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-rw-r--r--engines/wage/gui.cpp675
1 files changed, 675 insertions, 0 deletions
diff --git a/engines/wage/gui.cpp b/engines/wage/gui.cpp
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+++ b/engines/wage/gui.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * MIT License:
+ *
+ * Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use,
+ * copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following
+ * conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+ * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+ * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+#include "common/timer.h"
+#include "common/unzip.h"
+#include "graphics/cursorman.h"
+#include "graphics/fonts/bdf.h"
+#include "graphics/palette.h"
+
+#include "wage/wage.h"
+#include "wage/design.h"
+#include "wage/entities.h"
+#include "wage/menu.h"
+#include "wage/gui.h"
+#include "wage/world.h"
+
+namespace Wage {
+
+static const byte palette[] = {
+ 0, 0, 0, // Black
+ 0x80, 0x80, 0x80, // Gray
+ 0xff, 0xff, 0xff, // White
+ 0x00, 0xff, 0x00 // Green
+};
+
+static byte fillPatterns[][8] = { { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff }, // kPatternSolid
+ { 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55 }, // kPatternStripes
+ { 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55 }, // kPatternCheckers
+ { 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa } // kPatternCheckers2
+};
+
+static const byte macCursorArrow[] = {
+ 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3,
+ 2, 0, 2, 3, 3, 3, 3, 3, 3, 3, 3,
+ 2, 0, 0, 2, 3, 3, 3, 3, 3, 3, 3,
+ 2, 0, 0, 0, 2, 3, 3, 3, 3, 3, 3,
+ 2, 0, 0, 0, 0, 2, 3, 3, 3, 3, 3,
+ 2, 0, 0, 0, 0, 0, 2, 3, 3, 3, 3,
+ 2, 0, 0, 0, 0, 0, 0, 2, 3, 3, 3,
+ 2, 0, 0, 0, 0, 0, 0, 0, 2, 3, 3,
+ 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3,
+ 2, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2,
+ 2, 0, 0, 2, 0, 0, 2, 3, 3, 3, 3,
+ 2, 0, 2, 3, 2, 0, 0, 2, 3, 3, 3,
+ 2, 2, 3, 3, 2, 0, 0, 2, 3, 3, 3,
+ 2, 3, 3, 3, 3, 2, 0, 0, 2, 3, 3,
+ 3, 3, 3, 3, 3, 2, 0, 0, 2, 3, 3,
+ 3, 3, 3, 3, 3, 3, 2, 2, 2, 3, 3
+};
+
+static const byte macCursorBeam[] = {
+ 0, 0, 3, 3, 3, 0, 0, 3, 3, 3, 3,
+ 3, 3, 0, 3, 0, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 0, 3, 0, 3, 3, 3, 3, 3, 3,
+ 0, 0, 3, 3, 3, 0, 0, 3, 3, 3, 3,
+};
+
+static void cursorTimerHandler(void *refCon) {
+ Gui *gui = (Gui *)refCon;
+
+ int x = gui->_cursorX;
+ int y = gui->_cursorY;
+
+ if (x == 0 && y == 0)
+ return;
+
+ if (!gui->_screen.getPixels())
+ return;
+
+ x += gui->_consoleTextArea.left;
+ y += gui->_consoleTextArea.top;
+
+ gui->_screen.vLine(x, y, y + kCursorHeight, gui->_cursorState ? kColorBlack : kColorWhite);
+
+ if (!gui->_cursorOff)
+ gui->_cursorState = !gui->_cursorState;
+
+ gui->_cursorRect.left = x;
+ gui->_cursorRect.right = MIN<uint16>(x + 1, gui->_screen.w);
+ gui->_cursorRect.top = y;
+ gui->_cursorRect.bottom = MIN<uint16>(y + kCursorHeight, gui->_screen.h);
+
+ gui->_cursorDirty = true;
+}
+
+Gui::Gui(WageEngine *engine) {
+ _engine = engine;
+ _scene = NULL;
+ _sceneDirty = true;
+ _consoleDirty = true;
+ _bordersDirty = true;
+ _menuDirty = true;
+ _cursorDirty = false;
+ _consoleFullRedraw = true;
+ _screen.create(g_system->getWidth(), g_system->getHeight(), Graphics::PixelFormat::createFormatCLUT8());
+
+ _scrollPos = 0;
+ _consoleLineHeight = 8; // Dummy value which makes sense
+ _consoleNumLines = 24; // Dummy value
+ _builtInFonts = false;
+ _sceneIsActive = false;
+
+ _cursorX = 0;
+ _cursorY = 0;
+ _cursorState = false;
+ _cursorOff = false;
+
+ _inTextSelection = false;
+ _selectionStartX = _selectionStartY = -1;
+ _selectionEndX = _selectionEndY = -1;
+
+ _inputTextLineNum = 0;
+
+ g_system->getPaletteManager()->setPalette(palette, 0, 4);
+
+ CursorMan.replaceCursorPalette(palette, 0, 4);
+ CursorMan.replaceCursor(macCursorArrow, 11, 16, 1, 1, 3);
+ _cursorIsArrow = true;
+ CursorMan.showMouse(true);
+
+ for (int i = 0; i < ARRAYSIZE(fillPatterns); i++)
+ _patterns.push_back(fillPatterns[i]);
+
+ loadFonts();
+
+ g_system->getTimerManager()->installTimerProc(&cursorTimerHandler, 200000, this, "wageCursor");
+
+ _menu = new Menu(this);
+}
+
+Gui::~Gui() {
+ _screen.free();
+ _console.free();
+ g_system->getTimerManager()->removeTimerProc(&cursorTimerHandler);
+ delete _menu;
+}
+
+void Gui::undrawCursor() {
+ _cursorOff = true;
+ _cursorState = false;
+ cursorTimerHandler(this);
+ _cursorOff = false;
+}
+
+const Graphics::Font *Gui::getFont(const char *name, Graphics::FontManager::FontUsage fallback) {
+ const Graphics::Font *font = 0;
+
+ if (!_builtInFonts) {
+ font = FontMan.getFontByName(name);
+
+ if (!font)
+ warning("Cannot load font %s", name);
+ }
+
+ if (_builtInFonts || !font)
+ font = FontMan.getFontByUsage(fallback);
+
+ return font;
+}
+
+const Graphics::Font *Gui::getTitleFont() {
+ return getFont("Chicago-12", Graphics::FontManager::kBigGUIFont);
+}
+
+void Gui::drawDesktop() {
+ // Draw desktop
+ Common::Rect r(0, 0, _screen.w - 1, _screen.h - 1);
+ Design::drawFilledRoundRect(&_screen, r, kDesktopArc, kColorBlack, _patterns, kPatternCheckers);
+ g_system->copyRectToScreen(_screen.getPixels(), _screen.pitch, 0, 0, _screen.w, _screen.h);
+}
+
+void Gui::draw() {
+ if (_engine->_isGameOver) {
+ if (_menuDirty) {
+ drawDesktop();
+ _menu->render();
+ }
+
+ _menuDirty = false;
+
+ return;
+ }
+
+ if (_scene != _engine->_world->_player->_currentScene || _sceneDirty) {
+ _scene = _engine->_world->_player->_currentScene;
+
+ drawDesktop();
+
+ _sceneDirty = true;
+ _consoleDirty = true;
+ _menuDirty = true;
+ _consoleFullRedraw = true;
+
+ _scene->paint(&_screen, _scene->_designBounds->left, _scene->_designBounds->top);
+
+ _sceneArea.left = _scene->_designBounds->left + kBorderWidth - 2;
+ _sceneArea.top = _scene->_designBounds->top + kBorderWidth - 2;
+ _sceneArea.setWidth(_scene->_designBounds->width() - 2 * kBorderWidth);
+ _sceneArea.setHeight(_scene->_designBounds->height() - 2 * kBorderWidth);
+
+ _consoleTextArea.left = _scene->_textBounds->left + kBorderWidth - 2;
+ _consoleTextArea.top = _scene->_textBounds->top + kBorderWidth - 2;
+ _consoleTextArea.setWidth(_scene->_textBounds->width() - 2 * kBorderWidth);
+ _consoleTextArea.setHeight(_scene->_textBounds->height() - 2 * kBorderWidth);
+ }
+
+ if (_scene && (_bordersDirty || _sceneDirty))
+ paintBorder(&_screen, _sceneArea, kWindowScene);
+
+ // Render console
+ if (_consoleDirty || _consoleFullRedraw)
+ renderConsole(&_screen, _consoleTextArea);
+
+ if (_bordersDirty || _consoleDirty || _consoleFullRedraw)
+ paintBorder(&_screen, _consoleTextArea, kWindowConsole);
+
+ if (_menuDirty)
+ _menu->render();
+
+ if (_cursorDirty) {
+ g_system->copyRectToScreen(_screen.getBasePtr(_cursorRect.left, _cursorRect.top), _screen.pitch,
+ _cursorRect.left, _cursorRect.top, _cursorRect.width(), _cursorRect.height());
+
+ _cursorDirty = false;
+ }
+
+ _sceneDirty = false;
+ _consoleDirty = false;
+ _bordersDirty = false;
+ _menuDirty = false;
+ _consoleFullRedraw = false;
+}
+
+void Gui::drawBox(Graphics::Surface *g, int x, int y, int w, int h) {
+ Common::Rect r(x, y, x + w + 1, y + h + 1);
+
+ g->fillRect(r, kColorWhite);
+ g->frameRect(r, kColorBlack);
+}
+
+void Gui::fillRect(Graphics::Surface *g, int x, int y, int w, int h, int color) {
+ Common::Rect r(x, y, x + w, y + h);
+
+ g->fillRect(r, color);
+}
+
+#define ARROW_W 12
+#define ARROW_H 6
+const int arrowPixels[ARROW_H][ARROW_W] = {
+ {0,0,0,0,0,1,1,0,0,0,0,0},
+ {0,0,0,0,1,1,1,1,0,0,0,0},
+ {0,0,0,1,1,1,1,1,1,0,0,0},
+ {0,0,1,1,1,1,1,1,1,1,0,0},
+ {0,1,1,1,1,1,1,1,1,1,1,0},
+ {1,1,1,1,1,1,1,1,1,1,1,1}};
+
+void Gui::paintBorder(Graphics::Surface *g, Common::Rect &r, WindowType windowType, int highlightedPart) {
+ bool active = false, scrollable = false, closeable = false, drawTitle = false;
+ const int size = kBorderWidth;
+ int x = r.left - size;
+ int y = r.top - size;
+ int width = r.width() + 2 * size;
+ int height = r.height() + 2 * size;
+
+ switch (windowType) {
+ case kWindowScene:
+ active = _sceneIsActive;
+ scrollable = false;
+ closeable = _sceneIsActive;
+ drawTitle = true;
+ break;
+ case kWindowConsole:
+ active = !_sceneIsActive;
+ scrollable = true;
+ closeable = !_sceneIsActive;
+ drawTitle = false;
+ break;
+ }
+
+ drawBox(g, x, y, size, size);
+ drawBox(g, x + width - size - 1, y, size, size);
+ drawBox(g, x + width - size - 1, y + height - size - 1, size, size);
+ drawBox(g, x, y + height - size - 1, size, size);
+ drawBox(g, x + size, y + 2, width - 2 * size - 1, size - 4);
+ drawBox(g, x + size, y + height - size + 1, width - 2 * size - 1, size - 4);
+ drawBox(g, x + 2, y + size, size - 4, height - 2 * size - 1);
+ drawBox(g, x + width - size + 1, y + size, size - 4, height - 2 * size - 1);
+
+ if (active) {
+ fillRect(g, x + size, y + 5, width - 2 * size - 1, 8);
+ fillRect(g, x + size, y + height - 13, width - 2 * size - 1, 8);
+ fillRect(g, x + 5, y + size, 8, height - 2 * size - 1);
+ if (!scrollable) {
+ fillRect(g, x + width - 13, y + size, 8, height - 2 * size - 1);
+ } else {
+ int x1 = x + width - 15;
+ int y1 = y + size + 1;
+ int color1 = kColorBlack;
+ int color2 = kColorWhite;
+ if (highlightedPart == kBorderScrollUp) {
+ SWAP(color1, color2);
+ fillRect(g, x + width - kBorderWidth + 2, y + size, size - 4, r.height() / 2);
+ }
+ for (int yy = 0; yy < ARROW_H; yy++) {
+ for (int xx = 0; xx < ARROW_W; xx++) {
+ if (arrowPixels[yy][xx] != 0) {
+ g->hLine(x1 + xx, y1 + yy, x1 + xx, color1);
+ } else {
+ g->hLine(x1 + xx, y1 + yy, x1 + xx, color2);
+ }
+ }
+ }
+ fillRect(g, x + width - 13, y + size + ARROW_H, 8, r.height() / 2 - ARROW_H, color1);
+
+ color1 = kColorBlack;
+ color2 = kColorWhite;
+ if (highlightedPart == kBorderScrollDown) {
+ SWAP(color1, color2);
+ fillRect(g, x + width - kBorderWidth + 2, y + size + r.height() / 2, size - 4, r.height() / 2);
+ }
+ fillRect(g, x + width - 13, y + size + r.height() / 2, 8, r.height() / 2 - ARROW_H, color1);
+ y1 += height - 2 * size - ARROW_H - 2;
+ for (int yy = 0; yy < ARROW_H; yy++) {
+ for (int xx = 0; xx < ARROW_W; xx++) {
+ if (arrowPixels[ARROW_H - yy - 1][xx] != 0) {
+ g->hLine(x1 + xx, y1 + yy, x1 + xx, color1);
+ } else {
+ g->hLine(x1 + xx, y1 + yy, x1 + xx, color2);
+ }
+ }
+ }
+ }
+ if (closeable) {
+ if (highlightedPart == kBorderCloseButton) {
+ fillRect(g, x + 6, y + 6, 6, 6);
+ } else {
+ drawBox(g, x + 5, y + 5, 7, 7);
+ }
+ }
+ }
+
+ if (drawTitle) {
+ const Graphics::Font *font = getTitleFont();
+ int yOff = _builtInFonts ? 3 : 1;
+
+ int w = font->getStringWidth(_scene->_name) + 10;
+ int maxWidth = width - size * 2 - 7;
+ if (w > maxWidth)
+ w = maxWidth;
+ drawBox(g, x + (width - w) / 2, y, w, size);
+ font->drawString(g, _scene->_name, x + (width - w) / 2 + 5, y + yOff, w, kColorBlack);
+ }
+
+ if (x < 0) {
+ width += x;
+ x = 0;
+ }
+ if (y < 0) {
+ height += y;
+ y = 0;
+ }
+ if (x + width > _screen.w)
+ width = _screen.w - x;
+ if (y + height > _screen.h)
+ height = _screen.h - y;
+
+ g_system->copyRectToScreen(g->getBasePtr(x, y), g->pitch, x, y, width, height);
+}
+
+void Gui::loadFonts() {
+ Common::Archive *dat;
+
+ dat = Common::makeZipArchive("wage.dat");
+
+ if (!dat) {
+ warning("Could not find wage.dat. Falling back to built-in fonts");
+ _builtInFonts = true;
+
+ return;
+ }
+
+ Common::ArchiveMemberList list;
+ dat->listMembers(list);
+
+ for (Common::ArchiveMemberList::iterator it = list.begin(); it != list.end(); ++it) {
+ Common::SeekableReadStream *stream = dat->createReadStreamForMember((*it)->getName());
+
+ Graphics::BdfFont *font = Graphics::BdfFont::loadFont(*stream);
+
+ delete stream;
+
+ Common::String fontName = (*it)->getName();
+
+ // Trim the .bdf extension
+ for (int i = fontName.size() - 1; i >= 0; --i) {
+ if (fontName[i] == '.') {
+ while ((uint)i < fontName.size()) {
+ fontName.deleteLastChar();
+ }
+ break;
+ }
+ }
+
+ FontMan.assignFontToName(fontName, font);
+
+ debug(2, " %s", fontName.c_str());
+ }
+
+ _builtInFonts = false;
+
+ delete dat;
+}
+
+void Gui::regenCommandsMenu() {
+ _menu->regenCommandsMenu();
+}
+
+void Gui::regenWeaponsMenu() {
+ _menu->regenWeaponsMenu();
+}
+
+void Gui::processMenuShortCut(byte flags, uint16 ascii) {
+ _menu->processMenuShortCut(flags, ascii);
+}
+
+void Gui::mouseMove(int x, int y) {
+ if (_menu->_menuActivated) {
+ if (_menu->mouseMove(x, y))
+ _menuDirty = true;
+
+ return;
+ }
+
+ if (_inTextSelection) {
+ updateTextSelection(x, y);
+ return;
+ }
+
+ if (_consoleTextArea.contains(x, y)) {
+ if (_cursorIsArrow) {
+ CursorMan.replaceCursor(macCursorBeam, 11, 16, 3, 8, 3);
+ _cursorIsArrow = false;
+ }
+ } else if (_cursorIsArrow == false) {
+ CursorMan.replaceCursor(macCursorArrow, 11, 16, 1, 1, 3);
+ _cursorIsArrow = true;
+ }
+}
+
+void Gui::pushArrowCursor() {
+ CursorMan.pushCursor(macCursorArrow, 11, 16, 1, 1, 3);
+}
+
+void Gui::popCursor() {
+ CursorMan.popCursor();
+}
+
+static int isInBorder(Common::Rect &rect, int x, int y) {
+ if (x >= rect.left - kBorderWidth && x < rect.left && y >= rect.top - kBorderWidth && y < rect.top)
+ return kBorderCloseButton;
+
+ if (x >= rect.right && x < rect.right + kBorderWidth) {
+ if (y < rect.top - kBorderWidth)
+ return kBorderNone;
+
+ if (y >= rect.bottom + kBorderWidth)
+ return kBorderNone;
+
+ if (y >= rect.top + rect.height() / 2)
+ return kBorderScrollDown;
+
+ return kBorderScrollUp;
+ }
+
+ return kBorderNone;
+}
+
+Designed *Gui::mouseUp(int x, int y) {
+ if (_menu->_menuActivated) {
+ if (_menu->mouseRelease(x, y)) {
+ _sceneDirty = true;
+ _consoleDirty = true;
+ _bordersDirty = true;
+ _menuDirty = true;
+ }
+
+ return NULL;
+ }
+
+ if (_inTextSelection) {
+ _inTextSelection = false;
+
+ if (_selectionEndY == -1 ||
+ (_selectionEndX == _selectionStartX && _selectionEndY == _selectionStartY)) {
+ _selectionStartY = _selectionEndY = -1;
+ _consoleFullRedraw = true;
+ _menu->enableCommand(kMenuEdit, kMenuActionCopy, false);
+ } else {
+ _menu->enableCommand(kMenuEdit, kMenuActionCopy, true);
+
+ bool cutAllowed = false;
+
+ if (_selectionStartY == _selectionEndY && _selectionStartY == (int)_lines.size() - 1)
+ cutAllowed = true;
+
+ _menu->enableCommand(kMenuEdit, kMenuActionCut, cutAllowed);
+ _menu->enableCommand(kMenuEdit, kMenuActionClear, cutAllowed);
+ }
+ }
+
+ int borderClick;
+
+ if (_sceneArea.contains(x, y)) {
+ if (!_sceneIsActive) {
+ _sceneIsActive = true;
+ _bordersDirty = true;
+ }
+
+ for (ObjList::const_iterator it = _scene->_objs.begin(); it != _scene->_objs.end(); ++it) {
+ if ((*it)->_design->isPointOpaque(x - _sceneArea.left + kBorderWidth, y - _sceneArea.top + kBorderWidth))
+ return *it;
+ }
+
+ for (ChrList::const_iterator it = _scene->_chrs.begin(); it != _scene->_chrs.end(); ++it) {
+ if ((*it)->_design->isPointOpaque(x - _sceneArea.left + kBorderWidth, y - _sceneArea.top + kBorderWidth))
+ return *it;
+ }
+ } else if (_consoleTextArea.contains(x, y)) {
+ if (_sceneIsActive) {
+ _sceneIsActive = false;
+ _bordersDirty = true;
+ }
+ } else if ((borderClick = isInBorder(_consoleTextArea, x, y)) != kBorderNone) {
+ _bordersDirty = true;
+ int _oldScrollPos = _scrollPos;
+
+ switch (borderClick) {
+ case kBorderScrollUp:
+ _scrollPos = MAX<int>(0, _scrollPos - _consoleLineHeight);
+ undrawCursor();
+ _cursorY -= (_scrollPos - _oldScrollPos);
+ _consoleDirty = true;
+ _consoleFullRedraw = true;
+ break;
+ case kBorderScrollDown:
+ _scrollPos = MIN<int>((_lines.size() - 2) * _consoleLineHeight, _scrollPos + _consoleLineHeight);
+ undrawCursor();
+ _cursorY -= (_scrollPos - _oldScrollPos);
+ _consoleDirty = true;
+ _consoleFullRedraw = true;
+ break;
+ }
+ }
+
+ return NULL;
+}
+
+void Gui::mouseDown(int x, int y) {
+ int borderClick;
+
+ if (_menu->mouseClick(x, y)) {
+ _menuDirty = true;
+ } else if (_consoleTextArea.contains(x, y)) {
+ startMarking(x, y);
+ } else if ((borderClick = isInBorder(_consoleTextArea, x, y)) != kBorderNone) {
+ paintBorder(&_screen, _consoleTextArea, kWindowConsole, borderClick);
+ }
+}
+
+int Gui::calcTextX(int x, int textLine) {
+ const Graphics::Font *font = getConsoleFont();
+
+ if ((uint)textLine >= _lines.size())
+ return 0;
+
+ Common::String str = _lines[textLine];
+
+ x -= _consoleTextArea.left;
+
+ for (int i = str.size(); i >= 0; i--) {
+ if (font->getStringWidth(str) < x) {
+ return i;
+ }
+
+ str.deleteLastChar();
+ }
+
+ return 0;
+}
+
+int Gui::calcTextY(int y) {
+ y -= _consoleTextArea.top;
+
+ if (y < 0)
+ y = 0;
+
+ const int firstLine = _scrollPos / _consoleLineHeight;
+ int textLine = (y - _scrollPos % _consoleLineHeight) / _consoleLineHeight + firstLine;
+
+ return textLine;
+}
+
+void Gui::startMarking(int x, int y) {
+ _selectionStartY = calcTextY(y);
+ _selectionStartX = calcTextX(x, _selectionStartY);
+
+ _selectionEndY = -1;
+
+ _inTextSelection = true;
+}
+
+void Gui::updateTextSelection(int x, int y) {
+ _selectionEndY = calcTextY(y);
+ _selectionEndX = calcTextX(x, _selectionEndY);
+
+ _consoleFullRedraw = true;
+}
+
+} // End of namespace Wage