diff options
Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes3.cpp')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes3.cpp | 188 |
1 files changed, 94 insertions, 94 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp index a8cc208741..bcf231c8cb 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp @@ -3046,10 +3046,10 @@ void Scene3500::Action1::signal() { case 0: R2_GLOBALS._player.disableControl(); scene->_directionChangesEnabled = false; - if (scene->_field1270 != 0) { - scene->_field1270 = 0; + if (scene->_speed != 0) { + scene->_speed = 0; scene->_mazeChangeAmount = 0; - scene->_field1272 = 0; + scene->_field1272 = false; scene->_rotation->_idxChange = 0; } break; @@ -3220,7 +3220,7 @@ void Scene3500::Action1::signal() { _field24 = false; if (_field20 == 0) { scene->_throttle.sub1094ED(); - if (scene->_mazeChangeAmount == scene->_field1270) + if (scene->_mazeChangeAmount == scene->_speed) scene->_aSound1.play(276); } break; @@ -3422,7 +3422,7 @@ void Scene3500::Throttle::init(int xp, int yp, int arg3, int arg4, int arg5) { void Scene3500::Throttle::sub1094ED() { Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; - scene->_field1270 = _position.x - _pos.x; + scene->_speed = _position.x - _pos.x; } void Scene3500::Throttle::sub109663(int arg1){ @@ -3514,11 +3514,11 @@ Scene3500::Scene3500() { _fieldB9E = 0; _rotation = NULL; _mazeChangeAmount = 0; - _field1270 = 0; - _field1272 = 0; + _speed = 0; + _field1272 = false; _field1274 = 0; _mazeDirection = MAZEDIR_NONE; - _field1278 = 0; + _nextMove = 0; _mazePosition.x = 0; _mazePosition.y = 0; _field127E = 0; @@ -3535,11 +3535,11 @@ void Scene3500::synchronize(Serializer &s) { s.syncAsSint16LE(_fieldAF8); s.syncAsSint16LE(_fieldB9E); s.syncAsSint16LE(_mazeChangeAmount); - s.syncAsSint16LE(_field1270); + s.syncAsSint16LE(_speed); s.syncAsSint16LE(_field1272); s.syncAsSint16LE(_field1274); s.syncAsSint16LE(_mazeDirection); - s.syncAsSint16LE(_field1278); + s.syncAsSint16LE(_nextMove); s.syncAsSint16LE(_mazePosition.x); s.syncAsSint16LE(_mazePosition.y); s.syncAsSint16LE(_field127E); @@ -3564,9 +3564,9 @@ void Scene3500::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3500; _field1284 = 0; _field1282 = 0; // CHECKME: Useless variable - _field1278 = 0; - _field1272 = 1; - _field1270 = 4; + _nextMove = 0; + _field1272 = true; + _speed = 4; _mazeChangeAmount = 4; _mazePosition = Common::Point(860, 891); _rotation = R2_GLOBALS._scenePalette.addRotation(240, 254, -1); @@ -3590,7 +3590,7 @@ void Scene3500::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._scenePalette._palette[(3 * i) + 2] = tmpPal[(3 * i) + 2]; } - _throttle.init(38, 165, 16, 32, _field1270); + _throttle.init(38, 165, 16, 32, _speed); _throttle.setDetails(3500, 6, 7, -1, 1, (SceneItem *)NULL); R2_GLOBALS._sound1.play(276); @@ -3674,21 +3674,21 @@ void Scene3500::doMovement(int id) { switch (id) { case -1: _throttle.sub1094ED(); - if (_field1270 != 0) { - _field1270--; - _throttle.sub109663(_field1270); + if (_speed != 0) { + _speed--; + _throttle.sub109663(_speed); } if (_action1._field24) - _field1270 = 0; + _speed = 0; break; case 1: _throttle.sub1094ED(); - if (_field1270 < 16) { - ++_field1270; - _throttle.sub109663(_field1270); + if (_speed < 16) { + ++_speed; + _throttle.sub109663(_speed); } if (_action1._field24) - _field1270 = 0; + _speed = 0; break; case 88: // Up button has been pressed @@ -3705,9 +3705,9 @@ void Scene3500::doMovement(int id) { case 96: // Right button has been pressed if (!_action || !_action1._field24 || (_action1._direction == 1)) { - if (_action && (_field1278 == 0) && (_action1._field24 != 0)) { - _field1278 = id; - } else if (_action && (_action1._field24 == 0)) { + if (_action && (_nextMove == 0) && (_action1._field24)) { + _nextMove = id; + } else if (_action && (!_action1._field24)) { _action1.handleHorzButton(1); _action1.signal(); } else if (!_action) { @@ -3716,8 +3716,8 @@ void Scene3500::doMovement(int id) { } } else { - if (_field1278 != 0) - _field1278 = 0; + if (_nextMove != 0) + _nextMove = 0; _action1.sub108732(0); } @@ -3736,9 +3736,9 @@ void Scene3500::doMovement(int id) { case 112: // Left button has been pressed if (!_action || !_action1._field24 || (_action1._direction == 1)) { - if (_action && (_field1278 == 0) && (_action1._field24 != 0)) { - _field1278 = id; - } else if (_action && (_action1._field24 == 0)) { + if (_action && (_nextMove == 0) && (_action1._field24)) { + _nextMove = id; + } else if (_action && (!_action1._field24)) { _action1.handleHorzButton(-1); _action1.signal(); } else if (!_action) { @@ -3747,17 +3747,17 @@ void Scene3500::doMovement(int id) { } } else { - if (_field1278 != 0) - _field1278 = 0; + if (_nextMove != 0) + _nextMove = 0; _action1.sub108732(0); } break; default: - _field1270 = id; + _speed = id; _throttle.sub109663(id); if (_action1._field24) { - _field1270 = 0; + _speed = 0; } break; } @@ -3792,7 +3792,7 @@ void Scene3500::process(Event &event) { event.handled = true; break; case Common::KEYCODE_KP9: - if (_field1270 < 16) + if (_speed < 16) R2_GLOBALS._sound2.play(338); doMovement(1); event.handled = true; @@ -3821,7 +3821,7 @@ void Scene3500::process(Event &event) { event.handled = true; break; case Common::KEYCODE_KP3: - if (_field1270 != 0) + if (_speed != 0) R2_GLOBALS._sound2.play(338); doMovement(-1); event.handled = true; @@ -3868,10 +3868,10 @@ void Scene3500::dispatch() { _mazeDirection = _shuttle._frame; } - if ((_field1278 != 0) && (!_action1._field24)) { - int oldField1278 = _field1278; - _field1278 = 0; - doMovement(oldField1278); + if ((_nextMove != 0) && (!_action1._field24)) { + int move = _nextMove; + _nextMove = 0; + doMovement(move); } if (!_rotation) @@ -3908,9 +3908,9 @@ void Scene3500::dispatch() { ((cellId == 25 || cellId == 26 || cellId == 5 || cellId == 14 || cellId == 15) && var_8 > 3)) { R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; - _field1270 = 0; + _speed = 0; _mazeChangeAmount = 0; - _field1272 = 0; + _field1272 = false; if (!_action1._field24) _tunnelCircle.hide(); } else { @@ -3921,18 +3921,18 @@ void Scene3500::dispatch() { newMazeY = var_6; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; - _field1270 = 0; + _speed = 0; _mazeChangeAmount = 0; - _field1272 = 0; + _field1272 = false; if (!_action1._field24) _tunnelCircle.hide(); } else if ((cellId == 11) && (cellId != dx)) { newMazeY = var_6 + 3; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; - _field1270 = 0; + _speed = 0; _mazeChangeAmount = 0; - _field1272 = 0; + _field1272 = false; if (!_action1._field24) _tunnelCircle.hide(); } else { @@ -3946,17 +3946,17 @@ void Scene3500::dispatch() { if ((cellId != 25) && (cellId != 26) && (cellId != 5) && (cellId != 14) && (cellId == 15)) R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; - _field1270 = 0; + _speed = 0; _mazeChangeAmount = 0; - _field1272 = 0; + _field1272 = false; if (!_action1._field24) _tunnelCircle.hide(); } else if ((cellId == 11) && (var_6 + 3 >= newMazeY) && (_mazePosition.y >= var_6 + 3)) { R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; - _field1270 = 0; + _speed = 0; _mazeChangeAmount = 0; - _field1272 = 0; + _field1272 = false; if (!_action1._field24) _tunnelCircle.hide(); } else if (((cellId == 25) || (cellId == 26) || (cellId == 5) || (cellId == 14) || (cellId == 15)) && (var_8 != 0) && (var_8 <= 3)) { @@ -3974,9 +3974,9 @@ void Scene3500::dispatch() { || (((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)) && (var_a > 3)) ) { R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; - _field1270 = 0; + _speed = 0; _mazeChangeAmount = 0; - _field1272 = 0; + _field1272 = false; if (!_action1._field24) _tunnelCircle.hide(); } else { @@ -3987,18 +3987,18 @@ void Scene3500::dispatch() { newMazeX = var_4; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; - _field1270 = 0; + _speed = 0; _mazeChangeAmount = 0; - _field1272 = 0; + _field1272 = false; if (!_action1._field24) _tunnelCircle.hide(); } else if ((cellId == 6) && (cellId != dx)) { newMazeX = var_4 - 5; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; - _field1270 = 0; + _speed = 0; _mazeChangeAmount = 0; - _field1272 = 0; + _field1272 = false; if (!_action1._field24) _tunnelCircle.hide(); } else { @@ -4011,18 +4011,18 @@ void Scene3500::dispatch() { if ((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)) R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; - _field1270 = 0; + _speed = 0; _mazeChangeAmount = 0; - _field1272 = 0; + _field1272 = false; if (!_action1._field24) _tunnelCircle.hide(); } else if ((cellId == 6) && (var_4 - 5 <= newMazeX) && (_mazePosition.x <= var_4 - 5)) { newMazeX = var_4 - 5; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; - _field1270 = 0; + _speed = 0; _mazeChangeAmount = 0; - _field1272 = 0; + _field1272 = false; if (!_action1._field24) _tunnelCircle.hide(); } else if (((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)) && (var_a != 0) && (var_a <= 3)) { @@ -4040,9 +4040,9 @@ void Scene3500::dispatch() { || (((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15)) && (var_8 > 3)) ) { R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; - _field1270 = 0; + _speed = 0; _mazeChangeAmount = 0; - _field1272 = 0; + _field1272 = false; if (!_action1._field24) _tunnelCircle.hide(); } else { @@ -4053,27 +4053,27 @@ void Scene3500::dispatch() { if (((cellId == 25) || (cellId == 26) || (cellId == 5)) && (cellId != dx)) { R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; - _field1270 = 0; + _speed = 0; _mazeChangeAmount = 0; - _field1272 = 0; + _field1272 = false; if (!_action1._field24) _tunnelCircle.hide(); } else if ((cellId == 16) && (cellId != dx)) { newMazeY = var_6 - 3; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; - _field1270 = 0; + _speed = 0; _mazeChangeAmount = 0; - _field1272 = 0; + _field1272 = false; if (!_action1._field24) _tunnelCircle.hide(); } else if ((cellId == 31) && (cellId != dx)) { newMazeY = var_6 + 4; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; - _field1270 = 0; + _speed = 0; _mazeChangeAmount = 0; - _field1272 = 0; + _field1272 = false; if (!_action1._field24) _tunnelCircle.hide(); } else { @@ -4087,26 +4087,26 @@ void Scene3500::dispatch() { if ((cellId != 23) && (cellId != 24) && (cellId != 4) && (cellId != 14) && (cellId != 15)) R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; - _field1270 = 0; + _speed = 0; _mazeChangeAmount = 0; - _field1272 = 0; + _field1272 = false; if (!_action1._field24) _tunnelCircle.hide(); } else if ((cellId == 16) && (var_6 - 3 <= newMazeY) && (_mazePosition.y <= var_6 - 3)) { newMazeY = var_6 - 3; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; - _field1270 = 0; + _speed = 0; _mazeChangeAmount = 0; - _field1272 = 0; + _field1272 = false; if (!_action1._field24) _tunnelCircle.hide(); } else if ((cellId == 31) && (var_6 + 4 <= newMazeY) && (_mazePosition.y <= var_6 + 4)) { newMazeY = var_6 + 4; _rotation->_idxChange = 0; - _field1270 = 0; + _speed = 0; _mazeChangeAmount = 0; - _field1272 = 0; + _field1272 = false; if (!_action1._field24) _tunnelCircle.hide(); if ((newMazeX == 660) && (_mazeChangeAmount + 306 <= newMazeY) && (newMazeY <= 307)) @@ -4128,9 +4128,9 @@ void Scene3500::dispatch() { || (((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) && (var_a > 3)) ) { R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; - _field1270 = 0; + _speed = 0; _mazeChangeAmount = 0; - _field1272 = 0; + _field1272 = false; if (!_action1._field24) _tunnelCircle.hide(); } else { @@ -4141,18 +4141,18 @@ void Scene3500::dispatch() { newMazeX = var_4; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; - _field1270 = 0; + _speed = 0; _mazeChangeAmount = 0; - _field1272 = 0; + _field1272 = false; if (!_action1._field24) _tunnelCircle.hide(); } else if ((cellId == 1) && (cellId != dx)) { newMazeX = var_4 + 5; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; - _field1270 = 0; + _speed = 0; _mazeChangeAmount = 0; - _field1272 = 0; + _field1272 = false; if (!_action1._field24) _tunnelCircle.hide(); } else { @@ -4165,18 +4165,18 @@ void Scene3500::dispatch() { if ((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; - _field1270 = 0; + _speed = 0; _mazeChangeAmount = 0; - _field1272 = 0; + _field1272 = false; if (!_action1._field24) _tunnelCircle.hide(); } else if ((cellId == 1) && (newMazeX >= var_4 + 5) && (_mazePosition.x >= var_4 + 5)) { newMazeX = var_4 + 5; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; - _field1270 = 0; + _speed = 0; _mazeChangeAmount = 0; - _field1272 = 0; + _field1272 = false; if (!_action1._field24) _tunnelCircle.hide(); } else if (((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) && (var_a != 0) && (var_a <= 3)) { @@ -4196,9 +4196,9 @@ void Scene3500::dispatch() { _mazePosition.x = newMazeX; _mazePosition.y = newMazeY; if (_mazeUI.setMazePosition2(_mazePosition) != 0) { - _field1272 = 0; + _field1272 = false; _mazeChangeAmount = 0; - _field1270 = 0; + _speed = 0; _rotation->setDelay(0); _rotation->_idxChange = 0; } @@ -4209,9 +4209,9 @@ void Scene3500::dispatch() { } } - if (_field1272 == 0) { - if (_mazeChangeAmount != _field1270) { - if (_mazeChangeAmount >= _field1270) { + if (!_field1272) { + if (_mazeChangeAmount != _speed) { + if (_mazeChangeAmount >= _speed) { if (_mazeChangeAmount == 1) { if (_action1._field24) { if ( ((_mazeDirection == 1) && (var_8 == 0) && (var_a != 0) && (var_a <= 3) && ((cellId == 25) || (cellId == 26) || (cellId == 5) || (cellId == 14) || (cellId == 15))) @@ -4227,12 +4227,12 @@ void Scene3500::dispatch() { _mazeChangeAmount--; } else ++_mazeChangeAmount; - _field1272 = 1; + _field1272 = true; } _verticalSpeedDisplay.setFrame2(_mazeChangeAmount + 1); } - if (_field1272 == 1) { + if (_field1272) { if (_mazeChangeAmount == 0) _rotation->_idxChange = 0; else if (_mazeChangeAmount > 8) @@ -4241,12 +4241,12 @@ void Scene3500::dispatch() { _rotation->_idxChange = 1; } - if (_field1272 != 0) - _field1272--; + if (_field1272) + _field1272 = false; if (_mazeChangeAmount != 0) { R2_GLOBALS._player._uiEnabled = false; - if (_mazeChangeAmount != _field1270) + if (_mazeChangeAmount != _speed) _aSound1.play(276); } else { R2_GLOBALS._player._uiEnabled = true; |