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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * MIT License:
+ *
+ * Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use,
+ * copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following
+ * conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+ * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+ * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+#ifndef WAGE_GUI_H
+#define WAGE_GUI_H
+
+#include "common/str-array.h"
+#include "graphics/font.h"
+#include "graphics/fontman.h"
+#include "graphics/surface.h"
+#include "common/rect.h"
+
+namespace Wage {
+
+class Menu;
+
+enum WindowType {
+ kWindowScene,
+ kWindowConsole
+};
+
+enum {
+ kMenuHeight = 20,
+ kMenuLeftMargin = 7,
+ kMenuSpacing = 13,
+ kMenuPadding = 16,
+ kMenuDropdownPadding = 14,
+ kMenuDropdownItemHeight = 16,
+ kMenuItemHeight = 20,
+ kBorderWidth = 17,
+ kDesktopArc = 7,
+ kComponentsPadding = 10,
+ kCursorHeight = 12
+};
+
+enum {
+ kPatternSolid = 1,
+ kPatternStripes = 2,
+ kPatternCheckers = 3,
+ kPatternCheckers2 = 4
+};
+
+enum {
+ kBorderNone = 0,
+ kBorderScrollUp,
+ kBorderScrollDown,
+ kBorderCloseButton
+};
+
+class Gui {
+public:
+ Gui(WageEngine *engine);
+ ~Gui();
+
+ void draw();
+ void appendText(const char *str);
+ void clearOutput();
+ void mouseMove(int x, int y);
+ void mouseDown(int x, int y);
+ Designed *mouseUp(int x, int y);
+ void drawInput();
+ void setSceneDirty() { _sceneDirty = true; }
+ const Graphics::Font *getFont(const char *name, Graphics::FontManager::FontUsage fallback);
+ void regenCommandsMenu();
+ void regenWeaponsMenu();
+ void processMenuShortCut(byte flags, uint16 ascii);
+ void pushArrowCursor();
+ void popCursor();
+
+ void actionCopy();
+ void actionPaste();
+ void actionUndo();
+ void actionClear();
+ void actionCut();
+ void disableUndo();
+ void disableAllMenus();
+ void enableNewGameMenus();
+
+private:
+ void undrawCursor();
+ void drawDesktop();
+ void paintBorder(Graphics::Surface *g, Common::Rect &r, WindowType windowType, int highlightedPart = kBorderNone);
+ void renderConsole(Graphics::Surface *g, Common::Rect &r);
+ void drawBox(Graphics::Surface *g, int x, int y, int w, int h);
+ void fillRect(Graphics::Surface *g, int x, int y, int w, int h, int color = kColorBlack);
+ void loadFonts();
+ void flowText(Common::String &str);
+ const Graphics::Font *getConsoleFont();
+ const Graphics::Font *getTitleFont();
+ void startMarking(int x, int y);
+ int calcTextX(int x, int textLine);
+ int calcTextY(int y);
+ void updateTextSelection(int x, int y);
+
+public:
+ Graphics::Surface _screen;
+ int _cursorX, _cursorY;
+ bool _cursorState;
+ Common::Rect _consoleTextArea;
+
+ bool _builtInFonts;
+ WageEngine *_engine;
+
+ Patterns _patterns;
+
+ bool _cursorDirty;
+ Common::Rect _cursorRect;
+ bool _cursorOff;
+
+ bool _menuDirty;
+
+private:
+ Graphics::Surface _console;
+ Menu *_menu;
+ Scene *_scene;
+ bool _sceneDirty;
+ bool _consoleDirty;
+ bool _bordersDirty;
+
+ Common::StringArray _out;
+ Common::StringArray _lines;
+ uint _scrollPos;
+ int _consoleLineHeight;
+ uint _consoleNumLines;
+ bool _consoleFullRedraw;
+
+ Common::Rect _sceneArea;
+ bool _sceneIsActive;
+ bool _cursorIsArrow;
+
+ bool _inTextSelection;
+ int _selectionStartX;
+ int _selectionStartY;
+ int _selectionEndX;
+ int _selectionEndY;
+
+ Common::String _clipboard;
+ Common::String _undobuffer;
+
+ int _inputTextLineNum;
+};
+
+} // End of namespace Wage
+
+#endif