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-rw-r--r--engines/tsage/staticres.cpp117
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diff --git a/engines/tsage/staticres.cpp b/engines/tsage/staticres.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/staticres.cpp $
+ * $Id: staticres.cpp 219 2011-02-08 12:05:46Z dreammaster $
+ *
+ */
+
+#include "tsage/staticres.h"
+
+namespace tSage {
+
+const byte CURSOR_ARROW_DATA[] = {
+ 15, 0, 15, 0, 0, 0, 0, 0, 9, 0,
+ 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
+ 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
+ 0x00, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
+ 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
+ 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
+ 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
+ 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
+ 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
+ 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09,
+ 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09,
+ 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
+ 0x00, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
+ 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
+ 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
+ 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
+ 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09
+};
+
+const byte CURSOR_WALK_DATA[] = {
+ 15, 0, 15, 0, 7, 0, 7, 0, 9, 0,
+ 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
+ 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
+ 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
+ 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
+ 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
+ 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x09, 0x09, 0x09, 0x09, 0x09, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
+ 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
+ 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
+ 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
+ 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
+ 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09
+};
+
+const char *LOOK_SCENE_HOTSPOT = "You see nothing special.";
+const char *USE_SCENE_HOTSPOT = "That accomplishes nothing.";
+const char *TALK_SCENE_HOTSPOT = "Yak, yak.";
+const char *SPECIAL_SCENE_HOTSPOT = "That is a unique use for that.";
+const char *DEFAULT_SCENE_HOTSPOT = "That accomplishes nothing.";
+const char *SAVE_ERROR_MSG = "Error occurred saving game. Please do not try to restore this game!";
+const char *SAVING_NOT_ALLOWED_MSG = "Saving is not allowed at this time.";
+const char *RESTORING_NOT_ALLOWED_MSG = "Restoring is not allowed at this time.";
+const char *RESTART_CONFIRM_MSG = "Do you want to restart your game?";
+const char *WATCH_INTRO_MSG = "Do you wish to watch the introduction?";
+const char *INV_EMPTY_MSG = "You have nothing in your possesion.";
+
+const char *HELP_MSG = "Ringworld\rRevenge of the Patriarch\x14\rScummVM Version\r\r\
+\x01 Keyboard shortcuts...\rF2 - Sound options\rF3 - Quit\r\
+F4 - Restart\rF5 - Save game\rF7 - Restore Game\rF10 - Pause game";
+const char *QUIT_CONFIRM_MSG = "Do you want to quit playing this game?";
+const char *RESTART_MSG = "Do you want to restart this game?";
+const char *GAME_PAUSED_MSG = "Game is paused.";
+const char *OPTIONS_MSG = "\x01Options...";
+const char *OK_BTN_STRING = " Ok ";
+const char *CANCEL_BTN_STRING = "Cancel";
+const char *QUIT_BTN_STRING = " Quit ";
+const char *RESTART_BTN_STRING = "Restart";
+const char *SAVE_BTN_STRING = "Save";
+const char *RESTORE_BTN_STRING = "Restore";
+const char *SOUND_BTN_STRING = "Sound";
+const char *RESUME_BTN_STRING = " Resume \rplay";
+const char *LOOK_BTN_STRING = "Look";
+const char *PICK_BTN_STRING = "Pick";
+const char *START_PLAY_BTN_STRING = " Start Play ";
+const char *INTRODUCTION_BTN_STRING = "Introduction";
+
+const char *EXIT_MSG = " EXIT ";
+const char *SCENE6100_CAREFUL = "Be careful! The probe cannot handle too much of that.";
+const char *SCENE6100_TOUGHER = "Hey! This is tougher than it looks!";
+const char *SCENE6100_ONE_MORE_HIT = "You had better be more careful. One more hit like that \
+and the probe may be destroyed.";
+const char *SCENE6100_DOING_BEST = "I'm doing the best I can. I just hope it holds together!";
+const char *SCENE6100_REPAIR = "\r\rQuinn and Seeker repair the probe....";
+const char *SCENE6100_ROCKY_AREA = "The rocky area should be directly ahead of you. Do you see it?";
+const char *SCENE6100_REPLY = "Yes. Now if I can just avoid those sunbeams.";
+const char *SCENE6100_TAKE_CONTROLS = "You had better take the controls Seeker. My hands are sweating.";
+const char *SCENE6100_SURPRISE = "You surprise me Quinn. I would have thought you of hardier stock.";
+const char *SCENE6100_SWEAT = "Humans sweat, Kzin twitch their tail. What's the difference?";
+const char *SCENE6100_VERY_WELL = "Very well. I will retrieve the stasis box and return the probe. \
+Wait for it's return in the lander bay.";
+
+} // End of namespace tSage