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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/tsage.h $
+ * $Id: tsage.h 212 2011-02-06 10:19:01Z dreammaster $
+ *
+ */
+
+#ifndef TSAGE_H
+#define TSAGE_H
+
+#include "engines/advancedDetector.h"
+#include "engines/engine.h"
+#include "common/rect.h"
+#include "audio/mixer.h"
+#include "common/file.h"
+
+#include "tsage/core.h"
+#include "tsage/resources.h"
+#include "tsage/debugger.h"
+#include "tsage/events.h"
+#include "tsage/graphics.h"
+#include "tsage/resources.h"
+
+
+namespace tSage {
+
+enum {
+ GType_Ringworld = 0,
+ GType_BlueForce = 1
+};
+
+enum {
+ GF_DEMO = 1 << 0,
+ GF_CD = 1 << 1,
+ GF_FLOPPY = 1 << 2
+};
+
+enum {
+ kRingDebugScripts = 1 << 0
+};
+
+struct tSageGameDescription;
+
+#define SCREEN_WIDTH 320
+#define SCREEN_HEIGHT 200
+#define SCREEN_CENTRE_X 160
+#define SCREEN_CENTRE_Y 100
+
+class TSageEngine : public Engine {
+private:
+ const tSageGameDescription *_gameDescription;
+public:
+ TSageEngine(OSystem *system, const tSageGameDescription *gameDesc);
+ ~TSageEngine();
+ virtual bool hasFeature(EngineFeature f) const;
+
+ MemoryManager _memoryManager;
+ Debugger *_debugger;
+ RlbManager *_tSageManager;
+ RlbManager *_dataManager;
+
+ const char *getGameId() const;
+ uint32 getGameID() const;
+ uint32 getFeatures() const;
+
+ virtual Common::Error init();
+ virtual Common::Error run();
+ virtual bool canLoadGameStateCurrently();
+ virtual bool canSaveGameStateCurrently();
+ virtual Common::Error loadGameState(int slot);
+ virtual Common::Error saveGameState(int slot, const char *desc);
+ Common::String generateSaveName(int slot);
+
+ void initialise();
+ void deinitialise();
+};
+
+extern TSageEngine *_vm;
+
+#define ALLOCATE_HANDLE(x) _vm->_memoryManager.allocate(x)
+#define ALLOCATE(x) _vm->_memoryManager.allocate2(x)
+#define DEALLOCATE(x) _vm->_memoryManager.deallocate(x)
+
+} // End of namespace tSage
+
+#endif