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path: root/engines/wintermute/Ad/AdGame.cpp
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Diffstat (limited to 'engines/wintermute/Ad/AdGame.cpp')
-rw-r--r--engines/wintermute/Ad/AdGame.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/wintermute/Ad/AdGame.cpp b/engines/wintermute/Ad/AdGame.cpp
index c20bf721de..23d144a426 100644
--- a/engines/wintermute/Ad/AdGame.cpp
+++ b/engines/wintermute/Ad/AdGame.cpp
@@ -1263,31 +1263,31 @@ HRESULT CAdGame::LoadBuffer(byte *Buffer, bool Complete) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::Persist(CBPersistMgr *persistMgr) {
+HRESULT CAdGame::persist(CBPersistMgr *persistMgr) {
if (!persistMgr->_saving) Cleanup();
- CBGame::Persist(persistMgr);
+ CBGame::persist(persistMgr);
- _dlgPendingBranches.Persist(persistMgr);
+ _dlgPendingBranches.persist(persistMgr);
- _inventories.Persist(persistMgr);
+ _inventories.persist(persistMgr);
persistMgr->transfer(TMEMBER(_inventoryBox));
- _objects.Persist(persistMgr);
+ _objects.persist(persistMgr);
persistMgr->transfer(TMEMBER(_prevSceneName));
persistMgr->transfer(TMEMBER(_prevSceneFilename));
persistMgr->transfer(TMEMBER(_responseBox));
- _responsesBranch.Persist(persistMgr);
- _responsesGame.Persist(persistMgr);
+ _responsesBranch.persist(persistMgr);
+ _responsesGame.persist(persistMgr);
persistMgr->transfer(TMEMBER(_scene));
- _sceneStates.Persist(persistMgr);
+ _sceneStates.persist(persistMgr);
persistMgr->transfer(TMEMBER(_scheduledFadeIn));
persistMgr->transfer(TMEMBER(_scheduledScene));
persistMgr->transfer(TMEMBER(_selectedItem));
persistMgr->transfer(TMEMBER_INT(_talkSkipButton));
- _sentences.Persist(persistMgr);
+ _sentences.persist(persistMgr);
persistMgr->transfer(TMEMBER(_sceneViewport));
persistMgr->transfer(TMEMBER_INT(_stateEx));
@@ -1297,11 +1297,11 @@ HRESULT CAdGame::Persist(CBPersistMgr *persistMgr) {
persistMgr->transfer(TMEMBER(_invObject));
persistMgr->transfer(TMEMBER(_inventoryOwner));
persistMgr->transfer(TMEMBER(_tempDisableSaveState));
- _items.Persist(persistMgr);
+ _items.persist(persistMgr);
persistMgr->transfer(TMEMBER(_itemsFile));
- _speechDirs.Persist(persistMgr);
+ _speechDirs.persist(persistMgr);
persistMgr->transfer(TMEMBER(_smartItemCursor));
if (!persistMgr->_saving) _initialScene = false;