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Diffstat (limited to 'engines/tsage/ringworld_logic.h')
-rw-r--r-- | engines/tsage/ringworld_logic.h | 402 |
1 files changed, 402 insertions, 0 deletions
diff --git a/engines/tsage/ringworld_logic.h b/engines/tsage/ringworld_logic.h new file mode 100644 index 0000000000..fd3264e403 --- /dev/null +++ b/engines/tsage/ringworld_logic.h @@ -0,0 +1,402 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $ + * $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $ + * + */ + +#ifndef TSAGE_RINGWORLD_LOGIC_H +#define TSAGE_RINGWORLD_LOGIC_H + +#include "common/scummsys.h" +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/scenes.h" +#include "tsage/globals.h" + +namespace tSage { + +#define ADD_PLAYER_MOVER(X, Y) { Common::Point pt(X, Y); PlayerMover *mover = new PlayerMover(); \ + _globals->_player.addMover(mover, &pt, this); } +#define ADD_PLAYER_MOVER_NULL(OBJ, X, Y) { Common::Point pt(X, Y); PlayerMover *mover = new PlayerMover(); \ + OBJ.addMover(mover, &pt, NULL); } +#define ADD_PLAYER_MOVER_THIS(OBJ, X, Y) { Common::Point pt(X, Y); PlayerMover *mover = new PlayerMover(); \ + OBJ.addMover(mover, &pt, this); } + +#define ADD_MOVER(OBJ, X, Y) { Common::Point pt(X, Y); NpcMover *mover = new NpcMover(); \ + OBJ.addMover(mover, &pt, this); } +#define ADD_MOVER_NULL(OBJ, X, Y) { Common::Point pt(X, Y); NpcMover *mover = new NpcMover(); \ + OBJ.addMover(mover, &pt, NULL); } + + +class SceneFactory { +public: + static Scene *createScene(int sceneNumber); +}; + +class DisplayHotspot: public SceneObject { +private: + Common::Array<int> _actions; + bool performAction(int action); +public: + DisplayHotspot(int regionId, ...); + + virtual void doAction(int action) { + if (!performAction(action)) + SceneHotspot::doAction(action); + } +}; + +class DisplayObject: public SceneObject { +private: + Common::Array<int> _actions; + bool performAction(int action); +public: + DisplayObject(int firstAction, ...); + + virtual void doAction(int action) { + if (!performAction(action)) + SceneHotspot::doAction(action); + } +}; + +class SceneArea: public SavedObject { +public: + GfxSurface _surface; + GfxSurface *_savedArea; + Common::Point _pt; + int _resNum; + int _rlbNum; + int _subNum; + int _actionId; + Rect _bounds; +public: + SceneArea(); + ~SceneArea(); + + void setup(int resNum, int rlbNum, int subNum, int actionId); + void draw2(); + void display(); + void restore(); + + virtual void synchronise(Serialiser &s); + virtual void draw(bool flag); + virtual void wait(); +}; + +/*--------------------------------------------------------------------------*/ +// Ringworld specific game speakers + +class SpeakerGText: public Speaker { +public: + SceneObject _sceneObject; +public: + SpeakerGText(); + + virtual Common::String getClassName() { return "SpeakerGText"; } + virtual void setText(const Common::String &msg); + virtual void removeText(); +}; + +class SpeakerPOR: public AnimatedSpeaker { + class SpeakerAction1: public SpeakerAction { + public: + virtual void signal(); + }; + +public: + SceneObject _object3; + SpeakerAction1 _action2; +public: + SpeakerPOR(); + virtual Common::String getClassName() { return "SpeakerPOR"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerOR: public AnimatedSpeaker { +public: + SpeakerOR(); + virtual Common::String getClassName() { return "SpeakerOR"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerOText: public SpeakerGText { +public: + SpeakerOText(); + + virtual Common::String getClassName() { return "SpeakerOText"; } +}; + +class SpeakerPOText: public ScreenSpeaker { +public: + SpeakerPOText(); + + virtual Common::String getClassName() { return "SpeakerPOText"; } +}; + +class SpeakerSText: public ScreenSpeaker { +public: + SpeakerSText(); + + virtual Common::String getClassName() { return "SpeakerSText"; } +}; + +class SpeakerQText: public ScreenSpeaker { +public: + SpeakerQText(); + + virtual Common::String getClassName() { return "SpeakerQText"; } +}; + +class SpeakerMText: public ScreenSpeaker { +public: + SpeakerMText(); + + virtual Common::String getClassName() { return "SpeakerMText"; } +}; + +class SpeakerCText: public ScreenSpeaker { +public: + SpeakerCText(); + + virtual Common::String getClassName() { return "SpeakerCText"; } +}; + +class SpeakerEText: public ScreenSpeaker { +public: + SpeakerEText(); + + virtual Common::String getClassName() { return "SpeakerEText"; } +}; + +class SpeakerGR: public AnimatedSpeaker { +public: + SpeakerGR(); + + virtual Common::String getClassName() { return "SpeakerGR"; } +}; + +class SpeakerHText: public ScreenSpeaker { +public: + SpeakerHText(); + + virtual Common::String getClassName() { return "SpeakerHText"; } +}; + +class SpeakerPText: public ScreenSpeaker { +public: + SpeakerPText(); + + virtual Common::String getClassName() { return "SpeakerPText"; } +}; + +class SpeakerCHFText: public ScreenSpeaker { +public: + SpeakerCHFText(); + + virtual Common::String getClassName() { return "SpeakerCHFText"; } +}; + +class SpeakerSKText: public ScreenSpeaker { +public: + SpeakerSKText(); + + virtual Common::String getClassName() { return "SpeakerSKText"; } +}; + +class SpeakerCDRText: public ScreenSpeaker { +public: + SpeakerCDRText(); + + virtual Common::String getClassName() { return "SpeakerCDRText"; } +}; + +class SpeakerFLText: public ScreenSpeaker { +public: + SpeakerFLText(); + + virtual Common::String getClassName() { return "SpeakerFLText"; } +}; + +class SpeakerBatText: public ScreenSpeaker { +public: + SpeakerBatText(); + + virtual Common::String getClassName() { return "SpeakerFLText"; } +}; + +class SpeakerQR: public AnimatedSpeaker { +public: + SpeakerQR(); + + virtual Common::String getClassName() { return "SpeakerQR"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerQU: public AnimatedSpeaker { +public: + SpeakerQU(); + + virtual Common::String getClassName() { return "SpeakerQU"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerSKL: public AnimatedSpeaker { +public: + SpeakerSKL(); + + virtual Common::String getClassName() { return "SpeakerQL"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerQL: public AnimatedSpeaker { +public: + SpeakerQL(); + + virtual Common::String getClassName() { return "SpeakerQL"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerSR: public AnimatedSpeaker { +public: + SceneObject _object3; +public: + SpeakerSR(); + + virtual Common::String getClassName() { return "SpeakerSR"; } + void setText(const Common::String &msg); +}; + +class SpeakerSL: public AnimatedSpeaker { +public: + SpeakerSL(); + + virtual Common::String getClassName() { return "SpeakerSL"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerCR: public AnimatedSpeaker { +public: + SpeakerCR(); + + virtual Common::String getClassName() { return "SpeakerCR"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerMR: public AnimatedSpeaker { +public: + SpeakerMR(); + + virtual Common::String getClassName() { return "SpeakerMR"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerSAL: public AnimatedSpeaker { +public: + SpeakerSAL(); + + virtual Common::String getClassName() { return "SpeakerSAL"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerML: public AnimatedSpeaker { +public: + SpeakerML(); + + virtual Common::String getClassName() { return "SpeakerML"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerCHFL: public AnimatedSpeaker { +public: + SpeakerCHFL(); + + virtual Common::String getClassName() { return "SpeakerCHFL"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerCHFR: public AnimatedSpeaker { +public: + SpeakerCHFR(); + + virtual Common::String getClassName() { return "SpeakerCHFR"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerPL: public AnimatedSpeaker { +public: + SceneObject _object3; + SpeakerAction _speakerAction2; + + SpeakerPL(); + + virtual Common::String getClassName() { return "SpeakerPL"; } + virtual void setText(const Common::String &msg); + virtual void removeText(); +}; + +class SpeakerPR: public AnimatedSpeaker { +public: + SceneObject _object3; + SpeakerAction _speakerAction2; + + SpeakerPR(); + + virtual Common::String getClassName() { return "SpeakerPR"; } + virtual void setText(const Common::String &msg); + virtual void removeText(); +}; + +class SpeakerCDR: public AnimatedSpeaker { +public: + SpeakerCDR(); + + virtual Common::String getClassName() { return "SpeakerCDR"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerCDL: public AnimatedSpeaker { +public: + SpeakerCDL(); + + virtual Common::String getClassName() { return "SpeakerCDL"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerFLL: public AnimatedSpeaker { +public: + SpeakerFLL(); + + virtual Common::String getClassName() { return "SpeakerFLL"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerBatR: public AnimatedSpeaker { +public: + SpeakerBatR(); + + virtual Common::String getClassName() { return "SpeakerBatR"; } + virtual void setText(const Common::String &msg); +}; + +} // End of namespace tSage + +#endif |