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Diffstat (limited to 'engines/tsage/ringworld_logic.cpp')
-rw-r--r-- | engines/tsage/ringworld_logic.cpp | 1162 |
1 files changed, 1162 insertions, 0 deletions
diff --git a/engines/tsage/ringworld_logic.cpp b/engines/tsage/ringworld_logic.cpp new file mode 100644 index 0000000000..32f62bea76 --- /dev/null +++ b/engines/tsage/ringworld_logic.cpp @@ -0,0 +1,1162 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "tsage/ringworld_logic.h" +#include "tsage/scenes.h" +#include "tsage/tsage.h" +#include "tsage/staticres.h" +#include "tsage/ringworld_scenes1.h" +#include "tsage/ringworld_scenes2.h" +#include "tsage/ringworld_scenes3.h" +#include "tsage/ringworld_scenes4.h" +#include "tsage/ringworld_scenes5.h" +#include "tsage/ringworld_scenes6.h" +#include "tsage/ringworld_scenes8.h" +#include "tsage/ringworld_scenes10.h" + +namespace tSage { + +Scene *SceneFactory::createScene(int sceneNumber) { + switch (sceneNumber) { + /* Scene group 1 */ + // Kziniti Palace (Introduction) + case 10: return new Scene10(); + // Outer Space (Introduction) + case 15: return new Scene15(); + // Cut-scenes for Ch'mee house in distance + case 20: return new Scene20(); + // Outside Ch'mee residence + case 30: return new Scene30(); + // Chmeee Home + case 40: return new Scene40(); + // By Flycycles + case 50: return new Scene50(); + // Flycycle controls + case 60: return new Scene60(); + // Shipyard Entrance + case 90: return new Scene90(); + // Ship Close-up + case 95: return new Scene95(); + // Sunflower navigation sequence + case 6100: return new Scene6100(); + + /* Scene group 2 */ + // Title screen + case 1000: return new Scene1000(); + // Fleeing planet cutscene + case 1001: return new Scene1001(); + // Unused + case 1250: return new Scene1250(); + // Ringworld Wall + case 1400: return new Scene1400(); + // Ringworld Space-port + case 1500: return new Scene1500(); + + /* Scene group 3 - Part #1 */ + // Cockpit cutscenes + case 2000: return new Scene2000(); + // Starcraft - Cockpit + case 2100: return new Scene2100(); + // Encyclopedia + case 2120: return new Scene2120(); + // Starcraft - Level 2 + case 2150: return new Scene2150(); + // Starcraft - AutoDoc + case 2200: return new Scene2200(); + // Stasis Field Map + case 2222: return new Scene2222(); + // Starcraft - Quinn's Room + case 2230: return new Scene2230(); + + /* Scene group 3 - Part #2 */ + // Starcraft - Storage Room + case 2280: return new Scene2280(); + // Starcraft - Hanger Bay + case 2300: return new Scene2300(); + // Starcraft - Copy Protection Screen + case 2310: return new Scene2310(); + // Starcraft - Lander Bay + case 2320: return new Scene2320(); + // Scene 2400 - Descending in Lander + case 2400: return new Scene2400(); + + /* Scene group 4 */ + // Ringworld Scan + case 3500: return new Scene3500(); + // Remote Viewer + case 3700: return new Scene3700(); + + /* Scene group 5 */ + // Village + case 4000: return new Scene4000(); + // Village - Outside Lander + case 4010: return new Scene4010(); + // Village - Puzzle Board + case 4025: return new Scene4025(); + // Village - Temple Antechamber + case 4045: return new Scene4045(); + // Village - Temple + case 4050: return new Scene4050(); + // Village - Hut + case 4100: return new Scene4100(); + // Village - Bedroom + case 4150: return new Scene4150(); + // Village - Near Slaver Ship + case 4250: return new Scene4250(); + // Village - Slaver Ship + case 4300: return new Scene4300(); + // Village - Slaver Ship Keypad + case 4301: return new Scene4301(); + + /* Scene group 6 */ + // Caverns - Entrance + case 5000: return new Scene5000(); + // Caverns + case 5100: return new Scene5100(); + // Caverns - Throne-room + case 5200: return new Scene5200(); + // Caverns - Pit + case 5300: return new Scene5300(); + + /* Scene group 8 */ + // Scene 7000: Landing + case 7000: return new Scene7000(); + // Scene 7100: swimming under water + case 7100: return new Scene7100(); + // Scene 7200: Entering the underwater cave + case 7200: return new Scene7200(); + // Scene 7300: Discussion with Lord Poria + case 7300: return new Scene7300(); + case 7600: return new Scene7600(); + case 7700: return new Scene7700(); + + /* Scene group 10 */ + case 9100: return new Scene9100(); + case 9150: return new Scene9150(); + case 9200: return new Scene9200(); + case 9300: return new Scene9300(); + case 9350: return new Scene9350(); + case 9360: return new Scene9360(); + case 9400: return new Scene9400(); + case 9450: return new Scene9450(); + case 9500: return new Scene9500(); + case 9700: return new Scene9700(); + case 9750: return new Scene9750(); + case 9850: return new Scene9850(); + // Scene 9900: Ending + case 9900: return new Scene9900(); + case 9999: return new Scene9999(); + + default: + error("Unknown scene number - %d", sceneNumber); + break; + } +} + +/*--------------------------------------------------------------------------*/ + +DisplayHotspot::DisplayHotspot(int regionId, ...) { + _sceneRegionId = regionId; + + // Load up the actions + va_list va; + va_start(va, regionId); + + int param = va_arg(va, int); + while (param != LIST_END) { + _actions.push_back(param); + param = va_arg(va, int); + } + + va_end(va); +} + +bool DisplayHotspot::performAction(int action) { + for (uint i = 0; i < _actions.size(); i += 3) { + if (_actions[i] == action) { + display(_actions[i + 1], _actions[i + 2], SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END); + return true; + } + } + + return false; +} + +/*--------------------------------------------------------------------------*/ + +DisplayObject::DisplayObject(int firstAction, ...) { + // Load up the actions + va_list va; + va_start(va, firstAction); + + int param = firstAction; + while (param != LIST_END) { + _actions.push_back(param); + param = va_arg(va, int); + } + + va_end(va); +} + +bool DisplayObject::performAction(int action) { + for (uint i = 0; i < _actions.size(); i += 3) { + if (_actions[i] == action) { + display(_actions[i + 1], _actions[i + 2], SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END); + return true; + } + } + + return false; +} + +/*--------------------------------------------------------------------------*/ + +SceneArea::SceneArea() { + _savedArea = NULL; + _pt.x = _pt.y = 0; +} + +SceneArea::~SceneArea() { + delete _savedArea; +} + +void SceneArea::setup(int resNum, int rlbNum, int subNum, int actionId) { + _resNum = resNum; + _rlbNum = rlbNum; + _subNum = subNum; + _actionId = actionId; + + _surface = surfaceFromRes(resNum, rlbNum, subNum); +} + +void SceneArea::draw2() { + _surface.draw(Common::Point(_bounds.left, _bounds.top)); +} + +void SceneArea::display() { + _bounds.left = _pt.x - (_surface.getBounds().width() / 2); + _bounds.top = _pt.y + 1 - _surface.getBounds().height(); + _bounds.setWidth(_surface.getBounds().width()); + _bounds.setHeight(_surface.getBounds().height()); + + _savedArea = Surface_getArea(_globals->_gfxManagerInstance.getSurface(), _bounds); + draw2(); +} + +void SceneArea::restore() { + assert(_savedArea); + _savedArea->draw(Common::Point(_bounds.left, _bounds.top)); + delete _savedArea; + _savedArea = NULL; +} + +void SceneArea::draw(bool flag) { + _surface = surfaceFromRes(_resNum, _rlbNum, flag ? _subNum + 1 : _subNum); + _surface.draw(Common::Point(_bounds.left, _bounds.top)); +} + +void SceneArea::wait() { + // Wait until a mouse or keypress + Event event; + while (!_vm->getEventManager()->shouldQuit() && !_globals->_events.getEvent(event)) { + g_system->updateScreen(); + g_system->delayMillis(10); + } + + SynchronisedList<SceneItem *>::iterator ii; + for (ii = _globals->_sceneItems.begin(); ii != _globals->_sceneItems.end(); ++ii) { + SceneItem *sceneItem = *ii; + if (sceneItem->contains(event.mousePos)) { + sceneItem->doAction(_actionId); + break; + } + } + + _globals->_events.setCursor(CURSOR_ARROW); +} + +void SceneArea::synchronise(Serialiser &s) { + s.syncAsSint16LE(_pt.x); + s.syncAsSint16LE(_pt.y); + s.syncAsSint32LE(_resNum); + s.syncAsSint32LE(_rlbNum); + s.syncAsSint32LE(_subNum); + s.syncAsSint32LE(_actionId); + _bounds.synchronise(s); +} + +/*--------------------------------------------------------------------------*/ + +SpeakerGText::SpeakerGText() { + _speakerName = "GTEXT"; + _textWidth = 160; + _textPos = Common::Point(130, 10); + _colour1 = 42; + _hideObjects = false; +} + +void SpeakerGText::setText(const Common::String &msg) { + // Set the animation properties + _sceneObject.postInit(); + _sceneObject.setVisage(9405); + _sceneObject.setStrip2(3); + _sceneObject.setPriority2(255); + _sceneObject.changeZoom(100); + _sceneObject._frame = 1; + _sceneObject.setPosition(Common::Point(183, 71)); + _sceneObject.animate(ANIM_MODE_7, 0, NULL); + + // Set the text + Rect textRect; + _globals->gfxManager()._font.getStringBounds(msg.c_str(), textRect, _textWidth); + textRect.centre(_sceneObject._position.x, _sceneObject._position.y); + _textPos.x = textRect.left; + Speaker::setText(msg); +} + +void SpeakerGText::removeText() { + _sceneObject.remove(); + Speaker::removeText(); +} + +/*--------------------------------------------------------------------------*/ + +SpeakerPOR::SpeakerPOR() { + _speakerName = "POR"; + _newSceneNumber = 7221; + _textPos = Common::Point(10, 30); + _colour1 = 41; +} + +void SpeakerPOR::SpeakerAction1::signal(){ + switch (_actionIndex++) { + case 0: + setDelay(_globals->_randomSource.getRandomNumber(60) + 60); + break; + case 1: + static_cast<SceneObject *>(_owner)->animate(ANIM_MODE_5, this, NULL); + break; + case 2: + setDelay(_globals->_randomSource.getRandomNumber(10)); + _actionIndex = 0; + break; + default: + break; + } +} + +void SpeakerPOR::setText(const Common::String &msg) { + _object1.postInit(&_objectList); + _object1.setVisage(7223); + _object1.setStrip2(2); + _object1.setPosition(Common::Point(191, 166), 0); + _object1.animate(ANIM_MODE_7, 0, 0); + + _object2.postInit(&_objectList); + _object2.setVisage(7223); + _object2.setPosition(Common::Point(159, 86), 0); + _object2.setAction(&_speakerAction, 0); + + _object3.postInit(&_objectList); + _object3.setVisage(7223); + _object3.setStrip(3); + _object3.setPosition(Common::Point(119, 107), 0); + _object3.setPriority2(199); + _object3.setAction(&_action2); + + Speaker::setText(msg); +} + +/*--------------------------------------------------------------------------*/ + +SpeakerOR::SpeakerOR() { + _speakerName = "OR"; + _newSceneNumber = 9430; + _textPos = Common::Point(8, 36); + _colour1 = 42; + _textWidth = 136; +} + +void SpeakerOR::setText(const Common::String &msg) { + _object1.postInit(&_objectList); + _object1.setVisage(9431); + _object1.setStrip2(2); + _object1.setPriority2(255); + _object1.changeZoom(100); + _object1._frame = 1; + _object1.setPosition(Common::Point(202, 147), 0); + _object1.animate(ANIM_MODE_7, 0, 0); + + _object2.postInit(&_objectList); + _object2.setVisage(9431); + _object2.setStrip2(1); + _object2.setPriority2(255); + _object2.setZoom(100); + _object2._frame = 1; + _object2.setPosition(Common::Point(199, 85), 0); + _object2.setAction(&_speakerAction, 0); + + Speaker::setText(msg); +} + +/*--------------------------------------------------------------------------*/ + +SpeakerOText::SpeakerOText() : SpeakerGText() { + _speakerName = "OTEXT"; + _textWidth = 240; + _textPos = Common::Point(130, 10); + _colour1 = 42; + _hideObjects = false; +} + +/*--------------------------------------------------------------------------*/ + +SpeakerQText::SpeakerQText() : ScreenSpeaker() { + _speakerName = "QTEXT"; + _textPos = Common::Point(160, 40); + _colour1 = 35; + _textWidth = 240; + _textMode = ALIGN_CENTRE; + _hideObjects = false; +} + +/*--------------------------------------------------------------------------*/ + +SpeakerSText::SpeakerSText() : ScreenSpeaker() { + _speakerName = "STEXT"; + _colour1 = 13; + _textWidth = 240; + _textMode = ALIGN_CENTRE; + _hideObjects = false; +} + +/*--------------------------------------------------------------------------*/ + +SpeakerPOText::SpeakerPOText() : ScreenSpeaker() { + _speakerName = "POTEXT"; + _textWidth = 240; + _textMode = ALIGN_CENTRE; + _colour1 = 41; + _hideObjects = false; +} + +/*--------------------------------------------------------------------------*/ + +SpeakerMText::SpeakerMText() { + _speakerName = "MTEXT"; + _colour1 = 11; + _textWidth = 160; + _textMode = ALIGN_CENTRE; + _hideObjects = false; +} + +/*--------------------------------------------------------------------------*/ + +SpeakerCText::SpeakerCText() { + _speakerName = "CTEXT"; + _colour1 = 4; + _textWidth = 240; + _textMode = ALIGN_CENTRE; + _hideObjects = false; +} + +/*--------------------------------------------------------------------------*/ + +SpeakerEText::SpeakerEText() { + _speakerName = "ETEXT"; + _textPos = Common::Point(20, 20); + _colour1 = 22; + _hideObjects = false; +} + +/*--------------------------------------------------------------------------*/ + +SpeakerGR::SpeakerGR() { + _speakerName = "GR"; + _newSceneNumber = 9220; + _textWidth = 136; + _textPos = Common::Point(168, 36); + _colour1 = 14; +} + +/*--------------------------------------------------------------------------*/ + +SpeakerHText::SpeakerHText() { + _speakerName = "HTEXT"; + _textPos = Common::Point(160, 40); + _colour1 = 52; + _hideObjects = false; +} + +/*--------------------------------------------------------------------------*/ + +SpeakerSKText::SpeakerSKText() : ScreenSpeaker() { + _speakerName = "SKTEXT"; + _textWidth = 240; + _textMode = ALIGN_CENTRE; + _colour1 = 5; + _hideObjects = false; +} + +/*--------------------------------------------------------------------------*/ + +SpeakerPText::SpeakerPText() { + _speakerName = "PTEXT"; + _textWidth = 240; + _textMode = ALIGN_CENTRE; + _colour1 = 5; + _hideObjects = false; +} + +/*--------------------------------------------------------------------------*/ + +SpeakerCHFText::SpeakerCHFText() { + _speakerName = "CHFTEXT"; + _textWidth = 240; + _textMode = ALIGN_CENTRE; + _colour1 = 56; + _hideObjects = false; +} + +/*--------------------------------------------------------------------------*/ + +SpeakerCDRText::SpeakerCDRText() { + _speakerName = "CDRTEXT"; + _textWidth = 240; + _textMode = ALIGN_CENTRE; + _colour1 = 52; + _hideObjects = false; +} + +/*--------------------------------------------------------------------------*/ + +SpeakerFLText::SpeakerFLText() { + _speakerName = "FLTEXT"; + _textPos = Common::Point(10, 40); + _colour1 = 17; + _hideObjects = false; +} + +/*--------------------------------------------------------------------------*/ + +SpeakerBatText::SpeakerBatText() { + _speakerName = "BATTEXT"; + _textWidth = 240; + _textMode = ALIGN_CENTRE; + _colour1 = 3; + _hideObjects = false; +} + +/*--------------------------------------------------------------------------*/ + +SpeakerSKL::SpeakerSKL() : AnimatedSpeaker() { + _speakerName = "SKL"; + _newSceneNumber = 7011; + _textPos = Common::Point(10, 30); + _colour1 = 10; +} + +void SpeakerSKL::setText(const Common::String &msg) { + _object1.postInit(&_objectList); + _object1.setVisage(7013); + _object1.setStrip2(2); + _object1._frame = 1; + _object1.setPriority2(255); + _object1.changeZoom(100); + _object1.setPosition(Common::Point(203, 120)); + _object1.animate(ANIM_MODE_7, 0, NULL); + + _object2.postInit(&_objectList); + _object2.setVisage(7013); + _object2.setStrip2(1); + _object2.setPriority2(255); + _object2.changeZoom(100); + _object2._frame = 1; + _object2.setPosition(Common::Point(197, 80)); + _object2.setAction(&_speakerAction, NULL); + + Speaker::setText(msg); +} + +/*--------------------------------------------------------------------------*/ + +SpeakerQL::SpeakerQL() : AnimatedSpeaker() { + _speakerName = "QL"; + _newSceneNumber = 2610; + _textPos = Common::Point(160, 30); + _colour1 = 35; + _textMode = ALIGN_CENTRE; +} + +void SpeakerQL::setText(const Common::String &msg) { + _object1.postInit(&_objectList); + _object1.setVisage(2612); + _object1.setStrip2(2); + _object1.setPriority2(255); + _object1.changeZoom(100); + _object1._frame = 1; + _object1.setPosition(Common::Point(128, 146)); + _object1.animate(ANIM_MODE_7, 0, NULL); + + _object2.postInit(&_objectList); + _object2.setVisage(2612); + _object2.setStrip2(1); + _object2.setPriority2(255); + _object2.changeZoom(100); + _object2._frame = 1; + _object2.setPosition(Common::Point(122, 84)); + _object2.setAction(&_speakerAction, NULL); + + Speaker::setText(msg); +} + +/*--------------------------------------------------------------------------*/ + +SpeakerSR::SpeakerSR() { + _speakerName = "SR"; + _newSceneNumber = 2811; + _textPos = Common::Point(10, 30); + _colour1 = 13; + _textMode = ALIGN_CENTRE; +} + +void SpeakerSR::setText(const Common::String &msg) { + _object1.postInit(&_objectList); + _object1.setVisage(2813); + _object1.setStrip2(2); + _object1.setPriority2(255); + _object1.changeZoom(100); + _object1._frame = 1; + _object1.setPosition(Common::Point(224, 198)); + _object1.animate(ANIM_MODE_7, 0, NULL); + + _object2.postInit(&_objectList); + _object2.setVisage(2813); + _object2.setStrip2(1); + _object2.setPriority2(255); + _object2.changeZoom(100); + _object2._frame = 1; + _object2.setPosition(Common::Point(203, 96)); + _object2.setAction(&_speakerAction, NULL); + + _object3.postInit(&_objectList); + _object3.setVisage(2813); + _object3.setStrip(3); + _object3.setPosition(Common::Point(204, 91)); + _object3.setPriority2(199); + _object3._numFrames = 3; + _object3.animate(ANIM_MODE_7, 0, NULL); + + Speaker::setText(msg); +} + +/*--------------------------------------------------------------------------*/ + +SpeakerSL::SpeakerSL() { + _speakerName = "SL"; + _newSceneNumber = 2810; + _textPos = Common::Point(140, 30); + _textWidth = 160; + _colour1 = 13; + _textMode = ALIGN_CENTRE; +} + +void SpeakerSL::setText(const Common::String &msg) { + _object1.postInit(&_objectList); + _object1.setVisage(2812); + _object1.setStrip2(2); + _object1.setPriority2(255); + _object1.changeZoom(100); + _object1._frame = 1; + _object1.setPosition(Common::Point(95, 198)); + _object1.animate(ANIM_MODE_7, 0, NULL); + + _object2.postInit(&_objectList); + _object2.setVisage(2812); + _object2.setStrip2(1); + _object2.setPriority2(255); + _object2.changeZoom(100); + _object2._frame = 1; + _object2.setPosition(Common::Point(116, 96)); + _object2.setAction(&_speakerAction, NULL); + + Speaker::setText(msg); +} + +/*--------------------------------------------------------------------------*/ + +SpeakerQR::SpeakerQR() { + _speakerName = "QR"; + _newSceneNumber = 2611; + _textPos = Common::Point(10, 30); + _colour1 = 13; + _textMode = ALIGN_CENTRE; +} + +void SpeakerQR::setText(const Common::String &msg) { + _object1.postInit(&_objectList); + _object1.setVisage(2613); + _object1.setStrip2(2); + _object1.setPriority2(255); + _object1.changeZoom(100); + _object1._frame = 1; + _object1.setPosition(Common::Point(191, 146)); + _object1.animate(ANIM_MODE_7, 0, NULL); + + _object2.postInit(&_objectList); + _object2.setVisage(2613); + _object2.setStrip2(1); + _object2.setPriority2(255); + _object2.changeZoom(100); + _object2._frame = 1; + _object2.setPosition(Common::Point(197, 84)); + _object2.setAction(&_speakerAction, NULL); + + Speaker::setText(msg); +} + +/*--------------------------------------------------------------------------*/ + +SpeakerQU::SpeakerQU() { + _speakerName = "QU"; + _newSceneNumber = 7020; + _textPos = Common::Point(160, 30); + _colour1 = 35; + _textMode = ALIGN_CENTRE; +} + +void SpeakerQU::setText(const Common::String &msg) { + _object1.postInit(&_objectList); + _object1.setVisage(7021); + _object1.setStrip2(2); + _object1.setPriority2(255); + _object1.changeZoom(100); + _object1._frame = 1; + _object1.setPosition(Common::Point(116, 120), 0); + _object1.animate(ANIM_MODE_7, 0, 0); + + _object2.postInit(&_objectList); + _object2.setVisage(7021); + _object2.setStrip2(1); + _object2.setPriority2(255); + _object2.changeZoom(100); + _object2._frame = 1; + _object2.setPosition(Common::Point(111, 84), 0); + _object2.setAction(&_speakerAction, 0); + + Speaker::setText(msg); +} + +/*--------------------------------------------------------------------------*/ + +SpeakerCR::SpeakerCR() { + _speakerName = "CR"; + _newSceneNumber = 9010; + _textPos = Common::Point(20, 40); + _colour1 = 4; +} + +void SpeakerCR::setText(const Common::String &msg) { + _object1.postInit(&_objectList); + _object1.setVisage(9011); + _object1.setStrip2(2); + _object1.setPriority2(255); + _object1.setPosition(Common::Point(219, 168)); + _object1.animate(ANIM_MODE_7, 0, NULL); + + _object2.postInit(&_objectList); + _object2.setVisage(9011); + _object2.setStrip2(1); + _object2.setPriority2(255); + _object2.setPosition(Common::Point(232, 81)); + _object2.setAction(&_speakerAction, NULL); + + Speaker::setText(msg); +} + +/*--------------------------------------------------------------------------*/ + +SpeakerMR::SpeakerMR() { + _speakerName = "MR"; + _newSceneNumber = 2711; + _textPos = Common::Point(40, 10); + _colour1 = 22; +} + +void SpeakerMR::setText(const Common::String &msg) { + _object1.postInit(&_objectList); + _object1.setVisage(2713); + _object1.setStrip2(2); + _object1.setPriority2(255); + _object1.changeZoom(100); + _object1._frame = 1; + _object1.setPosition(Common::Point(220, 143)); + _object1.animate(ANIM_MODE_7, 0, NULL); + + _object2.postInit(&_objectList); + _object2.setVisage(2713); + _object2.setStrip2(1); + _object2.setPriority2(255); + _object2._frame = 1; + _object2.setPosition(Common::Point(215, 99)); + _object2.setAction(&_speakerAction, NULL); + + Speaker::setText(msg); +} + +/*--------------------------------------------------------------------------*/ + +SpeakerSAL::SpeakerSAL() { + _speakerName = "SAL"; + _newSceneNumber = 2851; + _textPos = Common::Point(10, 30); + _colour1 = 13; + _textMode = ALIGN_CENTRE; +} + +void SpeakerSAL::setText(const Common::String &msg) { + _object1.postInit(&_objectList); + _object1.setVisage(2853); + _object1.setStrip2(2); + _object1.setPriority2(255); + _object1.changeZoom(100); + _object1._frame = 1; + _object1.setPosition(Common::Point(185, 200)); + _object1.animate(ANIM_MODE_7, 0, NULL); + + _object2.postInit(&_objectList); + _object2.setVisage(2853); + _object2.setStrip2(1); + _object2.setPriority2(255); + _object2._frame = 1; + _object2.setPosition(Common::Point(170, 92)); + _object2.setAction(&_speakerAction, NULL); + + Speaker::setText(msg); +} + +/*--------------------------------------------------------------------------*/ + +SpeakerML::SpeakerML() { + _speakerName = "ML"; + _newSceneNumber = 2710; + _textPos = Common::Point(160, 40); + _colour1 = 22; +} + +void SpeakerML::setText(const Common::String &msg) { + _object1.postInit(&_objectList); + _object1.setVisage(2712); + _object1.setStrip2(2); + _object1.setPriority2(255); + _object1.changeZoom(100); + _object1._frame = 1; + _object1.setPosition(Common::Point(99, 143)); + _object1.animate(ANIM_MODE_7, 0, NULL); + + _object2.postInit(&_objectList); + _object2.setVisage(2712); + _object2.setStrip2(1); + _object2.setPriority2(255); + _object2._frame = 1; + _object2.setPosition(Common::Point(105, 99)); + _object2.setAction(&_speakerAction, NULL); + + Speaker::setText(msg); +} + +/*--------------------------------------------------------------------------*/ + +SpeakerCHFL::SpeakerCHFL() { + _speakerName = "CHFL"; + _newSceneNumber = 4111; + _textPos = Common::Point(10, 40); + _colour1 = 56; +} + +void SpeakerCHFL::setText(const Common::String &msg) { + _object1.postInit(&_objectList); + _object1.setVisage(4113); + _object1.setStrip2(2); + _object1.setPriority2(255); + _object1.changeZoom(100); + _object1._frame = 1; + _object1.setPosition(Common::Point(205, 116)); + _object1.animate(ANIM_MODE_7, 0, NULL); + + _object2.postInit(&_objectList); + _object2.setVisage(4113); + _object2.setStrip2(1); + _object2.setPriority2(255); + _object2._frame = 1; + _object2.setPosition(Common::Point(202, 71)); + _object2.setAction(&_speakerAction, NULL); + + Speaker::setText(msg); +} + +/*--------------------------------------------------------------------------*/ + +SpeakerCHFR::SpeakerCHFR() { + _speakerName = "CHFR"; + _newSceneNumber = 4110; + _textPos = Common::Point(160, 40); + _colour1 = 56; +} + +void SpeakerCHFR::setText(const Common::String &msg) { + _object1.postInit(&_objectList); + _object1.setVisage(4112); + _object1.setStrip2(2); + _object1.setPriority2(255); + _object1.changeZoom(100); + _object1._frame = 1; + _object1.setPosition(Common::Point(103, 116)); + _object1.animate(ANIM_MODE_7, 0, NULL); + + _object2.postInit(&_objectList); + _object2.setVisage(4112); + _object2.setStrip2(1); + _object2.setPriority2(255); + _object2._frame = 1; + _object2.setPosition(Common::Point(106, 71)); + _object2.setAction(&_speakerAction, NULL); + + Speaker::setText(msg); +} + +/*--------------------------------------------------------------------------*/ + +SpeakerPL::SpeakerPL() { + _speakerName = "PL"; + _newSceneNumber = 4060; + _textPos = Common::Point(160, 40); + _colour1 = 5; +} + +void SpeakerPL::setText(const Common::String &msg) { + _object1.postInit(&_objectList); + _object1.setVisage(4062); + _object1.setStrip2(2); + _object1.setPriority2(255); + _object1.changeZoom(100); + _object1._frame = 1; + _object1.setPosition(Common::Point(107, 117)); + _object1.animate(ANIM_MODE_7, 0, NULL); + + _object2.postInit(&_objectList); + _object2.setVisage(4062); + _object2.setStrip2(1); + _object2.setPriority2(200); + _object2._frame = 1; + _object2.setPosition(Common::Point(105, 62)); + _object2.setAction(&_speakerAction, NULL); + + _object3.postInit(&_objectList); + _object3.setVisage(4062); + _object3.setStrip2(3); + _object3.setPriority2(255); + _object3._frame = 1; + _object3.setPosition(Common::Point(105, 59)); + _object3.setAction(&_speakerAction2, NULL); + + Speaker::setText(msg); +} + +void SpeakerPL::removeText() { + _object3.remove(); + AnimatedSpeaker::removeText(); +} + +/*--------------------------------------------------------------------------*/ + +SpeakerPR::SpeakerPR() { + _speakerName = "PR"; + _newSceneNumber = 4061; + _textPos = Common::Point(10, 40); + _colour1 = 5; +} + +void SpeakerPR::setText(const Common::String &msg) { + _object1.postInit(&_objectList); + _object1.setVisage(4063); + _object1.setStrip2(1); + _object1.setPriority2(255); + _object1.changeZoom(100); + _object1._frame = 1; + _object1.setPosition(Common::Point(212, 117)); + _object1.animate(ANIM_MODE_7, 0, NULL); + + _object2.postInit(&_objectList); + _object2.setVisage(4063); + _object2.setStrip2(2); + _object2.setPriority2(200); + _object2.changeZoom(100); + _object2._frame = 1; + _object2.setPosition(Common::Point(214, 62)); + _object2.setAction(&_speakerAction, NULL); + + _object3.postInit(&_objectList); + _object3.setVisage(4063); + _object3.setStrip2(3); + _object3.setPriority2(255); + _object3.changeZoom(100); + _object3._frame = 1; + _object3.setPosition(Common::Point(214, 59)); + _object3.setAction(&_speakerAction2, NULL); + + Speaker::setText(msg); +} + +void SpeakerPR::removeText() { + _object3.remove(); + AnimatedSpeaker::removeText(); +} + +/*--------------------------------------------------------------------------*/ + +SpeakerCDR::SpeakerCDR() { + _speakerName = "CDR"; + _newSceneNumber = 4161; + _textPos = Common::Point(10, 40); + _colour1 = 52; +} + +void SpeakerCDR::setText(const Common::String &msg) { + _object1.postInit(&_objectList); + _object1.setVisage(4163); + _object1.setStrip2(1); + _object1.setPriority2(255); + _object1.changeZoom(100); + _object1._frame = 1; + _object1.setPosition(Common::Point(208, 97)); + _object1.animate(ANIM_MODE_7, 0, NULL); + + _object2.postInit(&_objectList); + _object2.setVisage(4163); + _object2.setStrip2(2); + _object2.setPriority2(255); + _object2.changeZoom(100); + _object2._frame = 1; + _object2.setPosition(Common::Point(200, 57)); + _object2.setAction(&_speakerAction, NULL); + + Speaker::setText(msg); +} + +/*--------------------------------------------------------------------------*/ + +SpeakerCDL::SpeakerCDL() { + _speakerName = "CDL"; + _newSceneNumber = 4160; + _textPos = Common::Point(160, 40); + _colour1 = 52; +} + +void SpeakerCDL::setText(const Common::String &msg) { + _object1.postInit(&_objectList); + _object1.setVisage(4162); + _object1.setStrip2(1); + _object1.setPriority2(255); + _object1.changeZoom(100); + _object1._frame = 1; + _object1.setPosition(Common::Point(112, 97)); + _object1.animate(ANIM_MODE_7, 0, NULL); + + _object2.postInit(&_objectList); + _object2.setVisage(4162); + _object2.setStrip2(2); + _object2.setPriority2(255); + _object2.changeZoom(100); + _object2._frame = 1; + _object2.setPosition(Common::Point(115, 57)); + _object2.setAction(&_speakerAction, NULL); + + Speaker::setText(msg); +} + +/*--------------------------------------------------------------------------*/ + +SpeakerFLL::SpeakerFLL() { + _speakerName = "FLL"; + _newSceneNumber = 5221; + _textPos = Common::Point(10, 40); + _colour1 = 17; +} + +void SpeakerFLL::setText(const Common::String &msg) { + _object1.postInit(&_objectList); + _object1.setVisage(5223); + _object1.setStrip2(2); + _object1.setPriority2(255); + _object1.changeZoom(100); + _object1._frame = 1; + _object1.setPosition(Common::Point(216, 129)); + _object1.animate(ANIM_MODE_7, 0, NULL); + + _object2.postInit(&_objectList); + _object2.setVisage(5223); + _object2.setStrip2(1); + _object2.setPriority2(255); + _object2.changeZoom(100); + _object2._frame = 1; + _object2.setPosition(Common::Point(210, 67)); + _object2.setAction(&_speakerAction, NULL); + + Speaker::setText(msg); +} + +/*--------------------------------------------------------------------------*/ + +SpeakerBatR::SpeakerBatR() { + _speakerName = "BATR"; + _newSceneNumber = 5360; + _textPos = Common::Point(140, 40); + _colour1 = 3; +} + +void SpeakerBatR::setText(const Common::String &msg) { + _object1.postInit(&_objectList); + _object1.setVisage(5361); + _object1.setStrip2(2); + _object1.setPriority2(255); + _object1.changeZoom(100); + _object1._frame = 1; + _object1.setPosition(Common::Point(137, 122)); + _object1.animate(ANIM_MODE_7, 0, NULL); + + _object2.postInit(&_objectList); + _object2.setVisage(5361); + _object2.setStrip2(1); + _object2.setPriority2(255); + _object2.changeZoom(100); + _object2._frame = 1; + _object2.setPosition(Common::Point(137, 104)); + _object2.setAction(&_speakerAction, NULL); + + Speaker::setText(msg); +} + +} // End of namespace tSage |