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Diffstat (limited to 'engines/wage/gui.cpp')
-rw-r--r-- | engines/wage/gui.cpp | 675 |
1 files changed, 675 insertions, 0 deletions
diff --git a/engines/wage/gui.cpp b/engines/wage/gui.cpp new file mode 100644 index 0000000000..9dd1a24b3c --- /dev/null +++ b/engines/wage/gui.cpp @@ -0,0 +1,675 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * MIT License: + * + * Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, + * copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following + * conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES + * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT + * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + * + */ + +#include "common/timer.h" +#include "common/unzip.h" +#include "graphics/cursorman.h" +#include "graphics/fonts/bdf.h" +#include "graphics/palette.h" + +#include "wage/wage.h" +#include "wage/design.h" +#include "wage/entities.h" +#include "wage/menu.h" +#include "wage/gui.h" +#include "wage/world.h" + +namespace Wage { + +static const byte palette[] = { + 0, 0, 0, // Black + 0x80, 0x80, 0x80, // Gray + 0xff, 0xff, 0xff, // White + 0x00, 0xff, 0x00 // Green +}; + +static byte fillPatterns[][8] = { { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff }, // kPatternSolid + { 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55 }, // kPatternStripes + { 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55 }, // kPatternCheckers + { 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa } // kPatternCheckers2 +}; + +static const byte macCursorArrow[] = { + 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, + 2, 0, 2, 3, 3, 3, 3, 3, 3, 3, 3, + 2, 0, 0, 2, 3, 3, 3, 3, 3, 3, 3, + 2, 0, 0, 0, 2, 3, 3, 3, 3, 3, 3, + 2, 0, 0, 0, 0, 2, 3, 3, 3, 3, 3, + 2, 0, 0, 0, 0, 0, 2, 3, 3, 3, 3, + 2, 0, 0, 0, 0, 0, 0, 2, 3, 3, 3, + 2, 0, 0, 0, 0, 0, 0, 0, 2, 3, 3, + 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, + 2, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, + 2, 0, 0, 2, 0, 0, 2, 3, 3, 3, 3, + 2, 0, 2, 3, 2, 0, 0, 2, 3, 3, 3, + 2, 2, 3, 3, 2, 0, 0, 2, 3, 3, 3, + 2, 3, 3, 3, 3, 2, 0, 0, 2, 3, 3, + 3, 3, 3, 3, 3, 2, 0, 0, 2, 3, 3, + 3, 3, 3, 3, 3, 3, 2, 2, 2, 3, 3 +}; + +static const byte macCursorBeam[] = { + 0, 0, 3, 3, 3, 0, 0, 3, 3, 3, 3, + 3, 3, 0, 3, 0, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 0, 3, 0, 3, 3, 3, 3, 3, 3, + 0, 0, 3, 3, 3, 0, 0, 3, 3, 3, 3, +}; + +static void cursorTimerHandler(void *refCon) { + Gui *gui = (Gui *)refCon; + + int x = gui->_cursorX; + int y = gui->_cursorY; + + if (x == 0 && y == 0) + return; + + if (!gui->_screen.getPixels()) + return; + + x += gui->_consoleTextArea.left; + y += gui->_consoleTextArea.top; + + gui->_screen.vLine(x, y, y + kCursorHeight, gui->_cursorState ? kColorBlack : kColorWhite); + + if (!gui->_cursorOff) + gui->_cursorState = !gui->_cursorState; + + gui->_cursorRect.left = x; + gui->_cursorRect.right = MIN<uint16>(x + 1, gui->_screen.w); + gui->_cursorRect.top = y; + gui->_cursorRect.bottom = MIN<uint16>(y + kCursorHeight, gui->_screen.h); + + gui->_cursorDirty = true; +} + +Gui::Gui(WageEngine *engine) { + _engine = engine; + _scene = NULL; + _sceneDirty = true; + _consoleDirty = true; + _bordersDirty = true; + _menuDirty = true; + _cursorDirty = false; + _consoleFullRedraw = true; + _screen.create(g_system->getWidth(), g_system->getHeight(), Graphics::PixelFormat::createFormatCLUT8()); + + _scrollPos = 0; + _consoleLineHeight = 8; // Dummy value which makes sense + _consoleNumLines = 24; // Dummy value + _builtInFonts = false; + _sceneIsActive = false; + + _cursorX = 0; + _cursorY = 0; + _cursorState = false; + _cursorOff = false; + + _inTextSelection = false; + _selectionStartX = _selectionStartY = -1; + _selectionEndX = _selectionEndY = -1; + + _inputTextLineNum = 0; + + g_system->getPaletteManager()->setPalette(palette, 0, 4); + + CursorMan.replaceCursorPalette(palette, 0, 4); + CursorMan.replaceCursor(macCursorArrow, 11, 16, 1, 1, 3); + _cursorIsArrow = true; + CursorMan.showMouse(true); + + for (int i = 0; i < ARRAYSIZE(fillPatterns); i++) + _patterns.push_back(fillPatterns[i]); + + loadFonts(); + + g_system->getTimerManager()->installTimerProc(&cursorTimerHandler, 200000, this, "wageCursor"); + + _menu = new Menu(this); +} + +Gui::~Gui() { + _screen.free(); + _console.free(); + g_system->getTimerManager()->removeTimerProc(&cursorTimerHandler); + delete _menu; +} + +void Gui::undrawCursor() { + _cursorOff = true; + _cursorState = false; + cursorTimerHandler(this); + _cursorOff = false; +} + +const Graphics::Font *Gui::getFont(const char *name, Graphics::FontManager::FontUsage fallback) { + const Graphics::Font *font = 0; + + if (!_builtInFonts) { + font = FontMan.getFontByName(name); + + if (!font) + warning("Cannot load font %s", name); + } + + if (_builtInFonts || !font) + font = FontMan.getFontByUsage(fallback); + + return font; +} + +const Graphics::Font *Gui::getTitleFont() { + return getFont("Chicago-12", Graphics::FontManager::kBigGUIFont); +} + +void Gui::drawDesktop() { + // Draw desktop + Common::Rect r(0, 0, _screen.w - 1, _screen.h - 1); + Design::drawFilledRoundRect(&_screen, r, kDesktopArc, kColorBlack, _patterns, kPatternCheckers); + g_system->copyRectToScreen(_screen.getPixels(), _screen.pitch, 0, 0, _screen.w, _screen.h); +} + +void Gui::draw() { + if (_engine->_isGameOver) { + if (_menuDirty) { + drawDesktop(); + _menu->render(); + } + + _menuDirty = false; + + return; + } + + if (_scene != _engine->_world->_player->_currentScene || _sceneDirty) { + _scene = _engine->_world->_player->_currentScene; + + drawDesktop(); + + _sceneDirty = true; + _consoleDirty = true; + _menuDirty = true; + _consoleFullRedraw = true; + + _scene->paint(&_screen, _scene->_designBounds->left, _scene->_designBounds->top); + + _sceneArea.left = _scene->_designBounds->left + kBorderWidth - 2; + _sceneArea.top = _scene->_designBounds->top + kBorderWidth - 2; + _sceneArea.setWidth(_scene->_designBounds->width() - 2 * kBorderWidth); + _sceneArea.setHeight(_scene->_designBounds->height() - 2 * kBorderWidth); + + _consoleTextArea.left = _scene->_textBounds->left + kBorderWidth - 2; + _consoleTextArea.top = _scene->_textBounds->top + kBorderWidth - 2; + _consoleTextArea.setWidth(_scene->_textBounds->width() - 2 * kBorderWidth); + _consoleTextArea.setHeight(_scene->_textBounds->height() - 2 * kBorderWidth); + } + + if (_scene && (_bordersDirty || _sceneDirty)) + paintBorder(&_screen, _sceneArea, kWindowScene); + + // Render console + if (_consoleDirty || _consoleFullRedraw) + renderConsole(&_screen, _consoleTextArea); + + if (_bordersDirty || _consoleDirty || _consoleFullRedraw) + paintBorder(&_screen, _consoleTextArea, kWindowConsole); + + if (_menuDirty) + _menu->render(); + + if (_cursorDirty) { + g_system->copyRectToScreen(_screen.getBasePtr(_cursorRect.left, _cursorRect.top), _screen.pitch, + _cursorRect.left, _cursorRect.top, _cursorRect.width(), _cursorRect.height()); + + _cursorDirty = false; + } + + _sceneDirty = false; + _consoleDirty = false; + _bordersDirty = false; + _menuDirty = false; + _consoleFullRedraw = false; +} + +void Gui::drawBox(Graphics::Surface *g, int x, int y, int w, int h) { + Common::Rect r(x, y, x + w + 1, y + h + 1); + + g->fillRect(r, kColorWhite); + g->frameRect(r, kColorBlack); +} + +void Gui::fillRect(Graphics::Surface *g, int x, int y, int w, int h, int color) { + Common::Rect r(x, y, x + w, y + h); + + g->fillRect(r, color); +} + +#define ARROW_W 12 +#define ARROW_H 6 +const int arrowPixels[ARROW_H][ARROW_W] = { + {0,0,0,0,0,1,1,0,0,0,0,0}, + {0,0,0,0,1,1,1,1,0,0,0,0}, + {0,0,0,1,1,1,1,1,1,0,0,0}, + {0,0,1,1,1,1,1,1,1,1,0,0}, + {0,1,1,1,1,1,1,1,1,1,1,0}, + {1,1,1,1,1,1,1,1,1,1,1,1}}; + +void Gui::paintBorder(Graphics::Surface *g, Common::Rect &r, WindowType windowType, int highlightedPart) { + bool active = false, scrollable = false, closeable = false, drawTitle = false; + const int size = kBorderWidth; + int x = r.left - size; + int y = r.top - size; + int width = r.width() + 2 * size; + int height = r.height() + 2 * size; + + switch (windowType) { + case kWindowScene: + active = _sceneIsActive; + scrollable = false; + closeable = _sceneIsActive; + drawTitle = true; + break; + case kWindowConsole: + active = !_sceneIsActive; + scrollable = true; + closeable = !_sceneIsActive; + drawTitle = false; + break; + } + + drawBox(g, x, y, size, size); + drawBox(g, x + width - size - 1, y, size, size); + drawBox(g, x + width - size - 1, y + height - size - 1, size, size); + drawBox(g, x, y + height - size - 1, size, size); + drawBox(g, x + size, y + 2, width - 2 * size - 1, size - 4); + drawBox(g, x + size, y + height - size + 1, width - 2 * size - 1, size - 4); + drawBox(g, x + 2, y + size, size - 4, height - 2 * size - 1); + drawBox(g, x + width - size + 1, y + size, size - 4, height - 2 * size - 1); + + if (active) { + fillRect(g, x + size, y + 5, width - 2 * size - 1, 8); + fillRect(g, x + size, y + height - 13, width - 2 * size - 1, 8); + fillRect(g, x + 5, y + size, 8, height - 2 * size - 1); + if (!scrollable) { + fillRect(g, x + width - 13, y + size, 8, height - 2 * size - 1); + } else { + int x1 = x + width - 15; + int y1 = y + size + 1; + int color1 = kColorBlack; + int color2 = kColorWhite; + if (highlightedPart == kBorderScrollUp) { + SWAP(color1, color2); + fillRect(g, x + width - kBorderWidth + 2, y + size, size - 4, r.height() / 2); + } + for (int yy = 0; yy < ARROW_H; yy++) { + for (int xx = 0; xx < ARROW_W; xx++) { + if (arrowPixels[yy][xx] != 0) { + g->hLine(x1 + xx, y1 + yy, x1 + xx, color1); + } else { + g->hLine(x1 + xx, y1 + yy, x1 + xx, color2); + } + } + } + fillRect(g, x + width - 13, y + size + ARROW_H, 8, r.height() / 2 - ARROW_H, color1); + + color1 = kColorBlack; + color2 = kColorWhite; + if (highlightedPart == kBorderScrollDown) { + SWAP(color1, color2); + fillRect(g, x + width - kBorderWidth + 2, y + size + r.height() / 2, size - 4, r.height() / 2); + } + fillRect(g, x + width - 13, y + size + r.height() / 2, 8, r.height() / 2 - ARROW_H, color1); + y1 += height - 2 * size - ARROW_H - 2; + for (int yy = 0; yy < ARROW_H; yy++) { + for (int xx = 0; xx < ARROW_W; xx++) { + if (arrowPixels[ARROW_H - yy - 1][xx] != 0) { + g->hLine(x1 + xx, y1 + yy, x1 + xx, color1); + } else { + g->hLine(x1 + xx, y1 + yy, x1 + xx, color2); + } + } + } + } + if (closeable) { + if (highlightedPart == kBorderCloseButton) { + fillRect(g, x + 6, y + 6, 6, 6); + } else { + drawBox(g, x + 5, y + 5, 7, 7); + } + } + } + + if (drawTitle) { + const Graphics::Font *font = getTitleFont(); + int yOff = _builtInFonts ? 3 : 1; + + int w = font->getStringWidth(_scene->_name) + 10; + int maxWidth = width - size * 2 - 7; + if (w > maxWidth) + w = maxWidth; + drawBox(g, x + (width - w) / 2, y, w, size); + font->drawString(g, _scene->_name, x + (width - w) / 2 + 5, y + yOff, w, kColorBlack); + } + + if (x < 0) { + width += x; + x = 0; + } + if (y < 0) { + height += y; + y = 0; + } + if (x + width > _screen.w) + width = _screen.w - x; + if (y + height > _screen.h) + height = _screen.h - y; + + g_system->copyRectToScreen(g->getBasePtr(x, y), g->pitch, x, y, width, height); +} + +void Gui::loadFonts() { + Common::Archive *dat; + + dat = Common::makeZipArchive("wage.dat"); + + if (!dat) { + warning("Could not find wage.dat. Falling back to built-in fonts"); + _builtInFonts = true; + + return; + } + + Common::ArchiveMemberList list; + dat->listMembers(list); + + for (Common::ArchiveMemberList::iterator it = list.begin(); it != list.end(); ++it) { + Common::SeekableReadStream *stream = dat->createReadStreamForMember((*it)->getName()); + + Graphics::BdfFont *font = Graphics::BdfFont::loadFont(*stream); + + delete stream; + + Common::String fontName = (*it)->getName(); + + // Trim the .bdf extension + for (int i = fontName.size() - 1; i >= 0; --i) { + if (fontName[i] == '.') { + while ((uint)i < fontName.size()) { + fontName.deleteLastChar(); + } + break; + } + } + + FontMan.assignFontToName(fontName, font); + + debug(2, " %s", fontName.c_str()); + } + + _builtInFonts = false; + + delete dat; +} + +void Gui::regenCommandsMenu() { + _menu->regenCommandsMenu(); +} + +void Gui::regenWeaponsMenu() { + _menu->regenWeaponsMenu(); +} + +void Gui::processMenuShortCut(byte flags, uint16 ascii) { + _menu->processMenuShortCut(flags, ascii); +} + +void Gui::mouseMove(int x, int y) { + if (_menu->_menuActivated) { + if (_menu->mouseMove(x, y)) + _menuDirty = true; + + return; + } + + if (_inTextSelection) { + updateTextSelection(x, y); + return; + } + + if (_consoleTextArea.contains(x, y)) { + if (_cursorIsArrow) { + CursorMan.replaceCursor(macCursorBeam, 11, 16, 3, 8, 3); + _cursorIsArrow = false; + } + } else if (_cursorIsArrow == false) { + CursorMan.replaceCursor(macCursorArrow, 11, 16, 1, 1, 3); + _cursorIsArrow = true; + } +} + +void Gui::pushArrowCursor() { + CursorMan.pushCursor(macCursorArrow, 11, 16, 1, 1, 3); +} + +void Gui::popCursor() { + CursorMan.popCursor(); +} + +static int isInBorder(Common::Rect &rect, int x, int y) { + if (x >= rect.left - kBorderWidth && x < rect.left && y >= rect.top - kBorderWidth && y < rect.top) + return kBorderCloseButton; + + if (x >= rect.right && x < rect.right + kBorderWidth) { + if (y < rect.top - kBorderWidth) + return kBorderNone; + + if (y >= rect.bottom + kBorderWidth) + return kBorderNone; + + if (y >= rect.top + rect.height() / 2) + return kBorderScrollDown; + + return kBorderScrollUp; + } + + return kBorderNone; +} + +Designed *Gui::mouseUp(int x, int y) { + if (_menu->_menuActivated) { + if (_menu->mouseRelease(x, y)) { + _sceneDirty = true; + _consoleDirty = true; + _bordersDirty = true; + _menuDirty = true; + } + + return NULL; + } + + if (_inTextSelection) { + _inTextSelection = false; + + if (_selectionEndY == -1 || + (_selectionEndX == _selectionStartX && _selectionEndY == _selectionStartY)) { + _selectionStartY = _selectionEndY = -1; + _consoleFullRedraw = true; + _menu->enableCommand(kMenuEdit, kMenuActionCopy, false); + } else { + _menu->enableCommand(kMenuEdit, kMenuActionCopy, true); + + bool cutAllowed = false; + + if (_selectionStartY == _selectionEndY && _selectionStartY == (int)_lines.size() - 1) + cutAllowed = true; + + _menu->enableCommand(kMenuEdit, kMenuActionCut, cutAllowed); + _menu->enableCommand(kMenuEdit, kMenuActionClear, cutAllowed); + } + } + + int borderClick; + + if (_sceneArea.contains(x, y)) { + if (!_sceneIsActive) { + _sceneIsActive = true; + _bordersDirty = true; + } + + for (ObjList::const_iterator it = _scene->_objs.begin(); it != _scene->_objs.end(); ++it) { + if ((*it)->_design->isPointOpaque(x - _sceneArea.left + kBorderWidth, y - _sceneArea.top + kBorderWidth)) + return *it; + } + + for (ChrList::const_iterator it = _scene->_chrs.begin(); it != _scene->_chrs.end(); ++it) { + if ((*it)->_design->isPointOpaque(x - _sceneArea.left + kBorderWidth, y - _sceneArea.top + kBorderWidth)) + return *it; + } + } else if (_consoleTextArea.contains(x, y)) { + if (_sceneIsActive) { + _sceneIsActive = false; + _bordersDirty = true; + } + } else if ((borderClick = isInBorder(_consoleTextArea, x, y)) != kBorderNone) { + _bordersDirty = true; + int _oldScrollPos = _scrollPos; + + switch (borderClick) { + case kBorderScrollUp: + _scrollPos = MAX<int>(0, _scrollPos - _consoleLineHeight); + undrawCursor(); + _cursorY -= (_scrollPos - _oldScrollPos); + _consoleDirty = true; + _consoleFullRedraw = true; + break; + case kBorderScrollDown: + _scrollPos = MIN<int>((_lines.size() - 2) * _consoleLineHeight, _scrollPos + _consoleLineHeight); + undrawCursor(); + _cursorY -= (_scrollPos - _oldScrollPos); + _consoleDirty = true; + _consoleFullRedraw = true; + break; + } + } + + return NULL; +} + +void Gui::mouseDown(int x, int y) { + int borderClick; + + if (_menu->mouseClick(x, y)) { + _menuDirty = true; + } else if (_consoleTextArea.contains(x, y)) { + startMarking(x, y); + } else if ((borderClick = isInBorder(_consoleTextArea, x, y)) != kBorderNone) { + paintBorder(&_screen, _consoleTextArea, kWindowConsole, borderClick); + } +} + +int Gui::calcTextX(int x, int textLine) { + const Graphics::Font *font = getConsoleFont(); + + if ((uint)textLine >= _lines.size()) + return 0; + + Common::String str = _lines[textLine]; + + x -= _consoleTextArea.left; + + for (int i = str.size(); i >= 0; i--) { + if (font->getStringWidth(str) < x) { + return i; + } + + str.deleteLastChar(); + } + + return 0; +} + +int Gui::calcTextY(int y) { + y -= _consoleTextArea.top; + + if (y < 0) + y = 0; + + const int firstLine = _scrollPos / _consoleLineHeight; + int textLine = (y - _scrollPos % _consoleLineHeight) / _consoleLineHeight + firstLine; + + return textLine; +} + +void Gui::startMarking(int x, int y) { + _selectionStartY = calcTextY(y); + _selectionStartX = calcTextX(x, _selectionStartY); + + _selectionEndY = -1; + + _inTextSelection = true; +} + +void Gui::updateTextSelection(int x, int y) { + _selectionEndY = calcTextY(y); + _selectionEndX = calcTextX(x, _selectionEndY); + + _consoleFullRedraw = true; +} + +} // End of namespace Wage |