diff options
Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes3.cpp')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes3.cpp | 1370 |
1 files changed, 687 insertions, 683 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp index 5cca1ee483..788b8c77dd 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp @@ -35,13 +35,13 @@ namespace Ringworld2 { *--------------------------------------------------------------------------*/ Scene3100::Scene3100() { - _field412 = 0; + _fadeSound = false; } void Scene3100::synchronize(Serializer &s) { SceneExt::synchronize(s); - s.syncAsSint16LE(_field412); + s.syncAsSint16LE(_fadeSound); } bool Scene3100::Guard::startAction(CursorType action, Event &event) { @@ -84,20 +84,21 @@ void Scene3100::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._characterIndex = R2_QUINN; R2_GLOBALS._player.disableControl(); - _actor1.postInit(); - _item2.setDetails(Rect(212, 97, 320, 114), 3100, 3, -1, -1, 1, NULL); - _item1.setDetails(Rect(0, 0, 480, 200), 3100, 0, -1, -1, 1, NULL); - _field412 = 0; + _hammerHead.postInit(); + _hammerHead2.setDetails(Rect(212, 97, 320, 114), 3100, 3, -1, -1, 1, NULL); + _background.setDetails(Rect(0, 0, 480, 200), 3100, 0, -1, -1, 1, NULL); + _fadeSound = false; if (R2_GLOBALS._sceneManager._previousScene == 1000) { if (R2_GLOBALS._player._oldCharacterScene[R2_QUINN] == 3100) { _sceneMode = 3102; - _actor3.postInit(); - _actor4.postInit(); - _actor5.postInit(); + _ghoul.postInit(); + _technicians.postInit(); + _deadBodies.postInit(); R2_GLOBALS._sound1.play(274); _sound1.fadeSound(130); - setAction(&_sequenceManager, this, 3102, &_actor1, &R2_GLOBALS._player, &_actor3, &_actor4, &_actor5, NULL); + setAction(&_sequenceManager, this, 3102, &_hammerHead, &R2_GLOBALS._player, + &_ghoul, &_technicians, &_deadBodies, NULL); } else { _guard.postInit(); _guard.setup(3110, 5, 1); @@ -105,27 +106,28 @@ void Scene3100::postInit(SceneObjectList *OwnerList) { _guard.setPosition(Common::Point(10, 149)); _guard.setDetails(3100, 6, -1, -1, 2, (SceneItem *)NULL); - _actor4.postInit(); - _actor4.setup(3103, 1, 1); - _actor4.setPosition(Common::Point(278, 113)); - _actor4.setDetails(3100, 9, -1, -1, 2, (SceneItem *)NULL); - _actor4.animate(ANIM_MODE_2, NULL); + _technicians.postInit(); + _technicians.setup(3103, 1, 1); + _technicians.setPosition(Common::Point(278, 113)); + _technicians.setDetails(3100, 9, -1, -1, 2, (SceneItem *)NULL); + _technicians.animate(ANIM_MODE_2, NULL); - _field412 = 1; - _actor1.setDetails(3100, 3, -1, -1, 2, (SceneItem *)NULL); + _fadeSound = true; + _hammerHead.setDetails(3100, 3, -1, -1, 2, (SceneItem *)NULL); R2_GLOBALS._sound1.play(243); R2_GLOBALS._sound2.play(130); _sceneMode = 3100; - setAction(&_sequenceManager, this, 3100, &R2_GLOBALS._player, &_actor1, NULL); + setAction(&_sequenceManager, this, 3100, &R2_GLOBALS._player, &_hammerHead, NULL); } } else if (R2_GLOBALS._sceneManager._previousScene == 3255) { _sceneMode = 3101; - _actor2.postInit(); - _actor3.postInit(); - _field412 = 1; + _miranda.postInit(); + _ghoul.postInit(); + _fadeSound = true; - setAction(&_sequenceManager, this, 3101, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL); + setAction(&_sequenceManager, this, 3101, &R2_GLOBALS._player, &_hammerHead, + &_miranda, &_ghoul, NULL); } else { _guard.postInit(); _guard.setup(3110, 5, 1); @@ -133,16 +135,16 @@ void Scene3100::postInit(SceneObjectList *OwnerList) { _guard.setPosition(Common::Point(10, 149)); _guard.setDetails(3100, 6, -1, -1, 2, (SceneItem *)NULL); - _actor4.postInit(); - _actor4.setup(3103, 1, 1); - _actor4.setPosition(Common::Point(278, 113)); - _actor4.setDetails(3100, 9, -1, -1, 2, (SceneItem *)NULL); - _actor4.animate(ANIM_MODE_2, NULL); + _technicians.postInit(); + _technicians.setup(3103, 1, 1); + _technicians.setPosition(Common::Point(278, 113)); + _technicians.setDetails(3100, 9, -1, -1, 2, (SceneItem *)NULL); + _technicians.animate(ANIM_MODE_2, NULL); - _actor1.postInit(); - _actor1.setup(3104, 4, 1); - _actor1.setPosition(Common::Point(143, 104)); - _actor1.setDetails(3100, 3, -1, -1, 2, (SceneItem *)NULL); + _hammerHead.postInit(); + _hammerHead.setup(3104, 4, 1); + _hammerHead.setPosition(Common::Point(143, 104)); + _hammerHead.setDetails(3100, 3, -1, -1, 2, (SceneItem *)NULL); R2_GLOBALS._player.setup(3110, 3, 1); R2_GLOBALS._player.changeZoom(50); @@ -189,13 +191,13 @@ void Scene3100::signal() { } void Scene3100::dispatch() { - if ((_sceneMode == 3100) && (_field412 != 0) && (R2_GLOBALS._player._position.y == 104)) { - _field412 = 0; + if ((_sceneMode == 3100) && _fadeSound && (R2_GLOBALS._player._position.y == 104)) { + _fadeSound = false; R2_GLOBALS._sound2.fadeOut2(NULL); } - if ((_sceneMode == 3101) && (_field412 != 0) && (R2_GLOBALS._player._position.y < 104)) { - _field412 = 0; + if ((_sceneMode == 3101) && _fadeSound && (R2_GLOBALS._player._position.y < 104)) { + _fadeSound = false; _sound1.fadeSound(130); } @@ -208,13 +210,13 @@ void Scene3100::dispatch() { *--------------------------------------------------------------------------*/ Scene3125::Scene3125() { - _field412 = 0; + _soundPlayed = false; } void Scene3125::synchronize(Serializer &s) { SceneExt::synchronize(s); - s.syncAsSint16LE(_field412); + s.syncAsSint16LE(_soundPlayed); } bool Scene3125::Background::startAction(CursorType action, Event &event) { @@ -223,15 +225,15 @@ bool Scene3125::Background::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_USE: if (_useLineNum != -1) - SceneItem::display(_resNum, _useLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + SceneItem::display(_resNum, _useLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END); break; case CURSOR_LOOK: if (_lookLineNum != -1) - SceneItem::display(_resNum, _lookLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + SceneItem::display(_resNum, _lookLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END); break; case CURSOR_TALK: if (_talkLineNum != -1) - SceneItem::display(_resNum, _talkLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + SceneItem::display(_resNum, _talkLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END); break; default: return scene->display(action, event); @@ -248,13 +250,13 @@ bool Scene3125::Table::startAction(CursorType action, Event &event) { case CURSOR_USE: R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3125; - scene->setAction(&scene->_sequenceManager1, scene, 3125, &R2_GLOBALS._player, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3125, &R2_GLOBALS._player, NULL); break; case CURSOR_LOOK: - SceneItem::display(3125, 15, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + SceneItem::display(3125, 15, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END); break; case CURSOR_TALK: - SceneItem::display(3125, 13, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + SceneItem::display(3125, 13, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END); break; default: return SceneHotspot::startAction(action, event); @@ -272,15 +274,15 @@ bool Scene3125::Computer::startAction(CursorType action, Event &event) { R2_GLOBALS._player.disableControl(); scene->_ghoul4.postInit(); scene->_sceneMode = 3126; - scene->setAction(&scene->_sequenceManager1, scene, 3126, &R2_GLOBALS._player, + scene->setAction(&scene->_sequenceManager, scene, 3126, &R2_GLOBALS._player, &scene->_ghoul1, &scene->_ghoul2, &scene->_ghoul3, &scene->_door, &scene->_ghoul4, NULL); break; case CURSOR_LOOK: - SceneItem::display(3125, 9, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + SceneItem::display(3125, 9, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END); break; case CURSOR_TALK: - SceneItem::display(3125, 13, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + SceneItem::display(3125, 13, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END); break; default: return SceneHotspot::startAction(action, event); @@ -298,14 +300,14 @@ bool Scene3125::Door::startAction(CursorType action, Event &event) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3176; - scene->setAction(&scene->_sequenceManager1, scene, 3176, &R2_GLOBALS._player, &scene->_door, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3176, &R2_GLOBALS._player, &scene->_door, NULL); return true; } void Scene3125::postInit(SceneObjectList *OwnerList) { loadScene(3125); SceneExt::postInit(); - _field412 = 0; + _soundPlayed = false; _door.postInit(); _door.setup(3175, 1, 1); @@ -336,7 +338,7 @@ void Scene3125::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] == 3250) { _sceneMode = 3175; - setAction(&_sequenceManager1, this, 3175, &R2_GLOBALS._player, &_door, NULL); + setAction(&_sequenceManager, this, 3175, &R2_GLOBALS._player, &_door, NULL); } else { R2_GLOBALS._player.setup(30, 5, 1); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); @@ -349,9 +351,9 @@ void Scene3125::postInit(SceneObjectList *OwnerList) { void Scene3125::signal() { switch (_sceneMode) { case 3125: - SceneItem::display(3125, 3, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + SceneItem::display(3125, 3, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END); _sceneMode = 3127; - setAction(&_sequenceManager1, this, 3127, &R2_GLOBALS._player, NULL); + setAction(&_sequenceManager, this, 3127, &R2_GLOBALS._player, NULL); break; case 3126: R2_GLOBALS.setFlag(79); @@ -366,9 +368,9 @@ void Scene3125::signal() { } void Scene3125::dispatch() { - if ((_sceneMode == 3126) && (_ghoul1._frame == 2) && (_field412 == 0)) { - _field412 = 1; + if ((_sceneMode == 3126) && (_ghoul1._frame == 2) && !_soundPlayed) { R2_GLOBALS._sound1.play(265); + _soundPlayed = true; } Scene::dispatch(); } @@ -399,7 +401,7 @@ bool Scene3150::LightFixture::startAction(CursorType action, Event &event) { scene->_sceneMode = 3155; scene->setAction(&scene->_sequenceManager, scene, 3155, &R2_GLOBALS._player, &scene->_bulbOrWire, NULL); } else { - SceneItem::display(3150, 42, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + SceneItem::display(3150, 42, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); } return true; default: @@ -434,7 +436,7 @@ bool Scene3150::Toilet::startAction(CursorType action, Event &event) { scene->_sceneMode = 3159; scene->setAction(&scene->_sequenceManager, scene, 3159, &R2_GLOBALS._player, &scene->_foodTray, NULL); } else { - SceneItem::display(3150, 42, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + SceneItem::display(3150, 42, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); } return true; default: @@ -475,7 +477,7 @@ bool Scene3150::FoodTray::startAction(CursorType action, Event &event) { return true; } -bool Scene3150::Actor6::startAction(CursorType action, Event &event) { +bool Scene3150::ToiletFlush::startAction(CursorType action, Event &event) { Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; if (action == CURSOR_USE) { @@ -490,7 +492,7 @@ bool Scene3150::Actor6::startAction(CursorType action, Event &event) { scene->setAction(&scene->_sequenceManager, scene, 3152, &R2_GLOBALS._player, &scene->_water, NULL); } } else { - SceneItem::display(3150, 42, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + SceneItem::display(3150, 42, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); } } else { R2_GLOBALS._player.disableControl(); @@ -697,7 +699,7 @@ void Scene3150::postInit(SceneObjectList *OwnerList) { setAction(&_sequenceManager, this, 3156, &R2_GLOBALS._player, &_guard, &_doorBars, &_foodTray, NULL); } else { - if (R2_GLOBALS._v56AA0 != 2) + if ((R2_GLOBALS._v56AA0 != 1) && (R2_GLOBALS._v56AA0 != 2)) ++R2_GLOBALS._v56AA0; R2_GLOBALS._player.setup(30, 3, 1); @@ -804,25 +806,25 @@ void Scene3150::dispatch() { * *--------------------------------------------------------------------------*/ -bool Scene3175::Item1::startAction(CursorType action, Event &event) { +bool Scene3175::RoomItem::startAction(CursorType action, Event &event) { Scene3175 *scene = (Scene3175 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (_useLineNum != -1) { - SceneItem::display(_resNum, _useLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + SceneItem::display(_resNum, _useLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END); return true; } break; case CURSOR_LOOK: if (_lookLineNum != -1) { - SceneItem::display(_resNum, _lookLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + SceneItem::display(_resNum, _lookLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END); return true; } break; case CURSOR_TALK: if (_talkLineNum != -1) { - SceneItem::display(_resNum, _talkLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + SceneItem::display(_resNum, _talkLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END); return true; } break; @@ -839,19 +841,19 @@ bool Scene3175::Corpse::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_USE: if (_useLineNum != -1) { - SceneItem::display(_resNum, _useLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + SceneItem::display(_resNum, _useLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END); return true; } break; case CURSOR_LOOK: if (_lookLineNum != -1) { - SceneItem::display(_resNum, _lookLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + SceneItem::display(_resNum, _lookLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END); return true; } break; case CURSOR_TALK: if (_talkLineNum != -1) { - SceneItem::display(_resNum, _talkLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + SceneItem::display(_resNum, _talkLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END); return true; } break; @@ -873,11 +875,11 @@ bool Scene3175::Door::startAction(CursorType action, Event &event) { return true; break; case CURSOR_LOOK: - SceneItem::display(3175, 9, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + SceneItem::display(3175, 9, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END); return true; break; case CURSOR_TALK: - SceneItem::display(3175, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + SceneItem::display(3175, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END); return true; break; default: @@ -895,17 +897,17 @@ void Scene3175::postInit(SceneObjectList *OwnerList) { _door.setPosition(Common::Point(35, 72)); _door.setDetails(3175, 9, 10, -1, 1, (SceneItem *)NULL); - _actor2.postInit(); - _actor2.setup(3175, 2, 1); - _actor2.setPosition(Common::Point(87, 148)); + _computer.postInit(); + _computer.setup(3175, 2, 1); + _computer.setPosition(Common::Point(87, 148)); _corpse.postInit(); _corpse.setup(3175, 3, 1); _corpse.setPosition(Common::Point(199, 117)); _corpse.setDetails(3175, 15, 16, 17, 1, (SceneItem *)NULL); - _item2.setDetails(12, 3175, 3, 1, 5); - _item3.setDetails(11, 3175, 6, 7, 8); + _table.setDetails(12, 3175, 3, 1, 5); + _autopsies.setDetails(11, 3175, 6, 7, 8); _background.setDetails(Rect(0, 0, 320, 200), 3175, 0, 1, 2, 1, NULL); R2_GLOBALS._player.postInit(); @@ -948,11 +950,12 @@ void Scene3200::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.hide(); R2_GLOBALS._player.disableControl(); - _actor1.postInit(); - _actor3.postInit(); - _actor2.postInit(); + _rocko.postInit(); + _jocko.postInit(); + _socko.postInit(); - setAction(&_sequenceManager, this, 3200 + R2_GLOBALS._randomSource.getRandomNumber(1), &_actor1, &_actor2, &_actor3, NULL); + setAction(&_sequenceManager, this, 3200 + R2_GLOBALS._randomSource.getRandomNumber(1), + &_rocko, &_jocko, &_socko, NULL); } void Scene3200::signal() { @@ -976,10 +979,11 @@ void Scene3210::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.hide(); R2_GLOBALS._player.disableControl(); - _actor1.postInit(); - _actor2.postInit(); + _captain.postInit(); + _private.postInit(); - setAction(&_sequenceManager, this, 3210 + R2_GLOBALS._randomSource.getRandomNumber(1), &_actor1, &_actor2, NULL); + setAction(&_sequenceManager, this, 3210 + R2_GLOBALS._randomSource.getRandomNumber(1), + &_captain, &_private, NULL); } void Scene3210::signal() { @@ -1003,10 +1007,11 @@ void Scene3220::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.hide(); R2_GLOBALS._player.disableControl(); - _actor1.postInit(); - _actor2.postInit(); + _rocko.postInit(); + _jocko.postInit(); - setAction(&_sequenceManager, this, 3220 + R2_GLOBALS._randomSource.getRandomNumber(1), &_actor1, &_actor2, NULL); + setAction(&_sequenceManager, this, 3220 + R2_GLOBALS._randomSource.getRandomNumber(1), + &_rocko, &_jocko, NULL); } void Scene3220::signal() { @@ -1030,11 +1035,12 @@ void Scene3230::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.hide(); R2_GLOBALS._player.disableControl(); - _actor1.postInit(); - _actor2.postInit(); - _actor3.postInit(); + _rocko.postInit(); + _jocko.postInit(); + _ghoul.postInit(); - setAction(&_sequenceManager, this, 3230 + R2_GLOBALS._randomSource.getRandomNumber(1), &_actor1, &_actor2, &_actor3, NULL); + setAction(&_sequenceManager, this, 3230 + R2_GLOBALS._randomSource.getRandomNumber(1), + &_rocko, &_jocko, &_ghoul, NULL); } void Scene3230::signal() { @@ -1059,10 +1065,11 @@ void Scene3240::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.hide(); R2_GLOBALS._player.disableControl(); - _actor1.postInit(); - _actor2.postInit(); + _teal.postInit(); + _webbster.postInit(); - setAction(&_sequenceManager, this, 3240 + R2_GLOBALS._randomSource.getRandomNumber(1), &_actor1, &_actor2, NULL); + setAction(&_sequenceManager, this, 3240 + R2_GLOBALS._randomSource.getRandomNumber(1), + &_teal, &_webbster, NULL); } void Scene3240::signal() { @@ -1086,17 +1093,18 @@ void Scene3245::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.hide(); R2_GLOBALS._player.disableControl(); - _actor1.postInit(); - _actor2.postInit(); + _ralf.postInit(); + _tomko.postInit(); if (R2_GLOBALS._scientistConvIndex < 4) ++R2_GLOBALS._scientistConvIndex; if (R2_GLOBALS._scientistConvIndex >= 4) { - SceneItem::display(1200, 7, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + SceneItem::display(1200, 7, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); signal(); } else { - setAction(&_sequenceManager, this, 3244 + R2_GLOBALS._scientistConvIndex, &_actor1, &_actor2, NULL); + setAction(&_sequenceManager, this, 3244 + R2_GLOBALS._scientistConvIndex, + &_ralf, &_tomko, NULL); } } @@ -1115,19 +1123,19 @@ bool Scene3250::Item::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_USE: if (_useLineNum != -1) { - SceneItem::display(_resNum, _useLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + SceneItem::display(_resNum, _useLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END); return true; } break; case CURSOR_LOOK: if (_lookLineNum != -1) { - SceneItem::display(_resNum, _lookLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + SceneItem::display(_resNum, _lookLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END); return true; } break; case CURSOR_TALK: if (_talkLineNum != -1) { - SceneItem::display(_resNum, _talkLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + SceneItem::display(_resNum, _talkLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END); return true; } break; @@ -1202,9 +1210,9 @@ void Scene3250::postInit(SceneObjectList *OwnerList) { switch (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA]) { case 1200: _sceneMode = 3250; - _actor4.postInit(); + _grate.postInit(); R2_GLOBALS._player._effect = 0; - setAction(&_sequenceManager, this, 3250, &R2_GLOBALS._player, &_actor4, NULL); + setAction(&_sequenceManager, this, 3250, &R2_GLOBALS._player, &_grate, NULL); break; case 3125: if (R2_GLOBALS.getFlag(79)) { @@ -1295,10 +1303,10 @@ void Scene3255::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._sound1.play(267); R2_GLOBALS._sound2.play(268); _sceneMode = 3257; - _actor3.postInit(); + _door.postInit(); _quinn.postInit(); _quinn._effect = 1; - setAction(&_sequenceManager, this, 3257, &R2_GLOBALS._player, &_quinn, &_actor3, NULL); + setAction(&_sequenceManager, this, 3257, &R2_GLOBALS._player, &_quinn, &_door, NULL); } else { _teal.postInit(); _teal.setup(303, 1, 1); @@ -1320,7 +1328,7 @@ void Scene3255::signal() { _ghoul2.postInit(); _ghoul3.postInit(); setAction(&_sequenceManager, this, 3258, &R2_GLOBALS._player, &_quinn, - &_actor3, &_ghoul1, &_ghoul2, &_ghoul3, NULL); + &_door, &_ghoul1, &_ghoul2, &_ghoul3, NULL); break; case 3256: R2_GLOBALS._sceneManager.changeScene(3250); @@ -1334,7 +1342,7 @@ void Scene3255::signal() { R2_GLOBALS._sceneManager.changeScene(3100); break; default: - SceneItem::display(3255, 0, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + SceneItem::display(3255, 0, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); _sceneMode = 3256; setAction(&_sequenceManager, this, 3256, &R2_GLOBALS._player, NULL); } @@ -1542,7 +1550,7 @@ void Scene3260::signal() { case 3272: _sceneMode = 3273; R2_GLOBALS._events.setCursor(CURSOR_WALK); - SceneItem::display(3260, 15, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + SceneItem::display(3260, 15, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END); R2_GLOBALS._player.disableControl(); R2_INVENTORY.setObjectScene(R2_TOOLBOX, 3); R2_INVENTORY.setObjectScene(R2_LASER_HACKSAW, 3); @@ -1600,9 +1608,9 @@ void Scene3275::postInit(SceneObjectList *OwnerList) { _cellExit.setDetails(Rect(398, 60, 439, 118), SHADECURSOR_UP, 3150); _cellExit.setDest(Common::Point(418, 128)); - _actor1.postInit(); - _actor1.setup(3275, 1, 7); - _actor1.setPosition(Common::Point(419, 119)); + _doorFrame.postInit(); + _doorFrame.setup(3275, 1, 7); + _doorFrame.setPosition(Common::Point(419, 119)); _door.postInit(); _door.setup(3275, 2, 1); @@ -1661,8 +1669,8 @@ void Scene3275::signal() { void Scene3350::postInit(SceneObjectList *OwnerList) { loadScene(3350); - SceneExt::postInit(); R2_GLOBALS._uiElements._active = false; + SceneExt::postInit(); R2_GLOBALS._interfaceY = SCREEN_HEIGHT; R2_GLOBALS._sound2.play(310); @@ -1673,27 +1681,27 @@ void Scene3350::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.hide(); R2_GLOBALS._player.disableControl(); - _actor1.postInit(); - _actor1.hide(); - _actor2.postInit(); - _actor2.hide(); - _actor3.postInit(); - _actor3.hide(); - _actor4.postInit(); - _actor4.hide(); - _actor9.postInit(); - _actor9.hide(); - _actor8.postInit(); - _actor8.hide(); - _actor5.postInit(); - _actor5.hide(); - _actor6.postInit(); - _actor6.hide(); - _actor7.postInit(); - _actor7.hide(); + _miranda.postInit(); + _miranda.hide(); + _seeker.postInit(); + _seeker.hide(); + _webbster.postInit(); + _webbster.hide(); + _seatedPeople.postInit(); + _seatedPeople.hide(); + _shipFront.postInit(); + _shipFront.hide(); + _canopy.postInit(); + _canopy.hide(); + _ship.postInit(); + _ship.hide(); + _landedShip.postInit(); + _landedShip.hide(); + _shipShadow.postInit(); + _shipShadow.hide(); _sceneMode = 3350; - setAction(&_sequenceManager, this, _sceneMode, &_actor5, &_actor6, &_actor7, NULL); + setAction(&_sequenceManager, this, _sceneMode, &_ship, &_landedShip, &_shipShadow, NULL); } void Scene3350::remove() { @@ -1705,11 +1713,13 @@ void Scene3350::signal() { switch (_sceneMode) { case 3350: _sceneMode = 3351; - setAction(&_sequenceManager, this, 3351, &_actor4, &_actor9, &_actor8, NULL); + setAction(&_sequenceManager, this, 3351, &_seatedPeople, &_shipFront, &_canopy, NULL); break; case 3351: _sceneMode = 3352; - setAction(&_sequenceManager, this, 3352, &_actor4, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL); + setAction(&_sequenceManager, this, 3352, &_seeker, &R2_GLOBALS._player, + &_miranda, &_seeker, &_webbster, NULL); + break; case 3352: R2_GLOBALS._sceneManager.changeScene(3395); break; @@ -1727,8 +1737,7 @@ void Scene3350::signal() { void Scene3375::synchronize(Serializer &s) { SceneExt::synchronize(s); - s.syncAsSint16LE(_field1488); - s.syncAsSint16LE(_field1492); + s.syncAsSint16LE(_newSceneMode); for (int i = 0; i < 4; ++i) s.syncAsSint16LE(_sceneAreas[i]); } @@ -1921,7 +1930,7 @@ void Scene3375::DownExit::changeScene() { R2_GLOBALS._player.disableControl(CURSOR_ARROW); scene->_sceneMode = 3377; - scene->_field1488 = 3381; + scene->_newSceneMode = 3381; if (R2_GLOBALS._walkwaySceneNumber != 0) { R2_GLOBALS._walkRegions.enableRegion(2); @@ -1943,7 +1952,7 @@ void Scene3375::RightExit::changeScene() { R2_GLOBALS._player.disableControl(CURSOR_ARROW); scene->_sceneMode = 3378; - scene->_field1488 = 3380; + scene->_newSceneMode = 3380; if (R2_GLOBALS._walkwaySceneNumber != 0) { R2_GLOBALS._walkRegions.enableRegion(2); @@ -1957,7 +1966,7 @@ void Scene3375::RightExit::changeScene() { } Scene3375::Scene3375() { - _field1488 = _field1492 = 0; + _newSceneMode = 0; _sceneAreas[0] = 3376; _sceneAreas[1] = 3377; @@ -2171,8 +2180,9 @@ void Scene3375::signal() { case 3377: // No break on purpose case 3378: - _sceneMode = _field1488; - _field1488 = 0; + _sceneMode = _newSceneMode; + _newSceneMode = 0; + _companion1._effect = 6; _companion1._shade = 4; _companion2._effect = 6; @@ -2190,6 +2200,7 @@ void Scene3375::signal() { else R2_GLOBALS._player.setStrip(3); R2_GLOBALS._player.enableControl(CURSOR_TALK); + break; default: _companion1.setPriority(130); _companion2.setPriority(132); @@ -2229,13 +2240,13 @@ void Scene3375::dispatch() { *--------------------------------------------------------------------------*/ Scene3385::Scene3385() { - _field11B2 = 0; + _playerStrip = 0; } void Scene3385::synchronize(Serializer &s) { SceneExt::synchronize(s); - s.syncAsSint16LE(_field11B2); + s.syncAsSint16LE(_playerStrip); } bool Scene3385::Companion1::startAction(CursorType action, Event &event) { @@ -2340,9 +2351,9 @@ void Scene3385::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3385; if (R2_GLOBALS._sceneManager._previousScene == 3375) - _field11B2 = 3; + _playerStrip = 3; else - _field11B2 = 4; + _playerStrip = 4; setZoomPercents(102, 40, 200, 160); R2_GLOBALS._player.postInit(); @@ -2355,11 +2366,11 @@ void Scene3385::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.changeZoom(-1); if (R2_GLOBALS._player._characterIndex == R2_SEEKER) - R2_GLOBALS._player.setup(20, _field11B2, 1); + R2_GLOBALS._player.setup(20, _playerStrip, 1); else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) - R2_GLOBALS._player.setup(30, _field11B2, 1); + R2_GLOBALS._player.setup(30, _playerStrip, 1); else - R2_GLOBALS._player.setup(10, _field11B2, 1); + R2_GLOBALS._player.setup(10, _playerStrip, 1); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.disableControl(); @@ -2375,9 +2386,9 @@ void Scene3385::postInit(SceneObjectList *OwnerList) { _companion1.changeZoom(-1); _companion1._effect = 1; if (R2_GLOBALS._player._characterIndex == R2_SEEKER) - _companion1.setup(10, _field11B2, 1); + _companion1.setup(10, _playerStrip, 1); else - _companion1.setup(20, _field11B2, 1); + _companion1.setup(20, _playerStrip, 1); _companion1.animate(ANIM_MODE_1, NULL); _companion1.setDetails(3385, -1, -1, -1, 1, (SceneItem *) NULL); @@ -2386,9 +2397,9 @@ void Scene3385::postInit(SceneObjectList *OwnerList) { _companion2.changeZoom(-1); _companion2._effect = 1; if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) - _companion2.setup(10, _field11B2, 1); + _companion2.setup(10, _playerStrip, 1); else - _companion2.setup(30, _field11B2, 1); + _companion2.setup(30, _playerStrip, 1); _companion2.animate(ANIM_MODE_1, NULL); _companion2.setDetails(3385, -1, -1, -1, 1, (SceneItem *) NULL); @@ -2396,7 +2407,7 @@ void Scene3385::postInit(SceneObjectList *OwnerList) { _webbster._moveDiff = Common::Point(3, 2); _webbster.changeZoom(-1); _webbster._effect = 1; - _webbster.setup(40, _field11B2, 1); + _webbster.setup(40, _playerStrip, 1); _webbster.animate(ANIM_MODE_1, NULL); _webbster.setDetails(3385, 15, -1, -1, 1, (SceneItem *) NULL); @@ -2466,13 +2477,13 @@ void Scene3385::signal() { *--------------------------------------------------------------------------*/ Scene3395::Scene3395() { - _field142E = 0; + _playerStrip = 0; } void Scene3395::synchronize(Serializer &s) { SceneExt::synchronize(s); - s.syncAsSint16LE(_field142E); + s.syncAsSint16LE(_playerStrip); } bool Scene3395::Companion1::startAction(CursorType action, Event &event) { @@ -2563,9 +2574,9 @@ void Scene3395::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3395; if (R2_GLOBALS._sceneManager._previousScene == 3385) - _field142E = 3; + _playerStrip = 3; else - _field142E = 4; + _playerStrip = 4; setZoomPercents(51, 40, 200, 137); R2_GLOBALS._player.postInit(); @@ -2578,11 +2589,11 @@ void Scene3395::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.changeZoom(-1); if (R2_GLOBALS._player._characterIndex == R2_SEEKER) - R2_GLOBALS._player.setup(20, _field142E, 1); + R2_GLOBALS._player.setup(20, _playerStrip, 1); else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) - R2_GLOBALS._player.setup(30, _field142E, 1); + R2_GLOBALS._player.setup(30, _playerStrip, 1); else - R2_GLOBALS._player.setup(10, _field142E, 1); + R2_GLOBALS._player.setup(10, _playerStrip, 1); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.disableControl(); @@ -2598,9 +2609,9 @@ void Scene3395::postInit(SceneObjectList *OwnerList) { _companion1.changeZoom(-1); _companion1._effect = 1; if (R2_GLOBALS._player._characterIndex == R2_SEEKER) - _companion1.setup(10, _field142E, 1); + _companion1.setup(10, _playerStrip, 1); else - _companion1.setup(20, _field142E, 1); + _companion1.setup(20, _playerStrip, 1); _companion1.animate(ANIM_MODE_1, NULL); _companion1.setDetails(3395, -1, -1, -1, 1, (SceneItem *) NULL); @@ -2609,9 +2620,9 @@ void Scene3395::postInit(SceneObjectList *OwnerList) { _companion2.changeZoom(-1); _companion2._effect = 1; if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) - _companion2.setup(10, _field142E, 1); + _companion2.setup(10, _playerStrip, 1); else - _companion2.setup(30, _field142E, 1); + _companion2.setup(30, _playerStrip, 1); _companion2.animate(ANIM_MODE_1, NULL); _companion2.setDetails(3395, -1, -1, -1, 1, (SceneItem *) NULL); @@ -2619,7 +2630,7 @@ void Scene3395::postInit(SceneObjectList *OwnerList) { _webbster._moveDiff = Common::Point(3, 2); _webbster.changeZoom(-1); _webbster._effect = 1; - _webbster.setup(40, _field142E, 1); + _webbster.setup(40, _playerStrip, 1); _webbster.animate(ANIM_MODE_1, NULL); _webbster.setDetails(3395, 18, -1, -1, 1, (SceneItem *) NULL); @@ -2689,13 +2700,13 @@ void Scene3395::signal() { *--------------------------------------------------------------------------*/ Scene3400::Scene3400() { - _field157C = 0; + _soundFaded = false; } void Scene3400::synchronize(Serializer &s) { SceneExt::synchronize(s); - s.syncAsSint16LE(_field157C); + s.syncAsSint16LE(_soundFaded); } void Scene3400::postInit(SceneObjectList *OwnerList) { @@ -2703,7 +2714,7 @@ void Scene3400::postInit(SceneObjectList *OwnerList) { _sceneBounds = Rect(160, 0, 480, 200); loadScene(3400); - _field157C = 0; + _soundFaded = false; R2_GLOBALS._v558B6.set(60, 0, 260, 200); SceneExt::postInit(); R2_GLOBALS._sound1.play(317); @@ -2832,9 +2843,9 @@ void Scene3400::signal() { case 3307: case 3404: case 3408: - if (_field157C == 0) { + if (!_soundFaded) { R2_GLOBALS._sound2.fadeOut2(NULL); - _field157C = 1; + _soundFaded = true; } else { _sceneMode = 3308; _stripManager.start(3308, this); @@ -3033,7 +3044,7 @@ void Scene3500::Action1::signal() { switch(_actionIndex++) { case 0: R2_GLOBALS._player.disableControl(); - scene->_field1286 = 0; + scene->_directionChangesEnabled = false; if (scene->_field1270 != 0) { scene->_field1270 = 0; scene->_mazeChangeAmount = 0; @@ -3173,7 +3184,7 @@ void Scene3500::Action1::signal() { case 8: { R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; - scene->_field1286 = 1; + scene->_directionChangesEnabled = true; if ((scene->_actor1._frame % 2) == 0) { scene->_actor1._frameChange = _field1E; scene->_actor1.setFrame(scene->_actor1.changeFrame()); @@ -3274,214 +3285,6 @@ void Scene3500::Action2::synchronize(Serializer &s) { s.syncAsSint16LE(_field1E); } -/*--------------------------------------------------------------------------*/ - -Scene3500::Item4::Item4() { - _field34 = 0; -} - -void Scene3500::Item4::synchronize(Serializer &s) { - NamedHotspot::synchronize(s); - - s.syncAsSint16LE(_field34); -} - -/*--------------------------------------------------------------------------*/ - -Scene3500::Actor7::Actor7() { - _fieldA4 = 0; - _fieldA6 = 0; - _fieldA8 = 0; - _fieldAA = 0; - _fieldAC = 0; - _fieldAE = 0; -} - -void Scene3500::Actor7::synchronize(Serializer &s) { - SceneActor::synchronize(s); - - s.syncAsSint16LE(_fieldA4); - s.syncAsSint16LE(_fieldA6); - s.syncAsSint16LE(_fieldA8); - s.syncAsSint16LE(_fieldAA); - s.syncAsSint16LE(_fieldAC); - s.syncAsSint16LE(_fieldAE); -} - -void Scene3500::Actor7::sub109466(int arg1, int arg2, int arg3, int arg4, int arg5) { - _fieldAE = 0; - _fieldA4 = arg1; - _fieldA6 = arg2; - _fieldA8 = arg3; - _fieldAA = arg4; - _fieldAC = _fieldAA / _fieldA8; - - postInit(); - setup(1050, 3, 1); - fixPriority(255); - sub109663(arg5); -} - -void Scene3500::Actor7::sub1094ED() { - Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; - - scene->_field1270 = _position.x - _fieldA4; -} - -void Scene3500::Actor7::sub109663(int arg1){ - sub109693(Common::Point(_fieldA4 + arg1, _fieldA6 - (_fieldAC * arg1))); -} - -void Scene3500::Actor7::sub109693(Common::Point Pt) { - setPosition(Pt); -} - -/*--------------------------------------------------------------------------*/ - -int Scene3500::MazeUI3500::cellFromX(int x) { - return (_cellSize.x / 2) + x - (x % _cellSize.x); -} - -int Scene3500::MazeUI3500::cellFromY(int y) { - return (_cellSize.y / 2) + y - (y % _cellSize.y) - 1; -} - -int Scene3500::MazeUI3500::getCellFromMapXY(Common::Point pt) { - int cellX = pt.x / _cellSize.x; - int cellY = pt.y / _cellSize.y; - - if ((cellX >= 0) && (cellY >= 0) && (cellX < _mapCells.x) && (cellY < _mapCells.y)) { - return (int16)READ_LE_UINT16(_mapData + (_mapCells.x * cellY + cellX) * 2); - } else - return -1; -} - -bool Scene3500::MazeUI3500::setMazePosition2(Common::Point &p) { - bool retVal = setMazePosition(p); - p = _mapOffset; - - return retVal; -} - -Scene3500::Scene3500() { - _fieldAF8 = 0; - _fieldB9E = 0; - _rotation = NULL; - _mazeChangeAmount = 0; - _field1270 = 0; - _field1272 = 0; - _field1274 = 0; - _mazeDirection = MAZEDIR_NONE; - _field1278 = 0; - _mazePosition.x = 0; - _mazePosition.y = 0; - _field127E = 0; - _field1280 = 0; - _field1282 = 0; - _field1284 = 0; - _field1286 = 0; -} - -void Scene3500::synchronize(Serializer &s) { - SceneExt::synchronize(s); - SYNC_POINTER(_rotation); - - s.syncAsSint16LE(_fieldAF8); - s.syncAsSint16LE(_fieldB9E); - s.syncAsSint16LE(_mazeChangeAmount); - s.syncAsSint16LE(_field1270); - s.syncAsSint16LE(_field1272); - s.syncAsSint16LE(_field1274); - s.syncAsSint16LE(_mazeDirection); - s.syncAsSint16LE(_field1278); - s.syncAsSint16LE(_mazePosition.x); - s.syncAsSint16LE(_mazePosition.y); - s.syncAsSint16LE(_field127E); - s.syncAsSint16LE(_field1280); - s.syncAsSint16LE(_field1282); - s.syncAsSint16LE(_field1284); - s.syncAsSint16LE(_field1286); -} - -void Scene3500::sub107F71(int arg1) { - switch (arg1) { - case -1: - _actor7.sub1094ED(); - if (_field1270 != 0) { - _field1270--; - _actor7.sub109663(_field1270); - } - if (_action1._field24 != 0) - _field1270 = 0; - break; - case 1: - _actor7.sub1094ED(); - if (_field1270 < 16) { - ++_field1270; - _actor7.sub109663(_field1270); - } - if (_action1._field24 != 0) - _field1270 = 0; - break; - case 88: - if ((_action == 0) || (_action1._field24 == 0)) { - // The original makes a second useless check on action, skipped - _action2.sub10831F(2); - if ((_action) && ((_action2.getActionIndex() != 0) || (_action2._field1E != 2))) { - _action2.signal(); - } else { - _actor9.setAction(&_action2, &_actor9, NULL); - } - } - break; - case 96: - if ((_action) && (_action1._field24 != 0) && (_action2._field1E != 1)) { - _field1278 = 0; - _action1.sub108732(0); - } else if ((_action) && (_field1278 == 0) && (_action1._field24 != 0)) { - _field1278 = arg1; - } else if ((_action) && (_action1._field24 == 0)) { - _action1.sub108670(1); - _action1.signal(); - } else if (_action == 0) { - _action1.sub108670(1); - setAction(&_action1, &_actor1, NULL); - } - break; - case 104: - if ((_action == 0) || (_action1._field24 == 0)) { - _action2.sub10831F(-1); - if ((_action) && ((_action2.getActionIndex() != 0) || (_action2._field1E != -1))) { - _action2.signal(); - } else { - _actor9.setAction(&_action2, &_actor9, NULL); - } - } - break; - case 112: - if ((_action) && (_action1._field24 != 0) && (_action2._field1E != -1)) { - _field1278 = 0; - _action1.sub108732(0); - } else if ((_action) && (_field1278 == 0) && (_action1._field24 != 0)) { - _field1278 = arg1; - } else if ((_action) && (_action1._field24 == 0)) { - _action1.sub108670(-1); - _action1.signal(); - } else if (_action == 0) { - _action1.sub108670(-1); - setAction(&_action1, &_actor1, NULL); - } - break; - default: - _field1270 = arg1; - _actor7.sub109663(arg1); - if (_action1._field24 != 0) { - _field1270 = 0; - } - break; - } -} - void Scene3500::Action2::sub10831F(int arg1) { Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; @@ -3555,25 +3358,83 @@ void Scene3500::Action2::signal() { } } -bool Scene3500::Item4::startAction(CursorType action, Event &event) { +/*--------------------------------------------------------------------------*/ + +Scene3500::DirectionButton::DirectionButton() { + _movementId = 0; +} + +void Scene3500::DirectionButton::synchronize(Serializer &s) { + NamedHotspot::synchronize(s); + + s.syncAsSint16LE(_movementId); +} + +bool Scene3500::DirectionButton::startAction(CursorType action, Event &event) { Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; - if (scene->_field1286 == 0) + if (!scene->_directionChangesEnabled) { return true; - - if (scene->_field1286 != 4) + } else if (action == CURSOR_USE) { + R2_GLOBALS._sound2.play(14, nullptr, 63); + scene->doMovement(_movementId); + return true; + } else { return SceneHotspot::startAction(action, event); + } +} - R2_GLOBALS._sound2.play(14); - scene->sub107F71(_field34); +/*--------------------------------------------------------------------------*/ - return true; +Scene3500::Actor7::Actor7() { + _fieldA8 = 0; + _fieldAA = 0; + _fieldAC = 0; + _fieldAE = 0; +} + +void Scene3500::Actor7::synchronize(Serializer &s) { + SceneActor::synchronize(s); + + s.syncAsSint16LE(_pos.x); + s.syncAsSint16LE(_pos.y); + s.syncAsSint16LE(_fieldA8); + s.syncAsSint16LE(_fieldAA); + s.syncAsSint16LE(_fieldAC); + s.syncAsSint16LE(_fieldAE); +} + +void Scene3500::Actor7::sub109466(int xp, int yp, int arg3, int arg4, int arg5) { + _fieldAE = 0; + _pos = Common::Point(xp, yp); + _fieldA8 = arg3; + _fieldAA = arg4; + _fieldAC = _fieldAA / _fieldA8; + + postInit(); + setup(1050, 3, 1); + fixPriority(255); + sub109663(arg5); +} + +void Scene3500::Actor7::sub1094ED() { + Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; + + scene->_field1270 = _position.x - _pos.x; +} + +void Scene3500::Actor7::sub109663(int arg1){ + changePosition(Common::Point(_pos.x + arg1, _pos.y - (_fieldAC * arg1))); +} + +void Scene3500::Actor7::changePosition(const Common::Point &pt) { + setPosition(pt); } void Scene3500::Actor7::process(Event &event) { Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; - if (scene->_field1286 == 0) + if (!scene->_directionChangesEnabled) return; if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE) && (_bounds.contains(event.mousePos))) { @@ -3595,26 +3456,95 @@ void Scene3500::Actor7::process(Event &event) { event.handled = true; int cx = event.mousePos.y - _fieldAE + 1; - if (_fieldA6 >= cx) { - if (_fieldA6 - _fieldAA <= cx) - sub109693(Common::Point(((_fieldA6 - cx) / 2) + _fieldA4 + ((_fieldA6 - cx) % 2), cx)); + if (_pos.y >= cx) { + if (_pos.y - _fieldAA <= cx) + changePosition(Common::Point(((_pos.y - cx) / 2) + _pos.x + ((_pos.y - cx) % 2), cx)); else - sub109693(Common::Point(_fieldA4 + _fieldA8, _fieldA6 - _fieldAA)); + changePosition(Common::Point(_pos.x + _fieldA8, _pos.y - _fieldAA)); } else { - sub109693(Common::Point(_fieldA4, _fieldA6)); + changePosition(Common::Point(_pos.x, _pos.y)); } } bool Scene3500::Actor7::startAction(CursorType action, Event &event) { Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; - if (scene->_field1286 == 0) + if (!scene->_directionChangesEnabled) { return true; - - if (scene->_field1286 == 4) + } else if (action == CURSOR_USE) { return false; + } else { + return SceneActor::startAction(action, event); + } +} - return SceneActor::startAction(action, event); +/*--------------------------------------------------------------------------*/ + +int Scene3500::MazeUI3500::cellFromX(int x) { + return (_cellSize.x / 2) + x - (x % _cellSize.x); +} + +int Scene3500::MazeUI3500::cellFromY(int y) { + return (_cellSize.y / 2) + y - (y % _cellSize.y) - 1; +} + +int Scene3500::MazeUI3500::getCellFromMapXY(Common::Point pt) { + int cellX = pt.x / _cellSize.x; + int cellY = pt.y / _cellSize.y; + + if ((cellX >= 0) && (cellY >= 0) && (cellX < _mapCells.x) && (cellY < _mapCells.y)) { + return (int16)READ_LE_UINT16(_mapData + (_mapCells.x * cellY + cellX) * 2); + } else + return -1; +} + +bool Scene3500::MazeUI3500::setMazePosition2(Common::Point &p) { + bool retVal = setMazePosition(p); + p = _mapOffset; + + return retVal; +} + +/*--------------------------------------------------------------------------*/ + +Scene3500::Scene3500() { + _fieldAF8 = 0; + _fieldB9E = 0; + _rotation = NULL; + _mazeChangeAmount = 0; + _field1270 = 0; + _field1272 = 0; + _field1274 = 0; + _mazeDirection = MAZEDIR_NONE; + _field1278 = 0; + _mazePosition.x = 0; + _mazePosition.y = 0; + _field127E = 0; + _field1280 = 0; + _field1282 = 0; + _field1284 = 0; + _directionChangesEnabled = false; +} + +void Scene3500::synchronize(Serializer &s) { + SceneExt::synchronize(s); + SYNC_POINTER(_rotation); + + s.syncAsSint16LE(_fieldAF8); + s.syncAsSint16LE(_fieldB9E); + s.syncAsSint16LE(_mazeChangeAmount); + s.syncAsSint16LE(_field1270); + s.syncAsSint16LE(_field1272); + s.syncAsSint16LE(_field1274); + s.syncAsSint16LE(_mazeDirection); + s.syncAsSint16LE(_field1278); + s.syncAsSint16LE(_mazePosition.x); + s.syncAsSint16LE(_mazePosition.y); + s.syncAsSint16LE(_field127E); + s.syncAsSint16LE(_field1280); + s.syncAsSint16LE(_field1282); + s.syncAsSint16LE(_field1284); + s.syncAsSint16LE(_directionChangesEnabled); } void Scene3500::postInit(SceneObjectList *OwnerList) { @@ -3622,7 +3552,7 @@ void Scene3500::postInit(SceneObjectList *OwnerList) { loadScene(1050); R2_GLOBALS._uiElements._active = false; - R2_GLOBALS._interfaceY = 200; + R2_GLOBALS._interfaceY = SCREEN_HEIGHT; R2_GLOBALS._v5589E.set(0, 0, 320, 200); R2_GLOBALS._sound1.play(305); @@ -3662,17 +3592,17 @@ void Scene3500::postInit(SceneObjectList *OwnerList) { _actor7.setDetails(3500, 6, 7, -1, 1, (SceneItem *)NULL); R2_GLOBALS._sound1.play(276); - _item4._field34 = 88; - _item4.setDetails(88, 3500, 18, 10, -1); + _pitchDown._movementId = 88; + _pitchDown.setDetails(88, 3500, 18, 10, -1); - _item5._field34 = 112; - _item5.setDetails(112, 3500, 9, 10, -1); + _turnLeft._movementId = 112; + _turnLeft.setDetails(112, 3500, 9, 10, -1); - _item6._field34 = 104; - _item6.setDetails(104, 3500, 15, 10, -1); + _pitchUp._movementId = 104; + _pitchUp.setDetails(104, 3500, 15, 10, -1); - _item7._field34 = 96; - _item7.setDetails(96, 3500, 12, 10, -1); + _turnRight._movementId = 96; + _turnRight.setDetails(96, 3500, 12, 10, -1); _actor8.postInit(); _actor8.setup(1050, 1, 1); @@ -3729,7 +3659,7 @@ void Scene3500::postInit(SceneObjectList *OwnerList) { _action1._field24 = 0; _mazeUI.draw(); - _field1286 = 1; + _directionChangesEnabled = true; R2_GLOBALS._player.postInit(); R2_GLOBALS._player.hide(); @@ -3738,6 +3668,85 @@ void Scene3500::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._canWalk = false; } +void Scene3500::doMovement(int id) { + switch (id) { + case -1: + _actor7.sub1094ED(); + if (_field1270 != 0) { + _field1270--; + _actor7.sub109663(_field1270); + } + if (_action1._field24 != 0) + _field1270 = 0; + break; + case 1: + _actor7.sub1094ED(); + if (_field1270 < 16) { + ++_field1270; + _actor7.sub109663(_field1270); + } + if (_action1._field24 != 0) + _field1270 = 0; + break; + case 88: + if ((_action == 0) || (_action1._field24 == 0)) { + // The original makes a second useless check on action, skipped + _action2.sub10831F(2); + if ((_action) && ((_action2.getActionIndex() != 0) || (_action2._field1E != 2))) { + _action2.signal(); + } else { + _actor9.setAction(&_action2, &_actor9, NULL); + } + } + break; + case 96: + if ((_action) && (_action1._field24 != 0) && (_action2._field1E != 1)) { + _field1278 = 0; + _action1.sub108732(0); + } else if ((_action) && (_field1278 == 0) && (_action1._field24 != 0)) { + _field1278 = id; + } else if ((_action) && (_action1._field24 == 0)) { + _action1.sub108670(1); + _action1.signal(); + } else if (_action == 0) { + _action1.sub108670(1); + setAction(&_action1, &_actor1, NULL); + } + break; + case 104: + if ((_action == 0) || (_action1._field24 == 0)) { + _action2.sub10831F(-1); + if ((_action) && ((_action2.getActionIndex() != 0) || (_action2._field1E != -1))) { + _action2.signal(); + } else { + _actor9.setAction(&_action2, &_actor9, NULL); + } + } + break; + case 112: + if ((_action) && (_action1._field24 != 0) && (_action2._field1E != -1)) { + _field1278 = 0; + _action1.sub108732(0); + } else if ((_action) && (_field1278 == 0) && (_action1._field24 != 0)) { + _field1278 = id; + } else if ((_action) && (_action1._field24 == 0)) { + _action1.sub108670(-1); + _action1.signal(); + } else if (_action == 0) { + _action1.sub108670(-1); + setAction(&_action1, &_actor1, NULL); + } + break; + default: + _field1270 = id; + _actor7.sub109663(id); + if (_action1._field24 != 0) { + _field1270 = 0; + } + break; + } +} + void Scene3500::remove() { R2_GLOBALS._sound2.fadeOut2(NULL); SceneExt::remove(); @@ -3746,69 +3755,69 @@ void Scene3500::remove() { void Scene3500::signal() { R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; - _field1286 = 1; + _directionChangesEnabled = true; } void Scene3500::process(Event &event) { - if (_field1286 == 0) + if (!_directionChangesEnabled) return; if (event.eventType == EVENT_KEYPRESS) { switch (event.kbd.keycode) { case Common::KEYCODE_KP7: R2_GLOBALS._sound2.play(338); - sub107F71(16); + doMovement(16); event.handled = true; break; case Common::KEYCODE_UP: case Common::KEYCODE_KP8: R2_GLOBALS._sound2.play(14, NULL, 63); - sub107F71(88); + doMovement(88); event.handled = true; break; case Common::KEYCODE_KP9: if (_field1270 < 16) R2_GLOBALS._sound2.play(338); - sub107F71(1); + doMovement(1); event.handled = true; break; case Common::KEYCODE_KP4: case Common::KEYCODE_LEFT: R2_GLOBALS._sound2.play(14, NULL, 63); - sub107F71(112); + doMovement(112); event.handled = true; break; case Common::KEYCODE_KP6: case Common::KEYCODE_RIGHT: R2_GLOBALS._sound2.play(14, NULL, 63); - sub107F71(96); + doMovement(96); event.handled = true; break; case Common::KEYCODE_KP1: R2_GLOBALS._sound2.play(338); - sub107F71(0); + doMovement(0); event.handled = true; break; case Common::KEYCODE_KP2: case Common::KEYCODE_DOWN: R2_GLOBALS._sound2.play(14, NULL, 63); - sub107F71(104); + doMovement(104); event.handled = true; break; case Common::KEYCODE_KP3: if (_field1270 != 0) R2_GLOBALS._sound2.play(338); - sub107F71(-1); + doMovement(-1); event.handled = true; break; case Common::KEYCODE_KP0: R2_GLOBALS._sound2.play(338); - sub107F71(8); + doMovement(8); event.handled = true; break; case Common::KEYCODE_KP_PERIOD: R2_GLOBALS._sound2.play(338); - sub107F71(4); + doMovement(4); event.handled = true; break; default: @@ -3820,16 +3829,16 @@ void Scene3500::process(Event &event) { _actor7.process(event); if (!event.handled) - _item4.process(event); + _pitchDown.process(event); if (!event.handled) - _item5.process(event); + _turnLeft.process(event); if (!event.handled) - _item6.process(event); + _pitchUp.process(event); if (!event.handled) - _item7.process(event); + _turnRight.process(event); Scene::process(event); } @@ -3846,7 +3855,7 @@ void Scene3500::dispatch() { if ((_field1278 != 0) && (_action1._field24 == 0)) { oldField1278 = _field1278; _field1278 = 0; - sub107F71(oldField1278); + doMovement(oldField1278); } if (!_rotation) @@ -4238,19 +4247,15 @@ void Scene3500::dispatch() { *--------------------------------------------------------------------------*/ Scene3600::Scene3600() { - _field2548 = 0; - _field254A = 0; - _field254C = 0; - _field254E = 0; + _tealDead = false; + _lightEntered = false; _ghoulTeleported = false; } void Scene3600::synchronize(Serializer &s) { SceneExt::synchronize(s); - s.syncAsSint16LE(_field2548); - s.syncAsSint16LE(_field254A); - s.syncAsSint16LE(_field254C); - s.syncAsSint16LE(_field254E); + s.syncAsSint16LE(_tealDead); + s.syncAsSint16LE(_lightEntered); s.syncAsSint16LE(_ghoulTeleported); } @@ -4277,7 +4282,7 @@ void Scene3600::Action3600::signal() { case 1: if (_field1E == 0) { _field1E = 1; - scene->_actor2.setAction(NULL); + scene->_steppingDisk.setAction(NULL); R2_GLOBALS._sound2.play(330, NULL, 0); R2_GLOBALS._sound2.fade(127, 5, 10, false, NULL); } @@ -4327,7 +4332,7 @@ void Scene3600::Action2::signal() { } } -bool Scene3600::Item5::startAction(CursorType action, Event &event) { +bool Scene3600::LightShaft::startAction(CursorType action, Event &event) { Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene; if ((action != CURSOR_USE) || (scene->_action1._field1E == 0)) @@ -4338,10 +4343,10 @@ bool Scene3600::Item5::startAction(CursorType action, Event &event) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3624; - scene->_actor10.setStrip2(-1); - scene->_actor11.setStrip2(-1); - scene->_actor12.setStrip2(-1); - scene->_actor4.setStrip2(-1); + scene->_quinn.setStrip2(-1); + scene->_seeker.setStrip2(-1); + scene->_miranda.setStrip2(-1); + scene->_webbster.setStrip2(-1); if (R2_GLOBALS._player._characterIndex == R2_SEEKER) R2_GLOBALS._player.setAction(&scene->_sequenceManager3, scene, 3611, &R2_GLOBALS._player, NULL); @@ -4364,14 +4369,14 @@ bool Scene3600::Protector::startAction(CursorType action, Event &event) { scene->_protectorSpeaker._displayMode = 1; if (!R2_GLOBALS._player._mover) R2_GLOBALS._player.addMover(NULL); - if (!scene->_actor10._mover) - scene->_actor10.addMover(NULL); - if (!scene->_actor11._mover) - scene->_actor11.addMover(NULL); - if (!scene->_actor12._mover) - scene->_actor12.addMover(NULL); - if (!scene->_actor4._mover) - scene->_actor4.addMover(NULL); + if (!scene->_quinn._mover) + scene->_quinn.addMover(NULL); + if (!scene->_seeker._mover) + scene->_seeker.addMover(NULL); + if (!scene->_miranda._mover) + scene->_miranda.addMover(NULL); + if (!scene->_webbster._mover) + scene->_webbster.addMover(NULL); setup(3127, 2, 1); scene->_sceneMode = 3327; @@ -4411,14 +4416,13 @@ void Scene3600::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; R2_GLOBALS._v558B6.set(60, 0, 260, 200); } else { - R2_GLOBALS._scrollFollower = &_actor2; + R2_GLOBALS._scrollFollower = &_steppingDisk; _sceneBounds = Rect(160, 0, 480, 200); R2_GLOBALS._v558B6.set(25, 0, 260, 200); } loadScene(3600); SceneExt::postInit(); - _field254C = 0; _stripManager.setColors(60, 255); _stripManager.setFontNumber(3); @@ -4433,62 +4437,61 @@ void Scene3600::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._characterScene[R2_SEEKER] = 3600; R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3600; - _item2.setDetails(33, 3600, 6, -1, -1); - _item3.setDetails(Rect(3, 3, 22, 45), 3600, 9, -1, -1, 1, NULL); - _item4.setDetails(Rect(449, 3, 475, 45), 3600, 9, -1, -1, 1, NULL); + _console.setDetails(33, 3600, 6, -1, -1); + _tapestry1.setDetails(Rect(3, 3, 22, 45), 3600, 9, -1, -1, 1, NULL); + _tapestry2.setDetails(Rect(449, 3, 475, 45), 3600, 9, -1, -1, 1, NULL); - _actor10.postInit(); - _actor10._moveDiff = Common::Point(3, 2); - _actor10.changeZoom(-1); - _actor10._effect = 1; + _quinn.postInit(); + _quinn._moveDiff = Common::Point(3, 2); + _quinn.changeZoom(-1); + _quinn._effect = 1; if (R2_GLOBALS._player._characterIndex != 1) - _actor10.setDetails(9001, 0, -1, -1, 1, (SceneItem *) NULL); + _quinn.setDetails(9001, 0, -1, -1, 1, (SceneItem *) NULL); - _actor11.postInit(); - _actor11._numFrames = 7; - _actor11._moveDiff = Common::Point(5, 3); - _actor11.changeZoom(-1); - _actor11._effect = 1; + _seeker.postInit(); + _seeker._numFrames = 7; + _seeker._moveDiff = Common::Point(5, 3); + _seeker.changeZoom(-1); + _seeker._effect = 1; if (R2_GLOBALS._player._characterIndex != 2) - _actor11.setDetails(9002, 1, -1, -1, 1, (SceneItem *) NULL); + _seeker.setDetails(9002, 1, -1, -1, 1, (SceneItem *) NULL); - _actor12.postInit(); - _actor12._moveDiff = Common::Point(3, 2); - _actor12.changeZoom(-1); - _actor12._effect = 1; + _miranda.postInit(); + _miranda._moveDiff = Common::Point(3, 2); + _miranda.changeZoom(-1); + _miranda._effect = 1; if (R2_GLOBALS._player._characterIndex != 3) - _actor12.setDetails(9003, 1, -1, -1, 1, (SceneItem *) NULL); + _miranda.setDetails(9003, 1, -1, -1, 1, (SceneItem *) NULL); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.changeZoom(-1); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.disableControl(); - _actor4.postInit(); - _actor4._numFrames = 7; - _actor4._moveDiff = Common::Point(5, 3); - _actor4.changeZoom(-1); - _actor4._effect = 1; - _actor4.setDetails(3600, 27, -1, -1, 1, (SceneItem *) NULL); + _webbster.postInit(); + _webbster._numFrames = 7; + _webbster._moveDiff = Common::Point(5, 3); + _webbster.changeZoom(-1); + _webbster._effect = 1; + _webbster.setDetails(3600, 27, -1, -1, 1, (SceneItem *) NULL); - _actor5.postInit(); - _actor5._numFrames = 7; - _actor5._moveDiff = Common::Point(3, 2); - _actor5.changeZoom(-1); - _actor5._effect = 1; - _actor5.setDetails(3600, 12, -1, -1, 1, (SceneItem *) NULL); + _teal.postInit(); + _teal._numFrames = 7; + _teal._moveDiff = Common::Point(3, 2); + _teal.changeZoom(-1); + _teal._effect = 1; + _teal.setDetails(3600, 12, -1, -1, 1, (SceneItem *) NULL); _palette1.loadPalette(0); _palette1.loadPalette(3601); if (R2_GLOBALS._sceneManager._previousScene == 3600) { - _item5._sceneRegionId = 200; - _item5.setDetails(3600, 30, -1, -1, 5, &_actor4); - _field254A = 1; - _field2548 = 1; + _lightShaft._sceneRegionId = 200; + _lightShaft.setDetails(3600, 30, -1, -1, 5, &_webbster); + _tealDead = true; R2_GLOBALS._walkRegions.disableRegion(2); R2_GLOBALS._walkRegions.disableRegion(7); @@ -4496,46 +4499,46 @@ void Scene3600::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._walkRegions.disableRegion(15); R2_GLOBALS._walkRegions.disableRegion(16); - _actor10.setup(10, 5, 11); - _actor10.animate(ANIM_MODE_1, NULL); + _quinn.setup(10, 5, 11); + _quinn.animate(ANIM_MODE_1, NULL); - _actor11.setup(20, 5, 11); - _actor11.animate(ANIM_MODE_1, NULL); + _seeker.setup(20, 5, 11); + _seeker.animate(ANIM_MODE_1, NULL); - _actor12.setup(30, 5, 11); - _actor12.animate(ANIM_MODE_1, NULL); + _miranda.setup(30, 5, 11); + _miranda.animate(ANIM_MODE_1, NULL); if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { - _actor10.setPosition(Common::Point(76, 148)); - _actor11.setPosition(Common::Point(134, 148)); - _actor12.setPosition(Common::Point(100, 148)); + _quinn.setPosition(Common::Point(76, 148)); + _seeker.setPosition(Common::Point(134, 148)); + _miranda.setPosition(Common::Point(100, 148)); R2_GLOBALS._player._moveDiff = Common::Point(5, 3); - R2_GLOBALS._player.setup(20, _actor11._strip, 1); - R2_GLOBALS._player.setPosition(_actor11._position); - _actor11.hide(); + R2_GLOBALS._player.setup(20, _seeker._strip, 1); + R2_GLOBALS._player.setPosition(_seeker._position); + _seeker.hide(); } else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) { - _actor10.setPosition(Common::Point(110, 148)); - _actor11.setPosition(Common::Point(76, 148)); - _actor12.setPosition(Common::Point(134, 148)); + _quinn.setPosition(Common::Point(110, 148)); + _seeker.setPosition(Common::Point(76, 148)); + _miranda.setPosition(Common::Point(134, 148)); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); - R2_GLOBALS._player.setup(30, _actor12._strip, 1); - R2_GLOBALS._player.setPosition(_actor12._position); - _actor12.hide(); + R2_GLOBALS._player.setup(30, _miranda._strip, 1); + R2_GLOBALS._player.setPosition(_miranda._position); + _miranda.hide(); } else { - _actor10.setPosition(Common::Point(134, 148)); - _actor11.setPosition(Common::Point(76, 148)); - _actor12.setPosition(Common::Point(110, 148)); + _quinn.setPosition(Common::Point(134, 148)); + _seeker.setPosition(Common::Point(76, 148)); + _miranda.setPosition(Common::Point(110, 148)); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); - R2_GLOBALS._player.setup(10, _actor10._strip, 1); - R2_GLOBALS._player.setPosition(_actor10._position); - _actor10.hide(); + R2_GLOBALS._player.setup(10, _quinn._strip, 1); + R2_GLOBALS._player.setPosition(_quinn._position); + _quinn.hide(); } - _actor4.setPosition(Common::Point(47, 149)); - _actor4.setup(40, 1, 11); - _actor4.animate(ANIM_MODE_1, NULL); + _webbster.setPosition(Common::Point(47, 149)); + _webbster.setup(40, 1, 11); + _webbster.animate(ANIM_MODE_1, NULL); - _actor5.setPosition(Common::Point(367, 148)); - _actor5.setup(3601, 7, 5); + _teal.setPosition(Common::Point(367, 148)); + _teal.setup(3601, 7, 5); if (!R2_GLOBALS.getFlag(71)) { _protector.postInit(); @@ -4549,65 +4552,64 @@ void Scene3600::postInit(SceneObjectList *OwnerList) { } R2_GLOBALS._sound2.play(330); - _actor3.postInit(); - _actor3.setPosition(Common::Point(84, 156)); - _actor3.fixPriority(158); - _actor3.setup(3601, 5, 1); - _actor3.animate(ANIM_MODE_2, NULL); + _consoleLights.postInit(); + _consoleLights.setPosition(Common::Point(84, 156)); + _consoleLights.fixPriority(158); + _consoleLights.setup(3601, 5, 1); + _consoleLights.animate(ANIM_MODE_2, NULL); _action1._field1E = 1; _action1._field20 = 0; _action1.setActionIndex(1); - _actor3.setAction(&_action1); + _consoleLights.setAction(&_action1); _sceneMode = 3623; g_globals->_events.setCursor(CURSOR_ARROW); R2_GLOBALS._player.enableControl(CURSOR_WALK); } else { - _field254A = 0; - _field2548 = 0; + _tealDead = false; R2_GLOBALS._walkRegions.disableRegion(17); R2_GLOBALS._walkRegions.disableRegion(18); - _actor10.setPosition(Common::Point(393, 148)); - _actor11.setPosition(Common::Point(364, 153)); - _actor12.setPosition(Common::Point(413, 164)); + _quinn.setPosition(Common::Point(393, 148)); + _seeker.setPosition(Common::Point(364, 153)); + _miranda.setPosition(Common::Point(413, 164)); R2_GLOBALS._player.hide(); - _actor4.setPosition(Common::Point(373, 164)); + _webbster.setPosition(Common::Point(373, 164)); - _actor5.setup(3403, 8, 11); - _actor5.setPosition(Common::Point(403, 155)); + _teal.setup(3403, 8, 11); + _teal.setPosition(Common::Point(403, 155)); _protector.setup(3403, 7, 1); _protector.setPosition(Common::Point(405, 155)); - _actor2.postInit(); - _actor2.setup(3600, 2, 1); - _actor2.setPosition(Common::Point(403, 161)); - _actor2.fixPriority(149); - _actor2.changeZoom(-1); + _steppingDisk.postInit(); + _steppingDisk.setup(3600, 2, 1); + _steppingDisk.setPosition(Common::Point(403, 161)); + _steppingDisk.fixPriority(149); + _steppingDisk.changeZoom(-1); _action1._field1E = 0; _action1._field20 = 90; _sceneMode = 3600; - setAction(&_sequenceManager1, this, 3600, &_actor11, &_actor10, &_actor12, &_actor4, &_actor5, &_actor2, NULL); - _field254E = 0; + setAction(&_sequenceManager1, this, 3600, &_seeker, &_quinn, &_miranda, + &_webbster, &_teal, &_steppingDisk, NULL); } - _field254E = 0; + _lightEntered = false; _ghoulTeleported = R2_GLOBALS.getFlag(71); R2_GLOBALS._sound1.play(326); - _item1.setDetails(Rect(0, 0, 480, 200), 3600, 0, -1, -1, 1, NULL); + _background.setDetails(Rect(0, 0, 480, 200), 3600, 0, -1, -1, 1, NULL); } void Scene3600::remove() { - _actor3.animate(ANIM_MODE_NONE, NULL); - _actor3.setAction(NULL); + _consoleLights.animate(ANIM_MODE_NONE, NULL); + _consoleLights.setAction(NULL); R2_GLOBALS._sound2.fadeOut2(NULL); R2_GLOBALS._sound1.fadeOut2(NULL); R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; @@ -4619,27 +4621,29 @@ void Scene3600::signal() { case 3320: // TODO: warning("STUB: sub_1D227()"); R2_GLOBALS._walkRegions.disableRegion(14); - R2_GLOBALS._scrollFollower = &_actor11; + R2_GLOBALS._scrollFollower = &_seeker; _tealSpeaker._object1.hide(); - _actor5.show(); - _actor5.setStrip(2); + _teal.show(); + _teal.setStrip(2); if (R2_GLOBALS._player._characterIndex == R2_SEEKER) _sceneMode = 3602; else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) _sceneMode = 3603; else _sceneMode = 3601; - setAction(&_sequenceManager1, this, _sceneMode, &_actor11, &_actor10, &_actor12, &_actor4, &_actor5, NULL); + setAction(&_sequenceManager1, this, _sceneMode, &_seeker, &_quinn, + &_miranda, &_webbster, &_teal, NULL); break; case 3321: warning("STUB: sub_1D227()"); R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; _tealSpeaker.proc16(); - _actor5.show(); - _actor5.setStrip(1); - _actor3.postInit(); + _teal.show(); + _teal.setStrip(1); + _consoleLights.postInit(); _sceneMode = 3604; - setAction(&_sequenceManager1, this, _sceneMode, &_actor5, &_actor3, &_actor10, &_actor11, &_actor12, &_actor4, NULL); + setAction(&_sequenceManager1, this, _sceneMode, &_teal, &_consoleLights, + &_quinn, &_seeker, &_miranda, &_webbster, NULL); break; case 3322: warning("STUB: sub_1D227()"); @@ -4647,13 +4651,13 @@ void Scene3600::signal() { _quinnSpeaker._displayMode = 1; _tealSpeaker.proc16(); _tealSpeaker._displayMode = 7; - R2_GLOBALS._scrollFollower = &_actor5; + R2_GLOBALS._scrollFollower = &_teal; _sceneMode = 3605; - setAction(&_sequenceManager1, this, _sceneMode, &_actor5, &_protector, &_actor2, NULL); + setAction(&_sequenceManager1, this, _sceneMode, &_teal, &_protector, &_steppingDisk, NULL); break; case 3323: - if (_field254A == 0) - _field254A = 1; + if (!_tealDead) + _tealDead = true; else { warning("STUB: sub_1D227()"); _protectorSpeaker.proc16(); @@ -4663,7 +4667,6 @@ void Scene3600::signal() { _sceneMode = 3607; _protector.setAction(&_sequenceManager1, this, _sceneMode, &_protector, NULL); - R2_GLOBALS._v558C2 = 1; _protectorSpeaker.proc16(); _protectorSpeaker._displayMode = 1; _quinnSpeaker._displayMode = 1; @@ -4678,7 +4681,7 @@ void Scene3600::signal() { R2_GLOBALS._walkRegions.disableRegion(15); R2_GLOBALS._walkRegions.disableRegion(16); - _actor3.setAction(&_action1); + _consoleLights.setAction(&_action1); } break; case 3324: @@ -4688,7 +4691,6 @@ void Scene3600::signal() { R2_GLOBALS._player.enableControl(CURSOR_WALK); _protector.fixPriority(-1); _sceneMode = 3623; - _field2548 = 1; break; case 3327: g_globals->_events.setCursor(CURSOR_ARROW); @@ -4697,24 +4699,24 @@ void Scene3600::signal() { break; case 3450: R2_GLOBALS._sound1.stop(); - _actor1.hide(); - _actor6.hide(); + _protector3400.hide(); + _door3400.hide(); _sceneBounds = Rect(40, 0, SCREEN_WIDTH + 40, SCREEN_HEIGHT); setZoomPercents(142, 80, 167, 105); loadScene(3600); R2_GLOBALS._uiElements.show(); - _item5._sceneRegionId = 200; - _item5.setDetails(3600, 30, -1, -1, 5, &_actor4); - - _actor3.show(); - _actor10.show(); - _actor11.show(); - _actor12.show(); - _actor4.show(); - _actor5.show(); + _lightShaft._sceneRegionId = 200; + _lightShaft.setDetails(3600, 30, -1, -1, 5, &_webbster); + + _consoleLights.show(); + _quinn.show(); + _seeker.show(); + _miranda.show(); + _webbster.show(); + _teal.show(); - _actor5.setPosition(Common::Point(298, 151)); + _teal.setPosition(Common::Point(298, 151)); _protector.postInit(); _protector._state = 0; @@ -4726,32 +4728,32 @@ void Scene3600::signal() { _protector.addMover(NULL); _protector.animate(ANIM_MODE_NONE); _protector.hide(); - _protector.setDetails(3600, 15, -1, 17, 5, &_item5); + _protector.setDetails(3600, 15, -1, 17, 5, &_lightShaft); - _actor2.setup(3600, 2, 1); - _actor2.setPosition(Common::Point(403, 161)); - _actor2.fixPriority(149); - _actor2.changeZoom(-1); - _actor2.show(); + _steppingDisk.setup(3600, 2, 1); + _steppingDisk.setPosition(Common::Point(403, 161)); + _steppingDisk.fixPriority(149); + _steppingDisk.changeZoom(-1); + _steppingDisk.show(); _quinnSpeaker._displayMode = 2; _tealSpeaker._displayMode = 2; if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { R2_GLOBALS._player._moveDiff = Common::Point(5, 3); - R2_GLOBALS._player.setup(20, _actor11._strip, 1); - R2_GLOBALS._player.setPosition(_actor11._position); - _actor11.hide(); + R2_GLOBALS._player.setup(20, _seeker._strip, 1); + R2_GLOBALS._player.setPosition(_seeker._position); + _seeker.hide(); } else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) { R2_GLOBALS._player._moveDiff = Common::Point(3, 2); - R2_GLOBALS._player.setup(30, _actor12._strip, 1); - R2_GLOBALS._player.setPosition(_actor12._position); - _actor12.hide(); + R2_GLOBALS._player.setup(30, _miranda._strip, 1); + R2_GLOBALS._player.setPosition(_miranda._position); + _miranda.hide(); } else { R2_GLOBALS._player._moveDiff = Common::Point(3, 2); - R2_GLOBALS._player.setup(10, _actor10._strip, 1); - R2_GLOBALS._player.setPosition(_actor10._position); - _actor10.hide(); + R2_GLOBALS._player.setup(10, _quinn._strip, 1); + R2_GLOBALS._player.setPosition(_quinn._position); + _quinn.hide(); } R2_GLOBALS._player.show(); R2_GLOBALS._sound1.play(326); @@ -4781,40 +4783,41 @@ void Scene3600::signal() { R2_GLOBALS._walkRegions.enableRegion(2); R2_GLOBALS._walkRegions.enableRegion(7); - _actor2.hide(); - _actor3.hide(); + _steppingDisk.hide(); + _consoleLights.hide(); R2_GLOBALS._player.hide(); - _actor10.hide(); - _actor11.hide(); - _actor12.hide(); - _actor4.hide(); - _actor5.hide(); + _quinn.hide(); + _seeker.hide(); + _miranda.hide(); + _webbster.hide(); + _teal.hide(); _sceneBounds = Rect(60, 0, SCREEN_WIDTH + 60, SCREEN_HEIGHT); setZoomPercents(51, 46, 180, 200); loadScene(3400); R2_GLOBALS._uiElements.show(); - _actor1.postInit(); + _protector3400.postInit(); - _actor2.setup(3403, 1, 1); - _actor2.setPosition(Common::Point(190, 103)); - _actor2.fixPriority(89); - _actor2.show(); + _steppingDisk.setup(3403, 1, 1); + _steppingDisk.setPosition(Common::Point(190, 103)); + _steppingDisk.fixPriority(89); + _steppingDisk.show(); - _actor6.postInit(); - _actor6.setup(3400, 1, 6); - _actor6.setPosition(Common::Point(236, 51)); - _actor6.fixPriority(51); - R2_GLOBALS._scrollFollower = &_actor6; + _door3400.postInit(); + _door3400.setup(3400, 1, 6); + _door3400.setPosition(Common::Point(236, 51)); + _door3400.fixPriority(51); + R2_GLOBALS._scrollFollower = &_door3400; R2_GLOBALS._sound1.play(323); _sceneMode = 3450; - setAction(&_sequenceManager1, this, 3450, &_actor1, &_actor6, NULL); + setAction(&_sequenceManager1, this, 3450, &_protector3400, &_door3400, NULL); break; case 3605: _protector.setup(3258, 4, 1); - _protector.setAction(&_sequenceManager1, this, 3606, &_actor5, &_protector, &_actor2, NULL); + _protector.setAction(&_sequenceManager1, this, 3606, &_teal, &_protector, + &_steppingDisk, NULL); _sceneMode = 3323; _stripManager.start(3323, this); @@ -4833,11 +4836,11 @@ void Scene3600::signal() { break; case 3624: R2_GLOBALS._player.disableControl(); - if ((_field254E != 0) && (_actor10._position.x == 229) && (_actor10._position.y == 154) && (_actor11._position.x == 181) && (_actor11._position.y == 154) && (_actor12._position.x == 207) && (_actor12._position.y == 154) && (_actor4._position.x == 155) && (_actor4._position.y == 154)) { + if (_lightEntered && (_quinn._position.x == 229) && (_quinn._position.y == 154) && (_seeker._position.x == 181) && (_seeker._position.y == 154) && (_miranda._position.x == 207) && (_miranda._position.y == 154) && (_webbster._position.x == 155) && (_webbster._position.y == 154)) { R2_GLOBALS._sound2.stop(); R2_GLOBALS._sound2.play(331); _sceneMode = 3625; - setAction(&_sequenceManager1, this, 3625, &_actor10, &_actor11, &_actor12, &_actor4, NULL); + setAction(&_sequenceManager1, this, 3625, &_quinn, &_seeker, &_miranda, &_webbster, NULL); } break; case 3625: @@ -4862,8 +4865,9 @@ void Scene3600::signal() { } void Scene3600::process(Event &event) { - if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_ARROW) && (event.mousePos.x > 237) && (!R2_GLOBALS.getFlag(71))) { - SceneItem::display(3600, 17, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7 -999); + if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_ARROW) + && (event.mousePos.x > 237) && (!R2_GLOBALS.getFlag(71))) { + SceneItem::display(3600, 17, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); event.handled = true; } Scene::process(event); @@ -4871,7 +4875,7 @@ void Scene3600::process(Event &event) { void Scene3600::dispatch() { if ((R2_GLOBALS._player.getRegionIndex() == 200) && (_action1._field1E != 0) - && (_field254E == 0)) { + && !_lightEntered) { R2_GLOBALS._sound2.fadeOut2(NULL); if (_protector._mover) _protector.addMover(NULL); @@ -4881,8 +4885,7 @@ void Scene3600::dispatch() { if (R2_GLOBALS._player._mover) R2_GLOBALS._player.addMover(NULL); - _field254C = 0; - _field254E = 1; + _lightEntered = true; R2_GLOBALS._walkRegions.enableRegion(2); R2_GLOBALS._walkRegions.enableRegion(7); @@ -4890,27 +4893,27 @@ void Scene3600::dispatch() { _sceneMode = 3624; - _actor10.setStrip(-1); - _actor11.setStrip(-1); - _actor12.setStrip(-1); - _actor4.setStrip(-1); + _quinn.setStrip(-1); + _seeker.setStrip(-1); + _miranda.setStrip(-1); + _webbster.setStrip(-1); R2_GLOBALS._player.hide(); if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { - _actor11.setPosition(R2_GLOBALS._player._position); - _actor11.show(); + _seeker.setPosition(R2_GLOBALS._player._position); + _seeker.show(); } else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) { - _actor12.setPosition(R2_GLOBALS._player._position); - _actor12.show(); + _miranda.setPosition(R2_GLOBALS._player._position); + _miranda.show(); } else { - _actor10.setPosition(R2_GLOBALS._player._position); - _actor10.show(); + _quinn.setPosition(R2_GLOBALS._player._position); + _quinn.show(); } - _actor10.setAction(&_sequenceManager2, this, 3610, &_actor10, NULL); - _actor11.setAction(&_sequenceManager3, this, 3611, &_actor11, NULL); - _actor12.setAction(&_sequenceManager4, this, 3612, &_actor12, NULL); - _actor4.setAction(&_sequenceManager1, this, 3613, &_actor4, NULL); + _quinn.setAction(&_sequenceManager2, this, 3610, &_quinn, NULL); + _seeker.setAction(&_sequenceManager3, this, 3611, &_seeker, NULL); + _miranda.setAction(&_sequenceManager4, this, 3612, &_miranda, NULL); + _webbster.setAction(&_sequenceManager1, this, 3613, &_webbster, NULL); } if ((_protector.getRegionIndex() == 200) && (_action1._field1E != 0) && !_ghoulTeleported) { @@ -4921,14 +4924,14 @@ void Scene3600::dispatch() { if (R2_GLOBALS._player._mover) R2_GLOBALS._player.addMover(NULL); - if (_actor10._mover) - _actor10.addMover(NULL); - if (_actor11._mover) - _actor11.addMover(NULL); - if (_actor12._mover) - _actor12.addMover(NULL); - if (_actor4._mover) - _actor4.addMover(NULL); + if (_quinn._mover) + _quinn.addMover(NULL); + if (_seeker._mover) + _seeker.addMover(NULL); + if (_miranda._mover) + _miranda.addMover(NULL); + if (_webbster._mover) + _webbster.addMover(NULL); } Scene::dispatch(); @@ -4941,8 +4944,8 @@ void Scene3600::dispatch() { void Scene3700::postInit(SceneObjectList *OwnerList) { loadScene(3700); - SceneExt::postInit(); R2_GLOBALS._uiElements._active = false; + SceneExt::postInit(); R2_GLOBALS._interfaceY = SCREEN_HEIGHT; _stripManager.setColors(60, 255); @@ -4968,14 +4971,14 @@ void Scene3700::postInit(SceneObjectList *OwnerList) { _webbster._moveDiff = Common::Point(5, 3); _webbster.hide(); - _actor5.postInit(); + _teleportPad.postInit(); R2_GLOBALS._player.disableControl(); R2_GLOBALS._sound1.play(332); _sceneMode = 3700; setAction(&_sequenceManager, this, 3700, &_quinn, &_seeker, &_miranda, - &_webbster, &_actor5, NULL); + &_webbster, &_teleportPad, NULL); } void Scene3700::remove() { @@ -5185,7 +5188,7 @@ void Scene3800::initExits() { _southExit._moving = false; _westExit._moving = false; - loadScene(R2_GLOBALS._v566A6); + loadScene(R2_GLOBALS._maze3800SceneNumb); R2_GLOBALS._uiElements.draw(); } @@ -5201,20 +5204,21 @@ void Scene3800::enterArea() { R2_GLOBALS._player.setStrip(3); R2_GLOBALS._player.changeZoom(-1); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); - _actor1.postInit(); - _actor1.fixPriority(10); - _actor1.changeZoom(-1); - _actor1.setVisage(1110); - _actor1._effect = 5; - _actor1._field9C = this->_field312; - R2_GLOBALS._player._linkedActor = &_actor1; + _balloonQuinn.postInit(); + _balloonQuinn.fixPriority(10); + _balloonQuinn.changeZoom(-1); + _balloonQuinn.setVisage(1110); + _balloonQuinn._effect = 5; + _balloonQuinn._field9C = this->_field312; + R2_GLOBALS._player._linkedActor = &_balloonQuinn; switch (R2_GLOBALS._sceneManager._previousScene) { case 2600: - _object1.postInit(); - _object2.postInit(); - _actor1.hide(); + _balloon.postInit(); + _harness.postInit(); + _balloonQuinn.hide(); _sceneMode = 3800; - setAction(&_sequenceManager1, this, 3800, &R2_GLOBALS._player, &_object1, &_object2, NULL); + setAction(&_sequenceManager1, this, 3800, &R2_GLOBALS._player, + &_balloon, &_harness, NULL); break; case 3900: _sceneMode = 15; @@ -5250,6 +5254,7 @@ void Scene3800::enterArea() { default: break; } + break; default: R2_GLOBALS._player.enableControl(CURSOR_WALK); break; @@ -5313,7 +5318,7 @@ void Scene3800::postInit(SceneObjectList *OwnerList) { _westExit.setDetails(Rect(0, 87, 14, 168), EXITCURSOR_W, 3800); _westExit.setDest(Common::Point(7, 145)); - _rect1.set(0, 0, 320, 87); + _skylineRect.set(0, 0, 320, 87); _background.setDetails(Rect(0, 0, 320, 200), 3800, 0, 1, 2, 1, (SceneItem *) NULL); enterArea(); @@ -5322,45 +5327,43 @@ void Scene3800::postInit(SceneObjectList *OwnerList) { void Scene3800::signal() { switch (_sceneMode) { case 11: - R2_GLOBALS._v566A6 += 15; - if (R2_GLOBALS._v566A6 > 3815) - R2_GLOBALS._v566A6 -= 20; + R2_GLOBALS._maze3800SceneNumb += 15; + if (R2_GLOBALS._maze3800SceneNumb > 3815) + R2_GLOBALS._maze3800SceneNumb -= 20; initExits(); enterArea(); break; case 12: - R2_GLOBALS._v566A6 += 5; - if (R2_GLOBALS._v566A6 > 3815) - R2_GLOBALS._v566A6 = 3800; + R2_GLOBALS._maze3800SceneNumb += 5; + if (R2_GLOBALS._maze3800SceneNumb > 3815) + R2_GLOBALS._maze3800SceneNumb = 3800; initExits(); enterArea(); break; case 13: - R2_GLOBALS._v566A6 -= 15; - if (R2_GLOBALS._v566A6 < 3800) - R2_GLOBALS._v566A6 += 20; + R2_GLOBALS._maze3800SceneNumb -= 15; + if (R2_GLOBALS._maze3800SceneNumb < 3800) + R2_GLOBALS._maze3800SceneNumb += 20; initExits(); enterArea(); break; case 14: - R2_GLOBALS._v566A6 -= 5; - if (R2_GLOBALS._v566A6 < 3800) - R2_GLOBALS._v566A6 = 3815; + R2_GLOBALS._maze3800SceneNumb -= 5; + if (R2_GLOBALS._maze3800SceneNumb < 3800) + R2_GLOBALS._maze3800SceneNumb = 3815; initExits(); enterArea(); break; case 15: - R2_GLOBALS._v56AAB = 0; R2_GLOBALS._player.enableControl(); break; case 16: g_globals->_sceneManager.changeScene(3900); break; case 3800: - _actor1.show(); - _object1.remove(); - _object2.remove(); - R2_GLOBALS._v56AAB = 0; + _balloonQuinn.show(); + _balloon.remove(); + _harness.remove(); R2_GLOBALS._player.enableControl(); break; case 3805: @@ -5384,18 +5387,19 @@ void Scene3800::signal() { } void Scene3800::process(Event &event) { - if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == EVENT_BUTTON_DOWN) && (_rect1.contains(event.mousePos))) { + if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == EVENT_BUTTON_DOWN) + && (_skylineRect.contains(event.mousePos))) { event.handled = true; switch (R2_GLOBALS._events.getCursor()) { - case R2_NEGATOR_GUN: + case CURSOR_WALK: R2_GLOBALS._player.addMover(NULL); R2_GLOBALS._player.updateAngle(event.mousePos); break; - case R2_STEPPING_DISKS: - SceneItem::display(3800, 5, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + case CURSOR_LOOK: + SceneItem::display(3800, 3, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); break; - case R2_ATTRACTOR_UNIT: - SceneItem::display(3800, 3, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + case CURSOR_USE: + SceneItem::display(3800, 5, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); break; default: event.handled = false; @@ -5510,13 +5514,13 @@ void Scene3900::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.changeZoom(-1); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); - _actor1.postInit(); - _actor1.fixPriority(10); - _actor1.changeZoom(-1); - _actor1.setVisage(1110); - _actor1._effect = 5; - _actor1._field9C = _field312; - R2_GLOBALS._player._linkedActor = &_actor1; + _linkedQuinn.postInit(); + _linkedQuinn.fixPriority(10); + _linkedQuinn.changeZoom(-1); + _linkedQuinn.setVisage(1110); + _linkedQuinn._effect = 5; + _linkedQuinn._field9C = _field312; + R2_GLOBALS._player._linkedActor = &_linkedQuinn; if ((R2_GLOBALS._desertPreviousDirection == 2) && (R2_GLOBALS._sceneManager._previousScene != 2700)) { // loadScene(3825); @@ -5532,8 +5536,8 @@ void Scene3900::postInit(SceneObjectList *OwnerList) { _westExit._enabled = false; - _exit5.setDetails(Rect(0, 87, 29, 168), EXITCURSOR_W, 3900); - _exit5.setDest(Common::Point(24, 135)); + _westEnterForest.setDetails(Rect(0, 87, 29, 168), EXITCURSOR_W, 3900); + _westEnterForest.setDest(Common::Point(24, 135)); } else { // loadScene(3820); R2_GLOBALS._desertCorrectDirection = 2; @@ -5548,12 +5552,12 @@ void Scene3900::postInit(SceneObjectList *OwnerList) { _westExit._insideArea = false; _westExit._moving = false; - _exit5.setDetails(Rect(290, 87, 320, 168), EXITCURSOR_E, 3900); - _exit5.setDest(Common::Point(295, 135)); + _westEnterForest.setDetails(Rect(290, 87, 320, 168), EXITCURSOR_E, 3900); + _westEnterForest.setDest(Common::Point(295, 135)); } - _exit5._enabled = true; - _exit5._insideArea = false; - _exit5._moving = false; + _westEnterForest._enabled = true; + _westEnterForest._insideArea = false; + _westEnterForest._moving = false; scalePalette(65, 65, 65); @@ -5569,8 +5573,8 @@ void Scene3900::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._uiElements.draw(); - _rect1.set(0, 0, 320, 87); - _item1.setDetails(Rect(0, 0, 320, 200), 3800, 0, 1, 2, 1, (SceneItem *)NULL); + _skylineRect.set(0, 0, 320, 87); + _background.setDetails(Rect(0, 0, 320, 200), 3800, 0, 1, 2, 1, (SceneItem *)NULL); if (R2_GLOBALS._sceneManager._previousScene == 3800) { _sceneMode = 11; switch (R2_GLOBALS._desertPreviousDirection) { @@ -5626,7 +5630,6 @@ void Scene3900::signal() { case 11: // No break on purpose case 12: - R2_GLOBALS._v56AAB = 0; R2_GLOBALS._player.enableControl(CURSOR_WALK); break; case 13: @@ -5656,18 +5659,19 @@ void Scene3900::signal() { } void Scene3900::process(Event &event) { - if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == EVENT_BUTTON_DOWN) && (_rect1.contains(event.mousePos))) { + if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == EVENT_BUTTON_DOWN) + && (_skylineRect.contains(event.mousePos))) { event.handled = true; switch (R2_GLOBALS._events.getCursor()) { - case R2_NEGATOR_GUN: + case CURSOR_WALK: R2_GLOBALS._player.addMover(NULL); R2_GLOBALS._player.updateAngle(event.mousePos); break; - case R2_STEPPING_DISKS: - SceneItem::display(3800, 5, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + case CURSOR_USE: + SceneItem::display(3800, 5, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); break; - case R2_ATTRACTOR_UNIT: - SceneItem::display(3800, 3, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + case CURSOR_LOOK: + SceneItem::display(3800, 3, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); break; default: event.handled = false; |