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Diffstat (limited to 'engines/tsage/scenes.h')
-rw-r--r-- | engines/tsage/scenes.h | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/engines/tsage/scenes.h b/engines/tsage/scenes.h new file mode 100644 index 0000000000..1a6f92745d --- /dev/null +++ b/engines/tsage/scenes.h @@ -0,0 +1,115 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef TSAGE_SCENES_H +#define TSAGE_SCENES_H + +#include "common/scummsys.h" +#include "tsage/converse.h" +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/saveload.h" + +namespace tSage { + +class Scene : public StripCallback { +private: + void drawAltObjects(); +public: + int _field12; + int _sceneNumber; + int _activeScreenNumber; + int _sceneMode; + StripManager _stripManager; + + Rect _backgroundBounds; + GfxSurface _backSurface; + Rect _sceneBounds; + Rect _oldSceneBounds; + int _enabledSections[256]; + int _zoomPercents[256]; + ScenePriorities _priorities; + + int _fieldA; + int _fieldE; +public: + Scene(); + virtual ~Scene(); + + virtual Common::String getClassName() { return "Scene"; } + virtual void synchronise(Serialiser &s); + virtual void stripCallback(int v) {} + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void process(Event &event); + virtual void dispatch(); + virtual void loadScene(int sceneNum); + + void setZoomPercents(int yStart, int minPercent, int yEnd, int maxPercent); + void loadBackground(int xAmount, int yAmount); + void refreshBackground(int xAmount, int yAmount); + void loadSceneData(int sceneNum); +}; + +class SceneManager : public GameHandler, public SaveListener { +private: + void disposeRegions() { warning("TODO: disposeRegions()"); } + Scene *getNewScene(); +public: + Scene *_scene; + bool _hasPalette; + int _loadMode; + int _sceneNumber; + int _previousScene; + int _nextSceneNumber; + FadeMode _fadeMode; + Common::Point _sceneBgOffset; + int _sceneLoadCount; + Rect _scrollerRect; + SceneObjectList _altSceneObjects; +public: + SceneManager(); + virtual ~SceneManager(); + + virtual void listenerSynchronise(Serialiser &s); + void setNewScene(int sceneNumber); + void checkScene(); + void sceneChange(); + void fadeInIfNecessary(); + void changeScene(int newSceneNumber); + void setBgOffset(const Common::Point &pt, int loadCount); + + void removeAction(Action *action) { + // Not currently implemented because addAction method doesn't seem to have any callers + } + + static void setup(); + static void setBackSurface(); + static void saveListener(int saveMode); + static void loadNotifier(bool postFlag); +}; + +} // End of namespace tSage + +#endif |