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-rw-r--r--engines/tsage/scenes.h19
1 files changed, 10 insertions, 9 deletions
diff --git a/engines/tsage/scenes.h b/engines/tsage/scenes.h
index 7e8c26f912..da813f019a 100644
--- a/engines/tsage/scenes.h
+++ b/engines/tsage/scenes.h
@@ -33,7 +33,7 @@ namespace TsAGE {
class Scene : public StripCallback {
private:
- void drawAltObjects();
+ void drawBackgroundObjects();
public:
int _field12;
int _screenNumber;
@@ -48,6 +48,7 @@ public:
int _enabledSections[256];
int _zoomPercents[256];
ScenePriorities _priorities;
+ SceneObjectList _bgSceneObjects;
int _fieldA;
int _fieldE;
@@ -71,8 +72,8 @@ public:
class SceneManager : public GameHandler, public SaveListener {
private:
- void disposeRegions() {
- // No need to do anything, since regions will be freed automatically when the scene is
+ void disposeRegions() {
+ // No need to do anything, since regions will be freed automatically when the scene is
}
Scene *getNewScene();
public:
@@ -86,7 +87,6 @@ public:
Common::Point _sceneBgOffset;
int _sceneLoadCount;
Rect _scrollerRect;
- SceneObjectList _altSceneObjects;
int _objectCount;
public:
SceneManager();
@@ -115,7 +115,7 @@ protected:
SynchronizedList<GameHandler *> _handlers;
static bool notLockedFn(GameHandler *g);
- virtual void handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName) {}
+ virtual void handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName);
public:
virtual ~Game() {}
@@ -125,13 +125,14 @@ public:
void execute();
virtual void start() = 0;
virtual void restart() {}
- virtual void restartGame() {}
- virtual void saveGame() {}
- virtual void restoreGame() {}
- virtual void quitGame() {}
+ virtual void restartGame();
+ virtual void saveGame();
+ virtual void restoreGame();
+ virtual void quitGame();
virtual void endGame(int resNum, int lineNum) {}
virtual Scene *createScene(int sceneNumber) = 0;
virtual void processEvent(Event &event) {}
+ virtual void rightClick() {}
};
} // End of namespace TsAGE