diff options
Diffstat (limited to 'engines/tsage/staticres.cpp')
-rw-r--r-- | engines/tsage/staticres.cpp | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/engines/tsage/staticres.cpp b/engines/tsage/staticres.cpp new file mode 100644 index 0000000000..46b75e30ea --- /dev/null +++ b/engines/tsage/staticres.cpp @@ -0,0 +1,117 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "tsage/staticres.h" + +namespace tSage { + +const byte CURSOR_ARROW_DATA[] = { + 15, 0, 15, 0, 0, 0, 0, 0, 9, 0, + 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x00, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, + 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x00, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09 +}; + +const byte CURSOR_WALK_DATA[] = { + 15, 0, 15, 0, 7, 0, 7, 0, 9, 0, + 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x09, 0x09, 0x09, 0x09, 0x09, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09 +}; + +const char *LOOK_SCENE_HOTSPOT = "You see nothing special."; +const char *USE_SCENE_HOTSPOT = "That accomplishes nothing."; +const char *TALK_SCENE_HOTSPOT = "Yak, yak."; +const char *SPECIAL_SCENE_HOTSPOT = "That is a unique use for that."; +const char *DEFAULT_SCENE_HOTSPOT = "That accomplishes nothing."; +const char *SAVE_ERROR_MSG = "Error occurred saving game. Please do not try to restore this game!"; +const char *SAVING_NOT_ALLOWED_MSG = "Saving is not allowed at this time."; +const char *RESTORING_NOT_ALLOWED_MSG = "Restoring is not allowed at this time."; +const char *RESTART_CONFIRM_MSG = "Do you want to restart your game?"; +const char *WATCH_INTRO_MSG = "Do you wish to watch the introduction?"; +const char *INV_EMPTY_MSG = "You have nothing in your possesion."; + +const char *HELP_MSG = "Ringworld\rRevenge of the Patriarch\x14\rScummVM Version\r\r\ +\x01 Keyboard shortcuts...\rF2 - Sound options\rF3 - Quit\r\ +F4 - Restart\rF5 - Save game\rF7 - Restore Game\rF10 - Pause game"; +const char *QUIT_CONFIRM_MSG = "Do you want to quit playing this game?"; +const char *RESTART_MSG = "Do you want to restart this game?"; +const char *GAME_PAUSED_MSG = "Game is paused."; +const char *OPTIONS_MSG = "\x01Options..."; +const char *OK_BTN_STRING = " Ok "; +const char *CANCEL_BTN_STRING = "Cancel"; +const char *QUIT_BTN_STRING = " Quit "; +const char *RESTART_BTN_STRING = "Restart"; +const char *SAVE_BTN_STRING = "Save"; +const char *RESTORE_BTN_STRING = "Restore"; +const char *SOUND_BTN_STRING = "Sound"; +const char *RESUME_BTN_STRING = " Resume \rplay"; +const char *LOOK_BTN_STRING = "Look"; +const char *PICK_BTN_STRING = "Pick"; +const char *START_PLAY_BTN_STRING = " Start Play "; +const char *INTRODUCTION_BTN_STRING = "Introduction"; + +const char *EXIT_MSG = " EXIT "; +const char *SCENE6100_CAREFUL = "Be careful! The probe cannot handle too much of that."; +const char *SCENE6100_TOUGHER = "Hey! This is tougher than it looks!"; +const char *SCENE6100_ONE_MORE_HIT = "You had better be more careful. One more hit like that \ +and the probe may be destroyed."; +const char *SCENE6100_DOING_BEST = "I'm doing the best I can. I just hope it holds together!"; +const char *SCENE6100_REPAIR = "\r\rQuinn and Seeker repair the probe...."; +const char *SCENE6100_ROCKY_AREA = "The rocky area should be directly ahead of you. Do you see it?"; +const char *SCENE6100_REPLY = "Yes. Now if I can just avoid those sunbeams."; +const char *SCENE6100_TAKE_CONTROLS = "You had better take the controls Seeker. My hands are sweating."; +const char *SCENE6100_SURPRISE = "You surprise me Quinn. I would have thought you of hardier stock."; +const char *SCENE6100_SWEAT = "Humans sweat, Kzin twitch their tail. What's the difference?"; +const char *SCENE6100_VERY_WELL = "Very well. I will retrieve the stasis box and return the probe. \ +Wait for it's return in the lander bay."; + +} // End of namespace tSage |