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-rw-r--r--engines/tsage/blue_force/blueforce_scenes8.cpp4
-rw-r--r--engines/tsage/blue_force/blueforce_scenes8.h2
-rw-r--r--engines/tsage/blue_force/blueforce_scenes9.cpp4
-rw-r--r--engines/tsage/core.cpp9
-rw-r--r--engines/tsage/detection.cpp1
-rw-r--r--engines/tsage/detection_tables.h16
-rw-r--r--engines/tsage/globals.cpp7
-rw-r--r--engines/tsage/graphics.cpp3
-rw-r--r--engines/tsage/graphics.h4
-rw-r--r--engines/tsage/module.mk1
-rw-r--r--engines/tsage/resources.h4
-rw-r--r--engines/tsage/ringworld/ringworld_scenes3.cpp14
-rw-r--r--engines/tsage/ringworld/ringworld_scenes3.h2
-rw-r--r--engines/tsage/sherlock/sherlock_logo.cpp356
-rw-r--r--engines/tsage/sherlock/sherlock_logo.h78
-rw-r--r--engines/tsage/sound.cpp42
-rw-r--r--engines/tsage/sound.h24
-rw-r--r--engines/tsage/tsage.cpp10
-rw-r--r--engines/tsage/tsage.h3
19 files changed, 511 insertions, 73 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes8.cpp b/engines/tsage/blue_force/blueforce_scenes8.cpp
index 6855fd41b9..337e73dad0 100644
--- a/engines/tsage/blue_force/blueforce_scenes8.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes8.cpp
@@ -964,9 +964,10 @@ Scene810::Scene810(): SceneExt() {
}
void Scene810::synchronize(Serializer &s) {
+ int dummy = 0;
SceneExt::synchronize(s);
s.syncAsSint16LE(_fieldA70);
- s.syncAsSint16LE(_fieldA72);
+ s.syncAsSint16LE(dummy);
s.syncAsSint16LE(_fieldA74);
}
@@ -2220,6 +2221,7 @@ Scene840::Scene840(): PalettedScene() {
_field1AC2 = 0;
_field1AC4 = 0;
_field1AC6 = (BF_GLOBALS._dayNumber > 3) ? 1 : 0;
+ _field1ABA = 0;
}
void Scene840::synchronize(Serializer &s) {
diff --git a/engines/tsage/blue_force/blueforce_scenes8.h b/engines/tsage/blue_force/blueforce_scenes8.h
index 140327e85d..09de14f150 100644
--- a/engines/tsage/blue_force/blueforce_scenes8.h
+++ b/engines/tsage/blue_force/blueforce_scenes8.h
@@ -229,7 +229,7 @@ public:
Exit _exit;
ASoundExt _sound1;
Rect _rect1, _rect2, _rect3;
- int _fieldA70, _fieldA72, _fieldA74;
+ int _fieldA70, _fieldA74;
Scene810();
virtual void synchronize(Serializer &s);
diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp
index 53000d6997..5ba82a4714 100644
--- a/engines/tsage/blue_force/blueforce_scenes9.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes9.cpp
@@ -3521,7 +3521,7 @@ void Scene935::Action1::signal() {
scene->_visualSpeaker.removeText();
scene->_visualSpeaker._textPos.y = scene->_sceneBounds.top + 80;
scene->_visualSpeaker._color1 = 252;
- scene->_visualSpeaker._color1 = 251;
+ scene->_visualSpeaker._color2 = 251;
scene->_visualSpeaker.setText("Jake! Hide in the closet!");
setDelay(3);
break;
@@ -3538,7 +3538,7 @@ void Scene935::Action1::signal() {
scene->_visualSpeaker.removeText();
scene->_visualSpeaker._textPos.y = scene->_sceneBounds.top + 150;
scene->_visualSpeaker._color1 = 250;
- scene->_visualSpeaker._color1 = 249;
+ scene->_visualSpeaker._color2 = 249;
scene->_visualSpeaker.setText("Jake! Hide in the closet!");
setDelay(3);
break;
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index f35aa583e2..d4068c25c9 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -56,6 +56,9 @@ InvObject::InvObject(int sceneNumber, int rlbNum, int cursorNum, CursorType curs
_bounds = s.getBounds();
DEALLOCATE(imgData);
+ _visage = 0;
+ _strip = 0;
+ _frame = 0;
}
InvObject::InvObject(int visage, int strip, int frame) {
@@ -1462,7 +1465,7 @@ void ScenePalette::fade(const byte *adjustData, bool fullAdjust, int percent) {
adjustData += 3;
}
- // Set the altered pale4tte
+ // Set the altered palette
g_system->getPaletteManager()->setPalette((const byte *)&tempPalette[0], 0, 256);
GLOBALS._screenSurface.updateScreen();
}
@@ -1518,7 +1521,7 @@ void ScenePalette::changeBackground(const Rect &bounds, FadeMode fadeMode) {
}
Rect tempRect = bounds;
- if (g_vm->getGameID() != GType_Ringworld)
+ if (g_vm->getGameID() != GType_Ringworld && g_vm->getGameID() != GType_Sherlock1)
tempRect.setHeight(T2_GLOBALS._interfaceY);
g_globals->_screenSurface.copyFrom(g_globals->_sceneManager._scene->_backSurface,
@@ -2803,7 +2806,7 @@ void SceneObject::updateScreen() {
srcRect.right = ((srcRect.right + 3) / 4) * 4;
srcRect.clip(g_globals->_sceneManager._scene->_sceneBounds);
- if (g_vm->getGameID() != GType_Ringworld) {
+ if (g_vm->getGameID() != GType_Ringworld && g_vm->getGameID() != GType_Sherlock1) {
if (T2_GLOBALS._uiElements._visible)
srcRect.bottom = MIN<int16>(srcRect.bottom, T2_GLOBALS._interfaceY);
}
diff --git a/engines/tsage/detection.cpp b/engines/tsage/detection.cpp
index 9d61b4d182..388967931d 100644
--- a/engines/tsage/detection.cpp
+++ b/engines/tsage/detection.cpp
@@ -62,6 +62,7 @@ static const PlainGameDescriptor tSageGameTitles[] = {
{ "ringworld", "Ringworld: Revenge of the Patriarch" },
{ "blueforce", "Blue Force" },
{ "ringworld2", "Return to Ringworld" },
+ { "sherlock-logo", "The Lost Files of Sherlock Holmes (Logo)" },
{ 0, 0 }
};
diff --git a/engines/tsage/detection_tables.h b/engines/tsage/detection_tables.h
index da283a27e7..1dfc3e6fd2 100644
--- a/engines/tsage/detection_tables.h
+++ b/engines/tsage/detection_tables.h
@@ -185,6 +185,22 @@ static const tSageGameDescription gameDescriptions[] = {
GType_Ringworld2,
GF_CD | GF_ALT_REGIONS | GF_DEMO
},
+
+ // The Lost Files of Sherlock Holmes - The Case of the Serrated Scalpel (Logo)
+ {
+ {
+ "sherlock-logo",
+ "",
+ AD_ENTRY1s("sf3.rlb", "153f9b93eda4e95578e31be30e69b5e5", 50419),
+ Common::EN_ANY,
+ Common::kPlatformDOS,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ },
+ GType_Sherlock1,
+ GF_FLOPPY
+ },
+
{ AD_TABLE_END_MARKER, 0, 0 }
};
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp
index e75febfdbc..1be3e2b6da 100644
--- a/engines/tsage/globals.cpp
+++ b/engines/tsage/globals.cpp
@@ -27,6 +27,7 @@
#include "tsage/ringworld/ringworld_logic.h"
#include "tsage/ringworld2/ringworld2_logic.h"
#include "tsage/ringworld2/ringworld2_scenes0.h"
+#include "tsage/sherlock/sherlock_logo.h"
#include "tsage/staticres.h"
namespace TsAGE {
@@ -156,6 +157,12 @@ Globals::Globals() : _dialogCenter(160, 140), _gfxManagerInstance(_screenSurface
_game = new Ringworld2::Ringworld2Game();
_sceneHandler = new Ringworld2::SceneHandlerExt();
break;
+
+ case GType_Sherlock1:
+ _inventory = nullptr;
+ _sceneHandler = new Sherlock::SherlockSceneHandler();
+ _game = new Sherlock::SherlockLogo();
+ break;
}
}
diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp
index ce24c76290..156503fb51 100644
--- a/engines/tsage/graphics.cpp
+++ b/engines/tsage/graphics.cpp
@@ -1289,7 +1289,8 @@ void GfxManager::setDefaults() {
_font._edgeSize = Common::Point(1, 1);
_font._colors = g_globals->_fontColors;
- _font.setFontNumber(g_globals->_gfxFontNumber);
+ if (g_globals->_gfxFontNumber >= 0)
+ _font.setFontNumber(g_globals->_gfxFontNumber);
}
void GfxManager::activate() {
diff --git a/engines/tsage/graphics.h b/engines/tsage/graphics.h
index d65d0bcf8b..25f7aea8cd 100644
--- a/engines/tsage/graphics.h
+++ b/engines/tsage/graphics.h
@@ -20,8 +20,8 @@
*
*/
-#ifndef RING_GRAPHICS_H
-#define RING_GRAPHICS_H
+#ifndef TSAGE_GRAPHICS_H
+#define TSAGE_GRAPHICS_H
#include "tsage/events.h"
#include "tsage/saveload.h"
diff --git a/engines/tsage/module.mk b/engines/tsage/module.mk
index d62f398c20..e23b157a95 100644
--- a/engines/tsage/module.mk
+++ b/engines/tsage/module.mk
@@ -47,6 +47,7 @@ MODULE_OBJS := \
ringworld2/ringworld2_vampire.o \
saveload.o \
scenes.o \
+ sherlock/sherlock_logo.o \
sound.o \
staticres.o \
tsage.o \
diff --git a/engines/tsage/resources.h b/engines/tsage/resources.h
index a7536a3c2d..7aa0c49dd4 100644
--- a/engines/tsage/resources.h
+++ b/engines/tsage/resources.h
@@ -20,8 +20,8 @@
*
*/
-#ifndef RING_RESOURCES_H
-#define RING_RESOURCES_H
+#ifndef TSAGE_RESOURCES_H
+#define TSAGE_RESOURCES_H
#include "common/scummsys.h"
#include "common/array.h"
diff --git a/engines/tsage/ringworld/ringworld_scenes3.cpp b/engines/tsage/ringworld/ringworld_scenes3.cpp
index d8556c691e..a515224964 100644
--- a/engines/tsage/ringworld/ringworld_scenes3.cpp
+++ b/engines/tsage/ringworld/ringworld_scenes3.cpp
@@ -494,7 +494,7 @@ void Scene2100::Action1::signal() {
setDelay(1);
else {
setAction(&scene->_sequenceManager, this, 2102, &g_globals->_player, NULL);
- scene->_sitFl = 0;
+ scene->_sitFl = false;
}
break;
case 1: {
@@ -1548,6 +1548,7 @@ Scene2100::Scene2100() :
_area3._pt = Common::Point(200, 75);
_area4.setup(2153, 1, 1, OBJECT_TRANSLATOR);
_area4._pt = Common::Point(237, 77);
+ _sitFl = false;
}
void Scene2100::postInit(SceneObjectList *OwnerList) {
@@ -1688,7 +1689,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) {
g_globals->_player._moveDiff.x = 4;
g_globals->_player.changeZoom(-1);
g_globals->_player.disableControl();
- _sitFl = 0;
+ _sitFl = false;
switch (g_globals->_sceneManager._previousScene) {
case 2120:
@@ -1824,7 +1825,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) {
g_globals->_player.fixPriority(152);
g_globals->_player.setStrip(2);
- _sitFl = 1;
+ _sitFl = true;
_object4.postInit();
_object4.setVisage(2102);
@@ -1858,7 +1859,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) {
g_globals->_player.fixPriority(152);
g_globals->_player.setStrip(2);
- _sitFl = 1;
+ _sitFl = true;
setAction(&_action16);
}
break;
@@ -1932,12 +1933,12 @@ void Scene2100::stripCallback(int v) {
void Scene2100::signal() {
switch (_sceneMode) {
case 2101:
- _sitFl = 1;
+ _sitFl = true;
g_globals->_player._uiEnabled = true;
g_globals->_events.setCursor(CURSOR_USE);
break;
case 2102:
- _sitFl = 0;
+ _sitFl = false;
g_globals->_player.enableControl();
break;
case 2103:
@@ -5789,6 +5790,7 @@ Scene2320::Scene2320() :
_area3._pt = Common::Point(200, 75);
_area4.setup(2153, 1, 1, 10);
_area4._pt = Common::Point(237, 77);
+ _hotspotPtr = nullptr;
}
void Scene2320::postInit(SceneObjectList *OwnerList) {
diff --git a/engines/tsage/ringworld/ringworld_scenes3.h b/engines/tsage/ringworld/ringworld_scenes3.h
index a371f800b9..752b6acd48 100644
--- a/engines/tsage/ringworld/ringworld_scenes3.h
+++ b/engines/tsage/ringworld/ringworld_scenes3.h
@@ -283,7 +283,7 @@ public:
Action15 _action15;
Action16 _action16;
Action17 _action17;
- int _sitFl;
+ bool _sitFl;
SceneArea _area1, _area2, _area3, _area4;
Scene2100();
diff --git a/engines/tsage/sherlock/sherlock_logo.cpp b/engines/tsage/sherlock/sherlock_logo.cpp
new file mode 100644
index 0000000000..2922a9938b
--- /dev/null
+++ b/engines/tsage/sherlock/sherlock_logo.cpp
@@ -0,0 +1,356 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "tsage/sherlock/sherlock_logo.h"
+#include "tsage/scenes.h"
+#include "tsage/tsage.h"
+
+namespace TsAGE {
+
+namespace Sherlock {
+
+void SherlockLogo::start() {
+ GLOBALS._gfxFontNumber = -1;
+ GLOBALS.gfxManager().setDefaults();
+
+ // Start the demo's single scene
+ g_globals->_sceneManager.changeScene(1);
+
+ g_globals->_events.setCursor(CURSOR_NONE);
+}
+
+Scene *SherlockLogo::createScene(int sceneNumber) {
+ // The demo only has a single scene, so ignore the scene number and always return it
+ return new SherlockLogoScene();
+}
+
+bool SherlockLogo::canLoadGameStateCurrently() {
+ return false;
+}
+
+bool SherlockLogo::canSaveGameStateCurrently() {
+ return false;
+}
+
+void SherlockLogo::processEvent(Event &event) {
+ if (event.eventType == EVENT_BUTTON_DOWN || (event.eventType == EVENT_KEYPRESS &&
+ event.kbd.keycode == Common::KEYCODE_ESCAPE))
+ quitGame();
+}
+
+void SherlockLogo::quitGame() {
+ g_vm->quitGame();
+}
+
+/*--------------------------------------------------------------------------*/
+
+void SherlockSceneHandler::postInit(SceneObjectList *OwnerList) {
+ _delayTicks = 2;
+
+ GLOBALS._soundManager.postInit();
+ GLOBALS._soundManager.buildDriverList(true);
+ GLOBALS._soundManager.installConfigDrivers();
+
+ GLOBALS._sceneManager.setNewScene(10);
+ GLOBALS._game->start();
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Object::setVisage(const Common::String &name) {
+ int visageNum = atoi(name.c_str());
+ SceneObject::setVisage(visageNum);
+}
+
+/*--------------------------------------------------------------------------*/
+
+void SherlockLogoScene::Action1::signal() {
+ SherlockLogoScene &scene = *(SherlockLogoScene *)GLOBALS._sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ // Load scene palette
+ GLOBALS._scenePalette.loadPalette(1111);
+ GLOBALS._scenePalette.loadPalette(1);
+ GLOBALS._scenePalette.refresh();
+ setDelay(1);
+ break;
+
+ case 1:
+ // Fade in the spotlight background
+ GLOBALS._scenePalette.addFader(scene._palette1._palette, 256, 6, this);
+ break;
+
+ case 2:
+ // First half of square, circle, and triangle bouncing
+ scene._object1.postInit();
+ scene._object1.setVisage("0016.vis");
+ scene._object1._strip = 1;
+ scene._object1._frame = 1;
+ scene._object1.setPosition(Common::Point(169, 107));
+ scene._object1.changeZoom(100);
+ scene._object1._numFrames = 7;
+ scene._object1.animate(ANIM_MODE_5, this);
+ break;
+
+ case 3:
+ // Remainder of bouncing square, circle, and triangle coming to rest
+ scene._object1._strip = 2;
+ scene._object1._frame = 1;
+ scene._object1.changeZoom(100);
+ scene._object1.animate(ANIM_MODE_4, 11, 1, this);
+ break;
+
+ case 4:
+ // Fade out background without fading out the shapes
+ GLOBALS._scenePalette.addFader(scene._palette2._palette, 256, 6, this);
+ break;
+
+ case 5:
+ scene._backSurface.fillRect(scene._sceneBounds, 0);
+ scene._gfxManager2.activate();
+ scene._gfxManager2.fillRect(scene._sceneBounds, 0);
+ scene._gfxManager2.deactivate();
+ //word_2B4AA = 3;
+ setDelay(10);
+ break;
+
+ case 6:
+ GLOBALS._scenePalette.loadPalette(12);
+ GLOBALS._scenePalette.refresh();
+ setDelay(1);
+ break;
+
+ case 7:
+ // Animation of shapes expanding upwards to form larger EA logo
+ scene._object1.setVisage("0012.vis");
+ scene._object1._strip = 1;
+ scene._object1._frame = 1;
+ scene._object1.changeZoom(100);
+ scene._object1.setPosition(Common::Point(170, 142));
+ scene._object1._numFrames = 7;
+ scene._object1.animate(ANIM_MODE_5, (const void *)nullptr);
+ ADD_MOVER(scene._object1, 158, 71);
+ break;
+
+ case 8:
+ GLOBALS._scenePalette.addFader(scene._palette3._palette, 256, 40, this);
+ break;
+
+ case 9:
+ // Show 'Electronic Arts' company name
+ scene._object2.postInit(nullptr);
+ scene._object2.setVisage("0014.vis");
+ scene._object2._strip = 1;
+ scene._object2._frame = 1;
+ scene._object2.setPosition(Common::Point(152, 98));
+ scene._object2.changeZoom(100);
+ scene._object2.animate(ANIM_MODE_NONE, (const void *)nullptr);
+ setDelay(120);
+ break;
+
+ case 10:
+ // Remainder of steps is positioning and sizing hand cursorin an arc
+ scene._object3.postInit();
+ scene._object3.setVisage("0018.vis");
+ scene._object3._strip = 1;
+ scene._object3._frame = 1;
+ scene._object3.setPosition(Common::Point(33, 91));
+ scene._object3.changeZoom(100);
+ scene._object3.animate(ANIM_MODE_NONE, (const void *)nullptr);
+ setDelay(5);
+ break;
+
+ case 11:
+ scene._object3._frame = 2;
+ scene._object3.setPosition(Common::Point(44, 124));
+ setDelay(5);
+ break;
+
+ case 12:
+ scene._object3._frame = 3;
+ scene._object3.setPosition(Common::Point(64, 153));
+ setDelay(5);
+ break;
+
+ case 13:
+ scene._object3._frame = 4;
+ scene._object3.setPosition(Common::Point(87, 174));
+ setDelay(5);
+ break;
+
+ case 14:
+ scene._object3._frame = 5;
+ scene._object3.setPosition(Common::Point(114, 191));
+ setDelay(5);
+ break;
+
+ case 15:
+ scene._object3._frame = 6;
+ scene._object3.setPosition(Common::Point(125, 184));
+ setDelay(5);
+ break;
+
+ case 16:
+ scene._object3._frame = 7;
+ scene._object3.setPosition(Common::Point(154, 187));
+ setDelay(5);
+ break;
+
+ case 17:
+ scene._object3._frame = 8;
+ scene._object3.setPosition(Common::Point(181, 182));
+ setDelay(5);
+ break;
+
+ case 18:
+ scene._object3._frame = 9;
+ scene._object3.setPosition(Common::Point(191, 167));
+ setDelay(5);
+ break;
+
+ case 19:
+ scene._object3._frame = 10;
+ scene._object3.setPosition(Common::Point(190, 150));
+ setDelay(5);
+ break;
+
+ case 20:
+ scene._object3._frame = 11;
+ scene._object3.setPosition(Common::Point(182, 139));
+ setDelay(5);
+ break;
+
+ case 21:
+ scene._object3._frame = 11;
+ scene._object3.setPosition(Common::Point(170, 130));
+ setDelay(5);
+ break;
+
+ case 22:
+ scene._object3._frame = 11;
+ scene._object3.setPosition(Common::Point(158, 121));
+ setDelay(8);
+ break;
+
+ case 23:
+ // Show a highlighting of the company name
+ scene._object3.hide();
+ scene._object4.show();
+ scene._object4.setPosition(Common::Point(155, 94));
+ setDelay(8);
+ break;
+
+ case 24:
+ scene._object4._frame = 2;
+ scene._object4.setPosition(Common::Point(155, 94));
+ setDelay(8);
+ break;
+
+ case 25:
+ scene._object2.remove();
+ setDelay(1);
+ break;
+
+ case 26:
+ scene._object4._frame = 3;
+ scene._object4.setPosition(Common::Point(155, 94));
+ setDelay(8);
+ break;
+
+ case 27:
+ scene._object4._frame = 4;
+ scene._object4.setPosition(Common::Point(155, 94));
+ setDelay(8);
+ break;
+ break;
+
+ case 28:
+ scene._object4._frame = 5;
+ scene._object4.setPosition(Common::Point(155, 94));
+ setDelay(8);
+ break;
+ break;
+
+ case 29:
+ scene._object4._frame = 6;
+ scene._object4.setPosition(Common::Point(155, 94));
+ setDelay(8);
+ break;
+ break;
+
+ case 30:
+ scene._object4._frame = 7;
+ scene._object4.setPosition(Common::Point(155, 94));
+ setDelay(8);
+ break;
+ break;
+
+ case 31:
+ scene._object4._frame = 8;
+ scene._object4.setPosition(Common::Point(155, 94));
+ setDelay(8);
+ break;
+
+ case 32:
+ setDelay(180);
+ break;
+
+ default:
+ scene.finish();
+ remove();
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void SherlockLogoScene::postInit(SceneObjectList *OwnerList) {
+ loadScene(10);
+ Scene::postInit(OwnerList);
+
+ _palette1.loadPalette(1111);
+ _palette1.loadPalette(10);
+ _palette2.loadPalette(1111);
+ _palette2.loadPalette(1);
+ _palette3.loadPalette(1111);
+ _palette3.loadPalette(14);
+
+ _object4.postInit();
+ _object4.setVisage("0019.vis");
+ _object4._strip = 1;
+ _object4._frame = 1;
+ _object4.setPosition(Common::Point(155, 94));
+ _object4.changeZoom(100);
+ _object4.animate(ANIM_MODE_NONE, (const void *)nullptr);
+ _object4.hide();
+
+ setAction(&_action1);
+}
+
+void SherlockLogoScene::finish() {
+ g_vm->quitGame();
+}
+
+} // End of namespace Sherlock
+
+} // End of namespace TsAGE
diff --git a/engines/tsage/sherlock/sherlock_logo.h b/engines/tsage/sherlock/sherlock_logo.h
new file mode 100644
index 0000000000..95fc0e272f
--- /dev/null
+++ b/engines/tsage/sherlock/sherlock_logo.h
@@ -0,0 +1,78 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TSAGE_SHERLOCK_LOGO_H
+#define TSAGE_SHERLOCK_LOGO_H
+
+#include "common/scummsys.h"
+#include "tsage/events.h"
+#include "tsage/core.h"
+#include "tsage/scenes.h"
+#include "tsage/globals.h"
+#include "tsage/sound.h"
+
+namespace TsAGE {
+
+namespace Sherlock {
+
+using namespace TsAGE;
+
+class Object : public SceneObject {
+public:
+ void setVisage(const Common::String &name);
+};
+
+class SherlockLogo: public Game {
+public:
+ virtual void start();
+ virtual Scene *createScene(int sceneNumber);
+ virtual void quitGame();
+ virtual void processEvent(Event &event);
+ virtual bool canSaveGameStateCurrently();
+ virtual bool canLoadGameStateCurrently();
+};
+
+class SherlockSceneHandler : public SceneHandler {
+public:
+ virtual void postInit(SceneObjectList *OwnerList);
+};
+
+class SherlockLogoScene: public Scene {
+ class Action1 : public Action {
+ public:
+ virtual void signal();
+ };
+public:
+ ScenePalette _palette1, _palette2, _palette3;
+ Object _object1, _object2, _object3, _object4;
+ Action1 _action1;
+ GfxManager _gfxManager2;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ void finish();
+};
+
+} // End of namespace Sherlock
+
+} // End of namespace TsAGE
+
+#endif
diff --git a/engines/tsage/sound.cpp b/engines/tsage/sound.cpp
index b95b614f09..0d3fb55dd3 100644
--- a/engines/tsage/sound.cpp
+++ b/engines/tsage/sound.cpp
@@ -20,9 +20,9 @@
*
*/
+#include "audio/fmopl.h"
#include "audio/decoders/raw.h"
#include "common/config-manager.h"
-#include "audio/decoders/raw.h"
#include "audio/audiostream.h"
#include "tsage/core.h"
#include "tsage/globals.h"
@@ -2743,17 +2743,9 @@ AdlibSoundDriver::AdlibSoundDriver(): SoundDriver() {
_groupData._pData = &adlib_group_data[0];
_mixer = g_vm->_mixer;
- _sampleRate = _mixer->getOutputRate();
_opl = OPL::Config::create();
assert(_opl);
- _opl->init(_sampleRate);
-
- _samplesTillCallback = 0;
- _samplesTillCallbackRemainder = 0;
- _samplesPerCallback = getRate() / CALLBACKS_PER_SECOND;
- _samplesPerCallbackRemainder = getRate() % CALLBACKS_PER_SECOND;
-
- _mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
+ _opl->init();
Common::fill(_channelVoiced, _channelVoiced + ADLIB_CHANNEL_COUNT, false);
memset(_channelVolume, 0, ADLIB_CHANNEL_COUNT * sizeof(int));
@@ -2772,11 +2764,12 @@ AdlibSoundDriver::AdlibSoundDriver(): SoundDriver() {
_channelVoiced[i] = false;
_pitchBlend[i] = 0;
}
+
+ _opl->start(new Common::Functor0Mem<void, AdlibSoundDriver>(this, &AdlibSoundDriver::onTimer), CALLBACKS_PER_SECOND);
}
AdlibSoundDriver::~AdlibSoundDriver() {
DEALLOCATE(_patchData);
- _mixer->stopHandle(_soundHandle);
delete _opl;
}
@@ -3019,33 +3012,12 @@ void AdlibSoundDriver::setFrequency(int channel) {
((dataWord >> 8) & 3) | (var2 << 2));
}
-int AdlibSoundDriver::readBuffer(int16 *buffer, const int numSamples) {
+void AdlibSoundDriver::onTimer() {
Common::StackLock slock1(SoundManager::sfManager()._serverDisabledMutex);
Common::StackLock slock2(SoundManager::sfManager()._serverSuspendedMutex);
- int32 samplesLeft = numSamples;
- memset(buffer, 0, sizeof(int16) * numSamples);
- while (samplesLeft) {
- if (!_samplesTillCallback) {
- SoundManager::sfUpdateCallback(NULL);
- flush();
-
- _samplesTillCallback = _samplesPerCallback;
- _samplesTillCallbackRemainder += _samplesPerCallbackRemainder;
- if (_samplesTillCallbackRemainder >= CALLBACKS_PER_SECOND) {
- _samplesTillCallback++;
- _samplesTillCallbackRemainder -= CALLBACKS_PER_SECOND;
- }
- }
-
- int32 render = MIN<int>(samplesLeft, _samplesTillCallback);
- samplesLeft -= render;
- _samplesTillCallback -= render;
-
- _opl->readBuffer(buffer, render);
- buffer += render;
- }
- return numSamples;
+ SoundManager::sfUpdateCallback(NULL);
+ flush();
}
/*--------------------------------------------------------------------------*/
diff --git a/engines/tsage/sound.h b/engines/tsage/sound.h
index 49558b4bca..68755a48c8 100644
--- a/engines/tsage/sound.h
+++ b/engines/tsage/sound.h
@@ -27,12 +27,15 @@
#include "common/mutex.h"
#include "common/queue.h"
#include "audio/audiostream.h"
-#include "audio/fmopl.h"
#include "audio/mixer.h"
#include "common/list.h"
#include "tsage/saveload.h"
#include "tsage/core.h"
+namespace OPL {
+class OPL;
+}
+
namespace TsAGE {
class Sound;
@@ -446,21 +449,15 @@ public:
#define ADLIB_CHANNEL_COUNT 9
-class AdlibSoundDriver: public SoundDriver, Audio::AudioStream {
+class AdlibSoundDriver: public SoundDriver {
private:
GroupData _groupData;
Audio::Mixer *_mixer;
- FM_OPL *_opl;
- Audio::SoundHandle _soundHandle;
- int _sampleRate;
+ OPL::OPL *_opl;
byte _portContents[256];
const byte *_patchData;
int _masterVolume;
Common::Queue<RegisterValue> _queue;
- int _samplesTillCallback;
- int _samplesTillCallbackRemainder;
- int _samplesPerCallback;
- int _samplesPerCallbackRemainder;
bool _channelVoiced[ADLIB_CHANNEL_COUNT];
int _channelVolume[ADLIB_CHANNEL_COUNT];
@@ -495,13 +492,8 @@ public:
virtual void proc38(int channel, int cmd, int value);
virtual void setPitch(int channel, int pitchBlend);
- // AudioStream interface
- virtual int readBuffer(int16 *buffer, const int numSamples);
- virtual bool isStereo() const { return false; }
- virtual bool endOfData() const { return false; }
- virtual int getRate() const { return _sampleRate; }
-
- void update(int16 *buf, int len);
+private:
+ void onTimer();
};
class SoundBlasterDriver: public SoundDriver {
diff --git a/engines/tsage/tsage.cpp b/engines/tsage/tsage.cpp
index 0b882d5cbf..4412d0670f 100644
--- a/engines/tsage/tsage.cpp
+++ b/engines/tsage/tsage.cpp
@@ -44,11 +44,12 @@ TSageEngine::TSageEngine(OSystem *system, const tSageGameDescription *gameDesc)
_debugger = new DemoDebugger();
else
_debugger = new RingworldDebugger();
- }
- else if (g_vm->getGameID() == GType_BlueForce)
+ } else if (g_vm->getGameID() == GType_BlueForce)
_debugger = new BlueForceDebugger();
else if (g_vm->getGameID() == GType_Ringworld2)
_debugger = new Ringworld2Debugger();
+ else if (g_vm->getGameID() == GType_Sherlock1)
+ _debugger = new DemoDebugger();
}
Common::Error TSageEngine::init() {
@@ -110,6 +111,11 @@ void TSageEngine::initialize() {
// Reset all global variables
R2_GLOBALS.reset();
+ } else if (g_vm->getGameID() == GType_Sherlock1) {
+ g_resourceManager->addLib("SF3.RLB");
+ g_globals = new Globals();
+
+ return;
}
g_globals->gfxManager().setDefaults();
diff --git a/engines/tsage/tsage.h b/engines/tsage/tsage.h
index ea4f5da6ea..667a8daa59 100644
--- a/engines/tsage/tsage.h
+++ b/engines/tsage/tsage.h
@@ -42,7 +42,8 @@ namespace TsAGE {
enum {
GType_Ringworld = 0,
GType_BlueForce = 1,
- GType_Ringworld2 = 2
+ GType_Ringworld2 = 2,
+ GType_Sherlock1 = 5
};
enum {