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Diffstat (limited to 'engines/tsage/ringworld_scenes8.h')
-rw-r--r-- | engines/tsage/ringworld_scenes8.h | 475 |
1 files changed, 475 insertions, 0 deletions
diff --git a/engines/tsage/ringworld_scenes8.h b/engines/tsage/ringworld_scenes8.h new file mode 100644 index 0000000000..406ba0894f --- /dev/null +++ b/engines/tsage/ringworld_scenes8.h @@ -0,0 +1,475 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $ + * $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $ + * + */ + +#ifndef TSAGE_RINGWORLD_SCENES8_H +#define TSAGE_RINGWORLD_SCENES8_H + +#include "common/scummsys.h" +#include "tsage/ringworld_logic.h" +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/scenes.h" +#include "tsage/globals.h" + +namespace tSage { + +class Scene7000: public Scene { + /* Actions */ + class Action1: public Action { + public: + virtual void signal(); + }; + class Action2: public Action { + public: + virtual void signal(); + }; + class Action3: public Action { + public: + virtual void dispatch(); + virtual void signal(); + }; + class Action4: public Action { + public: + virtual void signal(); + }; + class Action5: public Action { + public: + virtual void signal(); + }; + class Action6: public Action { + public: + virtual void signal(); + }; + class Action7: public Action { + public: + virtual void signal(); + }; + + /* Objects */ + class Object1: public SceneObject { + public: + virtual void doAction(int action); + }; + + /* Items */ + class SceneItem1: public SceneItem { + public: + virtual void doAction(int action); + }; + +public: + SoundHandler _soundHandler; + SequenceManager _sequenceManager; + SpeakerSKText _speakerSKText; + SpeakerSKL _speakerSKL; + SpeakerQL _speakerQL; + SpeakerQR _speakerQR; + SpeakerQText _speakerQText; + SceneObject _object1; + SceneObject _object2; + SceneObject _object3; + SceneObject _object4; + SceneObject _object5; + SceneObject _object6; + SceneObject _object7; + SceneObject _object8; + SceneObject _object9; + SceneObject _object10; + Action1 _action1; + Action2 _action2; + Action3 _action3; + Action4 _action4; + Action5 _action5; + Action6 _action6; + Action7 _action7; + SceneItem1 _sceneItem1; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); +}; + +class Scene7100: public Scene { + /* Actions */ + class Action3: public Action { + public: + virtual void signal(); + }; + class Action4: public Action { + public: + virtual void signal(); + }; + class Action5: public Action { + public: + virtual void signal(); + }; + class Action6: public Action { + public: + virtual void signal(); + }; + class Action7: public Action { + public: + virtual void signal(); + }; + class Action8: public Action { + public: + virtual void signal(); + }; + class Action9: public Action { + public: + virtual void signal(); + }; + class Action10: public Action { + public: + virtual void signal(); + }; + class Action11: public Action { + public: + virtual void signal(); + }; + +public: + SoundHandler _soundHandler1; + SoundHandler _soundHandler2; + SceneObject _object1; + SceneObject _object2; + SceneObject _object3; + SceneObject _object4; + SceneObject _object5; + SceneObject _object6; + SceneObject _object7; + SceneObject _object8; + SceneObject _object9; + SceneObject _object10; + SceneObject _object11; + SceneObject _object12; + SceneObject _object13; + SceneObject _object14; + SceneObject _object15; + SceneObject _object16; + SceneObject _object17; + SceneObject _object18; + SceneObject _object19; + SceneObject _object20; + SceneObject _object21; + SceneObject _object22; + SceneObject _object23; + SceneObject _object24; + SceneObject _object25; + Action _action1; + Action _action2; + Action3 _action3; + Action4 _action4; + Action5 _action5; + Action6 _action6; + Action7 _action7; + Action8 _action8; + Action9 _action9; + Action10 _action10; + Action11 _action11; + + virtual void postInit(SceneObjectList *OwnerList = NULL); +}; + +class Scene7200: public Scene { + /* Actions */ + class Action1: public Action { + public: + virtual void signal(); + }; + class Action2: public Action { + public: + virtual void signal(); + }; + +public: + Action1 _action1; + Action2 _action2; + SceneObject _swimmer; + SceneObject _object2; + SceneObject _object3; + SceneObject _object4; + SceneObject _object5; + SceneObject _object6; + SceneObject _object7; + SceneObject _object8; + SceneObject _object9; + SoundHandler _soundHandler; + + virtual void postInit(SceneObjectList *OwnerList = NULL); +}; + +class Scene7300: public Scene { + /* Actions */ + class Action1: public Action { + public: + virtual void signal(); + }; + class Action2: public Action { + public: + virtual void signal(); + }; + class Action3: public Action { + public: + virtual void signal(); + }; + class Action4: public Action { + public: + virtual void signal(); + }; + +public: + SpeakerPOR _speakerPOR; + SpeakerPOText _speakerPOText; + SpeakerSKText _speakerSKText; + SpeakerQU _speakerQU; + SceneObject _object1; + SceneObject _object2; + SceneObject _object3; + SceneObject _object4; + SceneObject _object5; + SceneObject _object6; + SceneObject _object7; + SceneObject _object8; + Action1 _action1; + Action2 _action2; + Action3 _action3; + Action4 _action4; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void dispatch(); +}; + +class Scene7600: public Scene { + /* Actions */ + class Action1: public Action { + public: + virtual void signal(); + }; + class Action2: public Action { + public: + virtual void signal(); + }; + +public: + Action1 _action1; + Action2 _action2; + SceneObject _object1; + SceneObject _object2; + SceneObject _object3; + SceneObject _object4; + SceneObject _object5; + SceneObject _object6; + SoundHandler _soundHandler1; + SoundHandler _soundHandler2; + + virtual void postInit(SceneObjectList *OwnerList = NULL); +}; + +class Scene7700: public Scene { + /* Actions */ + class Action1: public Action { + public: + virtual void signal(); + }; + class Action2: public Action { + public: + virtual void signal(); + }; + class Action3: public Action { + public: + virtual void signal(); + }; + class Action4: public Action { + public: + virtual void signal(); + }; + class Action5: public Action { + public: + virtual void signal(); + }; + class Action6: public Action { + public: + virtual void signal(); + }; + + class Object1: public SceneObject3 { + public: + virtual void signal(); + virtual void doAction(int action); + }; + class Object3: public SceneObject3 { + public: + virtual void doAction(int action); + }; + class Object7: public SceneObjectExt { + public: + virtual void doAction(int action); + }; + class Object8: public SceneObject { + public: + virtual void doAction(int action); + }; + class Object9: public SceneObject { + public: + virtual void doAction(int action); + }; + class Object10: public SceneObject { + public: + virtual void doAction(int action); + }; + class Object11: public SceneObject { + public: + virtual void doAction(int action); + }; + class Object12: public SceneObject { + public: + virtual void doAction(int action); + }; + + /* Items */ + class SceneHotspot1: public SceneHotspot { + public: + virtual void doAction(int action); + }; + class SceneHotspot2: public SceneHotspot { + public: + virtual void doAction(int action); + }; + class SceneHotspot3: public SceneHotspot { + public: + virtual void doAction(int action); + }; + class SceneHotspot4: public SceneHotspot { + public: + virtual void doAction(int action); + }; + class SceneHotspot5: public SceneHotspot { + public: + virtual void doAction(int action); + }; + class SceneHotspot6: public SceneHotspot { + public: + virtual void doAction(int action); + }; + class SceneItem7: public SceneItem { + public: + virtual void doAction(int action); + }; + class SceneHotspot8: public SceneHotspot { + public: + virtual void doAction(int action); + }; + class SceneHotspot9: public SceneHotspot { + public: + virtual void doAction(int action); + }; + class SceneItem10: public SceneItem { + public: + virtual void doAction(int action); + }; + class SceneHotspot11: public SceneHotspot_2 { + public: + virtual void doAction(int action); + }; +public: + SoundHandler _soundHandler; + SequenceManager _sequenceManager; + GfxButton _gfxButton; + SpeakerEText _speakerEText; + SpeakerQText _speakerQText; + Object1 _object1; + Object1 _object2; + Object3 _object3; + Object1 _object4; + Object1 _object5; + Object1 _object6; + Object7 _prof; + Object8 _object8; + Object9 _object9; + Object10 _object10; + Object11 _cork; + Object12 _emptyJar; + SceneObject _object13; + SceneObject _object14; + SceneObject _object15; + SceneObject _cloud; + SceneObject _easterEgg1; + SceneObject _easterEgg2; + SceneObject _object19; + Action1 _action1; + Action2 _action2; + Action3 _action3; + Action4 _action4; + Action5 _action5; + Action6 _action6; + SceneHotspot1 _sceneHotspot1; + SceneHotspot2 _sceneHotspot2; + SceneHotspot3 _sceneHotspot3; + SceneHotspot4 _sceneHotspot4; + SceneHotspot5 _sceneHotspot5; + SceneHotspot6 _sceneHotspot6; + SceneItem7 _sceneItem7; + SceneHotspot8 _sceneHotspot8; + SceneHotspot9 _sceneHotspot9; + SceneItem10 _sceneItem10; + SceneHotspot11 _sceneHotspot11; + SceneHotspot11 _sceneHotspot12; + SceneHotspot11 _sceneHotspot13; + SceneHotspot11 _sceneHotspot14; + SceneHotspot11 _sceneHotspot15; + SceneHotspot11 _sceneHotspot16; + SceneHotspot11 _sceneHotspot17; + SceneHotspot11 _sceneHotspot18; + SceneHotspot11 _sceneHotspot19; + SceneHotspot11 _sceneHotspot20; + SceneHotspot11 _sceneHotspot21; + SceneHotspot11 _sceneHotspot22; + SceneHotspot11 _sceneHotspot23; + SceneHotspot11 _sceneHotspot24; + SceneHotspot11 _sceneHotspot25; + SceneHotspot11 _sceneHotspot26; + SceneHotspot11 _sceneHotspot27; + SceneHotspot11 _sceneHotspot28; + SceneHotspot11 _sceneHotspot29; + SceneHotspot11 _sceneHotspot30; + SceneHotspot11 _sceneHotspot31; + SceneHotspot11 _sceneHotspot32; + SceneHotspot11 _sceneHotspot33; + SceneHotspot11 _sceneHotspot34; + SceneHotspot11 _sceneHotspot35; + SceneHotspot11 _sceneHotspot36; + int _field977, _field979, _field97B; + + Scene7700(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); +}; + +} // End of namespace tSage + +#endif |