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-rw-r--r--engines/tucker/detection.cpp6
-rw-r--r--engines/tucker/saveload.cpp4
2 files changed, 5 insertions, 5 deletions
diff --git a/engines/tucker/detection.cpp b/engines/tucker/detection.cpp
index 00716a30eb..29b1e29e5a 100644
--- a/engines/tucker/detection.cpp
+++ b/engines/tucker/detection.cpp
@@ -164,7 +164,7 @@ public:
virtual SaveStateList listSaves(const char *target) const {
Common::String pattern = Tucker::generateGameStateFileName(target, 0, true);
- Common::StringList filenames = g_system->getSavefileManager()->listSavefiles(pattern.c_str());
+ Common::StringList filenames = g_system->getSavefileManager()->listSavefiles(pattern);
bool slotsTable[Tucker::kLastSaveSlot + 1];
memset(slotsTable, 0, sizeof(slotsTable));
SaveStateList saveList;
@@ -172,7 +172,7 @@ public:
int slot;
const char *ext = strrchr(file->c_str(), '.');
if (ext && (slot = atoi(ext + 1)) >= 0 && slot <= Tucker::kLastSaveSlot) {
- Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(file->c_str());
+ Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
if (in) {
slotsTable[slot] = true;
delete in;
@@ -195,7 +195,7 @@ public:
virtual void removeSaveState(const char *target, int slot) const {
Common::String filename = Tucker::generateGameStateFileName(target, slot);
- g_system->getSavefileManager()->removeSavefile(filename.c_str());
+ g_system->getSavefileManager()->removeSavefile(filename);
}
};
diff --git a/engines/tucker/saveload.cpp b/engines/tucker/saveload.cpp
index 2b23cf86e0..cf7f985416 100644
--- a/engines/tucker/saveload.cpp
+++ b/engines/tucker/saveload.cpp
@@ -80,7 +80,7 @@ void TuckerEngine::saveOrLoadGameStateData(S &s) {
Common::Error TuckerEngine::loadGameState(int num) {
Common::Error ret = Common::kNoError;
Common::String gameStateFileName = generateGameStateFileName(_targetName.c_str(), num);
- Common::InSaveFile *f = _saveFileMan->openForLoading(gameStateFileName.c_str());
+ Common::InSaveFile *f = _saveFileMan->openForLoading(gameStateFileName);
if (f) {
uint16 version = f->readUint16LE();
if (version < kCurrentGameStateVersion) {
@@ -106,7 +106,7 @@ Common::Error TuckerEngine::loadGameState(int num) {
Common::Error TuckerEngine::saveGameState(int num, const char *description) {
Common::Error ret = Common::kNoError;
Common::String gameStateFileName = generateGameStateFileName(_targetName.c_str(), num);
- Common::OutSaveFile *f = _saveFileMan->openForSaving(gameStateFileName.c_str());
+ Common::OutSaveFile *f = _saveFileMan->openForSaving(gameStateFileName);
if (f) {
f->writeUint16LE(kCurrentGameStateVersion);
f->writeUint16LE(0);