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path: root/engines/wintermute/Ad/AdInventory.cpp
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Diffstat (limited to 'engines/wintermute/Ad/AdInventory.cpp')
-rw-r--r--engines/wintermute/Ad/AdInventory.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/wintermute/Ad/AdInventory.cpp b/engines/wintermute/Ad/AdInventory.cpp
index 41e9a89ed5..1c14cb710c 100644
--- a/engines/wintermute/Ad/AdInventory.cpp
+++ b/engines/wintermute/Ad/AdInventory.cpp
@@ -44,7 +44,7 @@ CAdInventory::CAdInventory(CBGame *inGame): CBObject(inGame) {
//////////////////////////////////////////////////////////////////////////
CAdInventory::~CAdInventory() {
- _takenItems.RemoveAll(); // ref only
+ _takenItems.removeAll(); // ref only
}
@@ -56,9 +56,9 @@ ERRORCODE CAdInventory::insertItem(const char *name, const char *insertAfter) {
if (item == NULL) return STATUS_FAILED;
int insertIndex = -1;
- for (int i = 0; i < _takenItems.GetSize(); i++) {
+ for (int i = 0; i < _takenItems.getSize(); i++) {
if (scumm_stricmp(_takenItems[i]->_name, name) == 0) {
- _takenItems.RemoveAt(i);
+ _takenItems.removeAt(i);
i--;
continue;
}
@@ -66,8 +66,8 @@ ERRORCODE CAdInventory::insertItem(const char *name, const char *insertAfter) {
}
- if (insertIndex == -1) _takenItems.Add(item);
- else _takenItems.InsertAt(insertIndex, item);
+ if (insertIndex == -1) _takenItems.add(item);
+ else _takenItems.insertAt(insertIndex, item);
return STATUS_OK;
}
@@ -77,10 +77,10 @@ ERRORCODE CAdInventory::insertItem(const char *name, const char *insertAfter) {
ERRORCODE CAdInventory::removeItem(const char *name) {
if (name == NULL) return STATUS_FAILED;
- for (int i = 0; i < _takenItems.GetSize(); i++) {
+ for (int i = 0; i < _takenItems.getSize(); i++) {
if (scumm_stricmp(_takenItems[i]->_name, name) == 0) {
if (((CAdGame *)Game)->_selectedItem == _takenItems[i])((CAdGame *)Game)->_selectedItem = NULL;
- _takenItems.RemoveAt(i);
+ _takenItems.removeAt(i);
return STATUS_OK;
}
}
@@ -94,10 +94,10 @@ ERRORCODE CAdInventory::removeItem(const char *name) {
ERRORCODE CAdInventory::removeItem(CAdItem *item) {
if (item == NULL) return STATUS_FAILED;
- for (int i = 0; i < _takenItems.GetSize(); i++) {
+ for (int i = 0; i < _takenItems.getSize(); i++) {
if (_takenItems[i] == item) {
if (((CAdGame *)Game)->_selectedItem == _takenItems[i])((CAdGame *)Game)->_selectedItem = NULL;
- _takenItems.RemoveAt(i);
+ _takenItems.removeAt(i);
return STATUS_OK;
}
}