diff options
Diffstat (limited to 'engines/tsage/sound.cpp')
-rw-r--r-- | engines/tsage/sound.cpp | 2987 |
1 files changed, 2979 insertions, 8 deletions
diff --git a/engines/tsage/sound.cpp b/engines/tsage/sound.cpp index defec1cebd..01e770a77a 100644 --- a/engines/tsage/sound.cpp +++ b/engines/tsage/sound.cpp @@ -20,38 +20,3009 @@ * */ +#include "common/config-manager.h" #include "tsage/core.h" #include "tsage/globals.h" #include "tsage/debugger.h" #include "tsage/graphics.h" +#include "tsage/tsage.h" namespace tSage { +static SoundManager *_soundManager = NULL; + +/*--------------------------------------------------------------------------*/ + +SoundManager::SoundManager() { + _soundManager = this; + __sndmgrReady = false; + _ourSndResVersion = 0x102; + _ourDrvResVersion = 0x10A; + + for (int i = 0; i < SOUND_ARR_SIZE; ++i) + _voiceTypeStructPtrs[i] = NULL; + + _groupsAvail = 0; + _newVolume = _masterVol = 127; + _driversDetected = false; + _needToRethink = false; + + _soTimeIndexFlag = false; +} + +SoundManager::~SoundManager() { + if (__sndmgrReady) { + Common::StackLock slock(_serverDisabledMutex); + + for (Common::List<Sound *>::iterator i = _soundList.begin(); i != _soundList.end(); ) { + Sound *s = *i; + ++i; + s->stop(); + } + for (Common::List<SoundDriver *>::iterator i = _installedDrivers.begin(); i != _installedDrivers.end(); ) { + SoundDriver *driver = *i; + ++i; + delete driver; + } + _sfTerminate(); + + g_system->getTimerManager()->removeTimerProc(_sfUpdateCallback); + } + + _soundManager = NULL; +} + void SoundManager::postInit() { - _saver->addSaveNotifier(&SoundManager::saveNotifier); - _saver->addLoadNotifier(&SoundManager::loadNotifier); - _saver->addListener(this); + if (!__sndmgrReady) { + _saver->addSaveNotifier(&SoundManager::saveNotifier); + _saver->addLoadNotifier(&SoundManager::loadNotifier); + _saver->addListener(this); + + // Install a timer for handling sound manager updates at 60Hz + g_system->getTimerManager()->installTimerProc(_sfUpdateCallback, 1000000 / GAME_FRAME_RATE, NULL); + + __sndmgrReady = true; + } +} + +/** + * Loops through all the loaded sounds, and stops any that have been flagged for stopping + */ +void SoundManager::dispatch() { + Common::List<Sound *>::iterator i = _soundList.begin(); + while (i != _soundList.end()) { + Sound *sound = *i; + ++i; + + // If the sound is flagged for stopping, then stop it + if (sound->_stoppedAsynchronously) { + sound->stop(); + } + } +} + +void SoundManager::syncSounds() { + bool mute = false; + if (ConfMan.hasKey("mute")) + mute = ConfMan.getBool("mute"); + + bool music_mute = mute; + + if (!mute) { + music_mute = ConfMan.getBool("music_mute"); + } + + // Get the new music volume + int musicVolume = music_mute ? 0 : MIN(255, ConfMan.getInt("music_volume")); + + this->setMasterVol(musicVolume / 2); +} + +void SoundManager::update() { + _sfSoundServer(); +} + +Common::List<SoundDriverEntry> &SoundManager::buildDriverList(bool detectFlag) { + assert(__sndmgrReady); + _availableDrivers.clear(); + + // Build up a list of available drivers. Currently we only implement an Adlib driver + SoundDriverEntry sd; + sd.driverNum = ADLIB_DRIVER_NUM; + sd.status = detectFlag ? SNDSTATUS_DETECTED : SNDSTATUS_SKIPPED; + sd.field2 = 0; + sd.field6 = 15000; + sd.shortDescription = "Adlib or SoundBlaster"; + sd.longDescription = "3812fm"; + _availableDrivers.push_back(sd); + + _driversDetected = true; + return _availableDrivers; +} + +void SoundManager::installConfigDrivers() { + installDriver(ADLIB_DRIVER_NUM); +} + +Common::List<SoundDriverEntry> &SoundManager::getDriverList(bool detectFlag) { + if (detectFlag) + return _availableDrivers; + else + return buildDriverList(false); +} + +void SoundManager::dumpDriverList() { + _availableDrivers.clear(); +} + +/** + * Install the specified driver number + */ +void SoundManager::installDriver(int driverNum) { + // If driver is already installed, no need to install it + if (isInstalled(driverNum)) + return; + + // Instantiate the sound driver + SoundDriver *driver = instantiateDriver(driverNum); + if (!driver) + return; + + assert((_ourDrvResVersion >= driver->_minVersion) && (_ourDrvResVersion <= driver->_maxVersion)); + + // Mute any loaded sounds + Common::StackLock slock(_serverDisabledMutex); + + for (Common::List<Sound *>::iterator i = _playList.begin(); i != _playList.end(); ++i) + (*i)->mute(true); + + // Install the driver + if (!_sfInstallDriver(driver)) + error("Sound driver initialization failed"); + + switch (driverNum) { + case ROLAND_DRIVER_NUM: + case ADLIB_DRIVER_NUM: { + // Handle loading bank infomation + byte *bankData = _resourceManager->getResource(RES_BANK, driverNum, 0, true); + if (bankData) { + // Install the patch bank data + _sfInstallPatchBank(driver, bankData); + DEALLOCATE(bankData); + } else { + // Could not locate patch bank data, so unload the driver + _sfUnInstallDriver(driver); + + // Unmute currently active sounds + for (Common::List<Sound *>::iterator i = _playList.begin(); i != _playList.end(); ++i) + (*i)->mute(false); + } + break; + } + } +} + +/** + * Instantiate a driver class for the specified driver number + */ +SoundDriver *SoundManager::instantiateDriver(int driverNum) { + assert(driverNum == ADLIB_DRIVER_NUM); + return new AdlibSoundDriver(); +} + +/** + * Uninstall the specified driver + */ +void SoundManager::unInstallDriver(int driverNum) { + Common::List<SoundDriver *>::const_iterator i; + for (i = _installedDrivers.begin(); i != _installedDrivers.end(); ++i) { + if ((*i)->_driverResID == driverNum) { + // Found driver to remove + + // Mute any loaded sounds + Common::StackLock slock(_serverDisabledMutex); + + Common::List<Sound *>::iterator j; + for (j = _playList.begin(); j != _playList.end(); ++j) + (*j)->mute(true); + + // Uninstall the driver + _sfUnInstallDriver(*i); + + // Re-orient all the loaded sounds + for (j = _soundList.begin(); j != _soundList.end(); ++j) + (*j)->orientAfterDriverChange(); + + // Unmute currently active sounds + for (j = _playList.begin(); j != _playList.end(); ++j) + (*j)->mute(false); + } + } +} + +/** + * Returns true if a specified driver number is currently installed + */ +bool SoundManager::isInstalled(int driverNum) const { + Common::List<SoundDriver *>::const_iterator i; + for (i = _installedDrivers.begin(); i != _installedDrivers.end(); ++i) { + if ((*i)->_driverResID == driverNum) + return true; + } + + return false; +} + +void SoundManager::setMasterVol(int volume) { + _newVolume = volume; +} + +int SoundManager::getMasterVol() const { + return _masterVol; +} + +void SoundManager::loadSound(int soundNum, bool showErrors) { + // This method preloaded the data associated with a given sound, so is now redundant +} + +void SoundManager::unloadSound(int soundNum) { + // This method signalled the resource manager to unload the data for a sound, and is now redundant +} + +int SoundManager::determineGroup(const byte *soundData) { + return _sfDetermineGroup(soundData); +} + +void SoundManager::checkResVersion(const byte *soundData) { + int maxVersion = READ_LE_UINT16(soundData + 4); + int minVersion = READ_LE_UINT16(soundData + 6); + + if (_soundManager->_ourSndResVersion < minVersion) + error("Attempt to play/prime sound resource that is too new"); + if (_soundManager->_ourSndResVersion > maxVersion) + error("Attempt to play/prime sound resource that is too old"); +} + +int SoundManager::extractPriority(const byte *soundData) { + return READ_LE_UINT16(soundData + 12); +} + +int SoundManager::extractLoop(const byte *soundData) { + return READ_LE_UINT16(soundData + 14); +} + +void SoundManager::extractTrackInfo(trackInfoStruct *trackInfo, const byte *soundData, int groupNum) { + _sfExtractTrackInfo(trackInfo, soundData, groupNum); +} + +void SoundManager::addToSoundList(Sound *sound) { + if (!contains(_soundList, sound)) + _soundList.push_back(sound); +} + +void SoundManager::removeFromSoundList(Sound *sound) { + _soundList.remove(sound); } +void SoundManager::addToPlayList(Sound *sound) { + _sfAddToPlayList(sound); +} + +void SoundManager::removeFromPlayList(Sound *sound) { + if (_soundManager) + _sfRemoveFromPlayList(sound); +} + +bool SoundManager::isOnPlayList(Sound *sound) { + return _sfIsOnPlayList(sound); +} + +void SoundManager::updateSoundVol(Sound *sound) { + _sfUpdateVolume(sound); +} + +void SoundManager::updateSoundPri(Sound *sound) { + _sfUpdatePriority(sound); +} + +void SoundManager::updateSoundLoop(Sound *sound) { + _sfUpdateLoop(sound); +} + +void SoundManager::rethinkVoiceTypes() { + Common::StackLock slock(sfManager()._serverSuspendedMutex); + _sfRethinkVoiceTypes(); +} + +void SoundManager::_sfSoundServer() { + Common::StackLock slock1(sfManager()._serverDisabledMutex); + Common::StackLock slock2(sfManager()._serverSuspendedMutex); + + if (sfManager()._needToRethink) { + _sfRethinkVoiceTypes(); + sfManager()._needToRethink = false; + } else { + _sfDereferenceAll(); + } + + // If the master volume has changed, update it + if (sfManager()._newVolume != sfManager()._masterVol) + _sfSetMasterVol(sfManager()._newVolume); + + // If a time index has been set for any sound, fast forward to it + SynchronizedList<Sound *>::iterator i; + for (i = sfManager()._playList.begin(); i != sfManager()._playList.end(); ++i) { + Sound *s = *i; + if (s->_newTimeIndex != 0) { + s->mute(true); + s->_soSetTimeIndex(s->_newTimeIndex); + s->mute(false); + s->_newTimeIndex = 0; + } + } + + // Handle any fading if necessary + _sfProcessFading(); + + // Poll all sound drivers in case they need it + for (Common::List<SoundDriver *>::iterator j = sfManager()._installedDrivers.begin(); + j != sfManager()._installedDrivers.end(); ++j) { + (*j)->poll(); + } +} + +void SoundManager::_sfProcessFading() { + // Loop through processing active sounds + bool removeFlag = false; + Common::List<Sound *>::iterator i = sfManager()._playList.begin(); + while (i != sfManager()._playList.end()) { + Sound *s = *i; + ++i; + + if (!s->_pausedCount) + removeFlag = s->_soServiceTracks(); + if (removeFlag) { + _sfDoRemoveFromPlayList(s); + s->_stoppedAsynchronously = true; + sfManager()._needToRethink = true; + } + + if (s->_fadeDest != -1) { + if (s->_fadeCounter != 0) + --s->_fadeCounter; + else { + if (s->_volume >= s->_fadeDest) { + s->_volume = ((s->_volume - s->_fadeDest) > s->_fadeSteps) ? + s->_volume - s->_fadeSteps : s->_fadeDest; + } else { + s->_volume = ((s->_fadeDest - s->_volume) > s->_fadeSteps) ? + s->_volume + s->_fadeSteps : s->_fadeDest; + } + + _sfDoUpdateVolume(s); + if (s->_volume != s->_fadeDest) + s->_fadeCounter = s->_fadeTicks; + else { + s->_fadeDest = -1; + if (s->_stopAfterFadeFlag) { + _sfDoRemoveFromPlayList(s); + s->_stoppedAsynchronously = true; + sfManager()._needToRethink = true; + } + } + } + } + } + + // Loop through the voiceType list + for (int voiceIndex = 0; voiceIndex < SOUND_ARR_SIZE; ++voiceIndex) { + VoiceTypeStruct *vtStruct = sfManager()._voiceTypeStructPtrs[voiceIndex]; + if (!vtStruct) + continue; + + if (vtStruct->_voiceType == VOICETYPE_1) { + for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) { + if (vtStruct->_entries[idx]._type1._field6 >= -1) + ++vtStruct->_entries[idx]._type1._field6; + } + } + } +} + +void SoundManager::_sfUpdateVoiceStructs() { + for (int voiceIndex = 0; voiceIndex < SOUND_ARR_SIZE; ++voiceIndex) { + VoiceTypeStruct *vs = sfManager()._voiceTypeStructPtrs[voiceIndex]; + if (!vs) + continue; + + if (vs->_voiceType == VOICETYPE_0) { + for (uint idx = 0; idx < vs->_entries.size(); ++idx) { + VoiceStructEntry &vse = vs->_entries[idx]; + + vse._type0._sound = vse._type0._sound2; + vse._type0._channelNum = vse._type0._channelNum2; + vse._type0._priority = vse._type0._priority2; + vse._type0._fieldA = vse._type0._field12; + } + } else { + vs->_field3 = vs->_numVoices; + + for (uint idx = 0; idx < vs->_entries.size(); ++idx) { + VoiceStructEntry &vse = vs->_entries[idx]; + + vse._type1._sound = vse._type1._sound2; + vse._type1._channelNum = vse._type1._channelNum2; + vse._type1._priority = vse._type1._priority2; + } + } + } +} + +void SoundManager::_sfUpdateVoiceStructs2() { + for (int voiceIndex = 0; voiceIndex < SOUND_ARR_SIZE; ++voiceIndex) { + VoiceTypeStruct *vtStruct = sfManager()._voiceTypeStructPtrs[voiceIndex]; + if (!vtStruct) + continue; + + for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) { + + if (vtStruct->_voiceType == VOICETYPE_0) { + VoiceStructEntryType0 &vse = vtStruct->_entries[idx]._type0; + vse._sound2 = vse._sound; + vse._channelNum2 = vse._channelNum; + vse._priority2 = vse._priority; + vse._field12 = vse._fieldA; + } else { + VoiceStructEntryType1 &vse = vtStruct->_entries[idx]._type1; + vse._sound2 = vse._sound; + vse._channelNum2 = vse._channelNum; + vse._priority2 = vse._priority; + } + } + } +} + +void SoundManager::_sfUpdateCallback(void *ref) { + ((SoundManager *)ref)->update(); +} + +/*--------------------------------------------------------------------------*/ + void SoundManager::saveNotifier(bool postFlag) { - _globals->_soundManager.saveNotifierProc(postFlag); + _soundManager->saveNotifierProc(postFlag); } void SoundManager::saveNotifierProc(bool postFlag) { - warning("TODO: SoundManager::saveNotifierProc"); + // Nothing needs to be done when saving the game } void SoundManager::loadNotifier(bool postFlag) { - _globals->_soundManager.loadNotifierProc(postFlag); + _soundManager->loadNotifierProc(postFlag); } void SoundManager::loadNotifierProc(bool postFlag) { - warning("TODO: SoundManager::loadNotifierProc"); + if (!postFlag) { + // Stop any currently playing sounds + if (__sndmgrReady) { + Common::StackLock slock(_serverDisabledMutex); + + for (Common::List<Sound *>::iterator i = _soundList.begin(); i != _soundList.end(); ) { + Sound *s = *i; + ++i; + s->stop(); + } + } + } else { + // Savegame is now loaded, so iterate over the sound list to prime any sounds as necessary + for (Common::List<Sound *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i) { + Sound *s = *i; + s->orientAfterRestore(); + } + } } void SoundManager::listenerSynchronize(Serializer &s) { s.validate("SoundManager"); - warning("TODO: SoundManager listenerSynchronize"); + assert(__sndmgrReady && _driversDetected); + + if (s.getVersion() < 6) + return; + + Common::StackLock slock(_serverDisabledMutex); + _playList.synchronize(s); + + _soundList.synchronize(s); +} + +/*--------------------------------------------------------------------------*/ + +SoundManager &SoundManager::sfManager() { + assert(_soundManager); + return *_soundManager; +} + +int SoundManager::_sfDetermineGroup(const byte *soundData) { + const byte *p = soundData + READ_LE_UINT16(soundData + 8); + uint32 v; + while ((v = READ_LE_UINT32(p)) != 0) { + if ((v & _soundManager->_groupsAvail) == v) + return v; + + p += 6 + (READ_LE_UINT16(p + 4) * 4); + } + + return 0; +} + +void SoundManager::_sfAddToPlayList(Sound *sound) { + Common::StackLock slock(sfManager()._serverSuspendedMutex); + + _sfDoAddToPlayList(sound); + sound->_stoppedAsynchronously = false; + _sfRethinkVoiceTypes(); +} + +void SoundManager::_sfRemoveFromPlayList(Sound *sound) { + Common::StackLock slock(sfManager()._serverSuspendedMutex); + + if (_sfDoRemoveFromPlayList(sound)) + _sfRethinkVoiceTypes(); +} + +bool SoundManager::_sfIsOnPlayList(Sound *sound) { + Common::StackLock slock(sfManager()._serverSuspendedMutex); + + bool result = contains(_soundManager->_playList, sound); + + return result; +} + +void SoundManager::_sfRethinkSoundDrivers() { + // Free any existing entries + int idx; + + for (idx = 0; idx < SOUND_ARR_SIZE; ++idx) { + if (sfManager()._voiceTypeStructPtrs[idx]) { + delete sfManager()._voiceTypeStructPtrs[idx]; + sfManager()._voiceTypeStructPtrs[idx] = NULL; + } + } + + for (idx = 0; idx < SOUND_ARR_SIZE; ++idx) { + byte flag = 0xff; + int total = 0; + + // Loop through the sound drivers + for (Common::List<SoundDriver *>::iterator i = sfManager()._installedDrivers.begin(); + i != sfManager()._installedDrivers.end(); ++i) { + // Process the group data for each sound driver + SoundDriver *driver = *i; + const byte *groupData = driver->_groupOffset->pData; + + while (*groupData != 0xff) { + byte byteVal = *groupData++; + + if (byteVal == idx) { + byte byteVal2 = *groupData++; + if (flag == 0xff) + flag = byteVal2; + else { + assert(flag == byteVal2); + } + + if (!flag) { + while (*groupData++ != 0xff) + ++total; + } else { + total += *groupData; + groupData += 2; + } + } else if (*groupData++ == 0) { + while (*groupData != 0xff) + ++groupData; + ++groupData; + } else { + groupData += 2; + } + } + } + + if (total) { + VoiceTypeStruct *vs = new VoiceTypeStruct(); + sfManager()._voiceTypeStructPtrs[idx] = vs; + + if (!flag) { + vs->_voiceType = VOICETYPE_0; + } else { + vs->_voiceType = VOICETYPE_1; + } + + vs->_total = vs->_numVoices = total; + vs->_field3 = 0; + + for (Common::List<SoundDriver *>::iterator i = sfManager()._installedDrivers.begin(); + i != sfManager()._installedDrivers.end(); ++i) { + // Process the group data for each sound driver + SoundDriver *driver = *i; + const byte *groupData = driver->_groupOffset->pData; + + while (*groupData != 0xff) { + byte byteVal = *groupData++; + + if (byteVal == idx) { + ++groupData; + + if (!flag) { + while ((byteVal = *groupData++) != 0xff) { + VoiceStructEntry ve; + memset(&ve, 0, sizeof(VoiceStructEntry)); + + ve._field1 = (byteVal & 0x80) ? 0 : 1; + ve._driver = driver; + ve._type0._sound = NULL; + ve._type0._channelNum = 0; + ve._type0._priority = 0; + ve._type0._fieldA = 0; + + vs->_entries.push_back(ve); + } + } else { + byteVal = *groupData; + groupData += 2; + + for (int entryIndez = 0; entryIndez < byteVal; ++entryIndez) { + VoiceStructEntry ve; + memset(&ve, 0, sizeof(VoiceStructEntry)); + + ve._voiceNum = entryIndez; + ve._driver = driver; + ve._type1._field4 = -1; + ve._type1._field5 = 0; + ve._type1._field6 = 0; + ve._type1._sound = NULL; + ve._type1._channelNum = 0; + ve._type1._priority = 0; + + vs->_entries.push_back(ve); + } + } + } else { + if (*groupData++ != 0) { + while (*groupData != 0xff) + ++groupData; + } else { + groupData += 2; + } + } + } + } + } + } +} + +void SoundManager::_sfRethinkVoiceTypes() { + _sfDereferenceAll(); + + // Pre-processing + for (int voiceIndex = 0; voiceIndex < SOUND_ARR_SIZE; ++voiceIndex) { + VoiceTypeStruct *vs = sfManager()._voiceTypeStructPtrs[voiceIndex]; + if (!vs) + continue; + + if (vs->_voiceType == VOICETYPE_0) { + for (uint idx = 0; idx < vs->_entries.size(); ++idx) { + VoiceStructEntry &vse = vs->_entries[idx]; + vse._type0._sound3 = vse._type0._sound; + vse._type0._channelNum3 = vse._type0._channelNum; + vse._type0._priority3 = vse._type0._priority; + vse._type0._field1A = vse._type0._fieldA; + vse._type0._sound = NULL; + vse._type0._channelNum = 0; + vse._type0._priority = 0; + vse._type0._fieldA = 0; + vse._type0._sound2 = NULL; + vse._type0._channelNum2 = 0; + vse._type0._priority2 = 0; + vse._type0._field12 = 0; + } + } else { + for (uint idx = 0; idx < vs->_entries.size(); ++idx) { + VoiceStructEntry &vse = vs->_entries[idx]; + vse._type1._sound3 = vse._type1._sound; + vse._type1._channelNum3 = vse._type1._channelNum; + vse._type1._priority3 = vse._type1._priority; + vse._type1._sound = NULL; + vse._type1._channelNum = 0; + vse._type1._priority = 0; + vse._type1._sound2 = NULL; + vse._type1._channelNum2 = 0; + vse._type1._priority2 = 0; + } + + // Reset the number of voices available + vs->_numVoices = vs->_total; + } + } + + // Main processing loop + int priorityOffset = 0; + for (Common::List<Sound *>::iterator i = sfManager()._playList.begin(); i != sfManager()._playList.end(); ++i, priorityOffset += 16) { + Sound *sound = *i; + if ((sound->_mutedCount != 0) || (sound->_pausedCount != 0)) + continue; + + _sfUpdateVoiceStructs(); + Common::set_to(sound->_chWork, sound->_chWork + SOUND_ARR_SIZE, false); + + for (;;) { + // Scan for sub priority + int foundIndex = -1, foundPriority = 0; + for (int idx = 0; idx < SOUND_ARR_SIZE; ++idx) { + if (!(sound->_chFlags[idx] & 0x8000) & !sound->_chWork[idx]) { + int subPriority = sound->_chSubPriority[idx]; + if (subPriority) + subPriority = 16 - subPriority + priorityOffset; + + if (foundIndex != -1) { + if (subPriority < foundPriority) { + foundIndex = idx; + foundPriority = subPriority; + } + } else { + foundIndex = idx; + foundPriority = subPriority; + } + } + } + if (foundIndex == -1) + break; + + int chNumVoices = sound->_chNumVoices[foundIndex]; + sound->_chWork[foundIndex] = true; + + VoiceTypeStruct *vtStruct = sfManager()._voiceTypeStructPtrs[sound->_chVoiceType[foundIndex]]; + if (!vtStruct) { + if (foundPriority) + continue; + + _sfUpdateVoiceStructs2(); + break; + } + + if (vtStruct->_voiceType != VOICETYPE_0) { + // Type 1 + int numVoices = vtStruct->_numVoices; + + if (numVoices >= chNumVoices) { + int channelCount = chNumVoices, idx = 0; + while (channelCount > 0) { + if (!vtStruct->_entries[idx]._type1._sound2) { + vtStruct->_entries[idx]._type1._sound2 = sound; + vtStruct->_entries[idx]._type1._channelNum2 = foundIndex; + vtStruct->_entries[idx]._type1._priority2 = foundPriority; + --channelCount; + } + ++idx; + } + + vtStruct->_numVoices -= chNumVoices; + continue; + } else if (!foundPriority) { + do { + int maxPriority = 0; + for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) + maxPriority = MAX(maxPriority, vtStruct->_entries[idx]._type1._priority2); + + if (!maxPriority) { + _sfUpdateVoiceStructs2(); + break; + } + + for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) { + if (vtStruct->_entries[idx]._type1._priority2 == maxPriority) { + vtStruct->_entries[idx]._type1._sound2 = NULL; + vtStruct->_entries[idx]._type1._channelNum2 = 0; + vtStruct->_entries[idx]._type1._priority2 = 0; + ++numVoices; + } + } + } while (chNumVoices > numVoices); + + int voicesCtr = chNumVoices; + for (uint idx = 0; (idx < vtStruct->_entries.size()) && (voicesCtr > 0); ++idx) { + if (!vtStruct->_entries[idx]._type1._sound2) { + vtStruct->_entries[idx]._type1._sound2 = sound; + vtStruct->_entries[idx]._type1._channelNum2 = foundIndex; + vtStruct->_entries[idx]._type1._priority2 = foundPriority; + --voicesCtr; + } + } + + numVoices -= chNumVoices; + vtStruct->_numVoices = numVoices; + continue; + } else if (!numVoices) { + break; + } + continue; + } else { + // Type 0 + if (sound->_isEmpty) { + uint idx = 0; + while ((idx < vtStruct->_entries.size()) && + (vtStruct->_entries[idx]._voiceNum == foundIndex)) + ++idx; + if (idx == vtStruct->_entries.size()) + continue; + } + + int flagsVal = sound->_chFlags[foundIndex] & 3; + if (flagsVal != 1) { + // All modes except mode 1 (loc_23EDF) + int entryIndex = -1, maxVoiceNum = 0; + + for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) { + if (!vtStruct->_entries[idx]._type0._sound2 && (vtStruct->_entries[idx]._field1 != 0) && + (vtStruct->_entries[idx]._voiceNum > maxVoiceNum)) { + maxVoiceNum = vtStruct->_entries[idx]._voiceNum; + entryIndex = idx; + } + } + + if (entryIndex != -1) { + vtStruct->_entries[entryIndex]._type0._sound2 = sound; + vtStruct->_entries[entryIndex]._type0._channelNum2 = foundIndex; + vtStruct->_entries[entryIndex]._type0._priority2 = foundPriority; + vtStruct->_entries[entryIndex]._type0._field12 = 0; + continue; + } + + if (foundPriority != 0) + continue; + + int maxPriority = 0; + entryIndex = -1; + for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) { + if ((vtStruct->_entries[idx]._field1 != 0) && + (vtStruct->_entries[idx]._type0._priority2 > maxPriority)) { + maxPriority = vtStruct->_entries[idx]._type0._priority2; + entryIndex = idx; + } + } + + if (entryIndex != -1) { + vtStruct->_entries[entryIndex]._type0._sound2 = sound; + vtStruct->_entries[entryIndex]._type0._channelNum2 = foundIndex; + vtStruct->_entries[entryIndex]._type0._priority2 = foundPriority; + vtStruct->_entries[entryIndex]._type0._field12 = 0; + continue; + } + + _sfUpdateVoiceStructs2(); + break; + } else { + // Channel mode 1 handling (loc_23FAC) + + bool foundMatch = false; + int entryIndex = -1; + for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) { + if (vtStruct->_entries[idx]._voiceNum == foundIndex) { + foundIndex = true; + if (!vtStruct->_entries[idx]._type0._sound2) { + entryIndex = idx; + break; + } + } + } + + if (entryIndex != -1) { + vtStruct->_entries[entryIndex]._type0._sound2 = sound; + vtStruct->_entries[entryIndex]._type0._channelNum2 = foundIndex; + vtStruct->_entries[entryIndex]._type0._priority2 = foundPriority; + vtStruct->_entries[entryIndex]._type0._field12 = 0; + continue; + } + + if (!foundMatch) { + if (foundPriority) + continue; + if (entryIndex == -1) { + _sfUpdateVoiceStructs2(); + break; + } + } + + // Find the entry with the highest priority + int maxPriority = 0; + foundMatch = false; + entryIndex = -1; + for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) { + if (vtStruct->_entries[idx]._voiceNum != foundIndex) + continue; + if (!vtStruct->_entries[idx]._type0._field12) { + foundMatch = true; + break; + } + + if (vtStruct->_entries[idx]._type0._priority2 > maxPriority) { + maxPriority = vtStruct->_entries[idx]._type0._priority2; + entryIndex = -1; + } + } + + if (!foundMatch) { + if (foundPriority) + continue; + + if (entryIndex != -1) { + vtStruct->_entries[entryIndex]._type0._sound2 = sound; + vtStruct->_entries[entryIndex]._type0._channelNum2 = foundIndex; + vtStruct->_entries[entryIndex]._type0._priority2 = foundPriority; + vtStruct->_entries[entryIndex]._type0._field12 = 1; + continue; + } + + _sfUpdateVoiceStructs2(); + break; + } + + // Found a match (loc_24061) + maxPriority = 0; + int maxVoiceNum = 0; + int priorityIndex = -1, voiceIndex = -1; + + for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) { + if (vtStruct->_entries[idx]._field1) { + if (!vtStruct->_entries[idx]._type0._sound2) { + if (vtStruct->_entries[idx]._voiceNum > maxVoiceNum) { + maxVoiceNum = vtStruct->_entries[idx]._voiceNum; + voiceIndex = idx; + } + } else { + if (vtStruct->_entries[idx]._type0._priority2 > maxPriority) { + maxPriority = vtStruct->_entries[idx]._type0._priority2; + priorityIndex = idx; + } + } + } + } + + if (voiceIndex != -1) { + VoiceStructEntryType0 &vteSrc = vtStruct->_entries[foundIndex]._type0; + VoiceStructEntryType0 &vteDest = vtStruct->_entries[voiceIndex]._type0; + + vteDest._sound2 = vteSrc._sound2; + vteDest._channelNum2 = vteSrc._channelNum2; + vteDest._priority2 = vteSrc._priority2; + + vteSrc._sound2 = sound; + vteSrc._channelNum2 = foundIndex; + vteSrc._priority2 = foundPriority; + vteSrc._field12 = 1; + continue; + } + + if (!foundPriority) + continue; + if (priorityIndex == -1) { + _sfUpdateVoiceStructs2(); + break; + } + + VoiceStructEntryType0 &vteSrc = vtStruct->_entries[foundIndex]._type0; + VoiceStructEntryType0 &vteDest = vtStruct->_entries[priorityIndex]._type0; + + if (priorityIndex != foundIndex) { + vteDest._sound2 = vteSrc._sound2; + vteDest._channelNum2 = vteSrc._channelNum2; + vteDest._priority2 = vteSrc._priority2; + vteDest._field12 = vteSrc._field12; + } + + vteSrc._sound2 = sound; + vteSrc._channelNum2 = foundIndex; + vteSrc._priority2 = foundPriority; + vteSrc._field12 = 1; + continue; + } + } + } + } + + // Post-processing + for (int voiceIndex = 0; voiceIndex < SOUND_ARR_SIZE; ++voiceIndex) { + VoiceTypeStruct *vs = sfManager()._voiceTypeStructPtrs[voiceIndex]; + if (!vs) + continue; + + if (vs->_voiceType == VOICETYPE_0) { + // Type 0 + for (uint idx = 0; idx < vs->_entries.size(); ++idx) { + VoiceStructEntryType0 &vse = vs->_entries[idx]._type0; + SoundDriver *driver = vs->_entries[idx]._driver; + assert(driver); + + if (vse._field12) { + int total = 0; + vse._sound = vse._sound2; + if (vse._sound3 != vse._sound) + ++total; + + vse._channelNum = vse._channelNum2; + if (vse._channelNum3 != vse._channelNum) + ++total; + + vse._priority = vse._priority2; + vse._fieldA = 1; + vse._sound2 = NULL; + + if (total) { + driver->proc24(vse._channelNum, idx, vse._sound, 123, 0); + driver->proc24(vse._channelNum, idx, vse._sound, 1, vse._sound->_chModulation[vse._channelNum]); + driver->proc24(vse._channelNum, idx, vse._sound, 7, + vse._sound->_chVolume[vse._channelNum] * vse._sound->_volume / 127); + driver->proc24(vse._channelNum, idx, vse._sound, 10, vse._sound->_chPan[vse._channelNum]); + driver->proc24(vse._channelNum, idx, vse._sound, 64, vse._sound->_chDamper[vse._channelNum]); + + driver->setProgram(vse._channelNum, vse._sound->_chProgram[vse._channelNum]); + driver->setPitchBlend(vse._channelNum, vse._sound->_chPitchBlend[vse._channelNum]); + + vse._sound3 = NULL; + } + } else { + vse._sound = NULL; + vse._channelNum = 0; + vse._priority = 0; + vse._fieldA = 0; + } + } + + for (uint idx = 0; idx < vs->_entries.size(); ++idx) { + VoiceStructEntryType0 &vse = vs->_entries[idx]._type0; + Sound *sound = vse._sound2; + int channelNum = vse._channelNum2; + + if (!sound) + continue; + + for (uint entryIndex = 0; entryIndex < vs->_entries.size(); ++entryIndex) { + if ((vs->_entries[entryIndex]._type0._sound3 != sound) || + (vs->_entries[entryIndex]._type0._channelNum3 != channelNum)) { + // Found match + vs->_entries[entryIndex]._type0._sound = sound; + vs->_entries[entryIndex]._type0._channelNum = channelNum; + vs->_entries[entryIndex]._type0._priority = vse._priority2; + vs->_entries[entryIndex]._type0._fieldA = 0; + vse._sound2 = NULL; + break; + } + } + } + + for (uint idx = 0; idx < vs->_entries.size(); ++idx) { + VoiceStructEntryType0 &vse = vs->_entries[idx]._type0; + Sound *sound = vse._sound2; + if (!sound) + continue; + + int voiceNum = 0, foundIndex = -1; + for (uint entryIndex = 0; entryIndex < vs->_entries.size(); ++entryIndex) { + if ((vs->_entries[entryIndex]._field1) && !vs->_entries[entryIndex]._type0._sound) { + int tempVoice = vs->_entries[entryIndex]._voiceNum; + + if (voiceNum <= tempVoice) { + voiceNum = tempVoice; + foundIndex = entryIndex; + } + } + } + assert(foundIndex != -1); + + VoiceStructEntryType0 &vseFound = vs->_entries[foundIndex]._type0; + + vseFound._sound = vse._sound2; + vseFound._channelNum = vse._channelNum2; + vseFound._priority = vse._priority2; + vseFound._fieldA = 0; + + SoundDriver *driver = vs->_entries[foundIndex]._driver; + assert(driver); + + driver->proc24(vseFound._channelNum, voiceIndex, vseFound._sound, 123, 0); + driver->proc24(vseFound._channelNum, voiceIndex, vseFound._sound, + 1, vseFound._sound->_chModulation[vseFound._channelNum]); + driver->proc24(vseFound._channelNum, voiceIndex, vseFound._sound, + 7, vseFound._sound->_chVolume[vseFound._channelNum] * vseFound._sound->_volume / 127); + driver->proc24(vseFound._channelNum, voiceIndex, vseFound._sound, + 10, vseFound._sound->_chPan[vseFound._channelNum]); + driver->setProgram(vseFound._channelNum, vseFound._sound->_chProgram[vseFound._channelNum]); + driver->setPitchBlend(vseFound._channelNum, vseFound._sound->_chPitchBlend[vseFound._channelNum]); + } + + // Final loop + for (uint idx = 0; idx < vs->_entries.size(); ++idx) { + VoiceStructEntryType0 &vse = vs->_entries[idx]._type0; + + if (!vse._sound && (vse._sound3)) { + SoundDriver *driver = vs->_entries[idx]._driver; + assert(driver); + driver->proc24(vs->_entries[idx]._voiceNum, voiceIndex, vse._sound3, 123, 0); + } + } + + } else { + // Type 1 + for (uint idx = 0; idx < vs->_entries.size(); ++idx) { + VoiceStructEntry &vse = vs->_entries[idx]; + vse._type1._sound = NULL; + vse._type1._channelNum = 0; + vse._type1._priority = 0; + } + + for (uint idx = 0; idx < vs->_entries.size(); ++idx) { + VoiceStructEntryType1 &vse = vs->_entries[idx]._type1; + Sound *sound = vse._sound2; + int channelNum = vse._channelNum2; + + if (!sound) + continue; + + for (uint entryIndex = 0; entryIndex < vs->_entries.size(); ++entryIndex) { + VoiceStructEntryType1 &vse2 = vs->_entries[entryIndex]._type1; + if (!vse2._sound && (vse2._sound3 == sound) && (vse2._channelNum3 == channelNum)) { + vse2._sound = sound; + vse2._channelNum = channelNum; + vse2._priority = vse._priority2; + vse._sound2 = NULL; + break; + } + } + } + + uint idx2 = 0; + for (uint idx = 0; idx < vs->_entries.size(); ++idx) { + VoiceStructEntryType1 &vse = vs->_entries[idx]._type1; + Sound *sound = vse._sound2; + if (!sound) + continue; + + while (vs->_entries[idx2]._type1._sound) + ++idx2; + + VoiceStructEntryType1 &vse2 = vs->_entries[idx2]._type1; + vse2._sound = vse._sound2; + vse2._channelNum = vse._channelNum2; + vse2._priority = vse._priority2; + vse2._field4 = -1; + vse2._field5 = 0; + vse2._field6 = 0; + + SoundDriver *driver = vs->_entries[idx2]._driver; + assert(driver); + + driver->updateVoice(vs->_entries[idx2]._voiceNum); + driver->proc38(vs->_entries[idx2]._voiceNum, 1, vse2._sound->_chModulation[vse2._channelNum]); + driver->proc38(vs->_entries[idx2]._voiceNum, 7, + vse2._sound->_chVolume[vse2._channelNum] * vse2._sound->_volume / 127); + driver->proc38(vs->_entries[idx2]._voiceNum, 10, vse2._sound->_chPan[vse2._channelNum]); + driver->setPitch(vs->_entries[idx2]._voiceNum, vse2._sound->_chPitchBlend[vse2._channelNum]); + } + + for (uint idx = 0; idx < vs->_entries.size(); ++idx) { + VoiceStructEntryType1 &vse = vs->_entries[idx]._type1; + + if (!vse._sound && (vse._sound3)) { + vse._field4 = -1; + vse._field5 = 0; + vse._field6 = 0; + + SoundDriver *driver = vs->_entries[idx]._driver; + assert(driver); + driver->updateVoice(vs->_entries[idx]._voiceNum); + } + } + } + } +} + +void SoundManager::_sfUpdateVolume(Sound *sound) { + _sfDereferenceAll(); + _sfDoUpdateVolume(sound); +} + +void SoundManager::_sfDereferenceAll() { + // Orignal used handles for both the driver list and voiceTypeStructPtrs list. This method then refreshed + // pointer lists based on the handles. Since in ScummVM we're just using pointers directly, this + // method doesn't need any implementation +} + +void SoundManager::_sfUpdatePriority(Sound *sound) { + Common::StackLock slock(sfManager()._serverSuspendedMutex); + + int tempPriority = (sound->_fixedPriority == 255) ? sound->_sndResPriority : sound->_priority; + if (sound->_priority != tempPriority) { + sound->_priority = tempPriority; + if (_sfDoRemoveFromPlayList(sound)) { + _sfDoAddToPlayList(sound); + _sfRethinkVoiceTypes(); + } + } +} + +void SoundManager::_sfUpdateLoop(Sound *sound) { + if (sound->_fixedLoop) + sound->_loop = sound->_sndResLoop; + else + sound->_loop = sound->_fixedLoop; +} + +void SoundManager::_sfSetMasterVol(int volume) { + if (volume > 127) + volume = 127; + + if (volume != _soundManager->_masterVol) { + _soundManager->_masterVol = volume; + + for (Common::List<SoundDriver *>::iterator i = _soundManager->_installedDrivers.begin(); + i != _soundManager->_installedDrivers.end(); ++i) { + (*i)->setMasterVolume(volume); + } + } +} + +void SoundManager::_sfExtractTrackInfo(trackInfoStruct *trackInfo, const byte *soundData, int groupNum) { + trackInfo->_numTracks = 0; + + const byte *p = soundData + READ_LE_UINT16(soundData + 8); + uint32 v; + while ((v = READ_LE_UINT32(p)) != 0) { + if ((v == 0x80000000) || (v == (uint)groupNum)) { + // Found group to process + int count = READ_LE_UINT16(p + 4); + p += 6; + + for (int idx = 0; idx < count; ++idx) { + if (trackInfo->_numTracks == 16) { + trackInfo->_numTracks = -1; + return; + } + + trackInfo->_chunks[trackInfo->_numTracks] = READ_LE_UINT16(p); + trackInfo->_voiceTypes[trackInfo->_numTracks] = READ_LE_UINT16(p + 2); + ++trackInfo->_numTracks; + p += 4; + } + } else { + // Not correct group, so move to next one + p += 6 + (READ_LE_UINT16(p + 4) * 4); + } + } +} + +void SoundManager::_sfTerminate() { + +} + +void SoundManager::_sfExtractGroupMask() { + uint32 mask = 0; + + for (Common::List<SoundDriver *>::iterator i = sfManager()._installedDrivers.begin(); + i != sfManager()._installedDrivers.end(); ++i) + mask |= (*i)->_groupMask; + + _soundManager->_groupsAvail = mask; +} + +bool SoundManager::_sfInstallDriver(SoundDriver *driver) { + if (!driver->open()) + return false; + + sfManager()._installedDrivers.push_back(driver); + driver->_groupOffset = driver->getGroupData(); + driver->_groupMask = READ_LE_UINT32(driver->_groupOffset); + + _sfExtractGroupMask(); + _sfRethinkSoundDrivers(); + driver->setMasterVolume(sfManager()._masterVol); + + return true; +} + +void SoundManager::_sfUnInstallDriver(SoundDriver *driver) { + sfManager()._installedDrivers.remove(driver); + delete driver; + + _sfExtractGroupMask(); + _sfRethinkSoundDrivers(); +} + +void SoundManager::_sfInstallPatchBank(SoundDriver *driver, const byte *bankData) { + driver->installPatch(bankData, _vm->_memoryManager.getSize(bankData)); +} + +/** + * Adds the specified sound in the playing sound list, inserting in order of priority + */ +void SoundManager::_sfDoAddToPlayList(Sound *sound) { + Common::StackLock slock2(sfManager()._serverSuspendedMutex); + + Common::List<Sound *>::iterator i = sfManager()._playList.begin(); + while ((i != sfManager()._playList.end()) && (sound->_priority > (*i)->_priority)) + ++i; + + sfManager()._playList.insert(i, sound); +} + +/** + * Removes the specified sound from the play list + */ +bool SoundManager::_sfDoRemoveFromPlayList(Sound *sound) { + Common::StackLock slock(sfManager()._serverSuspendedMutex); + + bool result = false; + for (Common::List<Sound *>::iterator i = sfManager()._playList.begin(); i != sfManager()._playList.end(); ++i) { + if (*i == sound) { + result = true; + sfManager()._playList.erase(i); + break; + } + } + + return result; +} + +void SoundManager::_sfDoUpdateVolume(Sound *sound) { + Common::StackLock slock(sfManager()._serverSuspendedMutex); + + for (int voiceIndex = 0; voiceIndex < SOUND_ARR_SIZE; ++voiceIndex) { + VoiceTypeStruct *vs = sfManager()._voiceTypeStructPtrs[voiceIndex]; + if (!vs) + continue; + + for (uint idx = 0; idx < vs->_entries.size(); ++idx) { + VoiceStructEntry &vse = vs->_entries[idx]; + SoundDriver *driver = vse._driver; + + if (vs->_voiceType == VOICETYPE_0) { + if (vse._type0._sound) { + int vol = sound->_volume * sound->_chVolume[vse._type0._channelNum] / 127; + driver->proc24(voiceIndex, vse._voiceNum, sound, 7, vol); + } + } else { + if (vse._type1._sound) { + int vol = sound->_volume * sound->_chVolume[vse._type1._channelNum] / 127; + driver->proc38(vse._voiceNum, 7, vol); + } + } + } + } +} + +/*--------------------------------------------------------------------------*/ + +Sound::Sound() { + _stoppedAsynchronously = false; + _soundResID = 0; + _group = 0; + _sndResPriority = 0; + _fixedPriority = -1; + _sndResLoop = 1; + _fixedLoop = -1; + _priority = 0; + _volume = 127; + _loop = 0; + _pausedCount = 0; + _mutedCount = 0; + _hold = 0xff; + _cueValue = -1; + _fadeDest = -1; + _fadeSteps = 0; + _fadeTicks = 0; + _fadeCounter = 0; + _stopAfterFadeFlag = false; + _timer = 0; + _newTimeIndex = 0; + _loopTimer = 0; + _trackInfo._numTracks = 0; + _primed = false; + _isEmpty = false; + _remoteReceiver = NULL; + + + memset(_chProgram, 0, SOUND_ARR_SIZE * sizeof(int)); + memset(_chModulation, 0, SOUND_ARR_SIZE * sizeof(int)); + memset(_chVolume, 0, SOUND_ARR_SIZE * sizeof(int)); + memset(_chPan, 0, SOUND_ARR_SIZE * sizeof(int)); + memset(_chDamper, 0, SOUND_ARR_SIZE * sizeof(int)); + memset(_chPitchBlend, 0, SOUND_ARR_SIZE * sizeof(int)); + memset(_chVoiceType, 0, SOUND_ARR_SIZE * sizeof(int)); + memset(_chNumVoices, 0, SOUND_ARR_SIZE * sizeof(int)); + memset(_chSubPriority, 0, SOUND_ARR_SIZE * sizeof(int)); + memset(_chFlags, 0, SOUND_ARR_SIZE * sizeof(int)); + Common::set_to(_chWork, _chWork + SOUND_ARR_SIZE, false); + memset(_channelData, 0, SOUND_ARR_SIZE * sizeof(byte *)); + memset(_trkChannel, 0, SOUND_ARR_SIZE * sizeof(int)); + memset(_trkState, 0, SOUND_ARR_SIZE * sizeof(int)); + memset(_trkLoopState, 0, SOUND_ARR_SIZE * sizeof(int)); + memset(_trkIndex, 0, SOUND_ARR_SIZE * sizeof(int)); + memset(_trkLoopIndex, 0, SOUND_ARR_SIZE * sizeof(int)); + memset(_trkRest, 0, SOUND_ARR_SIZE * sizeof(int)); + memset(_trkLoopRest, 0, SOUND_ARR_SIZE * sizeof(int)); +} + +Sound::~Sound() { + stop(); +} + +void Sound::synchronize(Serializer &s) { + if (s.getVersion() < 6) + return; + + assert(!_remoteReceiver); + + s.syncAsSint16LE(_soundResID); + s.syncAsByte(_primed); + s.syncAsByte(_stoppedAsynchronously); + s.syncAsSint16LE(_group); + s.syncAsSint16LE(_sndResPriority); + s.syncAsSint16LE(_fixedPriority); + s.syncAsSint16LE(_sndResLoop); + s.syncAsSint16LE(_fixedLoop); + s.syncAsSint16LE(_priority); + s.syncAsSint16LE(_volume); + s.syncAsSint16LE(_loop); + s.syncAsSint16LE(_pausedCount); + s.syncAsSint16LE(_mutedCount); + s.syncAsSint16LE(_hold); + s.syncAsSint16LE(_cueValue); + s.syncAsSint16LE(_fadeDest); + s.syncAsSint16LE(_fadeSteps); + s.syncAsUint32LE(_fadeTicks); + s.syncAsUint32LE(_fadeCounter); + s.syncAsByte(_stopAfterFadeFlag); + s.syncAsUint32LE(_timer); + s.syncAsSint16LE(_loopTimer); +} + +void Sound::play(int soundNum) { + prime(soundNum); + _soundManager->addToPlayList(this); +} + +void Sound::stop() { + _globals->_soundManager.removeFromPlayList(this); + _unPrime(); +} + +void Sound::prime(int soundResID) { + if (_soundResID != -1) { + stop(); + _prime(soundResID, false); + } +} + +void Sound::unPrime() { + stop(); +} + +void Sound::_prime(int soundResID, bool dontQueue) { + if (_primed) + unPrime(); + + _soundResID = soundResID; + if (_soundResID != -1) { + // Sound number specified + _isEmpty = false; + _remoteReceiver = NULL; + byte *soundData = _resourceManager->getResource(RES_SOUND, soundResID, 0); + _soundManager->checkResVersion(soundData); + _group = _soundManager->determineGroup(soundData); + _sndResPriority = _soundManager->extractPriority(soundData); + _sndResLoop = _soundManager->extractLoop(soundData); + _soundManager->extractTrackInfo(&_trackInfo, soundData, _group); + + for (int idx = 0; idx < _trackInfo._numTracks; ++idx) { + _channelData[idx] = _resourceManager->getResource(RES_SOUND, soundResID, _trackInfo._chunks[idx]); + } + + DEALLOCATE(soundData); + } else { + // No sound specified + _isEmpty = true; + _group = 0; + _sndResPriority = 0; + _sndResLoop = 0; + _trackInfo._numTracks = 0; + _channelData[0] = ALLOCATE(200); + _remoteReceiver = ALLOCATE(200); + } + + _soPrimeSound(dontQueue); + if (!dontQueue) + _soundManager->addToSoundList(this); + + _primed = true; +} + +void Sound::_unPrime() { + if (_primed) { + if (_isEmpty) { + DEALLOCATE(_channelData[0]); + DEALLOCATE(_remoteReceiver); + _remoteReceiver = NULL; + } else { + for (int idx = 0; idx < _trackInfo._numTracks; ++idx) { + DEALLOCATE(_channelData[idx]); + } + } + + _trackInfo._numTracks = 0; + if (_soundManager) + _soundManager->removeFromSoundList(this); + + _primed = false; + _stoppedAsynchronously = false; + } +} + +void Sound::orientAfterDriverChange() { + if (!_isEmpty) { + int timeIndex = getTimeIndex(); + + for (int idx = 0; idx < _trackInfo._numTracks; ++idx) + DEALLOCATE(_channelData[idx]); + + _trackInfo._numTracks = 0; + _primed = false; + _prime(_soundResID, true); + + setTimeIndex(timeIndex); + } +} + +void Sound::orientAfterRestore() { + if (!_isEmpty) { + int timeIndex = getTimeIndex(); + _primed = false; + _prime(_soundResID, true); + setTimeIndex(timeIndex); + } +} + +void Sound::go() { + if (!_primed) + error("Attempt to execute Sound::go() on an unprimed Sound"); + + _soundManager->addToPlayList(this); +} + +void Sound::halt(void) { + _soundManager->removeFromPlayList(this); +} + +int Sound::getSoundNum() const { + return _soundResID; +} + +bool Sound::isPlaying() { + return _soundManager->isOnPlayList(this); +} + +bool Sound::isPrimed() const { + return _primed; +} + +bool Sound::isPaused() const { + return _pausedCount != 0; +} + +bool Sound::isMuted() const { + return _mutedCount != 0; +} + +void Sound::pause(bool flag) { + Common::StackLock slock(_globals->_soundManager._serverSuspendedMutex); + + if (flag) + ++_pausedCount; + else if (_pausedCount > 0) + --_pausedCount; + + _soundManager->rethinkVoiceTypes(); +} + +void Sound::mute(bool flag) { + Common::StackLock slock(_globals->_soundManager._serverSuspendedMutex); + + if (flag) + ++_mutedCount; + else if (_mutedCount > 0) + --_mutedCount; + + _soundManager->rethinkVoiceTypes(); +} + +void Sound::fade(int fadeDest, int fadeSteps, int fadeTicks, bool stopAfterFadeFlag) { + Common::StackLock slock(_globals->_soundManager._serverSuspendedMutex); + + if (fadeDest > 127) + fadeDest = 127; + if (fadeTicks > 127) + fadeTicks = 127; + if (fadeSteps > 255) + fadeSteps = 255; + + _fadeDest = fadeDest; + _fadeTicks = fadeTicks; + _fadeSteps = fadeSteps; + _fadeCounter = 0; + _stopAfterFadeFlag = stopAfterFadeFlag; +} + +void Sound::setTimeIndex(uint32 timeIndex) { + if (_primed) + _newTimeIndex = timeIndex; +} + +uint32 Sound::getTimeIndex() const { + return _timer; +} + +int Sound::getCueValue() const { + return _cueValue; +} + +void Sound::setCueValue(int cueValue) { + _cueValue = cueValue; +} + +void Sound::setVol(int volume) { + if (volume > 127) + volume = 127; + + if (_volume != volume) { + _volume = volume; + if (isPlaying()) + _soundManager->updateSoundVol(this); + } +} + +int Sound::getVol() const { + return _volume; +} + +void Sound::setPri(int priority) { + if (priority > 127) + priority = 127; + _fixedPriority = priority; + _soundManager->updateSoundPri(this); +} + +void Sound::setLoop(int flag) { + _fixedLoop = flag; + _soundManager->updateSoundLoop(this); +} + +int Sound::getPri() const { + return _priority; +} + +int Sound::getLoop() { + return _loop; +} + +void Sound::holdAt(int amount) { + if (amount > 127) + amount = 127; + _hold = amount; +} + +void Sound::release() { + _hold = -1; +} + +void Sound::_soPrimeSound(bool dontQueue) { + if (!dontQueue) { + _priority = (_fixedPriority != -1) ? _fixedPriority : _sndResPriority; + _loop = !_fixedLoop ? _fixedLoop : _sndResLoop; + _pausedCount = 0; + _mutedCount = 0; + _hold = -1; + _cueValue = -1; + _fadeDest = -1; + _fadeSteps = 0; + _fadeTicks = 0; + _fadeCounter = 0; + _stopAfterFadeFlag = false; + } + + _timer = 0; + _newTimeIndex = 0; + _loopTimer = 0; + _soPrimeChannelData(); +} + +void Sound::_soSetTimeIndex(uint timeIndex) { + Common::StackLock slock(_globals->_soundManager._serverSuspendedMutex); + + if (timeIndex != _timer) { + _soundManager->_soTimeIndexFlag = true; + _timer = 0; + _loopTimer = 0; + _soPrimeChannelData(); + + while (timeIndex > 0) { + if (_soServiceTracks()) { + SoundManager::_sfDoRemoveFromPlayList(this); + _stoppedAsynchronously = true; + _soundManager->_needToRethink = true; + break; + } + + --timeIndex; + } + + _soundManager->_soTimeIndexFlag = false; + } +} + +bool Sound::_soServiceTracks() { + if (_isEmpty) { + _soRemoteReceive(); + return false; + } + + bool flag = true; + for (int trackCtr = 0; trackCtr < _trackInfo._numTracks; ++trackCtr) { + int mode = *_channelData[trackCtr]; + + if (mode == 0) { + _soServiceTrackType0(trackCtr, _channelData[trackCtr]); + } else if (mode == 1) { + _soServiceTrackType1(trackCtr, _channelData[trackCtr]); + } else { + error("Unknown sound mode encountered"); + } + + if (_trkState[trackCtr]) + flag = false; + } + + ++_timer; + if (!flag) + return false; + else if ((_loop > 0) && (--_loop == 0)) + return true; + else { + for (int trackCtr = 0; trackCtr < _trackInfo._numTracks; ++trackCtr) { + _trkState[trackCtr] = _trkLoopState[trackCtr]; + _trkRest[trackCtr] = _trkLoopRest[trackCtr]; + _trkIndex[trackCtr] = _trkLoopIndex[trackCtr]; + } + + _timer = _loopTimer; + return false; + } +} + +void Sound::_soPrimeChannelData() { + if (_isEmpty) { + for (int idx = 0; idx < 16; ++idx) { + _chProgram[idx] = 0; + _chModulation[idx] = 0; + _chVolume[idx] = 127; + _chPan[idx] = 64; + _chDamper[idx] = 0; + _chVoiceType[idx] = VOICETYPE_0; + _chNumVoices[idx] = 0; + _chSubPriority[idx] = 0; + _chPitchBlend[idx] = 0x2000; + _chFlags[idx] = 1; + } + + _trkChannel[0] = 0; + _trkState[0] = 1; + _trkLoopState[0] = 1; + _trkIndex[0] = 0; + _trkLoopIndex[0] = 0; + } else { + for (int idx = 0; idx < SOUND_ARR_SIZE; ++idx) + _chFlags[idx] = 0x8000; + + for (int idx = 0; idx < _trackInfo._numTracks; ++idx) { + byte *d = _channelData[idx]; + int mode = *d; + int channelNum = (int8)*(d + 1); + + _trkChannel[idx] = channelNum; + assert((channelNum >= -1) && (channelNum < 16)); + + if (channelNum >= 0) { + _chProgram[channelNum] = *(d + 10); + _chModulation[channelNum] = 0; + _chVolume[channelNum] = *(d + 11); + _chPan[channelNum] = *(d + 12); + _chDamper[channelNum] = 0; + _chVoiceType[channelNum] = _trackInfo._voiceTypes[idx]; + _chNumVoices[channelNum] = *(d + 6); + _chSubPriority[channelNum] = *(d + 7); + _chPitchBlend[channelNum] = 0x2000; + _chFlags[channelNum] = READ_LE_UINT16(d + 8); + } + + if (mode == 0) { + _trkState[idx] = 1; + _trkLoopState[idx] = 1; + _trkIndex[idx] = 14; + _trkLoopIndex[idx] = 14; + _trkRest[idx] = 0; + _trkLoopRest[idx] = 0; + } else if (mode == 1) { + _trkState[idx] = 1; + _trkLoopState[idx] = 1; + _trkIndex[idx] = 0; + _trkLoopIndex[idx] = 0; + _trkRest[idx] = 0; + _trkLoopRest[idx] = 0; + } else { + error("Unknown sound mode encountered"); + } + } + } +} + +void Sound::_soRemoteReceive() { + error("_soRemoteReceive not implemented"); +} + +void Sound::_soServiceTrackType0(int trackIndex, const byte *channelData) { + if (_trkRest[trackIndex]) { + --_trkRest[trackIndex]; + return; + } + if (!_trkState[trackIndex]) + return; + + int channelNum = _trkChannel[trackIndex]; + assert((channelNum >= -1) && (channelNum < SOUND_ARR_SIZE)); + int chFlags = (channelNum == -1) ? 0 : _chFlags[channelNum]; + int voiceNum = -1; + SoundDriver *driver = NULL; + + VoiceTypeStruct *vtStruct; + VoiceType voiceType = VOICETYPE_0, chVoiceType = VOICETYPE_0; + + if ((channelNum == -1) || _soundManager->_soTimeIndexFlag) { + vtStruct = NULL; + voiceType = VOICETYPE_0; + } else { + chVoiceType = (VoiceType)_chVoiceType[channelNum]; + vtStruct = _soundManager->_voiceTypeStructPtrs[(int)chVoiceType]; + + if (vtStruct) { + voiceType = vtStruct->_voiceType; + if (voiceType == VOICETYPE_0) { + for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) { + if (!vtStruct->_entries[idx]._type0._sound && + (vtStruct->_entries[idx]._type0._channelNum != channelNum)) { + voiceNum = vtStruct->_entries[idx]._voiceNum; + driver = vtStruct->_entries[idx]._driver; + break; + } + } + } + } + } + + const byte *pData = channelData + _trkIndex[trackIndex]; + + for (;;) { + byte v = *pData++; + if (!(v & 0x80)) { + // Area #1 + if (!_soundManager->_soTimeIndexFlag) { + // Only do processing if fast forwarding to a given time index + if (channelNum != -1) { + if (voiceType == VOICETYPE_1) { + _soUpdateDamper(vtStruct, channelNum, chVoiceType, v); + } else if (voiceNum != -1) { + assert(driver); + driver->proc18(voiceNum, chVoiceType); + } + } + } + } else if (!(v & 0x40)) { + // Area #2 + if (!_soundManager->_soTimeIndexFlag) { + // Only do processing if fast forwarding to a given time index + byte b = *pData++; + v <<= 1; + if (b & 0x80) + v |= 1; + + b &= 0x7f; + + if (channelNum != -1) { + if (voiceType != VOICETYPE_0) { + if (chFlags & 0x10) + _soProc42(vtStruct, channelNum, chVoiceType, v); + else + _soProc32(vtStruct, channelNum, chVoiceType, v, b); + } else if (voiceNum != -1) { + assert(driver); + driver->proc20(voiceNum, chVoiceType); + } + } + } else { + ++pData; + } + } else if (!(v & 0x20)) { + // Area #3 + v &= 0x1f; + + // Gather up an extended number + int trkRest = v; + while ((*pData & 0xE0) == 0xC0) { + byte b = *pData++; + trkRest = (trkRest << 5) | (b & 0x1f); + } + + _trkRest[trackIndex] = trkRest - 1; + _trkIndex[trackIndex] = pData - channelData; + return; + } else if (!(v & 0x10)) { + // Area #4 + v = (v & 0xf) << 1; + + byte b = *pData++; + if (b & 0x80) + v |= 1; + b &= 0x7f; + + assert(v < 4); + int cmdList[32] = { 1, 7, 10, 64 }; + int cmdVal = cmdList[v]; + + if (channelNum == -1) { + if (_soDoUpdateTracks(cmdVal, b)) + return; + } else { + _soDoTrackCommand(_trkChannel[trackIndex], cmdVal, b); + + if (!_soundManager->_soTimeIndexFlag) { + if (cmdVal == 7) + b = static_cast<byte>(_volume * (int)b / 127); + + if (voiceType != VOICETYPE_0) { + _soProc38(vtStruct, channelNum, chVoiceType, cmdVal, b); + } else if (voiceNum != -1) { + assert(driver); + driver->proc24(voiceNum, chVoiceType, this, cmdVal, b); + } + } + } + } else if (!(v & 0x8)) { + // Area #5 + if (!_soundManager->_soTimeIndexFlag) { + // Only do processing if fast forwarding to a given time index + int cx = READ_LE_UINT16(pData); + pData += 2; + + if (channelNum != -1) { + assert(driver); + driver->proc22(voiceNum, chVoiceType, cx); + } + } else { + pData += 2; + } + } else if (!(v & 0x4)) { + // Area #6 + int cmd = *pData++; + int value = *pData++; + + if (channelNum != -1) { + _soDoTrackCommand(_trkChannel[trackIndex], cmd, value); + + if (!_soundManager->_soTimeIndexFlag) { + if (voiceType != VOICETYPE_0) { + _soProc38(vtStruct, channelNum, chVoiceType, cmd, value); + } else if (voiceNum != -1) { + assert(driver); + driver->proc24(voiceNum, chVoiceType, this, cmd, value); + } + } + } else if (_soDoUpdateTracks(cmd, value)) { + return; + } + } else if (!(v & 0x2)) { + // Area #7 + if (!_soundManager->_soTimeIndexFlag) { + int pitchBlend = READ_BE_UINT16(pData); + pData += 2; + + if (channelNum != -1) { + int channel = _trkChannel[trackIndex]; + _chPitchBlend[channel] = pitchBlend; + + if (voiceType != VOICETYPE_0) { + _soProc40(vtStruct, channelNum, pitchBlend); + } else if (voiceNum != -1) { + assert(driver); + driver->setPitchBlend(channel, pitchBlend); + } + } + } else { + pData += 2; + } + } else if (!(v & 0x1)) { + // Area #8 + int program = *pData++; + + if (channelNum != -1) { + int channel = _trkChannel[trackIndex]; + _chProgram[channel] = program; + + if (!_soundManager->_soTimeIndexFlag) { + if ((voiceType == VOICETYPE_0) && (voiceNum != -1)) { + assert(driver); + driver->setProgram(voiceNum, program); + } + } + } else { + _soSetTrackPos(trackIndex, pData - channelData, program); + } + + } else { + // Area #9 + byte b = *pData++; + + if (b & 0x80) { + _trkState[trackIndex] = 0; + _trkIndex[trackIndex] = pData - channelData; + return; + } + + if (!_soundManager->_soTimeIndexFlag) { + if ((channelNum != -1) && (voiceType == VOICETYPE_0) && (voiceNum != -1)) { + assert(driver); + driver->setVolume1(voiceNum, chVoiceType, 0, b); + } + + } + } + } +} + +void Sound::_soUpdateDamper(VoiceTypeStruct *voiceType, int channelNum, VoiceType mode, int v0) { + bool hasDamper = _chDamper[channelNum] != 0; + + for (uint idx = 0; idx < voiceType->_entries.size(); ++idx) { + VoiceStructEntryType1 &vte = voiceType->_entries[idx]._type1; + + if ((vte._field4 == v0) && (vte._channelNum == channelNum) && (vte._sound == this)) { + if (hasDamper) + vte._field5 = 1; + else { + SoundDriver *driver = voiceType->_entries[idx]._driver; + assert(driver); + + vte._field4 = -1; + vte._field5 = 0; + driver->updateVoice(voiceType->_entries[idx]._voiceNum); + } + return; + } + } +} + +void Sound::_soProc32(VoiceTypeStruct *vtStruct, int channelNum, VoiceType voiceType, int v0, int v1) { + int entryIndex = _soFindSound(vtStruct, channelNum); + if (entryIndex != -1) { + SoundDriver *driver = vtStruct->_entries[entryIndex]._driver; + assert(driver); + + vtStruct->_entries[entryIndex]._type1._field6 = 0; + vtStruct->_entries[entryIndex]._type1._field4 = v0; + vtStruct->_entries[entryIndex]._type1._field5 = 0; + + driver->proc32(vtStruct->_entries[entryIndex]._voiceNum, _chProgram[channelNum], v0, v1); + } +} + +void Sound::_soProc42(VoiceTypeStruct *vtStruct, int channelNum, VoiceType voiceType, int v0) { + for (int trackCtr = 0; trackCtr < _trackInfo._numTracks; ++trackCtr) { + const byte *instrument = _channelData[trackCtr]; + if ((*(instrument + 13) == v0) && (*instrument == 1)) { + int entryIndex = _soFindSound(vtStruct, channelNum); + + if (entryIndex != -1) { + SoundDriver *driver = vtStruct->_entries[entryIndex]._driver; + assert(driver); + + vtStruct->_entries[entryIndex]._type1._field6 = 0; + vtStruct->_entries[entryIndex]._type1._field4 = v0; + vtStruct->_entries[entryIndex]._type1._field5 = 0; + + driver->proc32(vtStruct->_entries[entryIndex]._voiceNum, -1, v0, 0x7F); + driver->proc42(vtStruct->_entries[entryIndex]._voiceNum, voiceType, 0); + } + break; + } + } +} + +void Sound::_soProc38(VoiceTypeStruct *vtStruct, int channelNum, VoiceType voiceType, int cmd, int value) { + if (cmd == 64) { + if (value == 0) { + for (uint entryIndex = 0; entryIndex < vtStruct->_entries.size(); ++entryIndex) { + VoiceStructEntryType1 &vte = vtStruct->_entries[entryIndex]._type1; + + if ((vte._sound == this) && (vte._channelNum == channelNum) && (vte._field5 != 0)) { + SoundDriver *driver = vtStruct->_entries[entryIndex]._driver; + assert(driver); + + vte._field4 = -1; + vte._field5 = 0; + driver->updateVoice(vtStruct->_entries[entryIndex]._voiceNum); + } + } + } + } else if (cmd == 75) { + _soundManager->_needToRethink = true; + } else { + for (uint entryIndex = 0; entryIndex < vtStruct->_entries.size(); ++entryIndex) { + VoiceStructEntry &vte = vtStruct->_entries[entryIndex]; + + if ((vte._type1._sound == this) && (vte._type1._channelNum == channelNum)) { + SoundDriver *driver = vte._driver; + assert(driver); + + driver->proc38(vte._voiceNum, cmd, value); + } + } + } +} + +void Sound::_soProc40(VoiceTypeStruct *vtStruct, int channelNum, int pitchBlend) { + for (uint entryIndex = 0; entryIndex < vtStruct->_entries.size(); ++entryIndex) { + VoiceStructEntryType1 &vte = vtStruct->_entries[entryIndex]._type1; + + if ((vte._sound == this) && (vte._channelNum == channelNum)) { + SoundDriver *driver = vtStruct->_entries[entryIndex]._driver; + assert(driver); + + driver->setPitch(vtStruct->_entries[entryIndex]._voiceNum, pitchBlend); + } + } +} + +void Sound::_soDoTrackCommand(int channelNum, int command, int value) { + switch (command) { + case 1: + _chModulation[channelNum] = value; + break; + case 7: + _chVolume[channelNum] = value; + break; + case 10: + _chPan[channelNum] = value; + break; + case 64: + _chDamper[channelNum] = value; + break; + case 75: + _chNumVoices[channelNum] = value; + break; + } +} + +bool Sound::_soDoUpdateTracks(int command, int value) { + if ((command == 76) || (_hold != value)) + return false; + + for (int trackIndex = 0; trackIndex < _trackInfo._numTracks; ++trackIndex) { + _trkState[trackIndex] = _trkLoopState[trackIndex]; + _trkRest[trackIndex] = _trkLoopRest[trackIndex]; + _trkIndex[trackIndex] = _trkLoopIndex[trackIndex]; + } + + _timer = _loopTimer; + return true; +} + +void Sound::_soSetTrackPos(int trackIndex, int trackPos, int cueValue) { + _trkIndex[trackIndex] = trackPos; + if (cueValue == 127) { + if (!_soundManager->_soTimeIndexFlag) + _cueValue = cueValue; + } else { + for (int idx = 0; idx < _trackInfo._numTracks; ++idx) { + _trkLoopState[idx] = _trkState[idx]; + _trkLoopRest[idx] = _trkRest[idx]; + _trkLoopIndex[idx] = _trkIndex[idx]; + } + + _loopTimer = _timer; + } +} + +void Sound::_soServiceTrackType1(int trackIndex, const byte *channelData) { + if (_soundManager->_soTimeIndexFlag || !_trkState[trackIndex]) + return; + + int channel = _trkChannel[trackIndex]; + if (channel == -1) + _trkState[trackIndex] = 0; + else { + int voiceType = _chVoiceType[channel]; + VoiceTypeStruct *vtStruct = _soundManager->_voiceTypeStructPtrs[voiceType]; + + if (!vtStruct) + _trkState[trackIndex] = 0; + else { + if (vtStruct->_voiceType != VOICETYPE_0) { + if (_trkState[trackIndex] == 1) { + int entryIndex = _soFindSound(vtStruct, *(channelData + 1)); + if (entryIndex != -1) { + SoundDriver *driver = vtStruct->_entries[entryIndex]._driver; + assert(driver); + + vtStruct->_entries[entryIndex]._type1._field6 = 0; + vtStruct->_entries[entryIndex]._type1._field4 = *(channelData + 1); + vtStruct->_entries[entryIndex]._type1._field5 = 0; + + driver->proc32(vtStruct->_entries[entryIndex]._voiceNum, -1, *(channelData + 1), 0x7f); + } + } else { + + } + } + } + } +} + +int Sound::_soFindSound(VoiceTypeStruct *vtStruct, int channelNum) { + int entryIndex = -1, entry2Index = -1; + int v6 = 0, v8 = 0; + + for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) { + VoiceStructEntryType1 &vte = vtStruct->_entries[idx]._type1; + if ((vte._channelNum == channelNum) && (vte._sound == this)) { + int v = vte._field6; + if (vte._field4 != -1) { + if (v8 <= v) { + v8 = v; + entry2Index = idx; + } + } else { + if (v6 <= v) { + v6 = v; + entryIndex = idx; + } + } + } + } + + if (entryIndex != -1) + return entryIndex; + else if ((entryIndex == -1) && (entry2Index == -1)) + return -1; + else { + SoundDriver *driver = vtStruct->_entries[entry2Index]._driver; + assert(driver); + driver->updateVoice(vtStruct->_entries[entry2Index]._voiceNum); + + return entry2Index; + } +} + +/*--------------------------------------------------------------------------*/ + +ASound::ASound(): EventHandler() { + _action = NULL; + _cueValue = -1; + if (_globals) + _globals->_sounds.push_back(this); +} + +ASound::~ASound() { + if (_globals) + _globals->_sounds.remove(this); +} + +void ASound::synchronize(Serializer &s) { + EventHandler::synchronize(s); + + SYNC_POINTER(_action); + s.syncAsByte(_cueValue); + +} + +void ASound::dispatch() { + EventHandler::dispatch(); + + int cueValue = _sound.getCueValue(); + if (cueValue != -1) { + _cueValue = cueValue; + _sound.setCueValue(-1); + + if (_action) + _action->signal(); + } + + if (_cueValue != -1) { + if (!_sound.isPrimed()) { + _cueValue = -1; + if (_action) { + _action->signal(); + _action = NULL; + } + } + } +} + +void ASound::play(int soundNum, Action *action, int volume) { + _action = action; + _cueValue = 0; + + setVol(volume); + _sound.play(soundNum); +} + +void ASound::stop() { + _sound.stop(); + _action = NULL; +} + +void ASound::prime(int soundResID, Action *action) { + _action = action; + _cueValue = 0; + _sound.prime(soundResID); +} + +void ASound::unPrime() { + _sound.unPrime(); + _action = NULL; +} + +void ASound::fade(int fadeDest, int fadeSteps, int fadeTicks, bool stopAfterFadeFlag, Action *action) { + if (action) + _action = action; + + _sound.fade(fadeDest, fadeSteps, fadeTicks, stopAfterFadeFlag); +} + + +/*--------------------------------------------------------------------------*/ + +SoundDriver::SoundDriver() { + _driverResID = 0; + _minVersion = _maxVersion = 0; + _groupMask = 0; +} + +/*--------------------------------------------------------------------------*/ + +const byte adlib_group_data[] = { 1, 1, 9, 1, 0xff }; + +const byte v440B0[9] = { 0, 1, 2, 6, 7, 8, 12, 13, 14 }; + +const byte v440B9[9] = { 3, 4, 5, 9, 10, 11, 15, 16, 17 }; + +const byte v440C2[18] = { + 0, 1, 2, 3, 4, 5, 8, 9, 10, 11, 12, 13, 16, 17, 18, 19, 20, 21 +}; + +const byte v44134[64] = { + 0, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, + 33, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, + 46, 47, 47, 48, 49, 50, 50, 51, 52, 52, 53, 54, 54, 55, + 56, 56, 57, 57, 58, 58, 59, 59, 59, 60, 60, 60, 61, 61, + 61, 62, 62, 62, 62, 63, 63, 63 +}; + +const int v440D4[48] = { + 343, 348, 353, 358, 363, 369, 374, 379, 385, 391, 396, + 402, 408, 414, 420, 426, 432, 438, 445, 451, 458, 465, + 471, 478, 485, 492, 499, 507, 514, 521, 529, 537, 544, + 552, 560, 569, 577, 585, 594, 602, 611, 620, 629, 638, + 647, 657, 666, 676 +}; + +AdlibSoundDriver::AdlibSoundDriver(): SoundDriver() { + _minVersion = 0x102; + _maxVersion = 0x10A; + _masterVolume = 0; + + _groupData.groupMask = 9; + _groupData.v1 = 0x46; + _groupData.v2 = 0; + _groupData.pData = &adlib_group_data[0]; + + _mixer = _vm->_mixer; + _sampleRate = _mixer->getOutputRate(); + _opl = makeAdLibOPL(_sampleRate); + _mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true); + + Common::set_to(_channelVoiced, _channelVoiced + ADLIB_CHANNEL_COUNT, false); + memset(_channelVolume, 0, ADLIB_CHANNEL_COUNT * sizeof(int)); + memset(_v4405E, 0, ADLIB_CHANNEL_COUNT * sizeof(int)); + memset(_v44067, 0, ADLIB_CHANNEL_COUNT * sizeof(int)); + memset(_v44070, 0, ADLIB_CHANNEL_COUNT * sizeof(int)); + memset(_v44079, 0, ADLIB_CHANNEL_COUNT * sizeof(int)); + memset(_v44082, 0, ADLIB_CHANNEL_COUNT * sizeof(int)); + _v44082[ADLIB_CHANNEL_COUNT] = 0x90; + Common::set_to(_pitchBlend, _pitchBlend + ADLIB_CHANNEL_COUNT, 0x2000); + memset(_v4409E, 0, ADLIB_CHANNEL_COUNT * sizeof(int)); + _patchData = NULL; +} + +AdlibSoundDriver::~AdlibSoundDriver() { + DEALLOCATE(_patchData); + _mixer->stopHandle(_soundHandle); + OPLDestroy(_opl); +} + +bool AdlibSoundDriver::open() { + write(1, 0x20); + if (!reset()) + return false; + + write(8, 0); + for (int idx = 0x20; idx < 0xF6; ++idx) + write(idx, 0); + + write(0xBD, 0); + return true; +} + +void AdlibSoundDriver::close() { + for (int idx = 0xB0; idx < 0xB8; ++idx) + write(idx, _portContents[idx] & 0xDF); + for (int idx = 0x40; idx < 0x55; ++idx) + write(idx, 0x3F); + reset(); +} + +bool AdlibSoundDriver::reset() { + write(1, 0x20); + write(1, 0x20); + + return true; +} + +const GroupData *AdlibSoundDriver::getGroupData() { + return &_groupData; +} + +void AdlibSoundDriver::installPatch(const byte *data, int size) { + byte *patchData = ALLOCATE(size); + Common::copy(data, data + size, patchData); + _patchData = patchData; +} + +int AdlibSoundDriver::setMasterVolume(int volume) { + int oldVolume = _masterVolume; + _masterVolume = volume; + + for (int channelNum = 0; channelNum < ADLIB_CHANNEL_COUNT; ++channelNum) + updateChannelVolume(channelNum); + + return oldVolume; +} + +void AdlibSoundDriver::proc32(int channel, int program, int v0, int v1) { + if (program == -1) + return; + + int offset = READ_LE_UINT16(_patchData + program * 2); + if (offset) { + const byte *dataP = _patchData + offset; + int id; + + for (offset = 2, id = 0; id != READ_LE_UINT16(dataP); offset += 30, ++id) { + if ((dataP[offset] <= v0) && (dataP[offset + 1] >= v0)) { + if (dataP[offset + 2] != 0xff) + v0 = dataP[offset + 2]; + + _v4409E[channel] = dataP + offset - _patchData; + + // Set sustain/release + int portNum = v440C2[v440B0[channel]] + 0x80; + write(portNum, (_portContents[portNum] & 0xF0) | 0xF); + + portNum = v440C2[v440B9[channel]] + 0x80; + write(portNum, (_portContents[portNum] & 0xF0) | 0xF); + + if (_channelVoiced[channel]) + clearVoice(channel); + + _v44067[channel] = v0; + _v4405E[channel] = v1; + + updateChannel(channel); + setFrequency(channel); + updateChannelVolume(channel); + setVoice(channel); + break; + } + } + } +} + +void AdlibSoundDriver::updateVoice(int channel) { + if (_channelVoiced[channel]) + clearVoice(channel); +} + +void AdlibSoundDriver::proc38(int channel, int cmd, int value) { + if (cmd == 7) { + // Set channel volume + _channelVolume[channel] = value; + updateChannelVolume(channel); + } +} + +void AdlibSoundDriver::setPitch(int channel, int pitchBlend) { + _pitchBlend[channel] = pitchBlend; + setFrequency(channel); +} + +void AdlibSoundDriver::write(byte reg, byte value) { + _portContents[reg] = value; + _queue.push(RegisterValue(reg, value)); +} + +void AdlibSoundDriver::flush() { + Common::StackLock slock(SoundManager::sfManager()._serverDisabledMutex); + + while (!_queue.empty()) { + RegisterValue v = _queue.pop(); + OPLWriteReg(_opl, v._regNum, v._value); + } +} + +void AdlibSoundDriver::updateChannelVolume(int channelNum) { + int volume = (_masterVolume * _channelVolume[channelNum] / 127 * _v4405E[channelNum] / 127) / 2; + int level2 = 63 - v44134[volume * _v44079[channelNum] / 63]; + int level1 = !_v44082[channelNum] ? 63 - _v44070[channelNum] : + 63 - v44134[volume * _v44070[channelNum] / 63]; + + int portNum = v440C2[v440B0[channelNum]] + 0x40; + write(portNum, (_portContents[portNum] & 0x80) | level1); + + portNum = v440C2[v440B9[channelNum]] + 0x40; + write(portNum, (_portContents[portNum] & 0x80) | level2); +} + +void AdlibSoundDriver::setVoice(int channel) { + int portNum = 0xB0 + channel; + write(portNum, _portContents[portNum] | 0x20); + _channelVoiced[channel] = true; +} + +void AdlibSoundDriver::clearVoice(int channel) { + write(0xB0 + channel, _portContents[0xB0 + channel] & ~0x20); + _channelVoiced[channel] = false; +} + +void AdlibSoundDriver::updateChannel(int channel) { + const byte *dataP = _patchData + _v4409E[channel]; + int portOffset = v440C2[v440B0[channel]]; + + int portNum = portOffset + 0x20; + int portValue = 0; + if (*(dataP + 4)) + portValue |= 0x80; + if (*(dataP + 5)) + portValue |= 0x40; + if (*(dataP + 8)) + portValue |= 0x20; + if (*(dataP + 6)) + portValue |= 0x10; + portValue |= *(dataP + 7); + write(portNum, portValue); + + portValue = (_portContents[0x40 + portOffset] & 0x3F) | (*(dataP + 9) << 6); + write(0x40 + portOffset, portValue); + + _v44070[channel] = 63 - *(dataP + 10); + write(0x60 + portOffset, *(dataP + 12) | (*(dataP + 11) << 4)); + write(0x80 + portOffset, *(dataP + 14) | (*(dataP + 13) << 4)); + write(0xE0 + portOffset, (_portContents[0xE0 + portOffset] & 0xFC) | *(dataP + 15)); + + portOffset = v440C2[v440B9[channel]]; + portNum = portOffset + 0x20; + portValue = 0; + if (*(dataP + 17)) + portValue |= 0x80; + if (*(dataP + 18)) + portValue |= 0x40; + if (*(dataP + 21)) + portValue |= 0x20; + if (*(dataP + 19)) + portValue |= 0x10; + portValue |= *(dataP + 20); + write(portNum, portValue); + + write(0x40 + portOffset, (_portContents[0x40 + portOffset] & 0x3f) | (*(dataP + 22) << 6)); + _v44079[channel] = 0x3F - *(dataP + 23); + write(0x60 + portOffset, *(dataP + 25) | (*(dataP + 24) << 4)); + write(0x80 + portOffset, *(dataP + 27) | (*(dataP + 26) << 4)); + write(0xE0 + portOffset, (_portContents[0xE0 + portOffset] & 0xFC) | *(dataP + 28)); + + write(0xC0 + channel, (_portContents[0xC0 + channel] & 0xF0) + | (*(dataP + 16) << 1) | *(dataP + 3)); + + _v44082[channel] = *(dataP + 3); +} + +void AdlibSoundDriver::setFrequency(int channel) { + int offset, ch; + + int v = _pitchBlend[channel]; + if (v == 0x2000) { + offset = 0; + ch = _v44067[channel]; + } else if (v > 0x2000) { + ch = _v44067[channel]; + v -= 0x2000; + if (v == 0x1fff) + v = 0x2000; + + offset = (v / 170) & 3; + ch += (v / 170) >> 2; + + if (ch >= 128) + ch = 127; + } else { + ch = _v44067[channel]; + int tempVal = (0x2000 - v) / 170; + int tempVal2 = 4 - (tempVal & 3); + + if (tempVal2 == 4) + offset = 0; + else { + offset = tempVal2; + --ch; + } + + ch -= tempVal >> 2; + if (ch < 0) + ch = 0; + } + + int var2 = ch / 12; + if (var2) + --var2; + + int dataWord = v440D4[((ch % 12) << 2) + offset]; + write(0xA0 + channel, dataWord & 0xff); + write(0xB0 + channel, (_portContents[0xB0 + channel] & 0xE0) | + ((dataWord >> 8) & 3) | (var2 << 2)); +} + +int AdlibSoundDriver::readBuffer(int16 *buffer, const int numSamples) { + update(buffer, numSamples); + return numSamples; +} + +void AdlibSoundDriver::update(int16 *buf, int len) { + static int samplesLeft = 0; + while (len != 0) { + int count = samplesLeft; + if (count > len) { + count = len; + } + samplesLeft -= count; + len -= count; + YM3812UpdateOne(_opl, buf, count); + if (samplesLeft == 0) { + flush(); + samplesLeft = _sampleRate / 50; + } + buf += count; + } +} + +/*--------------------------------------------------------------------------*/ + +const byte adlibFx_group_data[] = { 3, 1, 1, 0, 0xff }; + + +AdlibFxSoundDriver::AdlibFxSoundDriver(): SoundDriver() { + _minVersion = 0x102; + _maxVersion = 0x10A; + _masterVolume = 0; + + _groupData.groupMask = 9; + _groupData.v1 = 0x3E; + _groupData.v2 = 0; + _groupData.pData = &adlib_group_data[0]; + + _mixer = _vm->_mixer; + _sampleRate = _mixer->getOutputRate(); + _opl = makeAdLibOPL(_sampleRate); + _mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true); +/* + Common::set_to(_channelVoiced, _channelVoiced + ADLIB_CHANNEL_COUNT, false); + memset(_channelVolume, 0, ADLIB_CHANNEL_COUNT * sizeof(int)); + memset(_v4405E, 0, ADLIB_CHANNEL_COUNT * sizeof(int)); + memset(_v44067, 0, ADLIB_CHANNEL_COUNT * sizeof(int)); + memset(_v44070, 0, ADLIB_CHANNEL_COUNT * sizeof(int)); + memset(_v44079, 0, ADLIB_CHANNEL_COUNT * sizeof(int)); + memset(_v44082, 0, ADLIB_CHANNEL_COUNT * sizeof(int)); + _v44082[ADLIB_CHANNEL_COUNT] = 0x90; + Common::set_to(_pitchBlend, _pitchBlend + ADLIB_CHANNEL_COUNT, 0x2000); + memset(_v4409E, 0, ADLIB_CHANNEL_COUNT * sizeof(int)); + _patchData = NULL; +*/ +} + +AdlibFxSoundDriver::~AdlibFxSoundDriver() { + _mixer->stopHandle(_soundHandle); + OPLDestroy(_opl); +} + +bool AdlibFxSoundDriver::open() { + + + write(1, 0x20); + if (!reset()) + return false; + + write(8, 0); + for (int idx = 0x20; idx < 0xF6; ++idx) + write(idx, 0); + + write(0xBD, 0); + return true; +} + +void AdlibFxSoundDriver::close() { + for (int idx = 0xB0; idx < 0xB8; ++idx) + write(idx, _portContents[idx] & 0xDF); + for (int idx = 0x40; idx < 0x55; ++idx) + write(idx, 0x3F); + reset(); +} + +bool AdlibFxSoundDriver::reset() { + write(1, 0x20); + write(1, 0x20); + + return true; +} + +const GroupData *AdlibFxSoundDriver::getGroupData() { + return &_groupData; +} + +int AdlibFxSoundDriver::setMasterVolume(int volume) { + int oldVolume = _masterVolume; + _masterVolume = volume; + + for (int channelNum = 0; channelNum < ADLIB_CHANNEL_COUNT; ++channelNum) + updateChannelVolume(channelNum); + + return oldVolume; +} + +void AdlibFxSoundDriver::proc32(int channel, int program, int v0, int v1) { + if (program == -1) + return; +/* + int offset = READ_LE_UINT16(_patchData + program * 2); + if (offset) { + const byte *dataP = _patchData + offset; + int id; + + for (offset = 2, id = 0; id != READ_LE_UINT16(dataP); offset += 30, ++id) { + if ((dataP[offset] <= v0) && (dataP[offset + 1] >= v0)) { + if (dataP[offset + 2] != 0xff) + v0 = dataP[offset + 2]; + + _v4409E[channel] = dataP + offset - _patchData; + + // Set sustain/release + int portNum = v440C2[v440B0[channel]] + 0x80; + write(portNum, (_portContents[portNum] & 0xF0) | 0xF); + + portNum = v440C2[v440B9[channel]] + 0x80; + write(portNum, (_portContents[portNum] & 0xF0) | 0xF); + + if (_channelVoiced[channel]) + clearVoice(channel); + + _v44067[channel] = v0; + _v4405E[channel] = v1; + + updateChannel(channel); + setFrequency(channel); + updateChannelVolume(channel); + setVoice(channel); + break; + } + } + } + */ +} + +void AdlibFxSoundDriver::updateVoice(int channel) { + if (_channelVoiced[channel]) + clearVoice(channel); +} + +void AdlibFxSoundDriver::proc38(int channel, int cmd, int value) { + if (cmd == 7) { + // Set channel volume + _channelVolume[channel] = value; + updateChannelVolume(channel); + } +} + +void AdlibFxSoundDriver::setPitch(int channel, int pitchBlend) { + _pitchBlend[channel] = pitchBlend; + setFrequency(channel); +} + +void AdlibFxSoundDriver::write(byte reg, byte value) { + _portContents[reg] = value; + _queue.push(RegisterValue(reg, value)); +} + +void AdlibFxSoundDriver::flush() { + Common::StackLock slock(SoundManager::sfManager()._serverDisabledMutex); + + while (!_queue.empty()) { + RegisterValue v = _queue.pop(); + OPLWriteReg(_opl, v._regNum, v._value); + } +} + +void AdlibFxSoundDriver::updateChannelVolume(int channelNum) { + int volume = (_masterVolume * _channelVolume[channelNum] / 127 * _v4405E[channelNum] / 127) / 2; + int level2 = 63 - v44134[volume * _v44079[channelNum] / 63]; + int level1 = !_v44082[channelNum] ? 63 - _v44070[channelNum] : + 63 - v44134[volume * _v44070[channelNum] / 63]; + + int portNum = v440C2[v440B0[channelNum]] + 0x40; + write(portNum, (_portContents[portNum] & 0x80) | level1); + + portNum = v440C2[v440B9[channelNum]] + 0x40; + write(portNum, (_portContents[portNum] & 0x80) | level2); +} + +void AdlibFxSoundDriver::setVoice(int channel) { + int portNum = 0xB0 + channel; + write(portNum, _portContents[portNum] | 0x20); + _channelVoiced[channel] = true; +} + +void AdlibFxSoundDriver::clearVoice(int channel) { + write(0xB0 + channel, _portContents[0xB0 + channel] & ~0x20); + _channelVoiced[channel] = false; +} + +void AdlibFxSoundDriver::updateChannel(int channel) { +/* + const byte *dataP = _patchData + _v4409E[channel]; + int portOffset = v440C2[v440B0[channel]]; + + int portNum = portOffset + 0x20; + int portValue = 0; + if (*(dataP + 4)) + portValue |= 0x80; + if (*(dataP + 5)) + portValue |= 0x40; + if (*(dataP + 8)) + portValue |= 0x20; + if (*(dataP + 6)) + portValue |= 0x10; + portValue |= *(dataP + 7); + write(portNum, portValue); + + portValue = (_portContents[0x40 + portOffset] & 0x3F) | (*(dataP + 9) << 6); + write(0x40 + portOffset, portValue); + + _v44070[channel] = 63 - *(dataP + 10); + write(0x60 + portOffset, *(dataP + 12) | (*(dataP + 11) << 4)); + write(0x80 + portOffset, *(dataP + 14) | (*(dataP + 13) << 4)); + write(0xE0 + portOffset, (_portContents[0xE0 + portOffset] & 0xFC) | *(dataP + 15)); + + portOffset = v440C2[v440B9[channel]]; + portNum = portOffset + 0x20; + portValue = 0; + if (*(dataP + 17)) + portValue |= 0x80; + if (*(dataP + 18)) + portValue |= 0x40; + if (*(dataP + 21)) + portValue |= 0x20; + if (*(dataP + 19)) + portValue |= 0x10; + portValue |= *(dataP + 20); + write(portNum, portValue); + + write(0x40 + portOffset, (_portContents[0x40 + portOffset] & 0x3f) | (*(dataP + 22) << 6)); + _v44079[channel] = 0x3F - *(dataP + 23); + write(0x60 + portOffset, *(dataP + 25) | (*(dataP + 24) << 4)); + write(0x80 + portOffset, *(dataP + 27) | (*(dataP + 26) << 4)); + write(0xE0 + portOffset, (_portContents[0xE0 + portOffset] & 0xFC) | *(dataP + 28)); + + write(0xC0 + channel, (_portContents[0xC0 + channel] & 0xF0) + | (*(dataP + 16) << 1) | *(dataP + 3)); + + _v44082[channel] = *(dataP + 3); + */ +} + +void AdlibFxSoundDriver::setFrequency(int channel) { + int offset, ch; + + int v = _pitchBlend[channel]; + if (v == 0x2000) { + offset = 0; + ch = _v44067[channel]; + } else if (v > 0x2000) { + ch = _v44067[channel]; + v -= 0x2000; + if (v == 0x1fff) + v = 0x2000; + + offset = (v / 170) & 3; + ch += (v / 170) >> 2; + + if (ch >= 128) + ch = 127; + } else { + ch = _v44067[channel]; + int tempVal = (0x2000 - v) / 170; + int tempVal2 = 4 - (tempVal & 3); + + if (tempVal2 == 4) + offset = 0; + else { + offset = tempVal2; + --ch; + } + + ch -= tempVal >> 2; + if (ch < 0) + ch = 0; + } + + int var2 = ch / 12; + if (var2) + --var2; + + int dataWord = v440D4[((ch % 12) << 2) + offset]; + write(0xA0 + channel, dataWord & 0xff); + write(0xB0 + channel, (_portContents[0xB0 + channel] & 0xE0) | + ((dataWord >> 8) & 3) | (var2 << 2)); +} + +int AdlibFxSoundDriver::readBuffer(int16 *buffer, const int numSamples) { + update(buffer, numSamples); + return numSamples; +} + +void AdlibFxSoundDriver::update(int16 *buf, int len) { + static int samplesLeft = 0; + while (len != 0) { + int count = samplesLeft; + if (count > len) { + count = len; + } + samplesLeft -= count; + len -= count; + YM3812UpdateOne(_opl, buf, count); + if (samplesLeft == 0) { + flush(); + samplesLeft = _sampleRate / 50; + } + buf += count; + } } } // End of namespace tSage |