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Diffstat (limited to 'engines/tsage/tsage.h')
-rw-r--r-- | engines/tsage/tsage.h | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/engines/tsage/tsage.h b/engines/tsage/tsage.h new file mode 100644 index 0000000000..02516152ae --- /dev/null +++ b/engines/tsage/tsage.h @@ -0,0 +1,104 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/tsage.h $ + * $Id: tsage.h 212 2011-02-06 10:19:01Z dreammaster $ + * + */ + +#ifndef TSAGE_H +#define TSAGE_H + +#include "engines/advancedDetector.h" +#include "engines/engine.h" +#include "common/rect.h" +#include "audio/mixer.h" +#include "common/file.h" + +#include "tsage/core.h" +#include "tsage/resources.h" +#include "tsage/debugger.h" +#include "tsage/events.h" +#include "tsage/graphics.h" +#include "tsage/resources.h" + + +namespace tSage { + +enum { + GType_Ringworld = 0, + GType_BlueForce = 1 +}; + +enum { + GF_DEMO = 1 << 0, + GF_CD = 1 << 1, + GF_FLOPPY = 1 << 2 +}; + +enum { + kRingDebugScripts = 1 << 0 +}; + +struct tSageGameDescription; + +#define SCREEN_WIDTH 320 +#define SCREEN_HEIGHT 200 +#define SCREEN_CENTRE_X 160 +#define SCREEN_CENTRE_Y 100 + +class TSageEngine : public Engine { +private: + const tSageGameDescription *_gameDescription; +public: + TSageEngine(OSystem *system, const tSageGameDescription *gameDesc); + ~TSageEngine(); + virtual bool hasFeature(EngineFeature f) const; + + MemoryManager _memoryManager; + Debugger *_debugger; + RlbManager *_tSageManager; + RlbManager *_dataManager; + + const char *getGameId() const; + uint32 getGameID() const; + uint32 getFeatures() const; + + virtual Common::Error init(); + virtual Common::Error run(); + virtual bool canLoadGameStateCurrently(); + virtual bool canSaveGameStateCurrently(); + virtual Common::Error loadGameState(int slot); + virtual Common::Error saveGameState(int slot, const char *desc); + Common::String generateSaveName(int slot); + + void initialise(); + void deinitialise(); +}; + +extern TSageEngine *_vm; + +#define ALLOCATE_HANDLE(x) _vm->_memoryManager.allocate(x) +#define ALLOCATE(x) _vm->_memoryManager.allocate2(x) +#define DEALLOCATE(x) _vm->_memoryManager.deallocate(x) + +} // End of namespace tSage + +#endif |