diff options
Diffstat (limited to 'engines/tsage/ringworld_scenes10.h')
-rw-r--r-- | engines/tsage/ringworld_scenes10.h | 248 |
1 files changed, 248 insertions, 0 deletions
diff --git a/engines/tsage/ringworld_scenes10.h b/engines/tsage/ringworld_scenes10.h new file mode 100644 index 0000000000..c321d53e85 --- /dev/null +++ b/engines/tsage/ringworld_scenes10.h @@ -0,0 +1,248 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $ + * $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $ + * + */ + +#ifndef TSAGE_RINGWORLD_SCENES10_H +#define TSAGE_RINGWORLD_SCENES10_H + +#include "common/scummsys.h" +#include "tsage/ringworld_logic.h" +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/scenes.h" +#include "tsage/globals.h" + +namespace tSage { + +class Scene2: public Scene { +public : + int _sceneState; + + Scene2(); + virtual void synchronise(Serialiser &s) { + Scene::synchronise(s); + s.syncAsSint16LE(_sceneState); + } +}; + +class Object9350: public SceneObject { +public: + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void draw(); +}; + +class Scene9100: public Scene { + /* Items */ + class SceneHotspot1: public SceneHotspot_3 { + public: + virtual void doAction(int action); + }; + + SequenceManager _sequenceManager; + SceneObject _object1; + SceneObject _object2; + SceneObject _object3; + SceneObject _object4; + SceneObject _object5; + SceneObject _object6; + SceneHotspot1 _sceneHotspot1; + SceneHotspot_3 _sceneHotspot2; + SceneHotspot_3 _sceneHotspot3; + SceneHotspot_3 _sceneHotspot4; + SceneHotspot_3 _sceneHotspot5; + SceneHotspot_3 _sceneHotspot6; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); +}; + +class Scene9150: public Scene2 { + class Object3: public SceneObject4 { + public: + virtual void signal(); + virtual void dispatch(); + }; + + SequenceManager _sequenceManager1; + SequenceManager _sequenceManager2; + SceneObject _object1; + SceneObject _object2; + Object3 _object3; + SceneHotspot_3 _sceneHotspot1; + SceneHotspot_3 _sceneHotspot2; + SceneHotspot_3 _sceneHotspot3; + SceneHotspot_3 _sceneHotspot4; + SceneHotspot_3 _sceneHotspot5; + SceneHotspot_3 _sceneHotspot6; + SceneHotspot_3 _sceneHotspot7; + SceneHotspot_3 _sceneHotspot8; + SceneHotspot_3 _sceneHotspot9; + SceneHotspot_3 _sceneHotspot10; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); +}; + +class Scene9200: public Scene2 { + class SceneHotspot1: public SceneHotspot_3{ + public: + virtual void doAction(int action); + }; + + SequenceManager _sequenceManager; + SceneObject _object1; + SceneObject _object2; + SceneObject _object3; + Action _action1; + SpeakerGText _speakerGText; + SpeakerGR _speakerGR; + SpeakerQText _speakerQText; + SoundHandler _soundHandler; + SceneHotspot1 _hotspot1; + SceneHotspot_3 _hotspot2; + SceneHotspot_3 _hotspot3; + SceneHotspot_3 _hotspot4; + SceneHotspot_3 _hotspot5; + SceneHotspot_3 _hotspot6; + SceneHotspot_3 _hotspot7; + SceneHotspot_3 _hotspot8; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); + virtual void process(Event &event); +}; + +class Scene9300: public Scene { + SequenceManager _sequenceManager; + SceneObject _object1; + SceneObject _object2; + SceneHotspot_3 _hotspot1; + SceneHotspot_3 _hotspot2; + SceneHotspot_3 _hotspot3; + SceneHotspot_3 _hotspot4; + SceneHotspot_3 _hotspot5; + SceneHotspot_3 _hotspot6; + SceneHotspot_3 _hotspot7; + SceneHotspot_3 _hotspot8; + SceneHotspot_3 _hotspot9; + SceneHotspot_3 _hotspot10; + SceneHotspot_3 _hotspot11; + SceneHotspot_3 _hotspot12; + SceneHotspot_3 _hotspot13; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); +}; + +class Scene9350: public Scene2 { + SequenceManager _sequenceManager; + Object9350 _object1; + SceneObject _object2; + SceneHotspot_3 _sceneHotspot1; + SceneHotspot_3 _sceneHotspot2; + SceneHotspot_3 _sceneHotspot3; + SceneHotspot_3 _sceneHotspot4; + SceneHotspot_3 _sceneHotspot5; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); +}; + +class Scene9360: public Scene2 { + SequenceManager _sequenceManager; + Action _action1; + Object9350 _object1; + SceneHotspot_3 _hotspot1; + SceneHotspot_3 _hotspot2; + SceneHotspot_3 _hotspot3; + SceneHotspot_3 _hotspot4; + SceneHotspot_3 _hotspot5; + SceneHotspot_3 _hotspot6; + SceneHotspot_3 _hotspot7; + SceneHotspot_3 _hotspot8; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); +}; + +class Scene9700: public Scene2 { + SequenceManager _sequenceManager; + SceneObject _object1; + SceneHotspot_3 _sceneHotspot1; + SceneHotspot_3 _sceneHotspot2; + SceneHotspot_3 _sceneHotspot3; + SceneHotspot_3 _sceneHotspot4; + SceneHotspot_3 _sceneHotspot5; + SceneHotspot_3 _sceneHotspot6; + GfxButton _gfxButton1; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void process(Event &event); +}; + +class Scene9750: public Scene { +public: + SequenceManager _sequenceManager; + SceneObject _object1; + SceneObject _object2; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); +}; + +class Scene9999: public Scene { + /* Actions */ + class Action1: public Action { + public: + virtual void signal(); + }; + class Action2: public Action { + public: + virtual void signal(); + }; + +public: + + Action1 _action1; + Action2 _action2; + Action _action3; + SceneObject _object1; + SceneObject _object2; + SceneObject _object3; + + virtual void postInit(SceneObjectList *OwnerList = NULL); +}; + + +} // End of namespace tSage + +#endif |