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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef WAGE_OBJ_H
+#define WAGE_OBJ_H
+
+#include "common/rect.h"
+
+#include "wage/designed.h"
+
+namespace Wage {
+
+class Weapon {
+public:
+ virtual ~Weapon() {}
+ virtual String getOperativeVerb() = 0;
+ virtual int getType() = 0;
+ virtual int getAccuracy() = 0;
+ virtual int getDamage() = 0;
+ virtual String getSound() = 0;
+ virtual void decrementNumberOfUses() = 0;
+};
+
+class Design;
+class Scene;
+class Chr;
+
+class Obj : public Weapon, public Designed {
+public:
+ Obj() : _currentOwner(NULL), _currentScene(NULL) {}
+
+ enum ObjectTypes {
+ REGULAR_WEAPON = 1,
+ THROW_WEAPON = 2,
+ MAGICAL_OBJECT = 3,
+ HELMET = 4,
+ SHIELD = 5,
+ CHEST_ARMOR = 6,
+ SPIRITUAL_ARMOR = 7,
+ MOBILE_OBJECT = 8,
+ IMMOBILE_OBJECT = 9
+ };
+
+ enum AttackTypes {
+ CAUSES_PHYSICAL_DAMAGE = 0,
+ CAUSES_SPIRITUAL_DAMAGE = 1,
+ CAUSES_PHYSICAL_AND_SPIRITUAL_DAMAGE = 2,
+ HEALS_PHYSICAL_DAMAGE = 3,
+ HEALS_SPIRITUAL_DAMAGE = 4,
+ HEALS_PHYSICAL_AND_SPIRITUAL_DAMAGE = 5,
+ FREEZES_OPPONENT = 6
+ };
+
+private:
+ int _index;
+ bool _namePlural;
+ int _type;
+ int _value;
+ int _damage;
+ int _accuracy;
+ int _attackType;
+ int _numberOfUses;
+ bool _returnToRandomScene;
+ String _sceneOrOwner;
+ String _clickMessage;
+ String _operativeVerb;
+ String _failureMessage;
+ String _useMessage;
+ String _sound;
+
+ Scene *_currentScene;
+ Chr *_currentOwner;
+
+public:
+ Chr *getCurrentOwner() { return _currentOwner; }
+
+ void setCurrentOwner(Chr *currentOwner) {
+ _currentOwner = currentOwner;
+ if (currentOwner != NULL)
+ _currentScene = NULL;
+ }
+
+ Scene *getCurrentScene() { return _currentScene; }
+
+ void setCurrentScene(Scene *currentScene) {
+ _currentScene = currentScene;
+ if (currentScene != NULL)
+ _currentOwner = NULL;
+ }
+
+ int getAccuracy() { return _accuracy; }
+ void setAccuracy(int accuracy) { _accuracy = accuracy; }
+
+ int getAttackType() { return _attackType; }
+ void setAttackType(int attackType) { _attackType = attackType; }
+
+ String getClickMessage() { return _clickMessage; }
+ void setClickMessage(String clickMessage) { _clickMessage = clickMessage; }
+
+ int getDamage() { return _damage; }
+ void setDamage(int damage) { _damage = damage; }
+
+ String getFailureMessage() { return _failureMessage; }
+ void setFailureMessage(String failureMessage) { _failureMessage = failureMessage; }
+
+ int getNumberOfUses() { return _numberOfUses; }
+ void setNumberOfUses(int numberOfUses) { _numberOfUses = numberOfUses; }
+ void decrementNumberOfUses() {
+ if (_numberOfUses != -1) {
+ _numberOfUses--;
+ }
+ }
+
+ int getType() { return _type; }
+ void setType(int type) { _type = type; }
+
+ String getOperativeVerb() { return _operativeVerb; }
+ void setOperativeVerb(String operativeVerb) { _operativeVerb = operativeVerb; }
+
+ bool isReturnToRandomScene() { return _returnToRandomScene; }
+ void setReturnToRandomScene(bool returnToRandomScene) { _returnToRandomScene = returnToRandomScene; }
+
+ String getSceneOrOwner() { return _sceneOrOwner; }
+ void setSceneOrOwner(String sceneOrOwner) { _sceneOrOwner = sceneOrOwner; }
+
+ String getSound() { return _sound; }
+ void setSound(String sound) { _sound = sound; }
+
+ String getUseMessage() { return _useMessage; }
+ void setUseMessage(String useMessage) { _useMessage = useMessage; }
+
+ int getValue() { return _value; }
+ void setValue(int value) { _value = value; }
+
+ bool isNamePlural() { return _namePlural; }
+ void setNamePlural(bool namePlural) { _namePlural = namePlural; }
+
+ int getIndex() { return _index; }
+ void setIndex(int index) { _index = index; }
+};
+
+} // End of namespace Wage
+
+#endif