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Diffstat (limited to 'engines/tsage/saveload.h')
-rw-r--r-- | engines/tsage/saveload.h | 215 |
1 files changed, 215 insertions, 0 deletions
diff --git a/engines/tsage/saveload.h b/engines/tsage/saveload.h new file mode 100644 index 0000000000..83661b8f15 --- /dev/null +++ b/engines/tsage/saveload.h @@ -0,0 +1,215 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef TSAGE_SAVELOAD_H +#define TSAGE_SAVELOAD_H + +#include "common/scummsys.h" +#include "common/list.h" +#include "common/memstream.h" +#include "common/savefile.h" +#include "common/serializer.h" + +namespace tSage { + +typedef void (*SaveNotifierFn)(bool postFlag); + +#define TSAGE_SAVEGAME_VERSION 1 + +class SavedObject; + +struct tSageSavegameHeader { + uint8 version; + Common::String saveName; + Graphics::Surface *thumbnail; + int saveYear, saveMonth, saveDay; + int saveHour, saveMinutes; + int totalFrames; +}; + +/*--------------------------------------------------------------------------*/ + +#define SYNC_POINTER(x) s.syncPointer((SavedObject **)&x) +#define SYNC_ENUM(FIELD, TYPE) int v_##FIELD = (int)FIELD; s.syncAsUint16LE(v_##FIELD); \ + if (s.isLoading()) FIELD = (TYPE)v_##FIELD; + +/** + * Derived serialiser class with extra synchronisation types + */ +class Serialiser : public Common::Serializer { +public: + Serialiser(Common::SeekableReadStream *in, Common::WriteStream *out) : Common::Serializer(in, out) {} + + void syncPointer(SavedObject **ptr, Common::Serializer::Version minVersion = 0, + Common::Serializer::Version maxVersion = kLastVersion); + void validate(const Common::String &s, Common::Serializer::Version minVersion = 0, + Common::Serializer::Version maxVersion = kLastVersion); + void validate(int v, Common::Serializer::Version minVersion = 0, + Common::Serializer::Version maxVersion = kLastVersion); +}; + +/*--------------------------------------------------------------------------*/ + +class Serialisable { +public: + virtual ~Serialisable() {} + virtual void synchronise(Serialiser &s) = 0; +}; + +class SaveListener { +public: + virtual ~SaveListener() {} + virtual void listenerSynchronise(Serialiser &s) = 0; +}; + +/*--------------------------------------------------------------------------*/ + +class SavedObject : public Serialisable { +public: + SavedObject(); + virtual ~SavedObject(); + + virtual Common::String getClassName() { return "SavedObject"; } + virtual void synchronise(Serialiser &s) {} + + static SavedObject *createInstance(const Common::String &className); +}; + +/*--------------------------------------------------------------------------*/ + +/** + * Derived list class with extra functionality + */ +template<typename T> +class SynchronisedList : public Common::List<T> { +public: + void synchronise(Serialiser &s) { + int entryCount; + + if (s.isLoading()) { + this->clear(); + s.syncAsUint32LE(entryCount); + + for (int idx = 0; idx < entryCount; ++idx) { + this->push_back(static_cast<T>((T)NULL)); + T &obj = Common::List<T>::back(); + s.syncPointer((SavedObject **)&obj); + } + } else { + // Get the list size + entryCount = this->size(); + + // Write out list + s.syncAsUint32LE(entryCount); + for (typename Common::List<T>::iterator i = this->begin(); i != this->end(); ++i) { + s.syncPointer((SavedObject **)&*i); + } + } + } +}; + +/** + * Search whether an element is contained in a list. + * + * @param l List to search. + * @param v Element to search for. + * @return True in case the element is contained, false otherwise. + */ +template<typename T> +inline bool contains(const Common::List<T> &l, const T &v) { + return (Common::find(l.begin(), l.end(), v) != l.end()); +} + +/** + * Derived list class for holding function pointers + */ +template<typename T> +class FunctionList : public Common::List<void (*)(T)> { +public: + void notify(T v) { + for (typename Common::List<void (*)(T)>::iterator i = this->begin(); i != this->end(); ++i) { + (*i)(v); + } + } +}; + +/*--------------------------------------------------------------------------*/ + +class SavedObjectRef { +public: + SavedObject **_savedObject; + int _objIndex; + + SavedObjectRef() : _savedObject(NULL), _objIndex(-1) {} + SavedObjectRef(SavedObject **so, int objIndex) : _savedObject(so), _objIndex(objIndex) {} +}; + +typedef SavedObject *(*SavedObjectFactory)(const Common::String &className); + +class Saver { +private: + SynchronisedList<SavedObject *> _objList; + FunctionList<bool> _saveNotifiers; + FunctionList<bool> _loadNotifiers; + Common::List<SaveListener *> _listeners; + + Common::List<SavedObjectRef> _unresolvedPtrs; + SavedObjectFactory _factoryPtr; + + bool _macroSaveFlag; + bool _macroRestoreFlag; + int _saveSlot; + + void resolveLoadPointers(); +public: + Saver(); + ~Saver(); + + Common::Error save(int slot, const Common::String &saveName); + Common::Error restore(int slot); + static bool readSavegameHeader(Common::InSaveFile *in, tSageSavegameHeader &header); + static void writeSavegameHeader(Common::OutSaveFile *out, tSageSavegameHeader &header); + + void addListener(SaveListener *obj); + void addSaveNotifier(SaveNotifierFn fn); + void addLoadNotifier(SaveNotifierFn fn); + void addObject(SavedObject *obj); + void removeObject(SavedObject *obj); + void addFactory(SavedObjectFactory fn) { _factoryPtr = fn; } + void addSavedObjectPtr(SavedObject **ptr, int objIndex) { + _unresolvedPtrs.push_back(SavedObjectRef(ptr, objIndex)); + } + + bool savegamesExist() const; + bool getMacroSaveFlag() const { return _macroSaveFlag; } + bool getMacroRestoreFlag() const { return _macroRestoreFlag; } + int blockIndexOf(SavedObject *p); +}; + +extern Saver *_saver; + +} // End of namespace tSage + +#endif |