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-rw-r--r--engines/tsage/blue_force/blueforce_logic.cpp1
-rw-r--r--engines/tsage/blue_force/blueforce_scenes1.cpp452
-rw-r--r--engines/tsage/blue_force/blueforce_scenes1.h45
3 files changed, 498 insertions, 0 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp
index e6cc01fe14..43a42a8240 100644
--- a/engines/tsage/blue_force/blueforce_logic.cpp
+++ b/engines/tsage/blue_force/blueforce_logic.cpp
@@ -75,6 +75,7 @@ Scene *BlueForceGame::createScene(int sceneNumber) {
// Inside Tony's Bar
return new Scene115();
case 125:
+ return new Scene125();
case 140:
case 150:
case 160:
diff --git a/engines/tsage/blue_force/blueforce_scenes1.cpp b/engines/tsage/blue_force/blueforce_scenes1.cpp
index d586df5732..3aab6c2556 100644
--- a/engines/tsage/blue_force/blueforce_scenes1.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes1.cpp
@@ -1836,6 +1836,458 @@ void Scene115::synchronize(Serializer &s) {
}
/*--------------------------------------------------------------------------
+ * Scene 125 -
+ *
+ *--------------------------------------------------------------------------*/
+void Scene125::Action1::signal() {
+ Scene125 *scene = (Scene125 *)BF_GLOBALS._sceneManager._scene;
+ SceneObject *owner = static_cast<SceneObject *>(this->_owner);
+
+ switch (_actionIndex++) {
+ case 1: {
+ Common::Point destPos(214, 105);
+ NpcMover *mover = new NpcMover();
+ owner->addMover(mover, &destPos, this);
+ break;
+ }
+ case 2:
+ owner->animate(ANIM_MODE_4, 4, 1, this);
+ break;
+ case 3:
+ owner->setFrame(5);
+ scene->_object2.show();
+ setDelay(180);
+ break;
+ case 4: {
+ Common::Point destPos(311, 85);
+ NpcMover *mover = new NpcMover();
+ owner->addMover(mover, &destPos, this);
+ break;
+ }
+ case 5:
+ owner->remove();
+ break;
+ case 0:
+ // No break on purpose
+ default:
+ break;
+ }
+}
+
+void Scene125::Action2::signal() {
+ Scene125 *scene = (Scene125 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(30);
+ break;
+ case 1:
+ scene->_action1.signal();
+ setDelay(20);
+ break;
+ case 2: {
+ BF_GLOBALS._v501FA = 10;
+ BF_GLOBALS._v51C44 = 1;
+ Common::Point destPos(202, 94);
+ NpcMover *mover = new NpcMover();
+ BF_GLOBALS._player.addMover(mover, &destPos, this);
+ break;
+ }
+ case 3: {
+ scene->_action3.signal();
+ Common::Point destPos(280, 84);
+ NpcMover *mover = new NpcMover();
+ BF_GLOBALS._player.addMover(mover, &destPos, this);
+ break;
+ }
+ case 4:
+ BF_GLOBALS._player.animate(ANIM_MODE_5, this);
+ break;
+ case 5: {
+ Common::Point destPos(375, 111);
+ NpcMover *mover = new NpcMover();
+ BF_GLOBALS._player.addMover(mover, &destPos, this);
+ break;
+ }
+ case 6:
+ BF_GLOBALS._player.setStrip(2);
+ BF_GLOBALS._player.setFrame(1);
+ BF_GLOBALS._player.animate(ANIM_MODE_5, this);
+ break;
+ case 7: {
+ Common::Point destPos(347, 139);
+ NpcMover *mover = new NpcMover();
+ BF_GLOBALS._player.addMover(mover, &destPos, this);
+ break;
+ }
+ case 8:
+ BF_GLOBALS._player.setStrip(3);
+ BF_GLOBALS._player.setFrame(1);
+ BF_GLOBALS._player.animate(ANIM_MODE_5, this);
+ break;
+ case 9: {
+ Common::Point destPos(107, 75);
+ NpcMover *mover = new NpcMover();
+ BF_GLOBALS._player.addMover(mover, &destPos, this);
+ BF_GLOBALS._player.setPriority(80);
+ break;
+ }
+ case 10:
+ BF_GLOBALS._player.setStrip(4);
+ BF_GLOBALS._player.setFrame(1);
+ BF_GLOBALS._player.animate(ANIM_MODE_5, this);
+ break;
+ case 11: {
+ BF_GLOBALS._player.setPriority(64);
+ Common::Point destPos(229, 61);
+ NpcMover *mover = new NpcMover();
+ BF_GLOBALS._player.addMover(mover, &destPos, this);
+ break;
+ }
+ case 12:
+ scene->_action3.signal();
+ BF_GLOBALS._player.remove();
+ default:
+ break;
+ }
+}
+
+void Scene125::Action2::dispatch() {
+ Action::dispatch();
+
+ if ((_actionIndex == 10) && (BF_GLOBALS._player._percent > 80))
+ BF_GLOBALS._player.changeZoom(BF_GLOBALS._player._percent - 1);
+
+ if ((_actionIndex == 12) && (BF_GLOBALS._player._percent > 50))
+ BF_GLOBALS._player.changeZoom(BF_GLOBALS._player._percent - 1);
+}
+
+void Scene125::Action3::signal() {
+ Scene125 *scene = (Scene125 *)BF_GLOBALS._sceneManager._scene;
+ SceneObject *owner = static_cast<SceneObject *>(this->_owner);
+
+ switch (_actionIndex++) {
+ case 0:
+ break;
+ case 1: {
+ Common::Point destPos(202, 94);
+ NpcMover *mover = new NpcMover();
+ owner->addMover(mover, &destPos, this);
+ break;
+ }
+ case 2: {
+ Common::Point destPos(275, 84);
+ NpcMover *mover = new NpcMover();
+ owner->addMover(mover, &destPos, this);
+ break;
+ }
+ case 3:
+ scene->_soundExt2.fadeSound(20);
+ owner->fixPriority(70);
+ owner->animate(ANIM_MODE_5, this);
+ break;
+ case 4: {
+ Common::Point destPos(375, 111);
+ NpcMover *mover = new NpcMover();
+ owner->addMover(mover, &destPos, this);
+ break;
+ }
+ case 5:
+ owner->setStrip(2);
+ owner->setFrame(1);
+ owner->animate(ANIM_MODE_5, this);
+ break;
+ case 6: {
+ Common::Point destPos(347, 145);
+ NpcMover *mover = new NpcMover();
+ owner->addMover(mover, &destPos, this);
+ break;
+ }
+ case 7:
+ owner->setStrip(3);
+ owner->setFrame(1);
+ owner->animate(ANIM_MODE_5, this);
+ break;
+ case 8: {
+ Common::Point destPos(96, 71);
+ NpcMover *mover = new NpcMover();
+ owner->addMover(mover, &destPos, this);
+ owner->_moveDiff.x = 6;
+ owner->_moveDiff.y = 6;
+ owner->setPriority(80);
+ break;
+ }
+ case 9:
+ owner->setPosition(Common::Point(85, 76));
+ owner->setStrip(4);
+ owner->setFrame(1);
+ owner->changeZoom(100);
+ owner->animate(ANIM_MODE_5, this);
+ break;
+ case 10: {
+ scene->_action5.signal();
+ scene->_soundExt1.play(25);
+ Common::Point destPos(154, 94);
+ NpcMover *mover = new NpcMover();
+ owner->addMover(mover, &destPos, this);
+ break;
+ }
+ case 11:
+ break;
+ case 12:
+ scene->_object1.setPosition(owner->_position);
+ scene->_object1.changeZoom(2);
+ scene->_object1.show();
+ setDelay(1);
+ case 13:
+ BF_GLOBALS._sound1.play(6);
+ scene->_object1.changeZoom(4);
+ scene->_object1.setPosition(Common::Point(148, 88));
+ setDelay(1);
+ break;
+ case 14:
+ scene->_object1.changeZoom(8);
+ scene->_object1.setPosition(Common::Point(167, 97));
+ setDelay(1);
+ break;
+ case 15:
+ scene->_object1.changeZoom(16);
+ scene->_object1.setPosition(Common::Point(197, 104));
+ scene->_object4.show();
+ scene->_object3.show();
+ scene->_object4.changeZoom(16);
+ scene->_object4.setPosition(Common::Point(scene->_object1._position.x - 9, scene->_object1._position.y - 8));
+ scene->_object3.changeZoom(16);
+ scene->_object3.setPosition(Common::Point(scene->_object1._position.x + 5, scene->_object1._position.y - 8));
+ setDelay(1);
+ break;
+ case 16:
+ scene->_object1.changeZoom(32);
+ scene->_object1.setPosition(Common::Point(197, 104));
+ scene->_object4.changeZoom(32);
+ scene->_object4.setPosition(Common::Point(scene->_object1._position.x - 17, scene->_object1._position.y - 15));
+ scene->_object3.changeZoom(32);
+ scene->_object3.setPosition(Common::Point(scene->_object1._position.x + 12, scene->_object1._position.y - 15));
+ setDelay(1);
+ break;
+ case 17:
+ scene->_object1.changeZoom(64);
+ scene->_object1.setPosition(Common::Point(198, 114));
+ scene->_object4.changeZoom(64);
+ scene->_object4.setPosition(Common::Point(scene->_object1._position.x - 34, scene->_object1._position.y - 29));
+ scene->_object3.changeZoom(64);
+ scene->_object3.setPosition(Common::Point(scene->_object1._position.x + 23, scene->_object1._position.y - 29));
+ setDelay(1);
+ break;
+ case 18:
+ scene->_object1.changeZoom(100);
+ scene->_object1.setPosition(Common::Point(160, 112));
+ scene->_object4.changeZoom(100);
+ scene->_object4.setPosition(Common::Point(scene->_object1._position.x - 51, scene->_object1._position.y - 45));
+ scene->_object3.changeZoom(100);
+ scene->_object3.setPosition(Common::Point(scene->_object1._position.x + 42, scene->_object1._position.y - 45));
+ scene->_object4.animate(ANIM_MODE_5, this);
+ scene->_object3.animate(ANIM_MODE_5, this);
+ setDelay(1);
+ break;
+ case 19:
+ break;
+ case 20:
+ setDelay(30);
+ break;
+ case 21:
+ BF_GLOBALS._sceneManager.changeScene(140);
+ break;
+ default:
+ break;
+ }
+}
+
+void Scene125::Action3::dispatch() {
+ SceneObject *owner = static_cast<SceneObject *>(this->_owner);
+
+ Action::dispatch();
+
+ if ((_actionIndex == 9) && (owner->_percent > 70))
+ owner->changeZoom(owner->_percent - 1);
+}
+
+void Scene125::Action4::signal() {
+ Scene125 *scene = (Scene125 *)BF_GLOBALS._sceneManager._scene;
+ SceneObject *owner = static_cast<SceneObject *>(this->_owner);
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(180);
+ break;
+ case 1: {
+ owner->setPriority(scene->_object2._priority - 1);
+ Common::Point destPos(66, 168);
+ NpcMover *mover = new NpcMover();
+ owner->addMover(mover, &destPos, this);
+ break;
+ }
+ case 2:
+ owner->animate(ANIM_MODE_5, this);
+ break;
+ case 3: {
+ Common::Point destPos(307, 106);
+ NpcMover *mover = new NpcMover();
+ owner->addMover(mover, &destPos, this);
+ break;
+ }
+ case 4:
+ owner->remove();
+ break;
+ default:
+ break;
+ }
+}
+
+void Scene125::Action4::dispatch() {
+ SceneObject *owner = static_cast<SceneObject *>(this->_owner);
+
+ Action::dispatch();
+
+ if ((_actionIndex == 4) && (owner->_percent > 80))
+ owner->changeZoom(owner->_percent - 1);
+}
+
+void Scene125::Action5::signal() {
+ SceneObject *owner = static_cast<SceneObject *>(this->_owner);
+
+ if (_actionIndex++ == 1) {
+ Common::Point destPos(162, 103);
+ NpcMover *mover = new NpcMover();
+ owner->addMover(mover, &destPos, this);
+ }
+}
+
+void Scene125::Action6::signal() {
+ SceneObject *owner = static_cast<SceneObject *>(this->_owner);
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(60);
+ break;
+ case 1: {
+ Common::Point destPos(410, 181);
+ NpcMover *mover = new NpcMover();
+ owner->addMover(mover, &destPos, this);
+ break;
+ }
+ case 2:
+ owner->remove();
+ default:
+ break;
+ }
+}
+
+void Scene125::Action6::dispatch() {
+ SceneObject *owner = static_cast<SceneObject *>(this->_owner);
+
+ Action::dispatch();
+
+ if ((_actionIndex == 2) && (owner->_percent < 100))
+ owner->changeZoom(owner->_percent + 1);
+}
+
+void Scene125::postInit(SceneObjectList *OwnerList) {
+ SceneExt::postInit();
+ loadScene(120);
+
+ _object4.postInit();
+ _object4.setVisage(124);
+ _object4.setPosition(Common::Point(0, 0));
+ _object4.setStrip(1);
+ _object4.setFrame(1);
+ _object4.fixPriority(251);
+ _object4.hide();
+
+ _object3.postInit();
+ _object3.setVisage(124);
+ _object3.setPosition(Common::Point(0, 0));
+ _object3.setStrip(2);
+ _object3.setFrame(1);
+ _object3.fixPriority(251);
+ _object3.hide();
+
+ BF_GLOBALS._player.postInit();
+ BF_GLOBALS._player.setVisage(127);
+ BF_GLOBALS._player.setPosition(Common::Point(160, 110));
+ BF_GLOBALS._player.setStrip(1);
+ BF_GLOBALS._player.setFrame(1);
+ BF_GLOBALS._player.changeZoom(100);
+ BF_GLOBALS._player.fixPriority(68);
+ BF_GLOBALS._player._moveDiff.x = 6;
+ BF_GLOBALS._player._moveDiff.y = 6;
+ BF_GLOBALS._player.disableControl();
+
+ _object5.postInit();
+ _object5.setVisage(128);
+ _object5.setPosition(Common::Point(150, 117));
+ _object5.fixPriority(68);
+ _object5._moveDiff.x = 6;
+ _object5._moveDiff.y = 6;
+
+ _object9.postInit();
+ _object9.setVisage(126);
+ _object9.setPosition(Common::Point(124, 106));
+ _object9.setStrip(4);
+ _object9.fixPriority(90);
+ _object9._moveDiff.x = 3;
+ _object9._moveDiff.y = 3;
+
+ _object1.postInit();
+ _object1.setVisage(130);
+ _object1.setPosition(Common::Point(139, 88));
+ _object1.setStrip(1);
+ _object1.setFrame(1);
+ _object1.changeZoom(100);
+ _object1.fixPriority(250);
+ _object1.hide();
+
+ _object8.postInit();
+ _object8.setVisage(126);
+ _object8.setPosition(Common::Point(89, 181));
+ _object8.setStrip(3);
+ _object8._moveDiff.x = 6;
+ _object8._moveDiff.y = 6;
+
+ _object6.postInit();
+ _object6.setVisage(126);
+ _object6.setPosition(Common::Point(289, 128));
+ _object6.fixPriority(69);
+ _object6._moveDiff.x = 6;
+ _object6._moveDiff.y = 6;
+ _object6.setAction(&_action1);
+
+ _object2.postInit();
+ _object2.setVisage(126);
+ _object2.setPosition(Common::Point(214, 105));
+ _object2.setStrip(2);
+ _object2.setFrame(1);
+ _object2.changeZoom(100);
+ _object2.fixPriority(63);
+ _object2.hide();
+
+ _object7.postInit();
+ _object7.setVisage(126);
+ _object7.setPosition(Common::Point(87, 76));
+ _object7.setStrip(6);
+ _object7.setFrame(6);
+ _object7.changeZoom(80);
+ _object7._moveDiff.x = 4;
+ _object7._moveDiff.y = 4;
+ _object7.setAction(&_action6);
+
+ BF_GLOBALS._sound1.play(5);
+ setAction(&_action2);
+ _object5.setAction(&_action3);
+ _object8.setAction(&_action4);
+ _object9.setAction(&_action5);
+}
+/*--------------------------------------------------------------------------
* Scene 180 - Front of Home
*
*--------------------------------------------------------------------------*/
diff --git a/engines/tsage/blue_force/blueforce_scenes1.h b/engines/tsage/blue_force/blueforce_scenes1.h
index 8e6b684632..0518fbaaff 100644
--- a/engines/tsage/blue_force/blueforce_scenes1.h
+++ b/engines/tsage/blue_force/blueforce_scenes1.h
@@ -311,6 +311,51 @@ public:
virtual void process(Event &event);
};
+class Scene125: public SceneExt {
+ class Action1: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2: public Action {
+ public:
+ virtual void signal();
+ virtual void dispatch();
+ };
+ class Action3: public Action {
+ public:
+ virtual void signal();
+ virtual void dispatch();
+ };
+ class Action4: public Action {
+ public:
+ virtual void signal();
+ virtual void dispatch();
+ };
+ class Action5: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action6: public Action {
+ public:
+ virtual void signal();
+ virtual void dispatch();
+ };
+
+public:
+ Action1 _action1;
+ Action2 _action2;
+ Action3 _action3;
+ Action4 _action4;
+ Action5 _action5;
+ Action6 _action6;
+ NamedObject _object1, _object2, _object3, _object4, _object5;
+ NamedObject _object6, _object7, _object8, _object9;
+ ASoundExt _soundExt1;
+ ASoundExt _soundExt2;
+
+ void postInit(SceneObjectList *OwnerList);
+};
+
class Scene180: public SceneExt {
/* Objects */
class Vechile: public NamedObject {