
R2_GLOBALS._player._canWalk = false;
break;
case 2803:
R2_GLOBALS._player.disableControl();
_sceneMode = 10;
- setAction(&_sequenceManager, this, 2803, &R2_GLOBALS._player, &_actor2, &_actor1, NULL);
+ setAction(&_sequenceManager, this, 2803, &R2_GLOBALS._player, &_nej, &_guard, NULL);
break;
case 2804:
R2_GLOBALS._player.disableControl();
_sceneMode = 11;
- setAction(&_sequenceManager, this, 2804, &R2_GLOBALS._player, &_actor2, NULL);
+ setAction(&_sequenceManager, this, 2804, &R2_GLOBALS._player, &_nej, NULL);
break;
case 2805:
- _object1.remove();
+ _bird.remove();
setAction(&_action2);
break;
default:
@@ -4523,5 +4543,668 @@ void Scene2800::signal() {
}
}
+/*--------------------------------------------------------------------------
+ * Scene 2900 - Balloon Cutscene
+ *
+ *--------------------------------------------------------------------------*/
+
+bool Scene2900::Scenery::startAction(CursorType action, Event &event) {
+ switch (action) {
+ case CURSOR_USE:
+ SceneItem::display2(1, 5 + R2_GLOBALS._randomSource.getRandomNumber(5));
+ break;
+ case CURSOR_LOOK:
+ SceneItem::display2(2900, 0);
+ break;
+ case CURSOR_TALK:
+ SceneItem::display2(1, 10 + R2_GLOBALS._randomSource.getRandomNumber(5));
+ break;
+ default:
+ break;
+ }
+
+ event.handled = true;
+ return true;
+}
+
+bool Scene2900::ControlPanel::startAction(CursorType action, Event &event) {
+ switch (action) {
+ case CURSOR_USE:
+ SceneItem::display2(2900, 5);
+ break;
+ case CURSOR_LOOK:
+ SceneItem::display2(2900, 3);
+ break;
+ case CURSOR_TALK:
+ SceneItem::display2(2900, 4);
+ break;
+ default:
+ break;
+ }
+
+ event.handled = true;
+ return true;
+}
+
+bool Scene2900::Altimeter::startAction(CursorType action, Event &event) {
+ switch (action) {
+ case CURSOR_USE:
+ SceneItem::display2(2900, 8);
+ break;
+ case CURSOR_LOOK:
+ SceneItem::display2(2900, 6);
+ break;
+ case CURSOR_TALK:
+ SceneItem::display2(2900, 4);
+ break;
+ default:
+ break;
+ }
+
+ event.handled = true;
+ return true;
+}
+
+bool Scene2900::KnobLeft::startAction(CursorType action, Event &event) {
+ Scene2900 *scene = (Scene2900 *)R2_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_USE:
+ if (scene->_majorMinorFlag || scene->_altitudeChanging ||
+ scene->_xAmount != scene->_xComparison) {
+ // Let your altitude stablize first
+ SceneItem::display2(2900, 17);
+ } else if (R2_GLOBALS._balloonAltitude / 48 == 0) {
+ // Maximum altitude
+ SceneItem::display2(2900, 15);
+ } else {
+ // Increase altitude
+ R2_GLOBALS._sound2.fadeSound(282);
+ scene->_altitudeChanging = true;
+ scene->_altitudeMajorChange = -1;
+ scene->_xComparison = 100 - ((R2_GLOBALS._balloonAltitude / 48) - 1) * 25;
+ }
+ break;
+
+ case CURSOR_LOOK:
+ SceneItem::display2(2900, 9);
+ break;
+
+ case CURSOR_TALK:
+ SceneItem::display2(2900, 4);
+ break;
+
+ default:
+ break;
+ }
+
+ event.handled = true;
+ return true;
+}
+
+bool Scene2900::KnobRight::startAction(CursorType action, Event &event) {
+ switch (action) {
+ case CURSOR_USE: {
+ Scene2900 *scene = (Scene2900 *)R2_GLOBALS._sceneManager._scene;
+
+ if (scene->_majorMinorFlag || scene->_altitudeChanging ||
+ scene->_xAmount != scene->_xComparison) {
+ // Let your altitude stablize first
+ SceneItem::display2(2900, 17);
+ } else if (R2_GLOBALS._balloonAltitude / 48 >= 3) {
+ // Altitude is too low - cannot land here
+ SceneItem::display2(2900, 16);
+ } else {
+ // Decrease altitude
+ R2_GLOBALS._sound2.fadeSound(212);
+ scene->_altitudeChanging = true;
+ scene->_altitudeMajorChange = 1;
+ scene->_xComparison = 100 - ((R2_GLOBALS._balloonAltitude / 48) + 1) * 25;
+ }
+ break;
+ }
+
+ case CURSOR_LOOK:
+ SceneItem::display2(2900, 12);
+ break;
+
+ case CURSOR_TALK:
+ SceneItem::display2(2900, 4);
+ break;
+
+ default:
+ break;
+ }
+
+ event.handled = true;
+ return true;
+}
+
+bool Scene2900::Skip::startAction(CursorType action, Event &event) {
+ if (action == CURSOR_USE) {
+ Scene2900 *scene = (Scene2900 *)R2_GLOBALS._sceneManager._scene;
+
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 12;
+ scene->signal();
+ }
+
+ return true;
+}
+
+/*------------------------------------------------------------------------*/
+
+void Scene2900::Action1::signal() {
+ Scene2900 *scene = (Scene2900 *)R2_GLOBALS._sceneManager._scene;
+ setDelay(3);
+
+ if (!scene->_majorMinorFlag && !scene->_altitudeChanging) {
+ scene->_fadeCounter = 2;
+ scene->_controlsActiveChanging = false;
+ } else if (scene->_majorMinorFlag) {
+ R2_GLOBALS._sound2.fadeOut2(NULL);
+ } else if (scene->_fadeCounter == 0) {
+ R2_GLOBALS._sound2.fadeOut2(NULL);
+ } else if (!scene->_controlsActiveChanging) {
+ scene->_knobLeftContent.hide();
+ scene->_knobRightContent.hide();
+ scene->_controlsActiveChanging = true;
+ } else {
+ --scene->_fadeCounter;
+ scene->_knobLeftContent.show();
+ scene->_knobRightContent.show();
+ scene->_controlsActiveChanging = false;
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
+Scene2900::Map::Map() {
+ _mapWidth = _mapHeight = 0;
+ _resNum = 0;
+ _xV = _yV = 0;
+ _bounds = Rect(40, 0, 280, 150);
+}
+
+void Scene2900::Map::load(int resNum) {
+ byte *data = g_resourceManager->getResource(RES_BITMAP, resNum, 9999);
+
+ _resNum = resNum;
+ _xV = _yV = 0;
+ _mapWidth = READ_LE_UINT16(data);
+ _mapHeight = READ_LE_UINT16(data + 2);
+
+ DEALLOCATE(data);
+}
+
+Common::Point Scene2900::Map::setPosition(const Common::Point &pos, bool initialFlag) {
+ Common::Point p = pos;
+ Rect updateRect;
+
+ if (p.x >= 0) {
+ int xRight = p.x + _bounds.width();
+ if (xRight > _mapWidth) {
+ p.x = _mapWidth - _bounds.width();
+ }
+ } else {
+ p.x = 0;
+ }
+
+ if (p.y >= 0) {
+ int yBottom = p.y + _bounds.height();
+ if (yBottom > _mapHeight) {
+ p.y = _mapHeight - _bounds.height();
+ }
+ } else {
+ p.y = 0;
+ }
+
+ if ((p.x != 0 || p.y != 0) && !initialFlag) {
+ moveArea(updateRect, _xV - p.x, _yV - p.y);
+ redraw(&updateRect);
+ } else {
+ redraw();
+ }
+
+ _xV = p.x;
+ _yV = p.y;
+ return Common::Point(_xV, _yV);
+}
+
+void Scene2900::Map::redraw(Rect *updateRect) {
+ int xHalfCount = _mapWidth / 160;
+ int yHalfCount = _mapHeight / 100;
+ int rlbNum = 0;
+
+ Rect blockRect(0, 0, 160, 100);
+ Rect screenRect = _bounds;
+ screenRect.translate(_xV - _bounds.left, _yV - _bounds.top);
+
+ Rect modifyRect;
+ if (updateRect)
+ modifyRect = *updateRect;
+
+ for (int xCtr = 0; xCtr < xHalfCount; ++xCtr) {
+ for (int yCtr = 0; yCtr < yHalfCount; ++yCtr, ++rlbNum) {
+ blockRect.moveTo(160 * xCtr, 100 * yCtr);
+ if (blockRect.intersects(screenRect)) {
+ // The block of the map is at least partially on-screen, so needs drawing
+ blockRect.translate(_bounds.left - _xV, _bounds.top - _yV);
+ byte *data = g_resourceManager->getResource(RES_BITMAP, _resNum, rlbNum);
+
+ drawBlock(data, blockRect.left, blockRect.top, _bounds, modifyRect);
+
+ DEALLOCATE(data);
+ }
+ }
+ }
+}
+
+void Scene2900::Map::synchronize(Serializer &s) {
+ s.syncAsUint16LE(_resNum);
+ if (s.isLoading())
+ load(_resNum);
+
+ s.syncAsSint16LE(_xV);
+ s.syncAsSint16LE(_yV);
+ _bounds.synchronize(s);
+}
+
+int Scene2900::Map::adjustRect(Common::Rect &r1, const Common::Rect &r2) {
+ if (r2.contains(r1))
+ return 0;
+ if (!r2.intersects(r1))
+ return 1;
+
+ if (r1.top >= r2.top && r1.bottom <= r2.bottom) {
+ if (r1.left >= r2.left && r1.left < r2.right) {
+ r1.left = r2.right - 1;
+ return 1;
+ }
+ if (r1.right > r2.left && r1.right <= r2.right) {
+ r1.right = r2.left + 1;
+ return 1;
+ }
+ }
+
+ if (r1.left < r2.left || r1.right > r2.right)
+ return -1;
+
+ if (r1.top >= r2.top && r1.top < r2.bottom) {
+ r1.top = r2.bottom - 1;
+ return 1;
+ }
+ if (r1.bottom > r2.top && r1.bottom <= r2.bottom) {
+ r1.bottom = r2.top + 1;
+ return 1;
+ }
+
+ return -1;
+}
+
+void Scene2900::Map::drawBlock(const byte *data, int xp, int yp,
+ const Rect &bounds, const Rect &updateRect) {
+ Rect blockRect(xp, yp, xp + 160, yp + 100);
+ const byte *src = data;
+
+ if (blockRect.intersects(bounds)) {
+ blockRect.clip(bounds);
+
+ if (adjustRect(blockRect, updateRect) != 0) {
+ int width = blockRect.width();
+ int height = blockRect.height();
+ src += (blockRect.top - yp) * 160 + blockRect.left - xp;
+
+ GfxSurface &surface = R2_GLOBALS._sceneManager._scene->_backSurface;
+ Graphics::Surface s = surface.lockSurface();
+
+ for (int yCtr = 0; yCtr < height; ++yCtr, src += 160) {
+ byte *destP = (byte *)s.getBasePtr(blockRect.left, blockRect.top + yCtr);
+ Common::copy(src, src + width, destP);
+ }
+
+ surface.unlockSurface();
+ R2_GLOBALS.gfxManager().copyFrom(surface, blockRect, blockRect);
+ }
+ }
+}
+
+void Scene2900::Map::moveArea(Rect &r, int xAmt, int yAmt) {
+ Rect tempRect = r;
+ tempRect.translate(xAmt, yAmt);
+ int xpSrc, xpDest, width;
+ int ypSrc, ypDest, height;
+
+ if (tempRect.intersects(r)) {
+ if (xAmt >= 0) {
+ xpSrc = tempRect.left;
+ width = tempRect.width() - xAmt;
+ xpDest = tempRect.left + xAmt;
+ } else {
+ xpSrc = tempRect.left - xAmt;
+ width = tempRect.width() + xAmt;
+ xpDest = tempRect.left;
+ }
+
+ if (yAmt > 0) {
+ height = tempRect.height() - yAmt;
+ ypDest = tempRect.top + yAmt + (height - 1);
+ ypSrc = tempRect.top + (height - 1);
+
+ for (int yCtr = 0; yCtr < height; ++yCtr, --ypSrc, --ypDest) {
+ moveLine(xpSrc, ypSrc, xpDest, ypDest, width);
+ }
+ } else {
+ ypSrc = tempRect.top - yAmt;
+ height = tempRect.height() + yAmt;
+ ypDest = tempRect.top;
+
+ for (int yCtr = 0; yCtr < height; ++yCtr, ++ypSrc, ++ypDest) {
+ moveLine(xpSrc, ypSrc, xpDest, ypDest, width);
+ }
+ }
+ } else {
+ r = Rect(0, 0, 0, 0);
+ }
+}
+
+void Scene2900::Map::moveLine(int xpSrc, int ypSrc, int xpDest, int ypDest, int width) {
+ byte buffer[SCREEN_WIDTH];
+ assert(width <= SCREEN_WIDTH);
+
+ GfxSurface &surface = R2_GLOBALS.gfxManager().getSurface();
+ Graphics::Surface s = surface.lockSurface();
+
+ byte *srcP = (byte *)s.getBasePtr(xpSrc, ypSrc);
+ byte *destP = (byte *)s.getBasePtr(xpDest, ypDest);
+ Common::copy(srcP, srcP + width, &buffer[0]);
+ Common::copy(&buffer[0], &buffer[width], destP);
+
+ surface.unlockSurface();
+}
+
+/*------------------------------------------------------------------------*/
+
+Scene2900::Scene2900(): SceneExt() {
+ _controlsActiveChanging = false;
+ _altitudeChanging = false;
+ _majorMinorFlag = false;
+ _balloonLocation = Common::Point(550, 550);
+ _altitudeMinorChange = 0;
+ _altitudeMajorChange = 0;
+ _balloonScreenPos = Common::Point(160, 100);
+ _newAltitude = 0;
+ _xAmount = 100;
+ _xComparison = 100;
+ _fadeCounter = 0;
+ _paletteReloadNeeded = false;
+}
+
+void Scene2900::synchronize(Serializer &s) {
+ SceneExt::synchronize(s);
+
+ s.syncAsSint16LE(_controlsActiveChanging);
+ s.syncAsSint16LE(_altitudeChanging);
+ s.syncAsSint16LE(_majorMinorFlag);
+ s.syncAsSint16LE(_altitudeMinorChange);
+ s.syncAsSint16LE(_altitudeMajorChange);
+ s.syncAsSint16LE(_balloonLocation.x);
+ s.syncAsSint16LE(_balloonLocation.y);
+ s.syncAsSint16LE(_balloonScreenPos.x);
+ s.syncAsSint16LE(_balloonScreenPos.y);
+ s.syncAsSint16LE(_newAltitude);
+ s.syncAsSint16LE(_xAmount);
+ s.syncAsSint16LE(_xComparison);
+ s.syncAsSint16LE(_fadeCounter);
+ s.syncAsSint16LE(_paletteReloadNeeded);
+
+ _map.synchronize(s);
+}
+
+void Scene2900::postInit(SceneObjectList *OwnerList) {
+ R2_GLOBALS._uiElements._active = false;
+ // TODO: Determine correct colors
+ R2_GLOBALS._gfxColors.foreground = 228;
+ R2_GLOBALS._fontColors.background = 12;
+ R2_GLOBALS._fontColors.foreground = 22;
+
+ _map.load(2950);
+
+ loadScene(2900);
+ SceneExt::postInit();
+ R2_GLOBALS._interfaceY = SCREEN_HEIGHT;
+
+ _leftEdge.setup(2900, 6, 1, 22, 0, 25);
+ _rightEdge.setup(2900, 6, 1, 280, 0, 25);
+ _knob.setup(2900, 1, 3, 228, 199, 25);
+
+ _altimeterContent.postInit();
+ _altimeterContent.setVisage(2900);
+ _altimeterContent.setStrip(2);
+ _altimeterContent.setFrame(1);
+ _altimeterContent.fixPriority(10);
+
+ _knobLeftContent.postInit();
+ _knobLeftContent.setVisage(2900);
+ _knobLeftContent.setStrip(1);
+ _knobLeftContent.setFrame(1);
+ _knobLeftContent.setPosition(Common::Point(209, 199));
+ _knobLeftContent.fixPriority(200);
+
+ _knobRightContent.postInit();
+ _knobRightContent.setVisage(2900);
+ _knobRightContent.setStrip(1);
+ _knobRightContent.setFrame(2);
+ _knobRightContent.setPosition(Common::Point(247, 199));
+ _knobRightContent.fixPriority(200);
+
+ // Set up hotspots
+ _scenery.setDetails(Rect(0, 0, 320, 150), 2900, -1, -1, -1, 1, (SceneItem *)NULL);
+ _controlPanel.setDetails(Rect(0, 150, 320, 200), 2900, -1, -1, -1, 1, (SceneItem *)NULL);
+ _altimeter.setDetails(Rect(42, 164, 129, 190), 2900, -1, -1, -1, 2, (SceneItem *)NULL);
+ _knobLeft.setDetails(Rect(165, 160, 228, 200), 2900, -1, -1, -1, 2, (SceneItem *)NULL);
+ _knobRight.setDetails(Rect(228, 160, 285, 200), 2900, -1, -1, -1, 2, (SceneItem *)NULL);
+ _skip.postInit();
+ _skip.setBounds(185, 50, 200, 0);
+ R2_GLOBALS._sceneItems.push_front(&_skip);
+
+ // For ScummVM, we're introducing a Skip button, since the scene is a pain
+ _skipText._color1 = R2_GLOBALS._scenePalette._colors.foreground;
+ _skipText._color2 = R2_GLOBALS._scenePalette._colors.background;
+ _skipText.setPosition(Common::Point(0, 185));
+ _skipText.setup("Skip");
+
+ setAction(&_action1);
+ R2_GLOBALS._player.postInit();
+ R2_GLOBALS._player.setVisage(2900);
+ R2_GLOBALS._player.setStrip2(3);
+ R2_GLOBALS._player.setFrame2(1);
+ R2_GLOBALS._player.fixPriority(15);
+ R2_GLOBALS._player._moveDiff = Common::Point(2, 2);
+ R2_GLOBALS._player.disableControl();
+
+ if (R2_GLOBALS._sceneManager._previousScene == 2350 &&
+ R2_GLOBALS._balloonPosition.x == 0 && R2_GLOBALS._balloonPosition.y == 0) {
+ R2_GLOBALS._balloonAltitude = 5;
+ _map.setPosition(Common::Point(_balloonLocation.x - 120, _balloonLocation.y - 100));
+ _sceneMode = 10;
+
+ R2_GLOBALS._player.changeZoom(100);
+ R2_GLOBALS._player.setPosition(Common::Point(160, 180));
+ ADD_PLAYER_MOVER(160, 100);
+
+ _altimeterContent.setPosition(Common::Point(9, 189));
+ } else {
+ _balloonLocation.x = R2_GLOBALS._balloonPosition.x + 120;
+ _balloonLocation.y = R2_GLOBALS._balloonPosition.y + 100;
+
+ if ((R2_GLOBALS._balloonAltitude % 8) == 0)
+ _balloonLocation.x -= 70;
+ else if ((R2_GLOBALS._balloonAltitude % 8) == 7)
+ _balloonLocation.x += 70;
+
+ if (_balloonLocation.x <= 120)
+ _balloonScreenPos.x = _balloonLocation.x + 40;
+ else if (_balloonLocation.x >= 680)
+ _balloonScreenPos.x = _balloonLocation.x - 520;
+
+ if ((R2_GLOBALS._balloonAltitude / 6) == 5)
+ _balloonLocation.y -= 50;
+ if (_balloonLocation.y <= 100)
+ _balloonScreenPos.y = _balloonLocation.y;
+
+ _xAmount = _xComparison = 100 - (R2_GLOBALS._balloonAltitude / 48) * 25;
+ _map.setPosition(Common::Point(_balloonLocation.x - 120, _balloonLocation.y - 100));
+ _sceneMode = 11;
+
+ R2_GLOBALS._player.changeZoom(_xAmount);
+ R2_GLOBALS._player.setPosition(_balloonScreenPos);
+ R2_GLOBALS._player.enableControl();
+ R2_GLOBALS._player._canWalk = false;
+
+ _altimeterContent.setPosition(Common::Point(109 - _xAmount, 189));
+ }
+
+ R2_GLOBALS._sound1.play(211);
+}
+
+void Scene2900::remove() {
+ // TODO: Figure out correct colors
+ R2_GLOBALS._gfxColors.foreground = 59;
+ R2_GLOBALS._fontColors.background = 4;
+ R2_GLOBALS._fontColors.foreground = 15;
+
+ R2_GLOBALS._scenePalette.loadPalette(0);
+ R2_GLOBALS._scenePalette.setEntry(255, 255, 255, 255);
+
+ R2_GLOBALS._sound1.fadeOut2(NULL);
+ R2_GLOBALS._sound2.stop();
+
+ R2_GLOBALS._interfaceY = UI_INTERFACE_Y;
+ SceneExt::remove();
+}
+
+void Scene2900::signal() {
+ switch (_sceneMode) {
+ case 10:
+ _sceneMode = 11;
+ R2_GLOBALS._player.enableControl();
+ R2_GLOBALS._player._canWalk = false;
+ break;
+ case 12:
+ R2_GLOBALS._sceneManager.changeScene(2600);
+ break;
+ default:
+ break;
+ }
+}
+
+void Scene2900::dispatch() {
+ if (_sceneMode == 11) {
+ _balloonLocation.x += balloonData[R2_GLOBALS._balloonAltitude].x;
+ _balloonLocation.y += balloonData[R2_GLOBALS._balloonAltitude].y;
+ _altitudeMinorChange = balloonData[R2_GLOBALS._balloonAltitude].v3;
+
+ if (_altitudeMinorChange == 0) {
+ _majorMinorFlag = false;
+ } else {
+ _majorMinorFlag = true;
+ _altitudeChanging = false;
+ _xComparison = 100 - ((R2_GLOBALS._balloonAltitude / 48) + _altitudeMinorChange) * 25;
+ }
+
+ // Zooming/altitude balloon change
+ if (_xAmount == _xComparison) {
+ _majorMinorFlag = false;
+ } else {
+ if (!_majorMinorFlag) {
+ _xAmount = _xAmount - _altitudeMajorChange;
+ } else {
+ _xAmount = _xAmount - _altitudeMinorChange;
+ }
+
+ if (_altitudeMinorChange == -1 || _altitudeMajorChange == -1) {
+ if (_altimeterContent._frame == 1) {
+ _altimeterContent.setFrame2(10);
+ } else {
+ _altimeterContent.setFrame2(_altimeterContent._frame - 1);
+ }
+ } else if (_altitudeMinorChange == -1 || _altitudeMajorChange == 1) {
+ if (_altimeterContent._frame == 10)
+ _altimeterContent.setFrame2(1);
+ else
+ _altimeterContent.setFrame2(_altimeterContent._frame + 1);
+ }
+
+ _altimeterContent.setPosition(Common::Point(109 - _xAmount, 189));
+ R2_GLOBALS._player.changeZoom(_xAmount);
+ }
+
+ if (!_paletteReloadNeeded) {
+ R2_GLOBALS._scenePalette.loadPalette(2950);
+ R2_GLOBALS._scenePalette.refresh();
+ }
+
+ R2_GLOBALS._balloonPosition = _map.setPosition(
+ Common::Point(_balloonLocation.x - 120, _balloonLocation.y - 100), !_paletteReloadNeeded);
+ _paletteReloadNeeded = true;
+
+ if (_balloonLocation.x <= 120)
+ _balloonScreenPos.x = _balloonLocation.x + 40;
+ else if (_balloonLocation.x >= 680)
+ _balloonScreenPos.x = _balloonLocation.x - 520;
+
+ if (_balloonLocation.y <= 100)
+ _balloonScreenPos.y = _balloonLocation.y;
+
+ R2_GLOBALS._player.setPosition(_balloonScreenPos);
+
+ if ((_balloonLocation.x % 100) == 50 && (_balloonLocation.y % 100) == 50 && !_majorMinorFlag) {
+ // At an altitude change point, so calculate new altitude
+ _newAltitude = R2_GLOBALS._balloonAltitude;
+ if (_altitudeChanging) {
+ _newAltitude += _altitudeMajorChange * 48;
+ _altitudeChanging = false;
+ }
+
+ if (balloonData[R2_GLOBALS._balloonAltitude].x > 0) {
+ ++_newAltitude;
+ } else if (balloonData[R2_GLOBALS._balloonAltitude].x < 0) {
+ --_newAltitude;
+ }
+
+ if (balloonData[R2_GLOBALS._balloonAltitude].y > 0) {
+ _newAltitude -= 8;
+ } else if (balloonData[R2_GLOBALS._balloonAltitude].y < 0) {
+ _newAltitude += 8;
+ }
+
+ if (balloonData[R2_GLOBALS._balloonAltitude].v3 > 0) {
+ _newAltitude += 48;
+ } else if (balloonData[R2_GLOBALS._balloonAltitude].v3 < 0) {
+ _newAltitude -= 48;
+ }
+
+ assert(_newAltitude < 193);
+ R2_GLOBALS._balloonAltitude = _newAltitude;
+ if (R2_GLOBALS._balloonAltitude == 189) {
+ // Finally reached landing point
+ _sceneMode = 12;
+ R2_GLOBALS._player.disableControl();
+
+ ADD_MOVER(R2_GLOBALS._player, 160, -10);
+ }
+ }
+ }
+
+ Scene::dispatch();
+}
+
+void Scene2900::refreshBackground(int xAmount, int yAmount) {
+ SceneExt::refreshBackground(xAmount, yAmount);
+
+ _map.redraw();
+}
+
} // End of namespace Ringworld2
} // End of namespace TsAGE