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path: root/engines/wintermute/Ad/AdObject.cpp
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Diffstat (limited to 'engines/wintermute/Ad/AdObject.cpp')
-rw-r--r--engines/wintermute/Ad/AdObject.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/engines/wintermute/Ad/AdObject.cpp b/engines/wintermute/Ad/AdObject.cpp
index 3321e5871f..451fca7fa6 100644
--- a/engines/wintermute/Ad/AdObject.cpp
+++ b/engines/wintermute/Ad/AdObject.cpp
@@ -151,7 +151,7 @@ CAdObject::~CAdObject() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::playAnim(const char *filename) {
+bool CAdObject::playAnim(const char *filename) {
delete _animSprite;
_animSprite = NULL;
_animSprite = new CBSprite(_gameRef, this);
@@ -159,7 +159,7 @@ ERRORCODE CAdObject::playAnim(const char *filename) {
_gameRef->LOG(0, "CAdObject::PlayAnim: error creating temp sprite (object:\"%s\" sprite:\"%s\")", _name, filename);
return STATUS_FAILED;
}
- ERRORCODE res = _animSprite->loadFile(filename);
+ bool res = _animSprite->loadFile(filename);
if (DID_FAIL(res)) {
_gameRef->LOG(res, "CAdObject::PlayAnim: error loading temp sprite (object:\"%s\" sprite:\"%s\")", _name, filename);
delete _animSprite;
@@ -173,13 +173,13 @@ ERRORCODE CAdObject::playAnim(const char *filename) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::display() {
+bool CAdObject::display() {
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::update() {
+bool CAdObject::update() {
return STATUS_OK;
}
@@ -187,7 +187,7 @@ ERRORCODE CAdObject::update() {
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+bool CAdObject::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// PlayAnim / PlayAnimAsync
@@ -488,7 +488,7 @@ ERRORCODE CAdObject::scCallMethod(CScScript *script, CScStack *stack, CScStack *
int offsetX = stack->pop()->getInt();
int offsetY = stack->pop()->getInt();
- ERRORCODE res;
+ bool res;
CAdEntity *ent = new CAdEntity(_gameRef);
if (DID_FAIL(res = ent->loadFile(filename))) {
delete ent;
@@ -715,7 +715,7 @@ CScValue *CAdObject::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::scSetProperty(const char *name, CScValue *value) {
+bool CAdObject::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
// Active
@@ -792,7 +792,7 @@ const char *CAdObject::scToString() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::SetFont(const char *filename) {
+bool CAdObject::SetFont(const char *filename) {
if (_font) _gameRef->_fontStorage->removeFont(_font);
if (filename) {
_font = _gameRef->_fontStorage->addFont(filename);
@@ -936,7 +936,7 @@ void CAdObject::talk(const char *text, const char *sound, uint32 duration, const
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::reset() {
+bool CAdObject::reset() {
if (_state == STATE_PLAYING_ANIM && _animSprite != NULL) {
delete _animSprite;
_animSprite = NULL;
@@ -953,7 +953,7 @@ ERRORCODE CAdObject::reset() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::persist(CBPersistMgr *persistMgr) {
+bool CAdObject::persist(CBPersistMgr *persistMgr) {
CBObject::persist(persistMgr);
persistMgr->transfer(TMEMBER(_active));
@@ -998,7 +998,7 @@ ERRORCODE CAdObject::persist(CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::updateSounds() {
+bool CAdObject::updateSounds() {
if (_sentence && _sentence->_sound)
updateOneSound(_sentence->_sound);
@@ -1007,7 +1007,7 @@ ERRORCODE CAdObject::updateSounds() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::resetSoundPan() {
+bool CAdObject::resetSoundPan() {
if (_sentence && _sentence->_sound) {
_sentence->_sound->setPan(0.0f);
}
@@ -1025,7 +1025,7 @@ bool CAdObject::getExtendedFlag(const char *flagName) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::saveAsText(CBDynBuffer *buffer, int indent) {
+bool CAdObject::saveAsText(CBDynBuffer *buffer, int indent) {
if (_blockRegion) _blockRegion->saveAsText(buffer, indent + 2, "BLOCKED_REGION");
if (_wptGroup) _wptGroup->saveAsText(buffer, indent + 2);
@@ -1036,7 +1036,7 @@ ERRORCODE CAdObject::saveAsText(CBDynBuffer *buffer, int indent) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::updateBlockRegion() {
+bool CAdObject::updateBlockRegion() {
CAdGame *adGame = (CAdGame *)_gameRef;
if (adGame->_scene) {
if (_blockRegion && _currentBlockRegion)
@@ -1059,7 +1059,7 @@ CAdInventory *CAdObject::getInventory() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::afterMove() {
+bool CAdObject::afterMove() {
CAdRegion *newRegions[MAX_NUM_REGIONS];
((CAdGame *)_gameRef)->_scene->getRegionsAt(_posX, _posY, newRegions, MAX_NUM_REGIONS);
@@ -1087,14 +1087,14 @@ ERRORCODE CAdObject::afterMove() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::invalidateCurrRegions() {
+bool CAdObject::invalidateCurrRegions() {
for (int i = 0; i < MAX_NUM_REGIONS; i++) _currentRegions[i] = NULL;
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::getScale(float *scaleX, float *scaleY) {
+bool CAdObject::getScale(float *scaleX, float *scaleY) {
if (_zoomable) {
if (_scaleX >= 0 || _scaleY >= 0) {
*scaleX = _scaleX < 0 ? 100 : _scaleX;
@@ -1108,7 +1108,7 @@ ERRORCODE CAdObject::getScale(float *scaleX, float *scaleY) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::updateSpriteAttachments() {
+bool CAdObject::updateSpriteAttachments() {
for (int i = 0; i < _attachmentsPre.getSize(); i++) {
_attachmentsPre[i]->update();
}
@@ -1119,7 +1119,7 @@ ERRORCODE CAdObject::updateSpriteAttachments() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::displaySpriteAttachments(bool preDisplay) {
+bool CAdObject::displaySpriteAttachments(bool preDisplay) {
if (preDisplay) {
for (int i = 0; i < _attachmentsPre.getSize(); i++) {
displaySpriteAttachment(_attachmentsPre[i]);
@@ -1133,7 +1133,7 @@ ERRORCODE CAdObject::displaySpriteAttachments(bool preDisplay) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::displaySpriteAttachment(CAdObject *attachment) {
+bool CAdObject::displaySpriteAttachment(CAdObject *attachment) {
if (!attachment->_active) return STATUS_OK;
float scaleX, scaleY;
@@ -1162,7 +1162,7 @@ ERRORCODE CAdObject::displaySpriteAttachment(CAdObject *attachment) {
attachment->_registerAlias = this;
attachment->_registrable = this->_registrable;
- ERRORCODE ret = attachment->display();
+ bool ret = attachment->display();
attachment->_posX = origX;
attachment->_posY = origY;
@@ -1187,7 +1187,7 @@ CPartEmitter *CAdObject::createParticleEmitter(bool followParent, int offsetX, i
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::updatePartEmitter() {
+bool CAdObject::updatePartEmitter() {
if (!_partEmitter) return STATUS_FAILED;
if (_partFollowParent) {