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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * MIT License:
+ *
+ * Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use,
+ * copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following
+ * conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+ * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+ * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+#ifndef WAGE_SCRIPT_H
+#define WAGE_SCRIPT_H
+
+namespace Wage {
+
+class Script {
+public:
+ Script(Common::SeekableReadStream *data);
+ ~Script();
+
+private:
+ Common::SeekableReadStream *_data;
+
+ WageEngine *_engine;
+ World *_world;
+ int _loopCount;
+ Common::String *_inputText;
+ Designed *_inputClick;
+ bool _handled;
+
+ class Operand {
+ public:
+ union {
+ Obj *obj;
+ Chr *chr;
+ Designed *designed;
+ Scene *scene;
+ int16 number;
+ Common::String *string;
+ Designed *inputClick;
+ } _value;
+ OperandType _type;
+
+ Operand(Obj *value, OperandType type) {
+ _value.obj = value;
+ assert(type == OBJ);
+ _type = type;
+ }
+
+ Operand(Chr *value, OperandType type) {
+ _value.chr = value;
+ assert(type == CHR);
+ _type = type;
+ }
+
+ Operand(Scene *value, OperandType type) {
+ _value.scene = value;
+ assert(type == SCENE);
+ _type = type;
+ }
+
+ Operand(int value, OperandType type) {
+ _value.number = value;
+ assert(type == NUMBER);
+ _type = type;
+ }
+
+ Operand(Common::String *value, OperandType type) {
+ _value.string = value;
+ assert(type == STRING || type == TEXT_INPUT);
+ _type = type;
+ }
+
+ Operand(Designed *value, OperandType type) {
+ _value.inputClick = value;
+ assert(type == CLICK_INPUT);
+ _type = type;
+ }
+
+ ~Operand() {
+ if (_type == STRING)
+ delete _value.string;
+ }
+
+ Common::String toString();
+ };
+
+ struct ScriptText {
+ int offset;
+ Common::String line;
+ };
+
+public:
+ void print();
+ void printLine(int offset);
+ bool execute(World *world, int loopCount, Common::String *inputText, Designed *inputClick, WageEngine *engine);
+
+private:
+ Operand *readOperand();
+ Operand *readStringOperand();
+ const char *readOperator();
+ void processIf();
+ void skipBlock();
+ void skipIf();
+ bool compare(Operand *o1, Operand *o2, int comparator);
+ bool eval(Operand *lhs, const char *op, Operand *rhs);
+ bool evaluatePair(Operand *lhs, const char *op, Operand *rhs);
+ Operand *convertOperand(Operand *operand, int type);
+ bool evalClickCondition(Operand *lhs, const char *op, Operand *rhs);
+ bool evalClickEquality(Operand *lhs, Operand *rhs, bool partialMatch);
+ void processMove();
+ void processLet();
+
+ void assign(byte operandType, int uservar, uint16 value);
+
+ void convertToText();
+
+public:
+ Common::Array<ScriptText *> _scriptText;
+};
+
+} // End of namespace Wage
+
+#endif