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path: root/engines/tsage/ringworld2/ringworld2_speakers.cpp
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Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_speakers.cpp')
-rw-r--r--engines/tsage/ringworld2/ringworld2_speakers.cpp257
1 files changed, 167 insertions, 90 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_speakers.cpp b/engines/tsage/ringworld2/ringworld2_speakers.cpp
index fb10fdcac9..3091086980 100644
--- a/engines/tsage/ringworld2/ringworld2_speakers.cpp
+++ b/engines/tsage/ringworld2/ringworld2_speakers.cpp
@@ -541,7 +541,7 @@ void SpeakerMiranda300::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 3) {
+ if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) {
_object2 = &R2_GLOBALS._player;
} else {
Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene;
@@ -627,7 +627,7 @@ void SpeakerMiranda3375::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 3)
+ if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
_object2 = &R2_GLOBALS._player;
else
_object2 = &scene->_companion2;
@@ -677,7 +677,7 @@ void SpeakerMiranda3385::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 3)
+ if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
_object2 = &R2_GLOBALS._player;
else
_object2 = &scene->_companion2;
@@ -726,7 +726,7 @@ void SpeakerMiranda3395::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 3)
+ if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
_object2 = &R2_GLOBALS._player;
else
_object2 = &scene->_companion2;
@@ -776,10 +776,10 @@ void SpeakerMiranda3400::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 3)
+ if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
_object2 = &R2_GLOBALS._player;
else
- _object2 = &scene->_actor2;
+ _object2 = &scene->_companion2;
_object2->hide();
_object1.postInit();
@@ -801,12 +801,12 @@ void SpeakerMiranda3400::proc15() {
case 1:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4051, 5, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 2:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4050, 3, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
default:
signal();
@@ -820,7 +820,7 @@ void SpeakerMiranda3600::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 3)
+ if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
_object2 = &R2_GLOBALS._player;
else
_object2 = &scene->_actor12;
@@ -866,7 +866,7 @@ void SpeakerMiranda3700::proc15() {
int v = _speakerMode;
if (!_object2) {
- _object2 = &scene->_actor3;
+ _object2 = &scene->_miranda;
_object2->hide();
_object1.postInit();
_object1.setPosition(_object2->_position);
@@ -886,25 +886,25 @@ void SpeakerMiranda3700::proc15() {
break;
case 1:
((SceneItem *)_action)->_sceneRegionId = 0;
- scene->_actor1.setup(10, 6, 1);
- scene->_actor2.setup(20, 5, 1);
+ scene->_quinn.setup(10, 6, 1);
+ scene->_seeker.setup(20, 5, 1);
_object2->setup(30, 1, 1);
- scene->_actor4.setup(40, 1, 1);
+ scene->_webbster.setup(40, 1, 1);
_object1.setup(4050, 5, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 2:
((SceneItem *)_action)->_sceneRegionId = 0;
- scene->_actor3.setup(30, 8, 1);
+ scene->_miranda.setup(30, 8, 1);
_object1.setup(4052, 3, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 3:
((SceneItem *)_action)->_sceneRegionId = 0;
- scene->_actor2.setup(20, 1, 1);
- scene->_actor3.setup(30, 1, 1);
+ scene->_seeker.setup(20, 1, 1);
+ scene->_miranda.setup(30, 1, 1);
_object1.setup(4051, 7, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
default:
signal();
@@ -1116,7 +1116,7 @@ void SpeakerProtector3600::proc15() {
Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene;
if (!_object2) {
- _object2 = &scene->_actor13;
+ _object2 = &scene->_protector;
_object2->hide();
_object1.postInit();
_object1.setPosition(_object2->_position);
@@ -1176,7 +1176,7 @@ void SpeakerQuinn300::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 3) {
+ if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) {
_object2 = &R2_GLOBALS._player;
} else {
assert(R2_GLOBALS._sceneManager._sceneNumber == 300);
@@ -1272,7 +1272,7 @@ void SpeakerQuinn1100::proc15() {
if (v == 0)
return;
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_object2 = &R2_GLOBALS._player;
} else {
assert(R2_GLOBALS._sceneManager._sceneNumber == 1100);
@@ -1318,7 +1318,7 @@ void SpeakerQuinn2435::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_object2 = &R2_GLOBALS._player;
} else {
assert(R2_GLOBALS._sceneManager._sceneNumber == 2435);
@@ -1345,7 +1345,7 @@ void SpeakerQuinn2450::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_object2 = &R2_GLOBALS._player;
} else {
assert(R2_GLOBALS._sceneManager._sceneNumber == 2435);
@@ -1500,9 +1500,9 @@ void SpeakerQuinn3375::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_object2 = &R2_GLOBALS._player;
- else if (R2_GLOBALS._player._characterIndex == 2)
+ else if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
_object2 = &scene->_companion1;
else
_object2 = &scene->_companion2;
@@ -1551,9 +1551,9 @@ void SpeakerQuinn3385::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_object2 = &R2_GLOBALS._player;
- else if (R2_GLOBALS._player._characterIndex == 2)
+ else if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
_object2 = &scene->_companion1;
else
_object2 = &scene->_companion2;
@@ -1587,7 +1587,7 @@ void SpeakerQuinn3385::proc15() {
break;
case 1:
((SceneItem *)_action)->_sceneRegionId = 0;
- if (R2_GLOBALS._player._characterIndex == 2)
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
_object1.setup(4010, 3, 1);
else
_object1.setup(4010, 5, 1);
@@ -1606,9 +1606,9 @@ void SpeakerQuinn3395::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_object2 = &R2_GLOBALS._player;
- else if (R2_GLOBALS._player._characterIndex == 2)
+ else if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
_object2 = &scene->_companion1;
else
_object2 = &scene->_companion2;
@@ -1642,7 +1642,7 @@ void SpeakerQuinn3395::proc15() {
break;
case 1:
((SceneItem *)_action)->_sceneRegionId = 0;
- if (R2_GLOBALS._player._characterIndex == 2)
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
_object1.setup(4010, 3, 1);
else
_object1.setup(4010, 5, 1);
@@ -1661,12 +1661,12 @@ void SpeakerQuinn3400::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_object2 = &R2_GLOBALS._player;
- else if (R2_GLOBALS._player._characterIndex == 2)
- _object2 = &scene->_actor1;
+ else if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
+ _object2 = &scene->_companion1;
else
- _object2 = &scene->_actor2;
+ _object2 = &scene->_companion2;
_object2->hide();
_object1.postInit();
@@ -1691,12 +1691,12 @@ void SpeakerQuinn3400::proc15() {
case 2:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4010, 3, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 3:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4012, 3, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
default:
signal();
@@ -1710,7 +1710,7 @@ void SpeakerQuinn3600::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_object2 = &R2_GLOBALS._player;
else
_object2 = &scene->_actor10;
@@ -1757,14 +1757,14 @@ void SpeakerQuinn3700::setText(const Common::String &msg) {
switch (_speakerMode) {
case 2:
- scene->_actor3.setup(30, 1, 1);
+ scene->_miranda.setup(30, 1, 1);
R2_GLOBALS._sound2.play(44);
break;
case 3:
- scene->_actor3.setup(30, 1, 1);
+ scene->_miranda.setup(30, 1, 1);
break;
default:
- scene->_actor3.setup(30, 7, 1);
+ scene->_miranda.setup(30, 7, 1);
break;
}
VisualSpeaker::setText(msg);
@@ -1776,7 +1776,7 @@ void SpeakerQuinn3700::proc15() {
int v = _speakerMode;
if (!_object2) {
- _object2 = &scene->_actor1;
+ _object2 = &scene->_quinn;
_object2->hide();
_object1.postInit();
_object1.setPosition(_object2->_position);
@@ -1797,24 +1797,24 @@ void SpeakerQuinn3700::proc15() {
case 1:
((SceneItem *)_action)->_sceneRegionId = 0;
R2_GLOBALS._sound2.stop();
- scene->_actor1.setup(10, 4, 1);
- scene->_actor3.setup(30, 7, 1);
+ scene->_quinn.setup(10, 4, 1);
+ scene->_miranda.setup(30, 7, 1);
_object1.setup(3701, 1, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 2:
((SceneItem *)_action)->_sceneRegionId = 0;
- scene->_actor2.setup(20, 1, 1);
- scene->_actor3.setup(30, 1, 1);
- _object1.setup(3701, 2, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ scene->_seeker.setup(20, 1, 1);
+ scene->_miranda.setup(30, 1, 1);
+ _object1.setup(3702, 1, 1);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 3:
((SceneItem *)_action)->_sceneRegionId = 0;
- scene->_actor1.setup(10, 2, 1);
- scene->_actor3.setup(30, 1, 1);
+ scene->_quinn.setup(10, 2, 1);
+ scene->_miranda.setup(30, 1, 1);
_object1.setup(4011, 1, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
default:
signal();
@@ -2072,7 +2072,7 @@ void SpeakerSeeker1100::proc15() {
if (v == 0)
return;
- if (R2_GLOBALS._player._characterIndex == 2) {
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
_object2 = &R2_GLOBALS._player;
} else {
assert(R2_GLOBALS._sceneManager._sceneNumber == 1100);
@@ -2129,7 +2129,7 @@ void SpeakerSeeker1900::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 2) {
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
_object2 = &R2_GLOBALS._player;
} else {
assert(R2_GLOBALS._sceneManager._sceneNumber == 1900);
@@ -2160,7 +2160,7 @@ void SpeakerSeeker2435::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 2) {
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
_object2 = &R2_GLOBALS._player;
} else {
assert(R2_GLOBALS._sceneManager._sceneNumber == 2435);
@@ -2187,7 +2187,7 @@ void SpeakerSeeker2450::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 2) {
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
_object2 = &R2_GLOBALS._player;
} else {
assert(R2_GLOBALS._sceneManager._sceneNumber == 2450);
@@ -2362,10 +2362,10 @@ void SpeakerSeeker3400::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 2)
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
_object2 = &R2_GLOBALS._player;
else
- _object2 = &scene->_actor1;
+ _object2 = &scene->_companion1;
_object2->hide();
_object1.postInit();
@@ -2387,27 +2387,27 @@ void SpeakerSeeker3400::proc15() {
case 1:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4031, 1, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 2:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4031, 3, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 3:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4030, 3, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 4:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4031, 7, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 5:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4033, 1, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
default:
signal();
@@ -2421,7 +2421,7 @@ void SpeakerSeeker3600::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 2)
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
_object2 = &R2_GLOBALS._player;
else
_object2 = &scene->_actor11;
@@ -2467,10 +2467,11 @@ void SpeakerSeeker3700::setText(const Common::String &msg) {
if (_speakerMode == 1) {
R2_GLOBALS._sound2.play(44);
- scene->_actor3.setup(30, 8, 1);
+ scene->_miranda.setup(30, 8, 1);
} else {
- scene->_actor3.setup(30, 2, 1);
+ scene->_miranda.setup(30, 2, 1);
}
+
VisualSpeaker::setText(msg);
}
@@ -2480,7 +2481,7 @@ void SpeakerSeeker3700::proc15() {
int v = _speakerMode;
if (!_object2) {
- _object2 = &scene->_actor2;
+ _object2 = &scene->_seeker;
_object2->hide();
_object1.postInit();
_object1.setPosition(_object2->_position);
@@ -2501,19 +2502,19 @@ void SpeakerSeeker3700::proc15() {
case 1:
((SceneItem *)_action)->_sceneRegionId = 0;
R2_GLOBALS._sound2.stop();
- scene->_actor1.setup(10, 8, 1);
- scene->_actor2.setup(20, 7, 1);
- scene->_actor3.setup(30, 8, 1);
+ scene->_quinn.setup(10, 8, 1);
+ scene->_seeker.setup(20, 7, 1);
+ scene->_miranda.setup(30, 8, 1);
_object1.setup(3701, 3, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 2:
((SceneItem *)_action)->_sceneRegionId = 0;
- scene->_actor1.setup(10, 2, 1);
- scene->_actor2.setup(20, 1, 1);
- scene->_actor3.setup(30, 1, 1);
+ scene->_quinn.setup(10, 2, 1);
+ scene->_seeker.setup(20, 1, 1);
+ scene->_miranda.setup(30, 1, 1);
_object1.setup(4031, 1, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
default:
signal();
@@ -2637,6 +2638,41 @@ SpeakerTealMode7::SpeakerTealMode7(): SpeakerTeal() {
_displayMode = 7;
}
+void SpeakerTeal180::proc15() {
+ int v = _speakerMode;
+
+ if (!_object2) {
+ Scene180 *scene = (Scene180 *)R2_GLOBALS._sceneManager._scene;
+ _object2 = &scene->_teal;
+ _object2->hide();
+
+ _object1.postInit();
+ _object1.setPosition(_object2->_position);
+
+ if (_object2->_mover)
+ _object2->addMover(NULL);
+ }
+
+ switch (v) {
+ case 0:
+ _object1.animate(ANIM_MODE_2, NULL);
+ break;
+ case 1:
+ ((SceneItem *)_action)->_sceneRegionId = 0;
+ _object1.setup(75, 5, 1);
+ _object1.animate(ANIM_MODE_5, this);
+ break;
+ case 2:
+ ((SceneItem *)_action)->_sceneRegionId = 0;
+ _object1.setup(77, 1, 1);
+ _object1.animate(ANIM_MODE_5, this);
+ break;
+ default:
+ signal();
+ break;
+ }
+}
+
void SpeakerTeal300::proc15() {
int v = _speakerMode;
@@ -2714,7 +2750,7 @@ void SpeakerTeal3400::proc15() {
int v = _speakerMode;
if (!_object2) {
- _object2 = &scene->_actor4;
+ _object2 = &scene->_teal;
_object2->hide();
_object1.postInit();
_object1._numFrames = 7;
@@ -2731,8 +2767,8 @@ void SpeakerTeal3400::proc15() {
if (scene ->_sceneMode == 3305) {
R2_GLOBALS._player.setStrip(6);
- scene->_actor1.setStrip(6);
- scene->_actor2.setStrip(6);
+ scene->_companion1.setStrip(6);
+ scene->_companion2.setStrip(6);
}
switch (v) {
@@ -2742,22 +2778,22 @@ void SpeakerTeal3400::proc15() {
case 1:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4107, 5, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 2:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4107, 1, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 3:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4107, 7, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 4:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4107, 3, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
default:
signal();
@@ -2889,6 +2925,47 @@ SpeakerWebbster::SpeakerWebbster(int color) {
_numFrames = 0;
}
+void SpeakerWebbster180::proc15() {
+ Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene;
+
+ int v = _speakerMode;
+
+ if (!_object2) {
+ _object2 = &scene->_webbster;
+ _object2->hide();
+ _object1.postInit();
+ _object1.setPosition(_object2->_position);
+ _object1._numFrames = 6;
+
+ if (_object2->_mover)
+ _object2->addMover(NULL);
+ }
+
+ switch (v) {
+ case 0:
+ _object1.animate(ANIM_MODE_2, NULL);
+ break;
+ case 1:
+ ((SceneItem *)_action)->_sceneRegionId = 0;
+ _object1.setup(75, 7, 1);
+ _object1.animate(ANIM_MODE_5, this);
+ break;
+ case 2:
+ ((SceneItem *)_action)->_sceneRegionId = 0;
+ _object1.setup(76, 4, 1);
+ _object1.animate(ANIM_MODE_5, this);
+ break;
+ case 3:
+ ((SceneItem *)_action)->_sceneRegionId = 0;
+ _object1.setup(75, 6, 1);
+ _object1.animate(ANIM_MODE_5, this);
+ break;
+ default:
+ signal();
+ break;
+ }
+}
+
void SpeakerWebbster3240::proc15() {
int v = _speakerMode;
Scene3240 *scene = (Scene3240 *)R2_GLOBALS._sceneManager._scene;
@@ -3050,7 +3127,7 @@ void SpeakerWebbster3400::proc15() {
int v = _speakerMode;
if (!_object2) {
- _object2 = &scene->_actor3;
+ _object2 = &scene->_webbster;
_object2->hide();
_object1.postInit();
_object1.setPosition(_object2->_position);
@@ -3071,17 +3148,17 @@ void SpeakerWebbster3400::proc15() {
case 1:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4110, 5, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 2:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4110, 7, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 3:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4110, 3, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
default:
signal();
@@ -3091,7 +3168,7 @@ void SpeakerWebbster3400::proc15() {
//----------------------------------------------------------------------------
-SpeakerDutyOfficer::SpeakerDutyOfficer(): VisualSpeaker() {
+SpeakerDutyOfficer180::SpeakerDutyOfficer180(): VisualSpeaker() {
_speakerName = "DUTYOFFICER";
_color1 = 5;
_color2 = 0;
@@ -3103,13 +3180,13 @@ SpeakerDutyOfficer::SpeakerDutyOfficer(): VisualSpeaker() {
_numFrames = 0;
}
-void SpeakerDutyOfficer::proc15() {
+void SpeakerDutyOfficer180::proc15() {
Scene180 *scene = (Scene180 *)R2_GLOBALS._sceneManager._scene;
int v = _speakerMode;
if (!_object2) {
- _object2 = &scene->_object2;
+ _object2 = &scene->_dutyOfficer;
_object2->hide();
_object1.postInit();
_object1.setPosition(_object2->_position);