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path: root/engines/wintermute/Ad/AdInventory.cpp
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Diffstat (limited to 'engines/wintermute/Ad/AdInventory.cpp')
-rw-r--r--engines/wintermute/Ad/AdInventory.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/wintermute/Ad/AdInventory.cpp b/engines/wintermute/Ad/AdInventory.cpp
index a453343a56..6260e23778 100644
--- a/engines/wintermute/Ad/AdInventory.cpp
+++ b/engines/wintermute/Ad/AdInventory.cpp
@@ -49,32 +49,32 @@ CAdInventory::~CAdInventory() {
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdInventory::InsertItem(const char *name, const char *InsertAfter) {
+HRESULT CAdInventory::insertItem(const char *name, const char *insertAfter) {
if (name == NULL) return E_FAIL;
CAdItem *item = ((CAdGame *)Game)->getItemByName(name);
if (item == NULL) return E_FAIL;
- int InsertIndex = -1;
+ int insertIndex = -1;
for (int i = 0; i < _takenItems.GetSize(); i++) {
if (scumm_stricmp(_takenItems[i]->_name, name) == 0) {
_takenItems.RemoveAt(i);
i--;
continue;
}
- if (InsertAfter && scumm_stricmp(_takenItems[i]->_name, InsertAfter) == 0) InsertIndex = i + 1;
+ if (insertAfter && scumm_stricmp(_takenItems[i]->_name, insertAfter) == 0) insertIndex = i + 1;
}
- if (InsertIndex == -1) _takenItems.Add(item);
- else _takenItems.InsertAt(InsertIndex, item);
+ if (insertIndex == -1) _takenItems.Add(item);
+ else _takenItems.InsertAt(insertIndex, item);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdInventory::RemoveItem(const char *name) {
+HRESULT CAdInventory::removeItem(const char *name) {
if (name == NULL) return E_FAIL;
for (int i = 0; i < _takenItems.GetSize(); i++) {
@@ -91,11 +91,11 @@ HRESULT CAdInventory::RemoveItem(const char *name) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdInventory::RemoveItem(CAdItem *Item) {
- if (Item == NULL) return E_FAIL;
+HRESULT CAdInventory::removeItem(CAdItem *item) {
+ if (item == NULL) return E_FAIL;
for (int i = 0; i < _takenItems.GetSize(); i++) {
- if (_takenItems[i] == Item) {
+ if (_takenItems[i] == item) {
if (((CAdGame *)Game)->_selectedItem == _takenItems[i])((CAdGame *)Game)->_selectedItem = NULL;
_takenItems.RemoveAt(i);
return S_OK;