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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $
+ * $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $
+ *
+ */
+
+#ifndef TSAGE_RINGWORLD_SCENES4_H
+#define TSAGE_RINGWORLD_SCENES4_H
+
+#include "common/scummsys.h"
+#include "tsage/core.h"
+#include "tsage/converse.h"
+#include "tsage/ringworld_logic.h"
+
+namespace tSage {
+
+class Scene3500: public Scene {
+ /* Actions */
+ class Action1: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2: public Action {
+ public:
+ virtual void signal();
+ };
+public:
+ SpeakerSText _speakerSText;
+ SpeakerMText _speakerMText;
+ SpeakerQText _speakerQText;
+ Action1 _action1;
+ Action2 _action2;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+};
+
+class Scene3700: public Scene {
+ /* Custom classes */
+ class Viewer: public SceneObject {
+ public:
+ Visage _images1;
+ Visage _images2;
+
+ int _frameList[4];
+ int _percentList[4];
+ bool _active;
+ int _countdownCtr;
+
+ Viewer();
+ virtual Common::String getClassName() { return "Viewer"; }
+ virtual void synchronise(Serialiser &s);
+ virtual void dispatch();
+ virtual void reposition();
+ virtual void draw();
+ };
+
+ /* Actions */
+ class Action1: public Action {
+ public:
+ virtual void signal();
+ };
+public:
+ Viewer _viewer;
+ Action1 _action1;
+ SceneObject _hotspot1, _hotspot2;
+ SpeakerSText _speakerSText;
+ SpeakerMText _speakerMText;
+ SpeakerMR _speakerMR;
+ SoundHandler _soundHandler;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+};
+
+} // End of namespace tSage
+
+#endif