diff options
Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes3.cpp')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes3.cpp | 77 |
1 files changed, 50 insertions, 27 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp index eab3178368..732add03ec 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp @@ -492,7 +492,7 @@ bool Scene3150::ToiletFlush::startAction(CursorType action, Event &event) { scene->setAction(&scene->_sequenceManager, scene, 3152, &R2_GLOBALS._player, NULL); } else { scene->_sceneMode = 3153; - scene->setAction(&scene->_sequenceManager, scene, 3152, &R2_GLOBALS._player, &scene->_water, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3153, &R2_GLOBALS._player, &scene->_water, NULL); } } else { SceneItem::display(3150, 42, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); @@ -629,7 +629,7 @@ void Scene3150::postInit(SceneObjectList *OwnerList) { if (R2_INVENTORY.getObjectScene(R2_SUPERCONDUCTOR_WIRE) == 3150) { _bulbOrWire.postInit(); - _bulbOrWire.setup(3152, 7, 3); + _bulbOrWire.setup(3152, 7, 2); _bulbOrWire.setPosition(Common::Point(70, 55)); _bulbOrWire.fixPriority(111); _bulbOrWire._effect = EFFECT_SHADED2; @@ -1719,7 +1719,7 @@ void Scene3350::signal() { break; case 3351: _sceneMode = 3352; - setAction(&_sequenceManager, this, 3352, &_seeker, &R2_GLOBALS._player, + setAction(&_sequenceManager, this, 3352, &_seatedPeople, &R2_GLOBALS._player, &_miranda, &_seeker, &_webbster, NULL); break; case 3352: @@ -1996,11 +1996,11 @@ void Scene3375::postInit(SceneObjectList *OwnerList) { setZoomPercents(126, 55, 200, 167); R2_GLOBALS._player.postInit(); - if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) R2_GLOBALS._player._moveDiff = Common::Point(5, 3); - } else { + else R2_GLOBALS._player._moveDiff = Common::Point(3, 2); - } + R2_GLOBALS._player.changeZoom(-1); switch (R2_GLOBALS._player._characterIndex) { @@ -2191,6 +2191,14 @@ void Scene3375::signal() { _companion2._shade = 4; _webbster._effect = EFFECT_SHADED2; _webbster._shade = 4; + + // HACK: Reset zooms in order to avoid giant characters on the upper right of the screen + R2_GLOBALS._player.setZoom(-1); + _companion1.setZoom(-1); + _companion2.setZoom(-1); + _webbster.setZoom(-1); + // + enterArea(_sceneMode); break; case 3379: @@ -2813,7 +2821,7 @@ void Scene3400::remove() { void Scene3400::signal() { switch (_sceneMode) { case 3305: { - // Removed (useless ?) call to sub_1D227 + // First part of discussion _tealSpeaker._object1.hide(); _teal.show(); _teal.setStrip(1); @@ -2825,6 +2833,7 @@ void Scene3400::signal() { } break; case 3306: + // Teal picks up the sapphire R2_GLOBALS._sound2.play(318); _companion1.setStrip(2); R2_GLOBALS._player.setStrip(6); @@ -2835,15 +2844,16 @@ void Scene3400::signal() { _stripManager.start(3307, this); if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { _sceneMode = 3400; - R2_GLOBALS._player.setAction(&_sequenceManager, this, 3400, &R2_GLOBALS._player, &_teal, &_actor8, NULL); + R2_GLOBALS._player.setAction(&_sequenceManager, this, 3400, &R2_GLOBALS._player, &_teal, &_sapphire, NULL); } else { _sceneMode = 3408; - _companion1.setAction(&_sequenceManager, this, 3408, &_companion1, &_teal, &_actor8, NULL); + _companion1.setAction(&_sequenceManager, this, 3408, &_companion1, &_teal, &_sapphire, NULL); } break; case 3307: case 3404: case 3408: + // A tasp! if (!_soundFaded) { R2_GLOBALS._sound2.fadeOut2(NULL); _soundFaded = true; @@ -2853,7 +2863,7 @@ void Scene3400::signal() { } break; case 3308: - // Removed (useless ?) call to sub_1D227 + // Characters teleport one after the other _companion1.setStrip(2); R2_GLOBALS._player.setStrip(6); _companion2.setStrip(6); @@ -2866,7 +2876,7 @@ void Scene3400::signal() { setAction(&_sequenceManager, this, 3403, &_companion1, &_webbster, &_manholeCover, NULL); break; case 3309: - // Removed (useless ?) call to sub_1D227 + // Miranda teleports away _teal.setStrip(1); _sceneMode = 3405; if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) @@ -2875,7 +2885,7 @@ void Scene3400::signal() { setAction(&_sequenceManager, this, 3405, &_companion2, &_manholeCover, NULL); break; case 3310: - // Removed (useless ?) call to sub_1D227 + // Quinn teleports away _teal.setStrip(1); _sceneMode = 3406; if (R2_GLOBALS._player._characterIndex == R2_QUINN) @@ -2886,7 +2896,7 @@ void Scene3400::signal() { setAction(&_sequenceManager, this, 3406, &_companion2, &_manholeCover, NULL); break; case 3311: - // Removed (useless ?) call to sub_1D227 + // Teal teleports away _tealSpeaker._object1.hide(); _teal.show(); _teal.setStrip(1); @@ -2894,8 +2904,9 @@ void Scene3400::signal() { setAction(&_sequenceManager, this, 3407, &_teal, &_manholeCover, NULL); break; case 3400: { - _actor8.postInit(); - _actor8.hide(); + // Teal enters the room + _sapphire.postInit(); + _sapphire.hide(); _teal.postInit(); _teal._numFrames = 7; _teal._moveDiff = Common::Point(3, 2); @@ -2915,37 +2926,44 @@ void Scene3400::signal() { } break; case 3401: + // Teal first speech _sceneMode = 3305; _stripManager.start(3305, this); break; case 3402: + // Betrayal of Webbster _sceneMode = 3306; _stripManager.start(3306, this); break; case 3403: + // Teal: "Miranda..." R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; _sceneMode = 3309; _stripManager.start(3309, this); break; case 3405: + // Teal: "And Quinn..." _sceneMode = 3310; _stripManager.start(3310, this); break; case 3406: + // Teal final sentence before teleporting _sceneMode = 3311; _stripManager.start(3311, this); break; case 3407: + // End of scene R2_GLOBALS._sceneManager.changeScene(3600); break; default: + // Unexpected scene mode R2_GLOBALS._player.enableControl(); break; } } /*-------------------------------------------------------------------------- - * Scene 3500 - Cavern Maze + * Scene 3500 - Flub tube maze * *--------------------------------------------------------------------------*/ @@ -3191,10 +3209,9 @@ void Scene3500::Action1::signal() { scene->_shuttle._frameChange = _direction; scene->_shuttle.setFrame(scene->_shuttle.changeFrame()); } - // All the var_8 initialization was missing in the original + // CHECKME: All the var_8 initialization was missing in the original // but it's clearly a cut and paste error from case 4. // The following code allows the switch to work properly. - warning("Checkme: fix for dead code"); int var_8 = (_direction * 2 + scene->_mazeDirection); if (var_8 > 7) var_8 = 1; @@ -4238,7 +4255,7 @@ void Scene3500::dispatch() { } if (_mazeChangeAmount != 0) { - R2_GLOBALS._player._uiEnabled = false; + R2_GLOBALS._player._uiEnabled = false; if (_mazeChangeAmount != _speed) _aSound1.play(276); } else { @@ -4328,7 +4345,7 @@ void Scene3600::Action2::signal() { scene->_protector.setup(3127, 2, 1); scene->_protector.animate(ANIM_MODE_1, NULL); NpcMover *mover = new NpcMover(); - scene->_protector.addMover(mover, &scene->_protector._field8A, scene); + scene->_protector.addMover(mover, &scene->_protector._actorDestPos, scene); } break; default: @@ -4547,7 +4564,7 @@ void Scene3600::postInit(SceneObjectList *OwnerList) { if (!R2_GLOBALS.getFlag(71)) { _protector.postInit(); _protector._state = 0; - _protector._field8A = Common::Point(226, 152); + _protector._actorDestPos = Common::Point(226, 152); _protector._moveDiff = Common::Point(3, 2); _protector.setPosition(Common::Point(284, 152)); _protector.setup(3127, 2, 1); @@ -4623,7 +4640,7 @@ void Scene3600::remove() { void Scene3600::signal() { switch (_sceneMode) { case 3320: - // Removed (useless ?) call to sub_1D227 + // Move to the console R2_GLOBALS._walkRegions.disableRegion(14); R2_GLOBALS._scrollFollower = &_seeker; _tealSpeaker._object1.hide(); @@ -4639,7 +4656,7 @@ void Scene3600::signal() { &_miranda, &_webbster, &_teal, NULL); break; case 3321: - // Removed (useless ?) call to sub_1D227 + // Teal activates console R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; _tealSpeaker.stopSpeaking(); _teal.show(); @@ -4650,7 +4667,7 @@ void Scene3600::signal() { &_quinn, &_seeker, &_miranda, &_webbster, NULL); break; case 3322: - // Removed (useless ?) call to sub_1D227 + // Teal walks toward the teleport pod, the goule protector appears _quinnSpeaker.stopSpeaking(); _quinnSpeaker._displayMode = 1; _tealSpeaker.stopSpeaking(); @@ -4660,10 +4677,11 @@ void Scene3600::signal() { setAction(&_sequenceManager1, this, _sceneMode, &_teal, &_protector, &_steppingDisk, NULL); break; case 3323: + // Goule protector eats Teal guts then moves + if (!_tealDead) _tealDead = true; else { - // Removed (useless ?) call to sub_1D227 _protectorSpeaker.stopSpeaking(); _protector.show(); _protector.setup(3258, 6, 1); @@ -4702,6 +4720,7 @@ void Scene3600::signal() { _sceneMode = 3623; break; case 3450: + // Speech of Teal and Quinn R2_GLOBALS._sound1.stop(); _protector3400.hide(); _door3400.hide(); @@ -4724,7 +4743,7 @@ void Scene3600::signal() { _protector.postInit(); _protector._state = 0; - _protector._field8A = Common::Point(226, 152); + _protector._actorDestPos = Common::Point(226, 152); _protector._moveDiff = Common::Point(5, 3); _protector.setup(3403, 7, 1); _protector.setPosition(Common::Point(405, 155)); @@ -4766,6 +4785,7 @@ void Scene3600::signal() { R2_GLOBALS._sound2.play(329); break; case 3600: + // First speech by Teal _sceneMode = 3320; _stripManager.start(3320, this); break; @@ -4774,6 +4794,7 @@ void Scene3600::signal() { case 3602: // No break on purpose case 3603: + // Teal speech near the console R2_GLOBALS._walkRegions.disableRegion(2); R2_GLOBALS._walkRegions.disableRegion(7); _tealSpeaker._displayMode = 1; @@ -4781,6 +4802,7 @@ void Scene3600::signal() { _stripManager.start(3321, this); break; case 3604: + // Goule Protector forces the door R2_GLOBALS._sound2.fadeOut2(NULL); R2_GLOBALS._sound1.stop(); R2_GLOBALS._walkRegions.enableRegion(2); @@ -4818,6 +4840,7 @@ void Scene3600::signal() { setAction(&_sequenceManager1, this, 3450, &_protector3400, &_door3400, NULL); break; case 3605: + // Goule protector jumps on Teal _protector.setup(3258, 4, 1); _protector.setAction(&_sequenceManager1, this, 3606, &_teal, &_protector, &_steppingDisk, NULL); @@ -4947,6 +4970,7 @@ void Scene3600::dispatch() { void Scene3700::postInit(SceneObjectList *OwnerList) { loadScene(3700); R2_GLOBALS._uiElements._active = false; + R2_GLOBALS._uiElements._visible = false; SceneExt::postInit(); R2_GLOBALS._interfaceY = SCREEN_HEIGHT; @@ -4993,7 +5017,6 @@ void Scene3700::signal() { case 3328: // No break on purpose case 3329: - // Removed (useless ?) call to sub_1D227 _sceneMode = 3701; setAction(&_sequenceManager, this, 3701, &_seeker, &_miranda, &_webbster, NULL); break; |