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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/tsage.cpp $
+ * $Id: tsage.cpp 211 2011-02-06 06:59:31Z dreammaster $
+ *
+ */
+
+#include "common/config-manager.h"
+#include "common/debug.h"
+#include "common/debug-channels.h"
+#include "common/system.h"
+#include "common/savefile.h"
+#include "engines/util.h"
+
+#include "tsage/tsage.h"
+#include "tsage/core.h"
+#include "tsage/dialogs.h"
+#include "tsage/events.h"
+#include "tsage/resources.h"
+#include "tsage/globals.h"
+
+namespace tSage {
+
+TSageEngine *_vm = NULL;
+
+TSageEngine::TSageEngine(OSystem *system, const tSageGameDescription *gameDesc): Engine(system),
+ _gameDescription(gameDesc) {
+ _vm = this;
+ DebugMan.addDebugChannel(kRingDebugScripts, "scripts", "Scripts debugging");
+ _debugger = new Debugger();
+ _dataManager = NULL;
+}
+
+Common::Error TSageEngine::init() {
+ initGraphics(SCREEN_WIDTH, SCREEN_HEIGHT, false);
+
+ return Common::kNoError;
+}
+
+TSageEngine::~TSageEngine() {
+ // Remove all of our debug levels here
+ DebugMan.clearAllDebugChannels();
+ delete _debugger;
+}
+
+bool TSageEngine::hasFeature(EngineFeature f) const {
+ return
+ (f == kSupportsRTL) ||
+ (f == kSupportsLoadingDuringRuntime) ||
+ (f == kSupportsSavingDuringRuntime);
+}
+
+void TSageEngine::initialise() {
+ _tSageManager = new RlbManager(_memoryManager, "tsage.rlb");
+ _dataManager = new RlbManager(_memoryManager, "ring.rlb");
+
+ _saver = new Saver();
+ _globals = new Globals();
+ _globals->gfxManager().setDefaults();
+}
+
+void TSageEngine::deinitialise() {
+ delete _globals;
+ delete _saver;
+ delete _tSageManager;
+ delete _dataManager;
+}
+
+Common::Error TSageEngine::run() {
+ // Basic initialisation
+ initialise();
+
+ _globals->_events.showCursor();
+
+ _globals->_sceneHandler.registerHandler();
+ _globals->_game.execute();
+
+ deinitialise();
+ return Common::kNoError;
+}
+
+/**
+ * Returns true if it is currently okay to restore a game
+ */
+bool TSageEngine::canLoadGameStateCurrently() {
+ return _globals->getFlag(50) == 0;
+}
+
+/**
+ * Returns true if it is currently okay to save the game
+ */
+bool TSageEngine::canSaveGameStateCurrently() {
+ return _globals->getFlag(50) == 0;
+}
+
+/**
+ * Load the savegame at the specified slot index
+ */
+Common::Error TSageEngine::loadGameState(int slot) {
+ return _saver->restore(slot);
+}
+
+/**
+ * Save the game to the given slot index, and with the given name
+ */
+Common::Error TSageEngine::saveGameState(int slot, const char *desc) {
+ return _saver->save(slot, desc);
+}
+
+/**
+ * Support method that generates a savegame name
+ * @param slot Slot number
+ */
+Common::String TSageEngine::generateSaveName(int slot) {
+ return Common::String::format("%s.%03d", _targetName.c_str(), slot);
+}
+
+} // End of namespace tSage