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-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp196
1 files changed, 92 insertions, 104 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index cb4d745662..8d108105dd 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -5451,96 +5451,88 @@ void Scene1337::handleClick(int arg1, Common::Point pt) {
default:
break;
}
- } else {
- if ( _gameBoardSide[2]._delayCard.isIn(pt)
+ } else if ( _gameBoardSide[2]._delayCard.isIn(pt)
|| _gameBoardSide[0]._delayCard.isIn(pt)
|| _gameBoardSide[1]._delayCard.isIn(pt)
|| _gameBoardSide[3]._delayCard.isIn(pt) ) {
- found = true;
+ switch (curReg) {
+ case 5:
+ if (_gameBoardSide[2]._delayCard._cardId != 0)
+ displayDialog(_gameBoardSide[2]._delayCard._cardId);
+ else
+ actionDisplay(1330, 10, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 10:
+ if (_gameBoardSide[3]._delayCard._cardId != 0)
+ displayDialog(_gameBoardSide[3]._delayCard._cardId);
+ else
+ actionDisplay(1330, 16, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 15:
+ if (_gameBoardSide[0]._delayCard._cardId != 0)
+ displayDialog(_gameBoardSide[0]._delayCard._cardId);
+ else
+ actionDisplay(1330, 13, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 20:
+ if (_gameBoardSide[1]._delayCard._cardId != 0)
+ displayDialog(_gameBoardSide[1]._delayCard._cardId);
+ else
+ actionDisplay(1330, 18, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ default:
+ break;
}
-
- if (found) {
- switch (curReg) {
- case 5:
- if (_gameBoardSide[2]._delayCard._cardId != 0)
- displayDialog(_gameBoardSide[2]._delayCard._cardId);
- else
- actionDisplay(1330, 10, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 10:
- if (_gameBoardSide[3]._delayCard._cardId != 0)
- displayDialog(_gameBoardSide[3]._delayCard._cardId);
- else
- actionDisplay(1330, 16, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 15:
- if (_gameBoardSide[0]._delayCard._cardId != 0)
- displayDialog(_gameBoardSide[3]._delayCard._cardId);
- else
- actionDisplay(1330, 13, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 20:
- if (_gameBoardSide[1]._delayCard._cardId != 0)
- displayDialog(_gameBoardSide[1]._delayCard._cardId);
- else
- actionDisplay(1330, 18, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- default:
- break;
- }
- } else {
- if (_discardPile.isIn(pt)) {
- if (_discardPile._cardId != 0)
- displayDialog(_discardPile._cardId);
- else
- actionDisplay(1330, 7, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- } else if (_helpIcon._bounds.contains(pt))
- actionDisplay(1330, 43, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- else if (_stockCard.isIn(pt))
- actionDisplay(1330, 4, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- else if ( (_gameBoardSide[2]._emptyStationPos.isIn(pt))
- || (_gameBoardSide[3]._emptyStationPos.isIn(pt))
- || (_gameBoardSide[0]._emptyStationPos.isIn(pt))
- || (_gameBoardSide[1]._emptyStationPos.isIn(pt)) )
- actionDisplay(1330, 32, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- else if (_gameBoardSide[2]._handCard[0].isIn(pt))
- displayDialog(_gameBoardSide[2]._handCard[0]._cardId);
- else if (_gameBoardSide[2]._handCard[1].isIn(pt))
- displayDialog(_gameBoardSide[2]._handCard[1]._cardId);
- else if (_gameBoardSide[2]._handCard[2].isIn(pt))
- displayDialog(_gameBoardSide[2]._handCard[2]._cardId);
- else if (_gameBoardSide[2]._handCard[3].isIn(pt))
- displayDialog(_gameBoardSide[2]._handCard[3]._cardId);
- else if ((curReg >= 6) && (curReg <= 9))
- actionDisplay(1330, 29, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- else if ((curReg >= 11) && (curReg <= 14))
- actionDisplay(1330, 31, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- else if ((curReg >= 16) && (curReg <= 19))
- actionDisplay(1330, 30, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- else {
- switch (curReg) {
- case 0:
- actionDisplay(1330, 2, 159, 134, 1, 200, 0, 7, 0, 105, 105);
- break;
- case 5:
- actionDisplay(1330, 25, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 10:
- actionDisplay(1330, 27, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 15:
- actionDisplay(1330, 26, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 20:
- actionDisplay(1330, 28, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 21:
- actionDisplay(1330, 24, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- default:
- break;
- }
- }
+ } else if (_discardPile.isIn(pt)) {
+ if (_discardPile._cardId != 0)
+ displayDialog(_discardPile._cardId);
+ else
+ actionDisplay(1330, 7, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ } else if (_helpIcon._bounds.contains(pt))
+ actionDisplay(1330, 43, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ else if (_stockCard.isIn(pt))
+ actionDisplay(1330, 4, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ else if ( (_gameBoardSide[2]._emptyStationPos.isIn(pt))
+ || (_gameBoardSide[3]._emptyStationPos.isIn(pt))
+ || (_gameBoardSide[0]._emptyStationPos.isIn(pt))
+ || (_gameBoardSide[1]._emptyStationPos.isIn(pt)) )
+ actionDisplay(1330, 32, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ else if (_gameBoardSide[2]._handCard[0].isIn(pt))
+ displayDialog(_gameBoardSide[2]._handCard[0]._cardId);
+ else if (_gameBoardSide[2]._handCard[1].isIn(pt))
+ displayDialog(_gameBoardSide[2]._handCard[1]._cardId);
+ else if (_gameBoardSide[2]._handCard[2].isIn(pt))
+ displayDialog(_gameBoardSide[2]._handCard[2]._cardId);
+ else if (_gameBoardSide[2]._handCard[3].isIn(pt))
+ displayDialog(_gameBoardSide[2]._handCard[3]._cardId);
+ else if ((curReg >= 6) && (curReg <= 9))
+ actionDisplay(1330, 29, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ else if ((curReg >= 11) && (curReg <= 14))
+ actionDisplay(1330, 31, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ else if ((curReg >= 16) && (curReg <= 19))
+ actionDisplay(1330, 30, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ else {
+ switch (curReg) {
+ case 0:
+ actionDisplay(1330, 2, 159, 134, 1, 200, 0, 7, 0, 105, 105);
+ break;
+ case 5:
+ actionDisplay(1330, 25, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 10:
+ actionDisplay(1330, 27, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 15:
+ actionDisplay(1330, 26, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 20:
+ actionDisplay(1330, 28, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 21:
+ actionDisplay(1330, 24, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ default:
+ break;
}
}
}
@@ -5644,9 +5636,6 @@ void Scene1337::handleClick(int arg1, Common::Point pt) {
return;
}
- if (found)
- return;
-
if (_helpIcon._bounds.contains(pt)) {
showOptionsDialog();
return;
@@ -5733,20 +5722,19 @@ void Scene1337::handlePlayer0() {
}
}
- int tmpVal;
for (int i = 0; i <= 3; i++) {
- tmpVal = getStationId(0, i);
+ int tmpVal = getStationId(0, i);
if (tmpVal != -1) {
- bool flag = false;
+ bool stationAlreadyPresentFl = false;
for (int j = 0; j <= 7; j++) {
if (_gameBoardSide[0]._outpostStation[j]._cardId == _gameBoardSide[0]._handCard[tmpVal]._cardId) {
- flag = true;
+ stationAlreadyPresentFl = true;
break;
}
}
- if (!flag) {
+ if (!stationAlreadyPresentFl) {
for (int j = 0; j <= 7; j++) {
if ((_gameBoardSide[0]._outpostStation[j]._cardId == 1) && !isStopConstructionCard(_gameBoardSide[0]._delayCard._cardId)) {
int stationCount = 0;
@@ -5767,7 +5755,7 @@ void Scene1337::handlePlayer0() {
}
}
- tmpVal = findPlatformCardInHand(0);
+ int tmpVal = findPlatformCardInHand(0);
if (tmpVal != -1) {
for (int i = 0; i <= 7; i++) {
@@ -5816,28 +5804,27 @@ void Scene1337::handlePlayer0() {
}
}
- tmpVal = findCard13InHand(0);
- int tmpVal2 = getPlayerWithOutpost(0);
+ card13Id = findCard13InHand(0);
+ int victimPlayerId = getPlayerWithOutpost(0);
- if ((tmpVal != -1) && (tmpVal2 != -1)) {
- playCounterTrickCard(&_gameBoardSide[0]._handCard[tmpVal], tmpVal2);
+ if ((card13Id != -1) && (victimPlayerId != -1)) {
+ playCounterTrickCard(&_gameBoardSide[0]._handCard[card13Id], victimPlayerId);
return;
}
- tmpVal = checkThieftCard(0);
- if (tmpVal != -1) {
+ thieftId = checkThieftCard(0);
+ if (thieftId != -1) {
if ( (_gameBoardSide[1]._handCard[0]._cardId != 0)
|| (_gameBoardSide[1]._handCard[1]._cardId != 0)
|| (_gameBoardSide[1]._handCard[2]._cardId != 0)
|| (_gameBoardSide[1]._handCard[3]._cardId != 0) ) {
- playThieftCard(0, &_gameBoardSide[0]._handCard[tmpVal], 1);
+ playThieftCard(0, &_gameBoardSide[0]._handCard[thieftId], 1);
return;
}
}
for (int i = 0; i <= 3; i++) {
- tmpVal = getStationCardId(_gameBoardSide[0]._handCard[i]._cardId);
- if (tmpVal != -1) {
+ if (getStationCardId(_gameBoardSide[0]._handCard[i]._cardId) != -1) {
if ((_gameBoardSide[1]._delayCard._cardId == 0) && isAttackPossible(1, _gameBoardSide[0]._handCard[i]._cardId)) {
playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[1]._delayCard);
return;
@@ -6482,6 +6469,7 @@ void Scene1337::handlePlayer2() {
actionDisplay(1330, 129, 159, 10, 1, 200, 0, 7, 0, 154, 154);
}
} else if (_selectedCard._cardId == 29) {
+ // Interceptor cards are used to prevent collision
actionDisplay(1330, 136, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else if (_selectedCard._cardId == 27) {
actionDisplay(1330, 137, 159, 10, 1, 200, 0, 7, 0, 154, 154);