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Diffstat (limited to 'engines/tsage/scene_logic.cpp')
-rw-r--r--engines/tsage/scene_logic.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/tsage/scene_logic.cpp b/engines/tsage/scene_logic.cpp
index 1900761cf6..7a16781abe 100644
--- a/engines/tsage/scene_logic.cpp
+++ b/engines/tsage/scene_logic.cpp
@@ -333,7 +333,7 @@ void Scene20::Scene20_Action1::signal() {
parent->_stripManager.start(20, this);
break;
case 2:
- parent->_sound.proc1(this);
+ _globals->_soundHandler.proc1(this);
break;
case 3:
_globals->_sceneManager._FadeMode = FADEMODE_GRADUAL;
@@ -699,7 +699,7 @@ void Scene30::Scene30_beamAction::signal() {
case 2:
// Hide the beam and lower the player's hand
- parent->_sound.startSound(10, 0, 127);
+ parent->_sound.startSound(10, NULL, 127);
_globals->_player.animate(ANIM_MODE_6, this);
parent->_beam.remove();
break;
@@ -723,14 +723,14 @@ void Scene30::Scene30_beamAction::signal() {
case 4:
// Open the door
- parent->_sound.startSound(11, 0, 127);
+ parent->_sound.startSound(11, NULL, 127);
parent->_door.animate(ANIM_MODE_5, this);
break;
case 5:
// Run the Kzin's talk sequence
- parent->_sound.startSound(13, 0, 127);
- _globals->_soundHandler.startSound(12, 0, 127);
+ parent->_sound.startSound(13, NULL, 127);
+ _globals->_soundHandler.startSound(12, NULL, 127);
parent->_stripManager.start((parent->_sceneMode == 0) ? 30 : 37, this);
break;
@@ -802,12 +802,12 @@ void Scene30::Scene30_ringAction::signal() {
}
case 3:
- parent->_sound.startSound(11, 0, 127);
+ parent->_sound.startSound(11, NULL, 127);
parent->_door.animate(ANIM_MODE_6, this);
break;
case 4: {
- parent->_sound.startSound(13, 0, 127);
+ parent->_sound.startSound(13, NULL, 127);
NpcMover *kzinMover = new NpcMover();
Common::Point pt(354, 5);
parent->_kzin.addMover(kzinMover, &pt, this);