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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TSAGE_USER_INTERFACE_H
+#define TSAGE_USER_INTERFACE_H
+
+#include "common/scummsys.h"
+#include "tsage/core.h"
+#include "tsage/graphics.h"
+#include "tsage/sound.h"
+
+namespace TsAGE {
+
+class StripProxy: public EventHandler {
+public:
+ virtual void process(Event &event);
+};
+
+class UIElement: public BackgroundSceneObject {
+public:
+ int _field88;
+ bool _enabled;
+ int _frameNum;
+
+ virtual Common::String getClassName() { return "UIElement"; }
+ virtual void synchronize(Serializer &s);
+
+ void setup(int visage, int stripNum, int frameNum, int posX, int posY, int priority);
+ void setEnabled(bool flag);
+};
+
+// This class implements the Question mark button
+class UIQuestion: public UIElement {
+private:
+ void showDescription(CursorType item);
+ void showItem(int resNum, int rlbNum, int frameNum);
+public:
+ virtual void process(Event &event);
+ void setEnabled(bool flag);
+};
+
+// This class implements the score counter
+class UIScore: public UIElement {
+private:
+ void showDescription(int lineNum);
+public:
+ UIElement _digit3, _digit2, _digit1, _digit0;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void draw();
+
+ void updateScore();
+};
+
+class UIInventorySlot: public UIElement {
+public:
+ int _objIndex;
+ InvObject *_object;
+
+ UIInventorySlot();
+ virtual Common::String getClassName() { return "UIInventorySlot"; }
+ virtual void synchronize(Serializer &s);
+ virtual void process(Event &event);
+};
+
+class UIInventoryScroll: public UIElement {
+private:
+ void toggle(bool pressed);
+public:
+ bool _isLeft;
+
+ UIInventoryScroll();
+ virtual Common::String getClassName() { return "UIInventoryScroll"; }
+ virtual void synchronize(Serializer &s);
+ virtual void process(Event &event);
+};
+
+class UICollection: public EventHandler {
+protected:
+ void erase();
+public:
+ Common::Point _position;
+ Rect _bounds;
+ bool _visible;
+ bool _clearScreen;
+ bool _cursorChanged;
+ Common::Array<UIElement *> _objList;
+
+ UICollection();
+ void setup(const Common::Point &pt);
+ void hide();
+ void show();
+ void resetClear();
+ void draw();
+};
+
+class UIElements: public UICollection {
+private:
+ void add(UIElement *obj);
+ void updateInvList();
+public:
+ UIElement _object1;
+ UIQuestion _question;
+ UIScore _score;
+ UIInventorySlot _slot1, _slot2, _slot3, _slot4;
+ UIInventoryScroll _scrollLeft, _scrollRight;
+ ASound _sound;
+ int _slotStart, _scoreValue;
+ bool _active;
+ Common::Array<int> _itemList;
+ Visage _cursorVisage;
+
+ UIElements();
+ virtual Common::String getClassName() { return "UIElements"; }
+ virtual void synchronize(Serializer &s);
+ virtual void postInit(SceneObjectList *OwnerList = NULL) { error("Wrong init() called"); }
+ virtual void process(Event &event);
+
+ void setup(const Common::Point &pt);
+ void updateInventory();
+ void addScore(int amount);
+ void scrollInventory(bool isLeft);
+
+ static void loadNotifierProc(bool postFlag);
+};
+
+} // End of namespace TsAGE
+
+#endif