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-rw-r--r--engines/tsage/ringworld_scenes4.cpp93
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diff --git a/engines/tsage/ringworld_scenes4.cpp b/engines/tsage/ringworld_scenes4.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/config-manager.h"
+#include "tsage/ringworld_scenes4.h"
+#include "tsage/scenes.h"
+#include "tsage/tsage.h"
+#include "tsage/staticres.h"
+
+namespace tSage {
+
+/*--------------------------------------------------------------------------
+ * Scene 3500 - Ringworld Scan
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene3500::Action1::signal() {
+ Scene3500 *scene = (Scene3500 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(10);
+ break;
+ case 1:
+ scene->_stripManager.start(3500, this);
+ break;
+ case 2:
+ setDelay(3);
+ break;
+ case 3:
+ _globals->_sceneManager.changeScene(9999);
+ break;
+ }
+}
+
+void Scene3500::Action2::signal() {
+ Scene3500 *scene = (Scene3500 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(10);
+ break;
+ case 1:
+ scene->_stripManager.start(3501, this);
+ break;
+ case 2:
+ setDelay(3);
+ break;
+ case 3:
+ _globals->_sceneManager.changeScene(2012);
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene3500::postInit(SceneObjectList *OwnerList) {
+ loadScene((_globals->_stripNum == 3600) ? 3600 : 3500);
+ Scene::postInit();
+
+ _stripManager.addSpeaker(&_speakerQText);
+ _stripManager.addSpeaker(&_speakerMText);
+ _stripManager.addSpeaker(&_speakerSText);
+
+ _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds);
+ _globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.top / 160) * 160;
+
+ setAction((_globals->_stripNum == 3600) ? (Action *)&_action2 : (Action *)&_action1);
+}
+
+} // End of namespace tSage