diff options
Diffstat (limited to 'engines/tsage/ringworld_scenes6.cpp')
-rw-r--r-- | engines/tsage/ringworld_scenes6.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/engines/tsage/ringworld_scenes6.cpp b/engines/tsage/ringworld_scenes6.cpp index 9e5766d656..68c184196c 100644 --- a/engines/tsage/ringworld_scenes6.cpp +++ b/engines/tsage/ringworld_scenes6.cpp @@ -41,8 +41,8 @@ void Scene5000::Action1::signal() { setDelay(10); break; case 1: - scene->_soundHandler.startSound(190); - scene->_soundHandler.proc5(true); + scene->_soundHandler.play(190); + scene->_soundHandler.holdAt(true); ADD_MOVER(scene->_hotspot1, 283, 12); break; case 2: @@ -55,7 +55,7 @@ void Scene5000::Action1::signal() { setDelay(15); break; case 4: - scene->_soundHandler.proc4(); + scene->_soundHandler.release(); ADD_MOVER(scene->_hotspot1, 233, 80); break; case 5: @@ -561,7 +561,7 @@ void Scene5000::postInit(SceneObjectList *OwnerList) { break; } - _globals->_soundHandler.startSound(190); + _globals->_soundHandler.play(190); } void Scene5000::signal() { @@ -639,7 +639,7 @@ void Scene5100::Action1::signal() { } break; case 4: - scene->_soundHandler.startSound(206); + scene->_soundHandler.play(206); scene->_hotspot5.postInit(); scene->_hotspot5.setVisage(5362); @@ -740,7 +740,7 @@ void Scene5100::Action3::signal() { _globals->_player.animate(ANIM_MODE_5, this); break; case 2: - scene->_soundHandler.startSound(28); + scene->_soundHandler.play(28); if (static_cast<SceneObject *>(_owner)->_position.x < _globals->_player._position.x) { scene->_hotspot2.setVisage(5130); scene->_hotspot2._strip = 1; @@ -786,7 +786,7 @@ void Scene5100::Action4::signal() { switch (_actionIndex++) { case 0: { _globals->_player.disableControl(); - scene->_soundHandler.startSound(208); + scene->_soundHandler.play(208); SceneItem::display2(5100, 15); ObjectMover3 *mover = new ObjectMover3(); @@ -1289,7 +1289,7 @@ void Scene5100::postInit(SceneObjectList *OwnerList) { _globals->_sceneManager._scene->_sceneBounds.center(_globals->_player._position); loadScene(5100); - _globals->_soundHandler.startSound(205); + _globals->_soundHandler.play(205); } void Scene5100::signal() { @@ -1385,7 +1385,7 @@ void Scene5100::dispatch() { _globals->_player.disableControl(); _globals->_player.addMover(NULL); - _soundHandler.startSound(207); + _soundHandler.play(207); _sceneMode = 5103; setAction(&_sequenceManager, this, (_globals->_player._position.x >= 966) ? 5104 : 5103, &_globals->_player, &_hotspot15, NULL); @@ -1396,7 +1396,7 @@ void Scene5100::dispatch() { (_globals->_sceneManager._previousScene != 5200) && (_sceneMode != 5150)) { setAction(NULL); _sceneMode = 5150; - _soundHandler.startSound(208); + _soundHandler.play(208); if (RING_INVENTORY._vial._sceneNumber == 5100) { _globals->_player.addMover(NULL); @@ -1471,7 +1471,7 @@ void Scene5200::Action2::signal() { _globals->_player.animate(ANIM_MODE_4, 3, 1, this); break; case 2: - scene->_soundHandler.proc3(); + scene->_soundHandler.stop(); scene->_hotspot14.remove(); RING_INVENTORY._stasisBox._sceneNumber = 1; @@ -1486,7 +1486,7 @@ void Scene5200::Action2::signal() { ADD_MOVER(scene->_hotspot8, 141, 77); break; case 4: - scene->_soundHandler.startSound(303); + scene->_soundHandler.play(303); scene->_hotspot8._strip = 2; scene->_hotspot8._frame = 1; @@ -1523,7 +1523,7 @@ void Scene5200::Action4::signal() { setDelay(120); break; case 1: - _globals->_soundHandler.startSound(209); + _globals->_soundHandler.play(209); scene->_stripManager.start(5202, this, scene); break; case 2: @@ -1622,8 +1622,8 @@ void Scene5200::postInit(SceneObjectList *OwnerList) { _speakerQText._textPos.x = 20; if (RING_INVENTORY._stasisBox._sceneNumber == 5200) { - _soundHandler.startSound(216); - _soundHandler.proc5(true); + _soundHandler.play(216); + _soundHandler.holdAt(true); _hotspot14.postInit(); _hotspot14.setVisage(5202); @@ -1643,7 +1643,7 @@ void Scene5200::postInit(SceneObjectList *OwnerList) { // Happens when the player enters the throne room via the secret passage, // after talking with the bat. No NPCs are around and the player can // obtain the stasis box. - _globals->_soundHandler.startSound(205); + _globals->_soundHandler.play(205); _globals->_player.disableControl(); _globals->_player.postInit(); @@ -2131,7 +2131,7 @@ void Scene5300::postInit(SceneObjectList *OwnerList) { _hotspot8._sceneRegionId = 8; _globals->_sceneItems.addItems(&_hotspot8, &_hotspot2, &_hotspot6, &_hotspot3, &_hotspot7, NULL); - _globals->_soundHandler.startSound(212); + _globals->_soundHandler.play(212); } void Scene5300::signal() { @@ -2141,7 +2141,7 @@ void Scene5300::signal() { _globals->_sceneManager.changeScene(5100); break; case 5307: - _soundHandler.proc1(NULL); + _soundHandler.fadeOut(NULL); // No break on purpose case 5302: case 5308: |