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path: root/engines/wintermute/Ad/AdActor.cpp
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Diffstat (limited to 'engines/wintermute/Ad/AdActor.cpp')
-rw-r--r--engines/wintermute/Ad/AdActor.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/wintermute/Ad/AdActor.cpp b/engines/wintermute/Ad/AdActor.cpp
index 55a8ac8443..17bd166796 100644
--- a/engines/wintermute/Ad/AdActor.cpp
+++ b/engines/wintermute/Ad/AdActor.cpp
@@ -76,7 +76,7 @@ CAdActor::CAdActor(CBGame *inGame): CAdTalkHolder(inGame) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdActor::setDefaultAnimNames() {
+bool CAdActor::setDefaultAnimNames() {
_talkAnimName = "talk";
_idleAnimName = "idle";
_walkAnimName = "walk";
@@ -123,14 +123,14 @@ CAdActor::~CAdActor() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdActor::loadFile(const char *filename) {
+bool CAdActor::loadFile(const char *filename) {
byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
if (buffer == NULL) {
_gameRef->LOG(0, "CAdActor::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
- ERRORCODE ret;
+ bool ret;
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
@@ -183,7 +183,7 @@ TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF(ANIMATION)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdActor::loadBuffer(byte *buffer, bool complete) {
+bool CAdActor::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(ACTOR)
TOKEN_TABLE(X)
@@ -504,7 +504,7 @@ void CAdActor::goTo(int x, int y, TDirection afterWalkDir) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdActor::display() {
+bool CAdActor::display() {
if (_active) updateSounds();
uint32 alpha;
@@ -547,7 +547,7 @@ ERRORCODE CAdActor::display() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdActor::update() {
+bool CAdActor::update() {
_currentSprite = NULL;
if (_state == STATE_READY) {
@@ -850,7 +850,7 @@ void CAdActor::initLine(CBPoint startPt, CBPoint endPt) {
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdActor::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+bool CAdActor::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// GoTo / GoToAsync
//////////////////////////////////////////////////////////////////////////
@@ -1035,7 +1035,7 @@ CScValue *CAdActor::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdActor::scSetProperty(const char *name, CScValue *value) {
+bool CAdActor::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
// Direction
//////////////////////////////////////////////////////////////////////////
@@ -1108,7 +1108,7 @@ CBSprite *CAdActor::getTalkStance(const char *stance) {
delete _animSprite;
_animSprite = new CBSprite(_gameRef, this);
if (_animSprite) {
- ERRORCODE res = _animSprite->loadFile(_forcedTalkAnimName);
+ bool res = _animSprite->loadFile(_forcedTalkAnimName);
if (DID_FAIL(res)) {
_gameRef->LOG(res, "CAdActor::GetTalkStance: error loading talk sprite (object:\"%s\" sprite:\"%s\")", _name, _forcedTalkAnimName);
delete _animSprite;
@@ -1187,7 +1187,7 @@ CBSprite *CAdActor::getTalkStanceOld(const char *stance) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdActor::persist(CBPersistMgr *persistMgr) {
+bool CAdActor::persist(CBPersistMgr *persistMgr) {
CAdTalkHolder::persist(persistMgr);
persistMgr->transfer(TMEMBER_INT(_dir));
@@ -1262,7 +1262,7 @@ CAdSpriteSet *CAdActor::getAnimByName(const Common::String &animName) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdActor::mergeAnims(const char *animsFilename) {
+bool CAdActor::mergeAnims(const char *animsFilename) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(ANIMATION)
TOKEN_TABLE_END
@@ -1279,7 +1279,7 @@ ERRORCODE CAdActor::mergeAnims(const char *animsFilename) {
int cmd;
CBParser parser(_gameRef);
- ERRORCODE Ret = STATUS_OK;
+ bool Ret = STATUS_OK;
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
@@ -1298,7 +1298,7 @@ ERRORCODE CAdActor::mergeAnims(const char *animsFilename) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdActor::playAnim(const char *filename) {
+bool CAdActor::playAnim(const char *filename) {
// if we have an anim with this name, use it
CAdSpriteSet *Anim = getAnimByName(filename);
if (Anim) {