diff options
Diffstat (limited to 'engines/tsage/ringworld2')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 29 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.h | 3 |
2 files changed, 0 insertions, 32 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index 4462122a4d..dfa135be6c 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -936,35 +936,6 @@ bool SceneActor::startAction(CursorType action, Event &event) { return handled; } -void SceneActor::setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode, SceneItem *item) { - _resNum = resNum; - _lookLineNum = lookLineNum; - _talkLineNum = talkLineNum; - _useLineNum = useLineNum; - - switch (mode) { - case 2: - g_globals->_sceneItems.push_front(this); - break; - case 4: - g_globals->_sceneItems.addBefore(item, this); - break; - case 5: - g_globals->_sceneItems.addAfter(item, this); - break; - default: - g_globals->_sceneItems.push_back(this); - break; - } -} - -void SceneActor::setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum) { - _resNum = resNum; - _lookLineNum = lookLineNum; - _talkLineNum = talkLineNum; - _useLineNum = useLineNum; -} - /*--------------------------------------------------------------------------*/ SceneArea::SceneArea(): EventHandler() { diff --git a/engines/tsage/ringworld2/ringworld2_logic.h b/engines/tsage/ringworld2/ringworld2_logic.h index 67346bcc80..2d7a81cd2f 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.h +++ b/engines/tsage/ringworld2/ringworld2_logic.h @@ -260,9 +260,6 @@ public: virtual void synchronize(Serializer &s); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual bool startAction(CursorType action, Event &event); - - void setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode, SceneItem *item); - void setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum); }; class SceneActorExt: public SceneActor { |