aboutsummaryrefslogtreecommitdiff
path: root/engines/tsage/ringworld_scenes6.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/tsage/ringworld_scenes6.h')
-rw-r--r--engines/tsage/ringworld_scenes6.h333
1 files changed, 333 insertions, 0 deletions
diff --git a/engines/tsage/ringworld_scenes6.h b/engines/tsage/ringworld_scenes6.h
new file mode 100644
index 0000000000..9ab446f712
--- /dev/null
+++ b/engines/tsage/ringworld_scenes6.h
@@ -0,0 +1,333 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef TSAGE_RINGWORLD_SCENES6_H
+#define TSAGE_RINGWORLD_SCENES6_H
+
+#include "common/scummsys.h"
+#include "tsage/ringworld_logic.h"
+#include "tsage/events.h"
+#include "tsage/core.h"
+#include "tsage/scenes.h"
+#include "tsage/globals.h"
+
+namespace tSage {
+
+class Scene5000: public Scene {
+ /* Actions */
+ class Action1: public Action {
+ public:
+ virtual void signal();
+ virtual void dispatch();
+ };
+ class Action2: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action3: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action4: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action5: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action6: public Action {
+ public:
+ virtual void signal();
+ };
+
+ /* Hotspots */
+ class Hotspot7: public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot8: public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class HotspotGroup1: public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+public:
+ SequenceManager _sequenceManager;
+ SoundHandler _soundHandler;
+ SpeakerSText _speakerSText;
+ SpeakerQText _speakerQText;
+ Action1 _action1;
+ Action2 _action2;
+ Action3 _action3;
+ Action4 _action4;
+ Action5 _action5;
+ Action6 _action6;
+ DisplayHotspot _hotspot1;
+ SceneObject _hotspot2, _hotspot3, _hotspot4, _hotspot5, _hotspot6;
+ Hotspot7 _hotspot7;
+ Hotspot8 _hotspot8;
+ HotspotGroup1 _hotspot9, _hotspot10, _hotspot11;
+ DisplayHotspot _hotspot12, _hotspot13, _hotspot14, _hotspot15;
+ DisplayHotspot _hotspot16, _hotspot17, _hotspot18;
+
+ Scene5000();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void dispatch();
+};
+
+class Scene5100: public Scene {
+ /* Actions */
+ class Action1: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action3: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action4: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action5: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action6: public Action {
+ public:
+ virtual void signal();
+ };
+
+ /* Hotspots */
+ class HotspotGroup1: public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class HotspotGroup2: public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot4: public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot9: public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot17: public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot18: public SceneHotspot {
+ public:
+ int _index1;
+ int _index2;
+
+ virtual void doAction(int action);
+ };
+ class Hotspot19: public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot20: public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+public:
+ SequenceManager _sequenceManager;
+ SoundHandler _soundHandler;
+ SpeakerMText _speakerMText;
+ SpeakerQText _speakerQText;
+ SpeakerSText _speakerSText;
+ SpeakerBatText _speakerBatText;
+ SpeakerGameText _speakerGameText;
+ Action1 _action1;
+ Action2 _action2;
+ Action3 _action3;
+ Action4 _action4;
+ Action5 _action5;
+ HotspotGroup1 _hotspot1, _hotspot2, _hotspot3;
+ Hotspot4 _hotspot4;
+ HotspotGroup2 _hotspot5, _hotspot6, _hotspot7;
+ SceneObject _hotspot8;
+ Hotspot9 _hotspot9;
+ SceneObject _hotspot10, _hotspot11, _hotspot12, _hotspot13, _hotspot14, _hotspot15;
+ DisplayHotspot _hotspot16;
+ Hotspot17 _hotspot17;
+ Hotspot18 _hotspot18;
+ Hotspot19 _hotspot19;
+ Hotspot20 _hotspot20;
+ DisplayHotspot _hotspot21;
+
+ Scene5100();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void dispatch();
+};
+
+class Scene5200: public Scene {
+ /* Actions */
+ class Action1: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action3: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action4: public Action {
+ public:
+ virtual void signal();
+ };
+
+ /* Hotspots */
+ class Hotspot9: public SceneItemExt {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot10: public SceneItemExt {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot14: public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+public:
+ SoundHandler _soundHandler;
+ SpeakerFLL _speakerFLL;
+ SpeakerFLText _speakerFLText;
+ SpeakerQL _speakerQL;
+ SpeakerQText _speakerQText;
+ SpeakerGameText _speakerGameText;
+ Action1 _action1;
+ Action2 _action2;
+ Action3 _action3;
+ Action4 _action4;
+
+ SceneObject _hotspot1, _hotspot2, _hotspot3, _hotspot4, _hotspot5, _hotspot6, _hotspot7;
+ SceneObject _hotspot8;
+ Hotspot9 _hotspot9;
+ Hotspot10 _hotspot10;
+ DisplayHotspot _hotspot11, _hotspot12, _hotspot13;
+ Hotspot14 _hotspot14;
+
+ Scene5200();
+ virtual void stripCallback(int v);
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void dispatch();
+};
+
+class Scene5300: public Scene {
+ /* Actions */
+ class Action1: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action3: public Action {
+ public:
+ virtual void signal();
+ };
+
+ /* Hotspots */
+ class Hotspot1: public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot2: public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot5: public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot6: public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot7: public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot8: public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+public:
+ SoundHandler _soundHandler;
+ SequenceManager _sequenceManager;
+ SpeakerQR _speakerQR;
+ SpeakerQL _speakerQL;
+ SpeakerQText _speakerQText;
+ SpeakerBatR _speakerBatR;
+ SpeakerBatText _speakerBatText;
+ SpeakerSR _speakerSR;
+ SpeakerSL _speakerSL;
+ SpeakerSText _speakerSText;
+ SpeakerGameText _speakerGameText;
+ Action1 _action1;
+ Action2 _action2;
+ Action3 _action3;
+ Hotspot1 _hotspot1;
+ Hotspot2 _hotspot2;
+ DisplayHotspot _hotspot3;
+ SceneObject _hotspot4;
+ Hotspot5 _hotspot5;
+ Hotspot6 _hotspot6;
+ Hotspot7 _hotspot7;
+ Hotspot8 _hotspot8;
+ int _field1B0A;
+
+ Scene5300();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void synchronise(Serialiser &s) {
+ Scene::synchronise(s);
+ s.syncAsSint16LE(_field1B0A);
+ }
+};
+
+
+} // End of namespace tSage
+
+#endif