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path: root/engines/wintermute/Ad/AdActor.h
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Diffstat (limited to 'engines/wintermute/Ad/AdActor.h')
-rw-r--r--engines/wintermute/Ad/AdActor.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/wintermute/Ad/AdActor.h b/engines/wintermute/Ad/AdActor.h
index d767ecd381..114ee04ae8 100644
--- a/engines/wintermute/Ad/AdActor.h
+++ b/engines/wintermute/Ad/AdActor.h
@@ -52,8 +52,8 @@ public:
CBSprite *getTalkStance(const char *stance);
virtual void goTo(int x, int y, TDirection afterWalkDir = DI_NONE);
CBPoint *_targetPoint;
- virtual ERRORCODE update();
- virtual ERRORCODE display();
+ virtual bool update();
+ virtual bool display();
TDirection _targetDir;
TDirection _afterWalkDir;
virtual void turnTo(TDirection dir);
@@ -67,8 +67,8 @@ public:
TDirection _dir;
CAdActor(CBGame *inGame/*=NULL*/);
virtual ~CAdActor();
- ERRORCODE loadFile(const char *filename);
- ERRORCODE loadBuffer(byte *buffer, bool complete = true);
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
// new anim system
Common::String _talkAnimName;
@@ -77,19 +77,19 @@ public:
Common::String _turnLeftAnimName;
Common::String _turnRightAnimName;
CBArray<CAdSpriteSet *, CAdSpriteSet *> _anims;
- virtual ERRORCODE playAnim(const char *filename);
+ virtual bool playAnim(const char *filename);
CAdSpriteSet *getAnimByName(const Common::String &animName);
// scripting interface
virtual CScValue *scGetProperty(const char *name);
- virtual ERRORCODE scSetProperty(const char *name, CScValue *value);
- virtual ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
virtual const char *scToString();
private:
- ERRORCODE setDefaultAnimNames();
+ bool setDefaultAnimNames();
CBSprite *getTalkStanceOld(const char *stance);
- ERRORCODE mergeAnims(const char *animsFilename);
+ bool mergeAnims(const char *animsFilename);
CBSprite *_animSprite2;
void initLine(CBPoint startPt, CBPoint endPt);