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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef TSAGE_RINGWORLD_SCENES10_H
+#define TSAGE_RINGWORLD_SCENES10_H
+
+#include "common/scummsys.h"
+#include "tsage/ringworld_logic.h"
+#include "tsage/events.h"
+#include "tsage/core.h"
+#include "tsage/scenes.h"
+#include "tsage/globals.h"
+
+namespace tSage {
+
+class SceneObject9150 : public SceneObject {
+public:
+ int _timer, _signalFlag;
+
+ virtual void synchronise(Serialiser &s) {
+ SceneObject::synchronise(s);
+ s.syncAsSint16LE(_timer);
+ s.syncAsSint16LE(_signalFlag);
+ }
+ virtual Common::String getClassName() { return "SceneObject9150"; }
+};
+
+class Scene2 : public Scene {
+public :
+ int _sceneState;
+
+ Scene2();
+ virtual void synchronise(Serialiser &s) {
+ Scene::synchronise(s);
+ s.syncAsSint16LE(_sceneState);
+ }
+};
+
+class Object9350 : public SceneObject {
+public:
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void draw();
+};
+
+class Scene9100 : public Scene {
+ /* Items */
+ class SceneHotspot1 : public NamedHotspot {
+ public:
+ virtual void doAction(int action);
+ };
+public:
+ SequenceManager _sequenceManager;
+ SceneObject _object1;
+ SceneObject _object2;
+ SceneObject _object3;
+ SceneObject _object4;
+ SceneObject _object5;
+ SceneObject _object6;
+ SceneHotspot1 _sceneHotspot1;
+ NamedHotspot _sceneHotspot2;
+ NamedHotspot _sceneHotspot3;
+ NamedHotspot _sceneHotspot4;
+ NamedHotspot _sceneHotspot5;
+ NamedHotspot _sceneHotspot6;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void dispatch();
+};
+
+class Scene9150 : public Scene2 {
+ class Object3 : public SceneObject9150 {
+ public:
+ virtual void signal();
+ virtual void dispatch();
+ };
+public:
+ SequenceManager _sequenceManager1;
+ SequenceManager _sequenceManager2;
+ SceneObject _object1;
+ SceneObject _object2;
+ Object3 _object3;
+ NamedHotspot _sceneHotspot1;
+ NamedHotspot _sceneHotspot2;
+ NamedHotspot _sceneHotspot3;
+ NamedHotspot _sceneHotspot4;
+ NamedHotspot _sceneHotspot5;
+ NamedHotspot _sceneHotspot6;
+ NamedHotspot _sceneHotspot7;
+ NamedHotspot _sceneHotspot8;
+ NamedHotspot _sceneHotspot9;
+ NamedHotspot _sceneHotspot10;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void dispatch();
+};
+
+class Scene9200 : public Scene2 {
+ class SceneHotspot1 : public NamedHotspot{
+ public:
+ virtual void doAction(int action);
+ };
+public:
+ SequenceManager _sequenceManager;
+ SceneObject _object1;
+ SceneObject _object2;
+ SceneObject _object3;
+ Action _action1;
+ SpeakerGText _speakerGText;
+ SpeakerGR _speakerGR;
+ SpeakerQText _speakerQText;
+ SoundHandler _soundHandler;
+ SceneHotspot1 _hotspot1;
+ NamedHotspot _hotspot2;
+ NamedHotspot _hotspot3;
+ NamedHotspot _hotspot4;
+ NamedHotspot _hotspot5;
+ NamedHotspot _hotspot6;
+ NamedHotspot _hotspot7;
+ NamedHotspot _hotspot8;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void dispatch();
+ virtual void process(Event &event);
+};
+
+class Scene9300 : public Scene {
+public:
+ SequenceManager _sequenceManager;
+ SceneObject _object1;
+ SceneObject _object2;
+ NamedHotspot _hotspot1;
+ NamedHotspot _hotspot2;
+ NamedHotspot _hotspot3;
+ NamedHotspot _hotspot4;
+ NamedHotspot _hotspot5;
+ NamedHotspot _hotspot6;
+ NamedHotspot _hotspot7;
+ NamedHotspot _hotspot8;
+ NamedHotspot _hotspot9;
+ NamedHotspot _hotspot10;
+ NamedHotspot _hotspot11;
+ NamedHotspot _hotspot12;
+ NamedHotspot _hotspot13;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void dispatch();
+};
+
+class Scene9350 : public Scene2 {
+public:
+ SequenceManager _sequenceManager;
+ Object9350 _object1;
+ SceneObject _object2;
+ NamedHotspot _sceneHotspot1;
+ NamedHotspot _sceneHotspot2;
+ NamedHotspot _sceneHotspot3;
+ NamedHotspot _sceneHotspot4;
+ NamedHotspot _sceneHotspot5;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void dispatch();
+};
+
+class Scene9360 : public Scene2 {
+public:
+ SequenceManager _sequenceManager;
+ Action _action1;
+ Object9350 _object1;
+ NamedHotspot _hotspot1;
+ NamedHotspot _hotspot2;
+ NamedHotspot _hotspot3;
+ NamedHotspot _hotspot4;
+ NamedHotspot _hotspot5;
+ NamedHotspot _hotspot6;
+ NamedHotspot _hotspot7;
+ NamedHotspot _hotspot8;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void dispatch();
+};
+
+class Scene9400 : public Scene2 {
+ class SceneHotspot7 : public NamedHotspot{
+ public:
+ virtual void doAction(int action);
+ };
+
+ class SceneHotspot8 : public NamedHotspot{
+ public:
+ virtual void doAction(int action);
+ };
+public:
+ Scene9400();
+ SequenceManager _sequenceManager;
+ Action _action1;
+ SceneObject _object1;
+ SceneObject _object2;
+ SceneObject _object3;
+ SpeakerOText _speakerOText;
+ SpeakerOR _speakerOR;
+ SpeakerQText _speakerQText;
+ NamedHotspot _hotspot1;
+ NamedHotspot _hotspot2;
+ NamedHotspot _hotspot3;
+ NamedHotspot _hotspot4;
+ NamedHotspot _hotspot5;
+ NamedHotspot _hotspot6;
+ SoundHandler _soundHandler;
+ int _field1032;
+ SceneHotspot7 _hotspot7;
+ SceneHotspot8 _hotspot8;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void dispatch();
+};
+
+class Scene9450 : public Scene2 {
+ class Object2 : public SceneObject {
+ public:
+ virtual void signal();
+ };
+
+ class Object3 : public SceneObject9150 {
+ public:
+ virtual void dispatch();
+ };
+
+ class Hotspot1 : public NamedHotspot{
+ public:
+ virtual void doAction(int action);
+ };
+
+ class Hotspot3 : public NamedHotspot{
+ public:
+ virtual void doAction(int action);
+ };
+public:
+ SceneObject _object1;
+ SequenceManager _sequenceManager1;
+ SequenceManager _sequenceManager2;
+ Object2 _object2;
+ SequenceManager _sequenceManager3;
+ Object3 _object3;
+ Hotspot1 _hotspot1;
+ NamedHotspot _hotspot2;
+ Hotspot3 _hotspot3;
+ NamedHotspot _hotspot4;
+ NamedHotspot _hotspot5;
+ NamedHotspot _hotspot6;
+ NamedHotspot _hotspot7;
+ NamedHotspot _hotspot8;
+ NamedHotspot _hotspot9;
+ NamedHotspot _hotspot10;
+ NamedHotspot _hotspot11;
+ NamedHotspot _hotspot12;
+ NamedHotspot _hotspot13;
+ NamedHotspot _hotspot14;
+ NamedHotspot _hotspot15;
+ NamedHotspot _hotspot16;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void dispatch();
+};
+
+class Scene9500 : public Scene2 {
+ class Hotspot1 : public NamedHotspot{
+ public:
+ virtual void doAction(int action);
+ };
+
+ class Hotspot2 : public NamedHotspot{
+ public:
+ virtual void doAction(int action);
+ };
+
+ class Hotspot3 : public NamedHotspot{
+ public:
+ virtual void doAction(int action);
+ };
+
+ class Hotspot4 : public NamedHotspot{
+ public:
+ virtual void doAction(int action);
+ };
+
+public:
+ SequenceManager _sequenceManager;
+ SceneObject _candle;
+ SceneObject _object2;
+ SceneObject _object3;
+ Hotspot1 _hotspot1;
+ Hotspot2 _hotspot2;
+ Hotspot3 _hotspot3;
+ Hotspot4 _hotspot4;
+ Hotspot4 _hotspot5;
+ NamedHotspot _hotspot6;
+ NamedHotspot _hotspot7;
+ NamedHotspot _hotspot8;
+ NamedHotspot _hotspot9;
+ NamedHotspot _hotspot10;
+ NamedHotspot _hotspot11;
+ NamedHotspot _hotspot12;
+ NamedHotspot _hotspot13;
+ NamedHotspot _hotspot14;
+ NamedHotspot _hotspot15;
+ NamedHotspot _hotspot16;
+ NamedHotspot _hotspot17;
+ NamedHotspot _hotspot18;
+ NamedHotspot _hotspot19;
+ NamedHotspot _hotspot20;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void dispatch();
+ virtual void process(Event &event);
+};
+
+class Scene9700 : public Scene2 {
+ SequenceManager _sequenceManager;
+ SceneObject _object1;
+ NamedHotspot _sceneHotspot1;
+ NamedHotspot _sceneHotspot2;
+ NamedHotspot _sceneHotspot3;
+ NamedHotspot _sceneHotspot4;
+ NamedHotspot _sceneHotspot5;
+ NamedHotspot _sceneHotspot6;
+ GfxButton _gfxButton1;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void process(Event &event);
+};
+
+class Scene9750 : public Scene {
+public:
+ SequenceManager _sequenceManager;
+ SceneObject _object1;
+ SceneObject _object2;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void dispatch();
+};
+
+class Scene9850 : public Scene {
+ class Object6 : public SceneObject{
+ public:
+ virtual void doAction(int action);
+ };
+
+ class Object7 : public SceneObjectExt{
+ public:
+ virtual void doAction(int action);
+ };
+
+ class Hotspot12 : public NamedHotspot{
+ public:
+ virtual void doAction(int action);
+ };
+
+ class Hotspot14 : public NamedHotspot{
+ public:
+ virtual void doAction(int action);
+ };
+
+ class Hotspot16 : public NamedHotspot{
+ public:
+ virtual void doAction(int action);
+ };
+
+ class Hotspot17 : public NamedHotspot{
+ public:
+ virtual void doAction(int action);
+ };
+
+ class Hotspot18 : public NamedHotspot{
+ public:
+ virtual void doAction(int action);
+ };
+
+ class Hotspot19 : public NamedHotspot{
+ public:
+ virtual void doAction(int action);
+ };
+
+ class Hotspot20 : public NamedHotspot{
+ public:
+ virtual void doAction(int action);
+ };
+public:
+ SequenceManager _sequenceManager;
+ SceneObject _objDoor;
+ SceneObject _objCloak;
+ SceneObject _objJacket;
+ SceneObject _objTunic2;
+ SceneObject _objLever;
+ Object6 _objScimitar;
+ Object7 _objSword;
+ SoundHandler _soundHandler;
+ NamedHotspot _hotspot1;
+ NamedHotspot _hotspot2;
+ NamedHotspot _hotspot3;
+ NamedHotspot _hotspot4;
+ NamedHotspot _hotspot5;
+ NamedHotspot _hotspot6;
+ NamedHotspot _hotspot7;
+ NamedHotspot _hotspot8;
+ NamedHotspot _hotspot9;
+ NamedHotspot _hotspot10;
+ NamedHotspot _hotspot11;
+ Hotspot12 _hotspot12;
+ NamedHotspot _hotspot13;
+ Hotspot14 _hotspot14;
+ NamedHotspot _hotspot15;
+ Hotspot16 _hotspot16;
+ Hotspot17 _hotspot17;
+ Hotspot18 _hotspot18;
+ Hotspot19 _hotspot19;
+ Hotspot20 _spotLever;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void process(Event &event);
+ virtual void dispatch();
+};
+
+class Scene9900 : public Scene {
+ class strAction1 : public Action {
+ public:
+ SceneObject _object9;
+ ScenePalette _palette1;
+
+ virtual void signal();
+ };
+
+ class strAction2 : public Action {
+ public:
+ SceneText _txtArray1[2];
+ SceneText _txtArray2[2];
+ int var1, _txtArray1Index, var3;
+
+ virtual void signal();
+ virtual void dispatch();
+ };
+
+ class strAction3 : public Action {
+ public:
+ SceneObject _object10;
+ ScenePalette _palette2;
+ ScenePalette _palette3;
+
+ virtual void signal();
+ };
+
+ class SceneTextArr1 {
+ public:
+ SceneText _sceneText[2];
+ };
+
+ class SceneTextArr2 {
+ public:
+ SceneText _sceneText[2];
+ int _var1, var2, var3;
+ };
+
+public:
+ SoundHandler _soundHandler;
+ SequenceManager _sequenceManager;
+ SceneObject _object1;
+ SceneObject _object2;
+ SceneObject _object3;
+ SceneObject _object4;
+ SceneObject _object5;
+ SceneObject _object6;
+ SceneObject _object7;
+ SceneObjectExt _object8;
+ strAction1 _strAction1;
+ strAction2 _strAction2;
+ strAction3 _strAction3;
+ SpeakerMR _speakerMR;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void dispatch();
+ virtual void process(Event &event);
+};
+
+class Scene9999 : public Scene {
+ /* Actions */
+ class Action1 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2 : public Action {
+ public:
+ virtual void signal();
+ };
+
+public:
+
+ Action1 _action1;
+ Action2 _action2;
+ Action _action3;
+ SceneObject _object1;
+ SceneObject _object2;
+ SceneObject _object3;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+};
+
+
+} // End of namespace tSage
+
+#endif