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-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes2.h40
1 files changed, 20 insertions, 20 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.h b/engines/tsage/ringworld2/ringworld2_scenes2.h
index 90dd97a5e4..9fb408108c 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes2.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes2.h
@@ -141,15 +141,15 @@ public:
};
class Scene2425 : public SceneExt {
- class Item1 : public NamedHotspot {
+ class RopeDest1 : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Item2 : public NamedHotspot {
+ class RopeDest2 : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Item3 : public NamedHotspot {
+ class Crevasse : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
@@ -158,11 +158,11 @@ class Scene2425 : public SceneExt {
virtual bool startAction(CursorType action, Event &event);
};
- class Actor1 : public SceneActor {
+ class Rope : public SceneActor {
public:
bool startAction(CursorType action, Event &event);
};
- class Actor2 : public SceneActor {
+ class Pictographs : public SceneActor {
public:
bool startAction(CursorType action, Event &event);
};
@@ -172,13 +172,13 @@ class Scene2425 : public SceneExt {
virtual void changeScene();
};
public:
- Item1 _item1;
- Item2 _item2;
- Item3 _item3;
+ RopeDest1 _ropeDest1;
+ RopeDest2 _ropeDest2;
+ Crevasse _crevasse;
Item4 _item4;
- Actor1 _actor1;
- Actor2 _actor2;
- Actor2 _actor3;
+ Rope _rope;
+ Pictographs _pictographs1;
+ Pictographs _pictographs2;
Exit1 _exit1;
SequenceManager _sequenceManager;
@@ -333,15 +333,15 @@ public:
};
class Scene2455 : public SceneExt {
- class Actor1 : public SceneActor {
+ class Lamp : public SceneActor {
public:
bool startAction(CursorType action, Event &event);
};
- class Actor2 : public SceneActor {
+ class Pool : public SceneActor {
public:
bool startAction(CursorType action, Event &event);
};
- class Actor3 : public SceneActor {
+ class ScrithKey : public SceneActor {
public:
bool startAction(CursorType action, Event &event);
};
@@ -351,10 +351,10 @@ class Scene2455 : public SceneExt {
virtual void changeScene();
};
public:
- NamedHotspot _item1;
- Actor1 _actor1;
- Actor2 _actor2;
- Actor3 _actor3;
+ NamedHotspot _background;
+ Lamp _lamp;
+ Pool _pool;
+ ScrithKey _scrithKey;
Exit1 _exit1;
SequenceManager _sequenceManager;
@@ -390,7 +390,7 @@ class Scene2525 : public SceneExt {
virtual bool startAction(CursorType action, Event &event);
};
- class Actor3 : public SceneActor {
+ class GlassDome : public SceneActor {
public:
bool startAction(CursorType action, Event &event);
};
@@ -407,7 +407,7 @@ public:
Item5 _item5;
SceneActor _actor1;
SceneActor _actor2;
- Actor3 _actor3;
+ GlassDome _glassDome;
Exit1 _exit1;
SequenceManager _sequenceManager;