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Diffstat (limited to 'engines/tsage/scene_logic.h')
-rw-r--r-- | engines/tsage/scene_logic.h | 382 |
1 files changed, 382 insertions, 0 deletions
diff --git a/engines/tsage/scene_logic.h b/engines/tsage/scene_logic.h new file mode 100644 index 0000000000..096d57a636 --- /dev/null +++ b/engines/tsage/scene_logic.h @@ -0,0 +1,382 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $ + * $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $ + * + */ + +#ifndef TSAGE_SCENE_LOGIC_H +#define TSAGE_SCENE_LOGIC_H + +#include "common/scummsys.h" +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/scenes.h" +#include "tsage/globals.h" + +namespace tSage { + +class SceneFactory { +public: + static Scene *createScene(int sceneNumber); +}; + +class DisplayHotspot: public SceneHotspot { +private: + Common::Array<int> _actions; + bool performAction(int action); +public: + DisplayHotspot(int regionId, ...); + + virtual void doAction(int action) { + if (!performAction(action)) + SceneHotspot::doAction(action); + } +}; + +/*--------------------------------------------------------------------------*/ + +class Scene10: public Scene { + /* Actions */ + class Scene10_Action1: public Action { + public: + virtual void signal(); + }; + class Scene10_Action2: public Action { + public: + virtual void signal(); + }; +public: + Speaker _speakerSText; + Speaker _speakerQText; + Scene10_Action1 _action1; + Scene10_Action2 _action2; + SceneObject _object1, _object2, _object3; + SceneObject _object4, _object5, _object6; + + virtual void stripCallback(int v); + virtual void postInit(SceneObjectList *OwnerList = NULL); +}; + +class Scene15: public Scene { + /* Actions */ + class Scene15_Action1: public Action { + public: + virtual void signal(); + virtual void dispatch(); + }; +public: + Scene15_Action1 _action1; + SceneObject _object1; + SoundHandler _soundHandler; + + virtual void postInit(SceneObjectList *OwnerList = NULL); +}; + +class Scene20: public Scene { + /* Actions */ + class Scene20_Action1: public Action { + public: + virtual void signal(); + }; + class Scene20_Action2: public Action { + public: + virtual void signal(); + }; + class Scene20_Action3: public Action { + public: + virtual void signal(); + }; + class Scene20_Action4: public Action { + public: + virtual void signal(); + }; +public: + SequenceManager _sequenceManager; + SpeakerQText _speakerQText; + SpeakerGameText _speakerGameText; + Scene20_Action1 _action1; + Scene20_Action2 _action2; + Scene20_Action3 _action3; + Scene20_Action4 _action4; + SceneObject _sceneObject1, _sceneObject2, _sceneObject3, _sceneObject4, _sceneObject5; + SoundHandler _sound; +public: + Scene20(); + virtual ~Scene20() {} + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + +class Scene30: public Scene { + /* Scene objects */ + // Doorway beam sensor + class Scene30_beam: public SceneObject { + public: + virtual void doAction(int action) { + if (action == OBJECT_SCANNER) + display(30, 14, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END); + else if (action == CURSOR_LOOK) + display(30, 2, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END); + else if (action == CURSOR_USE) { + Scene30 *parent = (Scene30 *)_globals->_sceneManager._scene; + parent->setAction(&parent->_beamAction); + } else + SceneObject::doAction(action); + } + }; + + // Doorway object + class Scene30_door: public SceneObject { + public: + virtual void doAction(int action) { + if (action == OBJECT_SCANNER) + display(30, 13, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END); + else if (action == CURSOR_LOOK) + display(30, 1, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END); + else if (action == CURSOR_USE) + display(30, 7, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END); + else + SceneObject::doAction(action); + } + }; + + // Kzin object + class Scene30_kzin: public SceneObject { + public: + virtual void doAction(int action); + }; + + /* Actions */ + class Scene30_beamAction: public Action { + public: + virtual void signal(); + }; + class Scene30_kzinAction: public Action { + public: + virtual void signal(); + }; + class Scene30_ringAction: public Action { + public: + virtual void signal(); + }; + class Scene30_talkAction: public Action { + public: + virtual void signal(); + }; + +public: + SoundHandler _sound; + DisplayHotspot _groundHotspot, _wallsHotspot, _courtyardHotspot, _treeHotspot; + Scene30_beam _beam; + Scene30_door _door; + Scene30_kzin _kzin; + + Scene30_beamAction _beamAction; + Scene30_kzinAction _kzinAction; + Scene30_ringAction _ringAction; + Scene30_talkAction _talkAction; + SequenceManager _sequenceManager; + + SpeakerSR _speakerSR; + SpeakerQL _speakerQL; + SpeakerSText _speakerSText; + SpeakerQText _speakerQText; +public: + Scene30(); + virtual ~Scene30() {} + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + +class Scene40: public Scene { + /* Actions */ + class Scene40_Action1: public Action { + public: + virtual void signal(); + }; + class Scene40_Action2: public Action { + public: + virtual void signal(); + }; + class Scene40_Action3: public Action { + public: + virtual void signal(); + }; + class Scene40_Action4: public Action { + public: + virtual void signal(); + }; + class Scene40_Action5: public Action { + public: + virtual void signal(); + }; + class Scene40_Action6: public Action { + public: + virtual void signal(); + }; + class Scene40_Action7: public Action { + public: + virtual void signal(); + }; + class Scene40_Action8: public Action { + public: + virtual void signal(); + }; + + /* Objects */ + class Scene40_DyingKzin: public SceneObject { + public: + virtual void doAction(int action); + }; + class Scene40_Assassin: public SceneObject { + public: + virtual void doAction(int action); + }; + + /* Items */ + class Scene40_Item2: public SceneItem { + public: + virtual void doAction(int action); + }; + class Scene40_Item6: public SceneItem { + public: + virtual void doAction(int action); + }; + class Scene40_Item8: public SceneItem { + public: + virtual void doAction(int action); + }; +public: + SequenceManager _sequenceManager; + SpeakerSL _speakerSL; + SpeakerQR _speakerQR; + SpeakerQText _speakerQText; + SpeakerSText _speakerSText; + SpeakerGameText _speakerGameText; + SoundHandler _soundHandler; + Scene40_Action1 _action1; + Scene40_Action2 _action2; + Scene40_Action3 _action3; + Scene40_Action4 _action4; + Scene40_Action5 _action5; + Scene40_Action6 _action6; + Scene40_Action7 _action7; + Scene40_Action8 _action8; + SceneObject _object1, _object2, _object3; + Scene40_DyingKzin _dyingKzin; + Scene40_Assassin _assassin; + SceneObject _doorway, _object7, _object8; + DisplayHotspot _item1; + Scene40_Item2 _item2; + DisplayHotspot _item3, _item4, _item5; + Scene40_Item6 _item6; + DisplayHotspot _item7, _item8; + + Scene40(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); +}; + +class Scene50: public Scene { + /* Actions */ + class Scene50_Action1: public Action { + public: + virtual void signal(); + }; + class Scene50_Action2: public Action { + public: + virtual void signal(); + }; + class Scene50_Action3: public Action { + public: + virtual void signal(); + }; + + /* Objects */ + class Scene50_Object1: public SceneObject { + public: + virtual void doAction(int action); + }; + class Scene50_Object2: public SceneObject { + public: + virtual void doAction(int action); + }; + class Scene50_Object3: public SceneObject { + public: + virtual void doAction(int action); + }; + class Scene50_Object4: public SceneObject { + public: + virtual void doAction(int action); + }; + +public: + SequenceManager _sequenceManager; + Scene50_Action1 _action1; + Scene50_Action2 _action2; + Scene50_Action3 _action3; + Scene50_Object1 _object1; + Scene50_Object2 _object2; + Scene50_Object3 _object3; + Scene50_Object4 _object4; + Rect _rect1; + SpeakerSText _speakerSText; + SpeakerQText _speakerQText; + DisplayHotspot _item0, _item1, _item2; + DisplayHotspot _item3, _item4, _item5; + + Scene50(); + virtual void postInit(SceneObjectList *OwnerList = NULL); +}; + +class Scene1000: public Scene { + /* Actions */ + class Scene1000_Action1: public Action { + public: + virtual void signal(); + }; + class Scene1000_Action2: public Action { + public: + virtual void signal(); + }; + class Scene1000_Action3: public Action { + private: + void zoom(bool up); + public: + virtual void signal(); + }; + +public: + SceneObject _object1, _object2, _object3, _object4; + Scene1000_Action1 _action1; + Scene1000_Action2 _action2; + Scene1000_Action3 _action3; + + virtual void postInit(SceneObjectList *OwnerList = NULL); +}; + +} // End of namespace tSage + +#endif |