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-rw-r--r--engines/wage/combat.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/wage/combat.cpp b/engines/wage/combat.cpp
index 17b03d1d4a..be765a8488 100644
--- a/engines/wage/combat.cpp
+++ b/engines/wage/combat.cpp
@@ -106,7 +106,7 @@ void WageEngine::performCombatAction(Chr *npc, Chr *player) {
bool winning = (npc->_context._statVariables[PHYS_HIT_CUR] > player->_context._statVariables[PHYS_HIT_CUR]);
int validMoves = getValidMoveDirections(npc);
- WeaponArray *weapons = npc->getWeapons(false);
+ ObjArray *weapons = npc->getWeapons(false);
ObjArray *magics = npc->getMagicalObjects();
// TODO: Figure out under what circumstances we need to add +1
// for the chance (e.g. only when all values were set to 0?).
@@ -177,7 +177,7 @@ void WageEngine::performCombatAction(Chr *npc, Chr *player) {
delete magics;
}
-void WageEngine::performAttack(Chr *attacker, Chr *victim, Weapon *weapon) {
+void WageEngine::performAttack(Chr *attacker, Chr *victim, Obj *weapon) {
warning("STUB: performAttack()");
}