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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $
+ * $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $
+ *
+ */
+
+#ifndef TSAGE_RINGWORLD_SCENES10_H
+#define TSAGE_RINGWORLD_SCENES10_H
+
+#include "common/scummsys.h"
+#include "tsage/ringworld_logic.h"
+#include "tsage/events.h"
+#include "tsage/core.h"
+#include "tsage/scenes.h"
+#include "tsage/globals.h"
+
+namespace tSage {
+
+class Scene2: public Scene {
+public :
+ int _sceneState;
+
+ Scene2();
+ virtual void synchronise(Serialiser &s) {
+ Scene::synchronise(s);
+ s.syncAsSint16LE(_sceneState);
+ }
+};
+
+class Object9350: public SceneObject {
+public:
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void draw();
+};
+
+class Scene9100: public Scene {
+ /* Items */
+ class SceneHotspot1: public SceneHotspot_3 {
+ public:
+ virtual void doAction(int action);
+ };
+
+ SequenceManager _sequenceManager;
+ SceneObject _object1;
+ SceneObject _object2;
+ SceneObject _object3;
+ SceneObject _object4;
+ SceneObject _object5;
+ SceneObject _object6;
+ SceneHotspot1 _sceneHotspot1;
+ SceneHotspot_3 _sceneHotspot2;
+ SceneHotspot_3 _sceneHotspot3;
+ SceneHotspot_3 _sceneHotspot4;
+ SceneHotspot_3 _sceneHotspot5;
+ SceneHotspot_3 _sceneHotspot6;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void dispatch();
+};
+
+class Scene9150: public Scene2 {
+ class Object3: public SceneObject4 {
+ public:
+ virtual void signal();
+ virtual void dispatch();
+ };
+
+ SequenceManager _sequenceManager1;
+ SequenceManager _sequenceManager2;
+ SceneObject _object1;
+ SceneObject _object2;
+ Object3 _object3;
+ SceneHotspot_3 _sceneHotspot1;
+ SceneHotspot_3 _sceneHotspot2;
+ SceneHotspot_3 _sceneHotspot3;
+ SceneHotspot_3 _sceneHotspot4;
+ SceneHotspot_3 _sceneHotspot5;
+ SceneHotspot_3 _sceneHotspot6;
+ SceneHotspot_3 _sceneHotspot7;
+ SceneHotspot_3 _sceneHotspot8;
+ SceneHotspot_3 _sceneHotspot9;
+ SceneHotspot_3 _sceneHotspot10;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void dispatch();
+};
+
+class Scene9200: public Scene2 {
+ class SceneHotspot1: public SceneHotspot_3{
+ public:
+ virtual void doAction(int action);
+ };
+
+ SequenceManager _sequenceManager;
+ SceneObject _object1;
+ SceneObject _object2;
+ SceneObject _object3;
+ Action _action1;
+ SpeakerGText _speakerGText;
+ SpeakerGR _speakerGR;
+ SpeakerQText _speakerQText;
+ SoundHandler _soundHandler;
+ SceneHotspot1 _hotspot1;
+ SceneHotspot_3 _hotspot2;
+ SceneHotspot_3 _hotspot3;
+ SceneHotspot_3 _hotspot4;
+ SceneHotspot_3 _hotspot5;
+ SceneHotspot_3 _hotspot6;
+ SceneHotspot_3 _hotspot7;
+ SceneHotspot_3 _hotspot8;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void dispatch();
+ virtual void process(Event &event);
+};
+
+class Scene9300: public Scene {
+ SequenceManager _sequenceManager;
+ SceneObject _object1;
+ SceneObject _object2;
+ SceneHotspot_3 _hotspot1;
+ SceneHotspot_3 _hotspot2;
+ SceneHotspot_3 _hotspot3;
+ SceneHotspot_3 _hotspot4;
+ SceneHotspot_3 _hotspot5;
+ SceneHotspot_3 _hotspot6;
+ SceneHotspot_3 _hotspot7;
+ SceneHotspot_3 _hotspot8;
+ SceneHotspot_3 _hotspot9;
+ SceneHotspot_3 _hotspot10;
+ SceneHotspot_3 _hotspot11;
+ SceneHotspot_3 _hotspot12;
+ SceneHotspot_3 _hotspot13;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void dispatch();
+};
+
+class Scene9350: public Scene2 {
+ SequenceManager _sequenceManager;
+ Object9350 _object1;
+ SceneObject _object2;
+ SceneHotspot_3 _sceneHotspot1;
+ SceneHotspot_3 _sceneHotspot2;
+ SceneHotspot_3 _sceneHotspot3;
+ SceneHotspot_3 _sceneHotspot4;
+ SceneHotspot_3 _sceneHotspot5;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void dispatch();
+};
+
+class Scene9360: public Scene2 {
+ SequenceManager _sequenceManager;
+ Action _action1;
+ Object9350 _object1;
+ SceneHotspot_3 _hotspot1;
+ SceneHotspot_3 _hotspot2;
+ SceneHotspot_3 _hotspot3;
+ SceneHotspot_3 _hotspot4;
+ SceneHotspot_3 _hotspot5;
+ SceneHotspot_3 _hotspot6;
+ SceneHotspot_3 _hotspot7;
+ SceneHotspot_3 _hotspot8;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void dispatch();
+};
+
+class Scene9700: public Scene2 {
+ SequenceManager _sequenceManager;
+ SceneObject _object1;
+ SceneHotspot_3 _sceneHotspot1;
+ SceneHotspot_3 _sceneHotspot2;
+ SceneHotspot_3 _sceneHotspot3;
+ SceneHotspot_3 _sceneHotspot4;
+ SceneHotspot_3 _sceneHotspot5;
+ SceneHotspot_3 _sceneHotspot6;
+ GfxButton _gfxButton1;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void process(Event &event);
+};
+
+class Scene9750: public Scene {
+public:
+ SequenceManager _sequenceManager;
+ SceneObject _object1;
+ SceneObject _object2;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void dispatch();
+};
+
+class Scene9999: public Scene {
+ /* Actions */
+ class Action1: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2: public Action {
+ public:
+ virtual void signal();
+ };
+
+public:
+
+ Action1 _action1;
+ Action2 _action2;
+ Action _action3;
+ SceneObject _object1;
+ SceneObject _object2;
+ SceneObject _object3;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+};
+
+
+} // End of namespace tSage
+
+#endif