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-rw-r--r--engines/tucker/saveload.cpp2
-rw-r--r--engines/tucker/tucker.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/engines/tucker/saveload.cpp b/engines/tucker/saveload.cpp
index 754e8deae9..9a2e97986a 100644
--- a/engines/tucker/saveload.cpp
+++ b/engines/tucker/saveload.cpp
@@ -101,7 +101,7 @@ Common::Error TuckerEngine::loadGameState(int num) {
return ret;
}
-Common::Error TuckerEngine::saveGameState(int num, const char *description) {
+Common::Error TuckerEngine::saveGameState(int num, const Common::String &description) {
Common::Error ret = Common::kNoError;
Common::String gameStateFileName = generateGameStateFileName(_targetName.c_str(), num);
Common::OutSaveFile *f = _saveFileMan->openForSaving(gameStateFileName);
diff --git a/engines/tucker/tucker.h b/engines/tucker/tucker.h
index b011d65cbb..e676369427 100644
--- a/engines/tucker/tucker.h
+++ b/engines/tucker/tucker.h
@@ -565,7 +565,7 @@ protected:
template <class S> void saveOrLoadGameStateData(S &s);
virtual Common::Error loadGameState(int num);
- virtual Common::Error saveGameState(int num, const char *description);
+ virtual Common::Error saveGameState(int num, const Common::String &description);
virtual bool canLoadGameStateCurrently();
virtual bool canSaveGameStateCurrently();