diff options
Diffstat (limited to 'engines/tsage/staticres.cpp')
-rw-r--r-- | engines/tsage/staticres.cpp | 448 |
1 files changed, 340 insertions, 108 deletions
diff --git a/engines/tsage/staticres.cpp b/engines/tsage/staticres.cpp index 238e7b3049..a273ec2a0b 100644 --- a/engines/tsage/staticres.cpp +++ b/engines/tsage/staticres.cpp @@ -64,126 +64,126 @@ const byte CURSOR_WALK_DATA[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09 }; -const char *LOOK_SCENE_HOTSPOT = "You see nothing special."; -const char *USE_SCENE_HOTSPOT = "That accomplishes nothing."; -const char *TALK_SCENE_HOTSPOT = "Yak, yak."; -const char *SPECIAL_SCENE_HOTSPOT = "That is a unique use for that."; -const char *DEFAULT_SCENE_HOTSPOT = "That accomplishes nothing."; -const char *SAVE_ERROR_MSG = "Error occurred saving game. Please do not try to restore this game!"; -const char *SAVING_NOT_ALLOWED_MSG = "Saving is not allowed at this time."; -const char *RESTORING_NOT_ALLOWED_MSG = "Restoring is not allowed at this time."; -const char *INV_EMPTY_MSG = "You have nothing in your possesion."; - -const char *QUIT_CONFIRM_MSG = "Do you want to quit playing this game?"; -const char *RESTART_MSG = "Do you want to restart this game?"; -const char *GAME_PAUSED_MSG = "Game is paused."; -const char *OK_BTN_STRING = " Ok "; -const char *CANCEL_BTN_STRING = "Cancel"; -const char *QUIT_BTN_STRING = " Quit "; -const char *RESTART_BTN_STRING = "Restart"; -const char *SAVE_BTN_STRING = "Save"; -const char *RESTORE_BTN_STRING = "Restore"; -const char *SOUND_BTN_STRING = "Sound"; -const char *RESUME_BTN_STRING = " Resume \rplay"; -const char *LOOK_BTN_STRING = "Look"; -const char *PICK_BTN_STRING = "Pick"; +char const *const LOOK_SCENE_HOTSPOT = "You see nothing special."; +char const *const USE_SCENE_HOTSPOT = "That accomplishes nothing."; +char const *const TALK_SCENE_HOTSPOT = "Yak, yak."; +char const *const SPECIAL_SCENE_HOTSPOT = "That is a unique use for that."; +char const *const DEFAULT_SCENE_HOTSPOT = "That accomplishes nothing."; +char const *const SAVE_ERROR_MSG = "Error occurred saving game. Please do not try to restore this game!"; +char const *const SAVING_NOT_ALLOWED_MSG = "Saving is not allowed at this time."; +char const *const RESTORING_NOT_ALLOWED_MSG = "Restoring is not allowed at this time."; +char const *const INV_EMPTY_MSG = "You have nothing in your possesion."; + +char const *const QUIT_CONFIRM_MSG = "Do you want to quit playing this game?"; +char const *const RESTART_MSG = "Do you want to restart this game?"; +char const *const GAME_PAUSED_MSG = "Game is paused."; +char const *const OK_BTN_STRING = " Ok "; +char const *const CANCEL_BTN_STRING = "Cancel"; +char const *const QUIT_BTN_STRING = " Quit "; +char const *const RESTART_BTN_STRING = "Restart"; +char const *const SAVE_BTN_STRING = "Save"; +char const *const RESTORE_BTN_STRING = "Restore"; +char const *const SOUND_BTN_STRING = "Sound"; +char const *const RESUME_BTN_STRING = " Resume \rplay"; +char const *const LOOK_BTN_STRING = "Look"; +char const *const PICK_BTN_STRING = "Pick"; namespace Ringworld { // Dialog resources -const char *HELP_MSG = "Ringworld\rRevenge of the Patriarch\x14\rScummVM Version\r\r\ +char const *const HELP_MSG = "Ringworld\rRevenge of the Patriarch\x14\rScummVM Version\r\r\ \x01 Keyboard shortcuts...\rF2 - Sound options\rF3 - Quit\r\ F4 - Restart\rF5 - Save game\rF7 - Restore Game\rF10 - Pause game"; -const char *WATCH_INTRO_MSG = "Do you wish to watch the introduction?"; -const char *START_PLAY_BTN_STRING = " Start Play "; -const char *INTRODUCTION_BTN_STRING = "Introduction"; -const char *OPTIONS_MSG = "\x01Options..."; +char const *const WATCH_INTRO_MSG = "Do you wish to watch the introduction?"; +char const *const START_PLAY_BTN_STRING = " Start Play "; +char const *const INTRODUCTION_BTN_STRING = "Introduction"; +char const *const OPTIONS_MSG = "\x01Options..."; // Scene specific resources -const char *EXIT_MSG = " EXIT "; -const char *SCENE6100_CAREFUL = "Be careful! The probe cannot handle too much of that."; -const char *SCENE6100_TOUGHER = "Hey! This is tougher than it looks!"; -const char *SCENE6100_ONE_MORE_HIT = "You had better be more careful. One more hit like that \ +char const *const EXIT_MSG = " EXIT "; +char const *const SCENE6100_CAREFUL = "Be careful! The probe cannot handle too much of that."; +char const *const SCENE6100_TOUGHER = "Hey! This is tougher than it looks!"; +char const *const SCENE6100_ONE_MORE_HIT = "You had better be more careful. One more hit like that \ and the probe may be destroyed."; -const char *SCENE6100_DOING_BEST = "I'm doing the best I can. I just hope it holds together!"; -const char *SCENE6100_REPAIR = "\r\rQuinn and Seeker repair the probe...."; -const char *SCENE6100_ROCKY_AREA = "The rocky area should be directly ahead of you. Do you see it?"; -const char *SCENE6100_REPLY = "Yes. Now if I can just avoid those sunbeams."; -const char *SCENE6100_TAKE_CONTROLS = "You had better take the controls Seeker. My hands are sweating."; -const char *SCENE6100_SURPRISE = "You surprise me Quinn. I would have thought you of hardier stock."; -const char *SCENE6100_SWEAT = "Humans sweat, Kzin twitch their tail. What's the difference?"; -const char *SCENE6100_VERY_WELL = "Very well. I will retrieve the stasis box and return the probe. \ +char const *const SCENE6100_DOING_BEST = "I'm doing the best I can. I just hope it holds together!"; +char const *const SCENE6100_REPAIR = "\r\rQuinn and Seeker repair the probe...."; +char const *const SCENE6100_ROCKY_AREA = "The rocky area should be directly ahead of you. Do you see it?"; +char const *const SCENE6100_REPLY = "Yes. Now if I can just avoid those sunbeams."; +char const *const SCENE6100_TAKE_CONTROLS = "You had better take the controls Seeker. My hands are sweating."; +char const *const SCENE6100_SURPRISE = "You surprise me Quinn. I would have thought you of hardier stock."; +char const *const SCENE6100_SWEAT = "Humans sweat, Kzin twitch their tail. What's the difference?"; +char const *const SCENE6100_VERY_WELL = "Very well. I will retrieve the stasis box and return the probe. \ Wait for it's return in the lander bay."; -const char *DEMO_HELP_MSG = " Help...\rF2 - Sound Options\rF3 - Exit demo\r\rPress ENTER\rto continue"; -const char *DEMO_PAUSED_MSG = "Ringworld\x14 demo is paused"; -const char *DEMO_EXIT_MSG = "Press ENTER to resume the Ringworld\x14 demo. Press ESC to exit"; -const char *EXIT_BTN_STRING = "Exit"; -const char *DEMO_BTN_STRING = "Demo"; -const char *DEMO_RESUME_BTN_STRING = "Resume"; +char const *const DEMO_HELP_MSG = " Help...\rF2 - Sound Options\rF3 - Exit demo\r\rPress ENTER\rto continue"; +char const *const DEMO_PAUSED_MSG = "Ringworld\x14 demo is paused"; +char const *const DEMO_EXIT_MSG = "Press ENTER to resume the Ringworld\x14 demo. Press ESC to exit"; +char const *const EXIT_BTN_STRING = "Exit"; +char const *const DEMO_BTN_STRING = "Demo"; +char const *const DEMO_RESUME_BTN_STRING = "Resume"; } // End of namespace Ringworld namespace BlueForce { // Dialog resources -const char *HELP_MSG = "Blue Force\x14\rScummVM Version\r\r\ +char const *const HELP_MSG = "Blue Force\x14\rScummVM Version\r\r\ Keyboard shortcuts...\rF2 - Sound options\rF3 - Quit\r\ F4 - Restart\rF5 - Save game\rF7 - Restore Game\rF10 - Pause game"; -const char *WATCH_INTRO_MSG = "Do you wish to watch the introduction?"; -const char *START_PLAY_BTN_STRING = " Play "; -const char *INTRODUCTION_BTN_STRING = " Watch "; -const char *OPTIONS_MSG = "Options..."; +char const *const WATCH_INTRO_MSG = "Do you wish to watch the introduction?"; +char const *const START_PLAY_BTN_STRING = " Play "; +char const *const INTRODUCTION_BTN_STRING = " Watch "; +char const *const OPTIONS_MSG = "Options..."; // Blue Force general messages -const char *BF_NAME = "Blue Force"; -const char *BF_COPYRIGHT = " Copyright, 1993 Tsunami Media, Inc."; -const char *BF_ALL_RIGHTS_RESERVED = "All Rights Reserved"; -const char *BF_19840518 = "May 18, 1984"; -const char *BF_19840515 = "May 15, 1984"; -const char *BF_3_DAYS = "Three days later"; -const char *BF_11_YEARS = "Eleven years later."; -const char *BF_NEXT_DAY = "The Next Day"; -const char *BF_ACADEMY = "Here we are at the Academy"; +char const *const BF_NAME = "Blue Force"; +char const *const BF_COPYRIGHT = " Copyright, 1993 Tsunami Media, Inc."; +char const *const BF_ALL_RIGHTS_RESERVED = "All Rights Reserved"; +char const *const BF_19840518 = "May 18, 1984"; +char const *const BF_19840515 = "May 15, 1984"; +char const *const BF_3_DAYS = "Three days later"; +char const *const BF_11_YEARS = "Eleven years later."; +char const *const BF_NEXT_DAY = "The Next Day"; +char const *const BF_ACADEMY = "Here we are at the Academy"; // Scene 50 hotspots -const char *GRANDMA_FRANNIE = "Grandma Frannie"; -const char *MARINA = "Marina"; -const char *POLICE_DEPARTMENT = "Police Department"; -const char *TONYS_BAR = "Tony's Bar"; -const char *CHILD_PROTECTIVE_SERVICES = "Child Protective Services"; -const char *ALLEY_CAT = "Alley Cat"; -const char *CITY_HALL_JAIL = "City Hall & Jail"; -const char *JAMISON_RYAN = "Jamison & Ryan"; -const char *BIKINI_HUT = "Bikini Hut"; +char const *const GRANDMA_FRANNIE = "Grandma Frannie"; +char const *const MARINA = "Marina"; +char const *const POLICE_DEPARTMENT = "Police Department"; +char const *const TONYS_BAR = "Tony's Bar"; +char const *const CHILD_PROTECTIVE_SERVICES = "Child Protective Services"; +char const *const ALLEY_CAT = "Alley Cat"; +char const *const CITY_HALL_JAIL = "City Hall & Jail"; +char const *const JAMISON_RYAN = "Jamison & Ryan"; +char const *const BIKINI_HUT = "Bikini Hut"; // Scene 60 radio messages -const char *RADIO_BTN_LIST[8] = { "10-2 ", "10-4 ", "10-13", "10-15", "10-27", "10-35", "10-97", "10-98" }; +char const *const RADIO_BTN_LIST[8] = { "10-2 ", "10-4 ", "10-13", "10-15", "10-27", "10-35", "10-97", "10-98" }; // Scene 570 computer messageS -const char *SCENE570_PASSWORD = "PASSWORD -> "; -const char *SCENE570_C_DRIVE = "C:\\"; -const char *SCENE570_RING = "RING"; -const char *SCENE570_PROTO = "PROTO"; -const char *SCENE570_WACKY = "WACKY"; -const char *SCENE570_COBB = "COBB"; -const char *SCENE570_LETTER = "LETTER"; -const char *SCENE570_RINGEXE = "RINGEXE"; -const char *SCENE570_RINGDATA = "RINGDATA"; -const char *SCENE570_PROTOEXE = "PROTOEXE"; -const char *SCENE570_PROTODATA = "PROTODATA"; -const char *SCENE570_WACKYEXE = "WACKYEXE"; -const char *SCENE570_WACKYDATA = "WACKYDATA"; +char const *const SCENE570_PASSWORD = "PASSWORD -> "; +char const *const SCENE570_C_DRIVE = "C:\\"; +char const *const SCENE570_RING = "RING"; +char const *const SCENE570_PROTO = "PROTO"; +char const *const SCENE570_WACKY = "WACKY"; +char const *const SCENE570_COBB = "COBB"; +char const *const SCENE570_LETTER = "LETTER"; +char const *const SCENE570_RINGEXE = "RINGEXE"; +char const *const SCENE570_RINGDATA = "RINGDATA"; +char const *const SCENE570_PROTOEXE = "PROTOEXE"; +char const *const SCENE570_PROTODATA = "PROTODATA"; +char const *const SCENE570_WACKYEXE = "WACKYEXE"; +char const *const SCENE570_WACKYDATA = "WACKYDATA"; // Scene 180 messages -const char *THE_NEXT_DAY = "The Next Day"; +char const *const THE_NEXT_DAY = "The Next Day"; } // End of namespace BlueForce namespace Ringworld2 { -const char *CONSOLE_MESSAGES[] = { +char const *const CONSOLE125_MESSAGES[] = { NULL, "Select Language", "Computer Services", "Food Services", "Entertainment Services", "Main Menu", "Exit Menu", "Previous Menu", "Interworld", "Hero's Tongue", "Personal Log", "Database", "Starchart", "Iso-Opto Disk Reader", "Eject Disk", "Meals", "Snacks", @@ -192,29 +192,261 @@ const char *CONSOLE_MESSAGES[] = { "Mozart", "Bach", "Rossini" }; -const char *HELP_MSG = "\x1\rRETURN TO\r RINGWORLD\x14"; -const char *CHAR_TITLE = "\x01Select Character:"; -const char *CHAR_QUINN_MSG = " Quinn "; -const char *CHAR_SEEKER_MSG = " Seeker "; -const char *CHAR_MIRANDA_MSG = "Miranda"; -const char *CHAR_CANCEL_MSG = " Cancel "; - -const char *GAME_VERSION = "ScummVM Version"; -const char *SOUND_OPTIONS = "Sound options"; -const char *QUIT_GAME = "Quit"; -const char *RESTART_GAME = "Restart"; -const char *SAVE_GAME = "Save game"; -const char *RESTORE_GAME = "Restore game"; -const char *SHOW_CREDITS = "Show credits"; -const char *PAUSE_GAME = "Pause game"; -const char *RESUME_PLAY = " Resume play "; -const char *F2 = "F2"; -const char *F3 = "F3"; -const char *F4 = "F4"; -const char *F5 = "F5"; -const char *F7 = "F7"; -const char *F8 = "F8"; -const char *F10 = "F10"; +char const *const CONSOLE325_MESSAGES[] = { + NULL, "Select Language", "Database", "Star Chart", "Scan Ops", "Deep Scan", + "Short Scan", "Main Menu", "Previous Menu", "Exit Menu", "Interworld", "Hero's Tongue", + "Done", " ", " ", "Passive Enabled", "Active Enabled", "Technological", "Biological", + "Geographical", "Astronomical", "Dipole Anomaly Sweep", "Structural Analysis", + "A-G", "N-O", "P-S", "T-Z", "Tchaikovsky", "Mozart", "Bach", "Rossini" +}; + +// Scene 825 Autodoc messages +char const *const MAIN_MENU = "main menu"; +char const *const DIAGNOSIS = "diagnosis"; +char const *const ADVANCED_PROCEDURES = "advanced procedures"; +char const *const VITAL_SIGNS = "vital signs"; +char const *const OPEN_DOOR = "open door"; +char const *const TREATMENTS = "treatments"; +char const *const NO_MALADY_DETECTED = "no malady detected"; +char const *const NO_TREATMENT_REQUIRED = "no treatment required"; +char const *const ACCESS_CODE_REQUIRED = "access code required"; +char const *const INVALID_ACCESS_CODE = "invalid access code"; +char const *const FOREIGN_OBJECT_EXTRACTED = "foreign object extracted"; + +char const *const HELP_MSG = "\x1\rRETURN TO\r RINGWORLD\x14"; +char const *const CHAR_TITLE = "\x01Select Character:"; +char const *const CHAR_QUINN_MSG = " Quinn "; +char const *const CHAR_SEEKER_MSG = " Seeker "; +char const *const CHAR_MIRANDA_MSG = "Miranda"; +char const *const CHAR_CANCEL_MSG = " Cancel "; + +char const *const GAME_VERSION = "ScummVM Version"; +char const *const SOUND_OPTIONS = "Sound options"; +char const *const QUIT_GAME = "Quit"; +char const *const RESTART_GAME = "Restart"; +char const *const SAVE_GAME = "Save game"; +char const *const RESTORE_GAME = "Restore game"; +char const *const SHOW_CREDITS = "Show credits"; +char const *const PAUSE_GAME = "Pause game"; +char const *const RESUME_PLAY = " Resume play "; +char const *const F2 = "F2"; +char const *const F3 = "F3"; +char const *const F4 = "F4"; +char const *const F5 = "F5"; +char const *const F7 = "F7"; +char const *const F8 = "F8"; +char const *const F10 = "F10"; + +char const *const DONE_MSG = "Done"; +char const *const YES_MSG = " Yes "; +char const *const NO_MSG = " No "; +char const *const USE_INTERCEPTOR = "Do you want to use your interceptor card?"; +char const *const USE_DOUBLE_AGENT = "Do you want to use your double agent?"; +char const *const NEED_INSTRUCTIONS = "Do you want instructions?"; +char const *const WRONG_ANSWER_MSG = "Wrong respond value sent."; +const byte k562CC[] = { + 20, 7, 41, 6, + 3, 6, 42, 11, + 10, 15, 43, 6, + 15, 1, 44, 7, + 1, 1, 2, 1, + 1, 1, 21, 12, + 5, 1, 36, 1, + 5, 1, 28, 2, + 9, 1, 10, 7, + 9, 1, 12, 10, + 19, 1, 10, 8, + 19, 1, 2, 13, + 25, 1, 31, 1, + 27, 1, 15, 6, + 27, 1, 20, 7, + 28, 1, 24, 4, + 6, 2, 22, 1, + 6, 2, 16, 5, + 12, 2, 40, 1, + 12, 2, 6, 11, + 18, 2, 21, 5, + 20, 5, 19, 4, + 20, 5, 18, 8, + 1, 6, 20, 11, + 1, 6, 18, 15, + 1, 6, 16, 4, + 7, 6, 6, 16, + 8, 6, 23, 9, + 8, 6, 38, 10, + 8, 6, 14, 13, + 8, 6, 6, 14, + 8, 6, 11, 15, + 10, 6, 3, 1, + 10, 6, 8, 2, + 10, 6, 13, 3, + 10, 6, 6, 15, + 17, 6, 4, 15, + 5, 7, 26, 11, + 25, 7, 27, 3, + 28, 7, 21, 5, + 2, 8, 23, 5, + 14, 8, 21, 5, + 14, 8, 22, 16, + 22, 8, 34, 3, + 22, 8, 24, 7, + 6, 9, 38, 5, + 6, 9, 32, 6, + 6, 9, 18, 7, + 9, 9, 34, 15, + 9, 9, 35, 16, + 18, 9, 1, 5, + 18, 9, 24, 11, + 26, 9, 21, 10, + 1, 10, 21, 9, + 1, 10, 12, 13, + 11, 10, 21, 16, + 15, 10, 8, 1, + 15, 10, 12, 6, + 15, 10, 14, 10, + 20, 10, 14, 10, + 20, 10, 39, 11, + 3, 11, 5, 9, + 3, 11, 4, 13, + 5, 11, 32, 7, + 5, 11, 20, 8, + 5, 11, 20, 11, + 7, 12, 22, 11, + 7, 12, 2, 12, + 7, 12, 23, 16, + 8, 12, 25, 9, + 13, 12, 23, 10, + 16, 12, 3, 11, + 17, 12, 25, 10, + 17, 12, 28, 15, + 25, 12, 8, 15, + 26, 12, 7, 14, + 1, 13, 8, 6, + 10, 13, 28, 11, + 21, 13, 25, 13, + 21, 13, 24, 16, + 25, 13, 25, 3, + 5, 14, 17, 6, + 5, 14, 23, 16, + 12, 14, 36, 15, + 12, 14, 17, 16, + 13, 14, 40, 13, + 13, 14, 38, 14, + 19, 14, 18, 10, + 2, 15, 4, 14, + 8, 15, 1, 13, + 12, 15, 21, 4, + 12, 15, 27, 7, + 12, 15, 28, 8, + 13, 15, 34, 1, + 13, 15, 31, 5, + 14, 15, 21, 16, + 15, 15, 29, 1, + 15, 15, 23, 13, + 25, 15, 24, 6, + 25, 15, 23, 11, + 28, 15, 8, 6, + 28, 15, 9, 10, + 1, 16, 1, 1, + 1, 16, 22, 5, + 7, 16, 3, 4, + 8, 16, 7, 1, + 11, 17, 4, 12, + 18, 17, 1, 13, + 22, 17, 21, 6, + 22, 17, 28, 15, + 27, 17, 12, 7, + 27, 17, 8, 8, + 27, 17, 14, 11, + 27, 17, 18, 15, + 27, 17, 2, 16, + 6, 18, 24, 7, + 14, 18, 21, 13, + 27, 18, 38, 4, + 28, 18, 20, 1, + 1, 18, 11, 15, + 9, 18, 7, 1, + 9, 18, 13, 12, + 16, 18, 32, 10, + 16, 18, 25, 13, + 16, 18, 31, 14, + 25, 18, 20, 7, + 28, 18, 21, 1 +}; + +const byte k5A4D6[] = { + 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, + 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, + 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, + 7, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, + 6, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, + 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, + 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, + 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, + 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, + 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, + 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, + 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, + 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, + 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, + 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, + 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, + 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, + 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, + 13, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 14 +}; + +const byte k5A72E[] = {0, 98, 135, 183, 229, 81, 133, 185, 235, 75, 131, 187, 241, 70, 129, 190, 247}; +const byte k5A73F[] = {0, 42, 42, 42, 42, 67, 67, 67, 67, 92, 92, 92, 92, 116, 116, 116, 116}; +const byte k5A750[] = { + 9, 10, 7, 13, 7, 8, 9, 7, 9, 10, + 2, 3, 3, 2, 2, 2, 4, 3, 3, 4, + 3, 2, 3, 4, 3, 8, 10, 4, 0 +}; +const byte k5A76D[] = { + 3, 3, 3, 4, 3, 3, 3, 3, 1, 3, + 3, 3, 3, 7, 3, 7, 3, 3, 3, 3, + 3, 3, 3, 3, 3, 3, 3, 3, 3 +}; +const byte k5A78A[] = {0, 8, 15, 16, 12, 7, 18, 17, 13, 6, 19, 20, 14, 5, 11, 10, 9}; +const byte k5A79B[] = { + 23, 3, 1, + 23, 4, 1, + 26, 3, 1, + 26, 4, 1, + 15, 16, 2, + 2, 16, 3, + 3, 16, 4, + 10, 7, 5, + 11, 7, 6, + 3, 0, 7, + 4, 0, 8, + 24, 11, 9, + 25, 11, 10, + 12, 8, 11, + 9, 11, 12 +}; + +const byte k5A7F6[] = { + 4, 11, 6, + 5, 14, 5, + 5, 11, 6, + 5, 7, 5, + 6, 9, 6, + 7, 16, 7, + 7, 12, 7, + 8, 6, 5, + 9, 9, 7, + 10, 13, 9, + 10, 6, 8, + 11, 10, 9, + 12, 15, 10, + 13, 12, 11, + 14, 8, 9, + 15, 16, 1, + 15, 10, 11 +}; } // End of namespace Ringworld2 |